forked from p85947160/gitea
434 lines
14 KiB
Go
434 lines
14 KiB
Go
package brotli
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import "math"
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/* Copyright 2013 Google Inc. All Rights Reserved.
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Distributed under MIT license.
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See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
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*/
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func initialEntropyCodesDistance(data []uint16, length uint, stride uint, num_histograms uint, histograms []histogramDistance) {
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var seed uint32 = 7
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var block_length uint = length / num_histograms
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var i uint
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clearHistogramsDistance(histograms, num_histograms)
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for i = 0; i < num_histograms; i++ {
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var pos uint = length * i / num_histograms
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if i != 0 {
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pos += uint(myRand(&seed) % uint32(block_length))
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}
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if pos+stride >= length {
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pos = length - stride - 1
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}
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histogramAddVectorDistance(&histograms[i], data[pos:], stride)
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}
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}
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func randomSampleDistance(seed *uint32, data []uint16, length uint, stride uint, sample *histogramDistance) {
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var pos uint = 0
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if stride >= length {
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stride = length
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} else {
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pos = uint(myRand(seed) % uint32(length-stride+1))
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}
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histogramAddVectorDistance(sample, data[pos:], stride)
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}
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func refineEntropyCodesDistance(data []uint16, length uint, stride uint, num_histograms uint, histograms []histogramDistance) {
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var iters uint = kIterMulForRefining*length/stride + kMinItersForRefining
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var seed uint32 = 7
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var iter uint
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iters = ((iters + num_histograms - 1) / num_histograms) * num_histograms
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for iter = 0; iter < iters; iter++ {
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var sample histogramDistance
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histogramClearDistance(&sample)
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randomSampleDistance(&seed, data, length, stride, &sample)
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histogramAddHistogramDistance(&histograms[iter%num_histograms], &sample)
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}
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}
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/* Assigns a block id from the range [0, num_histograms) to each data element
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in data[0..length) and fills in block_id[0..length) with the assigned values.
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Returns the number of blocks, i.e. one plus the number of block switches. */
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func findBlocksDistance(data []uint16, length uint, block_switch_bitcost float64, num_histograms uint, histograms []histogramDistance, insert_cost []float64, cost []float64, switch_signal []byte, block_id []byte) uint {
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var data_size uint = histogramDataSizeDistance()
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var bitmaplen uint = (num_histograms + 7) >> 3
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var num_blocks uint = 1
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var i uint
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var j uint
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assert(num_histograms <= 256)
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if num_histograms <= 1 {
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for i = 0; i < length; i++ {
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block_id[i] = 0
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}
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return 1
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}
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for i := 0; i < int(data_size*num_histograms); i++ {
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insert_cost[i] = 0
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}
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for i = 0; i < num_histograms; i++ {
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insert_cost[i] = fastLog2(uint(uint32(histograms[i].total_count_)))
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}
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for i = data_size; i != 0; {
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i--
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for j = 0; j < num_histograms; j++ {
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insert_cost[i*num_histograms+j] = insert_cost[j] - bitCost(uint(histograms[j].data_[i]))
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}
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}
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for i := 0; i < int(num_histograms); i++ {
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cost[i] = 0
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}
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for i := 0; i < int(length*bitmaplen); i++ {
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switch_signal[i] = 0
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}
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/* After each iteration of this loop, cost[k] will contain the difference
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between the minimum cost of arriving at the current byte position using
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entropy code k, and the minimum cost of arriving at the current byte
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position. This difference is capped at the block switch cost, and if it
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reaches block switch cost, it means that when we trace back from the last
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position, we need to switch here. */
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for i = 0; i < length; i++ {
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var byte_ix uint = i
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var ix uint = byte_ix * bitmaplen
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var insert_cost_ix uint = uint(data[byte_ix]) * num_histograms
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var min_cost float64 = 1e99
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var block_switch_cost float64 = block_switch_bitcost
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var k uint
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for k = 0; k < num_histograms; k++ {
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/* We are coding the symbol in data[byte_ix] with entropy code k. */
