// From https://github.com/jackpal/Taipei-Torrent // Copyright (c) 2010 Jack Palevich. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. package metainfo // For more context on why these numbers, see http://wiki.vuze.com/w/Torrent_Piece_Size const minimumPieceLength = 16 * 1024 const targetPieceCountLog2 = 10 const targetPieceCountMin = 1 << targetPieceCountLog2 // Target piece count should be < targetPieceCountMax const targetPieceCountMax = targetPieceCountMin << 1 // Choose a good piecelength. func ChoosePieceLength(totalLength int64) (pieceLength int64) { // Must be a power of 2. // Must be a multiple of 16KB // Prefer to provide around 1024..2048 pieces. pieceLength = minimumPieceLength pieces := totalLength / pieceLength for pieces >= targetPieceCountMax { pieceLength <<= 1 pieces >>= 1 } return }