91 lines
1.7 KiB
C
91 lines
1.7 KiB
C
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <QKeyEvent>
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#include <QLabel>
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#include <QPushButton>
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#include "Event.h"
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#include "shop.h"
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#include <fstream>
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QT_BEGIN_NAMESPACE
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namespace Ui { class MainWindow; }
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QT_END_NAMESPACE
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class PButton : public QPushButton
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{
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Q_OBJECT
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public:
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void setxy(int x,int y);
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PButton();
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private:
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int x,y;
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public slots:
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void slot_show();
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signals:
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void show_information(int x,int y);
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};
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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void keyPressEvent(QKeyEvent *e);
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void setWarriorData();
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void refresh();
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void Save(QString filename);
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void Load(QString filename);
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void Show(QString filename);
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void Show_NoRefresh(QString filename);
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void Restart();
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void Send(int floor);
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void GameOver();
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void Win();
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private slots:
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void on_Shop_clicked();
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void on_FastSave_clicked();
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void on_FastLoad_clicked();
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void on_ReStart_clicked();
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void on_Send_clicked();
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void on_FastShow_clicked();
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void on_FastShow_NoRefresh_clicked();
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void on_Exit_clicked();
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public slots:
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void end_shop();
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void show_information(int x,int y);
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private:
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Ui::MainWindow *ui;
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int x,y; //勇士的x,y坐标
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int min_x,min_y;
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bool showing;
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bool end_show;
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bool gameover;
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bool win;
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PButton** pics;
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QLabel** hurts;
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QLabel** crips;
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QPushButton* warrior_img;
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QLabel* save_flag;
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QLabel* information;
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Shop* shop;
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QLabel* label_showing;
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QLabel* label_gameover;
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QLabel* label_win;
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QLabel* label_score;
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};
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#endif // MAINWINDOW_H
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