init cax svg

This commit is contained in:
dntzhang 2019-04-05 08:59:24 +08:00
parent f84dee2673
commit 39ab9a340c
67 changed files with 5091 additions and 0 deletions

39
packages/cax-svg/app.js Normal file
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//app.js
App({
onLaunch: function () {
// 展示本地存储能力
var logs = wx.getStorageSync('logs') || []
logs.unshift(Date.now())
wx.setStorageSync('logs', logs)
// 登录
wx.login({
success: res => {
// 发送 res.code 到后台换取 openId, sessionKey, unionId
}
})
// 获取用户信息
wx.getSetting({
success: res => {
if (res.authSetting['scope.userInfo']) {
// 已经授权,可以直接调用 getUserInfo 获取头像昵称,不会弹框
wx.getUserInfo({
success: res => {
// 可以将 res 发送给后台解码出 unionId
this.globalData.userInfo = res.userInfo
// 由于 getUserInfo 是网络请求,可能会在 Page.onLoad 之后才返回
// 所以此处加入 callback 以防止这种情况
if (this.userInfoReadyCallback) {
this.userInfoReadyCallback(res)
}
}
})
}
}
})
},
globalData: {
userInfo: null
}
})

12
packages/cax-svg/app.json Normal file
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{
"pages":[
"pages/index/index",
"pages/logs/logs"
],
"window":{
"backgroundTextStyle":"light",
"navigationBarBackgroundColor": "#fff",
"navigationBarTitleText": "WeChat",
"navigationBarTextStyle":"black"
}
}

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packages/cax-svg/app.wxss Normal file
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/**app.wxss**/
.container {
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
padding: 200rpx 0;
box-sizing: border-box;
}

49
packages/cax-svg/cax/cax.js Executable file
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import cax from './index'
Component({
/**
* 组件的属性列表
*/
properties: {
option: {
type: Object
}
},
/**
* 组件的初始数据
*/
data: {
width: 0,
height: 0,
id: 'caxCanvas' + cax.caxCanvasId++,
index: cax.caxCanvasId - 1
},
/**
* 组件的方法列表
*/
methods: {
getCaxCanvasId: function () {
return this.data.id
},
touchStart: function (evt) {
this.stage.touchStartHandler(evt)
this.stage.touchStart && this.stage.touchStart(evt)
},
touchMove: function (evt) {
this.stage.touchMoveHandler(evt)
this.stage.touchMove && this.stage.touchMove(evt)
},
touchEnd: function (evt) {
this.stage.touchEndHandler(evt)
this.stage.touchEnd && this.stage.touchEnd(evt)
}
}
})

4
packages/cax-svg/cax/cax.json Executable file
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{
"component": true,
"usingComponents": {}
}

12
packages/cax-svg/cax/cax.wxml Executable file
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<canvas
class="cax-canvas"
bindtouchstart="touchStart"
bindtouchmove="touchMove"
bindtouchend="touchEnd"
canvas-id="{{ id }}"
style="border-top: 1px solid;border-bottom: 1px solid;width: {{width}}px; height: {{height}}px;">
<slot></slot>
</canvas>
<canvas class="cax-canvas-hit" canvas-id="{{id}}Hit" style='width:1px;height:1px;display: none;'></canvas>
<canvas class="cax-canvas-measure" canvas-id="measure{{index}}" style='width:1px;height:1px;display: none;'></canvas>

0
packages/cax-svg/cax/cax.wxss Executable file
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import To from './to'
To.extend('rubber', [['to', ['scaleX', {
'0': 1.25,
'1': 300
}], ['scaleY', {
'0': 0.75,
'1': 300
}]], ['to', ['scaleX', {
'0': 0.75,
'1': 100
}], ['scaleY', {
'0': 1.25,
'1': 100
}]], ['to', ['scaleX', {
'0': 1.15,
'1': 100
}], ['scaleY', {
'0': 0.85,
'1': 100
}]], ['to', ['scaleX', {
'0': 0.95,
'1': 150
}], ['scaleY', {
'0': 1.05,
'1': 150
}]], ['to', ['scaleX', {
'0': 1.05,
'1': 100
}], ['scaleY', {
'0': 0.95,
'1': 100
}]], ['to', ['scaleX', {
'0': 1,
'1': 250
}], ['scaleY', {
'0': 1,
'1': 250
}]]])
To.extend('bounceIn', [['to', ['scaleX', {
'0': 0,
'1': 0
}], ['scaleY', {
'0': 0,
'1': 0
}]], ['to', ['scaleX', {
'0': 1.35,
'1': 200
}], ['scaleY', {
'0': 1.35,
'1': 200
}]], ['to', ['scaleX', {
'0': 0.9,
'1': 100
}], ['scaleY', {
'0': 0.9,
'1': 100
}]], ['to', ['scaleX', {
'0': 1.1,
'1': 100
}], ['scaleY', {
'0': 1.1,
'1': 100
}]], ['to', ['scaleX', {
'0': 0.95,
'1': 100
}], ['scaleY', {
'0': 0.95,
'1': 100
}]], ['to', ['scaleX', {
'0': 1,
'1': 100
}], ['scaleY', {
'0': 1,
'1': 100
}]]])
To.extend('flipInX', [['to', ['rotateX', {
'0': -90,
'1': 0
}]], ['to', ['rotateX', {
'0': 20,
'1': 300
}]], ['to', ['rotateX', {
'0': -20,
'1': 300
}]], ['to', ['rotateX', {
'0': 10,
'1': 300
}]], ['to', ['rotateX', {
'0': -5,
'1': 300
}]], ['to', ['rotateX', {
'0': 0,
'1': 300
}]]])
To.extend('zoomOut', [['to', ['scaleX', {
'0': 0,
'1': 400
}], ['scaleY', {
'0': 0,
'1': 400
}]]])

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/*!
* raf-interval v0.3.0 By dntzhang
* Github: https://github.com/dntzhang/raf-interval
* MIT Licensed.
*/
if (!Date.now) {
Date.now = function now () {
return new Date().getTime()
}
}
let queue = [],
id = -1,
ticking = false,
tickId = null,
now = Date.now,
lastTime = 0,
vendors = ['ms', 'moz', 'webkit', 'o'],
x = 0,
isWeapp = typeof wx !== 'undefined' && !wx.createCanvas,
isWegame = typeof wx !== 'undefined' && wx.createCanvas,
isBrowser = typeof window !== 'undefined'
let raf = isBrowser ? window.requestAnimationFrame : null
let caf = isBrowser ? window.cancelAnimationFrame : null
function mockRaf (callback, element) {
let currTime = now()
let timeToCall = Math.max(0, 16 - (currTime - lastTime))
let id = setTimeout(function () {
callback(currTime + timeToCall)
}, timeToCall)
lastTime = currTime + timeToCall
return id
}
function mockCaf (id) {
clearTimeout(id)
}
if (isBrowser) {
window.setRafInterval = setRafInterval
window.clearRafInterval = clearRafInterval
for (; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']
window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||
window[vendors[x] + 'CancelRequestAnimationFrame']
}
if (!raf) {
raf = mockRaf
caf = mockCaf
window.requestAnimationFrame = raf
window.cancelAnimationFrame = caf
}
} else if (isWeapp) {
raf = mockRaf
caf = mockCaf
} else if (isWegame) {
raf = requestAnimationFrame
caf = cancelAnimationFrame
}
export function setRafInterval (fn, interval) {
id++
queue.push({ id: id, fn: fn, interval: interval, lastTime: now() })
if (!ticking) {
let tick = function () {
tickId = raf(tick)
each(queue, function (item) {
if (item.interval < 17 || now() - item.lastTime >= item.interval) {
item.fn()
item.lastTime = now()
}
})
}
ticking = true
tick()
}
return id
}
export function clearRafInterval (id) {
let i = 0,
len = queue.length
for (; i < len; i++) {
if (id === queue[i].id) {
queue.splice(i, 1)
break
}
}
if (queue.length === 0) {
caf(tickId)
ticking = false
}
}
function each (arr, fn) {
if (Array.prototype.forEach) {
arr.forEach(fn)
} else {
let i = 0,
len = arr.length
for (; i < len; i++) {
fn(arr[i], i)
}
}
}

264
packages/cax-svg/cax/common/to.js Executable file
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import TWEEN from './tween'
import {setRafInterval, clearRafInterval} from './raf-interval'
class To {
constructor (element) {
this.element = element
this.cmds = []
this.index = 0
this.tweens = []
this._pause = false
this.loop = setRafInterval(function () {
TWEEN.update()
}, 15)
this.cycleCount = 0
}
to (target, duration, easing) {
this.cmds.push(['to'])
if (arguments.length !== 0) {
for (let key in target) {
this.set(key, target[key], duration || 0, easing)
}
}
return this
}
set (prop, value, duration, easing) {
this.cmds[this.cmds.length - 1].push([prop, [value, duration, easing]])
return this
}
x () {
this.cmds[this.cmds.length - 1].push(['x', arguments])
return this
}
y () {
this.cmds[this.cmds.length - 1].push(['y', arguments])
return this
}
z () {
this.cmds[this.cmds.length - 1].push(['z', arguments])
return this
}
rotation () {
this.cmds[this.cmds.length - 1].push(['rotation', arguments])
return this
}
scaleX () {
this.cmds[this.cmds.length - 1].push(['scaleX', arguments])
return this
}
scaleY () {
this.cmds[this.cmds.length - 1].push(['scaleY', arguments])
return this
}
skewX () {
this.cmds[this.cmds.length - 1].push(['skewX', arguments])
return this
}
skewY () {
this.cmds[this.cmds.length - 1].push(['skewY', arguments])
return this
}
originX () {
this.cmds[this.cmds.length - 1].push(['originX', arguments])
return this
}
originY () {
this.cmds[this.cmds.length - 1].push(['originY', arguments])
return this
}
alpha () {
this.cmds[this.cmds.length - 1].push(['alpha', arguments])
return this
}
begin (fn) {
this.cmds[this.cmds.length - 1].begin = fn
return this
}
progress (fn) {
this.cmds[this.cmds.length - 1].progress = fn
return this
}
end (fn) {
this.cmds[this.cmds.length - 1].end = fn
return this
}
wait () {
this.cmds.push(['wait', arguments])
return this
}
then () {
this.cmds.push(['then', arguments])
return this
}
cycle () {
this.cmds.push(['cycle', arguments])
return this
}
start () {
if (this._pause) return
var len = this.cmds.length
if (this.index < len) {
this.exec(this.cmds[this.index], this.index === len - 1)
} else {
clearRafInterval(this.loop)
}
return this
}
pause () {
this._pause = true
for (var i = 0, len = this.tweens.length; i < len; i++) {
this.tweens[i].pause()
}
if (this.currentTask === 'wait') {
this.timeout -= new Date() - this.currentTaskBegin
this.currentTaskBegin = new Date()
}
}
toggle () {
if (this._pause) {
this.play()
} else {
this.pause()
}
}
play () {
this._pause = false
for (var i = 0, len = this.tweens.length; i < len; i++) {
this.tweens[i].play()
}
var self = this
if (this.currentTask === 'wait') {
setTimeout(function () {
if (self._pause) return
self.index++
self.start()
if (self.index === self.cmds.length && self.complete) self.complete()
}, this.timeout)
}
}
stop () {
for (var i = 0, len = this.tweens.length; i < len; i++) {
this.tweens[i].stop()
}
this.cmds.length = 0
}
animate (name) {
this.cmds = this.cmds.concat(To.animationMap[name] || [])
return this
}
exec (cmd, last) {
var len = cmd.length,
self = this
this.currentTask = cmd[0]
switch (this.currentTask) {
case 'to':
self.stepCompleteCount = 0
for (var i = 1; i < len; i++) {
var task = cmd[i]
var ease = task[1][2]
var target = {}
var prop = task[0]
target[prop] = task[1][0]
var t = new TWEEN.Tween(this.element)
.to(target, task[1][1])
.onStart(function () {
if (cmd.begin) cmd.begin.call(self.element, self.element)
})
.onUpdate(function () {
if (cmd.progress) cmd.progress.call(self.element, self.element)
// self.element[prop] = this[prop];
})
.easing(ease || TWEEN.Easing.Linear.None)
.onComplete(function () {
self.stepCompleteCount++
if (self.stepCompleteCount === len - 1) {
if (cmd.end) cmd.end.call(self.element, self.element)
if (last && self.complete) self.complete()
self.index++
self.start()
}
})
.start()
this.tweens.push(t)
}
break
case 'wait':
this.currentTaskBegin = new Date()
this.timeout = cmd[1][0]
setTimeout(function () {
if (self._pause) return
self.index++
self.start()
if (cmd.end) cmd.end.call(self.element, self.element)
if (last && self.complete) self.complete()
}, cmd[1][0])
break
case 'then':
var arg = cmd[1][0]
arg.index = 0
arg.complete = function () {
self.index++
self.start()
if (last && self.complete) self.complete()
}
arg.start()
break
case 'cycle':
var count = cmd[1][1]
if (count === undefined) {
self.index = cmd[1][0] || 0
self.start()
} else {
if (count && self.cycleCount === count) {
self.index++
self.start()
if (last && self.complete) self.complete()
} else {
self.cycleCount++
self.index = cmd[1][0]
self.start()
}
}
break
}
}
}
To.get = function (element) {
var to = new To(element)
return to
}
To.animationMap = {}
To.extend = function (animationName, cmds) {
To.animationMap[animationName] = cmds
}
export default To

