Import Upstream version 2.0b4

This commit is contained in:
rtlhq 2023-10-16 01:25:13 +08:00
commit e646050846
486 changed files with 72520 additions and 0 deletions

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BeanShell.ipr Normal file
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BeanShell.iws Normal file
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12
asm/README-asm.txt Normal file
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These files are part of the org.objectweb.asm distribution.
(http://asm.objectweb.org) and are included under the terms of the LGPL license.
ASM is a very light weight, fast, visitor-pattern style Java byte code
reader / generator.
We have repackaged these classes under a "bsh." prefix for two reasons:
1) BeanShell uses the subset of ASM only for writing classes and
2) Since BeanShell is widely distributed we don't want to break the ability
of script writers to use updated versions of ASM in their scripts.

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* A dynamically extensible vector of bytes. This class is roughly equivalent to
* a DataOutputStream on top of a ByteArrayOutputStream, but is more efficient.
*/
final class ByteVector {
/**
* The content of this vector.
*/
byte[] data;
/**
* Actual number of bytes in this vector.
*/
int length;
/**
* Constructs a new {@link ByteVector ByteVector} with a default initial size.
*/
public ByteVector () {
data = new byte[64];
}
/**
* Constructs a new {@link ByteVector ByteVector} with the given initial size.
*
* @param initialSize the initial size of the byte vector to be constructed.
*/
public ByteVector (final int initialSize) {
data = new byte[initialSize];
}
/**
* Puts a byte into this byte vector. The byte vector is automatically
* enlarged if necessary.
*
* @param b a byte.
* @return this byte vector.
*/
public ByteVector put1 (final int b) {
int length = this.length;
if (length + 1 > data.length) {
enlarge(1);
}
data[length++] = (byte)b;
this.length = length;
return this;
}
/**
* Puts two bytes into this byte vector. The byte vector is automatically
* enlarged if necessary.
*
* @param b1 a byte.
* @param b2 another byte.
* @return this byte vector.
*/
public ByteVector put11 (final int b1, final int b2) {
int length = this.length;
if (length + 2 > data.length) {
enlarge(2);
}
byte[] data = this.data;
data[length++] = (byte)b1;
data[length++] = (byte)b2;
this.length = length;
return this;
}
/**
* Puts a short into this byte vector. The byte vector is automatically
* enlarged if necessary.
*
* @param s a short.
* @return this byte vector.
*/
public ByteVector put2 (final int s) {
int length = this.length;
if (length + 2 > data.length) {
enlarge(2);
}
byte[] data = this.data;
data[length++] = (byte)(s >>> 8);
data[length++] = (byte)s;
this.length = length;
return this;
}
/**
* Puts a byte and a short into this byte vector. The byte vector is
* automatically enlarged if necessary.
*
* @param b a byte.
* @param s a short.
* @return this byte vector.
*/
public ByteVector put12 (final int b, final int s) {
int length = this.length;
if (length + 3 > data.length) {
enlarge(3);
}
byte[] data = this.data;
data[length++] = (byte)b;
data[length++] = (byte)(s >>> 8);
data[length++] = (byte)s;
this.length = length;
return this;
}
/**
* Puts an int into this byte vector. The byte vector is automatically
* enlarged if necessary.
*
* @param i an int.
* @return this byte vector.
*/
public ByteVector put4 (final int i) {
int length = this.length;
if (length + 4 > data.length) {
enlarge(4);
}
byte[] data = this.data;
data[length++] = (byte)(i >>> 24);
data[length++] = (byte)(i >>> 16);
data[length++] = (byte)(i >>> 8);
data[length++] = (byte)i;
this.length = length;
return this;
}
/**
* Puts a long into this byte vector. The byte vector is automatically
* enlarged if necessary.
*
* @param l a long.
* @return this byte vector.
*/
public ByteVector put8 (final long l) {
int length = this.length;
if (length + 8 > data.length) {
enlarge(8);
}
byte[] data = this.data;
int i = (int)(l >>> 32);
data[length++] = (byte)(i >>> 24);
data[length++] = (byte)(i >>> 16);
data[length++] = (byte)(i >>> 8);
data[length++] = (byte)i;
i = (int)l;
data[length++] = (byte)(i >>> 24);
data[length++] = (byte)(i >>> 16);
data[length++] = (byte)(i >>> 8);
data[length++] = (byte)i;
this.length = length;
return this;
}
/**
* Puts a String in UTF format into this byte vector. The byte vector is
* automatically enlarged if necessary.
*
* @param s a String.
* @return this byte vector.
*/
public ByteVector putUTF (final String s) {
int charLength = s.length();
int byteLength = 0;
for (int i = 0; i < charLength; ++i) {
char c = s.charAt(i);
if (c >= '\001' && c <= '\177') {
byteLength++;
} else if (c > '\u07FF') {
byteLength += 3;
} else {
byteLength += 2;
}
}
if (byteLength > 65535) {
throw new IllegalArgumentException();
}
int length = this.length;
if (length + 2 + byteLength > data.length) {
enlarge(2 + byteLength);
}
byte[] data = this.data;
data[length++] = (byte)(byteLength >>> 8);
data[length++] = (byte)(byteLength);
for (int i = 0; i < charLength; ++i) {
char c = s.charAt(i);
if (c >= '\001' && c <= '\177') {
data[length++] = (byte)c;
} else if (c > '\u07FF') {
data[length++] = (byte)(0xE0 | c >> 12 & 0xF);
data[length++] = (byte)(0x80 | c >> 6 & 0x3F);
data[length++] = (byte)(0x80 | c & 0x3F);
} else {
data[length++] = (byte)(0xC0 | c >> 6 & 0x1F);
data[length++] = (byte)(0x80 | c & 0x3F);
}
}
this.length = length;
return this;
}
/**
* Puts an array of bytes into this byte vector. The byte vector is
* automatically enlarged if necessary.
