mps - support svg
This commit is contained in:
parent
4a30c5bfe0
commit
6a2041078f
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@ -1,12 +1,13 @@
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{
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"pages":[
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"pages": [
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"pages/index/index",
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"pages/logs/logs"
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],
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"window":{
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"backgroundTextStyle":"light",
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"window": {
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"backgroundTextStyle": "light",
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"navigationBarBackgroundColor": "#fff",
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"navigationBarTitleText": "WeChat",
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"navigationBarTextStyle":"black"
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}
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}
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"navigationBarTextStyle": "black"
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},
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"sitemapLocation": "sitemap.json"
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}
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@ -0,0 +1,136 @@
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import TWEEN from './common/tween'
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import To from './common/to'
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import './common/animate'
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import Stage from './render/display/stage'
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import WeStage from './render/display/we-stage'
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import Graphics from './render/display/graphics'
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import Bitmap from './render/display/bitmap'
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import Text from './render/display/text'
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import Group from './render/display/group'
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import Sprite from './render/display/sprite'
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import Shape from './render/display/shape/shape'
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import RoundedRect from './render/display/shape/rounded-rect'
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import ArrowPath from './render/display/shape/arrow-path'
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import Ellipse from './render/display/shape/ellipse'
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import Path from './render/display/shape/path'
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import Button from './render/display/element/button'
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import Rect from './render/display/shape/rect'
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import Circle from './render/display/shape/circle'
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import Polygon from './render/display/shape/polygon'
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import EquilateralPolygon from './render/display/shape/equilateral-polygon'
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import { setRafInterval, clearRafInterval } from './common/raf-interval'
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import html from './svg/html'
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import SVG from './svg/index'
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To.easing = {
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linear: TWEEN.Easing.Linear.None
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}
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const cax = {
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easing: {
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linear: TWEEN.Easing.Linear.None
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},
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util: {
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randomInt: (min, max) => {
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return min + Math.floor(Math.random() * (max - min + 1))
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}
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},
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SVG,
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html,
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Stage,
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WeStage,
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Graphics,
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Bitmap,
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Text,
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Group,
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Sprite,
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Shape,
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ArrowPath,
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Ellipse,
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Path,
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Button,
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RoundedRect,
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Rect,
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Circle,
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Polygon,
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EquilateralPolygon,
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setInterval: setRafInterval,
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clearInterval: clearRafInterval,
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tick: function(fn) {
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return setRafInterval(fn, 16)
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},
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untick: function(tickId) {
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clearRafInterval(tickId)
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},
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caxCanvasId: 0,
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TWEEN,
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To,
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h: function(type, props, ...children) {
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return { type, props, children }
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}
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}
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;[
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'Quadratic',
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'Cubic',
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'Quartic',
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'Quintic',
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'Sinusoidal',
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'Exponential',
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'Circular',
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'Elastic',
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'Back',
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'Bounce'
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].forEach(item => {
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const itemLower = item.toLowerCase()
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cax.easing[itemLower + 'In'] = TWEEN.Easing[item].In
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cax.easing[itemLower + 'Out'] = TWEEN.Easing[item].Out
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cax.easing[itemLower + 'InOut'] = TWEEN.Easing[item].InOut
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To.easing[itemLower + 'In'] = TWEEN.Easing[item].In
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To.easing[itemLower + 'Out'] = TWEEN.Easing[item].Out
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To.easing[itemLower + 'InOut'] = TWEEN.Easing[item].InOut
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})
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const isWegame = typeof wx !== 'undefined' && wx.createCanvas
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cax.loadImg = function(option) {
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const img = isWegame ? wx.createImage() : new Image()
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img.onload = function() {
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option.complete(this)
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}
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img.src = option.img
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}
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cax.loadImgs = function(option) {
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const result = []
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let loaded = 0
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const len = option.imgs.length
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option.imgs.forEach((src, index) => {
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const img = isWegame ? wx.createImage() : new Image()
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img.onload = (function(i, img) {
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return function() {
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result[i] = img
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loaded++
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option.progress && option.progress(loaded / len, loaded, i, img, result)
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if (loaded === len) {
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option.complete && option.complete(result)
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}
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}
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})(index, img)
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img.src = src
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})
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}
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module.exports = cax
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@ -0,0 +1,294 @@
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import To from './to'
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To.extend('rubber', [
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[
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'to',
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[
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'scaleX',
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{
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'0': 1.25,
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'1': 300
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}
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],
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[
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'scaleY',
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{
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'0': 0.75,
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'1': 300
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 0.75,
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'1': 100
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}
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],
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[
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'scaleY',
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{
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'0': 1.25,
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'1': 100
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 1.15,
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'1': 100
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}
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],
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[
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'scaleY',
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{
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'0': 0.85,
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'1': 100
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 0.95,
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'1': 150
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}
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],
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[
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'scaleY',
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{
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'0': 1.05,
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'1': 150
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 1.05,
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'1': 100
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}
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],
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[
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'scaleY',
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{
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'0': 0.95,
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'1': 100
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 1,
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'1': 250
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}
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],
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[
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'scaleY',
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{
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'0': 1,
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'1': 250
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}
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]
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]
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])
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To.extend('bounceIn', [
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[
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'to',
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[
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'scaleX',
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{
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'0': 0,
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'1': 0
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}
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],
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[
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'scaleY',
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{
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'0': 0,
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'1': 0
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 1.35,
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'1': 200
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}
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],
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[
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'scaleY',
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{
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'0': 1.35,
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'1': 200
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 0.9,
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'1': 100
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}
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],
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[
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'scaleY',
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{
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'0': 0.9,
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'1': 100
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 1.1,
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'1': 100
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}
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],
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[
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'scaleY',
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{
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'0': 1.1,
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'1': 100
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 0.95,
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'1': 100
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}
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],
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[
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'scaleY',
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{
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'0': 0.95,
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'1': 100
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}
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]
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],
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[
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'to',
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[
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'scaleX',
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{
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'0': 1,
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'1': 100
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}
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],
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[
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'scaleY',
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{
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'0': 1,
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'1': 100
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}
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]
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]
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])
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To.extend('flipInX', [
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[
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'to',
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[
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'rotateX',
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{
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'0': -90,
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'1': 0
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}
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]
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],
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[
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'to',
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[
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'rotateX',
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{
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'0': 20,
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'1': 300
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}
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]
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],
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[
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'to',
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[
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'rotateX',
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{
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'0': -20,
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'1': 300
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}
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]
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],
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[
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'to',
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[
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'rotateX',
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{
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'0': 10,
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'1': 300
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}
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]
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],
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[
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'to',
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[
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'rotateX',
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{
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'0': -5,
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'1': 300
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}
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]
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],
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[
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'to',
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[
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'rotateX',
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{
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'0': 0,
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'1': 300
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}
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]
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]
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])
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To.extend('zoomOut', [
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[
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'to',
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[
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'scaleX',
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{
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'0': 0,
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'1': 400
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}
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],
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[
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'scaleY',
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{
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'0': 0,
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'1': 400
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}
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]
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]
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])
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@ -0,0 +1,226 @@
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const cache = {}
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const cssColors = {
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aliceblue: 0xF0F8FF,
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antiquewhite: 0xFAEBD7,
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aqua: 0x00FFFF,
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aquamarine: 0x7FFFD4,
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azure: 0xF0FFFF,
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beige: 0xF5F5DC,
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bisque: 0xFFE4C4,
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black: 0x000000,
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blanchedalmond: 0xFFEBCD,
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blue: 0x0000FF,
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blueviolet: 0x8A2BE2,
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brown: 0xA52A2A,
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burlywood: 0xDEB887,
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cadetblue: 0x5F9EA0,
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chartreuse: 0x7FFF00,
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chocolate: 0xD2691E,
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coral: 0xFF7F50,
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cornflowerblue: 0x6495ED,
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cornsilk: 0xFFF8DC,
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crimson: 0xDC143C,
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cyan: 0x00FFFF,
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darkblue: 0x00008B,
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darkcyan: 0x008B8B,
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darkgoldenrod: 0xB8860B,
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darkgray: 0xA9A9A9,
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darkgrey: 0xA9A9A9,
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darkgreen: 0x006400,
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darkkhaki: 0xBDB76B,
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darkmagenta: 0x8B008B,
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darkolivegreen: 0x556B2F,
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darkorange: 0xFF8C00,
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darkorchid: 0x9932CC,
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darkred: 0x8B0000,
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darksalmon: 0xE9967A,
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darkseagreen: 0x8FBC8F,
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darkslateblue: 0x483D8B,
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darkslategray: 0x2F4F4F,
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darkslategrey: 0x2F4F4F,
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darkturquoise: 0x00CED1,
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darkviolet: 0x9400D3,
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deeppink: 0xFF1493,
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deepskyblue: 0x00BFFF,
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dimgray: 0x696969,
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dimgrey: 0x696969,
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dodgerblue: 0x1E90FF,
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firebrick: 0xB22222,
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floralwhite: 0xFFFAF0,
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forestgreen: 0x228B22,
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fuchsia: 0xFF00FF,
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gainsboro: 0xDCDCDC,
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ghostwhite: 0xF8F8FF,
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gold: 0xFFD700,
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goldenrod: 0xDAA520,
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gray: 0x808080,
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grey: 0x808080,
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green: 0x008000,
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greenyellow: 0xADFF2F,
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honeydew: 0xF0FFF0,
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hotpink: 0xFF69B4,
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indianred: 0xCD5C5C,
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indigo: 0x4B0082,
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ivory: 0xFFFFF0,
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khaki: 0xF0E68C,
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lavender: 0xE6E6FA,
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lavenderblush: 0xFFF0F5,
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lawngreen: 0x7CFC00,
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lemonchiffon: 0xFFFACD,
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lightblue: 0xADD8E6,
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lightcoral: 0xF08080,
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lightcyan: 0xE0FFFF,
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lightgoldenrodyellow: 0xFAFAD2,
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lightgray: 0xD3D3D3,
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lightgrey: 0xD3D3D3,
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lightgreen: 0x90EE90,
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lightpink: 0xFFB6C1,
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lightsalmon: 0xFFA07A,
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lightseagreen: 0x20B2AA,
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lightskyblue: 0x87CEFA,
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lightslategray: 0x778899,
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lightslategrey: 0x778899,
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lightsteelblue: 0xB0C4DE,
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lightyellow: 0xFFFFE0,
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lime: 0x00FF00,
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limegreen: 0x32CD32,
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linen: 0xFAF0E6,
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magenta: 0xFF00FF,
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maroon: 0x800000,
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mediumaquamarine: 0x66CDAA,
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mediumblue: 0x0000CD,
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mediumorchid: 0xBA55D3,
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mediumpurple: 0x9370D8,
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mediumseagreen: 0x3CB371,
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mediumslateblue: 0x7B68EE,
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mediumspringgreen: 0x00FA9A,
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mediumturquoise: 0x48D1CC,
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mediumvioletred: 0xC71585,
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midnightblue: 0x191970,
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mintcream: 0xF5FFFA,
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mistyrose: 0xFFE4E1,
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moccasin: 0xFFE4B5,
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navajowhite: 0xFFDEAD,
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navy: 0x000080,
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oldlace: 0xFDF5E6,
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olive: 0x808000,
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olivedrab: 0x6B8E23,
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orange: 0xFFA500,
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orangered: 0xFF4500,
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orchid: 0xDA70D6,
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palegoldenrod: 0xEEE8AA,
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palegreen: 0x98FB98,
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paleturquoise: 0xAFEEEE,
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palevioletred: 0xD87093,
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papayawhip: 0xFFEFD5,
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peachpuff: 0xFFDAB9,
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peru: 0xCD853F,
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pink: 0xFFC0CB,
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plum: 0xDDA0DD,
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powderblue: 0xB0E0E6,
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purple: 0x800080,
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red: 0xFF0000,
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rosybrown: 0xBC8F8F,
|
||||
royalblue: 0x4169E1,
|
||||
saddlebrown: 0x8B4513,
|
||||
salmon: 0xFA8072,
|
||||
sandybrown: 0xF4A460,
|
||||
seagreen: 0x2E8B57,
|
||||
seashell: 0xFFF5EE,
|
||||
sienna: 0xA0522D,
|
||||
silver: 0xC0C0C0,
|
||||
skyblue: 0x87CEEB,
|
||||
slateblue: 0x6A5ACD,
|
||||
slategray: 0x708090,
|
||||
slategrey: 0x708090,
|
||||
snow: 0xFFFAFA,
|
||||
springgreen: 0x00FF7F,
|
||||
steelblue: 0x4682B4,
|
||||
tan: 0xD2B48C,
|
||||
teal: 0x008080,
|
||||
thistle: 0xD8BFD8,
|
||||
tomato: 0xFF6347,
|
||||
turquoise: 0x40E0D0,
|
||||
violet: 0xEE82EE,
|
||||
wheat: 0xF5DEB3,
|
||||
white: 0xFFFFFF,
|
||||
whitesmoke: 0xF5F5F5,
|
||||
yellow: 0xFFFF00,
|
||||
yellowgreen: 0x9ACD32
|
||||
}
|
||||
|
||||
function lerp(start, end, percent){
|
||||
return makeGradientColor(hexToRgb(start),hexToRgb(end),percent)
|
||||
}
|
||||
|
||||
var hexTriplet = ("01".substr(-1) === "1" ?
|
||||
// pad 6 zeros to the left
|
||||
function (cssColor) {
|
||||
return "#" + ("00000" + cssColor.toString(16)).substr(-6);
|
||||
}
|
||||
: // IE doesn't support substr with negative numbers
|
||||
function (cssColor) {
|
||||
var str = cssColor.toString(16);
|
||||
return "#" + (new Array( str.length < 6 ? 6 - str.length + 1 : 0)).join("0") + str;
|
||||
}
|
||||
)
|
||||
|
||||
function hexToRgb(hex) {
|
||||
if (cache[hex]) return cache[hex]
|
||||
let cssColor = null
|
||||
if (cssColors.hasOwnProperty(hex) ) {
|
||||
cssColor = hex
|
||||
hex = hexTriplet(cssColors[hex])
|
||||
}
|
||||
|
||||
// Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
|
||||
let shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i
|
||||
hex = hex.replace(shorthandRegex, function (m, r, g, b) {
|
||||
return r + r + g + g + b + b
|
||||
})
|
||||
|
||||
let result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
|
||||
let key = cssColor ? cssColor : hex
|
||||
cache[key] = result ? {
|
||||
r: parseInt(result[1], 16),
|
||||
g: parseInt(result[2], 16),
|
||||
b: parseInt(result[3], 16)
|
||||
} : null
|
||||
return cache[key]
|
||||
}
|
||||
|
||||
function makeGradientColor(color1, color2, percent) {
|
||||
var newColor = {}
|
||||
|
||||
if (percent < 0)percent = 0
|
||||
if (percent > 100)percent = 100
|
||||
function makeChannel(a, b) {
|
||||
return (a + Math.round((b - a) * (percent / 100)))
|
||||
}
|
||||
|
||||
function makeColorPiece(num) {
|
||||
num = Math.min(num, 255) // not more than 255
|
||||
num = Math.max(num, 0) // not less than 0
|
||||
var str = num.toString(16)
|
||||
if (str.length < 2) {
|
||||
str = "0" + str
|
||||
}
|
||||
return (str)
|
||||
}
|
||||
|
||||
newColor.r = makeChannel(color1.r, color2.r)
|
||||
newColor.g = makeChannel(color1.g, color2.g)
|
||||
newColor.b = makeChannel(color1.b, color2.b)
|
||||
newColor.cssColor = "#" +
|
||||
makeColorPiece(newColor.r) +
|
||||
makeColorPiece(newColor.g) +
|
||||
makeColorPiece(newColor.b)
|
||||
return newColor.cssColor
|
||||
}
|
||||
|
||||
export default {
|
||||
lerp,
|
||||
hexToRgb,
|
||||
makeGradientColor
|
||||
}
|
|
@ -0,0 +1,113 @@
|
|||
/*!
|
||||
* raf-interval v0.3.0 By dntzhang
|
||||
* Github: https://github.com/dntzhang/raf-interval
|
||||
* MIT Licensed.
|
||||
*/
|
||||
|
||||
if (!Date.now) {
|
||||
Date.now = function now() {
|
||||
return new Date().getTime()
|
||||
}
|
||||
}
|
||||
|
||||
let queue = [],
|
||||
id = -1,
|
||||
ticking = false,
|
||||
tickId = null,
|
||||
now = Date.now,
|
||||
lastTime = 0,
|
||||
vendors = ['ms', 'moz', 'webkit', 'o'],
|
||||
x = 0,
|
||||
isWeapp = typeof wx !== 'undefined' && !wx.createCanvas,
|
||||
isWegame = typeof wx !== 'undefined' && wx.createCanvas,
|
||||
isBrowser = typeof window !== 'undefined'
|
||||
|
||||
let raf = isBrowser ? window.requestAnimationFrame : null
|
||||
let caf = isBrowser ? window.cancelAnimationFrame : null
|
||||
|
||||
function mockRaf(callback, element) {
|
||||
let currTime = now()
|
||||
let timeToCall = Math.max(0, 16 - (currTime - lastTime))
|
||||
let id = setTimeout(function() {
|
||||
callback(currTime + timeToCall)
|
||||
}, timeToCall)
|
||||
lastTime = currTime + timeToCall
|
||||
return id
|
||||
}
|
||||
|
||||
function mockCaf(id) {
|
||||
clearTimeout(id)
|
||||
}
|
||||
|
||||
if (isBrowser) {
|
||||
window.setRafInterval = setRafInterval
|
||||
window.clearRafInterval = clearRafInterval
|
||||
|
||||
for (; x < vendors.length && !window.requestAnimationFrame; ++x) {
|
||||
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']
|
||||
window.cancelAnimationFrame =
|
||||
window[vendors[x] + 'CancelAnimationFrame'] ||
|
||||
window[vendors[x] + 'CancelRequestAnimationFrame']
|
||||
}
|
||||
|
||||
if (!raf) {
|
||||
raf = mockRaf
|
||||
caf = mockCaf
|
||||
window.requestAnimationFrame = raf
|
||||
window.cancelAnimationFrame = caf
|
||||
}
|
||||
} else if (isWeapp) {
|
||||
raf = mockRaf
|
||||
caf = mockCaf
|
||||
} else if (isWegame) {
|
||||
raf = requestAnimationFrame
|
||||
caf = cancelAnimationFrame
|
||||
}
|
||||
|
||||
export function setRafInterval(fn, interval) {
|
||||
id++
|
||||
queue.push({ id: id, fn: fn, interval: interval, lastTime: now() })
|
||||
if (!ticking) {
|
||||
let tick = function() {
|
||||
tickId = raf(tick)
|
||||
each(queue, function(item) {
|
||||
if (item.interval < 17 || now() - item.lastTime >= item.interval) {
|
||||
item.fn()
|
||||
item.lastTime = now()
|
||||
}
|
||||
})
|
||||
}
|
||||
ticking = true
|
||||
tick()
|
||||
}
|
||||
return id
|
||||
}
|
||||
|
||||
export function clearRafInterval(id) {
|
||||
let i = 0,
|
||||
len = queue.length
|
||||
|
||||
for (; i < len; i++) {
|
||||
if (id === queue[i].id) {
|
||||
queue.splice(i, 1)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if (queue.length === 0) {
|
||||
caf(tickId)
|
||||
ticking = false
|
||||
}
|
||||
}
|
||||
|
||||
function each(arr, fn) {
|
||||
if (Array.prototype.forEach) {
|
||||
arr.forEach(fn)
|
||||
} else {
|
||||
let i = 0,
|
||||
len = arr.length
|
||||
for (; i < len; i++) {
|
||||
fn(arr[i], i)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,264 @@
|
|||
import TWEEN from './tween'
|
||||
import { setRafInterval, clearRafInterval } from './raf-interval'
|
||||
|
||||
class To {
|
||||
constructor(element) {
|
||||
this.element = element
|
||||
this.cmds = []
|
||||
this.index = 0
|
||||
this.tweens = []
|
||||
this._pause = false
|
||||
this.loop = setRafInterval(function() {
|
||||
TWEEN.update()
|
||||
}, 15)
|
||||
this.cycleCount = 0
|
||||
}
|
||||
|
||||
to(target, duration, easing) {
|
||||
this.cmds.push(['to'])
|
||||
if (arguments.length !== 0) {
|
||||
for (let key in target) {
|
||||
this.set(key, target[key], duration || 0, easing)
|
||||
}
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
set(prop, value, duration, easing) {
|
||||
this.cmds[this.cmds.length - 1].push([prop, [value, duration, easing]])
|
||||
return this
|
||||
}
|
||||
|
||||
x() {
|
||||
this.cmds[this.cmds.length - 1].push(['x', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
y() {
|
||||
this.cmds[this.cmds.length - 1].push(['y', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
z() {
|
||||
this.cmds[this.cmds.length - 1].push(['z', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
rotation() {
|
||||
this.cmds[this.cmds.length - 1].push(['rotation', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
scaleX() {
|
||||
this.cmds[this.cmds.length - 1].push(['scaleX', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
scaleY() {
|
||||
this.cmds[this.cmds.length - 1].push(['scaleY', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
skewX() {
|
||||
this.cmds[this.cmds.length - 1].push(['skewX', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
skewY() {
|
||||
this.cmds[this.cmds.length - 1].push(['skewY', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
originX() {
|
||||
this.cmds[this.cmds.length - 1].push(['originX', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
originY() {
|
||||
this.cmds[this.cmds.length - 1].push(['originY', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
alpha() {
|
||||
this.cmds[this.cmds.length - 1].push(['alpha', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
begin(fn) {
|
||||
this.cmds[this.cmds.length - 1].begin = fn
|
||||
return this
|
||||
}
|
||||
|
||||
progress(fn) {
|
||||
this.cmds[this.cmds.length - 1].progress = fn
|
||||
return this
|
||||
}
|
||||
|
||||
end(fn) {
|
||||
this.cmds[this.cmds.length - 1].end = fn
|
||||
return this
|
||||
}
|
||||
|
||||
wait() {
|
||||
this.cmds.push(['wait', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
then() {
|
||||
this.cmds.push(['then', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
cycle() {
|
||||
this.cmds.push(['cycle', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
start() {
|
||||
if (this._pause) return
|
||||
var len = this.cmds.length
|
||||
if (this.index < len) {
|
||||
this.exec(this.cmds[this.index], this.index === len - 1)
|
||||
} else {
|
||||
clearRafInterval(this.loop)
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
pause() {
|
||||
this._pause = true
|
||||
for (var i = 0, len = this.tweens.length; i < len; i++) {
|
||||
this.tweens[i].pause()
|
||||
}
|
||||
if (this.currentTask === 'wait') {
|
||||
this.timeout -= new Date() - this.currentTaskBegin
|
||||
this.currentTaskBegin = new Date()
|
||||
}
|
||||
}
|
||||
|
||||
toggle() {
|
||||
if (this._pause) {
|
||||
this.play()
|
||||
} else {
|
||||
this.pause()
|
||||
}
|
||||
}
|
||||
|
||||
play() {
|
||||
this._pause = false
|
||||
for (var i = 0, len = this.tweens.length; i < len; i++) {
|
||||
this.tweens[i].play()
|
||||
}
|
||||
var self = this
|
||||
if (this.currentTask === 'wait') {
|
||||
setTimeout(function() {
|
||||
if (self._pause) return
|
||||
self.index++
|
||||
self.start()
|
||||
if (self.index === self.cmds.length && self.complete) self.complete()
|
||||
}, this.timeout)
|
||||
}
|
||||
}
|
||||
|
||||
stop() {
|
||||
for (var i = 0, len = this.tweens.length; i < len; i++) {
|
||||
this.tweens[i].stop()
|
||||
}
|
||||
this.cmds.length = 0
|
||||
}
|
||||
|
||||
animate(name) {
|
||||
this.cmds = this.cmds.concat(To.animationMap[name] || [])
|
||||
return this
|
||||
}
|
||||
|
||||
exec(cmd, last) {
|
||||
var len = cmd.length,
|
||||
self = this
|
||||
this.currentTask = cmd[0]
|
||||
switch (this.currentTask) {
|
||||
case 'to':
|
||||
self.stepCompleteCount = 0
|
||||
for (var i = 1; i < len; i++) {
|
||||
var task = cmd[i]
|
||||
var ease = task[1][2]
|
||||
var target = {}
|
||||
var prop = task[0]
|
||||
target[prop] = task[1][0]
|
||||
|
||||
var t = new TWEEN.Tween(this.element)
|
||||
.to(target, task[1][1])
|
||||
.onStart(function() {
|
||||
if (cmd.begin) cmd.begin.call(self.element, self.element)
|
||||
})
|
||||
.onUpdate(function() {
|
||||
if (cmd.progress) cmd.progress.call(self.element, self.element)
|
||||
// self.element[prop] = this[prop];
|
||||
})
|
||||
.easing(ease || TWEEN.Easing.Linear.None)
|
||||
.onComplete(function() {
|
||||
self.stepCompleteCount++
|
||||
if (self.stepCompleteCount === len - 1) {
|
||||
if (cmd.end) cmd.end.call(self.element, self.element)
|
||||
if (last && self.complete) self.complete()
|
||||
self.index++
|
||||
self.start()
|
||||
}
|
||||
})
|
||||
.start()
|
||||
this.tweens.push(t)
|
||||
}
|
||||
break
|
||||
case 'wait':
|
||||
this.currentTaskBegin = new Date()
|
||||
this.timeout = cmd[1][0]
|
||||
setTimeout(function() {
|
||||
if (self._pause) return
|
||||
self.index++
|
||||
self.start()
|
||||
if (cmd.end) cmd.end.call(self.element, self.element)
|
||||
if (last && self.complete) self.complete()
|
||||
}, cmd[1][0])
|
||||
break
|
||||
case 'then':
|
||||
var arg = cmd[1][0]
|
||||
arg.index = 0
|
||||
arg.complete = function() {
|
||||
self.index++
|
||||
self.start()
|
||||
if (last && self.complete) self.complete()
|
||||
}
|
||||
arg.start()
|
||||
break
|
||||
case 'cycle':
|
||||
var count = cmd[1][1]
|
||||
if (count === undefined) {
|
||||
self.index = cmd[1][0] || 0
|
||||
self.start()
|
||||
} else {
|
||||
if (count && self.cycleCount === count) {
|
||||
self.index++
|
||||
self.start()
|
||||
if (last && self.complete) self.complete()
|
||||
} else {
|
||||
self.cycleCount++
|
||||
self.index = cmd[1][0]
|
||||
self.start()
|
||||
}
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
To.get = function(element) {
|
||||
var to = new To(element)
|
||||
return to
|
||||
}
|
||||
|
||||
To.animationMap = {}
|
||||
To.extend = function(animationName, cmds) {
|
||||
To.animationMap[animationName] = cmds
|
||||
}
|
||||
|
||||
export default To
|
|
@ -0,0 +1,784 @@
|
|||
/**
|
||||
* Tween.js - Licensed under the MIT license
|
||||
* https://github.com/tweenjs/tween.js
|
||||
* ----------------------------------------------
|
||||
*
|
||||
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
||||
* Thank you all, you're awesome!
|
||||
*/
|
||||
|
||||
var _Group = function() {
|
||||
this._tweens = {}
|
||||
this._tweensAddedDuringUpdate = {}
|
||||
}
|
||||
|
||||
_Group.prototype = {
|
||||
getAll: function() {
|
||||
return Object.keys(this._tweens).map(
|
||||
function(tweenId) {
|
||||
return this._tweens[tweenId]
|
||||
}.bind(this)
|
||||
)
|
||||
},
|
||||
|
||||
removeAll: function() {
|
||||
this._tweens = {}
|
||||
},
|
||||
|
||||
add: function(tween) {
|
||||
this._tweens[tween.getId()] = tween
|
||||
this._tweensAddedDuringUpdate[tween.getId()] = tween
|
||||
},
|
||||
|
||||
remove: function(tween) {
|
||||
delete this._tweens[tween.getId()]
|
||||
delete this._tweensAddedDuringUpdate[tween.getId()]
|
||||
},
|
||||
|
||||
update: function(time, preserve) {
|
||||
var tweenIds = Object.keys(this._tweens)
|
||||
|
||||
if (tweenIds.length === 0) {
|
||||
return false
|
||||
}
|
||||
|
||||
time = time !== undefined ? time : TWEEN.now()
|
||||
|
||||
// Tweens are updated in "batches". If you add a new tween during an update, then the
|
||||
// new tween will be updated in the next batch.
|
||||
// If you remove a tween during an update, it may or may not be updated. However,
|
||||
// if the removed tween was added during the current batch, then it will not be updated.
|
||||
while (tweenIds.length > 0) {
|
||||
this._tweensAddedDuringUpdate = {}
|
||||
|
||||
for (var i = 0; i < tweenIds.length; i++) {
|
||||
var tween = this._tweens[tweenIds[i]]
|
||||
|
||||
if (tween && tween.update(time) === false) {
|
||||
tween._isPlaying = false
|
||||
|
||||
if (!preserve) {
|
||||
delete this._tweens[tweenIds[i]]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tweenIds = Object.keys(this._tweensAddedDuringUpdate)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
var TWEEN = new _Group()
|
||||
|
||||
TWEEN.Group = _Group
|
||||
TWEEN._nextId = 0
|
||||
TWEEN.nextId = function() {
|
||||
return TWEEN._nextId++
|
||||
}
|
||||
|
||||
// Include a performance.now polyfill.
|
||||
// In node.js, use process.hrtime.
|
||||
if (typeof window === 'undefined' && typeof process !== 'undefined') {
|
||||
if (typeof wx !== 'undefined') {
|
||||
TWEEN.now = Date.now
|
||||
} else {
|
||||
TWEEN.now = function() {
|
||||
var time = process.hrtime()
|
||||
|
||||
// Convert [seconds, nanoseconds] to milliseconds.
|
||||
return time[0] * 1000 + time[1] / 1000000
|
||||
}
|
||||
}
|
||||
} else if (
|
||||
typeof window !== 'undefined' &&
|
||||
// In a browser, use window.performance.now if it is available.
|
||||
window.performance !== undefined &&
|
||||
window.performance.now !== undefined
|
||||
) {
|
||||
// This must be bound, because directly assigning this function
|
||||
// leads to an invocation exception in Chrome.
|
||||
TWEEN.now = window.performance.now.bind(window.performance)
|
||||
} else if (Date.now !== undefined) {
|
||||
// Use Date.now if it is available.
|
||||
TWEEN.now = Date.now
|
||||
} else {
|
||||
// Otherwise, use 'new Date().getTime()'.
|
||||
TWEEN.now = function() {
|
||||
return new Date().getTime()
|
||||
}
|
||||
}
|
||||
|
||||
TWEEN.Tween = function(object, group) {
|
||||
this._object = object
|
||||
this._valuesStart = {}
|
||||
this._valuesEnd = {}
|
||||
this._valuesStartRepeat = {}
|
||||
this._duration = 1000
|
||||
this._repeat = 0
|
||||
this._repeatDelayTime = undefined
|
||||
this._yoyo = false
|
||||
this._isPlaying = false
|
||||
this._reversed = false
|
||||
this._delayTime = 0
|
||||
this._startTime = null
|
||||
this._easingFunction = TWEEN.Easing.Linear.None
|
||||
this._interpolationFunction = TWEEN.Interpolation.Linear
|
||||
this._chainedTweens = []
|
||||
this._onStartCallback = null
|
||||
this._onStartCallbackFired = false
|
||||
this._onUpdateCallback = null
|
||||
this._onCompleteCallback = null
|
||||
this._onStopCallback = null
|
||||
this._group = group || TWEEN
|
||||
this._id = TWEEN.nextId()
|
||||
|
||||
this._paused = false
|
||||
this._passTime = null
|
||||
}
|
||||
|
||||
TWEEN.Tween.prototype = {
|
||||
getId: function getId() {
|
||||
return this._id
|
||||
},
|
||||
|
||||
toggle() {
|
||||
if (this._paused) {
|
||||
this.play()
|
||||
} else {
|
||||
this.pause()
|
||||
}
|
||||
},
|
||||
|
||||
pause: function() {
|
||||
this._paused = true
|
||||
var pauseTime = TWEEN.now()
|
||||
this._passTime = pauseTime - this._startTime
|
||||
},
|
||||
|
||||
play: function() {
|
||||
this._paused = false
|
||||
var nowTime = TWEEN.now()
|
||||
this._startTime = nowTime - this._passTime
|
||||
},
|
||||
|
||||
isPlaying: function isPlaying() {
|
||||
return this._isPlaying
|
||||
},
|
||||
|
||||
to: function to(properties, duration) {
|
||||
this._valuesEnd = properties
|
||||
|
||||
if (duration !== undefined) {
|
||||
this._duration = duration
|
||||
}
|
||||
|
||||
return this
|
||||
},
|
||||
|
||||
start: function start(time) {
|
||||
this._group.add(this)
|
||||
|
||||
this._isPlaying = true
|
||||
|
||||
this._onStartCallbackFired = false
|
||||
|
||||
this._startTime =
|
||||
time !== undefined
|
||||
? typeof time === 'string'
|
||||
? TWEEN.now() + parseFloat(time)
|
||||
: time
|
||||
: TWEEN.now()
|
||||
this._startTime += this._delayTime
|
||||
|
||||
for (var property in this._valuesEnd) {
|
||||
// Check if an Array was provided as property value
|
||||
if (this._valuesEnd[property] instanceof Array) {
|
||||
if (this._valuesEnd[property].length === 0) {
|
||||
continue
|
||||
}
|
||||
|
||||
// Create a local copy of the Array with the start value at the front
|
||||
this._valuesEnd[property] = [this._object[property]].concat(
|
||||
this._valuesEnd[property]
|
||||
)
|
||||
}
|
||||
|
||||
// If `to()` specifies a property that doesn't exist in the source object,
|
||||
// we should not set that property in the object
|
||||
if (this._object[property] === undefined) {
|
||||
continue
|
||||
}
|
||||
|
||||
// Save the starting value.
