# Background
The main goal of this PR is to remove relevant logics on Lua script verbatim replication,
only keeping effects replication logic, which has been set as default since Redis 5.0.
As a result, Lua in Redis 7.0 would be acting the same as Redis 6.0 with default
configuration from users' point of view.
There are lots of reasons to remove verbatim replication.
Antirez has listed some of the benefits in Issue #5292:
>1. No longer need to explain to users side effects into scripts.
They can do whatever they want.
>2. No need for a cache about scripts that we sent or not to the slaves.
>3. No need to sort the output of certain commands inside scripts
(SMEMBERS and others): this both simplifies and gains speed.
>4. No need to store scripts inside the RDB file in order to startup correctly.
>5. No problems about evicting keys during the script execution.
When looking back at Redis 5.0, antirez and core team decided to set the config
`lua-replicate-commands yes` by default instead of removing verbatim replication
directly, in case some bad situations happened. 3 years later now before Redis 7.0,
it's time to remove it formally.
# Changes
- configuration for lua-replicate-commands removed
- created config file stub for backward compatibility
- Replication script cache removed
- this is useless under script effects replication
- relevant statistics also removed
- script persistence in RDB files is also removed
- Propagation of SCRIPT LOAD and SCRIPT FLUSH to replica / AOF removed
- Deterministic execution logic in scripts removed (i.e. don't run write commands
after random ones, and sorting output of commands with random order)
- the flags indicating which commands have non-deterministic results are kept as hints to clients.
- `redis.replicate_commands()` & `redis.set_repl()` changed
- now `redis.replicate_commands()` does nothing and return an 1
- ...and then `redis.set_repl()` can be issued before `redis.replicate_commands()` now
- Relevant TCL cases adjusted
- DEBUG lua-always-replicate-commands removed
# Other changes
- Fix a recent bug comparing CLIENT_ID_AOF to original_client->flags instead of id. (introduced in #9780)
Co-authored-by: Oran Agra <oran@redislabs.com>
Introduce memory management on cluster link buffers:
* Introduce a new `cluster-link-sendbuf-limit` config that caps memory usage of cluster bus link send buffers.
* Introduce a new `CLUSTER LINKS` command that displays current TCP links to/from peers.
* Introduce a new `mem_cluster_links` field under `INFO` command output, which displays the overall memory usage by all current cluster links.
* Introduce a new `total_cluster_links_buffer_limit_exceeded` field under `CLUSTER INFO` command output, which displays the accumulated count of cluster links freed due to `cluster-link-sendbuf-limit`.
Redis function unit is located inside functions.c
and contains Redis Function implementation:
1. FUNCTION commands:
* FUNCTION CREATE
* FCALL
* FCALL_RO
* FUNCTION DELETE
* FUNCTION KILL
* FUNCTION INFO
2. Register engine
In addition, this commit introduce the first engine
that uses the Redis Function capabilities, the
Lua engine.
The following variable was renamed:
1. lua_caller -> script_caller
2. lua_time_limit -> script_time_limit
3. lua_timedout -> script_timedout
4. lua_oom -> script_oom
5. lua_disable_deny_script -> script_disable_deny_script
6. in_eval -> in_script
The following variables was moved to lctx under eval.c
1. lua
2. lua_client
3. lua_cur_script
4. lua_scripts
5. lua_scripts_mem
6. lua_replicate_commands
7. lua_write_dirty
8. lua_random_dirty
9. lua_multi_emitted
10. lua_repl
11. lua_kill
12. lua_time_start
13. lua_time_snapshot
This commit is in a low risk of introducing any issues and it
is just moving varibales around and not changing any logic.
Part three of implementing #8702, following #8887 and #9366 .
## Description of the feature
1. Replace the ziplist container of quicklist with listpack.
2. Convert existing quicklist ziplists on RDB loading time. an O(n) operation.
## Interface changes
1. New `list-max-listpack-size` config is an alias for `list-max-ziplist-size`.
2. Replace `debug ziplist` command with `debug listpack`.
## Internal changes
1. Add `lpMerge` to merge two listpacks . (same as `ziplistMerge`)
2. Add `lpRepr` to print info of listpack which is used in debugCommand and `quicklistRepr`. (same as `ziplistRepr`)
3. Replace `QUICKLIST_NODE_CONTAINER_ZIPLIST` with `QUICKLIST_NODE_CONTAINER_PACKED`(following #9357 ).
It represent that a quicklistNode is a packed node, as opposed to a plain node.