*
* @param b an array of bytes. May be <tt>null</tt> to put <tt>len</tt> null
* bytes into this byte vector.
* @param off index of the fist byte of b that must be copied.
* @param len number of bytes of b that must be copied.
* @return this byte vector.
*/
public ByteVector putByteArray (
final byte[] b,
final int off,
final int len)
{
if (length + len > data.length) {
enlarge(len);
}
if (b != null) {
System.arraycopy(b, off, data, length, len);
}
length += len;
return this;
}
/**
* Enlarge this byte vector so that it can receive n more bytes.
*
* @param size number of additional bytes that this byte vector should be
* able to receive.
*/
private void enlarge (final int size) {
byte[] newData = new byte[Math.max(2*data.length, length + size)];
System.arraycopy(data, 0, newData, 0, length);
data = newData;
}
}

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* A visitor to visit a Java class. The methods of this interface must be called
* in the following order: <tt>visit</tt> (<tt>visitField</tt> |
* <tt>visitMethod</tt> | <tt>visitInnerClass</tt>)* <tt>visitEnd</tt>.
*/
public interface ClassVisitor {
/**
* Visits the header of the class.
*
* @param access the class's access flags (see {@link Constants}). This
* parameter also indicates if the class is deprecated.
* @param name the internal name of the class (see {@link Type#getInternalName
* getInternalName}).
* @param superName the internal of name of the super class (see {@link
* Type#getInternalName getInternalName}). For interfaces, the super
* class is {@link Object}. May be <tt>null</tt>, but only for the {@link
* Object java.lang.Object} class.
* @param interfaces the internal names of the class's interfaces (see {@link
* Type#getInternalName getInternalName}). May be <tt>null</tt>.
* @param sourceFile the name of the source file from which this class was
* compiled. May be <tt>null</tt>.
*/
void visit (
int access,
String name,
String superName,
String[] interfaces,
String sourceFile);
/**
* Visits information about an inner class. This inner class is not
* necessarily a member of the class being visited.
*
* @param name the internal name of an inner class (see {@link
* Type#getInternalName getInternalName}).
* @param outerName the internal name of the class to which the inner class
* belongs (see {@link Type#getInternalName getInternalName}). May be
* <tt>null</tt>.
* @param innerName the (simple) name of the inner class inside its enclosing
* class. May be <tt>null</tt> for anonymous inner classes.
* @param access the access flags of the inner class as originally declared
* in the enclosing class.
*/
void visitInnerClass (
String name,
String outerName,
String innerName,
int access);
/**
* Visits a field of the class.
*
* @param access the field's access flags (see {@link Constants}). This
* parameter also indicates if the field is synthetic and/or deprecated.
* @param name the field's name.
* @param desc the field's descriptor (see {@link Type Type}).
* @param value the field's initial value. This parameter, which may be
* <tt>null</tt> if the field does not have an initial value, must be an
* {@link java.lang.Integer Integer}, a {@link java.lang.Float Float}, a
* {@link java.lang.Long Long}, a {@link java.lang.Double Double} or a
* {@link String String}.
*/
void visitField (int access, String name, String desc, Object value);
/**
* Visits a method of the class. This method <i>must</i> return a new
* {@link CodeVisitor CodeVisitor} instance (or <tt>null</tt>) each time it
* is called, i.e., it should not return a previously returned visitor.
*
* @param access the method's access flags (see {@link Constants}). This
* parameter also indicates if the method is synthetic and/or deprecated.
* @param name the method's name.
* @param desc the method's descriptor (see {@link Type Type}).
* @param exceptions the internal names of the method's exception
* classes (see {@link Type#getInternalName getInternalName}). May be
* <tt>null</tt>.
* @return an object to visit the byte code of the method, or <tt>null</tt> if
* this class visitor is not interested in visiting the code of this
* method.
*/
CodeVisitor visitMethod (
int access,
String name,
String desc,
String[] exceptions);
/**
* Visits the end of the class. This method, which is the last one to be
* called, is used to inform the visitor that all the fields and methods of
* the class have been visited.
*/
void visitEnd ();
}

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* A {@link ClassVisitor ClassVisitor} that generates Java class files. More
* precisely this visitor generates a byte array conforming to the Java class
* file format. It can be used alone, to generate a Java class "from scratch",
* or with one or more {@link ClassReader ClassReader} and adapter class
* visitor to generate a modified class from one or more existing Java classes.
*/
public class ClassWriter implements ClassVisitor {
/**
* The type of CONSTANT_Class constant pool items.
*/
final static int CLASS = 7;
/**
* The type of CONSTANT_Fieldref constant pool items.
*/
final static int FIELD = 9;
/**
* The type of CONSTANT_Methodref constant pool items.
*/
final static int METH = 10;
/**
* The type of CONSTANT_InterfaceMethodref constant pool items.
*/
final static int IMETH = 11;
/**
* The type of CONSTANT_String constant pool items.
*/
final static int STR = 8;
/**
* The type of CONSTANT_Integer constant pool items.
*/
final static int INT = 3;
/**
* The type of CONSTANT_Float constant pool items.
*/
final static int FLOAT = 4;
/**
* The type of CONSTANT_Long constant pool items.
*/
final static int LONG = 5;
/**
* The type of CONSTANT_Double constant pool items.
*/
final static int DOUBLE = 6;
/**
* The type of CONSTANT_NameAndType constant pool items.
*/
final static int NAME_TYPE = 12;
/**
* The type of CONSTANT_Utf8 constant pool items.
*/
final static int UTF8 = 1;
/**
* Index of the next item to be added in the constant pool.
*/
private short index;
/**
* The constant pool of this class.
*/
private ByteVector pool;
/**
* The constant pool's hash table data.
*/
private Item[] table;
/**
* The threshold of the constant pool's hash table.
*/
private int threshold;
/**
* The access flags of this class.
*/
private int access;
/**
* The constant pool item that contains the internal name of this class.