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/**
* Tween.js - Licensed under the MIT license
* https://github.com/tweenjs/tween.js
* ----------------------------------------------
*
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
* Thank you all, you're awesome!
*/
var _Group = function () {
this._tweens = {}
this._tweensAddedDuringUpdate = {}
}
_Group.prototype = {
getAll: function () {
return Object.keys(this._tweens).map(function (tweenId) {
return this._tweens[tweenId]
}.bind(this))
},
removeAll: function () {
this._tweens = {}
},
add: function (tween) {
this._tweens[tween.getId()] = tween
this._tweensAddedDuringUpdate[tween.getId()] = tween
},
remove: function (tween) {
delete this._tweens[tween.getId()]
delete this._tweensAddedDuringUpdate[tween.getId()]
},
update: function (time, preserve) {
var tweenIds = Object.keys(this._tweens)
if (tweenIds.length === 0) {
return false
}
time = time !== undefined ? time : TWEEN.now()
// Tweens are updated in "batches". If you add a new tween during an update, then the
// new tween will be updated in the next batch.
// If you remove a tween during an update, it may or may not be updated. However,
// if the removed tween was added during the current batch, then it will not be updated.
while (tweenIds.length > 0) {
this._tweensAddedDuringUpdate = {}
for (var i = 0; i < tweenIds.length; i++) {
var tween = this._tweens[tweenIds[i]]
if (tween && tween.update(time) === false) {
tween._isPlaying = false
if (!preserve) {
delete this._tweens[tweenIds[i]]
}
}
}
tweenIds = Object.keys(this._tweensAddedDuringUpdate)
}
return true
}
}
var TWEEN = new _Group()
TWEEN.Group = _Group
TWEEN._nextId = 0
TWEEN.nextId = function () {
return TWEEN._nextId++
}
// Include a performance.now polyfill.
// In node.js, use process.hrtime.
if (typeof (window) === 'undefined' && typeof (process) !== 'undefined') {
if (typeof wx !== 'undefined') {
TWEEN.now = Date.now
} else {
TWEEN.now = function () {
var time = process.hrtime()
// Convert [seconds, nanoseconds] to milliseconds.
return time[0] * 1000 + time[1] / 1000000
}
}
} else if (typeof (window) !== 'undefined' &&
// In a browser, use window.performance.now if it is available.
window.performance !== undefined && window.performance.now !== undefined) {
// This must be bound, because directly assigning this function
// leads to an invocation exception in Chrome.
TWEEN.now = window.performance.now.bind(window.performance)
} else if (Date.now !== undefined) { // Use Date.now if it is available.
TWEEN.now = Date.now
} else { // Otherwise, use 'new Date().getTime()'.
TWEEN.now = function () {
return new Date().getTime()
}
}
TWEEN.Tween = function (object, group) {
this._object = object
this._valuesStart = {}
this._valuesEnd = {}
this._valuesStartRepeat = {}
this._duration = 1000
this._repeat = 0
this._repeatDelayTime = undefined
this._yoyo = false
this._isPlaying = false
this._reversed = false
this._delayTime = 0
this._startTime = null
this._easingFunction = TWEEN.Easing.Linear.None
this._interpolationFunction = TWEEN.Interpolation.Linear
this._chainedTweens = []
this._onStartCallback = null
this._onStartCallbackFired = false
this._onUpdateCallback = null
this._onCompleteCallback = null
this._onStopCallback = null
this._group = group || TWEEN
this._id = TWEEN.nextId()
this._paused = false
this._passTime = null
}
TWEEN.Tween.prototype = {
getId: function getId () {
return this._id
},
toggle () {
if (this._paused) {
this.play()
} else {
this.pause()
}
},
pause: function () {
this._paused = true
var pauseTime = TWEEN.now()
this._passTime = pauseTime - this._startTime
},
play: function () {
this._paused = false
var nowTime = TWEEN.now()
this._startTime = nowTime - this._passTime
},
isPlaying: function isPlaying () {
return this._isPlaying
},
to: function to (properties, duration) {
this._valuesEnd = properties
if (duration !== undefined) {
this._duration = duration
}
return this
},
start: function start (time) {
this._group.add(this)
this._isPlaying = true
this._onStartCallbackFired = false
this._startTime = time !== undefined ? typeof time === 'string' ? TWEEN.now() + parseFloat(time) : time : TWEEN.now()
this._startTime += this._delayTime
for (var property in this._valuesEnd) {
// Check if an Array was provided as property value
if (this._valuesEnd[property] instanceof Array) {
if (this._valuesEnd[property].length === 0) {
continue
}
// Create a local copy of the Array with the start value at the front
this._valuesEnd[property] = [this._object[property]].concat(this._valuesEnd[property])
}
// If `to()` specifies a property that doesn't exist in the source object,
// we should not set that property in the object
if (this._object[property] === undefined) {
continue
}
// Save the starting value.
this._valuesStart[property] = this._object[property]
if ((this._valuesStart[property] instanceof Array) === false) {
this._valuesStart[property] *= 1.0 // Ensures we're using numbers, not strings
}
this._valuesStartRepeat[property] = this._valuesStart[property] || 0
}
return this
},
stop: function stop () {
if (!this._isPlaying) {
return this
}
this._group.remove(this)
this._isPlaying = false
if (this._onStopCallback !== null) {
this._onStopCallback(this._object)
}
this.stopChainedTweens()
return this
},
end: function end () {
this.update(this._startTime + this._duration)
return this
},
stopChainedTweens: function stopChainedTweens () {
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
this._chainedTweens[i].stop()
}
},
group: function group (group) {
this._group = group
return this
},
delay: function delay (amount) {
this._delayTime = amount
return this
},
repeat: function repeat (times) {
this._repeat = times
return this
},
repeatDelay: function repeatDelay (amount) {
this._repeatDelayTime = amount
return this
},
yoyo: function yoyo (yy) {
this._yoyo = yy
return this
},
easing: function easing (eas) {
this._easingFunction = eas
return this
},
interpolation: function interpolation (inter) {
this._interpolationFunction = inter
return this
},
chain: function chain () {
this._chainedTweens = arguments
return this
},
onStart: function onStart (callback) {
this._onStartCallback = callback
return this
},
onUpdate: function onUpdate (callback) {
this._onUpdateCallback = callback
return this
},
onComplete: function onComplete (callback) {
this._onCompleteCallback = callback
return this
},
onStop: function onStop (callback) {
this._onStopCallback = callback
return this
},
update: function update (time) {
if (this._paused) return true
var property
var elapsed
var value
if (time < this._startTime) {
return true
}
if (this._onStartCallbackFired === false) {
if (this._onStartCallback !== null) {
this._onStartCallback(this._object)
}
this._onStartCallbackFired = true
}
elapsed = (time - this._startTime) / this._duration
elapsed = (this._duration === 0 || elapsed > 1) ? 1 : elapsed
value = this._easingFunction(elapsed)
for (property in this._valuesEnd) {
// Don't update properties that do not exist in the source object
if (this._valuesStart[property] === undefined) {
continue
}
var start = this._valuesStart[property] || 0
var end = this._valuesEnd[property]
if (end instanceof Array) {
this._object[property] = this._interpolationFunction(end, value)
} else {
// Parses relative end values with start as base (e.g.: +10, -3)
if (typeof (end) === 'string') {
if (end.charAt(0) === '+' || end.charAt(0) === '-') {
end = start + parseFloat(end)
} else {
end = parseFloat(end)
}
}
// Protect against non numeric properties.
if (typeof (end) === 'number') {
this._object[property] = start + (end - start) * value
}
}
}
if (this._onUpdateCallback !== null) {
this._onUpdateCallback(this._object)
}
if (elapsed === 1) {
if (this._repeat > 0) {
if (isFinite(this._repeat)) {
this._repeat--
}
// Reassign starting values, restart by making startTime = now
for (property in this._valuesStartRepeat) {
if (typeof (this._valuesEnd[property]) === 'string') {
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property])
}
if (this._yoyo) {
var tmp = this._valuesStartRepeat[property]
this._valuesStartRepeat[property] = this._valuesEnd[property]
this._valuesEnd[property] = tmp
}
this._valuesStart[property] = this._valuesStartRepeat[property]
}
if (this._yoyo) {
this._reversed = !this._reversed
}
if (this._repeatDelayTime !== undefined) {
this._startTime = time + this._repeatDelayTime
} else {
this._startTime = time + this._delayTime
}
return true
} else {
if (this._onCompleteCallback !== null) {
this._onCompleteCallback(this._object)
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration)
}
return false
}
}
return true
}
}
TWEEN.Easing = {
Linear: {
None: function (k) {
return k
}
},
Quadratic: {
In: function (k) {
return k * k
},
Out: function (k) {
return k * (2 - k)
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k
}
return -0.5 * (--k * (k - 2) - 1)
}
},
Cubic: {
In: function (k) {
return k * k * k
},
Out: function (k) {
return --k * k * k + 1
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k
}
return 0.5 * ((k -= 2) * k * k + 2)
}
},
Quartic: {
In: function (k) {
return k * k * k * k
},
Out: function (k) {
return 1 - (--k * k * k * k)
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k
}
return -0.5 * ((k -= 2) * k * k * k - 2)
}
},
Quintic: {
In: function (k) {
return k * k * k * k * k
},
Out: function (k) {
return --k * k * k * k * k + 1
},
InOut: function (k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k * k
}
return 0.5 * ((k -= 2) * k * k * k * k + 2)
}
},
Sinusoidal: {
In: function (k) {
return 1 - Math.cos(k * Math.PI / 2)
},
Out: function (k) {
return Math.sin(k * Math.PI / 2)
},
InOut: function (k) {
return 0.5 * (1 - Math.cos(Math.PI * k))
}
},
Exponential: {
In: function (k) {
return k === 0 ? 0 : Math.pow(1024, k - 1)
},
Out: function (k) {
return k === 1 ? 1 : 1 - Math.pow(2, -10 * k)
},
InOut: function (k) {
if (k === 0) {
return 0
}
if (k === 1) {
return 1
}
if ((k *= 2) < 1) {
return 0.5 * Math.pow(1024, k - 1)
}
return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2)
}
},
Circular: {
In: function (k) {
return 1 - Math.sqrt(1 - k * k)
},
Out: function (k) {
return Math.sqrt(1 - (--k * k))
},
InOut: function (k) {
if ((k *= 2) < 1) {
return -0.5 * (Math.sqrt(1 - k * k) - 1)
}
return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1)
}
},
Elastic: {
In: function (k) {
if (k === 0) {
return 0
}
if (k === 1) {
return 1
}
return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI)
},
Out: function (k) {
if (k === 0) {
return 0
}
if (k === 1) {
return 1
}
return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1
},
InOut: function (k) {
if (k === 0) {
return 0
}
if (k === 1) {
return 1
}
k *= 2
if (k < 1) {
return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI)
}
return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1
}
},
Back: {
In: function (k) {
var s = 1.70158
return k * k * ((s + 1) * k - s)
},
Out: function (k) {
var s = 1.70158
return --k * k * ((s + 1) * k + s) + 1
},
InOut: function (k) {
var s = 1.70158 * 1.525
if ((k *= 2) < 1) {
return 0.5 * (k * k * ((s + 1) * k - s))
}
return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2)
}
},
Bounce: {
In: function (k) {
return 1 - TWEEN.Easing.Bounce.Out(1 - k)
},
Out: function (k) {
if (k < (1 / 2.75)) {
return 7.5625 * k * k
} else if (k < (2 / 2.75)) {
return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75
} else if (k < (2.5 / 2.75)) {
return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375
} else {
return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375
}
},
InOut: function (k) {
if (k < 0.5) {
return TWEEN.Easing.Bounce.In(k * 2) * 0.5
}
return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5
}
}
}
TWEEN.Interpolation = {
Linear: function (v, k) {
var m = v.length - 1
var f = m * k
var i = Math.floor(f)
var fn = TWEEN.Interpolation.Utils.Linear
if (k < 0) {
return fn(v[0], v[1], f)
}
if (k > 1) {
return fn(v[m], v[m - 1], m - f)
}
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i)
},
Bezier: function (v, k) {
var b = 0
var n = v.length - 1
var pw = Math.pow
var bn = TWEEN.Interpolation.Utils.Bernstein
for (var i = 0; i <= n; i++) {
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i)
}
return b
},
CatmullRom: function (v, k) {
var m = v.length - 1
var f = m * k
var i = Math.floor(f)
var fn = TWEEN.Interpolation.Utils.CatmullRom
if (v[0] === v[m]) {
if (k < 0) {
i = Math.floor(f = m * (1 + k))
}
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i)
} else {
if (k < 0) {
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0])
}
if (k > 1) {
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m])
}
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i)
}
},
Utils: {
Linear: function (p0, p1, t) {
return (p1 - p0) * t + p0
},
Bernstein: function (n, i) {
var fc = TWEEN.Interpolation.Utils.Factorial
return fc(n) / fc(i) / fc(n - i)
},
Factorial: (function () {
var a = [1]
return function (n) {
var s = 1
if (a[n]) {
return a[n]
}
for (var i = n; i > 1; i--) {
s *= i
}
a[n] = s
return s
}
})(),
CatmullRom: function (p0, p1, p2, p3, t) {
var v0 = (p2 - p0) * 0.5
var v1 = (p3 - p1) * 0.5
var t2 = t * t
var t3 = t * t2
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1
}
}
};
// UMD (Universal Module Definition)
(function (root) {
if (typeof module !== 'undefined' && typeof exports === 'object') {
// Node.js
module.exports = TWEEN
} else if (root !== undefined) {
// Global variable
root.TWEEN = TWEEN
}
})(this)

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export function getImageInWx (img, callback) {
if ((img.indexOf('https://') === -1 && img.indexOf('http://') === -1) || img.indexOf('http://tmp/') === 0) {
wx.getImageInfo({
src: img,
success: (info) => {
callback({
img: img,
width: info.width,
height: info.height
})
}
})
} else {
wx.downloadFile({
url: img,
success: (res) => {
if (res.statusCode === 200) {
wx.getImageInfo({
src: res.tempFilePath,
success: (info) => {
callback({
img: res.tempFilePath,
width: info.width,
height: info.height
})
}
})
}
}
})
}
}
function getGlobal () {
if (typeof global !== 'object' || !global || global.Math !== Math || global.Array !== Array) {
if (typeof self !== 'undefined') {
return self
} else if (typeof window !== 'undefined') {
return window
} else if (typeof global !== 'undefined') {
return global
}
return (function () {
return this
})()
}
return global
}
const root = getGlobal()
export default{
getImageInWx,
root,
isWeapp: typeof wx !== 'undefined' && !wx.createCanvas && wx.createCanvasContext,
isWegame: typeof wx !== 'undefined' && wx.createCanvas
}

127
packages/cax-svg/cax/index.js Executable file
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import TWEEN from './common/tween'
import To from './common/to'
import './common/animate'
import Stage from './render/display/stage'
import WeStage from './render/display/we-stage'
import Graphics from './render/display/graphics'
import Bitmap from './render/display/bitmap'
import Text from './render/display/text'
import Group from './render/display/group'
import Sprite from './render/display/sprite'
import Shape from './render/display/shape/shape'
import RoundedRect from './render/display/shape/rounded-rect'
import ArrowPath from './render/display/shape/arrow-path'
import Ellipse from './render/display/shape/ellipse'
import Path from './render/display/shape/path'
import Button from './render/display/element/button'
import Rect from './render/display/shape/rect'
import Circle from './render/display/shape/circle'
import Polygon from './render/display/shape/polygon'
import EquilateralPolygon from './render/display/shape/equilateral-polygon'
import {setRafInterval, clearRafInterval} from './common/raf-interval'
To.easing = {
linear: TWEEN.Easing.Linear.None
}
const cax = {
easing: {
linear: TWEEN.Easing.Linear.None
},
util: {
randomInt: (min, max) => {
return min + Math.floor(Math.random() * (max - min + 1))
}
},
Stage,
WeStage,
Graphics,
Bitmap,
Text,
Group,
Sprite,
Shape,
ArrowPath,
Ellipse,
Path,
Button,
RoundedRect,
Rect,
Circle,
Polygon,
EquilateralPolygon,
setInterval: setRafInterval,
clearInterval: clearRafInterval,
tick: function (fn) {
return setRafInterval(fn, 16)
},
untick: function (tickId) {
clearRafInterval(tickId)
},
caxCanvasId: 0,
TWEEN,
To
};
['Quadratic',
'Cubic',
'Quartic',
'Quintic',
'Sinusoidal',
'Exponential',
'Circular',
'Elastic',
'Back',
'Bounce'].forEach(item => {
const itemLower = item.toLowerCase()
cax.easing[itemLower + 'In'] = TWEEN.Easing[item].In
cax.easing[itemLower + 'Out'] = TWEEN.Easing[item].Out
cax.easing[itemLower + 'InOut'] = TWEEN.Easing[item].InOut
To.easing[itemLower + 'In'] = TWEEN.Easing[item].In
To.easing[itemLower + 'Out'] = TWEEN.Easing[item].Out
To.easing[itemLower + 'InOut'] = TWEEN.Easing[item].InOut
})
const isWegame = typeof wx !== 'undefined' && wx.createCanvas
cax.loadImg = function (option) {
const img = isWegame ? wx.createImage() : new Image()
img.onload = function () {
option.complete(this)
}
img.src = option.img
}
cax.loadImgs = function (option) {
const result = []
let loaded = 0
const len = option.imgs.length
option.imgs.forEach((src, index) => {
const img = isWegame ? wx.createImage() : new Image()
img.onload = (function (i, img) {
return function(){
result[i] = img
loaded++
option.progress && option.progress(loaded / len, loaded, i, img, result)
if (loaded === len) {
option.complete && option.complete(result)
}
}
})(index,img)
img.src = src
})
}
module.exports = cax

