Commit Graph

5 Commits

Author SHA1 Message Date
zhenwei pi dec529f4be
Introduce .is_local method for connection layer (#11672)
Introduce .is_local method to connection, and implement for TCP/TLS/
Unix socket, also drop 'int islocalClient(client *c)'. Then we can
hide the detail into the specific connection types.
Uplayer tests a connection is local or not by abstract method only.

Signed-off-by: zhenwei pi <pizhenwei@bytedance.com>

Signed-off-by: zhenwei pi <pizhenwei@bytedance.com>
2023-01-04 10:52:56 +02:00
Binbin fac188b49d
Introduce socket shutdown into connection type, used if a fork is active (#11376)
Introduce socket `shutdown()` into connection type, and use it
on normal socket if a fork is active. This allows us to close
client connections when there are child processes sharing the
file descriptors.

Fixes #10077. The reason is that since the `fork()` child is holding
the file descriptors, the `close` in `unlinkClient -> connClose`
isn't sufficient. The client will not realize that the connection is
disconnected until the child process ends.

Let's try to be conservative and only use shutdown when the fork is active.
2022-11-04 18:46:37 +02:00
zhenwei pi 0b27cfe37d Introduce .listen into connection type
Introduce listen method into connection type, this allows no hard code
of listen logic. Originally, we initialize server during startup like
this:
    if (server.port)
        listenToPort(server.port,&server.ipfd);
    if (server.tls_port)
        listenToPort(server.port,&server.tlsfd);
    if (server.unixsocket)
        anetUnixServer(...server.unixsocket...);

    ...
    if (createSocketAcceptHandler(&server.ipfd, acceptTcpHandler) != C_OK)
    if (createSocketAcceptHandler(&server.tlsfd, acceptTcpHandler) != C_OK)
    if (createSocketAcceptHandler(&server.sofd, acceptTcpHandler) != C_OK)
    ...

If a new connection type gets supported, we have to add more hard code
to setup listener.

Introduce .listen and refactor listener, and Unix socket supports this.
this allows to setup listener arguments and create listener in a loop.

What's more, '.listen' is defined in connection.h, so we should include
server.h to import 'struct socketFds', but server.h has already include
'connection.h'. To avoid including loop(also to make code reasonable),
define 'struct connListener' in connection.h instead of 'struct socketFds'
in server.h. This leads this commit to get more changes.

There are more fields in 'struct connListener', hence it's possible to
simplify changeBindAddr & applyTLSPort() & updatePort() into a single
logic: update the listener config from the server.xxx, and re-create
the listener.

Because of the new field 'priv' in struct connListener, we expect to pass
this to the accept handler(even it's not used currently), this may be used
in the future.

Signed-off-by: zhenwei pi <pizhenwei@bytedance.com>
2022-08-22 15:16:08 +08:00
zhenwei pi 45617385e7 Use connection name of string
Suggested by Oran, use an array to store all the connection types
instead of a linked list, and use connection name of string. The index
of a connection is dynamically allocated.

Currently we support max 8 connection types, include:
- tcp
- unix socket
- tls

and RDMA is in the plan, then we have another 4 types to support, it
should be enough in a long time.

Introduce 3 functions to get connection type by a fast path:
- connectionTypeTcp()
- connectionTypeTls()
- connectionTypeUnix()

Note that connectionByType() is designed to use only in unlikely code path.

Signed-off-by: zhenwei pi <pizhenwei@bytedance.com>
2022-08-22 15:15:37 +08:00
zhenwei pi eb94d6d36d Introduce unix socket connection type
Unix socket uses different accept handler/create listener from TCP,
to hide these difference to avoid hard code, use a new unix socket
connection type. Also move 'acceptUnixHandler' into unix.c.

Currently, the connection framework becomes like following:

                   uplayer
                      |
               connection layer
                 /    |     \
               TCP   Unix   TLS

It's possible to build Unix socket support as a shared library, and
load it dynamically. Because TCP and Unix socket don't require any
heavy dependencies or overheads, we build them into Redis statically.

Signed-off-by: zhenwei pi <pizhenwei@bytedance.com>
2022-08-22 15:12:31 +08:00