273 lines
6.4 KiB
Go
273 lines
6.4 KiB
Go
package torrent
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import (
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"fmt"
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"sync"
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"github.com/anacrolix/missinggo/v2/bitmap"
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"github.com/anacrolix/torrent/metainfo"
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pp "github.com/anacrolix/torrent/peer_protocol"
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"github.com/anacrolix/torrent/storage"
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)
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// Describes the importance of obtaining a particular piece.
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type piecePriority byte
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func (pp *piecePriority) Raise(maybe piecePriority) bool {
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if maybe > *pp {
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*pp = maybe
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return true
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}
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return false
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}
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// Priority for use in PriorityBitmap
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func (me piecePriority) BitmapPriority() int {
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return -int(me)
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}
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const (
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PiecePriorityNone piecePriority = iota // Not wanted. Must be the zero value.
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PiecePriorityNormal // Wanted.
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PiecePriorityHigh // Wanted a lot.
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PiecePriorityReadahead // May be required soon.
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// Succeeds a piece where a read occurred. Currently the same as Now,
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// apparently due to issues with caching.
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PiecePriorityNext
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PiecePriorityNow // A Reader is reading in this piece. Highest urgency.
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)
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type Piece struct {
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// The completed piece SHA1 hash, from the metainfo "pieces" field.
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hash *metainfo.Hash
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t *Torrent
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index pieceIndex
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files []*File
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// Chunks we've written to since the last check. The chunk offset and
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// length can be determined by the request chunkSize in use.
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_dirtyChunks bitmap.Bitmap
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numVerifies int64
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hashing bool
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marking bool
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storageCompletionOk bool
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publicPieceState PieceState
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priority piecePriority
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// This can be locked when the Client lock is taken, but probably not vice versa.
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pendingWritesMutex sync.Mutex
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pendingWrites int
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noPendingWrites sync.Cond
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// Connections that have written data to this piece since its last check.
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// This can include connections that have closed.
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dirtiers map[*Peer]struct{}
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}
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func (p *Piece) String() string {
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return fmt.Sprintf("%s/%d", p.t.infoHash.HexString(), p.index)
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}
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func (p *Piece) Info() metainfo.Piece {
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return p.t.info.Piece(int(p.index))
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}
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func (p *Piece) Storage() storage.Piece {
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return p.t.storage.Piece(p.Info())
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}
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func (p *Piece) pendingChunkIndex(chunkIndex int) bool {
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return !p._dirtyChunks.Contains(chunkIndex)
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}
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func (p *Piece) pendingChunk(cs chunkSpec, chunkSize pp.Integer) bool {
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return p.pendingChunkIndex(chunkIndex(cs, chunkSize))
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}
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func (p *Piece) hasDirtyChunks() bool {
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return p._dirtyChunks.Len() != 0
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}
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func (p *Piece) numDirtyChunks() pp.Integer {
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return pp.Integer(p._dirtyChunks.Len())
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}
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func (p *Piece) unpendChunkIndex(i int) {
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p._dirtyChunks.Add(i)
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p.t.tickleReaders()
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}
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func (p *Piece) pendChunkIndex(i int) {
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p._dirtyChunks.Remove(i)
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}
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func (p *Piece) numChunks() pp.Integer {
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return p.t.pieceNumChunks(p.index)
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}
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func (p *Piece) incrementPendingWrites() {
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p.pendingWritesMutex.Lock()
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p.pendingWrites++
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p.pendingWritesMutex.Unlock()
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}
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func (p *Piece) decrementPendingWrites() {
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p.pendingWritesMutex.Lock()
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if p.pendingWrites == 0 {
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panic("assertion")
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}
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p.pendingWrites--
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if p.pendingWrites == 0 {
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p.noPendingWrites.Broadcast()
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}
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p.pendingWritesMutex.Unlock()
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}
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func (p *Piece) waitNoPendingWrites() {
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p.pendingWritesMutex.Lock()
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for p.pendingWrites != 0 {
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p.noPendingWrites.Wait()
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}
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p.pendingWritesMutex.Unlock()
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}
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func (p *Piece) chunkIndexDirty(chunk pp.Integer) bool {
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return p._dirtyChunks.Contains(bitmap.BitIndex(chunk))
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}