*/
private int name;
/**
* The constant pool item that contains the internal name of the super class
* of this class.
*/
private int superName;
/**
* Number of interfaces implemented or extended by this class or interface.
*/
private int interfaceCount;
/**
* The interfaces implemented or extended by this class or interface. More
* precisely, this array contains the indexes of the constant pool items
* that contain the internal names of these interfaces.
*/
private int[] interfaces;
/**
* The constant pool item that contains the name of the source file from
* which this class was compiled.
*/
private Item sourceFile;
/**
* Number of fields of this class.
*/
private int fieldCount;
/**
* The fields of this class.
*/
private ByteVector fields;
/**
* <tt>true</tt> if the maximum stack size and number of local variables must
* be automatically computed.
*/
private boolean computeMaxs;
/**
* The methods of this class. These methods are stored in a linked list of
* {@link CodeWriter CodeWriter} objects, linked to each other by their {@link
* CodeWriter#next} field. This field stores the first element of this list.
*/
CodeWriter firstMethod;
/**
* The methods of this class. These methods are stored in a linked list of
* {@link CodeWriter CodeWriter} objects, linked to each other by their {@link
* CodeWriter#next} field. This field stores the last element of this list.
*/
CodeWriter lastMethod;
/**
* The number of entries in the InnerClasses attribute.
*/
private int innerClassesCount;
/**
* The InnerClasses attribute.
*/
private ByteVector innerClasses;
/**
* A reusable key used to look for items in the hash {@link #table table}.
*/
Item key;
/**
* A reusable key used to look for items in the hash {@link #table table}.
*/
Item key2;
/**
* A reusable key used to look for items in the hash {@link #table table}.
*/
Item key3;
/**
* The type of instructions without any label.
*/
final static int NOARG_INSN = 0;
/**
* The type of instructions with an signed byte label.
*/
final static int SBYTE_INSN = 1;
/**
* The type of instructions with an signed short label.
*/
final static int SHORT_INSN = 2;
/**
* The type of instructions with a local variable index label.
*/
final static int VAR_INSN = 3;
/**
* The type of instructions with an implicit local variable index label.
*/
final static int IMPLVAR_INSN = 4;
/**
* The type of instructions with a type descriptor argument.
*/
final static int TYPE_INSN = 5;
/**
* The type of field and method invocations instructions.
*/
final static int FIELDORMETH_INSN = 6;
/**
* The type of the INVOKEINTERFACE instruction.
*/
final static int ITFMETH_INSN = 7;
/**
* The type of instructions with a 2 bytes bytecode offset label.
*/
final static int LABEL_INSN = 8;
/**
* The type of instructions with a 4 bytes bytecode offset label.
*/
final static int LABELW_INSN = 9;
/**
* The type of the LDC instruction.
*/
final static int LDC_INSN = 10;
/**
* The type of the LDC_W and LDC2_W instructions.
*/
final static int LDCW_INSN = 11;
/**
* The type of the IINC instruction.
*/
final static int IINC_INSN = 12;
/**
* The type of the TABLESWITCH instruction.
*/
final static int TABL_INSN = 13;
/**
* The type of the LOOKUPSWITCH instruction.
*/
final static int LOOK_INSN = 14;
/**
* The type of the MULTIANEWARRAY instruction.
*/
final static int MANA_INSN = 15;
/**
* The type of the WIDE instruction.
*/
final static int WIDE_INSN = 16;
/**
* The instruction types of all JVM opcodes.
*/
static byte[] TYPE;
// --------------------------------------------------------------------------
// Static initializer
// --------------------------------------------------------------------------
/**
* Computes the instruction types of JVM opcodes.
*/
static {
int i;
byte[] b = new byte[220];
String s =
"AAAAAAAAAAAAAAAABCKLLDDDDDEEEEEEEEEEEEEEEEEEEEAAAAAAAADDDDDEEEEEEEEE" +
"EEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMAAA" +
"AAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIDNOAAAAAAGGGGGGGHAFBFAAFFAAQPIIJJII" +
"IIIIIIIIIIIIIIII";
for (i = 0; i < b.length; ++i) {
b[i] = (byte)(s.charAt(i) - 'A');
}
TYPE = b;
/* code to generate the above string
// SBYTE_INSN instructions
b[Constants.NEWARRAY] = SBYTE_INSN;
b[Constants.BIPUSH] = SBYTE_INSN;
// SHORT_INSN instructions
b[Constants.SIPUSH] = SHORT_INSN;
// (IMPL)VAR_INSN instructions
b[Constants.RET] = VAR_INSN;
for (i = Constants.ILOAD; i <= Constants.ALOAD; ++i) {
b[i] = VAR_INSN;
}
for (i = Constants.ISTORE; i <= Constants.ASTORE; ++i) {
b[i] = VAR_INSN;
}
for (i = 26; i <= 45; ++i) { // ILOAD_0 to ALOAD_3
b[i] = IMPLVAR_INSN;
}
for (i = 59; i <= 78; ++i) { // ISTORE_0 to ASTORE_3
b[i] = IMPLVAR_INSN;
}
// TYPE_INSN instructions
b[Constants.NEW] = TYPE_INSN;
b[Constants.ANEWARRAY] = TYPE_INSN;
b[Constants.CHECKCAST] = TYPE_INSN;
b[Constants.INSTANCEOF] = TYPE_INSN;
// (Set)FIELDORMETH_INSN instructions
for (i = Constants.GETSTATIC; i <= Constants.INVOKESTATIC; ++i) {
b[i] = FIELDORMETH_INSN;
}
b[Constants.INVOKEINTERFACE] = ITFMETH_INSN;
// LABEL(W)_INSN instructions
for (i = Constants.IFEQ; i <= Constants.JSR; ++i) {
b[i] = LABEL_INSN;
}
b[Constants.IFNULL] = LABEL_INSN;
b[Constants.IFNONNULL] = LABEL_INSN;
b[200] = LABELW_INSN; // GOTO_W
b[201] = LABELW_INSN; // JSR_W
// temporary opcodes used internally by ASM - see Label and CodeWriter
for (i = 202; i < 220; ++i) {
b[i] = LABEL_INSN;
}
// LDC(_W) instructions
b[Constants.LDC] = LDC_INSN;
b[19] = LDCW_INSN; // LDC_W
b[20] = LDCW_INSN; // LDC2_W
// special instructions
b[Constants.IINC] = IINC_INSN;
b[Constants.TABLESWITCH] = TABL_INSN;
b[Constants.LOOKUPSWITCH] = LOOK_INSN;
b[Constants.MULTIANEWARRAY] = MANA_INSN;
b[196] = WIDE_INSN; // WIDE
for (i = 0; i < b.length; ++i) {
System.err.print((char)('A' + b[i]));
}
System.err.println();
*/
}
// --------------------------------------------------------------------------
// Constructor
// --------------------------------------------------------------------------
/**
* Constructs a new {@link ClassWriter ClassWriter} object.
