Qt_magictower_25/Event.h

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#ifndef EVENT_H
#define EVENT_H
#include <QString>
#include <QObject>
#include <QThread>
#include <windows.h>
#include <QStringList>
class Event:public QObject{
Q_OBJECT
public:
void setName(QString name);
QString getName();
QString getpic();
Event();
virtual void Work()=0;
virtual QStringList Information();
virtual int get_hurt();
virtual int get_gold();
virtual int get_exp();
virtual int get_crip(); //获取临界点
bool getPenetrable();
void set_id(int id);
int get_id();
protected:
QString name;
QString pic;
char type;
bool penetrable; //可穿透性
int event_id;
};
class Wall:public Event{
public:
Wall();
virtual void Work();
};
class Null:public Event{
public:
Null();
virtual void Work();
};
class Warrior:public Event{
public:
Warrior();
virtual void Work();
};
class UpStairs:public Event{
public:
UpStairs();
virtual void Work();
virtual QStringList Information();
};
class DownStairs:public Event{
public:
DownStairs();
virtual void Work();
virtual QStringList Information();
};
class Monster:public Event{
public:
Monster(QString name,QString pic,int atk,int def,int hp,int gold,int exp,int attribute=0);
Monster(Monster* other);
virtual void Work();
virtual int get_hurt();
virtual int get_gold();
virtual int get_exp();
virtual int get_crip();
virtual QStringList Information();
private:
int m_atk;
int m_def;
int m_hp;
int m_gold;
int m_exp;
int m_attribute;
};
class Monster_Guard:public Monster{
public:
Monster_Guard(Monster* monster,int guard);
virtual void Work();
virtual QStringList Information();
private:
int guard;
};
class Treasure:public Event{
public:
Treasure(QString name,QString pic,int work_id,int delta); //work_id1加血2加攻击3加防御4~7加钥匙
virtual void Work();
virtual QStringList Information();
private:
int work_id;
int delta;
};
class Holy_Water:public Event{
public:
Holy_Water(int guard_id,int show_num);
virtual void Work();
virtual QStringList Information();
private:
int guard_id;
int show_num;
};
class Door:public Event{
public:
Door(QString name,QString pic,int door_id);
virtual void Work();
virtual QStringList Information();
private:
int door_id;
};
class Guard_Door:public Event{
public:
Guard_Door(int guard_id,int open_num);
virtual void Work();
virtual QStringList Information();
private:
int guard_id;
int open_num;
};
class Floor{
public:
Floor();
Event*& operator() (int x,int y);
void setData(int** data); //记录事件编号
private:
Event*** e;
};
#define MAX_EVENT 1000
#define MAX_FLOOR 25
void setEventData();
void setFloorData();
extern int MAX_X;
extern int MAX_Y;
extern Event** events;
extern int delta_atk;
extern int delta_def;
extern int delta_hp;
extern int delta_gold;
extern int delta_exp;
extern int delta_yellowkey;
extern int delta_bluekey;
extern int delta_redkey;
extern int delta_greenkey;
extern int floor_id;
extern int level;
extern int hp;
extern int atk;
extern int def;
extern int gold;
extern int Exp;
extern int yellowkey;
extern int bluekey;
extern int redkey;
extern int greenkey;
extern bool end_event;
extern int delta_floor;
extern int upgrade_exp;
extern Floor* floors;
extern Floor* curr_floor;
extern int max_get_floor;
extern const int floor0[MAX_FLOOR][11][11];
extern int Guard[MAX_EVENT];
extern int stat_all_atk;
extern int stat_all_def;
extern int stat_all_hp;
extern int stat_all_gold;
extern int stat_all_exp;
extern int stat_all_monster;
extern int stat_all_event[MAX_EVENT];
extern bool cross;
extern char road_log[1048576];
extern int rlf; //road_log的下标
extern bool all_str; //显示全部攻防
extern char Warrior_dir;
#endif // EVENT_H