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func (p *Piece) chunkIndexSpec(chunk pp.Integer) chunkSpec {
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return chunkIndexSpec(chunk, p.length(), p.chunkSize())
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}
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func (p *Piece) chunkIndexRequest(chunkIndex pp.Integer) request {
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return request{
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pp.Integer(p.index),
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chunkIndexSpec(chunkIndex, p.length(), p.chunkSize()),
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}
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}
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func (p *Piece) numDirtyBytes() (ret pp.Integer) {
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// defer func() {
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// if ret > p.length() {
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// panic("too many dirty bytes")
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// }
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// }()
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numRegularDirtyChunks := p.numDirtyChunks()
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if p.chunkIndexDirty(p.numChunks() - 1) {
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numRegularDirtyChunks--
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ret += p.chunkIndexSpec(p.lastChunkIndex()).Length
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}
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ret += pp.Integer(numRegularDirtyChunks) * p.chunkSize()
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return
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}
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func (p *Piece) length() pp.Integer {
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return p.t.pieceLength(p.index)
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}
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func (p *Piece) chunkSize() pp.Integer {
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return p.t.chunkSize
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}
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func (p *Piece) lastChunkIndex() pp.Integer {
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return p.numChunks() - 1
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}
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func (p *Piece) bytesLeft() (ret pp.Integer) {
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if p.t.pieceComplete(p.index) {
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return 0
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}
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return p.length() - p.numDirtyBytes()
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}
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// Forces the piece data to be rehashed.
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func (p *Piece) VerifyData() {
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p.t.cl.lock()
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defer p.t.cl.unlock()
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target := p.numVerifies + 1
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if p.hashing {
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target++
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}
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//log.Printf("target: %d", target)
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p.t.queuePieceCheck(p.index)
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for {
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//log.Printf("got %d verifies", p.numVerifies)
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if p.numVerifies >= target {
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break
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}
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p.t.cl.event.Wait()
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}
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// log.Print("done")
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}
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func (p *Piece) queuedForHash() bool {
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return p.t.piecesQueuedForHash.Get(bitmap.BitIndex(p.index))
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}
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func (p *Piece) torrentBeginOffset() int64 {
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return int64(p.index) * p.t.info.PieceLength
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}
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func (p *Piece) torrentEndOffset() int64 {
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return p.torrentBeginOffset() + int64(p.length())
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}
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func (p *Piece) SetPriority(prio piecePriority) {
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p.t.cl.lock()
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defer p.t.cl.unlock()
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p.priority = prio
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p.t.updatePiecePriority(p.index)
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}
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func (p *Piece) uncachedPriority() (ret piecePriority) {
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if p.t.pieceComplete(p.index) || p.t.pieceQueuedForHash(p.index) || p.t.hashingPiece(p.index) {
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return PiecePriorityNone
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}
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for _, f := range p.files {
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ret.Raise(f.prio)
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}
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if p.t.readerNowPieces().Contains(int(p.index)) {
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ret.Raise(PiecePriorityNow)
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}
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// if t._readerNowPieces.Contains(piece - 1) {
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// return PiecePriorityNext
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// }
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if p.t.readerReadaheadPieces().Contains(bitmap.BitIndex(p.index)) {
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ret.Raise(PiecePriorityReadahead)
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}
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ret.Raise(p.priority)
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return
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}
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// Tells the Client to refetch the completion status from storage, updating priority etc. if
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// necessary. Might be useful if you know the state of the piece data has changed externally.
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func (p *Piece) UpdateCompletion() {
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p.t.cl.lock()
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defer p.t.cl.unlock()
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p.t.updatePieceCompletion(p.index)
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}
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func (p *Piece) completion() (ret storage.Completion) {
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ret.Complete = p.t.pieceComplete(p.index)
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ret.Ok = p.storageCompletionOk
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return
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}
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func (p *Piece) allChunksDirty() bool {
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return p._dirtyChunks.Len() == int(p.numChunks())
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}
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func (p *Piece) requestStrategyPiece() requestStrategyPiece {
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return p
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}
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func (p *Piece) dirtyChunks() bitmap.Bitmap {
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return p._dirtyChunks
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}
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func (p *Piece) State() PieceState {
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return p.t.PieceState(p.index)
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}
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