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// https://github.com/colinmeinke/svg-arc-to-cubic-bezier
const TAU = Math.PI * 2
const mapToEllipse = ({ x, y }, rx, ry, cosphi, sinphi, centerx, centery) => {
x *= rx
y *= ry
const xp = cosphi * x - sinphi * y
const yp = sinphi * x + cosphi * y
return {
x: xp + centerx,
y: yp + centery
}
}
const approxUnitArc = (ang1, ang2) => {
const a = 4 / 3 * Math.tan(ang2 / 4)
const x1 = Math.cos(ang1)
const y1 = Math.sin(ang1)
const x2 = Math.cos(ang1 + ang2)
const y2 = Math.sin(ang1 + ang2)
return [
{
x: x1 - y1 * a,
y: y1 + x1 * a
},
{
x: x2 + y2 * a,
y: y2 - x2 * a
},
{
x: x2,
y: y2
}
]
}
const vectorAngle = (ux, uy, vx, vy) => {
const sign = (ux * vy - uy * vx < 0) ? -1 : 1
const umag = Math.sqrt(ux * ux + uy * uy)
const vmag = Math.sqrt(ux * ux + uy * uy)
const dot = ux * vx + uy * vy
let div = dot / (umag * vmag)
if (div > 1) {
div = 1
}
if (div < -1) {
div = -1
}
return sign * Math.acos(div)
}
const getArcCenter = (
px,
py,
cx,
cy,
rx,
ry,
largeArcFlag,
sweepFlag,
sinphi,
cosphi,
pxp,
pyp
) => {
const rxsq = Math.pow(rx, 2)
const rysq = Math.pow(ry, 2)
const pxpsq = Math.pow(pxp, 2)
const pypsq = Math.pow(pyp, 2)
let radicant = (rxsq * rysq) - (rxsq * pypsq) - (rysq * pxpsq)
if (radicant < 0) {
radicant = 0
}
radicant /= (rxsq * pypsq) + (rysq * pxpsq)
radicant = Math.sqrt(radicant) * (largeArcFlag === sweepFlag ? -1 : 1)
const centerxp = radicant * rx / ry * pyp
const centeryp = radicant * -ry / rx * pxp
const centerx = cosphi * centerxp - sinphi * centeryp + (px + cx) / 2
const centery = sinphi * centerxp + cosphi * centeryp + (py + cy) / 2
const vx1 = (pxp - centerxp) / rx
const vy1 = (pyp - centeryp) / ry
const vx2 = (-pxp - centerxp) / rx
const vy2 = (-pyp - centeryp) / ry
let ang1 = vectorAngle(1, 0, vx1, vy1)
let ang2 = vectorAngle(vx1, vy1, vx2, vy2)
if (sweepFlag === 0 && ang2 > 0) {
ang2 -= TAU
}
if (sweepFlag === 1 && ang2 < 0) {
ang2 += TAU
}
return [ centerx, centery, ang1, ang2 ]
}
const arcToBezier = ({
px,
py,
cx,
cy,
rx,
ry,
xAxisRotation = 0,
largeArcFlag = 0,
sweepFlag = 0
}) => {
const curves = []
if (rx === 0 || ry === 0) {
return []
}
const sinphi = Math.sin(xAxisRotation * TAU / 360)
const cosphi = Math.cos(xAxisRotation * TAU / 360)
const pxp = cosphi * (px - cx) / 2 + sinphi * (py - cy) / 2
const pyp = -sinphi * (px - cx) / 2 + cosphi * (py - cy) / 2
if (pxp === 0 && pyp === 0) {
return []
}
rx = Math.abs(rx)
ry = Math.abs(ry)
const lambda =
Math.pow(pxp, 2) / Math.pow(rx, 2) +
Math.pow(pyp, 2) / Math.pow(ry, 2)
if (lambda > 1) {
rx *= Math.sqrt(lambda)
ry *= Math.sqrt(lambda)
}
let [ centerx, centery, ang1, ang2 ] = getArcCenter(
px,
py,
cx,
cy,
rx,
ry,
largeArcFlag,
sweepFlag,
sinphi,
cosphi,
pxp,
pyp
)
const segments = Math.max(Math.ceil(Math.abs(ang2) / (TAU / 4)), 1)
ang2 /= segments
for (let i = 0; i < segments; i++) {
curves.push(approxUnitArc(ang1, ang2))
ang1 += ang2
}
return curves.map(curve => {
const { x: x1, y: y1 } = mapToEllipse(curve[ 0 ], rx, ry, cosphi, sinphi, centerx, centery)
const { x: x2, y: y2 } = mapToEllipse(curve[ 1 ], rx, ry, cosphi, sinphi, centerx, centery)
const { x, y } = mapToEllipse(curve[ 2 ], rx, ry, cosphi, sinphi, centerx, centery)
return { x1, y1, x2, y2, x, y }
})
}
export default arcToBezier

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import option from "./stage-propagation-tag"
class EventDispatcher {
constructor () {
this._listeners = null
this._captureListeners = null
}
addEventListener (type, listener, useCapture) {
var listeners
if (useCapture) {
listeners = this._captureListeners = this._captureListeners || {}
} else {
listeners = this._listeners = this._listeners || {}
}
var arr = listeners[type]
if (arr) { this.removeEventListener(type, listener, useCapture) }
arr = listeners[type] // remove may have deleted the array
if (!arr) { listeners[type] = [listener] } else { arr.push(listener) }
return listener
}
removeEventListener (type, listener, useCapture) {
var listeners = useCapture ? this._captureListeners : this._listeners
if (!listeners) { return }
var arr = listeners[type]
if (!arr) { return }
arr.every((item, index) => {
if (item === listener) {
arr.splice(index, 1)
return false
}
return true
})
}
on (type, listener, useCapture) {
this.addEventListener(type, listener, useCapture)
}
off (type, listener, useCapture) {
this.removeEventListener(type, listener, useCapture)
}
dispatchEvent (evt) {
option.stagePropagationStopped[evt.type] = false
var top = this, list = [top]
while (top.parent) { list.push(top = top.parent) }
var i, l = list.length
// capture & atTarget
for (i = l - 1; i >= 0 && !evt.propagationStopped; i--) {
list[i]._dispatchEvent(evt, 0)
}
// bubbling
for (i = 0; i < l && !evt.propagationStopped; i++) {
list[i]._dispatchEvent(evt, 1)
}
}
_dispatchEvent (evt, type) {
evt.target = this
if (this._captureListeners && type === 0) {
let cls = this._captureListeners[evt.type]
cls && cls.forEach(fn => {
fn.call(this, evt)
})
}
if (this._listeners && type === 1) {
let ls = this._listeners[evt.type]
ls && ls.forEach(fn => {
fn.call(this, evt)
})
}
}
}
export default EventDispatcher

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import option from "./stage-propagation-tag"
class Event {
constructor () {
this.propagationStopped = false
this.stageX = null
this.stageY = null
this.pureEvent = null
}
stopPropagation () {
option.stagePropagationStopped[this.type] = true
this.propagationStopped = true
}
preventDefault () {
this.pureEvent.preventDefault()
}
}
export default Event

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const DEG_TO_RAD = 0.017453292519943295
const PI_2 = Math.PI * 2
class Matrix2D {
constructor (a, b, c, d, tx, ty) {
this.a = a == null ? 1 : a
this.b = b || 0
this.c = c || 0
this.d = d == null ? 1 : d
this.tx = tx || 0
this.ty = ty || 0
return this
}
identity () {
this.a = this.d = 1
this.b = this.c = this.tx = this.ty = 0
return this
}
appendTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, originX, originY) {
if (rotation % 360) {
var r = rotation * DEG_TO_RAD
var cos = Math.cos(r)
var sin = Math.sin(r)
} else {
cos = 1
sin = 0
}
if (skewX || skewY) {
skewX *= DEG_TO_RAD
skewY *= DEG_TO_RAD
this.append(Math.cos(skewY), Math.sin(skewY), -Math.sin(skewX), Math.cos(skewX), x, y)
this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, 0, 0)
} else {
this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, x, y)
}
if (originX || originY) {
this.tx -= originX * this.a + originY * this.c
this.ty -= originX * this.b + originY * this.d
}
return this
}
append (a, b, c, d, tx, ty) {
var a1 = this.a
var b1 = this.b
var c1 = this.c
var d1 = this.d
this.a = a * a1 + b * c1
this.b = a * b1 + b * d1
this.c = c * a1 + d * c1
this.d = c * b1 + d * d1
this.tx = tx * a1 + ty * c1 + this.tx
this.ty = tx * b1 + ty * d1 + this.ty
return this
}
initialize (a, b, c, d, tx, ty) {
this.a = a
this.b = b
this.c = c
this.d = d
this.tx = tx
this.ty = ty
return this
}
setValues (a, b, c, d, tx, ty) {
this.a = a == null ? 1 : a
this.b = b || 0
this.c = c || 0
this.d = d == null ? 1 : d
this.tx = tx || 0
this.ty = ty || 0
return this
}
invert () {
let a1 = this.a
let b1 = this.b
let c1 = this.c
let d1 = this.d
let tx1 = this.tx
let n = a1 * d1 - b1 * c1
this.a = d1 / n
this.b = -b1 / n
this.c = -c1 / n
this.d = a1 / n
this.tx = (c1 * this.ty - d1 * tx1) / n
this.ty = -(a1 * this.ty - b1 * tx1) / n
return this
};
copy (matrix) {
return this.setValues(matrix.a, matrix.b, matrix.c, matrix.d, matrix.tx, matrix.ty)
}
}
Matrix2D.decompose = function(a, b, c, d, tx, ty, transform){
const skewX = -Math.atan2(-c, d);
const skewY = Math.atan2(b, a);
const delta = Math.abs(skewX + skewY);
if (delta < 0.00001 || Math.abs(PI_2 - delta) < 0.00001)
{
transform.rotation = skewY;
if (a < 0 && d >= 0)
{
transform.rotation += (transform.rotation <= 0) ? Math.PI : -Math.PI;
}
transform.skewX = transform.skewY = 0;
}
else
{
transform.rotation = 0;
transform.skewX = skewX;
transform.skewY = skewY;
}
// next set scale
transform.scaleX = Math.sqrt((a * a) + (b * b));
transform.scaleY = Math.sqrt((c * c) + (d * d));
// next set position
transform.x = tx;
transform.y = ty;
}
export default Matrix2D

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// https://github.com/jkroso/parse-svg-path/blob/master/index.js
/**
* expected argument lengths
* @type {Object}
*/
var length = {a: 7, c: 6, h: 1, l: 2, m: 2, q: 4, s: 4, t: 2, v: 1, z: 0}
/**
* segment pattern
* @type {RegExp}
*/
var segment = /([astvzqmhlc])([^astvzqmhlc]*)/ig
/**
* parse an svg path data string. Generates an Array
* of commands where each command is an Array of the
* form `[command, arg1, arg2, ...]`
*
* @param {String} path
* @return {Array}
*/
function parse (path) {
var data = []
path.replace(segment, function (_, command, args) {
var type = command.toLowerCase()
args = parseValues(args)
// overloaded moveTo
if (type === 'm' && args.length > 2) {
data.push([command].concat(args.splice(0, 2)))
type = 'l'
command = command === 'm' ? 'l' : 'L'
}
while (true) {
if (args.length === length[type]) {
args.unshift(command)
return data.push(args)
}
if (args.length < length[type]) throw new Error('malformed path data')
data.push([command].concat(args.splice(0, length[type])))
}
})
return data
}
var number = /-?[0-9]*\.?[0-9]+(?:e[-+]?\d+)?/ig
function parseValues (args) {
var numbers = args.match(number)
return numbers ? numbers.map(Number) : []
}
export default parse

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export default {
stagePropagationStopped:{}
}

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var UID = {}
UID._nextID = 0
UID.get = function () {
return UID._nextID++
}
export default UID

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import DisplayObject from './display-object.js'
import util from '../../common/util'
class Bitmap extends DisplayObject {
constructor (img, onLoad) {
super()
if (typeof img === 'string') {
if (Bitmap.cache[img]) {
if (util.isWeapp) {
this.img = Bitmap.cache[img].img
this.rect = [0, 0, Bitmap.cache[img].width, Bitmap.cache[img].height]
this.width = this.rect[2]
this.height = this.rect[3]
} else {
this.img = Bitmap.cache[img]
this.rect = [0, 0, this.img.width, this.img.height]
this.width = this.img.width
this.height = this.img.height
}
onLoad && onLoad.call(this)
} else if (util.isWeapp) {
util.getImageInWx(img, (result) => {
this.img = result.img
if (!this.rect) {
this.rect = [0, 0, result.width, result.height]
}
this.width = result.width
this.height = result.height
onLoad && onLoad.call(this)
Bitmap.cache[img] = result
})
} else {
this.img = util.isWegame ? wx.createImage() : new window.Image()
this.img.onload = () => {
if (!this.rect) {
this.rect = [0, 0, this.img.width, this.img.height]
}
this.width = this.img.width
this.height = this.img.height
onLoad && onLoad.call(this)
Bitmap.cache[img] = this.img
}
this.img.src = img
}
} else {
this.img = img
this.rect = [0, 0, img.width, img.height]
this.width = img.width
this.height = img.height
Bitmap.cache[img.src] = img
}
}
clone () {
// 复制完img宽度0所以直接传字符串
const bitmap = new Bitmap(typeof this.img === 'string' ? this.img : this.img.src)
bitmap.x = this.x
bitmap.y = this.y
bitmap.scaleX = this.scaleX
bitmap.scaleY = this.scaleY
bitmap.rotation = this.rotation
bitmap.skewX = this.skewX
bitmap.skewY = this.skewY
bitmap.originX = this.originX
bitmap.originY = this.originY
bitmap.width = this.width
bitmap.height = this.height
bitmap.cursor = this.cursor
return bitmap
}
}
Bitmap.cache = {
}
export default Bitmap