*
* @param computeMaxs <tt>true</tt> if the maximum stack size and the maximum
* number of local variables must be automatically computed. If this flag
* is <tt>true</tt>, then the arguments of the {@link
* CodeVisitor#visitMaxs visitMaxs} method of the {@link CodeVisitor
* CodeVisitor} returned by the {@link #visitMethod visitMethod} method
* will be ignored, and computed automatically from the signature and
* the bytecode of each method.
*/
public ClassWriter (final boolean computeMaxs) {
index = 1;
pool = new ByteVector();
table = new Item[64];
threshold = (int)(0.75d*table.length);
key = new Item();
key2 = new Item();
key3 = new Item();
this.computeMaxs = computeMaxs;
}
// --------------------------------------------------------------------------
// Implementation of the ClassVisitor interface
// --------------------------------------------------------------------------
public void visit (
final int access,
final String name,
final String superName,
final String[] interfaces,
final String sourceFile)
{
this.access = access;
this.name = newClass(name).index;
this.superName = superName == null ? 0 : newClass(superName).index;
if (interfaces != null && interfaces.length > 0) {
interfaceCount = interfaces.length;
this.interfaces = new int[interfaceCount];
for (int i = 0; i < interfaceCount; ++i) {
this.interfaces[i] = newClass(interfaces[i]).index;
}
}
if (sourceFile != null) {
newUTF8("SourceFile");
this.sourceFile = newUTF8(sourceFile);
}
if ((access & Constants.ACC_DEPRECATED) != 0) {
newUTF8("Deprecated");
}
}
public void visitInnerClass (
final String name,
final String outerName,
final String innerName,
final int access)
{
if (innerClasses == null) {
newUTF8("InnerClasses");
innerClasses = new ByteVector();
}
++innerClassesCount;
innerClasses.put2(name == null ? 0 : newClass(name).index);
innerClasses.put2(outerName == null ? 0 : newClass(outerName).index);
innerClasses.put2(innerName == null ? 0 : newUTF8(innerName).index);
innerClasses.put2(access);
}
public void visitField (
final int access,
final String name,
final String desc,
final Object value)
{
++fieldCount;
if (fields == null) {
fields = new ByteVector();
}
fields.put2(access).put2(newUTF8(name).index).put2(newUTF8(desc).index);
int attributeCount = 0;
if (value != null) {
++attributeCount;
}
if ((access & Constants.ACC_SYNTHETIC) != 0) {
++attributeCount;
}
if ((access & Constants.ACC_DEPRECATED) != 0) {
++attributeCount;
}
fields.put2(attributeCount);
if (value != null) {
fields.put2(newUTF8("ConstantValue").index);
fields.put4(2).put2(newCst(value).index);
}
if ((access & Constants.ACC_SYNTHETIC) != 0) {
fields.put2(newUTF8("Synthetic").index).put4(0);
}
if ((access & Constants.ACC_DEPRECATED) != 0) {
fields.put2(newUTF8("Deprecated").index).put4(0);
}
}
public CodeVisitor visitMethod (
final int access,
final String name,
final String desc,
final String[] exceptions)
{
CodeWriter cw = new CodeWriter(this, computeMaxs);
cw.init(access, name, desc, exceptions);
return cw;
}
public void visitEnd () {
}
// --------------------------------------------------------------------------
// Other public methods
// --------------------------------------------------------------------------
/**
* Returns the bytecode of the class that was build with this class writer.
*
* @return the bytecode of the class that was build with this class writer.
*/
public byte[] toByteArray () {
// computes the real size of the bytecode of this class
int size = 24 + 2*interfaceCount;
if (fields != null) {
size += fields.length;
}
int nbMethods = 0;
CodeWriter cb = firstMethod;
while (cb != null) {
++nbMethods;
size += cb.getSize();
cb = cb.next;
}
size += pool.length;
int attributeCount = 0;
if (sourceFile != null) {
++attributeCount;
size += 8;
}
if ((access & Constants.ACC_DEPRECATED) != 0) {
++attributeCount;
size += 6;
}
if (innerClasses != null) {
++attributeCount;
size += 8 + innerClasses.length;
}
// allocates a byte vector of this size, in order to avoid unnecessary
// arraycopy operations in the ByteVector.enlarge() method
ByteVector out = new ByteVector(size);
out.put4(0xCAFEBABE).put2(3).put2(45);
out.put2(index).putByteArray(pool.data, 0, pool.length);
out.put2(access).put2(name).put2(superName);
out.put2(interfaceCount);
for (int i = 0; i < interfaceCount; ++i) {
out.put2(interfaces[i]);
}
out.put2(fieldCount);
if (fields != null) {
out.putByteArray(fields.data, 0, fields.length);
}
out.put2(nbMethods);
cb = firstMethod;
while (cb != null) {
cb.put(out);
cb = cb.next;
}
out.put2(attributeCount);
if (sourceFile != null) {
out.put2(newUTF8("SourceFile").index).put4(2).put2(sourceFile.index);
}
if ((access & Constants.ACC_DEPRECATED) != 0) {
out.put2(newUTF8("Deprecated").index).put4(0);
}
if (innerClasses != null) {
out.put2(newUTF8("InnerClasses").index);
out.put4(innerClasses.length + 2).put2(innerClassesCount);
out.putByteArray(innerClasses.data, 0, innerClasses.length);
}
return out.data;
}
// --------------------------------------------------------------------------
// Utility methods: constant pool management
// --------------------------------------------------------------------------
/**
* Adds a number or string constant to the constant pool of the class being
* build. Does nothing if the constant pool already contains a similar item.
