FedP2P/piece.go

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package torrent
import (
"encoding/gob"
"fmt"
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"sync"
"github.com/RoaringBitmap/roaring"
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"github.com/anacrolix/chansync"
"github.com/anacrolix/missinggo/v2/bitmap"
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"github.com/anacrolix/torrent/metainfo"
pp "github.com/anacrolix/torrent/peer_protocol"
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"github.com/anacrolix/torrent/storage"
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)
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type Piece struct {
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// The completed piece SHA1 hash, from the metainfo "pieces" field.
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hash *metainfo.Hash
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t *Torrent
index pieceIndex
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files []*File
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readerCond chansync.BroadcastCond
numVerifies int64
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hashing bool
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marking bool
storageCompletionOk bool
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publicPieceState PieceState
priority piecePriority
availability int64
// This can be locked when the Client lock is taken, but probably not vice versa.
pendingWritesMutex sync.Mutex
pendingWrites int
noPendingWrites sync.Cond
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// Connections that have written data to this piece since its last check.
// This can include connections that have closed.
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dirtiers map[*Peer]struct{}
undirtiedChunksIter undirtiedChunksIter
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}
func (p *Piece) String() string {
return fmt.Sprintf("%s/%d", p.t.infoHash.HexString(), p.index)
}
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func (p *Piece) Info() metainfo.Piece {
return p.t.info.Piece(int(p.index))
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}
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func (p *Piece) Storage() storage.Piece {
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return p.t.storage.Piece(p.Info())
}
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func (p *Piece) pendingChunkIndex(chunkIndex chunkIndexType) bool {
return !p.chunkIndexDirty(chunkIndex)
}
func (p *Piece) pendingChunk(cs ChunkSpec, chunkSize pp.Integer) bool {
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return p.pendingChunkIndex(chunkIndexFromChunkSpec(cs, chunkSize))
}
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func (p *Piece) hasDirtyChunks() bool {
return p.numDirtyChunks() != 0
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}
func (p *Piece) numDirtyChunks() chunkIndexType {
return chunkIndexType(roaringBitmapRangeCardinality(
&p.t.dirtyChunks,
p.requestIndexOffset(),
p.t.pieceRequestIndexOffset(p.index+1)))
}
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func (p *Piece) unpendChunkIndex(i chunkIndexType) {
p.t.dirtyChunks.Add(p.requestIndexOffset() + i)
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p.readerCond.Broadcast()
}
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func (p *Piece) pendChunkIndex(i RequestIndex) {
p.t.dirtyChunks.Remove(p.requestIndexOffset() + i)
}
func (p *Piece) numChunks() chunkIndexType {
return p.t.pieceNumChunks(p.index)
}
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func (p *Piece) incrementPendingWrites() {
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p.pendingWritesMutex.Lock()
p.pendingWrites++
p.pendingWritesMutex.Unlock()
}
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func (p *Piece) decrementPendingWrites() {
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p.pendingWritesMutex.Lock()
if p.pendingWrites == 0 {
panic("assertion")
}
p.pendingWrites--
if p.pendingWrites == 0 {
p.noPendingWrites.Broadcast()
}
p.pendingWritesMutex.Unlock()
}
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func (p *Piece) waitNoPendingWrites() {
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p.pendingWritesMutex.Lock()
for p.pendingWrites != 0 {
p.noPendingWrites.Wait()
}
p.pendingWritesMutex.Unlock()
}
func (p *Piece) chunkIndexDirty(chunk chunkIndexType) bool {
return p.t.dirtyChunks.Contains(p.requestIndexOffset() + chunk)
}
func (p *Piece) chunkIndexSpec(chunk chunkIndexType) ChunkSpec {
return chunkIndexSpec(pp.Integer(chunk), p.length(), p.chunkSize())
}
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func (p *Piece) numDirtyBytes() (ret pp.Integer) {
// defer func() {
// if ret > p.length() {
// panic("too many dirty bytes")
// }
// }()
numRegularDirtyChunks := p.numDirtyChunks()
if p.chunkIndexDirty(p.numChunks() - 1) {
numRegularDirtyChunks--
ret += p.chunkIndexSpec(p.lastChunkIndex()).Length
}
ret += pp.Integer(numRegularDirtyChunks) * p.chunkSize()
return
}
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func (p *Piece) length() pp.Integer {
return p.t.pieceLength(p.index)
}
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func (p *Piece) chunkSize() pp.Integer {
return p.t.chunkSize
}
func (p *Piece) lastChunkIndex() chunkIndexType {
return p.numChunks() - 1
}
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func (p *Piece) bytesLeft() (ret pp.Integer) {
if p.t.pieceComplete(p.index) {
return 0
}
return p.length() - p.numDirtyBytes()
}
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// Forces the piece data to be rehashed.
