68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_IMAGE_H
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#define ANDROID_HWUI_IMAGE_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <ui/GraphicBuffer.h>
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namespace android {
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namespace uirenderer {
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/**
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* A simple wrapper that creates an EGLImage and a texture for a GraphicBuffer.
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*/
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class Image {
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public:
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/**
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* Creates a new image from the specified graphic buffer. If the image
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* cannot be created, getTexture() will return 0 and getImage() will
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* return EGL_NO_IMAGE_KHR.
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*/
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explicit Image(sp<GraphicBuffer> buffer);
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~Image();
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/**
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* Returns the name of the GL texture that can be used to sample
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* from this image.
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*/
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GLuint getTexture() const {
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return mTexture;
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}
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/**
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* Returns the name of the EGL image represented by this object.
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*/
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EGLImageKHR getImage() const {
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return mImage;
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}
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private:
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GLuint mTexture;
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EGLImageKHR mImage;
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}; // class Image
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_IMAGE_H
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