231 lines
7.0 KiB
C++
231 lines
7.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Patch.h"
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#include "Caches.h"
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#include "Properties.h"
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#include "UvMapper.h"
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#include "utils/MathUtils.h"
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#include <algorithm>
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#include <utils/Log.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Vertices management
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///////////////////////////////////////////////////////////////////////////////
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uint32_t Patch::getSize() const {
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return verticesCount * sizeof(TextureVertex);
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}
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Patch::Patch(const float bitmapWidth, const float bitmapHeight,
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float width, float height, const UvMapper& mapper, const Res_png_9patch* patch)
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: mColors(patch->getColors()) {
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int8_t emptyQuads = 0;
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const int8_t numColors = patch->numColors;
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if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
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for (int8_t i = 0; i < numColors; i++) {
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if (mColors[i] == 0x0) {
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emptyQuads++;
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}
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}
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}
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hasEmptyQuads = emptyQuads > 0;
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uint32_t xCount = patch->numXDivs;
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uint32_t yCount = patch->numYDivs;
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uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
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if (maxVertices == 0) return;
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vertices.reset(new TextureVertex[maxVertices]);
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TextureVertex* vertex = vertices.get();
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const int32_t* xDivs = patch->getXDivs();
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const int32_t* yDivs = patch->getYDivs();
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const uint32_t xStretchCount = (xCount + 1) >> 1;
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const uint32_t yStretchCount = (yCount + 1) >> 1;
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float stretchX = 0.0f;
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float stretchY = 0.0f;
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float rescaleX = 1.0f;
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float rescaleY = 1.0f;
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if (xStretchCount > 0) {
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uint32_t stretchSize = 0;
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for (uint32_t i = 1; i < xCount; i += 2) {
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stretchSize += xDivs[i] - xDivs[i - 1];
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}
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const float xStretchTex = stretchSize;
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const float fixed = bitmapWidth - stretchSize;
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const float xStretch = std::max(width - fixed, 0.0f);
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stretchX = xStretch / xStretchTex;
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rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f);
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}
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if (yStretchCount > 0) {
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uint32_t stretchSize = 0;
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for (uint32_t i = 1; i < yCount; i += 2) {
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stretchSize += yDivs[i] - yDivs[i - 1];
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}
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const float yStretchTex = stretchSize;
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const float fixed = bitmapHeight - stretchSize;
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const float yStretch = std::max(height - fixed, 0.0f);
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stretchY = yStretch / yStretchTex;
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rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f);
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}
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uint32_t quadCount = 0;
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float previousStepY = 0.0f;
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float y1 = 0.0f;
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float y2 = 0.0f;
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float v1 = 0.0f;
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mUvMapper = mapper;
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for (uint32_t i = 0; i < yCount; i++) {
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float stepY = yDivs[i];
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const float segment = stepY - previousStepY;
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if (i & 1) {
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y2 = y1 + floorf(segment * stretchY + 0.5f);
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} else {
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y2 = y1 + segment * rescaleY;
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}
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float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
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float v2 = std::max(0.0f, stepY - vOffset) / bitmapHeight;
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v1 += vOffset / bitmapHeight;
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if (stepY > 0.0f) {
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generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
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width, bitmapWidth, quadCount);
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}
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y1 = y2;
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v1 = stepY / bitmapHeight;
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previousStepY = stepY;
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}
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if (previousStepY != bitmapHeight) {
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y2 = height;
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generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
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width, bitmapWidth, quadCount);
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}
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if (verticesCount != maxVertices) {
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std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]);
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memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex));
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vertices = std::move(reducedVertices);
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}
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}
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void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
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float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
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float width, float bitmapWidth, uint32_t& quadCount) {
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float previousStepX = 0.0f;
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float x1 = 0.0f;
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float x2 = 0.0f;
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float u1 = 0.0f;
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// Generate the row quad by quad
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for (uint32_t i = 0; i < xCount; i++) {
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float stepX = xDivs[i];
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const float segment = stepX - previousStepX;
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if (i & 1) {
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x2 = x1 + floorf(segment * stretchX + 0.5f);
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} else {
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x2 = x1 + segment * rescaleX;
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}
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float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
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float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth;
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u1 += uOffset / bitmapWidth;
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if (stepX > 0.0f) {
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generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
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}
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x1 = x2;
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u1 = stepX / bitmapWidth;
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previousStepX = stepX;
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}
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if (previousStepX != bitmapWidth) {
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x2 = width;
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generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
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}
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}
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void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2, uint32_t& quadCount) {
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const uint32_t oldQuadCount = quadCount;
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quadCount++;
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x1 = std::max(x1, 0.0f);
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x2 = std::max(x2, 0.0f);
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y1 = std::max(y1, 0.0f);
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y2 = std::max(y2, 0.0f);
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// Skip degenerate and transparent (empty) quads
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if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
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#if DEBUG_PATCHES_EMPTY_VERTICES
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PATCH_LOGD(" quad %d (empty)", oldQuadCount);
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PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
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PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
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#endif
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return;
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}
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// Record all non empty quads
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if (hasEmptyQuads) {
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quads.emplace_back(x1, y1, x2, y2);
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}
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mUvMapper.map(u1, v1, u2, v2);
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TextureVertex::set(vertex++, x1, y1, u1, v1);
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TextureVertex::set(vertex++, x2, y1, u2, v1);
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TextureVertex::set(vertex++, x1, y2, u1, v2);
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TextureVertex::set(vertex++, x2, y2, u2, v2);
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verticesCount += 4;
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indexCount += 6;
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#if DEBUG_PATCHES_VERTICES
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PATCH_LOGD(" quad %d", oldQuadCount);
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PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
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PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
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#endif
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}
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}; // namespace uirenderer
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}; // namespace android
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