4. Remove `createZiplistObject` method, which is never used.
5. Calculate listpack entry size using overhead overestimation in `quicklistAllowInsert`.
We prefer an overestimation, which would at worse lead to a few bytes below the lowest limit of 4k.
## Improvements
1. Calling `lpShrinkToFit` after converting Ziplist to listpack, which was missed at #9366.
2. Optimize `quicklistAppendPlainNode` to avoid memcpy data.
## Bugfix
1. Fix crash in `quicklistRepr` when ziplist is compressed, introduced from #9366.
## Test
1. Add unittest for `lpMerge`.
2. Modify the old quicklist ziplist corrupt dump test.
Co-authored-by: Oran Agra <oran@redislabs.com>
Redis lists are stored in quicklist, which is currently a linked list of ziplists.
Ziplists are limited to storing elements no larger than 4GB, so when bigger
items are added they're getting truncated.
This PR changes quicklists so that they're capable of storing large items
in quicklist nodes that are plain string buffers rather than ziplist.
As part of the PR there were few other changes in redis:
1. new DEBUG sub-commands:
- QUICKLIST-PACKED-THRESHOLD - set the threshold of for the node type to
be plan or ziplist. default (1GB)
- QUICKLIST <key> - Shows low level info about the quicklist encoding of <key>
2. rdb format change:
- A new type was added - RDB_TYPE_LIST_QUICKLIST_2 .
- container type (packed / plain) was added to the beginning of the rdb object
(before the actual node list).
3. testing:
- Tests that requires over 100MB will be by default skipped. a new flag was
added to 'runtest' to run the large memory tests (not used by default)
Co-authored-by: sundb <sundbcn@gmail.com>
Co-authored-by: Oran Agra <oran@redislabs.com>
## Background
For redis master, one replica uses one copy of replication buffer, that is a big waste of memory,
more replicas more waste, and allocate/free memory for every reply list also cost much.
If we set client-output-buffer-limit small and write traffic is heavy, master may disconnect with
replicas and can't finish synchronization with replica. If we set client-output-buffer-limit big,
master may be OOM when there are many replicas that separately keep much memory.
Because replication buffers of different replica client are the same, one simple idea is that
all replicas only use one replication buffer, that will effectively save memory.
Since replication backlog content is the same as replicas' output buffer, now we
can discard replication backlog memory and use global shared replication buffer
to implement replication backlog mechanism.
## Implementation
I create one global "replication buffer" which contains content of replication stream.
The structure of "replication buffer" is similar to the reply list that exists in every client.
But the node of list is `replBufBlock`, which has `id, repl_offset, refcount` fields.
```c
/* Replication buffer blocks is the list of replBufBlock.
*
* +--------------+ +--------------+ +--------------+
* | refcount = 1 | ... | refcount = 0 | ... | refcount = 2 |
* +--------------+ +--------------+ +--------------+
* | / \
* | / \
* | / \
* Repl Backlog Replia_A Replia_B
*
* Each replica or replication backlog increments only the refcount of the
* 'ref_repl_buf_node' which it points to. So when replica walks to the next
* node, it should first increase the next node's refcount, and when we trim
* the replication buffer nodes, we remove node always from the head node which
* refcount is 0. If the refcount of the head node is not 0, we must stop
* trimming and never iterate the next node. */
/* Similar with 'clientReplyBlock', it is used for shared buffers between
* all replica clients and replication backlog. */
typedef struct replBufBlock {
int refcount; /* Number of replicas or repl backlog using. */
long long id; /* The unique incremental number. */
long long repl_offset; /* Start replication offset of the block. */
size_t size, used;
char buf[];
} replBufBlock;
```
So now when we feed replication stream into replication backlog and all replicas, we only need
to feed stream into replication buffer `feedReplicationBuffer`. In this function, we set some fields of
replication backlog and replicas to references of the global replication buffer blocks. And we also
need to check replicas' output buffer limit to free if exceeding `client-output-buffer-limit`, and trim
replication backlog if exceeding `repl-backlog-size`.