|
||||
this._valuesStart[property] = this._object[property]
|
||||
|
||||
if (this._valuesStart[property] instanceof Array === false) {
|
||||
this._valuesStart[property] *= 1.0 // Ensures we're using numbers, not strings
|
||||
}
|
||||
|
||||
this._valuesStartRepeat[property] = this._valuesStart[property] || 0
|
||||
}
|
||||
|
||||
return this
|
||||
},
|
||||
|
||||
stop: function stop() {
|
||||
if (!this._isPlaying) {
|
||||
return this
|
||||
}
|
||||
|
||||
this._group.remove(this)
|
||||
this._isPlaying = false
|
||||
|
||||
if (this._onStopCallback !== null) {
|
||||
this._onStopCallback(this._object)
|
||||
}
|
||||
|
||||
this.stopChainedTweens()
|
||||
return this
|
||||
},
|
||||
|
||||
end: function end() {
|
||||
this.update(this._startTime + this._duration)
|
||||
return this
|
||||
},
|
||||
|
||||
stopChainedTweens: function stopChainedTweens() {
|
||||
for (
|
||||
var i = 0, numChainedTweens = this._chainedTweens.length;
|
||||
i < numChainedTweens;
|
||||
i++
|
||||
) {
|
||||
this._chainedTweens[i].stop()
|
||||
}
|
||||
},
|
||||
|
||||
group: function group(group) {
|
||||
this._group = group
|
||||
return this
|
||||
},
|
||||
|
||||
delay: function delay(amount) {
|
||||
this._delayTime = amount
|
||||
return this
|
||||
},
|
||||
|
||||
repeat: function repeat(times) {
|
||||
this._repeat = times
|
||||
return this
|
||||
},
|
||||
|
||||
repeatDelay: function repeatDelay(amount) {
|
||||
this._repeatDelayTime = amount
|
||||
return this
|
||||
},
|
||||
|
||||
yoyo: function yoyo(yy) {
|
||||
this._yoyo = yy
|
||||
return this
|
||||
},
|
||||
|
||||
easing: function easing(eas) {
|
||||
this._easingFunction = eas
|
||||
return this
|
||||
},
|
||||
|
||||
interpolation: function interpolation(inter) {
|
||||
this._interpolationFunction = inter
|
||||
return this
|
||||
},
|
||||
|
||||
chain: function chain() {
|
||||
this._chainedTweens = arguments
|
||||
return this
|
||||
},
|
||||
|
||||
onStart: function onStart(callback) {
|
||||
this._onStartCallback = callback
|
||||
return this
|
||||
},
|
||||
|
||||
onUpdate: function onUpdate(callback) {
|
||||
this._onUpdateCallback = callback
|
||||
return this
|
||||
},
|
||||
|
||||
onComplete: function onComplete(callback) {
|
||||
this._onCompleteCallback = callback
|
||||
return this
|
||||
},
|
||||
|
||||
onStop: function onStop(callback) {
|
||||
this._onStopCallback = callback
|
||||
return this
|
||||
},
|
||||
|
||||
update: function update(time) {
|
||||
if (this._paused) return true
|
||||
var property
|
||||
var elapsed
|
||||
var value
|
||||
|
||||
if (time < this._startTime) {
|
||||
return true
|
||||
}
|
||||
|
||||
if (this._onStartCallbackFired === false) {
|
||||
if (this._onStartCallback !== null) {
|
||||
this._onStartCallback(this._object)
|
||||
}
|
||||
|
||||
this._onStartCallbackFired = true
|
||||
}
|
||||
|
||||
elapsed = (time - this._startTime) / this._duration
|
||||
elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed
|
||||
|
||||
value = this._easingFunction(elapsed)
|
||||
|
||||
for (property in this._valuesEnd) {
|
||||
// Don't update properties that do not exist in the source object
|
||||
if (this._valuesStart[property] === undefined) {
|
||||
continue
|
||||
}
|
||||
|
||||
var start = this._valuesStart[property] || 0
|
||||
var end = this._valuesEnd[property]
|
||||
|
||||
if (end instanceof Array) {
|
||||
this._object[property] = this._interpolationFunction(end, value)
|
||||
} else {
|
||||
// Parses relative end values with start as base (e.g.: +10, -3)
|
||||
if (typeof end === 'string') {
|
||||
if (end.charAt(0) === '+' || end.charAt(0) === '-') {
|
||||
end = start + parseFloat(end)
|
||||
} else {
|
||||
end = parseFloat(end)
|
||||
}
|
||||
}
|
||||
|
||||
// Protect against non numeric properties.
|
||||
if (typeof end === 'number') {
|
||||
this._object[property] = start + (end - start) * value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this._onUpdateCallback !== null) {
|
||||
this._onUpdateCallback(this._object)
|
||||
}
|
||||
|
||||
if (elapsed === 1) {
|
||||
if (this._repeat > 0) {
|
||||
if (isFinite(this._repeat)) {
|
||||
this._repeat--
|
||||
}
|
||||
|
||||
// Reassign starting values, restart by making startTime = now
|
||||
for (property in this._valuesStartRepeat) {
|
||||
if (typeof this._valuesEnd[property] === 'string') {
|
||||
this._valuesStartRepeat[property] =
|
||||
this._valuesStartRepeat[property] +
|
||||
parseFloat(this._valuesEnd[property])
|
||||
}
|
||||
|
||||
if (this._yoyo) {
|
||||
var tmp = this._valuesStartRepeat[property]
|
||||
|
||||
this._valuesStartRepeat[property] = this._valuesEnd[property]
|
||||
this._valuesEnd[property] = tmp
|
||||
}
|
||||
|
||||
this._valuesStart[property] = this._valuesStartRepeat[property]
|
||||
}
|
||||
|
||||
if (this._yoyo) {
|
||||
this._reversed = !this._reversed
|
||||
}
|
||||
|
||||
if (this._repeatDelayTime !== undefined) {
|
||||
this._startTime = time + this._repeatDelayTime
|
||||
} else {
|
||||
this._startTime = time + this._delayTime
|
||||
}
|
||||
|
||||
return true
|
||||
} else {
|
||||
if (this._onCompleteCallback !== null) {
|
||||
this._onCompleteCallback(this._object)
|
||||
}
|
||||
|
||||
for (
|
||||
var i = 0, numChainedTweens = this._chainedTweens.length;
|
||||
i < numChainedTweens;
|
||||
i++
|
||||
) {
|
||||
// Make the chained tweens start exactly at the time they should,
|
||||
// even if the `update()` method was called way past the duration of the tween
|
||||
this._chainedTweens[i].start(this._startTime + this._duration)
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
TWEEN.Easing = {
|
||||
Linear: {
|
||||
None: function(k) {
|
||||
return k
|
||||
}
|
||||
},
|
||||
|
||||
Quadratic: {
|
||||
In: function(k) {
|
||||
return k * k
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
return k * (2 - k)
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if ((k *= 2) < 1) {
|
||||
return 0.5 * k * k
|
||||
}
|
||||
|
||||
return -0.5 * (--k * (k - 2) - 1)
|
||||
}
|
||||
},
|
||||
|
||||
Cubic: {
|
||||
In: function(k) {
|
||||
return k * k * k
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
return --k * k * k + 1
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if ((k *= 2) < 1) {
|
||||
return 0.5 * k * k * k
|
||||
}
|
||||
|
||||
return 0.5 * ((k -= 2) * k * k + 2)
|
||||
}
|
||||
},
|
||||
|
||||
Quartic: {
|
||||
In: function(k) {
|
||||
return k * k * k * k
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
return 1 - --k * k * k * k
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if ((k *= 2) < 1) {
|
||||
return 0.5 * k * k * k * k
|
||||
}
|
||||
|
||||
return -0.5 * ((k -= 2) * k * k * k - 2)
|
||||
}
|
||||
},
|
||||
|
||||
Quintic: {
|
||||
In: function(k) {
|
||||
return k * k * k * k * k
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
return --k * k * k * k * k + 1
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if ((k *= 2) < 1) {
|
||||
return 0.5 * k * k * k * k * k
|
||||
}
|
||||
|
||||
return 0.5 * ((k -= 2) * k * k * k * k + 2)
|
||||
}
|
||||
},
|
||||
|
||||
Sinusoidal: {
|
||||
In: function(k) {
|
||||
return 1 - Math.cos((k * Math.PI) / 2)
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
return Math.sin((k * Math.PI) / 2)
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
return 0.5 * (1 - Math.cos(Math.PI * k))
|
||||
}
|
||||
},
|
||||
|
||||
Exponential: {
|
||||
In: function(k) {
|
||||
return k === 0 ? 0 : Math.pow(1024, k - 1)
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
return k === 1 ? 1 : 1 - Math.pow(2, -10 * k)
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if (k === 0) {
|
||||
return 0
|
||||
}
|
||||
|
||||
if (k === 1) {
|
||||
return 1
|
||||
}
|
||||
|
||||
if ((k *= 2) < 1) {
|
||||
return 0.5 * Math.pow(1024, k - 1)
|
||||
}
|
||||
|
||||
return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2)
|
||||
}
|
||||
},
|
||||
|
||||
Circular: {
|
||||
In: function(k) {
|
||||
return 1 - Math.sqrt(1 - k * k)
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
return Math.sqrt(1 - --k * k)
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if ((k *= 2) < 1) {
|
||||
return -0.5 * (Math.sqrt(1 - k * k) - 1)
|
||||
}
|
||||
|
||||
return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1)
|
||||
}
|
||||
},
|
||||
|
||||
Elastic: {
|
||||
In: function(k) {
|
||||
if (k === 0) {
|
||||
return 0
|
||||
}
|
||||
|
||||
if (k === 1) {
|
||||
return 1
|
||||
}
|
||||
|
||||
return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI)
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
if (k === 0) {
|
||||
return 0
|
||||
}
|
||||
|
||||
if (k === 1) {
|
||||
return 1
|
||||
}
|
||||
|
||||
return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if (k === 0) {
|
||||
return 0
|
||||
}
|
||||
|
||||
if (k === 1) {
|
||||
return 1
|
||||
}
|
||||
|
||||
k *= 2
|
||||
|
||||
if (k < 1) {
|
||||
return (
|
||||
-0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI)
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1
|
||||
)
|
||||
}
|
||||
},
|
||||
|
||||
Back: {
|
||||
In: function(k) {
|
||||
var s = 1.70158
|
||||
|
||||
return k * k * ((s + 1) * k - s)
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
var s = 1.70158
|
||||
|
||||
return --k * k * ((s + 1) * k + s) + 1
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
var s = 1.70158 * 1.525
|
||||
|
||||
if ((k *= 2) < 1) {
|
||||
return 0.5 * (k * k * ((s + 1) * k - s))
|
||||
}
|
||||
|
||||
return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2)
|
||||
}
|
||||
},
|
||||
|
||||
Bounce: {
|
||||
In: function(k) {
|
||||
return 1 - TWEEN.Easing.Bounce.Out(1 - k)
|
||||
},
|
||||
|
||||
Out: function(k) {
|
||||
if (k < 1 / 2.75) {
|
||||
return 7.5625 * k * k
|
||||
} else if (k < 2 / 2.75) {
|
||||
return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75
|
||||
} else if (k < 2.5 / 2.75) {
|
||||
return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375
|
||||
} else {
|
||||
return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375
|
||||
}
|
||||
},
|
||||
|
||||
InOut: function(k) {
|
||||
if (k < 0.5) {
|
||||
return TWEEN.Easing.Bounce.In(k * 2) * 0.5
|
||||
}
|
||||
|
||||
return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TWEEN.Interpolation = {
|
||||
Linear: function(v, k) {
|
||||
var m = v.length - 1
|
||||
var f = m * k
|
||||
var i = Math.floor(f)
|
||||
var fn = TWEEN.Interpolation.Utils.Linear
|
||||
|
||||
if (k < 0) {
|
||||
return fn(v[0], v[1], f)
|
||||
}
|
||||
|
||||
if (k > 1) {
|
||||
return fn(v[m], v[m - 1], m - f)
|
||||
}
|
||||
|
||||
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i)
|
||||
},
|
||||
|
||||
Bezier: function(v, k) {
|
||||
var b = 0
|
||||
var n = v.length - 1
|
||||
var pw = Math.pow
|
||||
var bn = TWEEN.Interpolation.Utils.Bernstein
|
||||
|
||||
for (var i = 0; i <= n; i++) {
|
||||
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i)
|
||||
}
|
||||
|
||||
return b
|
||||
},
|
||||
|
||||
CatmullRom: function(v, k) {
|
||||
var m = v.length - 1
|
||||
var f = m * k
|
||||
var i = Math.floor(f)
|
||||
var fn = TWEEN.Interpolation.Utils.CatmullRom
|
||||
|
||||
if (v[0] === v[m]) {
|
||||
if (k < 0) {
|
||||
i = Math.floor((f = m * (1 + k)))
|
||||
}
|
||||
|
||||
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i)
|
||||
} else {
|
||||
if (k < 0) {
|
||||
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0])
|
||||
}
|
||||
|
||||
if (k > 1) {
|
||||
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m])
|
||||
}
|
||||
|
||||
return fn(
|
||||
v[i ? i - 1 : 0],
|
||||
v[i],
|
||||
v[m < i + 1 ? m : i + 1],
|
||||
v[m < i + 2 ? m : i + 2],
|
||||
f - i
|
||||
)
|
||||
}
|
||||
},
|
||||
|
||||
Utils: {
|
||||
Linear: function(p0, p1, t) {
|
||||
return (p1 - p0) * t + p0
|
||||
},
|
||||
|
||||
Bernstein: function(n, i) {
|
||||
var fc = TWEEN.Interpolation.Utils.Factorial
|
||||
|
||||
return fc(n) / fc(i) / fc(n - i)
|
||||
},
|
||||
|
||||
Factorial: (function() {
|
||||
var a = [1]
|
||||
|
||||
return function(n) {
|
||||
var s = 1
|
||||
|
||||
if (a[n]) {
|
||||
return a[n]
|
||||
}
|
||||
|
||||
for (var i = n; i > 1; i--) {
|
||||
s *= i
|
||||
}
|
||||
|
||||
a[n] = s
|
||||
return s
|
||||
}
|
||||
})(),
|
||||
|
||||
CatmullRom: function(p0, p1, p2, p3, t) {
|
||||
var v0 = (p2 - p0) * 0.5
|
||||
var v1 = (p3 - p1) * 0.5
|
||||
var t2 = t * t
|
||||
var t3 = t * t2
|
||||
|
||||
return (
|
||||
(2 * p1 - 2 * p2 + v0 + v1) * t3 +
|
||||
(-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 +
|
||||
v0 * t +
|
||||
p1
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// UMD (Universal Module Definition)
|
||||
;(function(root) {
|
||||
if (typeof module !== 'undefined' && typeof exports === 'object') {
|
||||
// Node.js
|
||||
module.exports = TWEEN
|
||||
} else if (root !== undefined) {
|
||||
// Global variable
|
||||
root.TWEEN = TWEEN
|
||||
}
|
||||
})(this)
|
|
@ -0,0 +1,92 @@
|
|||
export function getImageInWx(img, callback) {
|
||||
if (
|
||||
(img.indexOf('https://') === -1 && img.indexOf('http://') === -1) ||
|
||||
img.indexOf('http://tmp/') === 0
|
||||
) {
|
||||
wx.getImageInfo({
|
||||
src: img,
|
||||
success: info => {
|
||||
callback({
|
||||
img: img,
|
||||
width: info.width,
|
||||
height: info.height
|
||||
})
|
||||
}
|
||||
})
|
||||
} else {
|
||||
wx.downloadFile({
|
||||
url: img,
|
||||
success: res => {
|
||||
if (res.statusCode === 200) {
|
||||
wx.getImageInfo({
|
||||
src: res.tempFilePath,
|
||||
success: info => {
|
||||
callback({
|
||||
img: res.tempFilePath,
|
||||
width: info.width,
|
||||
height: info.height
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
function getGlobal() {
|
||||
if (
|
||||
typeof global !== 'object' ||
|
||||
!global ||
|
||||
global.Math !== Math ||
|
||||
global.Array !== Array
|
||||
) {
|
||||
if (typeof self !== 'undefined') {
|
||||
return self
|
||||
} else if (typeof window !== 'undefined') {
|
||||
return window
|
||||
} else if (typeof global !== 'undefined') {
|
||||
return global
|
||||
}
|
||||
return (function() {
|
||||
return this
|
||||
})()
|
||||
}
|
||||
return global
|
||||
}
|
||||
|
||||
export function toSVGString(shapes) {
|
||||
return shapes
|
||||
.map(function(shape) {
|
||||
shape.forEach(function(point, idx) {
|
||||
if (!idx) {
|
||||
/*
|
||||
* 若是第一个点数组,那么对该点数组的处理是前面加M,然后前两个点后面加C
|
||||
* */
|
||||
point.splice(2, 0, 'C')
|
||||
point.unshift('M')
|
||||
} else {
|
||||
/*
|
||||
* 除了第一个点数据外,所有的点数组的前两个点删除掉
|
||||
* */
|
||||
point.splice(0, 2, 'C')
|
||||
}
|
||||
})
|
||||
return shape
|
||||
.map(function(point) {
|
||||
return point.join(' ')
|
||||
})
|
||||
.join('')
|
||||
})
|
||||
.join('')
|
||||
}
|
||||
|
||||
const root = getGlobal()
|
||||
|
||||
export default {
|
||||
getImageInWx,
|
||||
root,
|
||||
isWeapp:
|
||||
typeof wx !== 'undefined' && !wx.createCanvas && wx.createCanvasContext,
|
||||
isWegame: typeof wx !== 'undefined' && wx.createCanvas
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
import cax from './index'
|
||||
|
||||
Component({
|
||||
/**
|
||||
* 组件的属性列表
|
||||
*/
|
||||
properties: {
|
||||
option: {
|
||||
type: Object
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* 组件的初始数据
|
||||
*/
|
||||
data: {
|
||||
width: 0,
|
||||
height: 0,
|
||||
id: 'caxCanvas' + cax.caxCanvasId++,
|
||||
index: cax.caxCanvasId - 1
|
||||
},
|
||||
|
||||
/**
|
||||
* 组件的方法列表
|
||||
*/
|
||||
methods: {
|
||||
getCaxCanvasId: function() {
|
||||
return this.data.id
|
||||
},
|
||||
|
||||
touchStart: function(evt) {
|
||||
this.stage.touchStartHandler(evt)
|
||||
this.stage.touchStart && this.stage.touchStart(evt)
|
||||
},
|
||||
|
||||
touchMove: function(evt) {
|
||||
this.stage.touchMoveHandler(evt)
|
||||
this.stage.touchMove && this.stage.touchMove(evt)
|
||||
},
|
||||
|
||||
touchEnd: function(evt) {
|
||||
this.stage.touchEndHandler(evt)
|
||||
this.stage.touchEnd && this.stage.touchEnd(evt)
|
||||
}
|
||||
}
|
||||
})
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"component": true,
|
||||
"usingComponents": {}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
<canvas
|
||||
class="cax-canvas"
|
||||
bindtouchstart="touchStart"
|
||||
bindtouchmove="touchMove"
|
||||
bindtouchend="touchEnd"
|
||||
canvas-id="{{ id }}"
|
||||
style="width: {{width}}px; height: {{height}}px;">
|
||||
<slot></slot>
|
||||
</canvas>
|
||||
|
||||
<canvas class="cax-canvas-hit" canvas-id="{{id}}Hit" style='width:1px;height:1px;display: none;'></canvas>
|
||||
<canvas class="cax-canvas-measure" canvas-id="measure{{index}}" style='width:1px;height:1px;display: none;'></canvas>
|
|
@ -0,0 +1,3 @@
|
|||
.cax-canvas{
|
||||
border: 1px solid;
|
||||
}
|
|
@ -0,0 +1,469 @@
|
|||
import a2c from '../render/base/a2c'
|
||||
import parser from './svg-path-parser.js'
|
||||
import { sort, sortCurves } from './sort.js'
|
||||
|
||||
let pasition = {}
|
||||
pasition.parser = parser
|
||||
|
||||
pasition.lerpCurve = function (pathA, pathB, t) {
|
||||
|
||||
return pasition.lerpPoints(pathA[0], pathA[1], pathB[0], pathB[1], t)
|
||||
.concat(pasition.lerpPoints(pathA[2], pathA[3], pathB[2], pathB[3], t))
|
||||
.concat(pasition.lerpPoints(pathA[4], pathA[5], pathB[4], pathB[5], t))
|
||||
.concat(pasition.lerpPoints(pathA[6], pathA[7], pathB[6], pathB[7], t))
|
||||
|
||||
}
|
||||
|
||||
|
||||
pasition.lerpPoints = function (x1, y1, x2, y2, t) {
|
||||
return [x1 + (x2 - x1) * t, y1 + (y2 - y1) * t]
|
||||
}
|
||||
|
||||
pasition.q2b = function (x1, y1, x2, y2, x3, y3) {
|
||||
return [x1, y1, (x1 + 2 * x2) / 3, (y1 + 2 * y2) / 3, (x3 + 2 * x2 )/ 3, (y3 + 2 * y2) / 3, x3, y3]
|
||||
}
|
||||
|
||||
pasition.path2shapes = function (path) {
|
||||
//https://developer.mozilla.org/zh-CN/docs/Web/SVG/Tutorial/Paths
|
||||
//M = moveto
|
||||
//L = lineto
|
||||
//H = horizontal lineto
|
||||
//V = vertical lineto
|
||||
//C = curveto
|
||||
//S = smooth curveto
|
||||
//Q = quadratic Belzier curve
|
||||
//T = smooth quadratic Belzier curveto
|
||||
//A = elliptical Arc
|
||||
//Z = closepath
|
||||
//以上所有命令均允许小写字母。大写表示绝对定位,小写表示相对定位(从上一个点开始)。
|
||||
let cmds = pasition.parser(path),
|
||||
preX = 0,
|
||||
preY = 0,
|
||||
j = 0,
|
||||
len = cmds.length,
|
||||
shapes = [],
|
||||
current = null,
|
||||
closeX,
|
||||
closeY,
|
||||
preCX,
|
||||
preCY,
|
||||
sLen,
|
||||
curves,
|
||||
lastCurve,
|
||||
tempX,
|
||||
tempY
|
||||
|
||||
|
||||
for (; j < len; j++) {
|
||||
let item = cmds[j]
|
||||
let action = item[0]
|
||||
let preItem = cmds[j - 1]
|
||||
|
||||
switch (action) {
|
||||
case 'm':
|
||||
sLen = shapes.length
|
||||
shapes[sLen] = []
|
||||
current = shapes[sLen]
|
||||
preX = preX+item[1]
|
||||
preY = preY+item[2]
|
||||
break
|
||||
case 'M':
|
||||
|
||||
sLen = shapes.length
|
||||
shapes[sLen] = []
|
||||
current = shapes[sLen]
|
||||
preX = item[1]
|
||||
preY = item[2]
|
||||
break
|
||||
|
||||
case 'l':
|
||||
current.push([preX, preY, preX, preY, preX, preY, preX+item[1],preY+item[2]])
|
||||
preX += item[1]
|
||||
preY += item[2]
|
||||
break
|
||||
|
||||
case 'L':
|
||||
|
||||
current.push([preX, preY, item[1], item[2], item[1], item[2], item[1], item[2]])
|
||||
preX = item[1]
|
||||
preY = item[2]
|
||||
|
||||
break
|
||||
|
||||
case 'h':
|
||||
|
||||
current.push([preX, preY, preX, preY, preX, preY, preX + item[1], preY])
|
||||
preX += item[1]
|
||||
break
|
||||
|
||||
|
||||
case 'H':
|
||||
current.push([preX, preY, item[1], preY, item[1], preY, item[1], preY])
|
||||
preX = item[1]
|
||||
break
|
||||
|
||||
case 'v':
|
||||
current.push([preX, preY, preX, preY, preX, preY, preX, preY + item[1]])
|
||||
preY += item[1]
|
||||
break
|
||||
|
||||
case 'V':
|
||||
current.push([preX, preY, preX, item[1], preX, item[1], preX, item[1]])
|
||||
preY = item[1]
|
||||
break
|
||||
|
||||
|
||||
case 'C':
|
||||
|
||||
current.push([preX, preY, item[1], item[2], item[3], item[4], item[5], item[6]])
|
||||
preX = item[5]
|
||||
preY = item[6]
|
||||
break
|
||||
case 'S':
|
||||
if(preItem[0] ==='C'||preItem[0] ==='c'){
|
||||
current.push([preX, preY, preX + preItem[5] - preItem[3], preY + preItem[6] - preItem[4], item[1], item[2], item[3], item[4]])
|
||||
}else if(preItem[0] ==='S'||preItem[0] ==='s'){
|
||||
current.push([preX, preY, preX+ preItem[3] - preItem[1] ,preY+ preItem[4] - preItem[2], item[1], item[2], item[3], item[4]])
|
||||
|
||||
} else {
|
||||
current.push([preX, preY, preX, preY, item[1], item[2], item[3], item[4]])
|
||||
}
|
||||
preX = item[3]
|
||||
preY = item[4]
|
||||
break
|
||||
|
||||
case 'c':
|
||||
current.push([preX, preY, preX + item[1], preY + item[2], preX + item[3], preY + item[4], preX + item[5], preY + item[6]])
|
||||
preX = preX + item[5]
|
||||
preY = preY + item[6]
|
||||
break
|
||||
case 's':
|
||||
if(preItem[0] ==='C'||preItem[0] ==='c'){
|
||||
|
||||
current.push([preX, preY, preX+ preItem[5] - preItem[3] ,preY+ preItem[6] - preItem[4],preX+ item[1],preY+ item[2], preX+item[3],preY+ item[4]])
|
||||
|
||||
}else if(preItem[0] ==='S'||preItem[0] ==='s' ){
|
||||
current.push([preX, preY, preX+ preItem[3] - preItem[1] ,preY+ preItem[4] - preItem[2],preX+ item[1],preY+ item[2], preX+item[3],preY+ item[4]])
|
||||
}
|
||||
|
||||
preX = preX+item[3]
|
||||
preY = preY+item[4]
|
||||
|
||||
break
|
||||
case 'a':
|
||||
curves = a2c(preX, preY, item[1], item[2], item[3], item[4], item[5], preX + item[6], preY + item[7])
|
||||
|
||||
|
||||
curves.push([preX,preY,curves[0], curves[1], curves[2], curves[3], curves[4], curves[5]])
|
||||
|
||||
tempX = curves[4]
|
||||
tempY = curves[5]
|
||||
for (let i = 6, len = curves.length; i < len; i += 6) {
|
||||
curves.push([tempX, tempY, curves[i], curves[i + 1], curves[i + 2], curves[i + 3], curves[i + 4], curves[i + 5]])
|
||||
tempX = curves[i + 4]
|
||||
tempY = curves[i + 5]
|
||||
}
|
||||
|
||||
|
||||
preX = preX + item[6]
|
||||
preY = preY + item[7]
|
||||
|
||||
break
|
||||
|
||||
case 'A':
|
||||
|
||||
curves = a2c(preX, preY, item[1], item[2], item[3], item[4], item[5], item[6], item[7])
|
||||
curves.push([preX,preY,curves[0], curves[1], curves[2], curves[3], curves[4], curves[5]])
|
||||
|
||||
tempX = curves[4]
|
||||
tempY = curves[5]
|
||||
for (let i = 6, len = curves.length; i < len; i += 6) {
|
||||
curves.push([tempX, tempY, curves[i], curves[i + 1], curves[i + 2], curves[i + 3], curves[i + 4], curves[i + 5]])
|
||||
tempX = curves[i + 4]
|
||||
tempY = curves[i + 5]
|
||||
}
|
||||
|
||||
preX = lastCurve.x
|
||||
preY = lastCurve.y
|
||||
|
||||
break
|
||||
case 'Q':
|
||||
current.push(pasition.q2b(preX,preY, item[1], item[2], item[3], item[4]))
|
||||
preX = item[3]
|
||||
preY = item[4]
|
||||
|
||||
break
|
||||
case 'q':
|
||||
current.push(pasition.q2b(preX,preY,preX+item[1], preY+item[2],item[3]+preX,item[4]+preY))
|
||||
preX += item[3]
|
||||
preY += item[4]
|
||||
break
|
||||
|
||||
case 'T':
|
||||
|
||||
if(preItem[0] ==='Q'|| preItem[0] ==='q') {
|
||||
preCX = preX + preItem[3] - preItem[1]
|
||||
preCY = preY + preItem[4] - preItem[2]
|
||||
current.push(pasition.q2b(preX, preY, preCX, preCY, item[1], item[2]))
|
||||
|
||||
|
||||
}else if(preItem[0] ==='T'|| preItem[0] ==='t' ) {
|
||||
current.push(pasition.q2b(preX, preY, preX + preX - preCX, preY + preY - preCY, item[1], item[2]))
|
||||
preCX = preX + preX - preCX
|
||||
preCY = preY + preY - preCY
|
||||
}
|
||||
|
||||
preX = item[1]
|
||||
preY = item[2]
|
||||
break
|
||||
|
||||
|
||||
case 't':
|
||||
if(preItem[0] ==='Q'|| preItem[0] ==='q') {
|
||||
preCX = preX + preItem[3] - preItem[1]
|
||||
preCY = preY + preItem[4] - preItem[2]
|
||||
current.push(pasition.q2b(preX, preY, preCX, preCY,preX+ item[1],preY+ item[2]))
|
||||
|
||||
|
||||
}else if(preItem[0] ==='T'|| preItem[0] ==='t' ) {
|
||||
current.push(pasition.q2b(preX, preY, preX + preX - preCX, preY + preY - preCY, preX+item[1], preY+item[2]))
|
||||
preCX = preX + preX - preCX
|
||||
preCY = preY + preY - preCY
|
||||
}
|
||||
|
||||
preX += item[1]
|
||||
preY += item[2]
|
||||
break
|
||||
|
||||
case 'Z':
|
||||
closeX = current[0][0]
|
||||
closeY = current[0][1]
|
||||
current.push([preX, preY, closeX, closeY, closeX, closeY, closeX, closeY])
|
||||
break
|
||||
case 'z':
|
||||
closeX = current[0][0]
|
||||
closeY = current[0][1]
|
||||
current.push([preX, preY, closeX, closeY, closeX, closeY, closeX, closeY])
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return shapes
|
||||
|
||||
}
|
||||
|
||||
|
||||
pasition._upCurves = function (curves, count) {
|
||||
let i = 0,
|
||||
index = 0,
|
||||
len = curves.length
|
||||
for (; i < count; i++) {
|
||||
curves.push(curves[index].slice(0))
|
||||
index++
|
||||
if(index > len-1) {
|
||||
index -= len
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function split(x1, y1, x2, y2, x3, y3, x4, y4, t) {
|
||||
return {
|
||||
left: _split(x1, y1, x2, y2, x3, y3, x4, y4, t),
|
||||
right: _split(x4, y4, x3, y3, x2, y2, x1, y1, 1 - t, true)
|
||||
}
|
||||
}
|
||||
|
||||
function _split(x1, y1, x2, y2, x3, y3, x4, y4, t, reverse) {
|
||||
|
||||
|
||||
let x12 = (x2 - x1) * t + x1
|
||||
let y12 = (y2 - y1) * t + y1
|
||||
|
||||
let x23 = (x3 - x2) * t + x2
|
||||
let y23 = (y3 - y2) * t + y2
|
||||
|
||||
let x34 = (x4 - x3) * t + x3
|
||||
let y34 = (y4 - y3) * t + y3
|
||||
|
||||
let x123 = (x23 - x12) * t + x12
|
||||
let y123 = (y23 - y12) * t + y12
|
||||
|
||||
let x234 = (x34 - x23) * t + x23
|
||||
let y234 = (y34 - y23) * t + y23
|
||||
|
||||
let x1234 = (x234 - x123) * t + x123
|
||||
let y1234 = (y234 - y123) * t + y123
|
||||
|
||||
if(reverse) {
|
||||
return [x1234, y1234, x123, y123, x12, y12, x1, y1]
|
||||
}
|
||||
return [x1, y1, x12, y12, x123, y123, x1234, y1234]
|
||||
}
|
||||
|
||||
pasition._splitCurves = function (curves, count) {
|
||||
let i = 0,
|
||||
index = 0
|
||||
|
||||
for (; i < count; i++) {
|
||||
let curve = curves[index]
|
||||
let cs = split(curve[0],curve[1],curve[2],curve[3],curve[4],curve[5],curve[6],curve[7],0.5)
|
||||
curves.splice(index,1)
|
||||
curves.splice(index,0,cs.left,cs.right)
|
||||
|
||||
index+=2
|
||||
if(index >= curves.length-1) {
|
||||
index = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pasition._upShapes = function (shapes, count) {
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
let shape = shapes[shapes.length - 1]
|
||||
let newShape = []
|
||||
|
||||
shape.forEach(function (curve) {
|
||||
newShape.push(curve.slice(0))
|
||||
})
|
||||
shapes.push(newShape)
|
||||
}
|
||||
}
|
||||
|
||||
pasition._subShapes= function (shapes, count) {
|
||||
for (let i = 0; i < count; i++) {
|
||||
let shape = shapes[shapes.length - 1]
|
||||
let newShape = []
|
||||
let x = shape[0][0],
|
||||
y = shape[0][1]
|
||||
shape.forEach(function () {
|
||||
newShape.push([x, y, x, y, x, y, x, y])
|
||||
})
|
||||
|
||||
shapes.push(newShape)
|
||||
}
|
||||
}
|
||||
|
||||
pasition.lerp = function (pathA, pathB, t) {
|
||||
return pasition._lerp( pasition.path2shapes(pathA), pasition.path2shapes(pathB), t)
|
||||
}
|
||||
|
||||
pasition.MIM_CURVES_COUNT = 100
|
||||
|
||||
pasition._preprocessing = function(pathA, pathB) {
|
||||
|
||||
let lenA = pathA.length,
|
||||
lenB = pathB.length,
|
||||
clonePathA = JSON.parse(JSON.stringify(pathA)),
|
||||
clonePathB = JSON.parse(JSON.stringify(pathB))
|
||||
|
||||
if (lenA > lenB) {
|
||||
pasition._subShapes(clonePathB, lenA - lenB)
|
||||
} else if (lenA < lenB) {
|
||||
pasition._upShapes(clonePathA, lenB - lenA)
|
||||
}
|
||||
|
||||
clonePathA = sort(clonePathA, clonePathB)
|
||||
|
||||
clonePathA.forEach(function (curves, index) {
|
||||
|
||||
let lenA = curves.length,
|
||||
lenB = clonePathB[index].length
|
||||
|
||||
if (lenA > lenB) {
|
||||
if (lenA < pasition.MIM_CURVES_COUNT) {
|
||||
pasition._splitCurves(curves, pasition.MIM_CURVES_COUNT - lenA)
|
||||
pasition._splitCurves(clonePathB[index], pasition.MIM_CURVES_COUNT - lenB)
|
||||
} else {
|
||||
pasition._splitCurves(clonePathB[index], lenA - lenB)
|
||||
}
|
||||
} else if (lenA < lenB) {
|
||||
if (lenB < pasition.MIM_CURVES_COUNT) {
|
||||
pasition._splitCurves(curves, pasition.MIM_CURVES_COUNT - lenA)
|
||||
pasition._splitCurves(clonePathB[index], pasition.MIM_CURVES_COUNT - lenB)
|
||||
} else {
|
||||
pasition._splitCurves(curves, lenB - lenA)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
})
|
||||
|
||||
|
||||
clonePathA.forEach(function (curves, index) {
|
||||
clonePathA[index] = sortCurves(curves, clonePathB[index])
|
||||
})
|
||||
|
||||
return [clonePathA, clonePathB]
|
||||
|
||||
}
|
||||
|
||||
pasition._lerp = function (pathA, pathB, t) {
|
||||
|
||||
|
||||
let shapes = []
|
||||
pathA.forEach(function (curves, index) {
|
||||
let newCurves = []
|
||||
curves.forEach(function (curve, curveIndex) {
|
||||
newCurves.push(pasition.lerpCurve(curve, pathB[index][curveIndex], t))
|
||||
})
|
||||
shapes.push(newCurves)