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import Matrix2D from '../base/matrix2d.js'
import EventDispatcher from '../base/event-dispatcher'
import UID from '../base/uid.js'
class DisplayObject extends EventDispatcher {
constructor () {
super()
this.alpha = this.complexAlpha = this.scaleX = this.scaleY = 1
this.x = this.y = this.rotation = this.skewX = this.skewY = this.originX = this.originY = 0
this.cursor = null
this.visible = true
this._matrix = new Matrix2D()
this._hitMatrix = new Matrix2D()
this.id = UID.get()
this.clipGraphics = null
this.clipRuleNonzero = true
this.fixed = false
this.shadow = null
this.compositeOperation = null
this.absClipGraphics = null
this.absClipRuleNonzero = true
this.cacheUpdating = false
try {
Object.defineProperties(this, {
stage: { get: this._getStage },
scale: {
get: function() { return this.scaleX; },
set: function(scale) { this.scaleX = this.scaleY = scale; }
}
});
} catch (e) {}
this.hitBox = null
}
isVisible () {
return this.visible && this.alpha > 0 && this.scaleX !== 0 && this.scaleY !== 0
}
initAABB () {
if ((this.width === undefined || this.height === undefined) && !this.hitBox) {
return
}
let x,
y,
width = this.width,
height = this.height,
mtx = this._matrix,
tx = mtx.tx,
ty = mtx.ty
if(this.hitBox){
width = this.hitBox[2]
height = this.hitBox[3]
tx = this.hitBox[0] * mtx.a + this.hitBox[1] * mtx.c + tx
ty = this.hitBox[0] * mtx.b + this.hitBox[1] * mtx.d + ty
}
let xA = width * mtx.a,
xB = width * mtx.b,
yC = height * mtx.c,
yD = height * mtx.d,
minX = tx,
maxX = tx,
minY = ty,
maxY = ty
if ((x = xA + tx) < minX) {
minX = x
} else if (x > maxX) {
maxX = x
}
if ((x = xA + yC + tx) < minX) {
minX = x
} else if (x > maxX) {
maxX = x
}
if ((x = yC + tx) < minX) {
minX = x
} else if (x > maxX) {
maxX = x
}
if ((y = xB + ty) < minY) {
minY = y
} else if (y > maxY) {
maxY = y
}
if ((y = xB + yD + ty) < minY) {
minY = y
} else if (y > maxY) {
maxY = y
}
if ((y = yD + ty) < minY) {
minY = y
} else if (y > maxY) {
maxY = y
}
this.AABB = [minX, minY, maxX - minX, maxY - minY]
this.rectPoints = [{
x: tx,
y: ty
}, {
x: xA + tx,
y: xB + ty
}, {
x: xA + yC + tx,
y: xB + yD + ty
}, {
x: yC + tx,
y: yD + ty
}]
}
destroy () {
this.parent.remove(this)
}
hover (over, out, move) {
this.on('mouseover', over)
this.on('mouseout', out)
move && this.on('mousemove', move)
}
// https://developer.mozilla.org/zh-CN/docs/Web/API/CanvasRenderingContext2D/clip
clip (graphics, notClipRuleNonzero) {
this.clipGraphics = graphics
this.clipRuleNonzero = !notClipRuleNonzero
}
unclip () {
this.clipGraphics = null
}
absClip (graphics, notClipRuleNonzero) {
this.absClipGraphics = graphics
this.absClipRuleNonzero = !notClipRuleNonzero
}
unAbsClip () {
this.absClipGraphics = null
}
cache (x, y, width, height, scale, cacheUpdating) {
this._cacheData = {
x: x || 0,
y: y || 0,
width: width || this.width,
height: height || this.height,
scale: scale || 1
}
this.cacheUpdating = cacheUpdating
if (!this.cacheCanvas) {
if (typeof wx !== 'undefined' && wx.createCanvas) {
this.cacheCanvas = wx.createCanvas()
} else {
this.cacheCanvas = document.createElement('canvas')
}
this.cacheCtx = this.cacheCanvas.getContext('2d')
}
this.cacheCanvas.width = this._cacheData.width * this._cacheData.scale
this.cacheCanvas.height = this._cacheData.height * this._cacheData.scale
// debug cache canvas
// this.cacheCtx.fillRect(0,0,1000,1000)
this._readyToCache = true
}
uncache () {
this.cacheCanvas = null
}
filter(filterName, filterBox) {
filterBox = Object.assign({}, {
x: 0,
y: 0,
width: this.width,
height: this.height
}, filterBox)
this.cache(filterBox.x, filterBox.y, filterBox.width, filterBox.height)
this._readyToFilter = true
this._filterName = filterName
}
setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, originX, originY) {
this.x = x || 0;
this.y = y || 0;
this.scaleX = scaleX == null ? 1 : scaleX;
this.scaleY = scaleY == null ? 1 : scaleY;
this.rotation = rotation || 0;
this.skewX = skewX || 0;
this.skewY = skewY || 0;
this.originX = originX || 0;
this.originY = originY || 0;
}
setMatrix(a, b, c, d, tx, ty){
Matrix2D.decompose(a, b, c, d, tx, ty, this)
}
unfilter () {
this.uncache()
}
_getStage () {
var o = this
while (o.parent) { o = o.parent }
if (o.___instanceof === 'Stage') { return o; }
return null
}
}
export default DisplayObject

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import Group from '../group'
import Text from '../text'
import RoundedRect from '../shape/rounded-rect'
import Bitmap from '../bitmap'
/*
Options
font:
text:
textColor:
image: [path, width, height]
bgColor:
bgImage: [path, width, height]
borderRadius:
borderColor:
*/
class Button extends Group {
constructor (option) {
super()
this.width = option.width
this.height = option.height
this.x = option.x
this.y = option.y
let textHeight = 0
var textGroup
if (option.text) {
textGroup = new Group()
this.text = new Text(option.text, {
font: option.font,
color: option.color
})
const textWidth = this.text.getWidth()
if (textWidth > option.width) {
const step = Math.round(option.text.length * (option.width) / textWidth / 2)
const textList = this.stringSplit(option.text, step)
const lineHeight = option.lineHeight || 12
textHeight = textList.length * lineHeight + 6
textList.forEach((text, index) => {
this.text = new Text(text, {
font: option.font,
color: option.color
})
this.text.x = option.width / 2 - this.text.getWidth() / 2 * this.text.scaleX + (option.textX || 0)
this.text.y = Math.max(textHeight, option.height) / 2 - 10 + 5 * this.text.scaleY + (option.textY || 0) + index * 12 - textHeight / 2 + lineHeight / 2
textGroup.add(this.text)
})
} else {
this.text.x = option.width / 2 - this.text.getWidth() / 2 * this.text.scaleX + (option.textX || 0)
this.text.y = option.height / 2 - 10 + 5 * this.text.scaleY + (option.textY || 0)
textGroup.add(this.text)
}
}
if (option.bgImage) {
var ratio = SCALE_RATIO
let bitmap = new Bitmap(option.bgImage[0])
bitmap.scaleX = ratio
bitmap.scaleY = ratio
bitmap.width = option.bgImage[1]
bitmap.height = option.bgImage[2]
bitmap.x = (this.width - bitmap.width) / 2
bitmap.y = (this.height - bitmap.height) / 2
this.add(bitmap)
} else if (option.bgColor || option.borderColor) {
this.roundedRect = new RoundedRect(option.width, option.autoHeight ? Math.max(textHeight, option.height) : option.height, option.borderRadius, {
strokeStyle: option.borderColor || 'black',
fillStyle: option.bgColor || '#F5F5F5'
})
this.add(this.roundedRect)
}
if (option.image) {
var ratio = SCALE_RATIO
let bitmap = new Bitmap(option.image[0])
bitmap.scaleX = ratio
bitmap.scaleY = ratio
bitmap.width = option.image[1]
bitmap.height = option.image[2]
bitmap.x = (this.width - bitmap.width) / 2
bitmap.y = (this.height - bitmap.height) / 2
this.add(bitmap)
}
if (textGroup) {
this.add(textGroup)
}
}
stringSplit (str, len) {
let arr = [],
offset = 0,
char_length = 0
for (let i = 0; i < str.length; i++) {
let son_str = str.charAt(i)
encodeURI(son_str).length > 2 ? char_length += 1 : char_length += 0.5
if (char_length >= len || (char_length < len && i === str.length - 1)) {
let sub_len = char_length == len ? i + 1 : i
arr.push(str.substr(offset, sub_len - offset + ((char_length < len && i === str.length - 1) ? 1 : 0)))
offset = i + 1
char_length = 0
}
}
return arr
}
}
export default Button

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import DisplayObject from './display-object.js'
const assMap = {
fillStyle: true,
strokeStyle: true,
lineWidth: true,
lineCap: true,
lineDashOffset: true,
lineJoin: true,
miterLimit: true
}
class Graphics extends DisplayObject {
constructor () {
super()
this.cmds = []
this.currentGradient = null
}
clearRect () {
this.cmds.push(['clearRect', arguments])
return this
}
rect () {
this.cmds.push(['rect', arguments])
return this
}
clear () {
this.cmds.length = 0
return this
}
setLineDash () {
this.cmds.push(['setLineDash', arguments])
return this
}
strokeRect () {
this.cmds.push(['strokeRect', arguments])
return this
}
fillRect () {
this.cmds.push(['fillRect', arguments])
return this
}
beginPath () {
this.cmds.push(['beginPath', arguments])
return this
}
arc () {
this.cmds.push(['arc', arguments])
return this
}
closePath () {
this.cmds.push(['closePath', arguments])
return this
}
fillStyle () {
this.cmds.push(['fillStyle', arguments])
return this
}
fill () {
this.cmds.push(['fill', arguments])
return this
}
strokeStyle () {
this.cmds.push(['strokeStyle', arguments])
return this
}
lineWidth () {
this.cmds.push(['lineWidth', arguments])
return this
}
lineCap () {
this.cmds.push(['lineCap', arguments])
return this
}
lineDashOffset () {
this.cmds.push(['lineDashOffset', arguments])
return this
}
lineJoin () {
this.cmds.push(['lineJoin', arguments])
return this
}
miterLimit () {
this.cmds.push(['miterLimit', arguments])
return this
}
stroke () {
this.cmds.push(['stroke', arguments])
return this
}
moveTo () {
this.cmds.push(['moveTo', arguments])
return this
}
lineTo () {
this.cmds.push(['lineTo', arguments])
return this
}
bezierCurveTo () {
this.cmds.push(['bezierCurveTo', arguments])
return this
}
quadraticCurveTo () {
this.cmds.push(['quadraticCurveTo', arguments])
return this
}
createRadialGradient () {
this.cmds.push(['createRadialGradient', arguments])
return this
}
createLinearGradient () {
this.cmds.push(['createLinearGradient', arguments])
return this
}
addColorStop () {
this.cmds.push(['addColorStop', arguments])
return this
}
fillGradient () {
this.cmds.push(['fillGradient'])
return this
}
arcTo () {
this.cmds.push(['arcTo', arguments])
return this
}
render (ctx) {
this.cmds.forEach(cmd => {
const methodName = cmd[0]
if (assMap[methodName]) {
ctx[methodName] = cmd[1][0]
} else if (methodName === 'addColorStop') {
this.currentGradient && this.currentGradient.addColorStop(cmd[1][0], cmd[1][1])
} else if (methodName === 'fillGradient') {
ctx.fillStyle = this.currentGradient
} else {
let result = ctx[methodName].apply(ctx, Array.prototype.slice.call(cmd[1]))
if (methodName === 'createRadialGradient' || methodName === 'createLinearGradient') {
this.currentGradient = result
}
}
})
}
}
export default Graphics

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import DisplayObject from './display-object.js'
class Group extends DisplayObject {
constructor (data) {
super(data)
this.children = []
}
add (child) {
const len = arguments.length
for (let i = 0; i < len; i++) {
const c = arguments[i]
const parent = c.parent
if(parent){
parent.removeChildAt(parent.children.indexOf(c))
}
this.children.push(c)
c.parent = this
}
}
addChildAt (child, index) {
var par = child.parent
par && par.removeChildAt(par.children.indexOf(child))
child.parent = this
this.children.splice(index, 0, child)
}
removeChildAt (index) {
var child = this.children[index]
if (child) { child.parent = null }
this.children.splice(index, 1)
}
replace (current, pre) {
const index = pre.parent.children.indexOf(pre)
this.removeChildAt(index)
this.addChildAt(current, index)
}
remove (child) {
const len = arguments.length
let cLen = this.children.length
for (let i = 0; i < len; i++) {
for (let j = 0; j < cLen; j++) {
if (child.id === this.children[j].id) {
child.parent = null
this.children.splice(j, 1)
j--
cLen--
}
}
}
}
empty () {
this.children.forEach(child => {
child.parent = null
})
this.children.length = 0
}
destroy () {
this.empty()
// Stage does not have a parent
this.parent && super.destroy()
}
}
export default Group

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import Shape from './shape'
class ArrowPath extends Shape {
constructor (path, option) {
super()
this.path = path
this.option = Object.assign({
strokeStyle: 'black',
lineWidth: 1,
headSize: 10
}, option)
}
draw () {
const path = this.path
this.beginPath()
const len = path.length
if (len === 2) {
this.drawArrow(path[0].x, path[0].y, path[1].x, path[1].y, 30)
} else {
this.moveTo(path[0].x, path[0].y)
for (let i = 1; i < len - 1; i++) {
this.lineTo(path[i].x, path[i].y)
}
this.drawArrow(path[len - 2].x, path[len - 2].y, path[len - 1].x, path[len - 1].y, 30)
}
this.stroke()
}
drawArrow (fromX, fromY, toX, toY, theta) {
let angle = Math.atan2(fromY - toY, fromX - toX) * 180 / Math.PI,
angle1 = (angle + theta) * Math.PI / 180,
angle2 = (angle - theta) * Math.PI / 180,
hs = this.option.headSize,
topX = hs * Math.cos(angle1),
topY = hs * Math.sin(angle1),
botX = hs * Math.cos(angle2),
botY = hs * Math.sin(angle2)
let arrowX = fromX - topX,
arrowY = fromY - topY
this.moveTo(arrowX, arrowY)
this.moveTo(fromX, fromY)
this.lineTo(toX, toY)
arrowX = toX + topX
arrowY = toY + topY
this.moveTo(arrowX, arrowY)
this.lineTo(toX, toY)
arrowX = toX + botX
arrowY = toY + botY
this.lineTo(arrowX, arrowY)
this.strokeStyle(this.option.strokeStyle)
this.lineWidth(this.option.lineWidth)
}
}
export default ArrowPath

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import Shape from './shape'
class Circle extends Shape {
constructor (r, option) {
super()
this.option = option || {}
this.r = r
this._dp = Math.PI * 2
}
draw () {
this.beginPath()
this.arc(0, 0, this.r, 0, this._dp, false)
if (this.option.strokeStyle) {
if (this.option.lineWidth !== undefined) {
this.lineWidth(this.option.lineWidth)
}
this.strokeStyle(this.option.strokeStyle)
this.stroke()
}
if (this.option.fillStyle) {
this.fillStyle(this.option.fillStyle)
this.fill()
}
}
}
export default Circle

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import Shape from './shape'
class Ellipse extends Shape {
constructor (width, height, option) {
super()
this.option = option || {}
this.width = width
this.height = height
}
draw () {
const w = this.width
const h = this.height
const k = 0.5522848
const ox = (w / 2) * k
const oy = (h / 2) * k
const xe = w
const ye = h
const xm = w / 2
const ym = h / 2
this.beginPath()
this.moveTo(0, ym)
this.bezierCurveTo(0, ym - oy, xm - ox, 0, xm, 0)
this.bezierCurveTo(xm + ox, 0, xe, ym - oy, xe, ym)
this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye)
this.bezierCurveTo(xm - ox, ye, 0, ym + oy, 0, ym)
if (this.option.strokeStyle) {
if (this.option.lineWidth !== undefined) {
this.lineWidth(this.option.lineWidth)
}
this.strokeStyle(this.option.strokeStyle)
this.stroke()
}
if (this.option.fillStyle) {
this.fillStyle(this.option.fillStyle)
this.fill()
}
}
}
export default Ellipse