When sending reply to replicas, we also need to iterate replication buffer blocks and send its
content, when totally sending one block for replica, we decrease current node count and
increase the next current node count, and then free the block which reference is 0 from the
head of replication buffer blocks.
Since now we use linked list to manage replication backlog, it may cost much time for iterating
all linked list nodes to find corresponding replication buffer node. So we create a rax tree to
store some nodes for index, but to avoid rax tree occupying too much memory, i record
one per 64 nodes for index.
Currently, to make partial resynchronization as possible as much, we always let replication
backlog as the last reference of replication buffer blocks, backlog size may exceeds our setting
if slow replicas that reference vast replication buffer blocks, and this method doesn't increase
memory usage since they share replication buffer. To avoid freezing server for freeing unreferenced
replication buffer blocks when we need to trim backlog for exceeding backlog size setting,
we trim backlog incrementally (free 64 blocks per call now), and make it faster in
`beforeSleep` (free 640 blocks).
### Other changes
- `mem_total_replication_buffers`: we add this field in INFO command, it means the total
memory of replication buffers used.
- `mem_clients_slaves`: now even replica is slow to replicate, and its output buffer memory
is not 0, but it still may be 0, since replication backlog and replicas share one global replication
buffer, only if replication buffer memory is more than the repl backlog setting size, we consider
the excess as replicas' memory. Otherwise, we think replication buffer memory is the consumption
of repl backlog.
- Key eviction
Since all replicas and replication backlog share global replication buffer, we think only the
part of exceeding backlog size the extra separate consumption of replicas.
Because we trim backlog incrementally in the background, backlog size may exceeds our
setting if slow replicas that reference vast replication buffer blocks disconnect.
To avoid massive eviction loop, we don't count the delayed freed replication backlog into
used memory even if there are no replicas, i.e. we also regard this memory as replicas's memory.
- `client-output-buffer-limit` check for replica clients
It doesn't make sense to set the replica clients output buffer limit lower than the repl-backlog-size
config (partial sync will succeed and then replica will get disconnected). Such a configuration is
ignored (the size of repl-backlog-size will be used). This doesn't have memory consumption
implications since the replica client will share the backlog buffers memory.
- Drop replication backlog after loading data if needed
We always create replication backlog if server is a master, we need it because we put DELs in
it when loading expired keys in RDB, but if RDB doesn't have replication info or there is no rdb,
it is not possible to support partial resynchronization, to avoid extra memory of replication backlog,
we drop it.
- Multi IO threads
Since all replicas and replication backlog use global replication buffer, if I/O threads are enabled,
to guarantee data accessing thread safe, we must let main thread handle sending the output buffer
to all replicas. But before, other IO threads could handle sending output buffer of all replicas.
## Other optimizations
This solution resolve some other problem:
- When replicas disconnect with master since of out of output buffer limit, releasing the output
buffer of replicas may freeze server if we set big `client-output-buffer-limit` for replicas, but now,
it doesn't cause freezing.
- This implementation may mitigate reply list copy cost time(also freezes server) when one replication
has huge reply buffer and another replica can copy buffer for full synchronization. now, we just copy
reference info, it is very light.
- If we set replication backlog size big, it also may cost much time to copy replication backlog into
replica's output buffer. But this commit eliminates this problem.
- Resizing replication backlog size doesn't empty current replication backlog content.
This is useful for approximating size computation of complex module types.
Note that the mem_usage2 callback is new and has not been released yet, which is why we can modify it.
### Description
A mechanism for disconnecting clients when the sum of all connected clients is above a
configured limit. This prevents eviction or OOM caused by accumulated used memory
between all clients. It's a complimentary mechanism to the `client-output-buffer-limit`
mechanism which takes into account not only a single client and not only output buffers
but rather all memory used by all clients.
#### Design
The general design is as following:
* We track memory usage of each client, taking into account all memory used by the
client (query buffer, output buffer, parsed arguments, etc...). This is kept up to date
after reading from the socket, after processing commands and after writing to the socket.