|
||||
})
|
||||
return shapes
|
||||
}
|
||||
|
||||
let lastTime = 0;
|
||||
|
||||
const requestAnimationFrame = function(callback) {
|
||||
let currTime = new Date().getTime()
|
||||
let timeToCall = Math.max(0, 16 - (currTime - lastTime))
|
||||
let id = setTimeout(function() { callback(currTime + timeToCall); },
|
||||
timeToCall)
|
||||
lastTime = currTime + timeToCall
|
||||
return id
|
||||
};
|
||||
|
||||
const cancelAnimationFrame = function(id) {
|
||||
clearTimeout(id)
|
||||
}
|
||||
|
||||
pasition.animate = function (option) {
|
||||
let pathA = pasition.path2shapes(option.from)
|
||||
let pathB = pasition.path2shapes(option.to)
|
||||
let pathArr = pasition._preprocessing(pathA,pathB)
|
||||
|
||||
let beginTime = new Date(),
|
||||
end = option.end || function () {
|
||||
},
|
||||
progress = option.progress || function () {
|
||||
},
|
||||
begin = option.begin || function () {
|
||||
},
|
||||
easing = option.easing || function (v) {
|
||||
return v
|
||||
},
|
||||
tickId = null,
|
||||
outShape = null,
|
||||
duration = option.duration
|
||||
|
||||
begin(pathA)
|
||||
|
||||
let tick = function () {
|
||||
let dt = new Date() - beginTime
|
||||
if (dt >= duration) {
|
||||
outShape = pathB
|
||||
progress(outShape, 1)
|
||||
end(outShape)
|
||||
cancelAnimationFrame(tickId)
|
||||
return
|
||||
}
|
||||
let percent = easing(dt / duration)
|
||||
outShape = pasition._lerp(pathArr[0], pathArr[1], percent)
|
||||
progress(outShape, percent)
|
||||
tickId = requestAnimationFrame(tick)
|
||||
|
||||
}
|
||||
tick()
|
||||
}
|
||||
|
||||
export default pasition
|
|
@ -0,0 +1,159 @@
|
|||
|
||||
function shapeBox(shape) {
|
||||
let minX=shape[0][0], minY=shape[0][1], maxX=minX, maxY=minY
|
||||
shape.forEach(curve=> {
|
||||
let x1 = curve[0],
|
||||
x2 = curve[2],
|
||||
x3 = curve[4],
|
||||
x4 = curve[6],
|
||||
y1 = curve[1],
|
||||
y2 = curve[3],
|
||||
y3 = curve[5],
|
||||
y4 = curve[7]
|
||||
|
||||
minX = Math.min(minX, x1, x2, x3, x4)
|
||||
minY = Math.min(minY, y1, y2, y3, y4)
|
||||
maxX = Math.max(maxX, x1, x2, x3, x4)
|
||||
maxY = Math.max(maxY, y1, y2, y3, y4)
|
||||
|
||||
})
|
||||
|
||||
return [minX, minY, maxX, maxY]
|
||||
}
|
||||
|
||||
function boxDistance(boxA, boxB){
|
||||
return Math.sqrt(Math.pow( boxA[0] - boxB[0],2)+Math.pow(boxA[1]-boxB[1],2))+ Math.sqrt(Math.pow( boxA[2] - boxB[2],2)+Math.pow(boxA[3]-boxB[3],2))
|
||||
|
||||
}
|
||||
|
||||
function curveDistance(curveA,curveB) {
|
||||
let x1 = curveA[0],
|
||||
x2 = curveA[2],
|
||||
x3 = curveA[4],
|
||||
x4 = curveA[6],
|
||||
y1 = curveA[1],
|
||||
y2 = curveA[3],
|
||||
y3 = curveA[5],
|
||||
y4 = curveA[7],
|
||||
|
||||
xb1 = curveB[0],
|
||||
xb2 = curveB[2],
|
||||
xb3 = curveB[4],
|
||||
xb4 = curveB[6],
|
||||
yb1 = curveB[1],
|
||||
yb2 = curveB[3],
|
||||
yb3 = curveB[5],
|
||||
yb4 = curveB[7]
|
||||
|
||||
return Math.sqrt(Math.pow(xb1 - x1, 2) + Math.pow(yb1 - y1, 2)) +
|
||||
Math.sqrt(Math.pow(xb2 - x2, 2) + Math.pow(yb2 - y2, 2)) +
|
||||
Math.sqrt(Math.pow(xb3 - x3, 2) + Math.pow(yb3 - y3, 2)) +
|
||||
Math.sqrt(Math.pow(xb4 - x4, 2) + Math.pow(yb4 - y4, 2))
|
||||
}
|
||||
|
||||
function sortCurves(curvesA, curvesB){
|
||||
|
||||
let arrList = permuteCurveNum(curvesA.length)
|
||||
|
||||
let list = []
|
||||
arrList.forEach(arr => {
|
||||
let distance = 0
|
||||
let i = 0
|
||||
arr.forEach(index=> {
|
||||
distance += curveDistance(curvesA[index], curvesB[i++])
|
||||
})
|
||||
list.push({index: arr, distance: distance})
|
||||
})
|
||||
|
||||
list.sort(function(a,b){
|
||||
return a.distance - b.distance
|
||||
})
|
||||
|
||||
let result = []
|
||||
|
||||
list[0].index.forEach(index=>{
|
||||
result.push(curvesA[index])
|
||||
})
|
||||
|
||||
return result
|
||||
|
||||
}
|
||||
|
||||
function sort(pathA, pathB){
|
||||
|
||||
let arrList = permuteNum(pathA.length)
|
||||
|
||||
let list = []
|
||||
arrList.forEach(arr => {
|
||||
let distance = 0
|
||||
arr.forEach(index=> {
|
||||
distance += boxDistance(shapeBox(pathA[index]), shapeBox(pathB[index]))
|
||||
})
|
||||
list.push({index: arr, distance: distance})
|
||||
})
|
||||
|
||||
list.sort(function(a,b){
|
||||
return a.distance - b.distance
|
||||
})
|
||||
|
||||
let result = []
|
||||
|
||||
list[0].index.forEach(index=>{
|
||||
result.push(pathA[index])
|
||||
})
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
function permuteCurveNum(num) {
|
||||
let arr = []
|
||||
|
||||
for (let i = 0; i < num; i++) {
|
||||
let indexArr = []
|
||||
for (let j = 0; j < num; j++) {
|
||||
let index = j + i
|
||||
if (index > num - 1)index -= num
|
||||
indexArr[index] = j
|
||||
}
|
||||
|
||||
arr.push(indexArr)
|
||||
}
|
||||
|
||||
return arr
|
||||
}
|
||||
|
||||
|
||||
function permuteNum(num) {
|
||||
let arr = []
|
||||
for (let i = 0; i < num; i++) {
|
||||
arr.push(i)
|
||||
}
|
||||
|
||||
return permute(arr)
|
||||
|
||||
}
|
||||
|
||||
function permute(input) {
|
||||
var permArr = [],
|
||||
usedChars = []
|
||||
function main(input){
|
||||
var i, ch
|
||||
for (i = 0; i < input.length; i++) {
|
||||
ch = input.splice(i, 1)[0]
|
||||
usedChars.push(ch)
|
||||
if (input.length == 0) {
|
||||
permArr.push(usedChars.slice())
|
||||
}
|
||||
main(input)
|
||||
input.splice(i, 0, ch)
|
||||
usedChars.pop()
|
||||
}
|
||||
return permArr
|
||||
}
|
||||
return main(input)
|
||||
}
|
||||
|
||||
export {
|
||||
sort,
|
||||
sortCurves
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
//https://github.com/jkroso/parse-svg-path/blob/master/index.js
|
||||
/**
|
||||
* expected argument lengths
|
||||
* @type {Object}
|
||||
*/
|
||||
|
||||
var length = { a: 7, c: 6, h: 1, l: 2, m: 2, q: 4, s: 4, t: 2, v: 1, z: 0 }
|
||||
|
||||
/**
|
||||
* segment pattern
|
||||
* @type {RegExp}
|
||||
*/
|
||||
|
||||
var segment = /([astvzqmhlc])([^astvzqmhlc]*)/gi
|
||||
|
||||
/**
|
||||
* parse an svg path data string. Generates an Array
|
||||
* of commands where each command is an Array of the
|
||||
* form `[command, arg1, arg2, ...]`
|
||||
*
|
||||
* @param {String} path
|
||||
* @return {Array}
|
||||
*/
|
||||
|
||||
function parse(path) {
|
||||
var data = []
|
||||
path.replace(segment, function(_, command, args) {
|
||||
var type = command.toLowerCase()
|
||||
args = parseValues(args)
|
||||
|
||||
// overloaded moveTo
|
||||
if (type == 'm' && args.length > 2) {
|
||||
data.push([command].concat(args.splice(0, 2)))
|
||||
type = 'l'
|
||||
command = command == 'm' ? 'l' : 'L'
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (args.length == length[type]) {
|
||||
args.unshift(command)
|
||||
return data.push(args)
|
||||
}
|
||||
if (args.length < length[type]) throw new Error('malformed path data')
|
||||
data.push([command].concat(args.splice(0, length[type])))
|
||||
}
|
||||
})
|
||||
return data
|
||||
}
|
||||
|
||||
var number = /-?[0-9]*\.?[0-9]+(?:e[-+]?\d+)?/gi
|
||||
|
||||
function parseValues(args) {
|
||||
var numbers = args.match(number)
|
||||
return numbers ? numbers.map(Number) : []
|
||||
}
|
||||
|
||||
export default parse
|
|
@ -0,0 +1,112 @@
|
|||
// https://src.chromium.org/viewvc/blink/trunk/Source/core/svg/SVGPathParser.cpp?revision=195686#l225
|
||||
// https://github.com/adobe-webplatform/Snap.svg/blob/master/src/path.js#L752
|
||||
|
||||
const math = Math
|
||||
const PI = math.PI
|
||||
const abs = math.abs
|
||||
|
||||
function cacher(fn) {
|
||||
const cache = {}
|
||||
return function () {
|
||||
const key = [...arguments].join('-')
|
||||
if (cache.hasOwnProperty(key)) return cache[key]
|
||||
const result = fn.apply(null, arguments)
|
||||
cache[key] = result
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
function a2c(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
|
||||
// for more information of where this math came from visit:
|
||||
// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
|
||||
var _120 = PI * 120 / 180,
|
||||
rad = PI / 180 * (+angle || 0),
|
||||
res = [],
|
||||
xy,
|
||||
rotate = cacher(function (x, y, rad) {
|
||||
var X = x * math.cos(rad) - y * math.sin(rad),
|
||||
Y = x * math.sin(rad) + y * math.cos(rad);
|
||||
return {x: X, y: Y};
|
||||
});
|
||||
if (!rx || !ry) {
|
||||
return [x1, y1, x2, y2, x2, y2];
|
||||
}
|
||||
if (!recursive) {
|
||||
xy = rotate(x1, y1, -rad);
|
||||
x1 = xy.x;
|
||||
y1 = xy.y;
|
||||
xy = rotate(x2, y2, -rad);
|
||||
x2 = xy.x;
|
||||
y2 = xy.y;
|
||||
var cos = math.cos(PI / 180 * angle),
|
||||
sin = math.sin(PI / 180 * angle),
|
||||
x = (x1 - x2) / 2,
|
||||
y = (y1 - y2) / 2;
|
||||
var h = x * x / (rx * rx) + y * y / (ry * ry);
|
||||
if (h > 1) {
|
||||
h = math.sqrt(h);
|
||||
rx = h * rx;
|
||||
ry = h * ry;
|
||||
}
|
||||
var rx2 = rx * rx,
|
||||
ry2 = ry * ry,
|
||||
k = (large_arc_flag == sweep_flag ? -1 : 1) *
|
||||
math.sqrt(abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
|
||||
cx = k * rx * y / ry + (x1 + x2) / 2,
|
||||
cy = k * -ry * x / rx + (y1 + y2) / 2,
|
||||
f1 = math.asin(((y1 - cy) / ry).toFixed(9)),
|
||||
f2 = math.asin(((y2 - cy) / ry).toFixed(9));
|
||||
|
||||
f1 = x1 < cx ? PI - f1 : f1;
|
||||
f2 = x2 < cx ? PI - f2 : f2;
|
||||
f1 < 0 && (f1 = PI * 2 + f1);
|
||||
f2 < 0 && (f2 = PI * 2 + f2);
|
||||
if (sweep_flag && f1 > f2) {
|
||||
f1 = f1 - PI * 2;
|
||||
}
|
||||
if (!sweep_flag && f2 > f1) {
|
||||
f2 = f2 - PI * 2;
|
||||
}
|
||||
} else {
|
||||
f1 = recursive[0];
|
||||
f2 = recursive[1];
|
||||
cx = recursive[2];
|
||||
cy = recursive[3];
|
||||
}
|
||||
var df = f2 - f1;
|
||||
if (abs(df) > _120) {
|
||||
var f2old = f2,
|
||||
x2old = x2,
|
||||
y2old = y2;
|
||||
f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
|
||||
x2 = cx + rx * math.cos(f2);
|
||||
y2 = cy + ry * math.sin(f2);
|
||||
res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
|
||||
}
|
||||
df = f2 - f1;
|
||||
var c1 = math.cos(f1),
|
||||
s1 = math.sin(f1),
|
||||
c2 = math.cos(f2),
|
||||
s2 = math.sin(f2),
|
||||
t = math.tan(df / 4),
|
||||
hx = 4 / 3 * rx * t,
|
||||
hy = 4 / 3 * ry * t,
|
||||
m1 = [x1, y1],
|
||||
m2 = [x1 + hx * s1, y1 - hy * c1],
|
||||
m3 = [x2 + hx * s2, y2 - hy * c2],
|
||||
m4 = [x2, y2];
|
||||
m2[0] = 2 * m1[0] - m2[0];
|
||||
m2[1] = 2 * m1[1] - m2[1];
|
||||
if (recursive) {
|
||||
return [m2, m3, m4].concat(res);
|
||||
} else {
|
||||
res = [m2, m3, m4].concat(res).join().split(",");
|
||||
var newres = [];
|
||||
for (var i = 0, ii = res.length; i < ii; i++) {
|
||||
newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i], res[i + 1], rad).x;
|
||||
}
|
||||
return newres;
|
||||
}
|
||||
}
|
||||
|
||||
export default a2c
|
|
@ -0,0 +1,97 @@
|
|||
import option from './stage-propagation-tag'
|
||||
|
||||
class EventDispatcher {
|
||||
constructor() {
|
||||
this._listeners = null
|
||||
this._captureListeners = null
|
||||
}
|
||||
|
||||
addEventListener(type, listener, useCapture) {
|
||||
var listeners
|
||||
if (useCapture) {
|
||||
listeners = this._captureListeners = this._captureListeners || {}
|
||||
} else {
|
||||
listeners = this._listeners = this._listeners || {}
|
||||
}
|
||||
var arr = listeners[type]
|
||||
if (arr) {
|
||||
this.removeEventListener(type, listener, useCapture)
|
||||
}
|
||||
arr = listeners[type] // remove may have deleted the array
|
||||
if (!arr) {
|
||||
listeners[type] = [listener]
|
||||
} else {
|
||||
arr.push(listener)
|
||||
}
|
||||
return listener
|
||||
}
|
||||
|
||||
removeEventListener(type, listener, useCapture) {
|
||||
var listeners = useCapture ? this._captureListeners : this._listeners
|
||||
if (!listeners) {
|
||||
return
|
||||
}
|
||||
var arr = listeners[type]
|
||||
if (!arr) {
|
||||
return
|
||||
}
|
||||
|
||||
arr.every((item, index) => {
|
||||
if (item === listener) {
|
||||
arr.splice(index, 1)
|
||||
return false
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
on(type, listener, useCapture) {
|
||||
this.addEventListener(type, listener, useCapture)
|
||||
}
|
||||
|
||||
off(type, listener, useCapture) {
|
||||
this.removeEventListener(type, listener, useCapture)
|
||||
}
|
||||
|
||||
dispatchEvent(evt) {
|
||||
option.stagePropagationStopped[evt.type] = false
|
||||
|
||||
var top = this,
|
||||
list = [top]
|
||||
while (top.parent) {
|
||||
list.push((top = top.parent))
|
||||
}
|
||||
var i,
|
||||
l = list.length
|
||||
|
||||
// capture & atTarget
|
||||
for (i = l - 1; i >= 0 && !evt.propagationStopped; i--) {
|
||||
list[i]._dispatchEvent(evt, 0)
|
||||
}
|
||||
// bubbling
|
||||
for (i = 0; i < l && !evt.propagationStopped; i++) {
|
||||
list[i]._dispatchEvent(evt, 1)
|
||||
}
|
||||
}
|
||||
|
||||
_dispatchEvent(evt, type) {
|
||||
evt.target = this
|
||||
if (this._captureListeners && type === 0) {
|
||||
let cls = this._captureListeners[evt.type]
|
||||
cls &&
|
||||
cls.forEach(fn => {
|
||||
fn.call(this, evt)
|
||||
})
|
||||
}
|
||||
|
||||
if (this._listeners && type === 1) {
|
||||
let ls = this._listeners[evt.type]
|
||||
ls &&
|
||||
ls.forEach(fn => {
|
||||
fn.call(this, evt)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default EventDispatcher
|
|
@ -0,0 +1,21 @@
|
|||
import option from './stage-propagation-tag'
|
||||
|
||||
class Event {
|
||||
constructor() {
|
||||
this.propagationStopped = false
|
||||
this.stageX = null
|
||||
this.stageY = null
|
||||
this.pureEvent = null
|
||||
}
|
||||
|
||||
stopPropagation() {
|
||||
option.stagePropagationStopped[this.type] = true
|
||||
this.propagationStopped = true
|
||||
}
|
||||
|
||||
preventDefault() {
|
||||
this.pureEvent.preventDefault()
|
||||
}
|
||||
}
|
||||
|
||||
export default Event
|
|
@ -0,0 +1,564 @@
|
|||
const mt = function() {
|
||||
return /******/ (function(modules) { // webpackBootstrap
|
||||
/******/ // The module cache
|
||||
/******/ var installedModules = {};
|
||||
/******/
|
||||
/******/ // The require function
|
||||
/******/ function __webpack_require__(moduleId) {
|
||||
/******/
|
||||
/******/ // Check if module is in cache
|
||||
/******/ if(installedModules[moduleId]) {
|
||||
/******/ return installedModules[moduleId].exports;
|
||||
/******/ }
|
||||
/******/ // Create a new module (and put it into the cache)
|
||||
/******/ var module = installedModules[moduleId] = {
|
||||
/******/ i: moduleId,
|
||||
/******/ l: false,
|
||||
/******/ exports: {}
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // Execute the module function
|
||||
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
|
||||
/******/
|
||||
/******/ // Flag the module as loaded
|
||||
/******/ module.l = true;
|
||||
/******/
|
||||
/******/ // Return the exports of the module
|
||||
/******/ return module.exports;
|
||||
/******/ }
|
||||
/******/
|
||||
/******/
|
||||
/******/ // expose the modules object (__webpack_modules__)
|
||||
/******/ __webpack_require__.m = modules;
|
||||
/******/
|
||||
/******/ // expose the module cache
|
||||
/******/ __webpack_require__.c = installedModules;
|
||||
/******/
|
||||
/******/ // define getter function for harmony exports
|
||||
/******/ __webpack_require__.d = function(exports, name, getter) {
|
||||
/******/ if(!__webpack_require__.o(exports, name)) {
|
||||
/******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
|
||||
/******/ }
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // define __esModule on exports
|
||||
/******/ __webpack_require__.r = function(exports) {
|
||||
/******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
|
||||
/******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
|
||||
/******/ }
|
||||
/******/ Object.defineProperty(exports, '__esModule', { value: true });
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // create a fake namespace object
|
||||
/******/ // mode & 1: value is a module id, require it
|
||||
/******/ // mode & 2: merge all properties of value into the ns
|
||||
/******/ // mode & 4: return value when already ns object
|
||||
/******/ // mode & 8|1: behave like require
|
||||
/******/ __webpack_require__.t = function(value, mode) {
|
||||
/******/ if(mode & 1) value = __webpack_require__(value);
|
||||
/******/ if(mode & 8) return value;
|
||||
/******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
|
||||
/******/ var ns = Object.create(null);
|
||||
/******/ __webpack_require__.r(ns);
|
||||
/******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
|
||||
/******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
|
||||
/******/ return ns;
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // getDefaultExport function for compatibility with non-harmony modules
|
||||
/******/ __webpack_require__.n = function(module) {
|
||||
/******/ var getter = module && module.__esModule ?
|
||||
/******/ function getDefault() { return module['default']; } :
|
||||
/******/ function getModuleExports() { return module; };
|
||||
/******/ __webpack_require__.d(getter, 'a', getter);
|
||||
/******/ return getter;
|
||||
/******/ };
|
||||
/******/
|
||||
/******/ // Object.prototype.hasOwnProperty.call
|
||||
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
|
||||
/******/
|
||||
/******/ // __webpack_public_path__
|
||||
/******/ __webpack_require__.p = "";
|
||||
/******/
|
||||
/******/
|
||||
/******/ // Load entry module and return exports
|
||||
/******/ return __webpack_require__(__webpack_require__.s = 0);
|
||||
/******/ })
|
||||
/************************************************************************/
|
||||
/******/ ([
|
||||
/* 0 */
|
||||
/***/ (function(module, __webpack_exports__, __webpack_require__) {
|
||||
|
||||
"use strict";
|
||||
__webpack_require__.r(__webpack_exports__);
|
||||
|
||||
// CONCATENATED MODULE: ./src/applyToPoint.js
|
||||
/**
|
||||
* Calculate a point transformed with an affine matrix
|
||||
* @param matrix Affine matrix
|
||||
* @param point Point
|
||||
* @returns {{x: number, y: number} | Array} Point
|
||||
*/
|
||||
function applyToPoint(matrix, point) {
|
||||
return Array.isArray(point) ? [matrix.a * point[0] + matrix.c * point[1] + matrix.e, matrix.b * point[0] + matrix.d * point[1] + matrix.f] : {
|
||||
x: matrix.a * point.x + matrix.c * point.y + matrix.e,
|
||||
y: matrix.b * point.x + matrix.d * point.y + matrix.f
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate an array of points transformed with an affine matrix
|
||||
* @param matrix Affine matrix
|
||||
* @param points Array of points
|
||||
* @returns {array} Array of points
|
||||
*/
|
||||
function applyToPoints(matrix, points) {
|
||||
return points.map(function (point) {
|
||||
return applyToPoint(matrix, point);
|
||||
});
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/fromObject.js
|
||||
/**
|
||||
* Extract an affine matrix from an object that contains a,b,c,d,e,f keys
|
||||
* Each value could be a float or a string that contains a float
|
||||
* @param object
|
||||
* @return {{a: *, b: *, c: *, e: *, d: *, f: *}}}
|
||||
*/
|
||||
function fromObject(object) {
|
||||
return {
|
||||
a: parseFloat(object.a),
|
||||
b: parseFloat(object.b),
|
||||
c: parseFloat(object.c),
|
||||
d: parseFloat(object.d),
|
||||
e: parseFloat(object.e),
|
||||
f: parseFloat(object.f)
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/fromString.js
|
||||
/**
|
||||
* @ignore
|
||||
* @type {RegExp}
|
||||
*/
|
||||
var matrixRegex = /^matrix\(\s*([0-9_+-.e]+)\s*,\s*([0-9_+-.e]+)\s*,\s*([0-9_+-.e]+)\s*,\s*([0-9_+-.e]+)\s*,\s*([0-9_+-.e]+)\s*,\s*([0-9_+-.e]+)\s*\)$/i;
|
||||
|
||||
/**
|
||||
* Parse a string matrix formatted as matrix(a,b,c,d,e,f)
|
||||
* @param string String with a matrix
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function fromString(string) {
|
||||
var parsed = string.match(matrixRegex);
|
||||
if (parsed === null || parsed.length < 7) throw new Error("'" + string + "' is not a matrix");
|
||||
return {
|
||||
a: parseFloat(parsed[1]),
|
||||
b: parseFloat(parsed[2]),
|
||||
c: parseFloat(parsed[3]),
|
||||
d: parseFloat(parsed[4]),
|
||||
e: parseFloat(parsed[5]),
|
||||
f: parseFloat(parsed[6])
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/identity.js
|
||||
/**
|
||||
* Identity matrix
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function identity() {
|
||||
return {
|
||||
a: 1,
|
||||
c: 0,
|
||||
e: 0,
|
||||
b: 0,
|
||||
d: 1,
|
||||
f: 0
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/inverse.js
|
||||
/**
|
||||
* Calculate a matrix that is the inverse of the provided matrix
|
||||
* @param matrix Affine matrix
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function inverse(matrix) {
|
||||
// http://www.wolframalpha.com/input/?i=Inverse+%5B%7B%7Ba,c,e%7D,%7Bb,d,f%7D,%7B0,0,1%7D%7D%5D
|
||||
|
||||
var a = matrix.a,
|
||||
b = matrix.b,
|
||||
c = matrix.c,
|
||||
d = matrix.d,
|
||||
e = matrix.e,
|
||||
f = matrix.f;
|
||||
|
||||
|
||||
var denom = a * d - b * c;
|
||||
|
||||
return {
|
||||
a: d / denom,
|
||||
b: b / -denom,
|
||||
c: c / -denom,
|
||||
d: a / denom,
|
||||
e: (d * e - c * f) / -denom,
|
||||
f: (b * e - a * f) / denom
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/isAffineMatrix.js
|
||||
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
|
||||
|
||||
var isNumeric = function isNumeric(n) {
|
||||
return typeof n === 'number' && !isNaN(n) && isFinite(n);
|
||||
};
|
||||
var isObject = function isObject(obj) {
|
||||
return obj != null && (typeof obj === 'undefined' ? 'undefined' : _typeof(obj)) === 'object';
|
||||
};
|
||||
|
||||
/**
|
||||
* Check if the object contain an affine matrix
|
||||
* @param object
|
||||
* @return {boolean}
|
||||
*/
|
||||
function isAffineMatrix(object) {
|
||||
return isObject(object) && object.hasOwnProperty('a') && isNumeric(object.a) && object.hasOwnProperty('b') && isNumeric(object.b) && object.hasOwnProperty('c') && isNumeric(object.c) && object.hasOwnProperty('d') && isNumeric(object.d) && object.hasOwnProperty('e') && isNumeric(object.e) && object.hasOwnProperty('f') && isNumeric(object.f);
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/utils.js
|
||||
function isUndefined(val) {
|
||||
return typeof val === 'undefined';
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/translate.js
|
||||
/**
|
||||
* Calculate a translate matrix
|
||||
* @param tx Translation on axis x
|
||||
* @param [ty = 0] Translation on axis y
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function translate(tx) {
|
||||
var ty = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
|
||||
|
||||
return {
|
||||
a: 1,
|
||||
c: 0,
|
||||
e: tx,
|
||||
b: 0,
|
||||
d: 1,
|
||||
f: ty
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/transform.js
|
||||
function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }
|
||||
|
||||
function _toArray(arr) { return Array.isArray(arr) ? arr : Array.from(arr); }
|
||||
|
||||
/**
|
||||
* Merge multiple matrices into one
|
||||
* @param matrices {...object} list of matrices
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function transform() {
|
||||
for (var _len = arguments.length, matrices = Array(_len), _key = 0; _key < _len; _key++) {
|
||||
matrices[_key] = arguments[_key];
|
||||
}
|
||||
|
||||
matrices = Array.isArray(matrices[0]) ? matrices[0] : matrices;
|
||||
|
||||
var multiply = function multiply(m1, m2) {
|
||||
return {
|
||||
a: m1.a * m2.a + m1.c * m2.b,
|
||||
c: m1.a * m2.c + m1.c * m2.d,
|
||||
e: m1.a * m2.e + m1.c * m2.f + m1.e,
|
||||
b: m1.b * m2.a + m1.d * m2.b,
|
||||
d: m1.b * m2.c + m1.d * m2.d,
|
||||
f: m1.b * m2.e + m1.d * m2.f + m1.f
|
||||
};
|
||||
};
|
||||
|
||||
switch (matrices.length) {
|
||||
case 0:
|
||||
throw new Error('no matrices provided');
|
||||
|
||||
case 1:
|
||||
return matrices[0];
|
||||
|
||||
case 2:
|
||||
return multiply(matrices[0], matrices[1]);
|
||||
|
||||
default:
|
||||
var _matrices = matrices,
|
||||
_matrices2 = _toArray(_matrices),
|
||||
m1 = _matrices2[0],
|
||||
m2 = _matrices2[1],
|
||||
rest = _matrices2.slice(2);
|
||||
|
||||
var m = multiply(m1, m2);
|
||||
return transform.apply(undefined, [m].concat(_toConsumableArray(rest)));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Merge multiple matrices into one (alias of `transform`)
|
||||
* @param matrices {...object} list of matrices
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function compose() {
|
||||
return transform.apply(undefined, arguments);
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/rotate.js
|
||||
|
||||
|
||||
|
||||
|
||||
var cos = Math.cos,
|
||||
sin = Math.sin,
|
||||
PI = Math.PI;
|
||||
/**
|
||||
* Calculate a rotation matrix
|
||||
* @param angle Angle in radians
|
||||
* @param [cx] If (cx,cy) are supplied the rotate is about this point
|
||||
* @param [cy] If (cx,cy) are supplied the rotate is about this point
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix *
|
||||
*/
|
||||
|
||||
function rotate(angle, cx, cy) {
|
||||
var cosAngle = cos(angle);
|
||||
var sinAngle = sin(angle);
|
||||
var rotationMatrix = {
|
||||
a: cosAngle,
|
||||
c: -sinAngle,
|
||||
e: 0,
|
||||
b: sinAngle,
|
||||
d: cosAngle,
|
||||
f: 0
|
||||
};
|
||||
if (isUndefined(cx) || isUndefined(cy)) {
|
||||
return rotationMatrix;
|
||||
}
|
||||
|
||||
return transform([translate(cx, cy), rotationMatrix, translate(-cx, -cy)]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate a rotation matrix with a DEG angle
|
||||
* @param angle Angle in degree
|
||||
* @param [cx] If (cx,cy) are supplied the rotate is about this point
|
||||
* @param [cy] If (cx,cy) are supplied the rotate is about this point
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function rotateDEG(angle) {
|
||||
var cx = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : undefined;
|
||||
var cy = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : undefined;
|
||||
|
||||
return rotate(angle * PI / 180, cx, cy);
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/scale.js
|
||||
|
||||
|
||||
/**
|
||||
* Calculate a scaling matrix
|
||||
* @param sx Scaling on axis x
|
||||
* @param [sy = sx] Scaling on axis y (default sx)
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function scale(sx) {
|
||||
var sy = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : undefined;
|
||||
|
||||
if (isUndefined(sy)) sy = sx;
|
||||
return {
|
||||
a: sx,
|
||||
c: 0,
|
||||
e: 0,
|
||||
b: 0,
|
||||
d: sy,
|
||||
f: 0
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/shear.js
|
||||
/**
|
||||
* Calculate a shear matrix
|
||||
* @param shx Shear on axis x
|
||||
* @param shy Shear on axis y
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function shear(shx, shy) {
|
||||
return {
|
||||
a: 1,
|
||||
c: shx,
|
||||
e: 0,
|
||||
b: shy,
|
||||
d: 1,
|
||||
f: 0
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/skew.js
|
||||
// https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skew
|
||||
var tan = Math.tan;
|
||||
|
||||
/**
|
||||
* Calculate a skew matrix
|
||||
* @param ax Skew on axis x
|
||||
* @param ay Skew on axis y
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
|
||||
function skew(ax, ay) {
|
||||
return {
|
||||
a: 1,
|
||||
c: tan(ax),
|
||||
e: 0,
|
||||
b: tan(ay),
|
||||
d: 1,
|
||||
f: 0
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate a skew matrix using DEG angles
|
||||
* @param ax Skew on axis x
|
||||
* @param ay Skew on axis y
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix
|
||||
*/
|
||||
function skewDEG(ax, ay) {
|
||||
return skew(ax * Math.PI / 180, ay * Math.PI / 180);
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/toString.js
|
||||
/**
|
||||
* Serialize the matrix to a string that can be used with CSS or SVG
|
||||
* @param matrix Affine matrix
|
||||
* @returns {string} String that contains a matrix formatted as matrix(a,b,c,d,e,f)
|
||||
*/
|
||||
function toCSS(matrix) {
|
||||
return toString_toString(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize the matrix to a string that can be used with CSS or SVG
|
||||
* @param matrix Affine matrix
|
||||
* @returns {string} String that contains a matrix formatted as matrix(a,b,c,d,e,f)
|
||||
*/
|
||||
function toSVG(matrix) {
|
||||
return toString_toString(matrix);
|
||||
}
|
||||
|
||||
/**
|
||||
* Serialize the matrix to a string that can be used with CSS or SVG
|
||||
* @param matrix Affine matrix
|
||||
* @returns {string} String that contains a matrix formatted as matrix(a,b,c,d,e,f)
|
||||
*/
|
||||
function toString_toString(matrix) {
|
||||
return "matrix(" + matrix.a + "," + matrix.b + "," + matrix.c + "," + matrix.d + "," + matrix.e + "," + matrix.f + ")";
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/smoothMatrix.js
|
||||
/**
|
||||
* Rounds all elements of the given matrix using the given precision
|
||||
* @param m {{a: number, b: number, c: number, d: number, e: number, f: number}} a matrix to round
|
||||
* @param [precision] a precision to use for Math.round. Defaults to 10000000000 (meaning which rounds to the 10th digit after the comma).