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cost[k] += insert_cost[insert_cost_ix+k]
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if cost[k] < min_cost {
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min_cost = cost[k]
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block_id[byte_ix] = byte(k)
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}
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}
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/* More blocks for the beginning. */
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if byte_ix < 2000 {
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block_switch_cost *= 0.77 + 0.07*float64(byte_ix)/2000
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}
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for k = 0; k < num_histograms; k++ {
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cost[k] -= min_cost
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if cost[k] >= block_switch_cost {
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var mask byte = byte(1 << (k & 7))
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cost[k] = block_switch_cost
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assert(k>>3 < bitmaplen)
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switch_signal[ix+(k>>3)] |= mask
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/* Trace back from the last position and switch at the marked places. */
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}
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}
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}
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{
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var byte_ix uint = length - 1
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var ix uint = byte_ix * bitmaplen
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var cur_id byte = block_id[byte_ix]
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for byte_ix > 0 {
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var mask byte = byte(1 << (cur_id & 7))
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assert(uint(cur_id)>>3 < bitmaplen)
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byte_ix--
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ix -= bitmaplen
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if switch_signal[ix+uint(cur_id>>3)]&mask != 0 {
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if cur_id != block_id[byte_ix] {
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cur_id = block_id[byte_ix]
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num_blocks++
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}
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}
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block_id[byte_ix] = cur_id
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}
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}
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return num_blocks
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}
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var remapBlockIdsDistance_kInvalidId uint16 = 256
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func remapBlockIdsDistance(block_ids []byte, length uint, new_id []uint16, num_histograms uint) uint {
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var next_id uint16 = 0
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var i uint
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for i = 0; i < num_histograms; i++ {
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new_id[i] = remapBlockIdsDistance_kInvalidId
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}
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for i = 0; i < length; i++ {
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assert(uint(block_ids[i]) < num_histograms)
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if new_id[block_ids[i]] == remapBlockIdsDistance_kInvalidId {
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new_id[block_ids[i]] = next_id
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next_id++
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}
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}
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for i = 0; i < length; i++ {
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block_ids[i] = byte(new_id[block_ids[i]])
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assert(uint(block_ids[i]) < num_histograms)
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}
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assert(uint(next_id) <= num_histograms)
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return uint(next_id)
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}
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func buildBlockHistogramsDistance(data []uint16, length uint, block_ids []byte, num_histograms uint, histograms []histogramDistance) {
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var i uint
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clearHistogramsDistance(histograms, num_histograms)
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for i = 0; i < length; i++ {
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histogramAddDistance(&histograms[block_ids[i]], uint(data[i]))
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}
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}
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var clusterBlocksDistance_kInvalidIndex uint32 = math.MaxUint32
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func clusterBlocksDistance(data []uint16, length uint, num_blocks uint, block_ids []byte, split *blockSplit) {
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var histogram_symbols []uint32 = make([]uint32, num_blocks)
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var block_lengths []uint32 = make([]uint32, num_blocks)
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var expected_num_clusters uint = clustersPerBatch * (num_blocks + histogramsPerBatch - 1) / histogramsPerBatch
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var all_histograms_size uint = 0
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var all_histograms_capacity uint = expected_num_clusters
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var all_histograms []histogramDistance = make([]histogramDistance, all_histograms_capacity)
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var cluster_size_size uint = 0
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var cluster_size_capacity uint = expected_num_clusters
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var cluster_size []uint32 = make([]uint32, cluster_size_capacity)
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var num_clusters uint = 0
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var histograms []histogramDistance = make([]histogramDistance, brotli_min_size_t(num_blocks, histogramsPerBatch))
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var max_num_pairs uint = histogramsPerBatch * histogramsPerBatch / 2
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var pairs_capacity uint = max_num_pairs + 1
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var pairs []histogramPair = make([]histogramPair, pairs_capacity)
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var pos uint = 0
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var clusters []uint32
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var num_final_clusters uint
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var new_index []uint32
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var i uint
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var sizes = [histogramsPerBatch]uint32{0}
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var new_clusters = [histogramsPerBatch]uint32{0}
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var symbols = [histogramsPerBatch]uint32{0}
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var remap = [histogramsPerBatch]uint32{0}
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for i := 0; i < int(num_blocks); i++ {