* Based on the used memory we sort all clients into buckets. Each bucket contains all
clients using up up to x2 memory of the clients in the bucket below it. For example up
to 1m clients, up to 2m clients, up to 4m clients, ...
* Before processing a command and before sleep we check if we're over the configured
limit. If we are we start disconnecting clients from larger buckets downwards until we're
under the limit.
#### Config
`maxmemory-clients` max memory all clients are allowed to consume, above this threshold
we disconnect clients.
This config can either be set to 0 (meaning no limit), a size in bytes (possibly with MB/GB
suffix), or as a percentage of `maxmemory` by using the `%` suffix (e.g. setting it to `10%`
would mean 10% of `maxmemory`).
#### Important code changes
* During the development I encountered yet more situations where our io-threads access
global vars. And needed to fix them. I also had to handle keeps the clients sorted into the
memory buckets (which are global) while their memory usage changes in the io-thread.
To achieve this I decided to simplify how we check if we're in an io-thread and make it
much more explicit. I removed the `CLIENT_PENDING_READ` flag used for checking
if the client is in an io-thread (it wasn't used for anything else) and just used the global
`io_threads_op` variable the same way to check during writes.
* I optimized the cleanup of the client from the `clients_pending_read` list on client freeing.
We now store a pointer in the `client` struct to this list so we don't need to search in it
(`pending_read_list_node`).
* Added `evicted_clients` stat to `INFO` command.
* Added `CLIENT NO-EVICT ON|OFF` sub command to exclude a specific client from the
client eviction mechanism. Added corrosponding 'e' flag in the client info string.
* Added `multi-mem` field in the client info string to show how much memory is used up
by buffered multi commands.
* Client `tot-mem` now accounts for buffered multi-commands, pubsub patterns and
channels (partially), tracking prefixes (partially).
* CLIENT_CLOSE_ASAP flag is now handled in a new `beforeNextClient()` function so
clients will be disconnected between processing different clients and not only before sleep.
This new function can be used in the future for work we want to do outside the command
processing loop but don't want to wait for all clients to be processed before we get to it.
Specifically I wanted to handle output-buffer-limit related closing before we process client
eviction in case the two race with each other.
* Added a `DEBUG CLIENT-EVICTION` command to print out info about the client eviction
buckets.
* Each client now holds a pointer to the client eviction memory usage bucket it belongs to
and listNode to itself in that bucket for quick removal.
* Global `io_threads_op` variable now can contain a `IO_THREADS_OP_IDLE` value
indicating no io-threading is currently being executed.
* In order to track memory used by each clients in real-time we can't rely on updating
these stats in `clientsCron()` alone anymore. So now I call `updateClientMemUsage()`
(used to be `clientsCronTrackClientsMemUsage()`) after command processing, after
writing data to pubsub clients, after writing the output buffer and after reading from the
socket (and maybe other places too). The function is written to be fast.
* Clients are evicted if needed (with appropriate log line) in `beforeSleep()` and before
processing a command (before performing oom-checks and key-eviction).
* All clients memory usage buckets are grouped as follows:
* All clients using less than 64k.
* 64K..128K
* 128K..256K
* ...
* 2G..4G
* All clients using 4g and up.
* Added client-eviction.tcl with a bunch of tests for the new mechanism.
* Extended maxmemory.tcl to test the interaction between maxmemory and
maxmemory-clients settings.
* Added an option to flag a numeric configuration variable as a "percent", this means that
if we encounter a '%' after the number in the config file (or config set command) we
consider it as valid. Such a number is store internally as a negative value. This way an
integer value can be interpreted as either a percent (negative) or absolute value (positive).
This is useful for example if some numeric configuration can optionally be set to a percentage
of something else.
Co-authored-by: Oran Agra <oran@redislabs.com>
Part two of implementing #8702 (zset), after #8887.
## Description of the feature
Replaced all uses of ziplist with listpack in t_zset, and optimized some of the code to optimize performance.
## Rdb format changes
New `RDB_TYPE_ZSET_LISTPACK` rdb type.
## Rdb loading improvements:
1) Pre-expansion of dict for validation of duplicate data for listpack and ziplist.
2) Simplifying the release of empty key objects when RDB loading.