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import Shape from './shape'
class EquilateralPolygon extends Shape {
constructor (num, r, options) {
super()
this.num = num
this.r = r
this.options = options || {}
this.vertex = []
this.initVertex()
}
initVertex () {
this.vertex.length = []
const num = this.num
const r = this.r
let i, startX, startY, newX, newY
if (num % 2 === 0) {
startX = r * Math.cos(2 * Math.PI * 0 / num)
startY = r * Math.sin(2 * Math.PI * 0 / num)
this.vertex.push([startX, startY])
for (i = 1; i < num; i++) {
newX = r * Math.cos(2 * Math.PI * i / num)
newY = r * Math.sin(2 * Math.PI * i / num)
this.vertex.push([newX, newY])
}
} else {
startX = r * Math.cos(2 * Math.PI * 0 / num - Math.PI / 2)
startY = r * Math.sin(2 * Math.PI * 0 / num - Math.PI / 2)
this.vertex.push([startX, startY])
for (i = 1; i < num; i++) {
newX = r * Math.cos(2 * Math.PI * i / num - Math.PI / 2)
newY = r * Math.sin(2 * Math.PI * i / num - Math.PI / 2)
this.vertex.push([newX, newY])
}
}
}
draw () {
this.beginPath()
this.moveTo(this.vertex[0][0], this.vertex[0][1])
for (let i = 1, len = this.vertex.length; i < len; i++) {
this.lineTo(this.vertex[i][0], this.vertex[i][1])
}
this.closePath()
if (this.options.fillStyle) {
this.fillStyle(this.options.fillStyle)
this.fill()
}
if (this.options.strokeStyle) {
this.strokeStyle(this.options.strokeStyle)
if(typeof this.options.lineWidth === 'number'){
this.lineWidth(this.options.lineWidth)
}
this.stroke()
}
}
}
export default EquilateralPolygon

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import parse from '../../base/path-parser.js'
import Shape from './shape'
import arcToBezier from '../../base/arc-to-bezier'
class Path extends Shape {
constructor (d, option) {
super()
this.d = d
option = Object.assign({
lineWidth: 1
}, option)
this.option = option
}
draw () {
const cmds = parse(this.d)
this.beginPath()
// https://developer.mozilla.org/zh-CN/docs/Web/SVG/Tutorial/Paths
// M = moveto
// L = lineto
// H = horizontal lineto
// V = vertical lineto
// C = curveto
// S = smooth curveto
// Q = quadratic Belzier curve
// T = smooth quadratic Belzier curveto
// A = elliptical Arc 暂时未实现,用贝塞尔拟合椭圆
// Z = closepath
// 以上所有命令均允许小写字母。大写表示绝对定位,小写表示相对定位(从上一个点开始)。
let preX,
preY,
curves,
lastCurve
// 参考我的 pasition https://github.com/AlloyTeam/pasition/blob/master/src/index.js
for (let j = 0, cmdLen = cmds.length; j < cmdLen; j++) {
let item = cmds[j]
let action = item[0]
let preItem = cmds[j - 1]
switch (action) {
case 'M':
preX = item[1]
preY = item[2]
this.moveTo(preX, preY)
break
case 'L':
preX = item[1]
preY = item[2]
this.lineTo(preX, preY)
break
case 'H':
preX = item[1]
this.lineTo(preX, preY)
break
case 'V':
preY = item[1]
this.lineTo(preX, preY)
break
case 'C':
preX = item[5]
preY = item[6]
this.bezierCurveTo(item[1], item[2], item[3], item[4], preX, preY)
break
case 'S':
if (preItem[0] === 'C' || preItem[0] === 'c') {
this.bezierCurveTo( preX + preItem[5] - preItem[3], preY + preItem[6] - preItem[4], item[1], item[2], item[3], item[4])
} else if (preItem[0] === 'S' || preItem[0] === 's') {
this.bezierCurveTo( preX + preItem[3] - preItem[1], preY + preItem[4] - preItem[2], item[1], item[2], item[3], item[4])
}
preX = item[3]
preY = item[4]
break
case 'Q':
preX = item[3]
preY = item[4]
this.quadraticCurveTo(item[1], item[2], preX, preY)
break
case 'm':
preX += item[1]
preY += item[2]
this.moveTo(preX, preY)
break
case 'l':
preX += item[1]
preY += item[2]
this.lineTo(preX, preY)
break
case 'h':
preX += item[1]
this.lineTo(preX, preY)
break
case 'v':
preY += item[1]
this.lineTo(preX, preY)
break
case 'c':
this.bezierCurveTo(preX + item[1], preY + item[2], preX + item[3], preY + item[4], preX + item[5], preY + item[6])
preX = preX + item[5]
preY = preY + item[6]
break
case 's':
if (preItem[0] === 'C' || preItem[0] === 'c') {
this.bezierCurveTo( preX + preItem[5] - preItem[3], preY + preItem[6] - preItem[4], preX + item[1], preY + item[2], preX + item[3], preY + item[4])
} else if (preItem[0] === 'S' || preItem[0] === 's') {
this.bezierCurveTo( preX + preItem[3] - preItem[1], preY + preItem[4] - preItem[2], preX + item[1], preY + item[2], preX + item[3], preY + item[4])
}
preX += item[3]
preY += item[4]
break
case 'q':
this.quadraticCurveTo(preX + item[1], preY + item[2], item[3] + preX, item[4] + preY)
preX += item[3]
preY += item[4]
break
case 'Z':
this.closePath()
break
case 'z':
this.closePath()
break
case 'a':
curves = arcToBezier({
rx: item[1],
ry: item[2],
px: preX,
py: preY,
xAxisRotation: item[3],
largeArcFlag: item[4],
sweepFlag: item[5],
cx: preX + item[6],
cy: preX + item[7]
})
lastCurve = curves[curves.length - 1]
curves.forEach((curve, index) => {
if (index === 0) {
this.moveTo(preX, preY)
this.bezierCurveTo( curve.x1, curve.y1, curve.x2, curve.y2, curve.x, curve.y)
} else {
//curves[index - 1].x, curves[index - 1].y,
this.bezierCurveTo(curve.x1, curve.y1, curve.x2, curve.y2, curve.x, curve.y)
}
})
preX = lastCurve.x
preY = lastCurve.y
break
case 'A':
curves = arcToBezier({
rx: item[1],
ry: item[2],
px: preX,
py: preY,
xAxisRotation: item[3],
largeArcFlag: item[4],
sweepFlag: item[5],
cx: item[6],
cy: item[7]
})
lastCurve = curves[curves.length - 1]
curves.forEach((curve, index) => {
if (index === 0) {
this.moveTo(preX, preY)
this.bezierCurveTo( curve.x1, curve.y1, curve.x2, curve.y2, curve.x, curve.y)
} else {
//curves[index - 1].x, curves[index - 1].y
this.bezierCurveTo( curve.x1, curve.y1, curve.x2, curve.y2, curve.x, curve.y)
}
})
preX = lastCurve.x
preY = lastCurve.y
break
case 'T':
if (preItem[0] === 'Q' || preItem[0] === 'q') {
preCX = preX + preItem[3] - preItem[1]
preCY = preY + preItem[4] - preItem[2]
this.quadraticCurveTo(preX, preY, preCX, preCY, item[1], item[2])
} else if (preItem[0] === 'T' || preItem[0] === 't') {
this.quadraticCurveTo(preX, preY, preX + preX - preCX, preY + preY - preCY, item[1], item[2])
preCX = preX + preX - preCX
preCY = preY + preY - preCY
}
preX = item[1]
preY = item[2]
break
case 't':
if (preItem[0] === 'Q' || preItem[0] === 'q') {
preCX = preX + preItem[3] - preItem[1]
preCY = preY + preItem[4] - preItem[2]
this.quadraticCurveTo(preX, preY, preCX, preCY, preX + item[1], preY + item[2])
} else if (preItem[0] === 'T' || preItem[0] === 't') {
this.quadraticCurveTo(preX, preY, preX + preX - preCX, preY + preY - preCY, preX + item[1], preY + item[2])
preCX = preX + preX - preCX
preCY = preY + preY - preCY
}
preX += item[1]
preY += item[2]
break
}
}
if (this.option.fillStyle) {
this.fillStyle(this.option.fillStyle)
this.fill()
}
if (this.option.strokeStyle) {
this.lineWidth(this.option.lineWidth)
this.strokeStyle(this.option.strokeStyle)
this.stroke()
}
}
clone(){
return new Path(this.d,{
lineWidth:this.option.lineWidth,
strokeStyle:this.option.strokeStyle,
fillStyle:this.option.fillStyle
})
}
}
export default Path

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import Shape from './shape'
class Polygon extends Shape {
constructor (vertex, options) {
super()
this.vertex = vertex || []
this.options = options || {}
this.strokeColor = this.options.strokeColor
this.fillColor = this.options.fillColor
}
draw () {
this.clear().beginPath()
this.strokeStyle(this.strokeColor)
this.moveTo(this.vertex[0][0], this.vertex[0][1])
for (let i = 1, len = this.vertex.length; i < len; i++) {
this.lineTo(this.vertex[i][0], this.vertex[i][1])
}
this.closePath()
// 路径闭合
// if (this.options.strokeStyle) {
// this.strokeStyle = strokeStyle;
// this.lineWidth(this.options.width);
// this.lineJoin('round');
// this.stroke();
// }
if (this.strokeColor) {
this.strokeStyle(this.strokeColor)
this.stroke()
}
if (this.fillColor) {
this.fillStyle(this.fillColor)
this.fill()
}
}
}
export default Polygon

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import Shape from './shape'
class Rect extends Shape {
constructor (width, height, option) {
super()
this.width = width
this.height = height
this.option = option || {}
}
draw () {
if (this.option.fillStyle) {
this.fillStyle(this.option.fillStyle)
this.fillRect(0, 0, this.width, this.height)
}
if (this.option.strokeStyle) {
this.strokeStyle(this.option.strokeStyle)
if(typeof this.option.lineWidth === 'number'){
this.lineWidth(this.option.lineWidth)
}
this.strokeRect(0, 0, this.width, this.height)
}
}
}
export default Rect

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import Shape from './shape'
class RoundedRect extends Shape {
constructor (width, height, r, option) {
super()
this.option = Object.assign({
lineWidth: 1,
lt: true,
rt: true,
lb: true,
rb: true
}, option)
this.r = r || 0
this.width = width
this.height = height
}
draw () {
const width = this.width,
height = this.height,
r = this.r
const ax = r,
ay = 0,
bx = width,
by = 0,
cx = width,
cy = height,
dx = 0,
dy = height,
ex = 0,
ey = 0
this.beginPath()
this.moveTo(ax, ay)
if (this.option.rt) {
this.arcTo(bx, by, cx, cy, r)
} else {
this.lineTo(bx, by)
}
if (this.option.rb) {
this.arcTo(cx, cy, dx, dy, r)
} else {
this.lineTo(cx, cy)
}
if (this.option.lb) {
this.arcTo(dx, dy, ex, ey, r)
} else {
this.lineTo(dx, dy)
}
if (this.option.lt) {
this.arcTo(ex, ey, ax, ay, r)
} else {
this.lineTo(ex, ey)
}
if (this.option.fillStyle) {
this.closePath()
this.fillStyle(this.option.fillStyle)
this.fill()
}
if (this.option.strokeStyle) {
this.lineWidth(this.option.lineWidth)
this.strokeStyle(this.option.strokeStyle)
this.stroke()
}
}
}
export default RoundedRect

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import Shape from './shape'
class Sector extends Shape {
constructor (r, from, to, option) {
super()
this.option = option || {}
this.r = r
this.from = from
this.to = to
}
draw () {
this.beginPath()
.moveTo(0, 0)
.arc(0, 0, this.r, this.from, this.to)
.closePath()
.fillStyle(this.option.fillStyle)
.fill()
.strokeStyle(this.option.strokeStyle)
.lineWidth(this.option.lineWidth)
.stroke()
}
}
export default Sector

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import Graphics from '../graphics'
class Shape extends Graphics {
// constructor() {
// super()
// }
draw () {
}
render (ctx) {
this.clear()
this.draw()
super.render(ctx)
}
}
export default Shape

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import DisplayObject from './display-object'
import util from '../../common/util'
import Bitmap from './bitmap'
class Sprite extends DisplayObject {
constructor (option) {
super()
this.option = option
const len = this.option.imgs.length
let count = 0
const firstImg = this.option.imgs[0]
this.imgMap = {}
if (util.isWeapp) {
this.option.imgs.forEach(img => {
util.getImageInWx(img, (result) => {
this.imgMap[img] = result.img
count++
if (count === len) {
this.img = this.imgMap[firstImg]
this.rect = [0, 0, 0, 0]
}
})
}
)
} else {
if (typeof firstImg === 'string') {
const len = this.option.imgs.length
let loadedCount = 0
this.option.imgs.forEach(src => {
if (Bitmap.cache[src]) {
this.imgMap[src] = Bitmap.cache[src]
loadedCount++
if (loadedCount === len) {
this.img = this.imgMap[firstImg]
this.rect = [0, 0, 0, 0]
}
} else {
const img = util.isWegame ? wx.createImage() : new window.Image()
img.onload = () => {
this.imgMap[src] = img
loadedCount++
if (loadedCount === len) {
this.img = this.imgMap[firstImg]
this.rect = [0, 0, 0, 0]
}
Bitmap.cache[src] = img
}
img.src = src
}
})
} else if (firstImg instanceof Bitmap) {
this.rect = [0, 0, 0, 0]
this.img = firstImg.img
} else {
this.rect = [0, 0, 0, 0]
this.img = firstImg
}
}
this.x = option.x || 0
this.y = option.y || 0
this.currentFrameIndex = 0
this.animationFrameIndex = 0
this.currentAnimation = option.currentAnimation || null
this.interval = 1e3 / option.framerate
this.paused = false
this.animationEnd = option.animationEnd || function () {}
if (this.currentAnimation) {
if (option.playOnce) {
this.gotoAndPlayOnce(this.currentAnimation)
} else {
this.gotoAndPlay(this.currentAnimation)
}
}
}
play () {
this.paused = false
}
pause () {
this.paused = true
}
reset () {
this.currentFrameIndex = 0
this.animationFrameIndex = 0
}
updateFrame () {
if (!this.paused) {
let opt = this.option
this.dt = Date.now() - this.startTime
let frames = opt.animations[this.currentAnimation].frames
const len = frames.length
const index = Math.floor(this.dt / this.interval % len)
this.rect = opt.frames[ frames[ index ] ]
const rectLen = this.rect.length
rectLen > 4 && (this.originX = this.rect[2] * this.rect[4])
rectLen > 5 && (this.originY = this.rect[3] * this.rect[5])
if (rectLen > 6) {
const img = this.option.imgs[this.rect[6]]
this.img = typeof img === 'string' ? this.imgMap[img] : img
}
if (index === len - 1 && (!this.endTime || Date.now() - this.endTime > this.interval)) {
this.endTime = Date.now()
this.animationEnd()
if (this._willDestroy) {
this.destroy()
}
}
}
}
gotoAndPlay (animation) {
this.paused = false
this.reset()
this.currentAnimation = animation
this.startTime = Date.now()
}
gotoAndStop (animation) {
this.reset()
this.paused = true
this.currentAnimation = animation
var opt = this.option
var frames = opt.animations[this.currentAnimation].frames
this.rect = opt.frames[frames[this.animationFrameIndex]]
const rect = this.rect
this.width = rect[2]
this.height = rect[3]
const rectLen = rect.length
rectLen > 4 && (this.originX = rect[2] * rect[4])
rectLen > 5 && (this.originY = rect[3] * rect[5])
if (rectLen > 6) {
const img = this.option.imgs[rect[6]]
this.img = typeof img === 'string' ? this.imgMap[img] : img
}
}
gotoAndPlayOnce (animation) {
this.gotoAndPlay(animation)
this._willDestroy = true
}
}
export default Sprite