*
* @param cst the value of the constant to be added to the constant pool. This
* parameter must be an {@link java.lang.Integer Integer}, a {@link
* java.lang.Float Float}, a {@link java.lang.Long Long}, a {@link
java.lang.Double Double} or a {@link String String}.
* @return a new or already existing constant item with the given value.
*/
Item newCst (final Object cst) {
if (cst instanceof Integer) {
int val = ((Integer)cst).intValue();
return newInteger(val);
} else if (cst instanceof Float) {
float val = ((Float)cst).floatValue();
return newFloat(val);
} else if (cst instanceof Long) {
long val = ((Long)cst).longValue();
return newLong(val);
} else if (cst instanceof Double) {
double val = ((Double)cst).doubleValue();
return newDouble(val);
} else if (cst instanceof String) {
return newString((String)cst);
} else {
throw new IllegalArgumentException("value " + cst);
}
}
/**
* Adds an UTF string to the constant pool of the class being build. Does
* nothing if the constant pool already contains a similar item.
*
* @param value the String value.
* @return a new or already existing UTF8 item.
*/
Item newUTF8 (final String value) {
key.set(UTF8, value, null, null);
Item result = get(key);
if (result == null) {
pool.put1(UTF8).putUTF(value);
result = new Item(index++, key);
put(result);
}
return result;
}
/**
* Adds a class reference to the constant pool of the class being build. Does
* nothing if the constant pool already contains a similar item.
*
* @param value the internal name of the class.
* @return a new or already existing class reference item.
*/
Item newClass (final String value) {
key2.set(CLASS, value, null, null);
Item result = get(key2);
if (result == null) {
pool.put12(CLASS, newUTF8(value).index);
result = new Item(index++, key2);
put(result);
}
return result;
}
/**
* Adds a field reference to the constant pool of the class being build. Does
* nothing if the constant pool already contains a similar item.
*
* @param owner the internal name of the field's owner class.
* @param name the field's name.
* @param desc the field's descriptor.
* @return a new or already existing field reference item.
*/
Item newField (
final String owner,
final String name,
final String desc)
{
key3.set(FIELD, owner, name, desc);
Item result = get(key3);
if (result == null) {
put122(FIELD, newClass(owner).index, newNameType(name, desc).index);
result = new Item(index++, key3);
put(result);
}
return result;
}
/**
* Adds a method reference to the constant pool of the class being build. Does
* nothing if the constant pool already contains a similar item.
*
* @param owner the internal name of the method's owner class.
* @param name the method's name.
* @param desc the method's descriptor.
* @return a new or already existing method reference item.
*/
Item newMethod (
final String owner,
final String name,
final String desc)
{
key3.set(METH, owner, name, desc);
Item result = get(key3);
if (result == null) {
put122(METH, newClass(owner).index, newNameType(name, desc).index);
result = new Item(index++, key3);
put(result);
}
return result;
}
/**
* Adds an interface method reference to the constant pool of the class being
* build. Does nothing if the constant pool already contains a similar item.
*
* @param ownerItf the internal name of the method's owner interface.
* @param name the method's name.
* @param desc the method's descriptor.
* @return a new or already existing interface method reference item.
*/
Item newItfMethod (
final String ownerItf,
final String name,
final String desc)
{
key3.set(IMETH, ownerItf, name, desc);
Item result = get(key3);
if (result == null) {
put122(IMETH, newClass(ownerItf).index, newNameType(name, desc).index);
result = new Item(index++, key3);
put(result);
}
return result;
}
/**
* Adds an integer to the constant pool of the class being build. Does nothing
* if the constant pool already contains a similar item.
*
* @param value the int value.
* @return a new or already existing int item.
*/
private Item newInteger (final int value) {
key.set(value);
Item result = get(key);
if (result == null) {
pool.put1(INT).put4(value);
result = new Item(index++, key);
put(result);
}
return result;
}
/**
* Adds a float to the constant pool of the class being build. Does nothing if
* the constant pool already contains a similar item.
*
* @param value the float value.
* @return a new or already existing float item.
*/
private Item newFloat (final float value) {
key.set(value);
Item result = get(key);
if (result == null) {
pool.put1(FLOAT).put4(Float.floatToIntBits(value));
result = new Item(index++, key);
put(result);
}
return result;
}
/**
* Adds a long to the constant pool of the class being build. Does nothing if
* the constant pool already contains a similar item.
*
* @param value the long value.
* @return a new or already existing long item.
*/
private Item newLong (final long value) {
key.set(value);
Item result = get(key);
if (result == null) {
pool.put1(LONG).put8(value);
result = new Item(index, key);
put(result);
index += 2;
}
return result;
}
/**
* Adds a double to the constant pool of the class being build. Does nothing
* if the constant pool already contains a similar item.
*
* @param value the double value.
* @return a new or already existing double item.
*/
private Item newDouble (final double value) {
key.set(value);
Item result = get(key);
if (result == null) {
pool.put1(DOUBLE).put8(Double.doubleToLongBits(value));
result = new Item(index, key);
put(result);
index += 2;
}
return result;
}
/**
* Adds a string to the constant pool of the class being build. Does nothing
* if the constant pool already contains a similar item.