3) Unify ziplist and listpack data verify methods for zset and hash, and move code to rdb.c.
## Interface changes
1) New `zset-max-listpack-entries` config is an alias for `zset-max-ziplist-entries` (same with `zset-max-listpack-value`).
2) OBJECT ENCODING will return listpack instead of ziplist.
## Listpack improvements:
1) Add `lpDeleteRange` and `lpDeleteRangeWithEntry` functions to delete a range of entries from listpack.
2) Improve the performance of `lpCompare`, converting from string to integer is faster than converting from integer to string.
3) Replace `snprintf` with `ll2string` to improve performance in converting numbers to strings in `lpGet()`.
## Zset improvements:
1) Improve the performance of `zzlFind` method, use `lpFind` instead of `lpCompare` in a loop.
2) Use `lpDeleteRangeWithEntry` instead of `lpDelete` twice to delete a element of zset.
## Tests
1) Add some unittests for `lpDeleteRange` and `lpDeleteRangeWithEntry` function.
2) Add zset RDB loading test.
3) Add benchmark test for `lpCompare` and `ziplsitCompare`.
4) Add empty listpack zset corrupt dump test.
Part one of implementing #8702 (taking hashes first before other types)
## Description of the feature
1. Change ziplist encoded hash objects to listpack encoding.
2. Convert existing ziplists on RDB loading time. an O(n) operation.
## Rdb format changes
1. Add RDB_TYPE_HASH_LISTPACK rdb type.
2. Bump RDB_VERSION to 10
## Interface changes
1. New `hash-max-listpack-entries` config is an alias for `hash-max-ziplist-entries` (same with `hash-max-listpack-value`)
2. OBJECT ENCODING will return `listpack` instead of `ziplist`
## Listpack improvements:
1. Support direct insert, replace integer element (rather than convert back and forth from string)
3. Add more listpack capabilities to match the ziplist ones (like `lpFind`, `lpRandomPairs` and such)
4. Optimize element length fetching, avoid multiple calculations
5. Use inline to avoid function call overhead.
## Tests
1. Add a new test to the RDB load time conversion
2. Adding the listpack unit tests. (based on the one in ziplist.c)
3. Add a few "corrupt payload: fuzzer findings" tests, and slightly modify existing ones.
Co-authored-by: Oran Agra <oran@redislabs.com>
Recently we found two issues in the fuzzer tester: #9302#9285
After fixing them, more problems surfaced and this PR (as well as #9297) aims to fix them.
Here's a list of the fixes
- Prevent an overflow when allocating a dict hashtable
- Prevent OOM when attempting to allocate a huge string
- Prevent a few invalid accesses in listpack
- Improve sanitization of listpack first entry
- Validate integrity of stream consumer groups PEL
- Validate integrity of stream listpack entry IDs
- Validate ziplist tail followed by extra data which start with 0xff
Co-authored-by: sundb <sundbcn@gmail.com>
Reduce dict struct memory overhead
on 64bit dict size goes down from jemalloc's 96 byte bin to its 56 byte bin.
summary of changes:
- Remove `privdata` from callbacks and dict creation. (this affects many files, see "Interface change" below).
- Meld `dictht` struct into the `dict` struct to eliminate struct padding. (this affects just dict.c and defrag.c)
- Eliminate the `sizemask` field, can be calculated from size when needed.
- Convert the `size` field into `size_exp` (exponent), utilizes one byte instead of 8.
Interface change: pass dict pointer to dict type call back functions.
This is instead of passing the removed privdata field. In the future if
we'd like to have private data in the callbacks we can extract it from
the dict type. We can extend dictType to include a custom dict struct
allocator and use it to allocate more data at the end of the dict
struct. This data can then be used to store private data later acccessed
by the callbacks.
## Backgroud
As we know, after `fork`, one process will copy pages when writing data to these
pages(CoW), and another process still keep old pages, they totally cost more memory.
For redis, we suffered that redis consumed much memory when the fork child is serializing
key/values, even that maybe cause OOM.
But actually we find, in redis fork child process, the child process don't need to keep some
memory and parent process may write or update that, for example, child process will never
access the key-value that is serialized but users may update it in parent process.
So we think it may reduce COW if the child process release memory that it is not needed.