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import wegameCanvas from './wegame-canvas'
import Group from './group.js'
import Renderer from '../render/renderer.js'
import HitRender from '../render/hit-render.js'
import Event from '../base/event.js'
import WeStage from './we-stage'
import option from '../base/stage-propagation-tag'
class Stage extends Group {
constructor (width, height, renderTo) {
super()
const len = arguments.length
this.isWegame = typeof wx !== 'undefined' && wx.createCanvas
this.moveDetectionInterval = 0
if (len === 0) { // wegame
this.canvas = wegameCanvas
this.disableMoveDetection = true
this.moveDetectionInterval = 500
} else if (len === 4) { // weapp
return new WeStage(arguments[0], arguments[1], arguments[2], arguments[3])
} else {
if (len === 1) {
this.canvas = typeof width === 'string' ? document.querySelector(width) : width
} else {
this.renderTo = typeof renderTo === 'string' ? document.querySelector(renderTo) : renderTo
if (this.renderTo.tagName === 'CANVAS') {
this.canvas = this.renderTo
this.canvas.width = width
this.canvas.height = height
} else {
this.canvas = document.createElement('canvas')
this.canvas.width = width
this.canvas.height = height
this.renderTo.appendChild(this.canvas)
}
}
// get rect again when trigger onscroll onresize event!?
this._boundingClientRect = this.canvas.getBoundingClientRect()
this.offset = this._getOffset(this.canvas)
}
this.renderer = new Renderer(this.canvas)
if (this.isWegame) {
wx.onTouchStart(evt => this._handleMouseDown(evt))
wx.onTouchMove(evt => this._handleMouseMove(evt))
wx.onTouchEnd(evt => this._handleMouseUp(evt))
} else {
this.canvas.addEventListener('click', evt => this._handleClick(evt))
this.canvas.addEventListener('mousedown', evt => this._handleMouseDown(evt))
this.canvas.addEventListener('mousemove', evt => this._handleMouseMove(evt))
this.canvas.addEventListener('mouseup', evt => this._handleMouseUp(evt))
this.canvas.addEventListener('mouseout', evt => this._handleMouseOut(evt))
this.canvas.addEventListener('touchstart', evt => this._handleMouseDown(evt))
this.canvas.addEventListener('touchmove', evt => this._handleMouseMove(evt))
this.canvas.addEventListener('touchend', evt => this._handleMouseUp(evt))
this.canvas.addEventListener('dblclick', evt => this._handleDblClick(evt))
// this.addEvent(this.canvas, "mousewheel", this._handleMouseWheel.bind(this));
document.addEventListener('contextmenu', evt => this._handleContextmenu(evt))
}
this.borderTopWidth = 0
this.borderLeftWidth = 0
this.hitAABB = false
this._hitRender = new HitRender()
this._overObject = null
this._scaleX = 1
this._scaleY = 1
this._mouseDownX = 0
this._mouseDownY = 0
this._mouseUpX = 0
this._mouseUpY = 0
this.willDragObject = null
this.preStageX = null
this.preStageY = null
this.width = this.canvas.width
this.height = this.canvas.height
this.___instanceof = 'Stage'
this._moveDetectionTime = Date.now()
}
_handleContextmenu (evt) {
this._getObjectUnderPoint(evt)
}
_handleDblClick (evt) {
this._getObjectUnderPoint(evt)
}
_handleClick (evt) {
if (Math.abs(this._mouseDownX - this._mouseUpX) < 20 && Math.abs(this._mouseDownY - this._mouseUpY) < 20) {
this._getObjectUnderPoint(evt)
}
}
_handleMouseDown (evt) {
if (this.isWegame) {
evt.type = 'touchstart'
}
this.offset = this._getOffset(this.canvas)
let obj = this._getObjectUnderPoint(evt)
this.willDragObject = obj
this._mouseDownX = evt.stageX
this._mouseDownY = evt.stageY
this.preStageX = evt.stageX
this.preStageY = evt.stageY
}
scaleEventPoint (x, y) {
this._scaleX = x
this._scaleY = y
}
_handleMouseUp (evt) {
if (this.isWegame) {
evt.type = 'touchend'
}
const obj = this._getObjectUnderPoint(evt)
this._mouseUpX = evt.stageX
this._mouseUpY = evt.stageY
let mockEvt = new Event()
mockEvt.stageX = evt.stageX
mockEvt.stageY = evt.stageY
mockEvt.pureEvent = evt
this.willDragObject = null
this.preStageX = null
this.preStageY = null
if (obj && evt.type === 'touchend' && Math.abs(this._mouseDownX - this._mouseUpX) < 30 && Math.abs(this._mouseDownY - this._mouseUpY) < 30) {
mockEvt.type = 'tap'
obj.dispatchEvent(mockEvt)
}
}
_handleMouseOut (evt) {
this._computeStageXY(evt)
this.dispatchEvent({
pureEvent: evt,
type: 'mouseout',
stageX: evt.stageX,
stageY: evt.stageY
})
}
_handleMouseMove (evt) {
if(Date.now() - this._moveDetectionTime < this.moveDetectionInterval){
return
}
this._moveDetectionTime = Date.now()
if (this.isWegame) {
evt.type = 'touchmove'
}
if (this.disableMoveDetection) return
let obj = this._getObjectUnderPoint(evt)
let mockEvt = new Event()
mockEvt.stageX = evt.stageX
mockEvt.stageY = evt.stageY
mockEvt.pureEvent = evt
if (this.willDragObject) {
mockEvt.type = 'drag'
mockEvt.dx = mockEvt.stageX - this.preStageX
mockEvt.dy = mockEvt.stageY - this.preStageY
this.preStageX = mockEvt.stageX
this.preStageY = mockEvt.stageY
this.willDragObject.dispatchEvent(mockEvt)
}
if (obj) {
if (this._overObject === null) {
mockEvt.type = 'mouseover'
obj.dispatchEvent(mockEvt)
this._overObject = obj
this._setCursor(obj)
} else {
if (obj.id !== this._overObject.id) {
this._overObject.dispatchEvent({
pureEvent: evt,
type: 'mouseout',
stageX: evt.stageX,
stageY: evt.stageY
})
mockEvt.type = 'mouseover'
obj.dispatchEvent(mockEvt)
this._setCursor(obj)
this._overObject = obj
} else {
mockEvt.type = 'mousemove'
obj.dispatchEvent(mockEvt)
mockEvt.type = 'touchmove'
obj.dispatchEvent(mockEvt)
}
}
} else if (this._overObject) {
mockEvt.type = 'mouseout'
this._overObject.dispatchEvent(mockEvt)
this._overObject = null
this._setCursor({ cursor: 'default' })
}
}
_setCursor (obj) {
if(!this.canvas.style){
return
}
if (obj.cursor) {
this.canvas.style.cursor = obj.cursor
} else if (obj.parent) {
this._setCursor(obj.parent)
} else {
this._setCursor({ cursor: 'default' })
}
}
_getObjectUnderPoint (evt) {
this._computeStageXY(evt)
if (this.hitAABB) {
return this._hitRender.hitAABB(this, evt)
} else {
return this._hitRender.hitPixel(this, evt)
}
}
_computeStageXY (evt) {
this._boundingClientRect = this.isWegame ? {left: 0, top: 0} : this.canvas.getBoundingClientRect()
if (evt.touches || evt.changedTouches) {
const firstTouch = evt.touches[0] || evt.changedTouches[0]
if (firstTouch) {
evt.stageX = (firstTouch.pageX - this.offset[0]) / this._scaleX
evt.stageY = (firstTouch.pageY - this.offset[1]) / this._scaleY
}
} else {
evt.stageX = (evt.clientX - this._boundingClientRect.left - this.borderLeftWidth) / this._scaleX
evt.stageY = (evt.clientY - this._boundingClientRect.top - this.borderTopWidth) / this._scaleY
}
}
_getOffset (el) {
if (this.isWegame) {
return [0, 0]
}
let _t = 0,
_l = 0
if (document.documentElement.getBoundingClientRect && el.getBoundingClientRect) {
let box = el.getBoundingClientRect()
_l = box.left
_t = box.top
} else {
while (el.offsetParent) {
_t += el.offsetTop
_l += el.offsetLeft
el = el.offsetParent
}
return [_l, _t]
}
return [_l + Math.max(document.documentElement.scrollLeft, document.body.scrollLeft), _t + Math.max(document.documentElement.scrollTop, document.body.scrollTop)]
}
update () {
this.renderer.update(this)
}
on (type, fn) {
this.canvas.addEventListener(type, (evt) => {
if(!option.stagePropagationStopped[type]){
this._computeStageXY(evt)
fn(evt)
}
option.stagePropagationStopped[type] = false
})
}
off (type, fn) {
this.canvas.removeEventListener(type, fn)
}
}
export default Stage

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import DisplayObject from './display-object'
import util from '../../common/util'
let measureCtx
if (util.isWeapp) {
measureCtx = wx.createCanvasContext('measure0')
} else if (typeof document !== 'undefined') {
measureCtx = document.createElement('canvas').getContext('2d')
}
class Text extends DisplayObject {
constructor (text, option) {
super()
this.text = text
option = option || {}
this.font = option.font || '10px sans-serif'
this.color = option.color || 'black'
this.textAlign = option.textAlign || 'left'
this.baseline = option.baseline || 'top'
}
getWidth () {
if (!measureCtx) {
if (util.isWegame) {
measureCtx = wx.createCanvas().getContext('2d')
}
}
if (this.font) {
measureCtx.font = this.font
}
return measureCtx.measureText(this.text).width
}
}
export default Text

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import Group from './group.js'
import Renderer from '../render/renderer.js'
import WxHitRender from '../render/wx-hit-render.js'
import Event from '../base/event.js'
class WeStage extends Group {
constructor (width, height, id, page) {
super()
const component = page.selectComponent('#' + id)
component.setData({
width,
height
})
component.stage = this
const canvasId = component.getCaxCanvasId()
const ctx = wx.createCanvasContext(canvasId, component)
const hitCtx = wx.createCanvasContext(canvasId + 'Hit', component)
this.renderer = new Renderer(ctx, width, height)
this._hitRender = new WxHitRender(hitCtx, component, canvasId)
this._overObject = null
this.ctx = ctx
this.hitAABB = true
this.width = width
this.height = height
}
touchStartHandler (evt) {
const p1 = evt.changedTouches[0]
evt.stageX = Math.round(p1.x * this.scaleX);
evt.stageY = Math.round(p1.y * this.scaleY);
this._getObjectUnderPoint(evt, (obj) => {
this.willDragObject = obj
this._mouseDownX = evt.stageX
this._mouseDownY = evt.stageY
this.preStageX = evt.stageX
this.preStageY = evt.stageY
})
}
touchMoveHandler (evt) {
const p1 = evt.changedTouches[0]
evt.stageX = Math.round(p1.x * this.scaleX);
evt.stageY = Math.round(p1.y * this.scaleY);
this._getObjectUnderPoint(evt, (obj) => {
let mockEvt = new Event()
mockEvt.stageX = evt.stageX
mockEvt.stageY = evt.stageY
mockEvt.pureEvent = evt
if (this.willDragObject) {
mockEvt.type = 'drag'
mockEvt.dx = mockEvt.stageX - this.preStageX
mockEvt.dy = mockEvt.stageY - this.preStageY
this.preStageX = mockEvt.stageX
this.preStageY = mockEvt.stageY
this.willDragObject.dispatchEvent(mockEvt)
}
if (obj) {
if (this._overObject === null) {
this._overObject = obj
} else {
if (obj.id !== this._overObject.id) {
this._overObject = obj
} else {
mockEvt.type = 'touchmove'
obj.dispatchEvent(mockEvt)
}
}
} else if (this._overObject) {
this._overObject = null
}
})
}
touchEndHandler (evt) {
const p1 = evt.changedTouches[0]
evt.stageX = Math.round(p1.x * this.scaleX);
evt.stageY = Math.round(p1.y * this.scaleY);
let mockEvt = new Event()
mockEvt.stageX = evt.stageX
mockEvt.stageY = evt.stageY
mockEvt.pureEvent = evt
this._getObjectUnderPoint(evt, (obj) => {
this._mouseUpX = evt.stageX
this._mouseUpY = evt.stageY
this.willDragObject = null
this.preStageX = null
this.preStageY = null
if (obj && Math.abs(this._mouseDownX - this._mouseUpX) < 30 && Math.abs(this._mouseDownY - this._mouseUpY) < 30) {
mockEvt.type = 'tap'
obj.dispatchEvent(mockEvt)
}
})
}
_handleMouseOut (evt) {
this.dispatchEvent({
pureEvent: evt,
type: 'mouseout',
stageX: evt.stageX,
stageY: evt.stageY
})
}
_getObjectUnderPoint (evt, cb) {
const list = this.renderer.getHitRenderList(this)
if (this.hitAABB) {
return this._hitRender.hitAABB(list, evt, cb)
} else {
this._hitRender.clear()
this._hitRender.hit(list, evt, cb, list.length - 1)
}
}
on(type, cb) {
switch (type) {
case 'touchstart':
this.touchStart = cb
break
case 'touchmove':
this.touchMove = cb
break
case 'touchend':
this.touchEnd = cb
break
}
}
update () {
this.renderer.update(this)
}
}
export default WeStage

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let wegameCanvas = null
if (typeof wx !== 'undefined') {
// 在开放数据域的环境下,用`wx.getSharedCanvas`创建canvas
if (wx.getSharedCanvas) {
wegameCanvas = wx.getSharedCanvas()
} else if (wx.createCanvas) {
wegameCanvas = wx.createCanvas()
}
}
export default wegameCanvas

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## Interface design reference
* https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/filter
* http://www.runoob.com/cssref/css3-pr-filter.html
* https://developer.mozilla.org/en-US/docs/Web/CSS/filter-function
## Usage
``` js
const bitmap = new cax.Bitmap(img)
bitmap.filter('brightness(0.5)')
//or filter rect of bitmap
//bitmap.filter('brightness(0.5)'), { x: 0, y: 0, width: 80, height: 80 }
```
## Todo
horizontalFlip 和 verticalFlip 来制作镜像 spritesheet
``` js
new cax.Sprite({
imgs:[bitmap.flipX()]
})
//bitmap.flipX()
//flipX return的就是 this.cacheCanvas
//bitmap.filpY()
```