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block_lengths[i] = 0
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}
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{
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var block_idx uint = 0
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for i = 0; i < length; i++ {
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assert(block_idx < num_blocks)
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block_lengths[block_idx]++
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if i+1 == length || block_ids[i] != block_ids[i+1] {
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block_idx++
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}
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}
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assert(block_idx == num_blocks)
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}
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for i = 0; i < num_blocks; i += histogramsPerBatch {
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var num_to_combine uint = brotli_min_size_t(num_blocks-i, histogramsPerBatch)
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var num_new_clusters uint
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var j uint
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for j = 0; j < num_to_combine; j++ {
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var k uint
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histogramClearDistance(&histograms[j])
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for k = 0; uint32(k) < block_lengths[i+j]; k++ {
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histogramAddDistance(&histograms[j], uint(data[pos]))
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pos++
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}
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histograms[j].bit_cost_ = populationCostDistance(&histograms[j])
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new_clusters[j] = uint32(j)
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symbols[j] = uint32(j)
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sizes[j] = 1
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}
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num_new_clusters = histogramCombineDistance(histograms, sizes[:], symbols[:], new_clusters[:], []histogramPair(pairs), num_to_combine, num_to_combine, histogramsPerBatch, max_num_pairs)
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if all_histograms_capacity < (all_histograms_size + num_new_clusters) {
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var _new_size uint
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if all_histograms_capacity == 0 {
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_new_size = all_histograms_size + num_new_clusters
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} else {
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_new_size = all_histograms_capacity
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}
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var new_array []histogramDistance
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for _new_size < (all_histograms_size + num_new_clusters) {
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_new_size *= 2
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}
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new_array = make([]histogramDistance, _new_size)
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if all_histograms_capacity != 0 {
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copy(new_array, all_histograms[:all_histograms_capacity])
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}
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all_histograms = new_array
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all_histograms_capacity = _new_size
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}
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brotli_ensure_capacity_uint32_t(&cluster_size, &cluster_size_capacity, cluster_size_size+num_new_clusters)
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for j = 0; j < num_new_clusters; j++ {
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all_histograms[all_histograms_size] = histograms[new_clusters[j]]
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all_histograms_size++
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cluster_size[cluster_size_size] = sizes[new_clusters[j]]
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cluster_size_size++
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remap[new_clusters[j]] = uint32(j)
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}
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for j = 0; j < num_to_combine; j++ {
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histogram_symbols[i+j] = uint32(num_clusters) + remap[symbols[j]]
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}
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num_clusters += num_new_clusters
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assert(num_clusters == cluster_size_size)
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assert(num_clusters == all_histograms_size)
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}
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histograms = nil
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max_num_pairs = brotli_min_size_t(64*num_clusters, (num_clusters/2)*num_clusters)
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if pairs_capacity < max_num_pairs+1 {
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pairs = nil
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pairs = make([]histogramPair, (max_num_pairs + 1))
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}
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clusters = make([]uint32, num_clusters)
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for i = 0; i < num_clusters; i++ {
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clusters[i] = uint32(i)
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}
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num_final_clusters = histogramCombineDistance(all_histograms, cluster_size, histogram_symbols, clusters, pairs, num_clusters, num_blocks, maxNumberOfBlockTypes, max_num_pairs)
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pairs = nil
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cluster_size = nil
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new_index = make([]uint32, num_clusters)
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for i = 0; i < num_clusters; i++ {
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new_index[i] = clusterBlocksDistance_kInvalidIndex
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}
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pos = 0
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{
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var next_index uint32 = 0
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for i = 0; i < num_blocks; i++ {
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var histo histogramDistance
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var j uint
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var best_out uint32
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var best_bits float64
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histogramClearDistance(&histo)
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for j = 0; uint32(j) < block_lengths[i]; j++ {
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histogramAddDistance(&histo, uint(data[pos]))
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pos++
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}
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if i == 0 {
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best_out = histogram_symbols[0]
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} else {
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best_out = histogram_symbols[i-1]
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}