## Implementation
For releasing key value in child process, we may think we call `decrRefCount` to free memory,
but i find the fork child process still use much memory when we don't write any data to redis,
and it costs much more time that slows down bgsave. Maybe because memory allocator doesn't
really release memory to OS, and it may modify some inner data for this free operation, especially
when we free small objects.
Moreover, CoW is based on pages, so it is a easy way that we only free the memory bulk that is
not less than kernel page size. madvise(MADV_DONTNEED) can quickly release specified region
pages to OS bypassing memory allocator, and allocator still consider that this memory still is used
and don't change its inner data.
There are some buffers we can release in the fork child process:
- **Serialized key-values**
the fork child process never access serialized key-values, so we try to free them.
Because we only can release big bulk memory, and it is time consumed to iterate all
items/members/fields/entries of complex data type. So we decide to iterate them and
try to release them only when their average size of item/member/field/entry is more
than page size of OS.
- **Replication backlog**
Because replication backlog is a cycle buffer, it will be changed quickly if redis has heavy
write traffic, but in fork child process, we don't need to access that.
- **Client buffers**
If clients have requests during having the fork child process, clients' buffer also be changed
frequently. The memory includes client query buffer, output buffer, and client struct used memory.
To get child process peak private dirty memory, we need to count peak memory instead
of last used memory, because the child process may continue to release memory (since
COW used to only grow till now, the last was equivalent to the peak).
Also we're adding a new `current_cow_peak` info variable (to complement the existing
`current_cow_size`)
Co-authored-by: Oran Agra <oran@redislabs.com>
The `lru_clock` and `lru` bits in `robj` save the least significant 24 bits of the unixtime (seconds since 1/1/1970),
and wrap around every 194 days.
The `objectSetLRUOrLFU` function, which is used in RESTORE with IDLETIME argument, and also in replica
or master loading an RDB that contains LRU, and by a module API had a bug that's triggered when that happens.
The scenario was that the idle time that came from the user, let's say RESTORE command is about 1000 seconds
(e.g. in the `RESTORE can set LRU` test we have), and the current `lru_clock` just wrapped around and is less than
1000 (i.e. a period of 1000 seconds once in some 6 months), the expression in that function would produce a negative
value and the code (and comment) specified that the best way to solve that is push the idle time backwards into the
past by 3 months. i.e. an idle time of 3 months instead of 1000 seconds.
instead, the right thing to do is to unwrap it, and put it near LRU_CLOCK_MAX. since now `lru_clock` is smaller than
`obj->lru` it will be unwrapped again by `estimateObjectIdleTime`.
bug was introduced by 052e03495f, but the code before it also seemed wrong.
This commit improve MEMORY USAGE command to include internal fragmentation overheads of:
1. EMBSTR encoded strings
2. ziplist encoded zsets and hashes
3. List type nodes
Create new module type enhanced callbacks: mem_usage2, free_effort2, unlink2, copy2.
These will be given a context point from which the module can obtain the key name and database id.
In addition the digest and defrag context can now be used to obtain the key name and database id.
This PR adds a spell checker CI action that will fail future PRs if they introduce typos and spelling mistakes.
This spell checker is based on blacklist of common spelling mistakes, so it will not catch everything,
but at least it is also unlikely to cause false positives.
Besides that, the PR also fixes many spelling mistakes and types, not all are a result of the spell checker we use.
Here's a summary of other changes:
1. Scanned the entire source code and fixes all sorts of typos and spelling mistakes (including missing or extra spaces).
2. Outdated function / variable / argument names in comments
3. Fix outdated keyspace masks error log when we check `config.notify-keyspace-events` in loadServerConfigFromString.
4. Trim the white space at the end of line in `module.c`. Check: https://github.com/redis/redis/pull/7751
5. Some outdated https link URLs.
6. Fix some outdated comment. Such as:
- In README: about the rdb, we used to said create a `thread`, change to `process`
- dbRandomKey function coment (about the dictGetRandomKey, change to dictGetFairRandomKey)
- notifyKeyspaceEvent fucntion comment (add type arg)
- Some others minor fix in comment (Most of them are incorrectly quoted by variable names)
7. Modified the error log so that users can easily distinguish between TCP and TLS in `changeBindAddr`
Make aof rewrite buffer memory size more accurate, before, there may be 20%
deviation with its real memory usage.