|
||||
* @returns {{a: number, b: number, c: number, d: number, e: number, f: number}} the rounded matrix
|
||||
*/
|
||||
function smoothMatrix(m) {
|
||||
var precision = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 10000000000;
|
||||
|
||||
return {
|
||||
a: Math.round(m.a * precision) / precision,
|
||||
b: Math.round(m.b * precision) / precision,
|
||||
c: Math.round(m.c * precision) / precision,
|
||||
d: Math.round(m.d * precision) / precision,
|
||||
e: Math.round(m.e * precision) / precision,
|
||||
f: Math.round(m.f * precision) / precision
|
||||
};
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/fromTriangles.js
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns a matrix that transforms a triangle t1 into another triangle t2, or throws an exception if it is impossible.
|
||||
* @param t1 {Array.<{x: number, y: number}> | Array.<Array<number>>} an array of points containing the three points for the first triangle
|
||||
* @param t2 {Array.<{x: number, y: number}> | Array.<Array<number>>} an array of points containing the three points for the second triangle
|
||||
* @returns {{a: number, b: number, c: number, e: number, d: number, f: number}} Affine matrix which transforms t1 to t2
|
||||
* @throws Exception if the matrix becomes not invertible
|
||||
*/
|
||||
function fromTriangles(t1, t2) {
|
||||
// point p = first point of the triangle
|
||||
var px1 = t1[0].x != null ? t1[0].x : t1[0][0];
|
||||
var py1 = t1[0].y != null ? t1[0].y : t1[0][1];
|
||||
var px2 = t2[0].x != null ? t2[0].x : t2[0][0];
|
||||
var py2 = t2[0].y != null ? t2[0].y : t2[0][1];
|
||||
|
||||
// point q = second point of the triangle
|
||||
var qx1 = t1[1].x != null ? t1[1].x : t1[1][0];
|
||||
var qy1 = t1[1].y != null ? t1[1].y : t1[1][1];
|
||||
var qx2 = t2[1].x != null ? t2[1].x : t2[1][0];
|
||||
var qy2 = t2[1].y != null ? t2[1].y : t2[1][1];
|
||||
|
||||
// point r = third point of the triangle
|
||||
var rx1 = t1[2].x != null ? t1[2].x : t1[2][0];
|
||||
var ry1 = t1[2].y != null ? t1[2].y : t1[2][1];
|
||||
var rx2 = t2[2].x != null ? t2[2].x : t2[2][0];
|
||||
var ry2 = t2[2].y != null ? t2[2].y : t2[2][1];
|
||||
|
||||
var r1 = {
|
||||
a: px1 - rx1,
|
||||
b: py1 - ry1,
|
||||
c: qx1 - rx1,
|
||||
d: qy1 - ry1,
|
||||
e: rx1,
|
||||
f: ry1
|
||||
};
|
||||
var r2 = {
|
||||
a: px2 - rx2,
|
||||
b: py2 - ry2,
|
||||
c: qx2 - rx2,
|
||||
d: qy2 - ry2,
|
||||
e: rx2,
|
||||
f: ry2
|
||||
};
|
||||
|
||||
var inverseR1 = inverse(r1);
|
||||
var affineMatrix = transform([r2, inverseR1]);
|
||||
|
||||
// round the matrix elements to smooth the finite inversion
|
||||
return smoothMatrix(affineMatrix);
|
||||
}
|
||||
// CONCATENATED MODULE: ./src/index.js
|
||||
/* concated harmony reexport applyToPoint */__webpack_require__.d(__webpack_exports__, "applyToPoint", function() { return applyToPoint; });
|
||||
/* concated harmony reexport applyToPoints */__webpack_require__.d(__webpack_exports__, "applyToPoints", function() { return applyToPoints; });
|
||||
/* concated harmony reexport fromObject */__webpack_require__.d(__webpack_exports__, "fromObject", function() { return fromObject; });
|
||||
/* concated harmony reexport fromString */__webpack_require__.d(__webpack_exports__, "fromString", function() { return fromString; });
|
||||
/* concated harmony reexport identity */__webpack_require__.d(__webpack_exports__, "identity", function() { return identity; });
|
||||
/* concated harmony reexport inverse */__webpack_require__.d(__webpack_exports__, "inverse", function() { return inverse; });
|
||||
/* concated harmony reexport isAffineMatrix */__webpack_require__.d(__webpack_exports__, "isAffineMatrix", function() { return isAffineMatrix; });
|
||||
/* concated harmony reexport rotate */__webpack_require__.d(__webpack_exports__, "rotate", function() { return rotate; });
|
||||
/* concated harmony reexport rotateDEG */__webpack_require__.d(__webpack_exports__, "rotateDEG", function() { return rotateDEG; });
|
||||
/* concated harmony reexport scale */__webpack_require__.d(__webpack_exports__, "scale", function() { return scale; });
|
||||
/* concated harmony reexport shear */__webpack_require__.d(__webpack_exports__, "shear", function() { return shear; });
|
||||
/* concated harmony reexport skew */__webpack_require__.d(__webpack_exports__, "skew", function() { return skew; });
|
||||
/* concated harmony reexport skewDEG */__webpack_require__.d(__webpack_exports__, "skewDEG", function() { return skewDEG; });
|
||||
/* concated harmony reexport toCSS */__webpack_require__.d(__webpack_exports__, "toCSS", function() { return toCSS; });
|
||||
/* concated harmony reexport toSVG */__webpack_require__.d(__webpack_exports__, "toSVG", function() { return toSVG; });
|
||||
/* concated harmony reexport toString */__webpack_require__.d(__webpack_exports__, "toString", function() { return toString_toString; });
|
||||
/* concated harmony reexport transform */__webpack_require__.d(__webpack_exports__, "transform", function() { return transform; });
|
||||
/* concated harmony reexport compose */__webpack_require__.d(__webpack_exports__, "compose", function() { return compose; });
|
||||
/* concated harmony reexport translate */__webpack_require__.d(__webpack_exports__, "translate", function() { return translate; });
|
||||
/* concated harmony reexport fromTriangles */__webpack_require__.d(__webpack_exports__, "fromTriangles", function() { return fromTriangles; });
|
||||
/* concated harmony reexport smoothMatrix */__webpack_require__.d(__webpack_exports__, "smoothMatrix", function() { return smoothMatrix; });
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/***/ })
|
||||
/******/ ]);
|
||||
}
|
||||
//# sourceMappingURL=transformation-matrix.js.map
|
||||
|
||||
|
||||
export default mt()
|
|
@ -0,0 +1,154 @@
|
|||
const DEG_TO_RAD = 0.017453292519943295
|
||||
const PI_2 = Math.PI * 2
|
||||
|
||||
class Matrix2D {
|
||||
constructor(a, b, c, d, tx, ty) {
|
||||
this.a = a == null ? 1 : a
|
||||
this.b = b || 0
|
||||
this.c = c || 0
|
||||
this.d = d == null ? 1 : d
|
||||
this.tx = tx || 0
|
||||
this.ty = ty || 0
|
||||
return this
|
||||
}
|
||||
|
||||
identity() {
|
||||
this.a = this.d = 1
|
||||
this.b = this.c = this.tx = this.ty = 0
|
||||
return this
|
||||
}
|
||||
|
||||
appendTransform(
|
||||
x,
|
||||
y,
|
||||
scaleX,
|
||||
scaleY,
|
||||
rotation,
|
||||
skewX,
|
||||
skewY,
|
||||
originX,
|
||||
originY
|
||||
) {
|
||||
if (rotation % 360) {
|
||||
var r = rotation * DEG_TO_RAD
|
||||
var cos = Math.cos(r)
|
||||
var sin = Math.sin(r)
|
||||
} else {
|
||||
cos = 1
|
||||
sin = 0
|
||||
}
|
||||
if (skewX || skewY) {
|
||||
skewX *= DEG_TO_RAD
|
||||
skewY *= DEG_TO_RAD
|
||||
this.append(
|
||||
Math.cos(skewY),
|
||||
Math.sin(skewY),
|
||||
-Math.sin(skewX),
|
||||
Math.cos(skewX),
|
||||
x,
|
||||
y
|
||||
)
|
||||
this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, 0, 0)
|
||||
} else {
|
||||
this.append(cos * scaleX, sin * scaleX, -sin * scaleY, cos * scaleY, x, y)
|
||||
}
|
||||
if (originX || originY) {
|
||||
this.tx -= originX * this.a + originY * this.c
|
||||
this.ty -= originX * this.b + originY * this.d
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
append(a, b, c, d, tx, ty) {
|
||||
var a1 = this.a
|
||||
var b1 = this.b
|
||||
var c1 = this.c
|
||||
var d1 = this.d
|
||||
this.a = a * a1 + b * c1
|
||||
this.b = a * b1 + b * d1
|
||||
this.c = c * a1 + d * c1
|
||||
this.d = c * b1 + d * d1
|
||||
this.tx = tx * a1 + ty * c1 + this.tx
|
||||
this.ty = tx * b1 + ty * d1 + this.ty
|
||||
return this
|
||||
}
|
||||
|
||||
initialize(a, b, c, d, tx, ty) {
|
||||
this.a = a
|
||||
this.b = b
|
||||
this.c = c
|
||||
this.d = d
|
||||
this.tx = tx
|
||||
this.ty = ty
|
||||
return this
|
||||
}
|
||||
|
||||
setValues(a, b, c, d, tx, ty) {
|
||||
this.a = a == null ? 1 : a
|
||||
this.b = b || 0
|
||||
this.c = c || 0
|
||||
this.d = d == null ? 1 : d
|
||||
this.tx = tx || 0
|
||||
this.ty = ty || 0
|
||||
return this
|
||||
}
|
||||
|
||||
invert() {
|
||||
let a1 = this.a
|
||||
let b1 = this.b
|
||||
let c1 = this.c
|
||||
let d1 = this.d
|
||||
let tx1 = this.tx
|
||||
let n = a1 * d1 - b1 * c1
|
||||
|
||||
this.a = d1 / n
|
||||
this.b = -b1 / n
|
||||
this.c = -c1 / n
|
||||
this.d = a1 / n
|
||||
this.tx = (c1 * this.ty - d1 * tx1) / n
|
||||
this.ty = -(a1 * this.ty - b1 * tx1) / n
|
||||
return this
|
||||
}
|
||||
|
||||
copy(matrix) {
|
||||
return this.setValues(
|
||||
matrix.a,
|
||||
matrix.b,
|
||||
matrix.c,
|
||||
matrix.d,
|
||||
matrix.tx,
|
||||
matrix.ty
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Matrix2D.decompose = function(a, b, c, d, tx, ty, transform) {
|
||||
const skewX = -Math.atan2(-c, d)
|
||||
const skewY = Math.atan2(b, a)
|
||||
|
||||
const delta = Math.abs(skewX + skewY)
|
||||
|
||||
if (delta < 0.00001 || Math.abs(PI_2 - delta) < 0.00001) {
|
||||
transform.rotation = skewY
|
||||
|
||||
if (a < 0 && d >= 0) {
|
||||
transform.rotation += transform.rotation <= 0 ? Math.PI : -Math.PI
|
||||
}
|
||||
|
||||
transform.skewX = transform.skewY = 0
|
||||
} else {
|
||||
transform.rotation = 0
|
||||
transform.skewX = skewX
|
||||
transform.skewY = skewY
|
||||
}
|
||||
|
||||
// next set scale
|
||||
transform.scaleX = Math.sqrt(a * a + b * b)
|
||||
transform.scaleY = Math.sqrt(c * c + d * d)
|
||||
|
||||
// next set position
|
||||
transform.x = tx
|
||||
transform.y = ty
|
||||
}
|
||||
|
||||
export default Matrix2D
|
|
@ -0,0 +1,57 @@
|
|||
// https://github.com/jkroso/parse-svg-path/blob/master/index.js
|
||||
/**
|
||||
* expected argument lengths
|
||||
* @type {Object}
|
||||
*/
|
||||
|
||||
var length = { a: 7, c: 6, h: 1, l: 2, m: 2, q: 4, s: 4, t: 2, v: 1, z: 0 }
|
||||
|
||||
/**
|
||||
* segment pattern
|
||||
* @type {RegExp}
|
||||
*/
|
||||
|
||||
var segment = /([astvzqmhlc])([^astvzqmhlc]*)/gi
|
||||
|
||||
/**
|
||||
* parse an svg path data string. Generates an Array
|
||||
* of commands where each command is an Array of the
|
||||
* form `[command, arg1, arg2, ...]`
|
||||
*
|
||||
* @param {String} path
|
||||
* @return {Array}
|
||||
*/
|
||||
|
||||
function parse(path) {
|
||||
var data = []
|
||||
path.replace(segment, function(_, command, args) {
|
||||
var type = command.toLowerCase()
|
||||
args = parseValues(args)
|
||||
|
||||
// overloaded moveTo
|
||||
if (type === 'm' && args.length > 2) {
|
||||
data.push([command].concat(args.splice(0, 2)))
|
||||
type = 'l'
|
||||
command = command === 'm' ? 'l' : 'L'
|
||||
}
|
||||
|
||||
while (true) {
|
||||
if (args.length === length[type]) {
|
||||
args.unshift(command)
|
||||
return data.push(args)
|
||||
}
|
||||
if (args.length < length[type]) throw new Error('malformed path data')
|
||||
data.push([command].concat(args.splice(0, length[type])))
|
||||
}
|
||||
})
|
||||
return data
|
||||
}
|
||||
|
||||
var number = /-?[0-9]*\.?[0-9]+(?:e[-+]?\d+)?/gi
|
||||
|
||||
function parseValues(args) {
|
||||
var numbers = args.match(number)
|
||||
return numbers ? numbers.map(Number) : []
|
||||
}
|
||||
|
||||
export default parse
|
|
@ -0,0 +1,3 @@
|
|||
export default {
|
||||
stagePropagationStopped: {}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
var UID = {}
|
||||
|
||||
UID._nextID = 0
|
||||
|
||||
UID.get = function() {
|
||||
return UID._nextID++
|
||||
}
|
||||
|
||||
export default UID
|
|
@ -0,0 +1,79 @@
|
|||
import DisplayObject from './display-object.js'
|
||||
import util from '../../common/util'
|
||||
|
||||
class Bitmap extends DisplayObject {
|
||||
constructor(img, onLoad) {
|
||||
super()
|
||||
if (typeof img === 'string') {
|
||||
if (Bitmap.cache[img]) {
|
||||
if (util.isWeapp) {
|
||||
this.img = Bitmap.cache[img].img
|
||||
this.rect = [0, 0, Bitmap.cache[img].width, Bitmap.cache[img].height]
|
||||
this.width = this.rect[2]
|
||||
this.height = this.rect[3]
|
||||
} else {
|
||||
this.img = Bitmap.cache[img]
|
||||
this.rect = [0, 0, this.img.width, this.img.height]
|
||||
this.width = this.img.width
|
||||
this.height = this.img.height
|
||||
}
|
||||
onLoad && onLoad.call(this)
|
||||
} else if (util.isWeapp) {
|
||||
util.getImageInWx(img, result => {
|
||||
this.img = result.img
|
||||
if (!this.rect) {
|
||||
this.rect = [0, 0, result.width, result.height]
|
||||
}
|
||||
this.width = result.width
|
||||
this.height = result.height
|
||||
onLoad && onLoad.call(this)
|
||||
Bitmap.cache[img] = result
|
||||
})
|
||||
} else {
|
||||
this.img = util.isWegame ? wx.createImage() : new window.Image()
|
||||
|
||||
this.img.onload = () => {
|
||||
if (!this.rect) {
|
||||
this.rect = [0, 0, this.img.width, this.img.height]
|
||||
}
|
||||
this.width = this.img.width
|
||||
this.height = this.img.height
|
||||
onLoad && onLoad.call(this)
|
||||
Bitmap.cache[img] = this.img
|
||||
}
|
||||
this.img.src = img
|
||||
}
|
||||
} else {
|
||||
this.img = img
|
||||
this.rect = [0, 0, img.width, img.height]
|
||||
this.width = img.width
|
||||
this.height = img.height
|
||||
Bitmap.cache[img.src] = img
|
||||
}
|
||||
}
|
||||
|
||||
clone() {
|
||||
// 复制完img宽度0??所以直接传字符串
|
||||
const bitmap = new Bitmap(
|
||||
typeof this.img === 'string' ? this.img : this.img.src
|
||||
)
|
||||
bitmap.x = this.x
|
||||
bitmap.y = this.y
|
||||
bitmap.scaleX = this.scaleX
|
||||
bitmap.scaleY = this.scaleY
|
||||
bitmap.rotation = this.rotation
|
||||
bitmap.skewX = this.skewX
|
||||
bitmap.skewY = this.skewY
|
||||
bitmap.originX = this.originX
|
||||
bitmap.originY = this.originY
|
||||
bitmap.width = this.width
|
||||
bitmap.height = this.height
|
||||
bitmap.cursor = this.cursor
|
||||
|
||||
return bitmap
|
||||
}
|
||||
}
|
||||
|
||||
Bitmap.cache = {}
|
||||
|
||||
export default Bitmap
|
|
@ -0,0 +1,245 @@
|
|||
import Matrix2D from '../base/matrix2d.js'
|
||||
import EventDispatcher from '../base/event-dispatcher'
|
||||
import UID from '../base/uid.js'
|
||||
|
||||
class DisplayObject extends EventDispatcher {
|
||||
constructor() {
|
||||
super()
|
||||
this.alpha = this.complexAlpha = this.scaleX = this.scaleY = 1
|
||||
this.x = this.y = this.rotation = this.skewX = this.skewY = this.originX = this.originY = 0
|
||||
this.cursor = null
|
||||
this.visible = true
|
||||
this._matrix = new Matrix2D()
|
||||
this._hitMatrix = new Matrix2D()
|
||||
this.id = UID.get()
|
||||
this.clipGraphics = null
|
||||
this.clipRuleNonzero = true
|
||||
this.fixed = false
|
||||
this.shadow = null
|
||||
this.compositeOperation = null
|
||||
this.absClipGraphics = null
|
||||
this.absClipRuleNonzero = true
|
||||
this.cacheUpdating = false
|
||||
|
||||
this.boundsX = 0
|
||||
this.boundsY = 0
|
||||
|
||||
try {
|
||||
Object.defineProperties(this, {
|
||||
stage: { get: this._getStage },
|
||||
scale: {
|
||||
get: function() {
|
||||
return this.scaleX
|
||||
},
|
||||
set: function(scale) {
|
||||
this.scaleX = this.scaleY = scale
|
||||
}
|
||||
}
|
||||
})
|
||||
} catch (e) {}
|
||||
|
||||
//不推荐,使用 boundsX、boundsX、width、height代替
|
||||
this.hitBox = null
|
||||
}
|
||||
|
||||
isVisible() {
|
||||
return (
|
||||
this.visible && this.alpha > 0 && this.scaleX !== 0 && this.scaleY !== 0
|
||||
)
|
||||
}
|
||||
|
||||
initAABB() {
|
||||
if (
|
||||
(this.width === undefined || this.height === undefined) &&
|
||||
!this.hitBox
|
||||
) {
|
||||
return
|
||||
}
|
||||
|
||||
let x,
|
||||
y,
|
||||
width = this.width,
|
||||
height = this.height,
|
||||
mtx = this._matrix,
|
||||
tx = mtx.tx,
|
||||
ty = mtx.ty
|
||||
|
||||
if (this.hitBox) {
|
||||
width = this.hitBox[2]
|
||||
height = this.hitBox[3]
|
||||
tx = this.hitBox[0] * mtx.a + this.hitBox[1] * mtx.c + tx
|
||||
ty = this.hitBox[0] * mtx.b + this.hitBox[1] * mtx.d + ty
|
||||
}
|
||||
|
||||
if (this.boundsX || this.boundsY) {
|
||||
tx = this.boundsX * mtx.a + this.boundsY * mtx.c + tx
|
||||
ty = this.boundsX * mtx.b + this.boundsY * mtx.d + ty
|
||||
}
|
||||
|
||||
let xA = width * mtx.a,
|
||||
xB = width * mtx.b,
|
||||
yC = height * mtx.c,
|
||||
yD = height * mtx.d,
|
||||
minX = tx,
|
||||
maxX = tx,
|
||||
minY = ty,
|
||||
maxY = ty
|
||||
|
||||
if ((x = xA + tx) < minX) {
|
||||
minX = x
|
||||
} else if (x > maxX) {
|
||||
maxX = x
|
||||
}
|
||||
if ((x = xA + yC + tx) < minX) {
|
||||
minX = x
|
||||
} else if (x > maxX) {
|
||||
maxX = x
|
||||
}
|
||||
if ((x = yC + tx) < minX) {
|
||||
minX = x
|
||||
} else if (x > maxX) {
|
||||
maxX = x
|
||||
}
|
||||
if ((y = xB + ty) < minY) {
|
||||
minY = y
|
||||
} else if (y > maxY) {
|
||||
maxY = y
|
||||
}
|
||||
if ((y = xB + yD + ty) < minY) {
|
||||
minY = y
|
||||
} else if (y > maxY) {
|
||||
maxY = y
|
||||
}
|
||||
if ((y = yD + ty) < minY) {
|
||||
minY = y
|
||||
} else if (y > maxY) {
|
||||
maxY = y
|
||||
}
|
||||
this.AABB = [minX, minY, maxX - minX, maxY - minY]
|
||||
this.rectPoints = [
|
||||
{
|
||||
x: tx,
|
||||
y: ty
|
||||
},
|
||||
{
|
||||
x: xA + tx,
|
||||
y: xB + ty
|
||||
},
|
||||
{
|
||||
x: xA + yC + tx,
|
||||
y: xB + yD + ty
|
||||
},
|
||||
{
|
||||
x: yC + tx,
|
||||
y: yD + ty
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.parent.remove(this)
|
||||
}
|
||||
|
||||
hover(over, out, move) {
|
||||
this.on('mouseover', over)
|
||||
this.on('mouseout', out)
|
||||
move && this.on('mousemove', move)
|
||||
}
|
||||
|
||||
// https://developer.mozilla.org/zh-CN/docs/Web/API/CanvasRenderingContext2D/clip
|
||||
clip(graphics, notClipRuleNonzero) {
|
||||
this.clipGraphics = graphics
|
||||
this.clipRuleNonzero = !notClipRuleNonzero
|
||||
}
|
||||
|
||||
unclip() {
|
||||
this.clipGraphics = null
|
||||
}
|
||||
|
||||
absClip(graphics, notClipRuleNonzero) {
|
||||
this.absClipGraphics = graphics
|
||||
this.absClipRuleNonzero = !notClipRuleNonzero
|
||||
}
|
||||
|
||||
unAbsClip() {
|
||||
this.absClipGraphics = null
|
||||
}
|
||||
|
||||
cache(x, y, width, height, scale, cacheUpdating) {
|
||||
this._cacheData = {
|
||||
x: x || 0,
|
||||
y: y || 0,
|
||||
width: width || this.width,
|
||||
height: height || this.height,
|
||||
scale: scale || 1
|
||||
}
|
||||
this.cacheUpdating = cacheUpdating
|
||||
if (!this.cacheCanvas) {
|
||||
if (typeof wx !== 'undefined' && wx.createCanvas) {
|
||||
this.cacheCanvas = wx.createCanvas()
|
||||
} else {
|
||||
this.cacheCanvas = document.createElement('canvas')
|
||||
}
|
||||
this.cacheCtx = this.cacheCanvas.getContext('2d')
|
||||
}
|
||||
this.cacheCanvas.width = this._cacheData.width * this._cacheData.scale
|
||||
this.cacheCanvas.height = this._cacheData.height * this._cacheData.scale
|
||||
|
||||
// debug cache canvas
|
||||
// this.cacheCtx.fillRect(0,0,1000,1000)
|
||||
this._readyToCache = true
|
||||
}
|
||||
|
||||
uncache() {
|
||||
this.cacheCanvas = null
|
||||
}
|
||||
|
||||
filter(filterName, filterBox) {
|
||||
filterBox = Object.assign(
|
||||
{},
|
||||
{
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: this.width,
|
||||
height: this.height
|
||||
},
|
||||
filterBox
|
||||
)
|
||||
this.cache(filterBox.x, filterBox.y, filterBox.width, filterBox.height)
|
||||
this._readyToFilter = true
|
||||
this._filterName = filterName
|
||||
}
|
||||
|
||||
setTransform(x, y, scaleX, scaleY, rotation, skewX, skewY, originX, originY) {
|
||||
this.x = x || 0
|
||||
this.y = y || 0
|
||||
this.scaleX = scaleX == null ? 1 : scaleX
|
||||
this.scaleY = scaleY == null ? 1 : scaleY
|
||||
this.rotation = rotation || 0
|
||||
this.skewX = skewX || 0
|
||||
this.skewY = skewY || 0
|
||||
this.originX = originX || 0
|
||||
this.originY = originY || 0
|
||||
}
|
||||
|
||||
setMatrix(a, b, c, d, tx, ty) {
|
||||
Matrix2D.decompose(a, b, c, d, tx, ty, this)
|
||||
}
|
||||
|
||||
unfilter() {
|
||||
this.uncache()
|
||||
}
|
||||
|
||||
_getStage() {
|
||||
var o = this
|
||||
while (o.parent) {
|
||||
o = o.parent
|
||||
}
|
||||
if (o.___instanceof === 'Stage') {
|
||||
return o
|
||||
}
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
export default DisplayObject
|
|
@ -0,0 +1,142 @@
|
|||
import Group from '../group'
|
||||
import Text from '../text'
|
||||
import RoundedRect from '../shape/rounded-rect'
|
||||
import Bitmap from '../bitmap'
|
||||
|
||||
/*
|
||||
Options
|
||||
font:
|
||||
text:
|
||||
textColor:
|
||||
image: [path, width, height]
|
||||
bgColor:
|
||||
bgImage: [path, width, height]
|
||||
borderRadius:
|
||||
borderColor:
|
||||
*/
|
||||
|
||||
class Button extends Group {
|
||||
constructor(option) {
|
||||
super()
|
||||
this.width = option.width
|
||||
this.height = option.height
|
||||
this.x = option.x
|
||||
this.y = option.y
|
||||
|
||||
let textHeight = 0
|
||||
var textGroup
|
||||
|
||||
if (option.text) {
|
||||
textGroup = new Group()
|
||||
this.text = new Text(option.text, {
|
||||
font: option.font,
|
||||
color: option.color
|
||||
})
|
||||
const textWidth = this.text.getWidth()
|
||||
|
||||
if (textWidth > option.width) {
|
||||
const step = Math.round(
|
||||
(option.text.length * option.width) / textWidth / 2
|
||||
)
|
||||
|
||||
const textList = this.stringSplit(option.text, step)
|
||||
const lineHeight = option.lineHeight || 12
|
||||
textHeight = textList.length * lineHeight + 6
|
||||
|
||||
textList.forEach((text, index) => {
|
||||
this.text = new Text(text, {
|
||||
font: option.font,
|
||||
color: option.color
|
||||
})
|
||||
|
||||
this.text.x =
|
||||
option.width / 2 -
|
||||
(this.text.getWidth() / 2) * this.text.scaleX +
|
||||
(option.textX || 0)
|
||||
this.text.y =
|
||||
Math.max(textHeight, option.height) / 2 -
|
||||
10 +
|
||||
5 * this.text.scaleY +
|
||||
(option.textY || 0) +
|
||||
index * 12 -
|
||||
textHeight / 2 +
|
||||
lineHeight / 2
|
||||
textGroup.add(this.text)
|
||||
})
|
||||
} else {
|
||||
this.text.x =
|
||||
option.width / 2 -
|
||||
(this.text.getWidth() / 2) * this.text.scaleX +
|
||||
(option.textX || 0)
|
||||
this.text.y =
|
||||
option.height / 2 - 10 + 5 * this.text.scaleY + (option.textY || 0)
|
||||
textGroup.add(this.text)
|
||||
}
|
||||
}
|
||||
|
||||
if (option.bgImage) {
|
||||
var ratio = SCALE_RATIO
|
||||
let bitmap = new Bitmap(option.bgImage[0])
|
||||
bitmap.scaleX = ratio
|
||||
bitmap.scaleY = ratio
|
||||
bitmap.width = option.bgImage[1]
|
||||
bitmap.height = option.bgImage[2]
|
||||
bitmap.x = (this.width - bitmap.width) / 2
|
||||
bitmap.y = (this.height - bitmap.height) / 2
|
||||
this.add(bitmap)
|
||||
} else if (option.bgColor || option.borderColor) {
|
||||
this.roundedRect = new RoundedRect(
|
||||
option.width,
|
||||
option.autoHeight ? Math.max(textHeight, option.height) : option.height,
|
||||
option.borderRadius,
|
||||
{
|
||||
strokeStyle: option.borderColor || 'black',
|
||||
fillStyle: option.bgColor || '#F5F5F5'
|
||||
}
|
||||
)
|
||||
this.add(this.roundedRect)
|
||||
}
|
||||
|
||||
if (option.image) {
|
||||
var ratio = SCALE_RATIO
|
||||
let bitmap = new Bitmap(option.image[0])
|
||||
bitmap.scaleX = ratio
|
||||
bitmap.scaleY = ratio
|
||||
bitmap.width = option.image[1]
|
||||
bitmap.height = option.image[2]
|
||||
bitmap.x = (this.width - bitmap.width) / 2
|
||||
bitmap.y = (this.height - bitmap.height) / 2
|
||||
this.add(bitmap)
|
||||
}
|
||||
|
||||
if (textGroup) {
|
||||
this.add(textGroup)
|
||||
}
|
||||
}
|
||||
|
||||
stringSplit(str, len) {
|
||||
let arr = [],
|
||||
offset = 0,
|
||||
char_length = 0
|
||||
for (let i = 0; i < str.length; i++) {
|
||||
let son_str = str.charAt(i)
|
||||
encodeURI(son_str).length > 2 ? (char_length += 1) : (char_length += 0.5)
|
||||
if (char_length >= len || (char_length < len && i === str.length - 1)) {
|
||||
let sub_len = char_length == len ? i + 1 : i
|
||||
arr.push(
|
||||
str.substr(
|
||||
offset,
|
||||
sub_len -
|
||||
offset +
|
||||
(char_length < len && i === str.length - 1 ? 1 : 0)
|
||||
)
|
||||
)
|
||||
offset = i + 1
|
||||
char_length = 0
|
||||
}
|
||||
}
|
||||
return arr
|
||||
}
|
||||
}
|
||||
|
||||
export default Button
|
|
@ -0,0 +1,181 @@
|
|||
import DisplayObject from './display-object.js'
|
||||
|
||||
const assMap = {
|
||||
fillStyle: true,
|
||||
strokeStyle: true,
|
||||
lineWidth: true,
|
||||
lineCap: true,
|
||||
lineDashOffset: true,
|
||||
lineJoin: true,
|
||||
miterLimit: true
|
||||
}
|
||||
|
||||
class Graphics extends DisplayObject {
|
||||
constructor() {
|
||||
super()
|
||||
this.cmds = []
|
||||
this.currentGradient = null
|
||||
}
|
||||
|
||||
clearRect() {
|
||||
this.cmds.push(['clearRect', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
rect() {
|
||||
this.cmds.push(['rect', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.cmds.length = 0
|
||||
return this
|
||||
}
|
||||
|
||||
setLineDash() {
|
||||
this.cmds.push(['setLineDash', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
strokeRect() {
|
||||
this.cmds.push(['strokeRect', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
fillRect() {
|
||||
this.cmds.push(['fillRect', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
beginPath() {
|
||||
this.cmds.push(['beginPath', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
arc() {
|
||||
this.cmds.push(['arc', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
closePath() {
|
||||
this.cmds.push(['closePath', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
fillStyle() {
|
||||
this.cmds.push(['fillStyle', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
fill() {
|
||||
this.cmds.push(['fill', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
strokeStyle() {
|
||||
this.cmds.push(['strokeStyle', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
lineWidth() {
|
||||
this.cmds.push(['lineWidth', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
lineCap() {
|
||||
this.cmds.push(['lineCap', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
lineDashOffset() {
|
||||
this.cmds.push(['lineDashOffset', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
lineJoin() {
|
||||
this.cmds.push(['lineJoin', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
miterLimit() {
|
||||
