214 lines
6.0 KiB
C++
214 lines
6.0 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
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#define ANDROID_HWUI_PIXEL_BUFFER_H
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#include <GLES3/gl3.h>
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#include <log/log.h>
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namespace android {
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namespace uirenderer {
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/**
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* Represents a pixel buffer. A pixel buffer will be backed either by a
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* PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
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* versions. If the buffer is backed by a PBO it will of type
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* GL_PIXEL_UNPACK_BUFFER.
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*
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* To read from or write into a PixelBuffer you must first map the
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* buffer using the map(AccessMode) method. This method returns a
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* pointer to the beginning of the buffer.
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*
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* Before the buffer can be used by the GPU, for instance to upload
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* a texture, you must first unmap the buffer. To do so, call the
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* unmap() method.
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*
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* Mapping and unmapping a PixelBuffer can have the side effect of
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* changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
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* therefore recommended to call Caches::unbindPixelbuffer() after
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* using a PixelBuffer to upload to a texture.
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*/
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class PixelBuffer {
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public:
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enum BufferType {
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kBufferType_Auto,
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kBufferType_CPU
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};
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enum AccessMode {
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kAccessMode_None = 0,
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kAccessMode_Read = GL_MAP_READ_BIT,
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kAccessMode_Write = GL_MAP_WRITE_BIT,
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kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
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};
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/**
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* Creates a new PixelBuffer object with the specified format and
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* dimensions. The buffer is immediately allocated.
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*
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* The buffer type specifies how the buffer should be allocated.
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* By default this method will automatically choose whether to allocate
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* a CPU or GPU buffer.
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*/
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static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
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BufferType type = kBufferType_Auto);
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virtual ~PixelBuffer() {
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}
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/**
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* Returns the format of this render buffer.
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*/
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GLenum getFormat() const {
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return mFormat;
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}
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/**
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* Maps this before with the specified access mode. This method
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* returns a pointer to the region of memory where the buffer was
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* mapped.
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*
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* If the buffer is already mapped when this method is invoked,
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* this method will return the previously mapped pointer. The
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* access mode can only be changed by calling unmap() first.
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*
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* The specified access mode cannot be kAccessMode_None.
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*/
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virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
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/**
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* Returns the current access mode for this buffer. If the buffer
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* is not mapped, this method returns kAccessMode_None.
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*/
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AccessMode getAccessMode() const {
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return mAccessMode;
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}
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/**
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* Upload the specified rectangle of this pixel buffer as a
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* GL_TEXTURE_2D texture. Calling this method will trigger
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* an unmap() if necessary.
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*/
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virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
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/**
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* Upload the specified rectangle of this pixel buffer as a
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* GL_TEXTURE_2D texture. Calling this method will trigger
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* an unmap() if necessary.
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*
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* This is a convenience function provided to save callers the
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* trouble of computing the offset parameter.
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*/
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void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
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upload(x, y, width, height, getOffset(x, y));
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}
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/**
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* Returns the width of the render buffer in pixels.
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*/
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uint32_t getWidth() const {
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return mWidth;
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}
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/**
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* Returns the height of the render buffer in pixels.
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*/
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uint32_t getHeight() const {
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return mHeight;
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}
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/**
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* Returns the size of this pixel buffer in bytes.
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*/
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uint32_t getSize() const {
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return mWidth * mHeight * formatSize(mFormat);
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}
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/**
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* Returns the offset of a pixel in this pixel buffer, in bytes.
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*/
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uint32_t getOffset(uint32_t x, uint32_t y) const {
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return (y * mWidth + x) * formatSize(mFormat);
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}
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/**
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* Returns the number of bytes per pixel in the specified format.
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*
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* Supported formats:
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* GL_ALPHA
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* GL_RGBA
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*/
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static uint32_t formatSize(GLenum format) {
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switch (format) {
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case GL_ALPHA:
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return 1;
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case GL_RGBA:
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return 4;
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}
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return 0;
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}
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/**
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* Returns the alpha channel offset in the specified format.
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*
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* Supported formats:
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* GL_ALPHA
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* GL_RGBA
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*/
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static uint32_t formatAlphaOffset(GLenum format) {
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switch (format) {
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case GL_ALPHA:
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return 0;
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case GL_RGBA:
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return 3;
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}
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ALOGE("unsupported format: %d",format);
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return 0;
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}
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protected:
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/**
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* Creates a new render buffer in the specified format and dimensions.
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* The format must be GL_ALPHA or GL_RGBA.
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*/
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PixelBuffer(GLenum format, uint32_t width, uint32_t height):
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mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
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}
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/**
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* Unmaps this buffer, if needed. After the buffer is unmapped,
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* the pointer previously returned by map() becomes invalid and
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* should not be used.
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*/
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virtual void unmap() = 0;
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GLenum mFormat;
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uint32_t mWidth;
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uint32_t mHeight;
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AccessMode mAccessMode;
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}; // class PixelBuffer
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_PIXEL_BUFFER_H
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