The implication are both lower memory usage, and also a more accurate INFO.
Fix out of range error messages to be clearer (avoid mentioning 9223372036854775807)
* Fix XAUTOCLAIM COUNT option confusing error msg
* Fix other RPOP and alike error message to mention positive
* man-like consistent long formatting
* Uppercases commands, subcommands and options
* Adds 'HELP' to HELP for all
* Lexicographical order
* Uses value notation and other .md likeness
* Moves const char *help to top
* Keeps it under 80 chars
* Misc help typos, consistent conjuctioning (i.e return and not returns)
* Uses addReplySubcommandSyntaxError(c) all over
Signed-off-by: Itamar Haber <itamar@redislabs.com>
SELECT used to read the index into a `long` variable, and then pass it to a function
that takes an `int`, possibly causing an overflow before the range check.
Now all these commands use better and cleaner range check, and that also results in
a slight change of the error response in case of an invalid database index.
SELECT:
in the past it would have returned either `-ERR invalid DB index` (if not a number),
or `-ERR DB index is out of range` (if not between 1..16 or alike).
now it'll return either `-ERR value is out of range` (if not a number), or
`-ERR value is out of range, value must between -2147483648 and 2147483647`
(if not in the range for an int), or `-ERR DB index is out of range`
(if not between 0..16 or alike)
MOVE:
in the past it would only fail with `-ERR index out of range` no matter the reason.
now return the same errors as the new ones for SELECT mentioned above.
(i.e. unlike for SELECT even for a value like 17 we changed the error message)
COPY:
doesn't really matter how it behaved in the past (new command), new behavior is
like the above two.
The bug was introduced by #5021 which only attempted avoid EXIST on an
already expired key from returning 1 on a replica.
Before that commit, dbExists was used instead of
lookupKeyRead (which had an undesired effect to "touch" the LRU/LFU)
Other than that, this commit fixes OBJECT to also come empty handed on
expired keys in replica.
And DEBUG DIGEST-VALUE to behave like DEBUG OBJECT (get the data from
the key regardless of it's expired state)
* Debug Populate: Add checks for count and keysize to avoid crash
* provide getRangeLongFromObjectOrReply and getPositiveLongFromObjectOrReply for range check
This commit makes stream object returning "stream" as encoding type in OBJECT ENCODING subcommand and DEBUG OBJECT command.
Till now, it would return "unknown"
Related to #5145.
Design note: clients may change type when they turn into replicas or are
moved into the Pub/Sub category and so forth. Moreover the recomputation
of the bytes used is problematic for obvious reasons: it changes
continuously, so as a conservative way to avoid accumulating errors,
each client remembers the contribution it gave to the sum, and removes
it when it is freed or before updating it with the new memory usage.
This bug affected RM_StringToLongDouble and HINCRBYFLOAT.
I added tests for both cases.
Main changes:
1. Fixed string2ld to fail if string contains \0 in the middle
2. Use string2ld in getLongDoubleFromObject - No point of
having duplicated code here
The two changes above broke RM_SaveLongDouble/RM_LoadLongDouble
because the long double string was saved with length+1 (An innocent
mistake, but it's actually a bug - The length passed to
RM_SaveLongDouble should not include the last \0).
- the API name was odd, separated to two apis one for LRU and one for LFU
- the LRU idle time was in 1 second resolution, which might be ok for RDB
and RESTORE, but i think modules may need higher resolution
- adding tests for LFU and for handling maxmemory policy mismatch
looks like each platform implements long double differently (different bit count)
so we can't save them as binary, and we also want to avoid creating a new RDB
format version, so we save these are hex strings using "%La".
This commit includes a change in the arguments of ld2string to support this.
as well as tests for coverage and short reads.
coded by @guybe7
- Add RM_GetServerInfo and friends
- Add auto memory for new opaque struct
- Add tests for new APIs
other minor fixes:
- add const in various char pointers
- requested_section in modulesCollectInfo was actually not sds but char*
- extract new string2d out of getDoubleFromObject for code reuse
Add module API for