this.cmds.push(['miterLimit', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
stroke() {
|
||||
this.cmds.push(['stroke', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
moveTo() {
|
||||
this.cmds.push(['moveTo', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
lineTo() {
|
||||
this.cmds.push(['lineTo', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
bezierCurveTo() {
|
||||
this.cmds.push(['bezierCurveTo', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
quadraticCurveTo() {
|
||||
this.cmds.push(['quadraticCurveTo', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
createRadialGradient() {
|
||||
this.cmds.push(['createRadialGradient', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
createLinearGradient() {
|
||||
this.cmds.push(['createLinearGradient', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
addColorStop() {
|
||||
this.cmds.push(['addColorStop', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
fillGradient() {
|
||||
this.cmds.push(['fillGradient'])
|
||||
return this
|
||||
}
|
||||
|
||||
arcTo() {
|
||||
this.cmds.push(['arcTo', arguments])
|
||||
return this
|
||||
}
|
||||
|
||||
render(ctx) {
|
||||
this.cmds.forEach(cmd => {
|
||||
const methodName = cmd[0]
|
||||
if (assMap[methodName]) {
|
||||
ctx[methodName] = cmd[1][0]
|
||||
} else if (methodName === 'addColorStop') {
|
||||
this.currentGradient &&
|
||||
this.currentGradient.addColorStop(cmd[1][0], cmd[1][1])
|
||||
} else if (methodName === 'fillGradient') {
|
||||
ctx.fillStyle = this.currentGradient
|
||||
} else {
|
||||
let result = ctx[methodName].apply(
|
||||
ctx,
|
||||
Array.prototype.slice.call(cmd[1])
|
||||
)
|
||||
if (
|
||||
methodName === 'createRadialGradient' ||
|
||||
methodName === 'createLinearGradient'
|
||||
) {
|
||||
this.currentGradient = result
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
export default Graphics
|
|
@ -0,0 +1,74 @@
|
|||
import DisplayObject from './display-object.js'
|
||||
|
||||
class Group extends DisplayObject {
|
||||
constructor(data) {
|
||||
super(data)
|
||||
this.children = []
|
||||
}
|
||||
|
||||
add(child) {
|
||||
const len = arguments.length
|
||||
|
||||
for (let i = 0; i < len; i++) {
|
||||
const c = arguments[i]
|
||||
const parent = c.parent
|
||||
if (parent) {
|
||||
parent.removeChildAt(parent.children.indexOf(c))
|
||||
}
|
||||
this.children.push(c)
|
||||
c.parent = this
|
||||
}
|
||||
}
|
||||
|
||||
addChildAt(child, index) {
|
||||
var par = child.parent
|
||||
par && par.removeChildAt(par.children.indexOf(child))
|
||||
child.parent = this
|
||||
this.children.splice(index, 0, child)
|
||||
}
|
||||
|
||||
removeChildAt(index) {
|
||||
var child = this.children[index]
|
||||
if (child) {
|
||||
child.parent = null
|
||||
}
|
||||
this.children.splice(index, 1)
|
||||
}
|
||||
|
||||
replace(current, pre) {
|
||||
const index = pre.parent.children.indexOf(pre)
|
||||
this.removeChildAt(index)
|
||||
this.addChildAt(current, index)
|
||||
}
|
||||
|
||||
remove(child) {
|
||||
const len = arguments.length
|
||||
let cLen = this.children.length
|
||||
|
||||
for (let i = 0; i < len; i++) {
|
||||
for (let j = 0; j < cLen; j++) {
|
||||
if (child.id === this.children[j].id) {
|
||||
child.parent = null
|
||||
this.children.splice(j, 1)
|
||||
j--
|
||||
cLen--
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
empty() {
|
||||
this.children.forEach(child => {
|
||||
child.parent = null
|
||||
})
|
||||
this.children.length = 0
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.empty()
|
||||
// Stage does not have a parent
|
||||
this.parent && super.destroy()
|
||||
}
|
||||
}
|
||||
|
||||
export default Group
|
|
@ -0,0 +1,69 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class ArrowPath extends Shape {
|
||||
constructor(path, option) {
|
||||
super()
|
||||
|
||||
this.path = path
|
||||
this.option = Object.assign(
|
||||
{
|
||||
strokeStyle: 'black',
|
||||
lineWidth: 1,
|
||||
headSize: 10
|
||||
},
|
||||
option
|
||||
)
|
||||
}
|
||||
|
||||
draw() {
|
||||
const path = this.path
|
||||
|
||||
const len = path.length
|
||||
if (len === 2) {
|
||||
this.drawArrow(path[0].x, path[0].y, path[1].x, path[1].y, 30)
|
||||
} else {
|
||||
this.moveTo(path[0].x, path[0].y)
|
||||
for (let i = 1; i < len - 1; i++) {
|
||||
this.lineTo(path[i].x, path[i].y)
|
||||
}
|
||||
this.drawArrow(
|
||||
path[len - 2].x,
|
||||
path[len - 2].y,
|
||||
path[len - 1].x,
|
||||
path[len - 1].y,
|
||||
30
|
||||
)
|
||||
}
|
||||
|
||||
//this.stroke()
|
||||
}
|
||||
|
||||
drawArrow(fromX, fromY, toX, toY, theta) {
|
||||
let angle = (Math.atan2(fromY - toY, fromX - toX) * 180) / Math.PI,
|
||||
angle1 = ((angle + theta) * Math.PI) / 180,
|
||||
angle2 = ((angle - theta) * Math.PI) / 180,
|
||||
hs = this.option.headSize,
|
||||
topX = hs * Math.cos(angle1),
|
||||
topY = hs * Math.sin(angle1),
|
||||
botX = hs * Math.cos(angle2),
|
||||
botY = hs * Math.sin(angle2)
|
||||
|
||||
let arrowX = fromX - topX,
|
||||
arrowY = fromY - topY
|
||||
|
||||
this.moveTo(arrowX, arrowY)
|
||||
this.moveTo(fromX, fromY)
|
||||
this.lineTo(toX, toY)
|
||||
arrowX = toX + topX
|
||||
arrowY = toY + topY
|
||||
this.moveTo(arrowX, arrowY)
|
||||
this.lineTo(toX, toY)
|
||||
arrowX = toX + botX
|
||||
arrowY = toY + botY
|
||||
this.lineTo(arrowX, arrowY)
|
||||
// this.strokeStyle(this.option.strokeStyle)
|
||||
// this.lineWidth(this.option.lineWidth)
|
||||
}
|
||||
}
|
||||
|
||||
export default ArrowPath
|
|
@ -0,0 +1,17 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class Circle extends Shape {
|
||||
constructor(r, option) {
|
||||
super()
|
||||
this.option = option || {}
|
||||
this.r = r
|
||||
|
||||
this._dp = Math.PI * 2
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.arc(0, 0, this.r, 0, this._dp, false)
|
||||
}
|
||||
}
|
||||
|
||||
export default Circle
|
|
@ -0,0 +1,30 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class Ellipse extends Shape {
|
||||
constructor(width, height, option) {
|
||||
super()
|
||||
this.option = option || {}
|
||||
this.width = width
|
||||
this.height = height
|
||||
}
|
||||
|
||||
draw() {
|
||||
const w = this.width
|
||||
const h = this.height
|
||||
const k = 0.5522848
|
||||
const ox = (w / 2) * k
|
||||
const oy = (h / 2) * k
|
||||
const xe = w
|
||||
const ye = h
|
||||
const xm = w / 2
|
||||
const ym = h / 2
|
||||
|
||||
this.moveTo(0, ym)
|
||||
this.bezierCurveTo(0, ym - oy, xm - ox, 0, xm, 0)
|
||||
this.bezierCurveTo(xm + ox, 0, xe, ym - oy, xe, ym)
|
||||
this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye)
|
||||
this.bezierCurveTo(xm - ox, ye, 0, ym + oy, 0, ym)
|
||||
}
|
||||
}
|
||||
|
||||
export default Ellipse
|
|
@ -0,0 +1,56 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class EquilateralPolygon extends Shape {
|
||||
constructor(num, r, options) {
|
||||
super()
|
||||
|
||||
this.num = num
|
||||
this.r = r
|
||||
this.options = options || {}
|
||||
|
||||
this.vertex = []
|
||||
this.initVertex()
|
||||
}
|
||||
|
||||
initVertex() {
|
||||
this.vertex.length = []
|
||||
const num = this.num
|
||||
const r = this.r
|
||||
let i, startX, startY, newX, newY
|
||||
|
||||
if (num % 2 === 0) {
|
||||
startX = r * Math.cos((2 * Math.PI * 0) / num)
|
||||
startY = r * Math.sin((2 * Math.PI * 0) / num)
|
||||
|
||||
this.vertex.push([startX, startY])
|
||||
for (i = 1; i < num; i++) {
|
||||
newX = r * Math.cos((2 * Math.PI * i) / num)
|
||||
newY = r * Math.sin((2 * Math.PI * i) / num)
|
||||
|
||||
this.vertex.push([newX, newY])
|
||||
}
|
||||
} else {
|
||||
startX = r * Math.cos((2 * Math.PI * 0) / num - Math.PI / 2)
|
||||
startY = r * Math.sin((2 * Math.PI * 0) / num - Math.PI / 2)
|
||||
|
||||
this.vertex.push([startX, startY])
|
||||
for (i = 1; i < num; i++) {
|
||||
newX = r * Math.cos((2 * Math.PI * i) / num - Math.PI / 2)
|
||||
newY = r * Math.sin((2 * Math.PI * i) / num - Math.PI / 2)
|
||||
|
||||
this.vertex.push([newX, newY])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.moveTo(this.vertex[0][0], this.vertex[0][1])
|
||||
|
||||
for (let i = 1, len = this.vertex.length; i < len; i++) {
|
||||
this.lineTo(this.vertex[i][0], this.vertex[i][1])
|
||||
}
|
||||
this.closePath()
|
||||
}
|
||||
}
|
||||
|
||||
export default EquilateralPolygon
|
|
@ -0,0 +1,19 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class Line extends Shape {
|
||||
constructor(x1, y1, x2, y2, option) {
|
||||
super()
|
||||
this.option = option || {}
|
||||
this.x1 = x1
|
||||
this.y1 = y1
|
||||
this.x2 = x2
|
||||
this.y2 = y2
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.moveTo(this.x1, this.y1)
|
||||
this.lineTo(this.x2, this.y2)
|
||||
}
|
||||
}
|
||||
|
||||
export default Line
|
|
@ -0,0 +1,308 @@
|
|||
import parse from '../../base/path-parser.js'
|
||||
import Shape from './shape'
|
||||
import a2c from '../../base/a2c'
|
||||
|
||||
class Path extends Shape {
|
||||
constructor(d, option) {
|
||||
super()
|
||||
this.d = d
|
||||
|
||||
option = Object.assign(
|
||||
{
|
||||
lineWidth: 1
|
||||
},
|
||||
option
|
||||
)
|
||||
this.option = option
|
||||
}
|
||||
|
||||
draw() {
|
||||
const cmds = parse(this.d)
|
||||
|
||||
// https://developer.mozilla.org/zh-CN/docs/Web/SVG/Tutorial/Paths
|
||||
// M = moveto
|
||||
// L = lineto
|
||||
// H = horizontal lineto
|
||||
// V = vertical lineto
|
||||
// C = curveto
|
||||
// S = smooth curveto
|
||||
// Q = quadratic Belzier curve
|
||||
// T = smooth quadratic Belzier curveto
|
||||
// A = elliptical Arc 暂时未实现,用贝塞尔拟合椭圆
|
||||
// Z = closepath
|
||||
// 以上所有命令均允许小写字母。大写表示绝对定位,小写表示相对定位(从上一个点开始)。
|
||||
let preX, preY, curves
|
||||
|
||||
// 参考我的 pasition https://github.com/AlloyTeam/pasition/blob/master/src/index.js
|
||||
for (let j = 0, cmdLen = cmds.length; j < cmdLen; j++) {
|
||||
let item = cmds[j]
|
||||
let action = item[0]
|
||||
let preItem = cmds[j - 1]
|
||||
|
||||
switch (action) {
|
||||
case 'M':
|
||||
preX = item[1]
|
||||
preY = item[2]
|
||||
this.moveTo(preX, preY)
|
||||
break
|
||||
case 'L':
|
||||
preX = item[1]
|
||||
preY = item[2]
|
||||
this.lineTo(preX, preY)
|
||||
break
|
||||
case 'H':
|
||||
preX = item[1]
|
||||
this.lineTo(preX, preY)
|
||||
break
|
||||
case 'V':
|
||||
preY = item[1]
|
||||
this.lineTo(preX, preY)
|
||||
break
|
||||
case 'C':
|
||||
preX = item[5]
|
||||
preY = item[6]
|
||||
this.bezierCurveTo(item[1], item[2], item[3], item[4], preX, preY)
|
||||
break
|
||||
case 'S':
|
||||
if (preItem[0] === 'C' || preItem[0] === 'c') {
|
||||
this.bezierCurveTo(
|
||||
preX + preItem[5] - preItem[3],
|
||||
preY + preItem[6] - preItem[4],
|
||||
item[1],
|
||||
item[2],
|
||||
item[3],
|
||||
item[4]
|
||||
)
|
||||
} else if (preItem[0] === 'S' || preItem[0] === 's') {
|
||||
this.bezierCurveTo(
|
||||
preX + preItem[3] - preItem[1],
|
||||
preY + preItem[4] - preItem[2],
|
||||
item[1],
|
||||
item[2],
|
||||
item[3],
|
||||
item[4]
|
||||
)
|
||||
} else {
|
||||
this.bezierCurveTo(preX, preY, item[1], item[2], item[3], item[4])
|
||||
}
|
||||
preX = item[3]
|
||||
preY = item[4]
|
||||
break
|
||||
|
||||
case 'Q':
|
||||
preX = item[3]
|
||||
preY = item[4]
|
||||
this.quadraticCurveTo(item[1], item[2], preX, preY)
|
||||
break
|
||||
|
||||
case 'm':
|
||||
preX += item[1]
|
||||
preY += item[2]
|
||||
this.moveTo(preX, preY)
|
||||
break
|
||||
case 'l':
|
||||
preX += item[1]
|
||||
preY += item[2]
|
||||
this.lineTo(preX, preY)
|
||||
break
|
||||
case 'h':
|
||||
preX += item[1]
|
||||
this.lineTo(preX, preY)
|
||||
break
|
||||
case 'v':
|
||||
preY += item[1]
|
||||
this.lineTo(preX, preY)
|
||||
break
|
||||
case 'c':
|
||||
this.bezierCurveTo(
|
||||
preX + item[1],
|
||||
preY + item[2],
|
||||
preX + item[3],
|
||||
preY + item[4],
|
||||
preX + item[5],
|
||||
preY + item[6]
|
||||
)
|
||||
preX = preX + item[5]
|
||||
preY = preY + item[6]
|
||||
break
|
||||
case 's':
|
||||
if (preItem[0] === 'C' || preItem[0] === 'c') {
|
||||
this.bezierCurveTo(
|
||||
preX + preItem[5] - preItem[3],
|
||||
preY + preItem[6] - preItem[4],
|
||||
preX + item[1],
|
||||
preY + item[2],
|
||||
preX + item[3],
|
||||
preY + item[4]
|
||||
)
|
||||
} else if (preItem[0] === 'S' || preItem[0] === 's') {
|
||||
this.bezierCurveTo(
|
||||
preX + preItem[3] - preItem[1],
|
||||
preY + preItem[4] - preItem[2],
|
||||
preX + item[1],
|
||||
preY + item[2],
|
||||
preX + item[3],
|
||||
preY + item[4]
|
||||
)
|
||||
}
|
||||
|
||||
preX += item[3]
|
||||
preY += item[4]
|
||||
break
|
||||
case 'q':
|
||||
this.quadraticCurveTo(
|
||||
preX + item[1],
|
||||
preY + item[2],
|
||||
item[3] + preX,
|
||||
item[4] + preY
|
||||
)
|
||||
preX += item[3]
|
||||
preY += item[4]
|
||||
break
|
||||
case 'Z':
|
||||
this.closePath()
|
||||
break
|
||||
case 'z':
|
||||
this.closePath()
|
||||
break
|
||||
|
||||
case 'a':
|
||||
curves = a2c(
|
||||
preX,
|
||||
preY,
|
||||
item[1],
|
||||
item[2],
|
||||
item[3],
|
||||
item[4],
|
||||
item[5],
|
||||
preX + item[6],
|
||||
preY + item[7]
|
||||
)
|
||||
//不能 moveTo ,会导致 closePath 重新设置起点
|
||||
// this.moveTo(preX, preY)
|
||||
this.bezierCurveTo(
|
||||
curves[0],
|
||||
curves[1],
|
||||
curves[2],
|
||||
curves[3],
|
||||
curves[4],
|
||||
curves[5]
|
||||
)
|
||||
|
||||
for (let i = 6, len = curves.length; i < len; i += 6) {
|
||||
this.bezierCurveTo(
|
||||
curves[i],
|
||||
curves[i + 1],
|
||||
curves[i + 2],
|
||||
curves[i + 3],
|
||||
curves[i + 4],
|
||||
curves[i + 5]
|
||||
)
|
||||
}
|
||||
preX = preX + item[6]
|
||||
preY = preY + item[7]
|
||||
|
||||
break
|
||||
|
||||
case 'A':
|
||||
curves = a2c(
|
||||
preX,
|
||||
preY,
|
||||
item[1],
|
||||
item[2],
|
||||
item[3],
|
||||
item[4],
|
||||
item[5],
|
||||
item[6],
|
||||
item[7]
|
||||
)
|
||||
//this.moveTo(preX, preY)
|
||||
this.bezierCurveTo(
|
||||
curves[0],
|
||||
curves[1],
|
||||
curves[2],
|
||||
curves[3],
|
||||
curves[4],
|
||||
curves[5]
|
||||
)
|
||||
|
||||
for (let i = 6, len = curves.length; i < len; i += 6) {
|
||||
this.bezierCurveTo(
|
||||
curves[i],
|
||||
curves[i + 1],
|
||||
curves[i + 2],
|
||||
curves[i + 3],
|
||||
curves[i + 4],
|
||||
curves[i + 5]
|
||||
)
|
||||
}
|
||||
|
||||
preX = item[6]
|
||||
preY = item[7]
|
||||
|
||||
break
|
||||
|
||||
case 'T':
|
||||
if (preItem[0] === 'Q' || preItem[0] === 'q') {
|
||||
preCX = preX + preItem[3] - preItem[1]
|
||||
preCY = preY + preItem[4] - preItem[2]
|
||||
this.quadraticCurveTo(preX, preY, preCX, preCY, item[1], item[2])
|
||||
} else if (preItem[0] === 'T' || preItem[0] === 't') {
|
||||
this.quadraticCurveTo(
|
||||
preX,
|
||||
preY,
|
||||
preX + preX - preCX,
|
||||
preY + preY - preCY,
|
||||
item[1],
|
||||
item[2]
|
||||
)
|
||||
preCX = preX + preX - preCX
|
||||
preCY = preY + preY - preCY
|
||||
}
|
||||
|
||||
preX = item[1]
|
||||
preY = item[2]
|
||||
break
|
||||
|
||||
case 't':
|
||||
if (preItem[0] === 'Q' || preItem[0] === 'q') {
|
||||
preCX = preX + preItem[3] - preItem[1]
|
||||
preCY = preY + preItem[4] - preItem[2]
|
||||
this.quadraticCurveTo(
|
||||
preX,
|
||||
preY,
|
||||
preCX,
|
||||
preCY,
|
||||
preX + item[1],
|
||||
preY + item[2]
|
||||
)
|
||||
} else if (preItem[0] === 'T' || preItem[0] === 't') {
|
||||
this.quadraticCurveTo(
|
||||
preX,
|
||||
preY,
|
||||
preX + preX - preCX,
|
||||
preY + preY - preCY,
|
||||
preX + item[1],
|
||||
preY + item[2]
|
||||
)
|
||||
preCX = preX + preX - preCX
|
||||
preCY = preY + preY - preCY
|
||||
}
|
||||
|
||||
preX += item[1]
|
||||
preY += item[2]
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
clone() {
|
||||
return new Path(this.d, {
|
||||
lineWidth: this.option.lineWidth,
|
||||
strokeStyle: this.option.strokeStyle,
|
||||
fillStyle: this.option.fillStyle
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
export default Path
|
|
@ -0,0 +1,27 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class Polygon extends Shape {
|
||||
constructor(points, option) {
|
||||
super()
|
||||
this.option = option || {}
|
||||
this.points = points
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.moveTo(this.points[0], this.points[1])
|
||||
|
||||
for (let i = 2, len = this.points.length; i < len; i += 2) {
|
||||
this.lineTo(this.points[i], this.points[i + 1])
|
||||
}
|
||||
this.closePath()
|
||||
// 路径闭合
|
||||
// if (this.option.strokeStyle) {
|
||||
// this.strokeStyle = strokeStyle;
|
||||
// this.lineWidth(this.option.width);
|
||||
// this.lineJoin('round');
|
||||
// this.stroke();
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
export default Polygon
|
|
@ -0,0 +1,21 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class Polyline extends Shape {
|
||||
constructor(points, option) {
|
||||
super()
|
||||
this.option = option || {}
|
||||
this.points = points
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.moveTo(this.points[0], this.points[1])
|
||||
|
||||
for (let i = 2, len = this.points.length; i < len; i += 2) {
|
||||
this.lineTo(this.points[i], this.points[i + 1])
|
||||
}
|
||||
|
||||
this.fill()
|
||||
}
|
||||
}
|
||||
|
||||
export default Polyline
|
|
@ -0,0 +1,17 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class Rect extends Shape {
|
||||
constructor(width, height, option) {
|
||||
super()
|
||||
|
||||
this.width = width
|
||||
this.height = height
|
||||
this.option = option || {}
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.rect(0, 0, this.width, this.height)
|
||||
}
|
||||
}
|
||||
|
||||
export default Rect
|
|
@ -0,0 +1,64 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class RoundedRect extends Shape {
|
||||
constructor(width, height, r, option) {
|
||||
super()
|
||||
this.option = Object.assign(
|
||||
{
|
||||
lineWidth: 1,
|
||||
lt: true,
|
||||
rt: true,
|
||||
lb: true,
|
||||
rb: true
|
||||
},
|
||||
option
|
||||
)
|
||||
this.r = r || 0
|
||||
this.width = width
|
||||
this.height = height
|
||||
}
|
||||
|
||||
draw() {
|
||||
const width = this.width,
|
||||
height = this.height,
|
||||
r = this.r
|
||||
|
||||
const ax = r,
|
||||
ay = 0,
|
||||
bx = width,
|
||||
by = 0,
|
||||
cx = width,
|
||||
cy = height,
|
||||
dx = 0,
|
||||
dy = height,
|
||||
ex = 0,
|
||||
ey = 0
|
||||
|
||||
this.moveTo(ax, ay)
|
||||
if (this.option.rt) {
|
||||
this.arcTo(bx, by, cx, cy, r)
|
||||
} else {
|
||||
this.lineTo(bx, by)
|
||||
}
|
||||
|
||||
if (this.option.rb) {
|
||||
this.arcTo(cx, cy, dx, dy, r)
|
||||
} else {
|
||||
this.lineTo(cx, cy)
|
||||
}
|
||||
|
||||
if (this.option.lb) {
|
||||
this.arcTo(dx, dy, ex, ey, r)
|
||||
} else {
|
||||
this.lineTo(dx, dy)
|
||||
}
|
||||
|
||||
if (this.option.lt) {
|
||||
this.arcTo(ex, ey, ax, ay, r)
|
||||
} else {
|
||||
this.lineTo(ex, ey)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default RoundedRect
|
|
@ -0,0 +1,20 @@
|
|||
import Shape from './shape'
|
||||
|
||||
class Sector extends Shape {
|
||||
constructor(r, from, to, option) {
|
||||
super()
|
||||
|
||||
this.option = option || {}
|
||||
this.r = r
|
||||
this.from = from
|
||||
this.to = to
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.moveTo(0, 0)
|
||||
.arc(0, 0, this.r, this.from, this.to)
|
||||
.closePath()
|
||||
}
|
||||
}
|
||||
|
||||
export default Sector
|
|
@ -0,0 +1,32 @@
|
|||
import Graphics from '../graphics'
|
||||
|
||||
class Shape extends Graphics {
|
||||
// constructor() {
|
||||
// super()
|
||||
// }
|
||||
|
||||
draw() {}
|
||||
|
||||
render(ctx) {
|
||||
this.clear()
|
||||
this.beginPath()
|
||||
this.draw()
|
||||
|
||||
if (this.option.fillStyle && this.option.fillStyle !== 'none') {
|
||||
this.fillStyle(this.option.fillStyle)
|
||||
this.fill()
|
||||
}
|
||||
|
||||
if (this.option.strokeStyle) {
|
||||
this.strokeStyle(this.option.strokeStyle)
|
||||
if (this.option.lineWidth !== undefined) {
|
||||
this.lineWidth(parseFloat(this.option.lineWidth))
|
||||
}
|
||||
this.stroke()
|
||||
}
|
||||
|
||||
super.render(ctx)
|
||||
}
|
||||
}
|
||||
|
||||
export default Shape
|
|
@ -0,0 +1,154 @@
|
|||
import DisplayObject from './display-object'
|
||||
import util from '../../common/util'
|
||||
import Bitmap from './bitmap'
|
||||
|
||||
class Sprite extends DisplayObject {
|
||||
constructor(option) {
|
||||
super()
|
||||
this.option = option
|
||||
const len = this.option.imgs.length
|
||||
let count = 0
|
||||
const firstImg = this.option.imgs[0]
|
||||
this.imgMap = {}
|
||||
|
||||
if (util.isWeapp) {
|
||||
this.option.imgs.forEach(img => {
|
||||
util.getImageInWx(img, result => {
|
||||
this.imgMap[img] = result.img
|
||||
count++
|
||||
if (count === len) {
|
||||
this.img = this.imgMap[firstImg]
|
||||
this.rect = [0, 0, 0, 0]
|
||||
}
|
||||
})
|
||||
})
|
||||
} else {
|
||||
if (typeof firstImg === 'string') {
|
||||
const len = this.option.imgs.length
|
||||
let loadedCount = 0
|
||||
this.option.imgs.forEach(src => {
|
||||
if (Bitmap.cache[src]) {
|
||||
this.imgMap[src] = Bitmap.cache[src]
|
||||
loadedCount++
|
||||
if (loadedCount === len) {
|
||||
this.img = this.imgMap[firstImg]
|
||||
this.rect = [0, 0, 0, 0]
|
||||
}
|
||||
} else {
|
||||
const img = util.isWegame ? wx.createImage() : new window.Image()
|
||||
img.onload = () => {
|
||||
this.imgMap[src] = img
|
||||
loadedCount++
|
||||
if (loadedCount === len) {
|
||||
this.img = this.imgMap[firstImg]
|
||||
this.rect = [0, 0, 0, 0]
|
||||
}
|
||||
Bitmap.cache[src] = img
|
||||
}
|
||||
img.src = src
|
||||
}
|
||||
})
|
||||
} else if (firstImg instanceof Bitmap) {
|
||||
this.rect = [0, 0, 0, 0]
|
||||
this.img = firstImg.img
|
||||
} else {
|
||||
this.rect = [0, 0, 0, 0]
|
||||
this.img = firstImg
|
||||
}
|
||||
}
|
||||
|
||||
this.x = option.x || 0
|
||||
this.y = option.y || 0
|
||||
this.currentFrameIndex = 0
|
||||
this.animationFrameIndex = 0
|
||||
this.currentAnimation = option.currentAnimation || null
|
||||
|
||||
this.interval = 1e3 / option.framerate
|
||||
|
||||
this.paused = false
|
||||
this.animationEnd = option.animationEnd || function() {}
|
||||
if (this.currentAnimation) {
|
||||
if (option.playOnce) {
|
||||
this.gotoAndPlayOnce(this.currentAnimation)
|
||||
} else {
|
||||
this.gotoAndPlay(this.currentAnimation)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
play() {
|
||||
this.paused = false
|
||||
}
|
||||
|
||||
pause() {
|
||||
this.paused = true
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.currentFrameIndex = 0
|
||||
this.animationFrameIndex = 0
|
||||
}
|
||||
|
||||
updateFrame() {
|
||||
if (!this.paused) {
|
||||
let opt = this.option
|
||||
this.dt = Date.now() - this.startTime
|
||||
let frames = opt.animations[this.currentAnimation].frames
|
||||
const len = frames.length
|
||||
const index = Math.floor((this.dt / this.interval) % len)
|
||||
this.rect = opt.frames[frames[index]]
|
||||
const rectLen = this.rect.length
|
||||
|
||||
rectLen > 4 && (this.originX = this.rect[2] * this.rect[4])
|
||||
rectLen > 5 && (this.originY = this.rect[3] * this.rect[5])
|
||||
if (rectLen > 6) {
|
||||
const img = this.option.imgs[this.rect[6]]
|
||||
this.img = typeof img === 'string' ? this.imgMap[img] : img
|
||||
}
|
||||
|
||||
if (
|
||||
index === len - 1 &&
|
||||
(!this.endTime || Date.now() - this.endTime > this.interval)
|
||||
) {
|
||||
this.endTime = Date.now()
|
||||
this.animationEnd()
|
||||
if (this._willDestroy) {
|
||||
this.destroy()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gotoAndPlay(animation) {
|
||||
this.paused = false
|
||||
this.reset()
|
||||
this.currentAnimation = animation
|
||||
this.startTime = Date.now()
|
||||
}
|
||||
|
||||
gotoAndStop(animation) {
|
||||
this.reset()
|
||||
this.paused = true
|
||||
this.currentAnimation = animation
|
||||
var opt = this.option
|
||||
var frames = opt.animations[this.currentAnimation].frames
|
||||
this.rect = opt.frames[frames[this.animationFrameIndex]]
|
||||
const rect = this.rect
|
||||
this.width = rect[2]
|
||||
this.height = rect[3]
|
||||
const rectLen = rect.length
|
||||
rectLen > 4 && (this.originX = rect[2] * rect[4])
|
||||
rectLen > 5 && (this.originY = rect[3] * rect[5])
|
||||
if (rectLen > 6) {
|
||||
const img = this.option.imgs[rect[6]]
|
||||
this.img = typeof img === 'string' ? this.imgMap[img] : img
|
||||
}
|
||||
}
|
||||
|
||||
gotoAndPlayOnce(animation) {
|
||||
this.gotoAndPlay(animation)
|
||||
this._willDestroy = true
|
||||
}
|
||||
}
|
||||
|
||||
export default Sprite
|
|
@ -0,0 +1,330 @@
|
|||
import wegameCanvas from './wegame-canvas'
|
||||
import Group from './group.js'
|
||||
import Renderer from '../render/renderer.js'
|
||||
import HitRender from '../render/hit-render.js'
|
||||
import Event from '../base/event.js'
|
||||
import WeStage from './we-stage'
|
||||
import option from '../base/stage-propagation-tag'
|
||||
|
||||
class Stage extends Group {
|
||||
constructor(width, height, renderTo) {
|
||||
super()
|
||||
const len = arguments.length
|
||||
this.isWegame = typeof wx !== 'undefined' && wx.createCanvas
|
||||
this.moveDetectionInterval = 0
|
||||
if (len === 0) {
|
||||
// wegame
|
||||
this.canvas = wegameCanvas
|
||||
this.disableMoveDetection = true
|
||||
this.moveDetectionInterval = 500
|
||||
} else if (len === 4) {
|
||||
// weapp
|
||||
return new WeStage(arguments[0], arguments[1], arguments[2], arguments[3])
|
||||
} else {
|
||||
if (len === 1) {
|
||||
this.canvas =
|
||||
typeof width === 'string' ? document.querySelector(width) : width
|
||||
} else {
|
||||
this.renderTo =
|
||||
typeof renderTo === 'string'
|
||||
? document.querySelector(renderTo)
|
||||
: renderTo
|
||||
if (this.renderTo.tagName === 'CANVAS') {
|
||||
this.canvas = this.renderTo
|
||||
this.canvas.width = width
|
||||
this.canvas.height = height
|
||||
} else {
|
||||
this.canvas = document.createElement('canvas')
|
||||
this.canvas.width = width
|
||||
this.canvas.height = height
|
||||
this.renderTo.appendChild(this.canvas)
|
||||
}
|
||||
}
|
||||
// get rect again when trigger onscroll onresize event!?
