Update code comments
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@ -1400,8 +1400,6 @@ func (c *connection) receiveChunk(msg *pp.Message) error {
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return nil
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return nil
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}
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}
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// It's important that the piece is potentially queued before we check if
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// the piece is still wanted, because if it is queued, it won't be wanted.
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if t.pieceAllDirty(pieceIndex(req.Index)) {
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if t.pieceAllDirty(pieceIndex(req.Index)) {
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t.queuePieceCheck(pieceIndex(req.Index))
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t.queuePieceCheck(pieceIndex(req.Index))
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t.pendAllChunkSpecs(pieceIndex(req.Index))
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t.pendAllChunkSpecs(pieceIndex(req.Index))
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@ -1410,6 +1408,7 @@ func (c *connection) receiveChunk(msg *pp.Message) error {
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c.onDirtiedPiece(pieceIndex(req.Index))
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c.onDirtiedPiece(pieceIndex(req.Index))
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cl.event.Broadcast()
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cl.event.Broadcast()
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// We do this because we've written a chunk, and may change PieceState.Partial.
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t.publishPieceChange(pieceIndex(req.Index))
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t.publishPieceChange(pieceIndex(req.Index))
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return nil
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return nil
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