*
* @param value the String value.
* @return a new or already existing string item.
*/
private Item newString (final String value) {
key2.set(STR, value, null, null);
Item result = get(key2);
if (result == null) {
pool.put12(STR, newUTF8(value).index);
result = new Item(index++, key2);
put(result);
}
return result;
}
/**
* Adds a name and type to the constant pool of the class being build. Does
* nothing if the constant pool already contains a similar item.
*
* @param name a name.
* @param desc a type descriptor.
* @return a new or already existing name and type item.
*/
private Item newNameType (final String name, final String desc) {
key2.set(NAME_TYPE, name, desc, null);
Item result = get(key2);
if (result == null) {
put122(NAME_TYPE, newUTF8(name).index, newUTF8(desc).index);
result = new Item(index++, key2);
put(result);
}
return result;
}
/**
* Returns the constant pool's hash table item which is equal to the given
* item.
*
* @param key a constant pool item.
* @return the constant pool's hash table item which is equal to the given
* item, or <tt>null</tt> if there is no such item.
*/
private Item get (final Item key) {
Item tab[] = table;
int hashCode = key.hashCode;
int index = (hashCode & 0x7FFFFFFF) % tab.length;
for (Item i = tab[index]; i != null; i = i.next) {
if (i.hashCode == hashCode && key.isEqualTo(i)) {
return i;
}
}
return null;
}
/**
* Puts the given item in the constant pool's hash table. The hash table
* <i>must</i> not already contains this item.
*
* @param i the item to be added to the constant pool's hash table.
*/
private void put (final Item i) {
if (index > threshold) {
int oldCapacity = table.length;
Item oldMap[] = table;
int newCapacity = oldCapacity * 2 + 1;
Item newMap[] = new Item[newCapacity];
threshold = (int)(newCapacity * 0.75);
table = newMap;
for (int j = oldCapacity; j-- > 0; ) {
for (Item old = oldMap[j]; old != null; ) {
Item e = old;
old = old.next;
int index = (e.hashCode & 0x7FFFFFFF) % newCapacity;
e.next = newMap[index];
newMap[index] = e;
}
}
}
int index = (i.hashCode & 0x7FFFFFFF) % table.length;
i.next = table[index];
table[index] = i;
}
/**
* Puts one byte and two shorts into the constant pool.
*
* @param b a byte.
* @param s1 a short.
* @param s2 another short.
*/
private void put122 (final int b, final int s1, final int s2) {
pool.put12(b, s1).put2(s2);
}
}

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@ -0,0 +1,287 @@
/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* A visitor to visit the bytecode instructions of a Java method. The methods
* of this visitor must be called in the sequential order of the bytecode
* instructions of the visited code. The {@link #visitMaxs visitMaxs} method
* must be called after all the instructions have been visited. The {@link
* #visitTryCatchBlock visitTryCatchBlock}, {@link #visitLocalVariable
* visitLocalVariable} and {@link #visitLineNumber visitLineNumber} methods may
* be called in any order, at any time (provided the labels passed as arguments
* have already been visited with {@link #visitLabel visitLabel}).
*/
public interface CodeVisitor {
/**
* Visits a zero operand instruction.
*
* @param opcode the opcode of the instruction to be visited. This opcode is
* either NOP, ACONST_NULL, ICONST_M1, ICONST_0, ICONST_1, ICONST_2,
* ICONST_3, ICONST_4, ICONST_5, LCONST_0, LCONST_1, FCONST_0, FCONST_1,
* FCONST_2, DCONST_0, DCONST_1,
*
* IALOAD, LALOAD, FALOAD, DALOAD, AALOAD, BALOAD, CALOAD, SALOAD,
* IASTORE, LASTORE, FASTORE, DASTORE, AASTORE, BASTORE, CASTORE,
* SASTORE,
*
* POP, POP2, DUP, DUP_X1, DUP_X2, DUP2, DUP2_X1, DUP2_X2, SWAP,
*
* IADD, LADD, FADD, DADD, ISUB, LSUB, FSUB, DSUB, IMUL, LMUL, FMUL,
* DMUL, IDIV, LDIV, FDIV, DDIV, IREM, LREM, FREM, DREM, INEG, LNEG,
* FNEG, DNEG, ISHL, LSHL, ISHR, LSHR, IUSHR, LUSHR, IAND, LAND, IOR,
* LOR, IXOR, LXOR,
*
* I2L, I2F, I2D, L2I, L2F, L2D, F2I, F2L, F2D, D2I, D2L, D2F, I2B, I2C,
* I2S,
*
* LCMP, FCMPL, FCMPG, DCMPL, DCMPG,
*
* IRETURN, LRETURN, FRETURN, DRETURN, ARETURN, RETURN,
*
* ARRAYLENGTH,
*
* ATHROW,
*
* MONITORENTER, or MONITOREXIT.
*/
void visitInsn (int opcode);
/**
* Visits an instruction with a single int operand.
*
* @param opcode the opcode of the instruction to be visited. This opcode is
* either BIPUSH, SIPUSH or NEWARRAY.
* @param operand the operand of the instruction to be visited.
*/
void visitIntInsn (int opcode, int operand);
/**
* Visits a local variable instruction. A local variable instruction is an
* instruction that loads or stores the value of a local variable.
*
* @param opcode the opcode of the local variable instruction to be visited.
* This opcode is either ILOAD, LLOAD, FLOAD, DLOAD, ALOAD, ISTORE,
* LSTORE, FSTORE, DSTORE, ASTORE or RET.
* @param var the operand of the instruction to be visited. This operand is
* the index of a local variable.
*/
void visitVarInsn (int opcode, int var);
/**
* Visits a type instruction. A type instruction is an instruction that
* takes a type descriptor as parameter.
*
* @param opcode the opcode of the type instruction to be visited. This opcode
* is either NEW, ANEWARRAY, CHECKCAST or INSTANCEOF.