|
||||
this._boundingClientRect = this.canvas.getBoundingClientRect()
|
||||
|
||||
this.offset = this._getOffset(this.canvas)
|
||||
}
|
||||
this.renderer = new Renderer(this.canvas)
|
||||
if (this.isWegame) {
|
||||
wx.onTouchStart(evt => this._handleMouseDown(evt))
|
||||
|
||||
wx.onTouchMove(evt => this._handleMouseMove(evt))
|
||||
|
||||
wx.onTouchEnd(evt => this._handleMouseUp(evt))
|
||||
} else {
|
||||
this.canvas.addEventListener('click', evt => this._handleClick(evt))
|
||||
this.canvas.addEventListener('mousedown', evt =>
|
||||
this._handleMouseDown(evt)
|
||||
)
|
||||
this.canvas.addEventListener('mousemove', evt =>
|
||||
this._handleMouseMove(evt)
|
||||
)
|
||||
this.canvas.addEventListener('mouseup', evt => this._handleMouseUp(evt))
|
||||
this.canvas.addEventListener('mouseout', evt => this._handleMouseOut(evt))
|
||||
this.canvas.addEventListener('touchstart', evt =>
|
||||
this._handleMouseDown(evt)
|
||||
)
|
||||
this.canvas.addEventListener('touchmove', evt =>
|
||||
this._handleMouseMove(evt)
|
||||
)
|
||||
this.canvas.addEventListener('touchend', evt => this._handleMouseUp(evt))
|
||||
|
||||
this.canvas.addEventListener('dblclick', evt => this._handleDblClick(evt))
|
||||
// this.addEvent(this.canvas, "mousewheel", this._handleMouseWheel.bind(this));
|
||||
|
||||
document.addEventListener('contextmenu', evt =>
|
||||
this._handleContextmenu(evt)
|
||||
)
|
||||
}
|
||||
|
||||
this.borderTopWidth = 0
|
||||
this.borderLeftWidth = 0
|
||||
|
||||
this.hitAABB = false
|
||||
this._hitRender = new HitRender()
|
||||
|
||||
this._overObject = null
|
||||
|
||||
this._scaleX = 1
|
||||
this._scaleY = 1
|
||||
|
||||
this._mouseDownX = 0
|
||||
this._mouseDownY = 0
|
||||
|
||||
this._mouseUpX = 0
|
||||
this._mouseUpY = 0
|
||||
|
||||
this.willDragObject = null
|
||||
this.preStageX = null
|
||||
this.preStageY = null
|
||||
|
||||
this.width = this.canvas.width
|
||||
this.height = this.canvas.height
|
||||
|
||||
this.___instanceof = 'Stage'
|
||||
|
||||
this._moveDetectionTime = Date.now()
|
||||
}
|
||||
|
||||
_handleContextmenu(evt) {
|
||||
this._getObjectUnderPoint(evt)
|
||||
}
|
||||
|
||||
_handleDblClick(evt) {
|
||||
this._getObjectUnderPoint(evt)
|
||||
}
|
||||
|
||||
_handleClick(evt) {
|
||||
if (
|
||||
Math.abs(this._mouseDownX - this._mouseUpX) < 20 &&
|
||||
Math.abs(this._mouseDownY - this._mouseUpY) < 20
|
||||
) {
|
||||
this._getObjectUnderPoint(evt)
|
||||
}
|
||||
}
|
||||
|
||||
_handleMouseDown(evt) {
|
||||
if (this.isWegame) {
|
||||
evt.type = 'touchstart'
|
||||
}
|
||||
this.offset = this._getOffset(this.canvas)
|
||||
let obj = this._getObjectUnderPoint(evt)
|
||||
this.willDragObject = obj
|
||||
this._mouseDownX = evt.stageX
|
||||
this._mouseDownY = evt.stageY
|
||||
this.preStageX = evt.stageX
|
||||
this.preStageY = evt.stageY
|
||||
}
|
||||
|
||||
scaleEventPoint(x, y) {
|
||||
this._scaleX = x
|
||||
this._scaleY = y
|
||||
}
|
||||
|
||||
_handleMouseUp(evt) {
|
||||
if (this.isWegame) {
|
||||
evt.type = 'touchend'
|
||||
}
|
||||
const obj = this._getObjectUnderPoint(evt)
|
||||
this._mouseUpX = evt.stageX
|
||||
this._mouseUpY = evt.stageY
|
||||
|
||||
let mockEvt = new Event()
|
||||
mockEvt.stageX = evt.stageX
|
||||
mockEvt.stageY = evt.stageY
|
||||
mockEvt.pureEvent = evt
|
||||
|
||||
this.willDragObject = null
|
||||
this.preStageX = null
|
||||
this.preStageY = null
|
||||
|
||||
if (
|
||||
obj &&
|
||||
evt.type === 'touchend' &&
|
||||
Math.abs(this._mouseDownX - this._mouseUpX) < 30 &&
|
||||
Math.abs(this._mouseDownY - this._mouseUpY) < 30
|
||||
) {
|
||||
mockEvt.type = 'tap'
|
||||
obj.dispatchEvent(mockEvt)
|
||||
}
|
||||
}
|
||||
|
||||
_handleMouseOut(evt) {
|
||||
this._computeStageXY(evt)
|
||||
this.dispatchEvent({
|
||||
pureEvent: evt,
|
||||
type: 'mouseout',
|
||||
stageX: evt.stageX,
|
||||
stageY: evt.stageY
|
||||
})
|
||||
}
|
||||
|
||||
_handleMouseMove(evt) {
|
||||
if (Date.now() - this._moveDetectionTime < this.moveDetectionInterval) {
|
||||
return
|
||||
}
|
||||
this._moveDetectionTime = Date.now()
|
||||
|
||||
if (this.isWegame) {
|
||||
evt.type = 'touchmove'
|
||||
}
|
||||
if (this.disableMoveDetection) return
|
||||
let obj = this._getObjectUnderPoint(evt)
|
||||
let mockEvt = new Event()
|
||||
mockEvt.stageX = evt.stageX
|
||||
mockEvt.stageY = evt.stageY
|
||||
mockEvt.pureEvent = evt
|
||||
|
||||
if (this.willDragObject) {
|
||||
mockEvt.type = 'drag'
|
||||
mockEvt.dx = mockEvt.stageX - this.preStageX
|
||||
mockEvt.dy = mockEvt.stageY - this.preStageY
|
||||
this.preStageX = mockEvt.stageX
|
||||
this.preStageY = mockEvt.stageY
|
||||
this.willDragObject.dispatchEvent(mockEvt)
|
||||
}
|
||||
|
||||
if (obj) {
|
||||
if (this._overObject === null) {
|
||||
mockEvt.type = 'mouseover'
|
||||
obj.dispatchEvent(mockEvt)
|
||||
this._overObject = obj
|
||||
this._setCursor(obj)
|
||||
} else {
|
||||
if (obj.id !== this._overObject.id) {
|
||||
this._overObject.dispatchEvent({
|
||||
pureEvent: evt,
|
||||
type: 'mouseout',
|
||||
stageX: evt.stageX,
|
||||
stageY: evt.stageY
|
||||
})
|
||||
mockEvt.type = 'mouseover'
|
||||
obj.dispatchEvent(mockEvt)
|
||||
this._setCursor(obj)
|
||||
this._overObject = obj
|
||||
} else {
|
||||
mockEvt.type = 'mousemove'
|
||||
obj.dispatchEvent(mockEvt)
|
||||
mockEvt.type = 'touchmove'
|
||||
obj.dispatchEvent(mockEvt)
|
||||
}
|
||||
}
|
||||
} else if (this._overObject) {
|
||||
mockEvt.type = 'mouseout'
|
||||
this._overObject.dispatchEvent(mockEvt)
|
||||
this._overObject = null
|
||||
this._setCursor({ cursor: 'default' })
|
||||
}
|
||||
}
|
||||
|
||||
_setCursor(obj) {
|
||||
if (!this.canvas.style) {
|
||||
return
|
||||
}
|
||||
if (obj.cursor) {
|
||||
this.canvas.style.cursor = obj.cursor
|
||||
} else if (obj.parent) {
|
||||
this._setCursor(obj.parent)
|
||||
} else {
|
||||
this._setCursor({ cursor: 'default' })
|
||||
}
|
||||
}
|
||||
|
||||
_getObjectUnderPoint(evt) {
|
||||
this._computeStageXY(evt)
|
||||
if (this.hitAABB) {
|
||||
return this._hitRender.hitAABB(this, evt)
|
||||
} else {
|
||||
return this._hitRender.hitPixel(this, evt)
|
||||
}
|
||||
}
|
||||
|
||||
_computeStageXY(evt) {
|
||||
this._boundingClientRect = this.isWegame
|
||||
? { left: 0, top: 0 }
|
||||
: this.canvas.getBoundingClientRect()
|
||||
if (evt.touches || evt.changedTouches) {
|
||||
const firstTouch = evt.touches[0] || evt.changedTouches[0]
|
||||
if (firstTouch) {
|
||||
evt.stageX = (firstTouch.pageX - this.offset[0]) / this._scaleX
|
||||
evt.stageY = (firstTouch.pageY - this.offset[1]) / this._scaleY
|
||||
}
|
||||
} else {
|
||||
evt.stageX =
|
||||
(evt.clientX - this._boundingClientRect.left - this.borderLeftWidth) /
|
||||
this._scaleX
|
||||
evt.stageY =
|
||||
(evt.clientY - this._boundingClientRect.top - this.borderTopWidth) /
|
||||
this._scaleY
|
||||
}
|
||||
}
|
||||
|
||||
_getOffset(el) {
|
||||
if (this.isWegame) {
|
||||
return [0, 0]
|
||||
}
|
||||
let _t = 0,
|
||||
_l = 0
|
||||
if (
|
||||
document.documentElement.getBoundingClientRect &&
|
||||
el.getBoundingClientRect
|
||||
) {
|
||||
let box = el.getBoundingClientRect()
|
||||
_l = box.left
|
||||
_t = box.top
|
||||
} else {
|
||||
while (el.offsetParent) {
|
||||
_t += el.offsetTop
|
||||
_l += el.offsetLeft
|
||||
el = el.offsetParent
|
||||
}
|
||||
return [_l, _t]
|
||||
}
|
||||
return [
|
||||
_l +
|
||||
Math.max(document.documentElement.scrollLeft, document.body.scrollLeft),
|
||||
_t + Math.max(document.documentElement.scrollTop, document.body.scrollTop)
|
||||
]
|
||||
}
|
||||
|
||||
update() {
|
||||
this.renderer.update(this)
|
||||
}
|
||||
|
||||
on(type, fn) {
|
||||
this.canvas.addEventListener(type, evt => {
|
||||
if (!option.stagePropagationStopped[type]) {
|
||||
this._computeStageXY(evt)
|
||||
fn(evt)
|
||||
}
|
||||
option.stagePropagationStopped[type] = false
|
||||
})
|
||||
}
|
||||
|
||||
off(type, fn) {
|
||||
this.canvas.removeEventListener(type, fn)
|
||||
}
|
||||
}
|
||||
|
||||
export default Stage
|
|
@ -0,0 +1,38 @@
|
|||
import DisplayObject from './display-object'
|
||||
import util from '../../common/util'
|
||||
|
||||
let measureCtx
|
||||
|
||||
if (util.isWeapp) {
|
||||
measureCtx = wx.createCanvasContext('measure0')
|
||||
} else if (typeof document !== 'undefined') {
|
||||
measureCtx = document.createElement('canvas').getContext('2d')
|
||||
}
|
||||
|
||||
class Text extends DisplayObject {
|
||||
constructor(text, option) {
|
||||
super()
|
||||
|
||||
this.text = text
|
||||
option = option || {}
|
||||
this.font = option.font || '10px sans-serif'
|
||||
this.color = option.color || 'black'
|
||||
this.textAlign = option.textAlign || 'left'
|
||||
this.baseline = option.baseline || 'top'
|
||||
}
|
||||
|
||||
getWidth() {
|
||||
if (!measureCtx) {
|
||||
if (util.isWegame) {
|
||||
measureCtx = wx.createCanvas().getContext('2d')
|
||||
}
|
||||
}
|
||||
|
||||
if (this.font) {
|
||||
measureCtx.font = this.font
|
||||
}
|
||||
return measureCtx.measureText(this.text).width
|
||||
}
|
||||
}
|
||||
|
||||
export default Text
|
|
@ -0,0 +1,152 @@
|
|||
import Group from './group.js'
|
||||
import Renderer from '../render/renderer.js'
|
||||
import WxHitRender from '../render/wx-hit-render.js'
|
||||
import Event from '../base/event.js'
|
||||
|
||||
class WeStage extends Group {
|
||||
constructor(width, height, id, page) {
|
||||
super()
|
||||
|
||||
const component = page.selectComponent('#' + id)
|
||||
component.setData({
|
||||
width,
|
||||
height
|
||||
})
|
||||
component.stage = this
|
||||
const canvasId = component.data.id
|
||||
|
||||
const ctx = wx.createCanvasContext(canvasId, component)
|
||||
const hitCtx = wx.createCanvasContext(canvasId + 'Hit', component)
|
||||
this.renderer = new Renderer(ctx, width, height)
|
||||
this._hitRender = new WxHitRender(hitCtx, component, canvasId)
|
||||
this._overObject = null
|
||||
this.ctx = ctx
|
||||
this.hitAABB = true
|
||||
this.width = width
|
||||
this.height = height
|
||||
this.___instanceof = 'Stage'
|
||||
}
|
||||
|
||||
touchStartHandler(evt) {
|
||||
const p1 = evt.changedTouches[0]
|
||||
|
||||
evt.stageX = Math.round(p1.x * this.scaleX)
|
||||
evt.stageY = Math.round(p1.y * this.scaleY)
|
||||
|
||||
this._getObjectUnderPoint(evt, obj => {
|
||||
this.willDragObject = obj
|
||||
this._mouseDownX = evt.stageX
|
||||
this._mouseDownY = evt.stageY
|
||||
this.preStageX = evt.stageX
|
||||
this.preStageY = evt.stageY
|
||||
})
|
||||
}
|
||||
|
||||
touchMoveHandler(evt) {
|
||||
const p1 = evt.changedTouches[0]
|
||||
|
||||
evt.stageX = Math.round(p1.x * this.scaleX)
|
||||
evt.stageY = Math.round(p1.y * this.scaleY)
|
||||
|
||||
this._getObjectUnderPoint(evt, obj => {
|
||||
let mockEvt = new Event()
|
||||
mockEvt.stageX = evt.stageX
|
||||
mockEvt.stageY = evt.stageY
|
||||
mockEvt.pureEvent = evt
|
||||
|
||||
if (this.willDragObject) {
|
||||
mockEvt.type = 'drag'
|
||||
mockEvt.dx = mockEvt.stageX - this.preStageX
|
||||
mockEvt.dy = mockEvt.stageY - this.preStageY
|
||||
this.preStageX = mockEvt.stageX
|
||||
this.preStageY = mockEvt.stageY
|
||||
this.willDragObject.dispatchEvent(mockEvt)
|
||||
}
|
||||
|
||||
if (obj) {
|
||||
if (this._overObject === null) {
|
||||
this._overObject = obj
|
||||
} else {
|
||||
if (obj.id !== this._overObject.id) {
|
||||
this._overObject = obj
|
||||
} else {
|
||||
mockEvt.type = 'touchmove'
|
||||
obj.dispatchEvent(mockEvt)
|
||||
}
|
||||
}
|
||||
} else if (this._overObject) {
|
||||
this._overObject = null
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
touchEndHandler(evt) {
|
||||
const p1 = evt.changedTouches[0]
|
||||
|
||||
evt.stageX = Math.round(p1.x * this.scaleX)
|
||||
evt.stageY = Math.round(p1.y * this.scaleY)
|
||||
|
||||
let mockEvt = new Event()
|
||||
mockEvt.stageX = evt.stageX
|
||||
mockEvt.stageY = evt.stageY
|
||||
|
||||
mockEvt.pureEvent = evt
|
||||
|
||||
this._getObjectUnderPoint(evt, obj => {
|
||||
this._mouseUpX = evt.stageX
|
||||
this._mouseUpY = evt.stageY
|
||||
|
||||
this.willDragObject = null
|
||||
this.preStageX = null
|
||||
this.preStageY = null
|
||||
|
||||
if (
|
||||
obj &&
|
||||
Math.abs(this._mouseDownX - this._mouseUpX) < 30 &&
|
||||
Math.abs(this._mouseDownY - this._mouseUpY) < 30
|
||||
) {
|
||||
mockEvt.type = 'tap'
|
||||
obj.dispatchEvent(mockEvt)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
_handleMouseOut(evt) {
|
||||
this.dispatchEvent({
|
||||
pureEvent: evt,
|
||||
type: 'mouseout',
|
||||
stageX: evt.stageX,
|
||||
stageY: evt.stageY
|
||||
})
|
||||
}
|
||||
|
||||
_getObjectUnderPoint(evt, cb) {
|
||||
//const list = this.renderer.getHitRenderList(this)
|
||||
if (this.hitAABB) {
|
||||
return this._hitRender.hitAABB(this, evt, cb)
|
||||
} else {
|
||||
this._hitRender.clear()
|
||||
this._hitRender.hit(list, evt, cb, list.length - 1)
|
||||
}
|
||||
}
|
||||
|
||||
on(type, cb) {
|
||||
switch (type) {
|
||||
case 'touchstart':
|
||||
this.touchStart = cb
|
||||
break
|
||||
case 'touchmove':
|
||||
this.touchMove = cb
|
||||
break
|
||||
case 'touchend':
|
||||
this.touchEnd = cb
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
update() {
|
||||
this.renderer.update(this)
|
||||
}
|
||||
}
|
||||
|
||||
export default WeStage
|
|
@ -0,0 +1,11 @@
|
|||
let wegameCanvas = null
|
||||
if (typeof wx !== 'undefined') {
|
||||
// 在开放数据域的环境下,用`wx.getSharedCanvas`创建canvas
|
||||
if (wx.getSharedCanvas) {
|
||||
wegameCanvas = wx.getSharedCanvas()
|
||||
} else if (wx.createCanvas) {
|
||||
wegameCanvas = wx.createCanvas()
|
||||
}
|
||||
}
|
||||
|
||||
export default wegameCanvas
|
|
@ -0,0 +1,29 @@
|
|||
## Interface design reference
|
||||
|
||||
* https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/filter
|
||||
* http://www.runoob.com/cssref/css3-pr-filter.html
|
||||
* https://developer.mozilla.org/en-US/docs/Web/CSS/filter-function
|
||||
|
||||
## Usage
|
||||
|
||||
``` js
|
||||
const bitmap = new cax.Bitmap(img)
|
||||
bitmap.filter('brightness(0.5)')
|
||||
|
||||
//or filter rect of bitmap
|
||||
//bitmap.filter('brightness(0.5)'), { x: 0, y: 0, width: 80, height: 80 }
|
||||
```
|
||||
|
||||
## Todo
|
||||
|
||||
horizontalFlip 和 verticalFlip 来制作镜像 spritesheet
|
||||
|
||||
``` js
|
||||
new cax.Sprite({
|
||||
imgs:[bitmap.flipX()]
|
||||
})
|
||||
|
||||
//bitmap.flipX()
|
||||
//flipX return的就是 this.cacheCanvas
|
||||
//bitmap.filpY()
|
||||
```
|
|
@ -0,0 +1,119 @@
|
|||
import { createImageData } from './create-image-data'
|
||||
|
||||
export function blur(pixels, diameter) {
|
||||
diameter = Math.abs(diameter)
|
||||
if (diameter <= 1) return pixels
|
||||
var radius = diameter / 2
|
||||
var len = Math.ceil(diameter) + (1 - (Math.ceil(diameter) % 2))
|
||||
var weights = new Float32Array(len)
|
||||
var rho = (radius + 0.5) / 3
|
||||
var rhoSq = rho * rho
|
||||
var gaussianFactor = 1 / Math.sqrt(2 * Math.PI * rhoSq)
|
||||
var rhoFactor = -1 / (2 * rho * rho)
|
||||
var wsum = 0
|
||||
var middle = Math.floor(len / 2)
|
||||
for (var i = 0; i < len; i++) {
|
||||
var x = i - middle
|
||||
var gx = gaussianFactor * Math.exp(x * x * rhoFactor)
|
||||
weights[i] = gx
|
||||
wsum += gx
|
||||
}
|
||||
for (var i = 0; i < weights.length; i++) {
|
||||
weights[i] /= wsum
|
||||
}
|
||||
return separableConvolve(pixels, weights, weights, false)
|
||||
}
|
||||
|
||||
function separableConvolve(pixels, horizWeights, vertWeights, opaque) {
|
||||
return horizontalConvolve(
|
||||
verticalConvolve(pixels, vertWeights, opaque),
|
||||
horizWeights,
|
||||
opaque
|
||||
)
|
||||
}
|
||||
|
||||
function horizontalConvolve(pixels, weightsVector, opaque) {
|
||||
var side = weightsVector.length
|
||||
var halfSide = Math.floor(side / 2)
|
||||
|
||||
var src = pixels.data
|
||||
var sw = pixels.width
|
||||
var sh = pixels.height
|
||||
|
||||
var w = sw
|
||||
var h = sh
|
||||
var output = createImageData(w, h)
|
||||
var dst = output.data
|
||||
|
||||
var alphaFac = opaque ? 1 : 0
|
||||
|
||||
for (var y = 0; y < h; y++) {
|
||||
for (var x = 0; x < w; x++) {
|
||||
var sy = y
|
||||
var sx = x
|
||||
var dstOff = (y * w + x) * 4
|
||||
var r = 0,
|
||||
g = 0,
|
||||
b = 0,
|
||||
a = 0
|
||||
for (var cx = 0; cx < side; cx++) {
|
||||
var scy = sy
|
||||
var scx = Math.min(sw - 1, Math.max(0, sx + cx - halfSide))
|
||||
var srcOff = (scy * sw + scx) * 4
|
||||
var wt = weightsVector[cx]
|
||||
r += src[srcOff] * wt
|
||||
g += src[srcOff + 1] * wt
|
||||
b += src[srcOff + 2] * wt
|
||||
a += src[srcOff + 3] * wt
|
||||
}
|
||||
dst[dstOff] = r
|
||||
dst[dstOff + 1] = g
|
||||
dst[dstOff + 2] = b
|
||||
dst[dstOff + 3] = a + alphaFac * (255 - a)
|
||||
}
|
||||
}
|
||||
return output
|
||||
}
|
||||
|
||||
function verticalConvolve(pixels, weightsVector, opaque) {
|
||||
var side = weightsVector.length
|
||||
var halfSide = Math.floor(side / 2)
|
||||
|
||||
var src = pixels.data
|
||||
var sw = pixels.width
|
||||
var sh = pixels.height
|
||||
|
||||
var w = sw
|
||||
var h = sh
|
||||
var output = createImageData(w, h)
|
||||
var dst = output.data
|
||||
|
||||
var alphaFac = opaque ? 1 : 0
|
||||
|
||||
for (var y = 0; y < h; y++) {
|
||||
for (var x = 0; x < w; x++) {
|
||||
var sy = y
|
||||
var sx = x
|
||||
var dstOff = (y * w + x) * 4
|
||||
var r = 0,
|
||||
g = 0,
|
||||
b = 0,
|
||||
a = 0
|
||||
for (var cy = 0; cy < side; cy++) {
|
||||
var scy = Math.min(sh - 1, Math.max(0, sy + cy - halfSide))
|
||||
var scx = sx
|
||||
var srcOff = (scy * sw + scx) * 4
|
||||
var wt = weightsVector[cy]
|
||||
r += src[srcOff] * wt
|
||||
g += src[srcOff + 1] * wt
|
||||
b += src[srcOff + 2] * wt
|
||||
a += src[srcOff + 3] * wt
|
||||
}
|
||||
dst[dstOff] = r
|
||||
dst[dstOff + 1] = g
|
||||
dst[dstOff + 2] = b
|
||||
dst[dstOff + 3] = a + alphaFac * (255 - a)
|
||||
}
|
||||
}
|
||||
return output
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
export function brightness(pixels, adjustment) {
|
||||
const data = pixels.data
|
||||
const length = data.length
|
||||
for (let i = 0; i < length; i += 4) {
|
||||
data[i] += adjustment
|
||||
data[i + 1] += adjustment
|
||||
data[i + 2] += adjustment
|
||||
}
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
export function colorize(pixels, option) {
|
||||
const data = pixels.data
|
||||
const length = data.length
|
||||
const hex =
|
||||
option.color.charAt(0) === '#' ? option.color.substr(1) : option.color
|
||||
const colorRGB = {
|
||||
r: parseInt(hex.substr(0, 2), 16),
|
||||
g: parseInt(hex.substr(2, 2), 16),
|
||||
b: parseInt(hex.substr(4, 2), 16)
|
||||
}
|
||||
|
||||
for (let i = 0; i < length; i += 4) {
|
||||
data[i] -= (data[i] - colorRGB.r) * option.amount
|
||||
data[i + 1] -= (data[i + 1] - colorRGB.g) * option.amount
|
||||
data[i + 2] -= (data[i + 2] - colorRGB.b) * option.amount
|
||||
}
|
||||
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
export function contrast(pixels, contrast) {
|
||||
const data = pixels.data
|
||||
const length = data.length
|
||||
const factor = (259 * (contrast + 255)) / (255 * (259 - contrast))
|
||||
|
||||
for (let i = 0; i < length; i += 4) {
|
||||
data[i] = factor * (data[i] - 128) + 128
|
||||
data[i + 1] = factor * (data[i + 1] - 128) + 128
|
||||
data[i + 2] = factor * (data[i + 2] - 128) + 128
|
||||
}
|
||||
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
let tmpCtx = null
|
||||
|
||||
if (typeof document !== 'undefined') {
|
||||
tmpCtx = document.createElement('canvas').getContext('2d')
|
||||
} else if (typeof wx !== 'undefined' && wx.createCanvas) {
|
||||
tmpCtx = wx.createCanvas().getContext('2d')
|
||||
}
|
||||
|
||||
export function createImageData(w, h) {
|
||||
return tmpCtx.createImageData(w, h)
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
export function gamma(pixels, adjustment) {
|
||||
const data = pixels.data
|
||||
const length = data.length
|
||||
for (let i = 0; i < length; i += 4) {
|
||||
data[i] = Math.pow(data[i] / 255, adjustment) * 255
|
||||
data[i + 1] = Math.pow(data[i + 1] / 255, adjustment) * 255
|
||||
data[i + 2] = Math.pow(data[i + 2] / 255, adjustment) * 255
|
||||
}
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
export function grayscale(pixels, adjustment) {
|
||||
const data = pixels.data
|
||||
const length = data.length
|
||||
for (let i = 0; i < length; i += 4) {
|
||||
let r = data[i]
|
||||
let g = data[i + 1]
|
||||
let b = data[i + 2]
|
||||
|
||||
// CIE luminance for the RGB
|
||||
// The human eye is bad at seeing red and blue, so we de-emphasize them.