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import { createImageData } from './create-image-data'
export function blur (pixels, diameter) {
diameter = Math.abs(diameter)
if (diameter <= 1) return pixels
var radius = diameter / 2
var len = Math.ceil(diameter) + (1 - (Math.ceil(diameter) % 2))
var weights = new Float32Array(len)
var rho = (radius + 0.5) / 3
var rhoSq = rho * rho
var gaussianFactor = 1 / Math.sqrt(2 * Math.PI * rhoSq)
var rhoFactor = -1 / (2 * rho * rho)
var wsum = 0
var middle = Math.floor(len / 2)
for (var i = 0; i < len; i++) {
var x = i - middle
var gx = gaussianFactor * Math.exp(x * x * rhoFactor)
weights[i] = gx
wsum += gx
}
for (var i = 0; i < weights.length; i++) {
weights[i] /= wsum
}
return separableConvolve(pixels, weights, weights, false)
}
function separableConvolve (pixels, horizWeights, vertWeights, opaque) {
return horizontalConvolve(
verticalConvolve(pixels, vertWeights, opaque),
horizWeights, opaque
)
}
function horizontalConvolve (pixels, weightsVector, opaque) {
var side = weightsVector.length
var halfSide = Math.floor(side / 2)
var src = pixels.data
var sw = pixels.width
var sh = pixels.height
var w = sw
var h = sh
var output = createImageData(w, h)
var dst = output.data
var alphaFac = opaque ? 1 : 0
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
var sy = y
var sx = x
var dstOff = (y * w + x) * 4
var r = 0, g = 0, b = 0, a = 0
for (var cx = 0; cx < side; cx++) {
var scy = sy
var scx = Math.min(sw - 1, Math.max(0, sx + cx - halfSide))
var srcOff = (scy * sw + scx) * 4
var wt = weightsVector[cx]
r += src[srcOff] * wt
g += src[srcOff + 1] * wt
b += src[srcOff + 2] * wt
a += src[srcOff + 3] * wt
}
dst[dstOff] = r
dst[dstOff + 1] = g
dst[dstOff + 2] = b
dst[dstOff + 3] = a + alphaFac * (255 - a)
}
}
return output
}
function verticalConvolve (pixels, weightsVector, opaque) {
var side = weightsVector.length
var halfSide = Math.floor(side / 2)
var src = pixels.data
var sw = pixels.width
var sh = pixels.height
var w = sw
var h = sh
var output = createImageData(w, h)
var dst = output.data
var alphaFac = opaque ? 1 : 0
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
var sy = y
var sx = x
var dstOff = (y * w + x) * 4
var r = 0, g = 0, b = 0, a = 0
for (var cy = 0; cy < side; cy++) {
var scy = Math.min(sh - 1, Math.max(0, sy + cy - halfSide))
var scx = sx
var srcOff = (scy * sw + scx) * 4
var wt = weightsVector[cy]
r += src[srcOff] * wt
g += src[srcOff + 1] * wt
b += src[srcOff + 2] * wt
a += src[srcOff + 3] * wt
}
dst[dstOff] = r
dst[dstOff + 1] = g
dst[dstOff + 2] = b
dst[dstOff + 3] = a + alphaFac * (255 - a)
}
}
return output
};

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export function brightness (pixels, adjustment) {
const data = pixels.data
const length = data.length
for (let i = 0; i < length; i += 4) {
data[i] += adjustment
data[i + 1] += adjustment
data[i + 2] += adjustment
}
return pixels
}

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export function colorize (pixels, option) {
const data = pixels.data
const length = data.length
const hex = (option.color.charAt(0) === '#') ? option.color.substr(1) : option.color
const colorRGB = {
r: parseInt(hex.substr(0, 2), 16),
g: parseInt(hex.substr(2, 2), 16),
b: parseInt(hex.substr(4, 2), 16)
}
for (let i = 0; i < length; i += 4) {
data[i] -= (data[i] - colorRGB.r) * (option.amount)
data[i + 1] -= (data[i + 1] - colorRGB.g) * (option.amount)
data[i + 2] -= (data[i + 2] - colorRGB.b) * (option.amount)
}
return pixels
};

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export function contrast (pixels, contrast) {
const data = pixels.data
const length = data.length
const factor = (259 * (contrast + 255)) / (255 * (259 - contrast))
for (let i = 0; i < length; i += 4) {
data[i] = factor * (data[i] - 128) + 128
data[i + 1] = factor * (data[i + 1] - 128) + 128
data[i + 2] = factor * (data[i + 2] - 128) + 128
}
return pixels
};

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let tmpCtx = null
if (typeof document !== 'undefined') {
tmpCtx = document.createElement('canvas').getContext('2d')
} else if (typeof wx !== 'undefined' && wx.createCanvas) {
tmpCtx = wx.createCanvas().getContext('2d')
}
export function createImageData (w, h) {
return tmpCtx.createImageData(w, h)
}

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export function gamma (pixels, adjustment) {
const data = pixels.data
const length = data.length
for (let i = 0; i < length; i += 4) {
data[i] = Math.pow(data[i] / 255, adjustment) * 255
data[i + 1] = Math.pow(data[i + 1] / 255, adjustment) * 255
data[i + 2] = Math.pow(data[i + 2] / 255, adjustment) * 255
}
return pixels
};

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export function grayscale (pixels, adjustment) {
const data = pixels.data
const length = data.length
for (let i = 0; i < length; i += 4) {
let r = data[i]
let g = data[i + 1]
let b = data[i + 2]
// CIE luminance for the RGB
// The human eye is bad at seeing red and blue, so we de-emphasize them.
let v = 0.2126 * r + 0.7152 * g + 0.0722 * b
data[i] = r + (v - r) * adjustment
data[i + 1] = g + (v - g) * adjustment
data[i + 2] = b + (v - b) * adjustment
}
return pixels
};

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import { invert } from './invert'
import { blur } from './blur'
import { brightness } from './brightness'
import { contrast } from './contrast'
import { grayscale } from './grayscale'
import { sepia } from './sepia'
import { threshold } from './threshold'
import { gamma } from './gamma'
import { colorize } from './colorize'
export function filter (pixels, name) {
if (typeof name === 'string') {
let type = name.split('(')[0]
let num = getNumber(name)
switch (type) {
case 'invert':
return invert(pixels, num)
case 'brightness':
return brightness(pixels, -255 + num * 255)
case 'blur':
return blur(pixels, num)
case 'contrast':
return contrast(pixels, -255 + num * 255)
case 'grayscale':
return grayscale(pixels, num)
case 'sepia':
return sepia(pixels, num)
case 'threshold':
return threshold(pixels, num)
case 'gamma':
return gamma(pixels, num)
}
} else {
switch (name.type) {
case 'colorize':
return colorize(pixels, name)
}
}
}
function getNumber (str) {
str = str.replace(/(invert)|(brightness)|(blur)|(contrast)|(grayscale)|(sepia)|(threshold)|(gamma)?\(/g, '').replace(')', '')
if (str.indexOf('%') !== -1) {
return Number(str.replace('%', '')) / 100
} else if (str.indexOf('px') !== -1) {
return Number(str.replace('px', ''))
} else {
return Number(str)
}
}

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export function invert (pixels, ratio) {
const d = pixels.data
ratio = ratio === undefined ? 1 : ratio
for (var i = 0; i < d.length; i += 4) {
d[i] = d[i] + ratio * (255 - 2 * d[i])
d[i + 1] = d[i + 1] + ratio * (255 - 2 * d[i + 1])
d[i + 2] = d[i + 2] + ratio * (255 - 2 * d[i + 2])
}
return pixels
}

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export function sepia (pixels, adjustment) {
const data = pixels.data
const length = data.length
for (let i = 0; i < length; i += 4) {
const r = data[i]
const g = data[i + 1]
const b = data[i + 2]
const sr = (r * 0.393) + (g * 0.769) + (b * 0.189)
const sg = (r * 0.349) + (g * 0.686) + (b * 0.168)
const sb = (r * 0.272) + (g * 0.534) + (b * 0.131)
data[i] = r + (sr - r) * adjustment
data[i + 1] = g + (sg - g) * adjustment
data[i + 2] = b + (sb - b) * adjustment
}
return pixels
};

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export function threshold (pixels, threshold) {
const data = pixels.data
const length = data.length
for (let i = 0; i < length; i += 4) {
const r = data[i]
const g = data[i + 1]
const b = data[i + 2]
const v = (0.2126 * r + 0.7152 * g + 0.0722 * b >= threshold) ? 255 : 0
data[i] = data[i + 1] = data[i + 2] = v
}
return pixels
};

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import Group from '../display/group.js'
import Graphics from '../display/graphics.js'
import Render from './render.js'
import Sprite from '../display/sprite.js'
import Bitmap from '../display/bitmap.js'
import Text from '../display/text.js'
import { filter } from '../filter/index.js'
class CanvasRender extends Render {
constructor (canvasOrContext, width, height) {
super()
if (arguments.length === 3) {
this.ctx = canvasOrContext
this.width = width
this.height = height
} else {
this.ctx = canvasOrContext.getContext('2d')
this.width = canvasOrContext.width
this.height = canvasOrContext.height
}
}
clear (ctx, width, height) {
ctx.clearRect(0, 0, width, height)
}
render (ctx, o, cacheData) {
let mtx = o._matrix
if (o.children) {
let list = o.children.slice(0),
l = list.length
for (let i = 0; i < l; i++) {
let child = list[i]
mtx.initialize(1, 0, 0, 1, 0, 0)
mtx.appendTransform(o.x, o.y, o.scaleX, o.scaleY, o.rotation, o.skewX, o.skewY, o.originX, o.originY)
// if (!this.checkBoundEvent(child)) continue
ctx.save()
this._render(ctx, child, cacheData ? null : mtx, cacheData, true)
ctx.restore()
}
} else {
this._render(ctx, o, cacheData ? null : mtx, cacheData)
}
}
_render (ctx, o, mtx, cacheData, inGroup) {
if (!o.isVisible()) return
if (mtx && !o.fixed) {
o._matrix.initialize(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
} else if (cacheData && !o.fixed) {
o._matrix.initialize(cacheData.scale, 0, 0, cacheData.scale, cacheData.x * -1, cacheData.y * -1)
} else {
o._matrix.initialize(1, 0, 0, 1, 0, 0)
}
mtx = o._matrix
// group 进行 cache canvas 内部的子元素需要进行appendTransform
// cache canvas 渲染不叠加自身的 transform因为进入主渲染会进行appendTransform
if (inGroup || !cacheData) {
mtx.appendTransform(o.x, o.y, o.scaleX, o.scaleY, o.rotation, o.skewX, o.skewY, o.originX, o.originY)
}
const ocg = o.clipGraphics
if (ocg) {
ctx.beginPath()
ocg._matrix.copy(mtx)
ocg._matrix.appendTransform(ocg.x, ocg.y, ocg.scaleX, ocg.scaleY, ocg.rotation, ocg.skewX, ocg.skewY, ocg.originX, ocg.originY)
ctx.setTransform(ocg._matrix.a, ocg._matrix.b, ocg._matrix.c, ocg._matrix.d, ocg._matrix.tx, ocg._matrix.ty)
ocg.render(ctx)
ctx.clip(o.clipRuleNonzero ? 'nonzero' : 'evenodd')
}
const oacg = o.absClipGraphics
if (oacg) {
ctx.beginPath()
oacg._matrix.initialize(1, 0, 0, 1, 0, 0)
oacg._matrix.appendTransform(oacg.x, oacg.y, oacg.scaleX, oacg.scaleY, oacg.rotation, oacg.skewX, oacg.skewY, oacg.originX, oacg.originY)
ctx.setTransform(oacg._matrix.a, oacg._matrix.b, oacg._matrix.c, oacg._matrix.d, oacg._matrix.tx, oacg._matrix.ty)
oacg.render(ctx)
ctx.clip(o.absClipRuleNonzero ? 'nonzero' : 'evenodd')
}
// if(!cacheData){
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
// }
if (o._readyToCache || o.cacheUpdating) {
this.setComplexProps(ctx, o)
o._readyToCache = false
o.cacheCtx.clearRect(0, 0, o.cacheCanvas.width, o.cacheCanvas.height)
o.cacheCtx.save()
this.render(o.cacheCtx, o, o._cacheData)
o.cacheCtx.restore()
// debug cacheCanvas
// document.body.appendChild(o.cacheCanvas)
if (o._readyToFilter) {
o.cacheCtx.putImageData(filter(o.cacheCtx.getImageData(0, 0, o.cacheCanvas.width, o.cacheCanvas.height), o._filterName), 0, 0)
this._readyToFilter = false
}
ctx.drawImage(o.cacheCanvas, o._cacheData.x, o._cacheData.y)
} else if (o.cacheCanvas && !cacheData) {
this.setComplexProps(ctx, o)
ctx.drawImage(o.cacheCanvas, o._cacheData.x, o._cacheData.y)
} else if (o instanceof Group) {
let list = o.children.slice(0),
l = list.length
for (let i = 0; i < l; i++) {
ctx.save()
this._render(ctx, list[i], mtx)
ctx.restore()
}
} else if (o instanceof Graphics) {
this.setComplexProps(ctx, o)
o.render(ctx)
} else if (o instanceof Sprite && o.rect) {
this.setComplexProps(ctx, o)
o.updateFrame()
let rect = o.rect
ctx.drawImage(o.img, rect[0], rect[1], rect[2], rect[3], 0, 0, rect[2], rect[3])
} else if (o instanceof Bitmap && o.rect) {
this.setComplexProps(ctx, o)
let bRect = o.rect
ctx.drawImage(o.img, bRect[0], bRect[1], bRect[2], bRect[3], 0, 0, bRect[2], bRect[3])
} else if (o instanceof Text) {
this.setComplexProps(ctx, o)
ctx.font = o.font
ctx.fillStyle = o.color
ctx.textAlign= o.textAlign
ctx.textBaseline = o.baseline
ctx.fillText(o.text, 0, 0)
}
}
setComplexProps (ctx, o) {
o.complexCompositeOperation = ctx.globalCompositeOperation = this.getCompositeOperation(o)
o.complexAlpha = ctx.globalAlpha = this.getAlpha(o, 1)
o.complexShadow = this.getShadow(o)
if (o.complexShadow) {
ctx.shadowColor = o.complexShadow.color
ctx.shadowOffsetX = o.complexShadow.offsetX
ctx.shadowOffsetY = o.complexShadow.offsetY
ctx.shadowBlur = o.complexShadow.blur
}
}
getCompositeOperation (o) {
if (o.compositeOperation) return o.compositeOperation
if (o.parent) return this.getCompositeOperation(o.parent)
}
getAlpha (o, alpha) {
var result = o.alpha * alpha
if (o.parent) {
return this.getAlpha(o.parent, result)
}
return result
}
getShadow (o) {
if (o.shadow) return o.shadow
if (o.parent) return this.getShadow(o.parent)
}
}
export default CanvasRender