* @param desc the operand of the instruction to be visited. This operand is
* must be a fully qualified class name in internal form, or the type
* descriptor of an array type (see {@link Type Type}).
*/
void visitTypeInsn (int opcode, String desc);
/**
* Visits a field instruction. A field instruction is an instruction that
* loads or stores the value of a field of an object.
*
* @param opcode the opcode of the type instruction to be visited. This opcode
* is either GETSTATIC, PUTSTATIC, GETFIELD or PUTFIELD.
* @param owner the internal name of the field's owner class (see {@link
* Type#getInternalName getInternalName}).
* @param name the field's name.
* @param desc the field's descriptor (see {@link Type Type}).
*/
void visitFieldInsn (int opcode, String owner, String name, String desc);
/**
* Visits a method instruction. A method instruction is an instruction that
* invokes a method.
*
* @param opcode the opcode of the type instruction to be visited. This opcode
* is either INVOKEVIRTUAL, INVOKESPECIAL, INVOKESTATIC or
* INVOKEINTERFACE.
* @param owner the internal name of the method's owner class (see {@link
* Type#getInternalName getInternalName}).
* @param name the method's name.
* @param desc the method's descriptor (see {@link Type Type}).
*/
void visitMethodInsn (int opcode, String owner, String name, String desc);
/**
* Visits a jump instruction. A jump instruction is an instruction that may
* jump to another instruction.
*
* @param opcode the opcode of the type instruction to be visited. This opcode
* is either IFEQ, IFNE, IFLT, IFGE, IFGT, IFLE, IF_ICMPEQ, IF_ICMPNE,
* IF_ICMPLT, IF_ICMPGE, IF_ICMPGT, IF_ICMPLE, IF_ACMPEQ, IF_ACMPNE,
* GOTO, JSR, IFNULL or IFNONNULL.
* @param label the operand of the instruction to be visited. This operand is
* a label that designates the instruction to which the jump instruction
* may jump.
*/
void visitJumpInsn (int opcode, Label label);
/**
* Visits a label. A label designates the instruction that will be visited
* just after it.
*
* @param label a {@link Label Label} object.
*/
void visitLabel (Label label);
// -------------------------------------------------------------------------
// Special instructions
// -------------------------------------------------------------------------
/**
* Visits a LDC instruction.
*
* @param cst the constant to be loaded on the stack. This parameter must be
* a non null {@link java.lang.Integer Integer}, a {@link java.lang.Float
* Float}, a {@link java.lang.Long Long}, a {@link java.lang.Double
* Double} or a {@link String String}.
*/
void visitLdcInsn (Object cst);
/**
* Visits an IINC instruction.
*
* @param var index of the local variable to be incremented.
* @param increment amount to increment the local variable by.
*/
void visitIincInsn (int var, int increment);
/**
* Visits a TABLESWITCH instruction.
*
* @param min the minimum key value.
* @param max the maximum key value.
* @param dflt beginning of the default handler block.
* @param labels beginnings of the handler blocks. <tt>labels[i]</tt> is the
* beginning of the handler block for the <tt>min + i</tt> key.
*/
void visitTableSwitchInsn (int min, int max, Label dflt, Label labels[]);
/**
* Visits a LOOKUPSWITCH instruction.
*
* @param dflt beginning of the default handler block.
* @param keys the values of the keys.
* @param labels beginnings of the handler blocks. <tt>labels[i]</tt> is the
* beginning of the handler block for the <tt>keys[i]</tt> key.
*/
void visitLookupSwitchInsn (Label dflt, int keys[], Label labels[]);
/**
* Visits a MULTIANEWARRAY instruction.
*
* @param desc an array type descriptor (see {@link Type Type}).
* @param dims number of dimensions of the array to allocate.
*/
void visitMultiANewArrayInsn (String desc, int dims);
// -------------------------------------------------------------------------
// Exceptions table entries, max stack size and max locals
// -------------------------------------------------------------------------
/**
* Visits a try catch block.
*
* @param start beginning of the exception handler's scope (inclusive).
* @param end end of the exception handler's scope (exclusive).
* @param handler beginning of the exception handler's code.
* @param type internal name of the type of exceptions handled by the handler,
* or <tt>null</tt> to catch any exceptions (for "finally" blocks).
* @throws IllegalArgumentException if one of the labels has not already been
* visited by this visitor (by the {@link #visitLabel visitLabel}
* method).
*/
void visitTryCatchBlock (Label start, Label end, Label handler, String type);
/**
* Visits the maximum stack size and the maximum number of local variables of
* the method.
*
* @param maxStack maximum stack size of the method.
* @param maxLocals maximum number of local variables for the method.
*/
void visitMaxs (int maxStack, int maxLocals);
// -------------------------------------------------------------------------
// Debug information
// -------------------------------------------------------------------------
/**
* Visits a local variable declaration.
*
* @param name the name of a local variable.
* @param desc the type descriptor of this local variable.
* @param start the first instruction corresponding to the scope of this
* local variable (inclusive).
* @param end the last instruction corresponding to the scope of this
* local variable (exclusive).
* @param index the local variable's index.
* @throws IllegalArgumentException if one of the labels has not already been
* visited by this visitor (by the {@link #visitLabel visitLabel}
* method).
*/
void visitLocalVariable (
String name,
String desc,
Label start,
Label end,
int index);
/**
* Visits a line number declaration.
*
* @param line a line number. This number refers to the source file
* from which the class was compiled.
* @param start the first instruction corresponding to this line number.
* @throws IllegalArgumentException if <tt>start</tt> has not already been
* visited by this visitor (by the {@link #visitLabel visitLabel}
* method).