|
||||
let v = 0.2126 * r + 0.7152 * g + 0.0722 * b
|
||||
data[i] = r + (v - r) * adjustment
|
||||
data[i + 1] = g + (v - g) * adjustment
|
||||
data[i + 2] = b + (v - b) * adjustment
|
||||
}
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
import { invert } from './invert'
|
||||
import { blur } from './blur'
|
||||
import { brightness } from './brightness'
|
||||
import { contrast } from './contrast'
|
||||
import { grayscale } from './grayscale'
|
||||
import { sepia } from './sepia'
|
||||
import { threshold } from './threshold'
|
||||
import { gamma } from './gamma'
|
||||
import { colorize } from './colorize'
|
||||
|
||||
export function filter(pixels, name) {
|
||||
if (typeof name === 'string') {
|
||||
let type = name.split('(')[0]
|
||||
let num = getNumber(name)
|
||||
switch (type) {
|
||||
case 'invert':
|
||||
return invert(pixels, num)
|
||||
case 'brightness':
|
||||
return brightness(pixels, -255 + num * 255)
|
||||
case 'blur':
|
||||
return blur(pixels, num)
|
||||
case 'contrast':
|
||||
return contrast(pixels, -255 + num * 255)
|
||||
case 'grayscale':
|
||||
return grayscale(pixels, num)
|
||||
case 'sepia':
|
||||
return sepia(pixels, num)
|
||||
case 'threshold':
|
||||
return threshold(pixels, num)
|
||||
case 'gamma':
|
||||
return gamma(pixels, num)
|
||||
}
|
||||
} else {
|
||||
switch (name.type) {
|
||||
case 'colorize':
|
||||
return colorize(pixels, name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getNumber(str) {
|
||||
str = str
|
||||
.replace(
|
||||
/(invert)|(brightness)|(blur)|(contrast)|(grayscale)|(sepia)|(threshold)|(gamma)?\(/g,
|
||||
''
|
||||
)
|
||||
.replace(')', '')
|
||||
if (str.indexOf('%') !== -1) {
|
||||
return Number(str.replace('%', '')) / 100
|
||||
} else if (str.indexOf('px') !== -1) {
|
||||
return Number(str.replace('px', ''))
|
||||
} else {
|
||||
return Number(str)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
export function invert(pixels, ratio) {
|
||||
const d = pixels.data
|
||||
ratio = ratio === undefined ? 1 : ratio
|
||||
for (var i = 0; i < d.length; i += 4) {
|
||||
d[i] = d[i] + ratio * (255 - 2 * d[i])
|
||||
d[i + 1] = d[i + 1] + ratio * (255 - 2 * d[i + 1])
|
||||
d[i + 2] = d[i + 2] + ratio * (255 - 2 * d[i + 2])
|
||||
}
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
export function sepia(pixels, adjustment) {
|
||||
const data = pixels.data
|
||||
const length = data.length
|
||||
for (let i = 0; i < length; i += 4) {
|
||||
const r = data[i]
|
||||
const g = data[i + 1]
|
||||
const b = data[i + 2]
|
||||
|
||||
const sr = r * 0.393 + g * 0.769 + b * 0.189
|
||||
const sg = r * 0.349 + g * 0.686 + b * 0.168
|
||||
const sb = r * 0.272 + g * 0.534 + b * 0.131
|
||||
|
||||
data[i] = r + (sr - r) * adjustment
|
||||
data[i + 1] = g + (sg - g) * adjustment
|
||||
data[i + 2] = b + (sb - b) * adjustment
|
||||
}
|
||||
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
export function threshold(pixels, threshold) {
|
||||
const data = pixels.data
|
||||
const length = data.length
|
||||
for (let i = 0; i < length; i += 4) {
|
||||
const r = data[i]
|
||||
const g = data[i + 1]
|
||||
const b = data[i + 2]
|
||||
const v = 0.2126 * r + 0.7152 * g + 0.0722 * b >= threshold ? 255 : 0
|
||||
data[i] = data[i + 1] = data[i + 2] = v
|
||||
}
|
||||
return pixels
|
||||
}
|
|
@ -0,0 +1,260 @@
|
|||
import Group from '../display/group.js'
|
||||
import Graphics from '../display/graphics.js'
|
||||
import Render from './render.js'
|
||||
import Sprite from '../display/sprite.js'
|
||||
import Bitmap from '../display/bitmap.js'
|
||||
import Text from '../display/text.js'
|
||||
import { filter } from '../filter/index.js'
|
||||
|
||||
class CanvasRender extends Render {
|
||||
constructor(canvasOrContext, width, height) {
|
||||
super()
|
||||
if (arguments.length === 3) {
|
||||
this.ctx = canvasOrContext
|
||||
this.width = width
|
||||
this.height = height
|
||||
} else {
|
||||
this.ctx = canvasOrContext.getContext('2d')
|
||||
this.width = canvasOrContext.width
|
||||
this.height = canvasOrContext.height
|
||||
}
|
||||
}
|
||||
|
||||
clear(ctx, width, height) {
|
||||
ctx.clearRect(0, 0, width, height)
|
||||
}
|
||||
|
||||
render(ctx, o, cacheData) {
|
||||
let mtx = o._matrix
|
||||
if (o.children) {
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = 0; i < l; i++) {
|
||||
let child = list[i]
|
||||
mtx.initialize(1, 0, 0, 1, 0, 0)
|
||||
mtx.appendTransform(
|
||||
o.x,
|
||||
o.y,
|
||||
o.scaleX,
|
||||
o.scaleY,
|
||||
o.rotation,
|
||||
o.skewX,
|
||||
o.skewY,
|
||||
o.originX,
|
||||
o.originY
|
||||
)
|
||||
// if (!this.checkBoundEvent(child)) continue
|
||||
ctx.save()
|
||||
this._render(ctx, child, cacheData ? null : mtx, cacheData, true)
|
||||
ctx.restore()
|
||||
}
|
||||
} else {
|
||||
this._render(ctx, o, cacheData ? null : mtx, cacheData)
|
||||
}
|
||||
}
|
||||
|
||||
_render(ctx, o, mtx, cacheData, inGroup) {
|
||||
if (!o.isVisible()) return
|
||||
if (mtx && !o.fixed) {
|
||||
o._matrix.initialize(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
|
||||
} else if (cacheData && !o.fixed) {
|
||||
o._matrix.initialize(
|
||||
cacheData.scale,
|
||||
0,
|
||||
0,
|
||||
cacheData.scale,
|
||||
cacheData.x * -1,
|
||||
cacheData.y * -1
|
||||
)
|
||||
} else {
|
||||
o._matrix.initialize(1, 0, 0, 1, 0, 0)
|
||||
}
|
||||
mtx = o._matrix
|
||||
|
||||
// group 进行 cache canvas 内部的子元素需要进行appendTransform
|
||||
// cache canvas 渲染不叠加自身的 transform,因为进入主渲染会进行appendTransform
|
||||
if (inGroup || !cacheData) {
|
||||
mtx.appendTransform(
|
||||
o.x,
|
||||
o.y,
|
||||
o.scaleX,
|
||||
o.scaleY,
|
||||
o.rotation,
|
||||
o.skewX,
|
||||
o.skewY,
|
||||
o.originX,
|
||||
o.originY
|
||||
)
|
||||
}
|
||||
const ocg = o.clipGraphics
|
||||
if (ocg) {
|
||||
ctx.beginPath()
|
||||
ocg._matrix.copy(mtx)
|
||||
ocg._matrix.appendTransform(
|
||||
ocg.x,
|
||||
ocg.y,
|
||||
ocg.scaleX,
|
||||
ocg.scaleY,
|
||||
ocg.rotation,
|
||||
ocg.skewX,
|
||||
ocg.skewY,
|
||||
ocg.originX,
|
||||
ocg.originY
|
||||
)
|
||||
ctx.setTransform(
|
||||
ocg._matrix.a,
|
||||
ocg._matrix.b,
|
||||
ocg._matrix.c,
|
||||
ocg._matrix.d,
|
||||
ocg._matrix.tx,
|
||||
ocg._matrix.ty
|
||||
)
|
||||
ocg.render(ctx)
|
||||
ctx.clip(o.clipRuleNonzero ? 'nonzero' : 'evenodd')
|
||||
}
|
||||
|
||||
const oacg = o.absClipGraphics
|
||||
if (oacg) {
|
||||
ctx.beginPath()
|
||||
oacg._matrix.initialize(1, 0, 0, 1, 0, 0)
|
||||
oacg._matrix.appendTransform(
|
||||
oacg.x,
|
||||
oacg.y,
|
||||
oacg.scaleX,
|
||||
oacg.scaleY,
|
||||
oacg.rotation,
|
||||
oacg.skewX,
|
||||
oacg.skewY,
|
||||
oacg.originX,
|
||||
oacg.originY
|
||||
)
|
||||
ctx.setTransform(
|
||||
oacg._matrix.a,
|
||||
oacg._matrix.b,
|
||||
oacg._matrix.c,
|
||||
oacg._matrix.d,
|
||||
oacg._matrix.tx,
|
||||
oacg._matrix.ty
|
||||
)
|
||||
oacg.render(ctx)
|
||||
ctx.clip(o.absClipRuleNonzero ? 'nonzero' : 'evenodd')
|
||||
}
|
||||
|
||||
// if(!cacheData){
|
||||
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
|
||||
// }
|
||||
if (o._readyToCache || o.cacheUpdating) {
|
||||
this.setComplexProps(ctx, o)
|
||||
o._readyToCache = false
|
||||
o.cacheCtx.clearRect(0, 0, o.cacheCanvas.width, o.cacheCanvas.height)
|
||||
o.cacheCtx.save()
|
||||
this.render(o.cacheCtx, o, o._cacheData)
|
||||
o.cacheCtx.restore()
|
||||
// debug cacheCanvas
|
||||
// document.body.appendChild(o.cacheCanvas)
|
||||
if (o._readyToFilter) {
|
||||
o.cacheCtx.putImageData(
|
||||
filter(
|
||||
o.cacheCtx.getImageData(
|
||||
0,
|
||||
0,
|
||||
o.cacheCanvas.width,
|
||||
o.cacheCanvas.height
|
||||
),
|
||||
o._filterName
|
||||
),
|
||||
0,
|
||||
0
|
||||
)
|
||||
this._readyToFilter = false
|
||||
}
|
||||
|
||||
ctx.drawImage(o.cacheCanvas, o._cacheData.x, o._cacheData.y)
|
||||
} else if (o.cacheCanvas && !cacheData) {
|
||||
this.setComplexProps(ctx, o)
|
||||
ctx.drawImage(o.cacheCanvas, o._cacheData.x, o._cacheData.y)
|
||||
} else if (o instanceof Group) {
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = 0; i < l; i++) {
|
||||
ctx.save()
|
||||
this._render(ctx, list[i], mtx)
|
||||
ctx.restore()
|
||||
}
|
||||
} else if (o instanceof Graphics) {
|
||||
this.setComplexProps(ctx, o)
|
||||
o.render(ctx)
|
||||
} else if (o instanceof Sprite && o.rect) {
|
||||
this.setComplexProps(ctx, o)
|
||||
o.updateFrame()
|
||||
let rect = o.rect
|
||||
ctx.drawImage(
|
||||
o.img,
|
||||
rect[0],
|
||||
rect[1],
|
||||
rect[2],
|
||||
rect[3],
|
||||
0,
|
||||
0,
|
||||
rect[2],
|
||||
rect[3]
|
||||
)
|
||||
} else if (o instanceof Bitmap && o.rect) {
|
||||
this.setComplexProps(ctx, o)
|
||||
let bRect = o.rect
|
||||
ctx.drawImage(
|
||||
o.img,
|
||||
bRect[0],
|
||||
bRect[1],
|
||||
bRect[2],
|
||||
bRect[3],
|
||||
0,
|
||||
0,
|
||||
bRect[2],
|
||||
bRect[3]
|
||||
)
|
||||
} else if (o instanceof Text) {
|
||||
this.setComplexProps(ctx, o)
|
||||
ctx.font = o.font
|
||||
ctx.fillStyle = o.color
|
||||
ctx.textAlign = o.textAlign
|
||||
ctx.textBaseline = o.baseline
|
||||
ctx.fillText(o.text, 0, 0)
|
||||
}
|
||||
}
|
||||
|
||||
setComplexProps(ctx, o) {
|
||||
o.complexCompositeOperation = ctx.globalCompositeOperation = this.getCompositeOperation(
|
||||
o
|
||||
)
|
||||
o.complexAlpha = ctx.globalAlpha = this.getAlpha(o, 1)
|
||||
|
||||
o.complexShadow = this.getShadow(o)
|
||||
if (o.complexShadow) {
|
||||
ctx.shadowColor = o.complexShadow.color
|
||||
ctx.shadowOffsetX = o.complexShadow.offsetX
|
||||
ctx.shadowOffsetY = o.complexShadow.offsetY
|
||||
ctx.shadowBlur = o.complexShadow.blur
|
||||
}
|
||||
}
|
||||
|
||||
getCompositeOperation(o) {
|
||||
if (o.compositeOperation) return o.compositeOperation
|
||||
if (o.parent) return this.getCompositeOperation(o.parent)
|
||||
}
|
||||
|
||||
getAlpha(o, alpha) {
|
||||
var result = o.alpha * alpha
|
||||
if (o.parent) {
|
||||
return this.getAlpha(o.parent, result)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
getShadow(o) {
|
||||
if (o.shadow) return o.shadow
|
||||
if (o.parent) return this.getShadow(o.parent)
|
||||
}
|
||||
}
|
||||
|
||||
export default CanvasRender
|
|
@ -0,0 +1,296 @@
|
|||
import Group from '../display/group.js'
|
||||
import Graphics from '../display/graphics.js'
|
||||
import Render from './render.js'
|
||||
import Event from '../base/event.js'
|
||||
import Sprite from '../display/sprite.js'
|
||||
import Bitmap from '../display/bitmap.js'
|
||||
import Text from '../display/text.js'
|
||||
|
||||
class HitRender extends Render {
|
||||
constructor() {
|
||||
super()
|
||||
if (typeof wx !== 'undefined' && wx.createCanvas) {
|
||||
this.canvas = wx.createCanvas()
|
||||
} else {
|
||||
this.canvas = document.createElement('canvas')
|
||||
}
|
||||
|
||||
this.canvas.width = 1
|
||||
this.canvas.height = 1
|
||||
this.ctx = this.canvas.getContext('2d')
|
||||
|
||||
// debug event
|
||||
// this.canvas.width = 441
|
||||
// this.canvas.height = 441
|
||||
// this.ctx = this.canvas.getContext('2d')
|
||||
// document.body.appendChild(this.canvas)
|
||||
|
||||
this.disableEvents = ['mouseover', 'mouseout', 'mousemove', 'touchmove']
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.ctx.clearRect(0, 0, this.width, this.height)
|
||||
}
|
||||
|
||||
hitAABB(o, evt) {
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = l - 1; i >= 0; i--) {
|
||||
let child = list[i]
|
||||
// if (!this.isbindingEvent(child)) continue;
|
||||
let path = this._hitAABB(child, evt, [], true)
|
||||
|
||||
if (path.length > 0) {
|
||||
let target = path[path.length - 1]
|
||||
this._dispatchEvent(target, evt)
|
||||
return target
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_hitAABB(o, evt, path, rootCall) {
|
||||
if (o.ignoreHit || !o.isVisible()) {
|
||||
return
|
||||
}
|
||||
|
||||
o.initAABB()
|
||||
if (o.AABB && this.checkPointInAABB(evt.stageX, evt.stageY, o.AABB)) {
|
||||
// this._bubbleEvent(o, type, evt);
|
||||
o.___$push = true
|
||||
path.push(o)
|
||||
//return o
|
||||
}
|
||||
|
||||
if (o instanceof Group) {
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = l - 1; i >= 0; i--) {
|
||||
let child = list[i]
|
||||
this._hitAABB(child, evt, path)
|
||||
if (child.___$push) {
|
||||
delete child.___$push
|
||||
//同级只找一个就好了,所有 break
|
||||
break
|
||||
}
|
||||
//if (target) return target
|
||||
}
|
||||
}
|
||||
|
||||
if (rootCall) {
|
||||
return path
|
||||
}
|
||||
}
|
||||
|
||||
checkPointInAABB(x, y, AABB) {
|
||||
let minX = AABB[0]
|
||||
if (x < minX) return false
|
||||
let minY = AABB[1]
|
||||
if (y < minY) return false
|
||||
let maxX = minX + AABB[2]
|
||||
if (x > maxX) return false
|
||||
let maxY = minY + AABB[3]
|
||||
if (y > maxY) return false
|
||||
return true
|
||||
}
|
||||
|
||||
hitPixel(o, evt) {
|
||||
const ctx = this.ctx
|
||||
ctx.clearRect(0, 0, 2, 2)
|
||||
let mtx = o._hitMatrix
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = l - 1; i >= 0; i--) {
|
||||
let child = list[i]
|
||||
mtx.initialize(1, 0, 0, 1, 0, 0)
|
||||
mtx.appendTransform(
|
||||
o.x - evt.stageX,
|
||||
o.y - evt.stageY,
|
||||
o.scaleX,
|
||||
o.scaleY,
|
||||
o.rotation,
|
||||
o.skewX,
|
||||
o.skewY,
|
||||
o.originX,
|
||||
o.originY
|
||||
)
|
||||
// if (!this.checkBoundEvent(child)) continue
|
||||
ctx.save()
|
||||
let target = this._hitPixel(child, evt, mtx)
|
||||
ctx.restore()
|
||||
if (target) return target
|
||||
}
|
||||
}
|
||||
|
||||
_hitPixel(o, evt, mtx) {
|
||||
if (o.ignoreHit || !o.isVisible()) return
|
||||
let ctx = this.ctx
|
||||
if (o.fixed) {
|
||||
o._hitMatrix.initialize(1, 0, 0, 1, -evt.stageX, -evt.stageY)
|
||||
} else if (mtx) {
|
||||
o._hitMatrix.initialize(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
|
||||
} else {
|
||||
o._hitMatrix.initialize(1, 0, 0, 1, 0, 0)
|
||||
}
|
||||
mtx = o._hitMatrix
|
||||
mtx.appendTransform(
|
||||
o.x,
|
||||
o.y,
|
||||
o.scaleX,
|
||||
o.scaleY,
|
||||
o.rotation,
|
||||
o.skewX,
|
||||
o.skewY,
|
||||
o.originX,
|
||||
o.originY
|
||||
)
|
||||
|
||||
const ocg = o.clipGraphics
|
||||
if (ocg) {
|
||||
ctx.beginPath()
|
||||
ocg._matrix.copy(mtx)
|
||||
ocg._matrix.appendTransform(
|
||||
ocg.x,
|
||||
ocg.y,
|
||||
ocg.scaleX,
|
||||
ocg.scaleY,
|
||||
ocg.rotation,
|
||||
ocg.skewX,
|
||||
ocg.skewY,
|
||||
ocg.originX,
|
||||
ocg.originY
|
||||
)
|
||||
ctx.setTransform(
|
||||
ocg._matrix.a,
|
||||
ocg._matrix.b,
|
||||
ocg._matrix.c,
|
||||
ocg._matrix.d,
|
||||
ocg._matrix.tx,
|
||||
ocg._matrix.ty
|
||||
)
|
||||
ocg.render(ctx)
|
||||
ctx.clip(o.clipRuleNonzero ? 'nonzero' : 'evenodd')
|
||||
}
|
||||
|
||||
const oacg = o.absClipGraphics
|
||||
if (oacg) {
|
||||
ctx.beginPath()
|
||||
oacg._matrix.initialize(1, 0, 0, 1, 0, 0)
|
||||
oacg._matrix.appendTransform(
|
||||
oacg.x,
|
||||
oacg.y,
|
||||
oacg.scaleX,
|
||||
oacg.scaleY,
|
||||
oacg.rotation,
|
||||
oacg.skewX,
|
||||
oacg.skewY,
|
||||
oacg.originX,
|
||||
oacg.originY
|
||||
)
|
||||
ctx.setTransform(
|
||||
oacg._matrix.a,
|
||||
oacg._matrix.b,
|
||||
oacg._matrix.c,
|
||||
oacg._matrix.d,
|
||||
oacg._matrix.tx,
|
||||
oacg._matrix.ty
|
||||
)
|
||||
oacg.render(ctx)
|
||||
ctx.clip(o.absClipRuleNonzero ? 'nonzero' : 'evenodd')
|
||||
}
|
||||
|
||||
if (o.cacheCanvas) {
|
||||
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
|
||||
ctx.drawImage(o.cacheCanvas, o._cacheData.x, o._cacheData.y)
|
||||
} else if (o instanceof Group) {
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = l - 1; i >= 0; i--) {
|
||||
ctx.save()
|
||||
let target = this._hitPixel(list[i], evt, mtx)
|
||||
ctx.restore()
|
||||
if (target) return target
|
||||
}
|
||||
} else {
|
||||
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
|
||||
if (o instanceof Graphics) {
|
||||
this.setComplexProps(ctx, o)
|
||||
|
||||
o.render(ctx)
|
||||
} else if (o instanceof Sprite && o.rect) {
|
||||
this.setComplexProps(ctx, o)
|
||||
|
||||
o.updateFrame()
|
||||
let rect = o.rect
|
||||
ctx.drawImage(
|
||||
o.img,
|
||||
rect[0],
|
||||
rect[1],
|
||||
rect[2],
|
||||
rect[3],
|
||||
0,
|
||||
0,
|
||||
rect[2],
|
||||
rect[3]
|
||||
)
|
||||
} else if (o instanceof Bitmap && o.rect) {
|
||||
this.setComplexProps(ctx, o)
|
||||
|
||||
let bRect = o.rect
|
||||
ctx.drawImage(
|
||||
o.img,
|
||||
bRect[0],
|
||||
bRect[1],
|
||||
bRect[2],
|
||||
bRect[3],
|
||||
0,
|
||||
0,
|
||||
bRect[2],
|
||||
bRect[3]
|
||||
)
|
||||
} else if (o instanceof Text) {
|
||||
this.setComplexProps(ctx, o)
|
||||
|
||||
ctx.font = o.font
|
||||
ctx.fillStyle = o.color
|
||||
ctx.textAlign = o.textAlign
|
||||
ctx.textBaseline = o.baseline
|
||||
ctx.fillText(o.text, 0, 0)
|
||||
}
|
||||
}
|
||||
|
||||
if (o.hitBox) {
|
||||
o.initAABB()
|
||||
if (this.checkPointInAABB(evt.stageX, evt.stageY, o.AABB)) {
|
||||
this._dispatchEvent(o, evt)
|
||||
return o
|
||||
}
|
||||
} else if (ctx.getImageData(0, 0, 1, 1).data[3] > 0) {
|
||||
this._dispatchEvent(o, evt)
|
||||
return o
|
||||
}
|
||||
}
|
||||
|
||||
setComplexProps(ctx, o) {
|
||||
ctx.globalCompositeOperation = o.complexCompositeOperation
|
||||
ctx.globalAlpha = o.complexAlpha
|
||||
// The shadow does not trigger the event, so remove it
|
||||
// if(o.complexShadow){
|
||||
// ctx.shadowColor = o.complexShadow.color
|
||||
// ctx.shadowOffsetX = o.complexShadow.offsetX
|
||||
// ctx.shadowOffsetY = o.complexShadow.offsetY
|
||||
// ctx.shadowBlur = o.complexShadow.blur
|
||||
// }
|
||||
}
|
||||
|
||||
_dispatchEvent(obj, evt) {
|
||||
if (this.disableEvents.indexOf(evt.type) !== -1) return
|
||||
let mockEvt = new Event()
|
||||
mockEvt.stageX = evt.stageX
|
||||
mockEvt.stageY = evt.stageY
|
||||
mockEvt.pureEvent = evt
|
||||
mockEvt.type = evt.type
|
||||
obj.dispatchEvent(mockEvt)
|
||||
}
|
||||
}
|
||||
|
||||
export default HitRender
|
|
@ -0,0 +1,9 @@
|
|||
class Render {
|
||||
render() {}
|
||||
|
||||
renderGraphics() {}
|
||||
|
||||
clear() {}
|
||||
}
|
||||
|
||||
export default Render
|
|
@ -0,0 +1,116 @@
|
|||
import CanvasRender from '../render/canvas-render'
|
||||
import Group from '../display/group.js'
|
||||
|
||||
class Renderer {
|
||||
constructor(canvasOrContext, width, height) {
|
||||
this.renderList = []
|
||||
if (arguments.length === 3) {
|
||||
this.renderer = new CanvasRender(canvasOrContext, width, height)
|
||||
this.width = width
|
||||
this.height = height
|
||||
} else {
|
||||
this.renderer = new CanvasRender(canvasOrContext)
|
||||
this.width = canvasOrContext.width
|
||||
this.height = canvasOrContext.height
|
||||
}
|
||||
this.ctx = this.renderer.ctx
|
||||
}
|
||||
|
||||
update(stage) {
|
||||
this.renderer.clear(this.ctx, this.width, this.height)
|
||||
this.renderer.render(this.ctx, stage)
|
||||
this.ctx.draw && this.ctx.draw()
|
||||
}
|
||||
|
||||
getHitRenderList(stage) {
|
||||
const objs = this.renderList
|
||||
objs.length = 0
|
||||
this.computeMatrix(stage)
|
||||
return objs
|
||||
}
|
||||
|
||||
computeMatrix(stage) {
|
||||
for (var i = 0, len = stage.children.length; i < len; i++) {
|
||||
this._computeMatrix(stage.children[i])
|
||||
}
|
||||
}
|
||||
|
||||
initComplex(o) {
|
||||
o.complexCompositeOperation = this._getCompositeOperation(o)
|
||||
o.complexAlpha = this._getAlpha(o, 1)
|
||||
}
|
||||
|
||||
_computeMatrix(o, mtx) {
|
||||
if (!o.isVisible()) {
|
||||
return
|
||||
}
|
||||
if (mtx && !o.fixed) {
|
||||
o._matrix.initialize(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
|
||||
} else {
|
||||
o._matrix.initialize(1, 0, 0, 1, 0, 0)
|
||||
}
|
||||
|
||||
o._matrix.appendTransform(
|
||||
o.x,
|
||||
o.y,
|
||||
o.scaleX,
|
||||
o.scaleY,
|
||||
o.rotation,
|
||||
o.skewX,
|
||||
o.skewY,
|
||||
o.originX,
|
||||
o.originY
|
||||
)
|
||||
|
||||
if (o instanceof Group) {
|
||||
var list = o.children,
|
||||
len = list.length,
|
||||
i = 0
|
||||
for (; i < len; i++) {
|
||||
this._computeMatrix(list[i], o._matrix)
|
||||
}
|
||||
} else {
|
||||
// if (o instanceof Graphics) {
|
||||
// this.renderList.push(o)
|
||||
// this.initComplex(o)
|
||||
// } else {
|
||||
o.initAABB()
|
||||
// if (this.isInStage(o)) {
|
||||
this.renderList.push(o)
|
||||
this.initComplex(o)
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
_getCompositeOperation(o) {
|
||||
if (o.compositeOperation) return o.compositeOperation
|
||||
if (o.parent) return this._getCompositeOperation(o.parent)
|
||||
}
|
||||
|
||||
_getAlpha(o, alpha) {
|
||||
var result = o.alpha * alpha
|
||||
if (o.parent) {
|
||||
return this._getAlpha(o.parent, result)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
isInStage(o) {
|
||||
return this.collisionBetweenAABB(o.AABB, this.stage.AABB)
|
||||
}
|
||||
|
||||
collisionBetweenAABB(AABB1, AABB2) {
|
||||
var maxX = AABB1[0] + AABB1[2]
|
||||
if (maxX < AABB2[0]) return false
|
||||
var minX = AABB1[0]
|
||||
if (minX > AABB2[0] + AABB2[2]) return false
|
||||
var maxY = AABB1[1] + AABB1[3]
|
||||
if (maxY < AABB2[1]) return false
|
||||
var minY = AABB1[1]
|
||||
if (minY > AABB2[1] + AABB2[3]) return false
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
export default Renderer
|
|
@ -0,0 +1,190 @@
|
|||
import Graphics from '../display/graphics.js'
|
||||
import Render from './render.js'
|
||||
import Event from '../base/event.js'
|
||||
import Sprite from '../display/sprite.js'
|
||||
import Bitmap from '../display/bitmap.js'
|
||||
import Text from '../display/text.js'
|
||||
import Group from '../display/group'
|
||||
|
||||
class WxHitRender extends Render {
|
||||
constructor(ctx, component, canvasId) {
|
||||
super()
|
||||
|
||||
this.ctx = ctx
|
||||
this._isWeapp = true
|
||||
this._component = component
|
||||
this._hitCanvasId = canvasId + 'Hit'
|
||||
|
||||
this.disableEvents = ['mouseover', 'mouseout', 'mousemove', 'touchmove']
|
||||
}
|
||||
|
||||
clear() {
|
||||
this.ctx.clearRect(0, 0, 2, 2)
|
||||
}
|
||||
|
||||
// hitAABB (list, evt, cb) {
|
||||
// const len = list.length
|
||||
// for (let i = len - 1; i >= 0; i--) {
|
||||
// let o = list[i]
|
||||
|
||||
// if (o.AABB && this.checkPointInAABB(evt.stageX, evt.stageY, o.AABB)) {
|
||||
// this._dispatchEvent(o, evt)
|
||||
// cb(o)
|
||||
// return o
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
hitAABB(o, evt) {
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = l - 1; i >= 0; i--) {
|
||||
let child = list[i]
|
||||
// if (!this.isbindingEvent(child)) continue;
|
||||
let path = this._hitAABB(child, evt, [], true)
|
||||
|
||||
if (path.length > 0) {
|
||||
let target = path[path.length - 1]
|
||||
this._dispatchEvent(target, evt)
|
||||
return target
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_hitAABB(o, evt, path, rootCall) {
|
||||
if (o.ignoreHit || !o.isVisible()) {
|
||||
return
|
||||
}
|
||||
|
||||
o.initAABB()
|
||||
if (o.AABB && this.checkPointInAABB(evt.stageX, evt.stageY, o.AABB)) {
|
||||
// this._bubbleEvent(o, type, evt);
|
||||
o.___$push = true
|
||||
path.push(o)
|
||||
//return o
|
||||
}
|
||||
|
||||
if (o instanceof Group) {
|
||||
let list = o.children.slice(0),
|
||||
l = list.length
|
||||
for (let i = l - 1; i >= 0; i--) {
|
||||
let child = list[i]
|
||||
this._hitAABB(child, evt, path)
|
||||
if (child.___$push) {
|
||||
delete child.___$push
|
||||
//同级只找一个就好了,所有 break
|
||||
break
|
||||
}
|
||||
//if (target) return target
|
||||
}
|
||||
}
|
||||
|
||||
if (rootCall) {
|
||||
return path
|
||||
}
|
||||
}
|
||||
|
||||
checkPointInAABB(x, y, AABB) {
|
||||
let minX = AABB[0]
|
||||
if (x < minX) return false
|
||||
let minY = AABB[1]
|
||||
if (y < minY) return false
|
||||
let maxX = minX + AABB[2]
|
||||
if (x > maxX) return false
|
||||
let maxY = minY + AABB[3]
|
||||
if (y > maxY) return false
|
||||
return true
|
||||
}
|
||||
|
||||
hit(list, evt, cb, current) {
|
||||
const ctx = this.ctx
|
||||
const obj = list[current]
|
||||
const mtx = obj._hitMatrix.initialize(1, 0, 0, 1, 0, 0)
|
||||
ctx.save()
|
||||
mtx.appendTransform(
|
||||
obj.x - evt.stageX,
|
||||
obj.y - evt.stageY,
|
||||
obj.scaleX,
|
||||
obj.scaleY,
|
||||
obj.rotation,
|
||||
obj.skewX,
|
||||
obj.skewY,
|
||||
obj.originX,
|
||||
obj.originY
|
||||
)
|
||||
ctx.globalCompositeOperation = obj.complexCompositeOperation
|
||||
ctx.globalAlpha = obj.complexAlpha
|
||||
ctx.setTransform(mtx.a, mtx.b, mtx.c, mtx.d, mtx.tx, mtx.ty)
|
||||
if (obj instanceof Graphics) {
|
||||
obj.render(ctx)
|
||||
} else if (obj instanceof Sprite && obj.rect) {
|
||||
obj.updateFrame()
|
||||
const rect = obj.rect
|
||||
ctx.drawImage(
|
||||
obj.img,
|
||||
rect[0],
|
||||
rect[1],
|
||||
rect[2],
|
||||
rect[3],
|
||||
0,
|
||||
0,
|
||||
rect[2],
|
||||
rect[3]
|
||||
)
|
||||
} else if (obj instanceof Bitmap && obj.rect) {
|
||||
const bRect = obj.rect
|
||||
ctx.drawImage(
|
||||
obj.img,
|
||||
bRect[0],
|
||||
bRect[1],
|
||||
bRect[2],
|
||||
bRect[3],
|
||||
0,
|
||||
0,
|
||||
bRect[2],
|
||||
bRect[3]
|
||||
)
|
||||
} else if (obj instanceof Text) {
|
||||
ctx.font = obj.font
|
||||
ctx.fillStyle = obj.color
|
||||
ctx.textAlign = obj.textAlign
|
||||
ctx.fillText(obj.text, 0, 0)
|
||||
}
|
||||
ctx.restore()
|
||||
current--
|
||||
ctx.draw(false, () => {
|
||||
wx.canvasGetImageData(
|
||||
{
|
||||
canvasId: this._hitCanvasId,
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: 1,
|
||||
height: 1,
|
||||
success: res => {
|
||||
if (res.data[3] > 1) {
|
||||
this._dispatchEvent(obj, evt)
|
||||
cb(obj)
|
||||
} else {
|
||||
if (current > -1) {
|
||||
this.hit(list, evt, cb, current)
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
this._component
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
_dispatchEvent(obj, evt) {
|
||||
if (this.disableEvents.indexOf(evt.type) !== -1) return
|
||||