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import Group from '../display/group.js'
import Graphics from '../display/graphics.js'
import Render from './render.js'
import Event from '../base/event.js'
import Sprite from '../display/sprite.js'
import Bitmap from '../display/bitmap.js'
import Text from '../display/text.js'
class HitRender extends Render {
constructor () {
super()
if (typeof wx !== 'undefined' && wx.createCanvas) {
this.canvas = wx.createCanvas()
} else {
this.canvas = document.createElement('canvas')
}
this.canvas.width = 1
this.canvas.height = 1
this.ctx = this.canvas.getContext('2d')
// debug event
// this.canvas.width = 441
// this.canvas.height = 441
// this.ctx = this.canvas.getContext('2d')
// document.body.appendChild(this.canvas)
this.disableEvents = ['mouseover', 'mouseout', 'mousemove', 'touchmove']
}
clear () {
this.ctx.clearRect(0, 0, this.width, this.height)
}
hitAABB (o, evt) {
let list = o.children.slice(0),
l = list.length
for (let i = l - 1; i >= 0; i--) {
let child = list[i]
// if (!this.isbindingEvent(child)) continue;
let path = this._hitAABB(child, evt, [], true)
if (path.length > 0) {
let target = path[path.length - 1]
this._dispatchEvent(target, evt)
return target
}
}
}
_hitAABB (o, evt, path, rootCall) {
if (o.ignoreHit || !o.isVisible()) {
return
}
o.initAABB()
if (o.AABB && this.checkPointInAABB(evt.stageX, evt.stageY, o.AABB)) {
// this._bubbleEvent(o, type, evt);
o.___$push = true
path.push(o)
//return o
}
if (o instanceof Group) {
let list = o.children.slice(0),
l = list.length
for (let i = l - 1; i >= 0; i--) {
let child = list[i]
this._hitAABB(child, evt, path)
if(child.___$push){
delete child.___$push
//同级只找一个就好了,所有 break
break
}
//if (target) return target
}
}
if(rootCall){
return path
}
}
checkPointInAABB (x, y, AABB) {
let minX = AABB[0]
if (x < minX) return false
let minY = AABB[1]
if (y < minY) return false
let maxX = minX + AABB[2]
if (x > maxX) return false
let maxY = minY + AABB[3]
if (y > maxY) return false
return true
}
hitPixel (o, evt) {
const ctx = this.ctx
ctx.clearRect(0, 0, 2, 2)
let mtx = o._hitMatrix
let list = o.children.slice(0),
l = list.length
for (let i = l - 1; i >= 0; i--) {
let child = list[i]
mtx.initialize(1, 0, 0, 1, 0, 0)
mtx.appendTransform(o.x - evt.stageX, o.y - evt.stageY, o.scaleX, o.scaleY, o.rotation, o.skewX, o.skewY, o.originX, o.originY)
// if (!this.checkBoundEvent(child)) continue
ctx.save()
let target = this._hitPixel(child, evt, mtx)
ctx.restore()
if (target) return target
}
}
_hitPixel (o, evt, mtx) {
if (o.ignoreHit || !o.isVisible()) return
let ctx = this.ctx
if(o.fixed){
o._hitMatrix.initialize(1, 0, 0, 1, -evt.stageX, -evt.stageY)
}else if (mtx) {
o._hitMatrix.initialize(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
} else {
o._hitMatrix.initialize(1, 0, 0, 1, 0, 0)
}
mtx = o._hitMatrix
mtx.appendTransform(o.x, o.y, o.scaleX, o.scaleY, o.rotation, o.skewX, o.skewY, o.originX, o.originY)
const ocg = o.clipGraphics
if (ocg) {
ctx.beginPath()
ocg._matrix.copy(mtx)
ocg._matrix.appendTransform(ocg.x, ocg.y, ocg.scaleX, ocg.scaleY, ocg.rotation, ocg.skewX, ocg.skewY, ocg.originX, ocg.originY)
ctx.setTransform(ocg._matrix.a, ocg._matrix.b, ocg._matrix.c, ocg._matrix.d, ocg._matrix.tx, ocg._matrix.ty)
ocg.render(ctx)
ctx.clip(o.clipRuleNonzero ? 'nonzero' : 'evenodd')
}
const oacg = o.absClipGraphics
if (oacg) {
ctx.beginPath()
oacg._matrix.initialize(1, 0, 0, 1, 0, 0)
oacg._matrix.appendTransform(oacg.x, oacg.y, oacg.scaleX, oacg.scaleY, oacg.rotation, oacg.skewX, oacg.skewY, oacg.originX, oacg.originY)
ctx.setTransform(oacg._matrix.a, oacg._matrix.b, oacg._matrix.c, oacg._matrix.d, oacg._matrix.tx, oacg._matrix.ty)
oacg.render(ctx)
ctx.clip(o.absClipRuleNonzero ? 'nonzero' : 'evenodd')
}
if (o.cacheCanvas) {
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
ctx.drawImage(o.cacheCanvas, o._cacheData.x, o._cacheData.y)
} else if (o instanceof Group) {
let list = o.children.slice(0),
l = list.length
for (let i = l - 1; i >= 0; i--) {
ctx.save()
let target = this._hitPixel(list[i], evt, mtx)
ctx.restore()
if (target) return target
}
} else {
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
if (o instanceof Graphics) {
this.setComplexProps(ctx, o)
o.render(ctx)
} else if (o instanceof Sprite && o.rect) {
this.setComplexProps(ctx, o)
o.updateFrame()
let rect = o.rect
ctx.drawImage(o.img, rect[0], rect[1], rect[2], rect[3], 0, 0, rect[2], rect[3])
} else if (o instanceof Bitmap && o.rect) {
this.setComplexProps(ctx, o)
let bRect = o.rect
ctx.drawImage(o.img, bRect[0], bRect[1], bRect[2], bRect[3], 0, 0, bRect[2], bRect[3])
} else if (o instanceof Text) {
this.setComplexProps(ctx, o)
ctx.font = o.font
ctx.fillStyle = o.color
ctx.textAlign= o.textAlign
ctx.textBaseline = o.baseline
ctx.fillText(o.text, 0, 0)
}
}
if(o.hitBox){
o.initAABB()
if (this.checkPointInAABB(evt.stageX, evt.stageY, o.AABB)) {
this._dispatchEvent(o, evt)
return o
}
}else if (ctx.getImageData(0, 0, 1, 1).data[3] > 0) {
this._dispatchEvent(o, evt)
return o
}
}
setComplexProps (ctx, o) {
ctx.globalCompositeOperation = o.complexCompositeOperation
ctx.globalAlpha = o.complexAlpha
// The shadow does not trigger the event, so remove it
// if(o.complexShadow){
// ctx.shadowColor = o.complexShadow.color
// ctx.shadowOffsetX = o.complexShadow.offsetX
// ctx.shadowOffsetY = o.complexShadow.offsetY
// ctx.shadowBlur = o.complexShadow.blur
// }
}
_dispatchEvent (obj, evt) {
if (this.disableEvents.indexOf(evt.type) !== -1) return
let mockEvt = new Event()
mockEvt.stageX = evt.stageX
mockEvt.stageY = evt.stageY
mockEvt.pureEvent = evt
mockEvt.type = evt.type
obj.dispatchEvent(mockEvt)
}
}
export default HitRender

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class Render {
render () {
}
renderGraphics () {
}
clear () {
}
}
export default Render

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import CanvasRender from '../render/canvas-render'
import Group from '../display/group.js'
class Renderer {
constructor (canvasOrContext, width, height) {
this.renderList = []
if (arguments.length === 3) {
this.renderer = new CanvasRender(canvasOrContext, width, height)
this.width = width
this.height = height
} else {
this.renderer = new CanvasRender(canvasOrContext)
this.width = canvasOrContext.width
this.height = canvasOrContext.height
}
this.ctx = this.renderer.ctx
}
update (stage) {
this.renderer.clear(this.ctx, this.width, this.height)
this.renderer.render(this.ctx, stage)
this.ctx.draw && this.ctx.draw()
}
getHitRenderList (stage) {
const objs = this.renderList
objs.length = 0
this.computeMatrix(stage)
return objs
}
computeMatrix (stage) {
for (var i = 0, len = stage.children.length; i < len; i++) {
this._computeMatrix(stage.children[i])
}
}
initComplex (o) {
o.complexCompositeOperation = this._getCompositeOperation(o)
o.complexAlpha = this._getAlpha(o, 1)
}
_computeMatrix (o, mtx) {
if (!o.isVisible()) {
return
}
if (mtx && !o.fixed) {
o._matrix.initialize(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
} else {
o._matrix.initialize(1, 0, 0, 1, 0, 0)
}
o._matrix.appendTransform(o.x, o.y, o.scaleX, o.scaleY, o.rotation, o.skewX, o.skewY, o.originX, o.originY)
if (o instanceof Group) {
var list = o.children,
len = list.length,
i = 0
for (; i < len; i++) {
this._computeMatrix(list[i], o._matrix)
}
} else {
// if (o instanceof Graphics) {
// this.renderList.push(o)
// this.initComplex(o)
// } else {
o.initAABB()
// if (this.isInStage(o)) {
this.renderList.push(o)
this.initComplex(o)
// }
// }
}
}
_getCompositeOperation (o) {
if (o.compositeOperation) return o.compositeOperation
if (o.parent) return this._getCompositeOperation(o.parent)
}
_getAlpha (o, alpha) {
var result = o.alpha * alpha
if (o.parent) {
return this._getAlpha(o.parent, result)
}
return result
}
isInStage (o) {
return this.collisionBetweenAABB(o.AABB, this.stage.AABB)
}
collisionBetweenAABB (AABB1, AABB2) {
var maxX = AABB1[0] + AABB1[2]
if (maxX < AABB2[0]) return false
var minX = AABB1[0]
if (minX > AABB2[0] + AABB2[2]) return false
var maxY = AABB1[1] + AABB1[3]
if (maxY < AABB2[1]) return false
var minY = AABB1[1]
if (minY > AABB2[1] + AABB2[3]) return false
return true
}
}
export default Renderer

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import Graphics from '../display/graphics.js'
import Render from './render.js'
import Event from '../base/event.js'
import Sprite from '../display/sprite.js'
import Bitmap from '../display/bitmap.js'
import Text from '../display/text.js'
class WxHitRender extends Render {
constructor (ctx, component, canvasId) {
super()
this.ctx = ctx
this._isWeapp = true
this._component = component
this._hitCanvasId = canvasId + 'Hit'
this.disableEvents = ['mouseover', 'mouseout', 'mousemove', 'touchmove']
}
clear () {
this.ctx.clearRect(0, 0, 2, 2)
}
hitAABB (list, evt, cb) {
const len = list.length
for (let i = len - 1; i >= 0; i--) {
let o = list[i]
if (o.AABB && this.checkPointInAABB(evt.stageX, evt.stageY, o.AABB)) {
this._dispatchEvent(o, evt)
cb(o)
return o
}
}
}
checkPointInAABB (x, y, AABB) {
let minX = AABB[0]
if (x < minX) return false
let minY = AABB[1]
if (y < minY) return false
let maxX = minX + AABB[2]
if (x > maxX) return false
let maxY = minY + AABB[3]
if (y > maxY) return false
return true
}
hit (list, evt, cb, current) {
const ctx = this.ctx
const obj = list[current]
const mtx = obj._hitMatrix.initialize(1, 0, 0, 1, 0, 0)
ctx.save()
mtx.appendTransform(obj.x - evt.stageX, obj.y - evt.stageY, obj.scaleX, obj.scaleY, obj.rotation, obj.skewX, obj.skewY, obj.originX, obj.originY)
ctx.globalCompositeOperation = obj.complexCompositeOperation
ctx.globalAlpha = obj.complexAlpha
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
if (obj instanceof Graphics) {
obj.render(ctx)
} else if (obj instanceof Sprite && obj.rect) {
obj.updateFrame()
const rect = obj.rect
ctx.drawImage(obj.img, rect[0], rect[1], rect[2], rect[3], 0, 0, rect[2], rect[3])
} else if (obj instanceof Bitmap && obj.rect) {
const bRect = obj.rect
ctx.drawImage(obj.img, bRect[0], bRect[1], bRect[2], bRect[3], 0, 0, bRect[2], bRect[3])
} else if (obj instanceof Text) {
ctx.font = obj.font
ctx.fillStyle = obj.color
ctx.textAlign= obj.textAlign
ctx.fillText(obj.text, 0, 0)
}
ctx.restore()
current--
ctx.draw(false, () => {
wx.canvasGetImageData({
canvasId: this._hitCanvasId,
x: 0,
y: 0,
width: 1,
height: 1,
success: (res) => {
if (res.data[3] > 1) {
this._dispatchEvent(obj, evt)
cb(obj)
} else {
if (current > -1) { this.hit(list, evt, cb, current) }
}
}
}, this._component)
})
}
_dispatchEvent (obj, evt) {
if (this.disableEvents.indexOf(evt.type) !== -1) return
let mockEvt = new Event()
mockEvt.stageX = evt.stageX
mockEvt.stageY = evt.stageY
mockEvt.pureEvent = evt
mockEvt.type = evt.type
obj.dispatchEvent(mockEvt)
}
}
export default WxHitRender

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import cax from '../../cax/index'
Page({
onLoad: function (options) {
const info = wx.getSystemInfoSync()
const stage = new cax.Stage(info.windowWidth, info.windowHeight / 2, 'myCanvas', this)
const rect = new cax.Rect(100, 100, {
fillStyle: 'black'
})
rect.originX = 50
rect.originY = 50
rect.x = 100
rect.y = 100
rect.rotation = 30
rect.on('touchstart', () => {
console.log('rect touchstart')
})
rect.on('touchmove', () => {
console.log('rect touchmove')
})
rect.on('touchend', () => {
console.log('rect touchend')
})
rect.on('tap', () => {
console.log('rect tap')
})
stage.add(rect)
cax.To.get(rect).to().x(200, 2000, cax.easing.elasticInOut).start()
setInterval(function () {
rect.rotation++
stage.update()
}, 16)
}
})

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{
"usingComponents": {
"cax":"../../cax/cax"
}
}

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<!--index.wxml-->
<view class="container">
<cax id="myCanvas"></cax>
</view>

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/**index.wxss**/
.userinfo {
display: flex;
flex-direction: column;
align-items: center;
}
.userinfo-avatar {
width: 128rpx;
height: 128rpx;
margin: 20rpx;
border-radius: 50%;
}
.userinfo-nickname {
color: #aaa;
}
.usermotto {
margin-top: 200px;
}

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//logs.js
const util = require('../../utils/util.js')
Page({
data: {
logs: []
},
onLoad: function () {
this.setData({
logs: (wx.getStorageSync('logs') || []).map(log => {
return util.formatTime(new Date(log))
})
})
}
})

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{
"navigationBarTitleText": "查看启动日志",
"usingComponents": {}
}

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<!--logs.wxml-->
<view class="container log-list">
<block wx:for="{{logs}}" wx:for-item="log">
<text class="log-item">{{index + 1}}. {{log}}</text>
</block>
</view>

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.log-list {
display: flex;
flex-direction: column;
padding: 40rpx;
}
.log-item {
margin: 10rpx;
}

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{
"description": "项目配置文件",
"packOptions": {
"ignore": []
},
"setting": {
"urlCheck": true,
"es6": true,
"postcss": true,
"minified": true,
"newFeature": true,
"autoAudits": false
},
"compileType": "miniprogram",
"libVersion": "2.6.4",
"appid": "wxfaf6dad43f57c6bd",
"projectname": "cax-svg",
"debugOptions": {
"hidedInDevtools": []
},
"isGameTourist": false,
"condition": {
"search": {
"current": -1,
"list": []
},
"conversation": {
"current": -1,
"list": []
},
"game": {
"currentL": -1,
"list": []
},
"miniprogram": {
"current": -1,
"list": []
}
}
}

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const formatTime = date => {
const year = date.getFullYear()
const month = date.getMonth() + 1
const day = date.getDate()
const hour = date.getHours()
const minute = date.getMinutes()
const second = date.getSeconds()
return [year, month, day].map(formatNumber).join('/') + ' ' + [hour, minute, second].map(formatNumber).join(':')
}
const formatNumber = n => {
n = n.toString()
return n[1] ? n : '0' + n
}
module.exports = {
formatTime: formatTime
}