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best_bits = histogramBitCostDistanceDistance(&histo, &all_histograms[best_out])
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for j = 0; j < num_final_clusters; j++ {
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var cur_bits float64 = histogramBitCostDistanceDistance(&histo, &all_histograms[clusters[j]])
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if cur_bits < best_bits {
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best_bits = cur_bits
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best_out = clusters[j]
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}
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}
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histogram_symbols[i] = best_out
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if new_index[best_out] == clusterBlocksDistance_kInvalidIndex {
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new_index[best_out] = next_index
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next_index++
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}
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}
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}
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clusters = nil
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all_histograms = nil
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brotli_ensure_capacity_uint8_t(&split.types, &split.types_alloc_size, num_blocks)
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brotli_ensure_capacity_uint32_t(&split.lengths, &split.lengths_alloc_size, num_blocks)
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{
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var cur_length uint32 = 0
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var block_idx uint = 0
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var max_type byte = 0
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for i = 0; i < num_blocks; i++ {
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cur_length += block_lengths[i]
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if i+1 == num_blocks || histogram_symbols[i] != histogram_symbols[i+1] {
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var id byte = byte(new_index[histogram_symbols[i]])
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split.types[block_idx] = id
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split.lengths[block_idx] = cur_length
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max_type = brotli_max_uint8_t(max_type, id)
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cur_length = 0
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block_idx++
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}
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}
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split.num_blocks = block_idx
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split.num_types = uint(max_type) + 1
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}
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new_index = nil
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block_lengths = nil
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histogram_symbols = nil
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}
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func splitByteVectorDistance(data []uint16, length uint, literals_per_histogram uint, max_histograms uint, sampling_stride_length uint, block_switch_cost float64, params *encoderParams, split *blockSplit) {
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var data_size uint = histogramDataSizeDistance()
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var num_histograms uint = length/literals_per_histogram + 1
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var histograms []histogramDistance
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if num_histograms > max_histograms {
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num_histograms = max_histograms
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}
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if length == 0 {
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split.num_types = 1
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return
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} else if length < kMinLengthForBlockSplitting {
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brotli_ensure_capacity_uint8_t(&split.types, &split.types_alloc_size, split.num_blocks+1)
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brotli_ensure_capacity_uint32_t(&split.lengths, &split.lengths_alloc_size, split.num_blocks+1)
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split.num_types = 1
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split.types[split.num_blocks] = 0
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split.lengths[split.num_blocks] = uint32(length)
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split.num_blocks++
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return
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}
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histograms = make([]histogramDistance, num_histograms)
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/* Find good entropy codes. */
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initialEntropyCodesDistance(data, length, sampling_stride_length, num_histograms, histograms)
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refineEntropyCodesDistance(data, length, sampling_stride_length, num_histograms, histograms)
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{
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var block_ids []byte = make([]byte, length)
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var num_blocks uint = 0
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var bitmaplen uint = (num_histograms + 7) >> 3
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var insert_cost []float64 = make([]float64, (data_size * num_histograms))
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var cost []float64 = make([]float64, num_histograms)
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var switch_signal []byte = make([]byte, (length * bitmaplen))
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var new_id []uint16 = make([]uint16, num_histograms)
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var iters uint
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if params.quality < hqZopflificationQuality {
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iters = 3
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} else {
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iters = 10
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}
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/* Find a good path through literals with the good entropy codes. */
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var i uint
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for i = 0; i < iters; i++ {
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num_blocks = findBlocksDistance(data, length, block_switch_cost, num_histograms, histograms, insert_cost, cost, switch_signal, block_ids)
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num_histograms = remapBlockIdsDistance(block_ids, length, new_id, num_histograms)
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buildBlockHistogramsDistance(data, length, block_ids, num_histograms, histograms)
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}
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insert_cost = nil
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cost = nil
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switch_signal = nil
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new_id = nil
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histograms = nil
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clusterBlocksDistance(data, length, num_blocks, block_ids, split)
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block_ids = nil
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}
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}
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