let mockEvt = new Event()
|
||||
mockEvt.stageX = evt.stageX
|
||||
mockEvt.stageY = evt.stageY
|
||||
mockEvt.pureEvent = evt
|
||||
mockEvt.type = evt.type
|
||||
obj.dispatchEvent(mockEvt)
|
||||
}
|
||||
}
|
||||
|
||||
export default WxHitRender
|
|
@ -0,0 +1,28 @@
|
|||
import cax, { html, SVG } from './cax'
|
||||
|
||||
function renderSVG(vdom, canvas, scope) {
|
||||
const w = vdom.props ? vdom.props.width : 300
|
||||
const h = vdom.props ? vdom.props.height : 150
|
||||
const stage = new cax.Stage(
|
||||
w,
|
||||
h,
|
||||
canvas,
|
||||
scope
|
||||
)
|
||||
const svg = new SVG(vdom)
|
||||
stage.add(svg)
|
||||
stage.update()
|
||||
triggerAddedStage(svg)
|
||||
return svg.children[0]
|
||||
}
|
||||
|
||||
function triggerAddedStage(svg) {
|
||||
svg.addedStage && svg.addedStage()
|
||||
|
||||
svg.children &&
|
||||
svg.children.forEach(child => {
|
||||
triggerAddedStage(child)
|
||||
})
|
||||
}
|
||||
|
||||
export { renderSVG, html }
|
|
@ -0,0 +1,47 @@
|
|||
import pathTransition from '../pasition/index'
|
||||
import { toSVGString } from '../common/util'
|
||||
|
||||
export function animate(obj, option) {
|
||||
const valueList = option.values.split(';').map(item=>{return item.replace(/\\\w/g, '').trim()}).filter(item => item !== '')
|
||||
|
||||
let index = 0,
|
||||
count = 0,
|
||||
stage
|
||||
const len = valueList.length
|
||||
const duration = (parseFloat(option.dur) / len) * 1000
|
||||
function _animate() {
|
||||
const nextIndex = index + 1 === len ? 0 : index + 1
|
||||
if (index + 1 === len) count++
|
||||
pathTransition.animate({
|
||||
from: valueList[index],
|
||||
to: valueList[nextIndex],
|
||||
duration: duration,
|
||||
easing: function(v) {
|
||||
return v
|
||||
},
|
||||
begin: function() {
|
||||
stage = obj.stage
|
||||
},
|
||||
progress: function(shapes, percent) {
|
||||
obj.d = toSVGString(shapes)
|
||||
stage.update()
|
||||
},
|
||||
end: function(shapes) {
|
||||
index = nextIndex
|
||||
if (option.repeatCount === 'indefinite') {
|
||||
_animate()
|
||||
} else if (count < Number(option.repeatCount)) {
|
||||
_animate()
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
if (obj.stage) {
|
||||
_animate()
|
||||
} else {
|
||||
obj.addedStage = () => {
|
||||
_animate()
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
import Circle from '../render/display/shape/circle'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function circle(props) {
|
||||
const options = Object.assign(
|
||||
{
|
||||
r: 0,
|
||||
cx: 0,
|
||||
cy: 0
|
||||
},
|
||||
props
|
||||
)
|
||||
|
||||
const circle = new Circle(Number(options.r), parseStyle(props))
|
||||
// circle.x = Number(options.cx)
|
||||
// circle.y = Number(options.cy)
|
||||
|
||||
transform(props, circle, Number(options.cx), Number(options.cy))
|
||||
parseEvent(props, circle)
|
||||
return circle
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
import Ellipse from '../render/display/shape/ellipse'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function ellipse(props) {
|
||||
const options = Object.assign(
|
||||
{
|
||||
rx: 0,
|
||||
ry: 0,
|
||||
cx: 0,
|
||||
cy: 0
|
||||
},
|
||||
props
|
||||
)
|
||||
|
||||
const ellipse = new Ellipse(
|
||||
Number(options.rx) * 2,
|
||||
Number(options.ry) * 2,
|
||||
parseStyle(props)
|
||||
)
|
||||
// ellipse.x = Number(options.cx)
|
||||
// ellipse.y = Number(options.cy)
|
||||
transform(props, ellipse, Number(options.cx), Number(options.cy))
|
||||
parseEvent(props, ellipse)
|
||||
return ellipse
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
import Group from '../render/display/group'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function group(props) {
|
||||
const options = Object.assign(
|
||||
{
|
||||
width: 0,
|
||||
height: 0,
|
||||
x: 0,
|
||||
y: 0
|
||||
},
|
||||
props
|
||||
)
|
||||
|
||||
const obj = new Group()
|
||||
// obj.x = Number(options.x)
|
||||
// obj.y = Number(options.y)
|
||||
|
||||
transform(props, obj, Number(options.x), Number(options.y))
|
||||
parseEvent(props, obj)
|
||||
|
||||
return obj
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
const htm = (function() {
|
||||
var n = function(e, t, r, u) {
|
||||
for (var o = 1; o < t.length; o++) {
|
||||
var f = t[o++],
|
||||
p = 'number' == typeof f ? r[f] : f
|
||||
1 === t[o]
|
||||
? (u[0] = p)
|
||||
: 2 === t[o]
|
||||
? ((u[1] = u[1] || {})[t[++o]] = p)
|
||||
: 3 === t[o]
|
||||
? (u[1] = Object.assign(u[1] || {}, p))
|
||||
: u.push(t[o] ? e.apply(null, n(e, p, r, ['', null])) : p)
|
||||
}
|
||||
return u
|
||||
},
|
||||
e = function(n) {
|
||||
for (
|
||||
var e,
|
||||
t,
|
||||
r = 1,
|
||||
u = '',
|
||||
o = '',
|
||||
f = [0],
|
||||
p = function(n) {
|
||||
1 === r && (n || (u = u.replace(/^\s*\n\s*|\s*\n\s*$/g, '')))
|
||||
? f.push(n || u, 0)
|
||||
: 3 === r && (n || u)
|
||||
? (f.push(n || u, 1), (r = 2))
|
||||
: 2 === r && '...' === u && n
|
||||
? f.push(n, 3)
|
||||
: 2 === r && u && !n
|
||||
? f.push(!0, 2, u)
|
||||
: 4 === r && t && (f.push(n || u, 2, t), (t = '')),
|
||||
(u = '')
|
||||
},
|
||||
s = 0;
|
||||
s < n.length;
|
||||
s++
|
||||
) {
|
||||
s && (1 === r && p(), p(s))
|
||||
for (var i = 0; i < n[s].length; i++)
|
||||
(e = n[s][i]),
|
||||
1 === r
|
||||
? '<' === e
|
||||
? (p(), (f = [f]), (r = 3))
|
||||
: (u += e)
|
||||
: o
|
||||
? e === o
|
||||
? (o = '')
|
||||
: (u += e)
|
||||
: '"' === e || "'" === e
|
||||
? (o = e)
|
||||
: '>' === e
|
||||
? (p(), (r = 1))
|
||||
: r &&
|
||||
('=' === e
|
||||
? ((r = 4), (t = u), (u = ''))
|
||||
: '/' === e
|
||||
? (p(),
|
||||
3 === r && (f = f[0]),
|
||||
(r = f),
|
||||
(f = f[0]).push(r, 4),
|
||||
(r = 0))
|
||||
: ' ' === e || '\t' === e || '\n' === e || '\r' === e
|
||||
? (p(), (r = 2))
|
||||
: (u += e))
|
||||
}
|
||||
return p(), f
|
||||
},
|
||||
t = 'function' == typeof Map,
|
||||
r = t ? new Map() : {},
|
||||
u = t
|
||||
? function(n) {
|
||||
var t = r.get(n)
|
||||
return t || r.set(n, (t = e(n))), t
|
||||
}
|
||||
: function(n) {
|
||||
for (var t = '', u = 0; u < n.length; u++)
|
||||
t += n[u].length + '-' + n[u]
|
||||
return r[t] || (r[t] = e(n))
|
||||
}
|
||||
return function(e) {
|
||||
var t = n(this, u(e), arguments, [])
|
||||
return t.length > 1 ? t : t[0]
|
||||
}
|
||||
})()
|
||||
|
||||
function h(type, props, ...children) {
|
||||
return { type, props, children }
|
||||
}
|
||||
|
||||
export default htm.bind(h)
|
|
@ -0,0 +1,94 @@
|
|||
import Group from '../render/display/group'
|
||||
import { rect } from './rect'
|
||||
import { circle } from './circle'
|
||||
import { ellipse } from './ellipse'
|
||||
import { line } from './line'
|
||||
import { polyline } from './polyline'
|
||||
import { polygon } from './polygon'
|
||||
import { path } from './path'
|
||||
import { pasition } from './pasition'
|
||||
import { group } from './group'
|
||||
import { animate } from './animate'
|
||||
|
||||
class SVG extends Group {
|
||||
constructor(vdom) {
|
||||
super()
|
||||
this.vdom = vdom
|
||||
|
||||
if (Object.prototype.toString.call(this.vdom) === '[object Array]') {
|
||||
this.vdom = this.vdom.filter(item => typeof item !== 'string')[0]
|
||||
}
|
||||
|
||||
const root = new Group()
|
||||
const options = Object.assign(
|
||||
{
|
||||
x: 0,
|
||||
y: 0
|
||||
},
|
||||
vdom.props
|
||||
)
|
||||
|
||||
this.vdom.children && this.vdom.children.forEach(vdomChild => {
|
||||
this.generate(root, vdomChild)
|
||||
})
|
||||
|
||||
root.x = Number(options.x)
|
||||
root.y = Number(options.y)
|
||||
|
||||
this.add(root)
|
||||
}
|
||||
|
||||
generate(parent, vdomChild) {
|
||||
switch (vdomChild.type) {
|
||||
case 'rect':
|
||||
parent.add(rect(vdomChild.props))
|
||||
break
|
||||
|
||||
case 'circle':
|
||||
parent.add(circle(vdomChild.props))
|
||||
break
|
||||
|
||||
case 'ellipse':
|
||||
parent.add(ellipse(vdomChild.props))
|
||||
break
|
||||
|
||||
case 'line':
|
||||
parent.add(line(vdomChild.props))
|
||||
break
|
||||
case 'polyline':
|
||||
parent.add(polyline(vdomChild.props))
|
||||
|
||||
break
|
||||
|
||||
case 'polygon':
|
||||
parent.add(polygon(vdomChild.props))
|
||||
break
|
||||
|
||||
case 'path':
|
||||
const obj = path(vdomChild.props)
|
||||
parent.add(obj)
|
||||
if (
|
||||
vdomChild.children &&
|
||||
vdomChild.children[0] &&
|
||||
vdomChild.children[0].type === 'animate'
|
||||
) {
|
||||
animate(obj, vdomChild.children[0].props)
|
||||
}
|
||||
break
|
||||
|
||||
case 'pasition':
|
||||
parent.add(pasition(vdomChild.props))
|
||||
break
|
||||
|
||||
case 'g':
|
||||
const p = group(vdomChild.props)
|
||||
parent.add(p)
|
||||
vdomChild.children.forEach(child => {
|
||||
this.generate(p, child)
|
||||
})
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default SVG
|
|
@ -0,0 +1,17 @@
|
|||
import Line from '../render/display/shape/line'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function line(props) {
|
||||
const obj = new Line(
|
||||
Number(props.x1),
|
||||
Number(props.y1),
|
||||
Number(props.x2),
|
||||
Number(props.y2),
|
||||
parseStyle(props)
|
||||
)
|
||||
transform(props, obj)
|
||||
parseEvent(props, obj)
|
||||
return obj
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
export function parseEvent(props, obj) {
|
||||
if (!props) return
|
||||
|
||||
const tapHandler =
|
||||
props.bindtap ||
|
||||
props.bindTap ||
|
||||
props.onTap ||
|
||||
props.ontap ||
|
||||
props.onclick ||
|
||||
props.onClick ||
|
||||
props.bindclick ||
|
||||
props.bindClick
|
||||
if (tapHandler) {
|
||||
let _x = null,
|
||||
_y = null
|
||||
|
||||
obj.on('touchstart', evt => {
|
||||
_x = evt.stageX
|
||||
_y = evt.stageY
|
||||
})
|
||||
|
||||
obj.on('touchend', evt => {
|
||||
if (_x !== null) {
|
||||
if (Math.abs(evt.stageX - _x) < 20 && Math.abs(evt.stageY - _y) < 20) {
|
||||
tapHandler(evt)
|
||||
_x = null
|
||||
_y = null
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
//https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute
|
||||
|
||||
const map = {
|
||||
stroke: 'strokeStyle',
|
||||
fill: 'fillStyle',
|
||||
'stroke-width': 'lineWidth'
|
||||
}
|
||||
|
||||
const attrs = ['stroke', 'fill', 'stroke-width']
|
||||
export function parseStyle(props) {
|
||||
let style = {}
|
||||
const cssText = props.style
|
||||
if (props['stroke-width']) {
|
||||
style.lineWidth = props['stroke-width']
|
||||
}
|
||||
if (props['stroke']) {
|
||||
style.strokeStyle = props['stroke']
|
||||
}
|
||||
if (props['fill']) {
|
||||
style.fillStyle = props['fill']
|
||||
}
|
||||
if (!cssText) return style
|
||||
let cssTxt = cssText.replace(/\/\*(.|\s)*?\*\//g, ' ').replace(/\s+/g, ' ')
|
||||
|
||||
let [a, b, rule] = cssTxt.match(/ ?(.*?) ?{([^}]*)}/) || [a, b, cssTxt]
|
||||
//let cssToJs = s => s.replace(/\W+\w/g, match => match.slice(-1).toUpperCase())
|
||||
|
||||
let properties = rule
|
||||
.split(';')
|
||||
.map(o => o.split(':').map(x => x && x.trim()))
|
||||
|
||||
for (let [property, value] of properties) {
|
||||
property && (style[map[property]] = value)
|
||||
}
|
||||
|
||||
attrs.forEach(attr => {
|
||||
if (props.hasOwnProperty(attr)) {
|
||||
style[map[attr]] = props[attr]
|
||||
}
|
||||
})
|
||||
return style
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
import mt from '../render/base/matrix-transform'
|
||||
import Matrix2D from '../render/base/matrix2d'
|
||||
|
||||
function parse(a) {
|
||||
a = a.replace(/,/g, ' ').replace(/\s+/g, ',')
|
||||
const data = {}
|
||||
const order = []
|
||||
for (let i in (a = a.match(/(\w+\((\-?\d+\.?\d*e?\-?\d*,?)+\))+/g))) {
|
||||
let c = a[i].match(/[\w\.\-]+/g)
|
||||
const key = c.shift()
|
||||
c = c.map(item => Number(item))
|
||||
order.push(key)
|
||||
data[key] = c
|
||||
}
|
||||
return {
|
||||
order: order,
|
||||
data: data
|
||||
}
|
||||
}
|
||||
|
||||
export function transform(props, target, x, y) {
|
||||
if (!props) return
|
||||
const args = []
|
||||
if (arguments.length > 2) {
|
||||
args.push(mt['translate'].apply(null, [x, y]))
|
||||
target.originX = x * -1
|
||||
target.originY = y * -1
|
||||
}
|
||||
if (props.transform) {
|
||||
const obj = parse(props.transform)
|
||||
if (obj.data.matrix) {
|
||||
args.push({ a: obj.data.matrix[0], b: obj.data.matrix[1], c: obj.data.matrix[2], d: obj.data.matrix[3], e: obj.data.matrix[4], f: obj.data.matrix[5] })
|
||||
} else {
|
||||
obj.order.forEach(prop => {
|
||||
if (prop === 'rotate') {
|
||||
obj.data[prop][0] *= Math.PI / 180
|
||||
//svg rotate 2、3个参数不影响 position,origin会影响position,所以注释
|
||||
//if (obj.data[prop].length > 1) {
|
||||
// target.originX = obj.data[prop][1] * -1
|
||||
// target.originY = obj.data[prop][2] * -1
|
||||
//}
|
||||
}
|
||||
|
||||
if (prop === 'skewX') {
|
||||
args.push(mt['skew'].apply(null, [obj.data[prop][0] * Math.PI / -180, 0]))
|
||||
} else if (prop === 'skewY') {
|
||||
args.push(mt['skew'].apply(null, [0, obj.data[prop][0] * Math.PI / 180]))
|
||||
} else if (prop === 'skew') {
|
||||
args.push(mt['skew'].apply(null, [obj.data[prop][0] * Math.PI / -180, obj.data[prop][1] * Math.PI / 180]))
|
||||
} else {
|
||||
args.push(mt[prop].apply(null, obj.data[prop]))
|
||||
}
|
||||
|
||||
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const mts = args.length > 0 ? mt.compose.apply(null, args) : { a: 1, b: 0, c: 0, d: 1, e: 0, f: 0 }
|
||||
|
||||
const t = {}
|
||||
Matrix2D.decompose(mts.a, mts.b, mts.c, mts.d, mts.e, mts.f, t)
|
||||
|
||||
target.rotation = t.rotation * 57.29577951308232
|
||||
|
||||
target.x = parseFloat(t.x) + target.originX
|
||||
target.y = parseFloat(t.y) + target.originY
|
||||
|
||||
target.scaleY = t.scaleY
|
||||
target.scaleX = t.scaleX
|
||||
target.skewX = t.skewX * 57.29577951308232
|
||||
target.skewY = t.skewY * 57.29577951308232
|
||||
|
||||
if (props.width && props.height) {
|
||||
target.width = parseFloat(props.width)
|
||||
target.height = parseFloat(props.height)
|
||||
}
|
||||
|
||||
if (props['bounds-x']) {
|
||||
target.boundsX = parseFloat(props['bounds-x'])
|
||||
}
|
||||
if (props['bounds-y']) {
|
||||
target.boundsY = parseFloat(props['bounds-y'])
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
import Path from '../render/display/shape/path'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
import pathTransition from '../pasition/index'
|
||||
import color from '../common/color'
|
||||
import { toSVGString } from '../common/util'
|
||||
|
||||
export function pasition(props) {
|
||||
const lerp = color.lerp
|
||||
const obj = new Path(props.from, parseStyle(props))
|
||||
const fs = props['from-stroke']
|
||||
const ts = props['to-stroke']
|
||||
const ff = props['from-fill']
|
||||
const tf = props['to-fill']
|
||||
if (fs) {
|
||||
obj.option.strokeStyle = fs
|
||||
}
|
||||
if (ff) {
|
||||
obj.option.fillStyle = ff
|
||||
}
|
||||
obj.pasitionTo = props.to
|
||||
obj.pasitionFrom = props.from
|
||||
transform(props, obj)
|
||||
parseEvent(props, obj)
|
||||
|
||||
let stage,
|
||||
isFrom = true,
|
||||
animating = false
|
||||
obj.toggle = () => {
|
||||
if (animating) return
|
||||
pathTransition.animate({
|
||||
from: isFrom ? props.from : props.to,
|
||||
to: isFrom ? props.to : props.from,
|
||||
duration:
|
||||
typeof props.duration !== 'undefined' ? Number(props.duration) : 600,
|
||||
easing: function(v) {
|
||||
return v
|
||||
},
|
||||
begin: function() {
|
||||
stage = obj.stage
|
||||
animating = true
|
||||
},
|
||||
progress: function(shapes, percent) {
|
||||
obj.d = toSVGString(shapes)
|
||||
percent *= 100
|
||||
if (isFrom) {
|
||||
fs && (obj.option.strokeStyle = lerp(fs, ts, percent))
|
||||
ff && (obj.option.fillStyle = lerp(ff, tf, percent))
|
||||
} else {
|
||||
fs && (obj.option.strokeStyle = lerp(ts, fs, percent))
|
||||
ff && (obj.option.fillStyle = lerp(tf, ff, percent))
|
||||
}
|
||||
|
||||
stage.update()
|
||||
//
|
||||
},
|
||||
end: function(shapes) {
|
||||
isFrom = !isFrom
|
||||
animating = false
|
||||
}
|
||||
})
|
||||
}
|
||||
return obj
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
import Path from '../render/display/shape/path'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function path(props) {
|
||||
const obj = new Path(props.d, parseStyle(props))
|
||||
transform(props, obj)
|
||||
parseEvent(props, obj)
|
||||
return obj
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
import Polygon from '../render/display/shape/polygon'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function polygon(props) {
|
||||
const points = props.points
|
||||
.split(/\s+|,/)
|
||||
.filter(item => item !== '')
|
||||
.map(item => Number(item))
|
||||
const obj = new Polygon(points, parseStyle(props))
|
||||
transform(props, obj)
|
||||
parseEvent(props, obj)
|
||||
return obj
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
import Polyline from '../render/display/shape/polyline'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function polyline(props) {
|
||||
const points = props.points.split(/\s+|,/).map(item => Number(item))
|
||||
const obj = new Polyline(points, parseStyle(props))
|
||||
transform(props, obj)
|
||||
parseEvent(props, obj)
|
||||
return obj
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
import Rect from '../render/display/shape/rect'
|
||||
import { parseStyle } from './parse-style'
|
||||
import { transform } from './parse-transform'
|
||||
import { parseEvent } from './parse-event'
|
||||
|
||||
export function rect(props) {
|
||||
const options = Object.assign(
|
||||
{
|
||||
width: 0,
|
||||
height: 0,
|
||||
x: 0,
|
||||
y: 0
|
||||
},
|
||||
props
|
||||
)
|
||||
|
||||
const rect = new Rect(
|
||||
Number(options.width),
|
||||
Number(options.height),
|
||||
parseStyle(props)
|
||||
)
|
||||
//移入transform里统一计算
|
||||
//rect.x = Number(options.x)
|
||||
//rect.y = Number(options.y)
|
||||
|
||||
|
||||
|
||||
transform(props, rect, Number(options.x), Number(options.y))
|
||||
parseEvent(props, rect)
|
||||
|
||||
return rect
|
||||
}
|
|
@ -16,16 +16,6 @@ class WeElement {
|
|||
}
|
||||
}`}
|
||||
|
||||
// var code = require("babel-core").transform("<div dd='1'>aaa</div>",{
|
||||
// "plugins": [
|
||||
// ["transform-react-jsx", {
|
||||
// "pragma": "global.__h"
|
||||
// }]
|
||||
// ]
|
||||
// }).code;
|
||||
|
||||
// console.log(code)
|
||||
|
||||
var baseOptions = {
|
||||
isRoot: false,
|
||||
isApp: false,
|
||||
|
@ -81,22 +71,22 @@ function compile(file, watch) {
|
|||
|
||||
var dir = path.dirname(file.path)
|
||||
var name = path.basename(file.path, '.jsx')
|
||||
console.log('[编译文件]'.green , file.path)
|
||||
console.log('[编译文件]'.green, file.path)
|
||||
var template = jsx2wxml.default({
|
||||
...baseOptions,
|
||||
code: buildComponent(file.contents)
|
||||
}).template.replace(/<block>/,'').replace(/([\s\S]*)<\/block>/,'$1')
|
||||
console.log('[编译完成]'.green , file.path)
|
||||
}).template.replace(/<block>/, '').replace(/([\s\S]*)<\/block>/, '$1')
|
||||
console.log('[编译完成]'.green, file.path)
|
||||
|
||||
const res = prettier.format(template, { parser: "angular" })
|
||||
console.log('[代码美化]'.green , name + '.wxml' )
|
||||
console.log('[代码美化]'.green, name + '.wxml')
|
||||
|
||||
fs.writeFileSync(dir + '/' + name + '.wxml', res)
|
||||
console.log('[写入文件]' .green , name + '.wxml')
|
||||
console.log('[写入文件]'.green, name + '.wxml')
|
||||
|
||||
if(watch){
|
||||
console.log('[编译完成]'.green , name + '.wxml' )
|
||||
console.log('[监听更改]'.green, '...' )
|
||||
if (watch) {
|
||||
console.log('[编译完成]'.green, name + '.wxml')
|
||||
console.log('[监听更改]'.green, '...')
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -106,8 +96,8 @@ function compileLess(file, watch) {
|
|||
console.log('[编译文件]'.green, file.path)
|
||||
|
||||
less.render(file.contents, {
|
||||
paths: ['.', './common-less'],
|
||||
}, function (e, output) {
|
||||
paths: ['.', './common-less'],
|
||||
}, function (e, output) {
|
||||
console.log('[编译完成]'.green, file.path)
|
||||
|
||||
fs.writeFileSync(dir + '/' + name + '.wxss', output.css)
|
||||
|
@ -136,9 +126,60 @@ gulp.task('compileLess', () => {
|
|||
|
||||
})
|
||||
|
||||
gulp.task('default', ['compile', 'compileLess', 'watch', 'watchLess', 'watchCommonLess'])
|
||||
console.log('[开始编译]'.green ,'...')
|
||||
gulp.start('default',function(){
|
||||
console.log('[编译完成]'.green , '恭喜你全部文件编译完成。' )
|
||||
console.log('[监听更改]'.green, '...' )
|
||||
|
||||
gulp.task('compileSVG', () => {
|
||||
return gulp
|
||||
.src(['./**/*.svg', '!./node_modules/**', '!./_scripts/**'])
|
||||
.pipe(
|
||||
tap(file => {
|
||||
compileSVG({
|
||||
path: file.path,
|
||||
contents: file.contents.toString()
|
||||
})
|
||||
})
|
||||
)
|
||||
|
||||
})
|
||||
|
||||
gulp.task('watchSVG', () => {
|
||||
watch(['./**/*.svg', '!./node_modules/**', '!./_scripts/**'], { events: ['add', 'change'] }, (evt, type) => {
|
||||
var contents = fs.readFileSync(evt.path)
|
||||
compileSVG({
|
||||
path: evt.path,
|
||||
contents: contents.toString()
|
||||
}, true)
|
||||
})
|
||||
})
|
||||
|
||||
function compileSVG(file, watch) {
|
||||
|
||||
var dir = path.dirname(file.path)
|
||||
var name = path.basename(file.path, '.svg')
|
||||
console.log('[编译文件]'.green, file.path)
|
||||
|
||||
var code = require("babel-core").transform(file.contents, {
|
||||
"plugins": [
|
||||
["transform-react-jsx", {
|
||||
"pragma": "h"
|
||||
}]
|
||||
]
|
||||
}).code;
|
||||
|
||||
console.log('[编译完成]'.green, file.path)
|
||||
|
||||
fs.writeFileSync(dir + '/' + name + '.js', prettier.format(`const h = (type, props, ...children)=>({ type, props, children });export default ${code}`, { parser: "babel" }))
|
||||
console.log('[写入文件]'.green, name + '.js')
|
||||
|
||||
if (watch) {
|
||||
console.log('[编译完成]'.green, name + '.js')
|
||||
console.log('[监听更改]'.green, '...')
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
gulp.task('default', ['compile', 'compileLess', 'compileSVG', 'watch', 'watchLess', 'watchCommonLess', 'watchSVG'])
|
||||
console.log('[开始编译]'.green, '...')
|
||||
gulp.start('default', function () {
|
||||
console.log('[编译完成]'.green, '恭喜你全部文件编译完成。')
|
||||
console.log('[监听更改]'.green, '...')
|
||||
})
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
import testSVG from '../../svg/test'
|
||||
import { renderSVG } from '../../cax/svg'
|
||||
|
||||
//index.js
|
||||
//获取应用实例
|
||||
const app = getApp()
|
||||
|
@ -16,6 +19,8 @@ Page({
|
|||
})
|
||||
},
|
||||
onLoad: function () {
|
||||
|
||||
renderSVG(testSVG, 'svg-a', this)
|
||||
if (app.globalData.userInfo) {
|
||||
this.setData({
|
||||
userInfo: app.globalData.userInfo,
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
{
|
||||
"usingComponents": {}
|
||||
"usingComponents": {
|
||||
"cax-element":"../../cax/index"
|
||||
}
|
||||
}
|
|
@ -19,4 +19,5 @@
|
|||
<view class="usermotto">
|
||||
<text class="user-motto">{motto}</text>
|
||||
</view>
|
||||
<cax-element id='svg-a'></cax-element>
|
||||
</view>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<view class="container">
|
||||
<view class="userinfo">
|
||||
<block>
|
||||
<block wx:if="{{!hasUserInfo && canIUse}}">
|
||||
<block wx:if="{{ !hasUserInfo && canIUse }}">
|
||||
<button open-type="getUserInfo" bindgetuserinfo="getUserInfo">
|
||||
获取头像昵称
|
||||
</button>
|
||||
|
@ -11,13 +11,16 @@
|
|||
<image
|
||||
bindtap="bindViewTap"
|
||||
class="userinfo-avatar"
|
||||
src="{{userInfo.avatarUrl}}"
|
||||
src="{{ userInfo.avatarUrl }}"
|
||||
mode="cover"
|
||||
></image
|
||||
><text class="userinfo-nickname">{{userInfo.nickName}}</text>
|
||||
><text class="userinfo-nickname">{{ userInfo.nickName }}</text>
|
||||
</block>
|
||||
</block>
|
||||
</block>
|
||||
</view>
|
||||
<view class="usermotto"><text class="user-motto">{{motto}}</text> </view>
|
||||
<view class="usermotto"
|
||||
><text class="user-motto">{{ motto }}</text>
|
||||
</view>
|
||||
<cax-element id="svg-a"></cax-element>
|
||||
</view>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<view class="container log-list"
|
||||
><text
|
||||
class="log-item"
|
||||
wx:for="{{logs}}"
|
||||
wx:for="{{ logs }}"
|
||||
wx:for-item="log"
|
||||
wx:for-index="index"
|
||||
>{{index + 1}}. {{log}}</text
|
||||
>{{ index + 1 }}. {{ log }}</text
|
||||
>
|
||||
</view>
|
||||
|
|
|
@ -52,6 +52,8 @@
|
|||
"hidedInDevtools": []
|
||||
},
|
||||
"isGameTourist": false,
|
||||
"simulatorType": "wechat",
|
||||
"simulatorPluginLibVersion": {},
|
||||
"condition": {
|
||||
"search": {
|
||||
"current": -1,
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"desc": "关于本文件的更多信息,请参考文档 https://developers.weixin.qq.com/miniprogram/dev/framework/sitemap.html",
|
||||
"rules": [{
|
||||
"action": "allow",
|
||||
"page": "*"
|
||||
}]
|
||||
}
|
|
@ -1,14 +1,10 @@
|
|||
|
||||
export default function () {
|
||||
|
||||
return cax.h(
|
||||
"svg",
|
||||
{ x: "100", y: "100" },
|
||||
cax.h("polyline", {
|
||||
bindtap: this.tapHandler,
|
||||
points: "30,2 80,2 55,52",
|
||||
style: "stroke:#006600; stroke-width: 4; fill: #33cc33;"
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
const h = (type, props, ...children) => ({ type, props, children });
|
||||
export default h(
|
||||
"svg",
|
||||
{ width: "100", height: "100" },
|
||||
h("polyline", {
|
||||
bindtap: "tapHandler",
|
||||
points: "30,2 80,2 55,52",
|
||||
style: "stroke:#006600; stroke-width: 4; fill: #33cc33;"
|
||||
})
|
||||
);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<svg x="100" y="100">
|
||||
<svg width="100" height="100">
|
||||
|
||||
<polyline bindtap="tapHandler" points="30,2 80,2 55,52"
|
||||
style="stroke:#006600; stroke-width: 4;
|
||||
|
|
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 176 B |
Loading…
Reference in New Issue