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func (p *Piece) VerifyData() {
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p.t.cl.lock()
defer p.t.cl.unlock()
target := p.numVerifies + 1
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if p.hashing {
target++
}
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// log.Printf("target: %d", target)
p.t.queuePieceCheck(p.index)
for {
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// log.Printf("got %d verifies", p.numVerifies)
if p.numVerifies >= target {
break
}
p.t.cl.event.Wait()
}
// log.Print("done")
}
func (p *Piece) queuedForHash() bool {
return p.t.piecesQueuedForHash.Get(bitmap.BitIndex(p.index))
}
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func (p *Piece) torrentBeginOffset() int64 {
return int64(p.index) * p.t.info.PieceLength
}
func (p *Piece) torrentEndOffset() int64 {
return p.torrentBeginOffset() + int64(p.length())
}
func (p *Piece) SetPriority(prio piecePriority) {
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p.t.cl.lock()
defer p.t.cl.unlock()
p.priority = prio
p.t.updatePiecePriority(p.index, "Piece.SetPriority")
}
func (p *Piece) purePriority() (ret piecePriority) {
for _, f := range p.files {
ret.Raise(f.prio)
}
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if p.t.readerNowPieces().Contains(bitmap.BitIndex(p.index)) {
ret.Raise(PiecePriorityNow)
}
// if t._readerNowPieces.Contains(piece - 1) {
// return PiecePriorityNext
// }
if p.t.readerReadaheadPieces().Contains(bitmap.BitIndex(p.index)) {
ret.Raise(PiecePriorityReadahead)
}
ret.Raise(p.priority)
return
}
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func (p *Piece) uncachedPriority() (ret piecePriority) {
if p.hashing || p.marking || p.t.pieceComplete(p.index) || p.queuedForHash() {
return PiecePriorityNone
}
return p.purePriority()
}
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// Tells the Client to refetch the completion status from storage, updating priority etc. if
// necessary. Might be useful if you know the state of the piece data has changed externally.
func (p *Piece) UpdateCompletion() {
p.t.cl.lock()
defer p.t.cl.unlock()
p.t.updatePieceCompletion(p.index)
}
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func (p *Piece) completion() (ret storage.Completion) {
ret.Complete = p.t.pieceComplete(p.index)
ret.Ok = p.storageCompletionOk
return
}
func (p *Piece) allChunksDirty() bool {
return p.numDirtyChunks() == p.numChunks()
}
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func (p *Piece) State() PieceState {
return p.t.PieceState(p.index)
}
func init() {
gob.Register(undirtiedChunksIter{})
}
// Use an iterator to jump between dirty bits.
type undirtiedChunksIter struct {
TorrentDirtyChunks *roaring.Bitmap
StartRequestIndex RequestIndex
EndRequestIndex RequestIndex
}
func (me *undirtiedChunksIter) Iter(f func(chunkIndexType)) {
it := me.TorrentDirtyChunks.Iterator()
startIndex := me.StartRequestIndex
endIndex := me.EndRequestIndex
it.AdvanceIfNeeded(startIndex)
lastDirty := startIndex - 1
for it.HasNext() {
next := it.Next()
if next >= endIndex {
break
}
for index := lastDirty + 1; index < next; index++ {
f(index - startIndex)
}
lastDirty = next
}
for index := lastDirty + 1; index < endIndex; index++ {
f(index - startIndex)
}
return
}
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func (p *Piece) requestIndexOffset() RequestIndex {
return p.t.pieceRequestIndexOffset(p.index)
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}