*/
void visitLineNumber (int line, Label start);
}

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* Defines the JVM opcodes, access flags and array type codes. This interface
* does not define all the JVM opcodes because some opcodes are automatically
* handled. For example, the xLOAD and xSTORE opcodes are automatically replaced
* by xLOAD_n and xSTORE_n opcodes when possible. The xLOAD_n and xSTORE_n
* opcodes are therefore not defined in this interface. Likewise for LDC,
* automatically replaced by LDC_W or LDC2_W when necessary, WIDE, GOTO_W and
* JSR_W.
*/
public interface Constants {
// access flags
int ACC_PUBLIC = 1;
int ACC_PRIVATE = 2;
int ACC_PROTECTED = 4;
int ACC_STATIC = 8;
int ACC_FINAL = 16;
int ACC_SYNCHRONIZED = 32;
int ACC_VOLATILE = 64;
int ACC_TRANSIENT = 128;
int ACC_NATIVE = 256;
int ACC_INTERFACE = 512;
int ACC_ABSTRACT = 1024;
int ACC_STRICT = 2048;
int ACC_SUPER = 32;
int ACC_SYNTHETIC = 65536;
int ACC_DEPRECATED = 131072;
// types for NEWARRAY
int T_BOOLEAN = 4;
int T_CHAR = 5;
int T_FLOAT = 6;
int T_DOUBLE = 7;
int T_BYTE = 8;
int T_SHORT = 9;
int T_INT = 10;
int T_LONG = 11;
// opcodes // visit method (- = idem)
int NOP = 0; // visitInsn
int ACONST_NULL = 1; // -
int ICONST_M1 = 2; // -
int ICONST_0 = 3; // -
int ICONST_1 = 4; // -
int ICONST_2 = 5; // -
int ICONST_3 = 6; // -
int ICONST_4 = 7; // -
int ICONST_5 = 8; // -
int LCONST_0 = 9; // -
int LCONST_1 = 10; // -
int FCONST_0 = 11; // -
int FCONST_1 = 12; // -
int FCONST_2 = 13; // -
int DCONST_0 = 14; // -
int DCONST_1 = 15; // -
int BIPUSH = 16; // visitIntInsn
int SIPUSH = 17; // -
int LDC = 18; // visitLdcInsn
//int LDC_W = 19; // -
//int LDC2_W = 20; // -
int ILOAD = 21; // visitVarInsn
int LLOAD = 22; // -
int FLOAD = 23; // -
int DLOAD = 24; // -
int ALOAD = 25; // -
//int ILOAD_0 = 26; // -
//int ILOAD_1 = 27; // -
//int ILOAD_2 = 28; // -
//int ILOAD_3 = 29; // -
//int LLOAD_0 = 30; // -
//int LLOAD_1 = 31; // -
//int LLOAD_2 = 32; // -
//int LLOAD_3 = 33; // -
//int FLOAD_0 = 34; // -
//int FLOAD_1 = 35; // -
//int FLOAD_2 = 36; // -
//int FLOAD_3 = 37; // -
//int DLOAD_0 = 38; // -
//int DLOAD_1 = 39; // -
//int DLOAD_2 = 40; // -
//int DLOAD_3 = 41; // -
//int ALOAD_0 = 42; // -
//int ALOAD_1 = 43; // -
//int ALOAD_2 = 44; // -
//int ALOAD_3 = 45; // -
int IALOAD = 46; // visitInsn
int LALOAD = 47; // -
int FALOAD = 48; // -
int DALOAD = 49; // -
int AALOAD = 50; // -
int BALOAD = 51; // -
int CALOAD = 52; // -
int SALOAD = 53; // -
int ISTORE = 54; // visitVarInsn
int LSTORE = 55; // -
int FSTORE = 56; // -
int DSTORE = 57; // -
int ASTORE = 58; // -
//int ISTORE_0 = 59; // -
//int ISTORE_1 = 60; // -
//int ISTORE_2 = 61; // -
//int ISTORE_3 = 62; // -
//int LSTORE_0 = 63; // -
//int LSTORE_1 = 64; // -
//int LSTORE_2 = 65; // -
//int LSTORE_3 = 66; // -
//int FSTORE_0 = 67; // -
//int FSTORE_1 = 68; // -
//int FSTORE_2 = 69; // -
//int FSTORE_3 = 70; // -
//int DSTORE_0 = 71; // -
//int DSTORE_1 = 72; // -
//int DSTORE_2 = 73; // -
//int DSTORE_3 = 74; // -
//int ASTORE_0 = 75; // -
//int ASTORE_1 = 76; // -
//int ASTORE_2 = 77; // -
//int ASTORE_3 = 78; // -
int IASTORE = 79; // visitInsn
int LASTORE = 80; // -
int FASTORE = 81; // -
int DASTORE = 82; // -
int AASTORE = 83; // -
int BASTORE = 84; // -
int CASTORE = 85; // -
int SASTORE = 86; // -
int POP = 87; // -
int POP2 = 88; // -
int DUP = 89; // -
int DUP_X1 = 90; // -
int DUP_X2 = 91; // -
int DUP2 = 92; // -
int DUP2_X1 = 93; // -
int DUP2_X2 = 94; // -
int SWAP = 95; // -
int IADD = 96; // -
int LADD = 97; // -
int FADD = 98; // -
int DADD = 99; // -
int ISUB = 100; // -
int LSUB = 101; // -
int FSUB = 102; // -
int DSUB = 103; // -
int IMUL = 104; // -
int LMUL = 105; // -
int FMUL = 106; // -
int DMUL = 107; // -
int IDIV = 108; // -
int LDIV = 109; // -
int FDIV = 110; // -
int DDIV = 111; // -
int IREM = 112; // -
int LREM = 113; // -
int FREM = 114; // -
int DREM = 115; // -
int INEG = 116; // -
int LNEG = 117; // -
int FNEG = 118; // -
int DNEG = 119; // -
int ISHL = 120; // -
int LSHL = 121; // -
int ISHR = 122; // -
int LSHR = 123; // -
int IUSHR = 124; // -
int LUSHR = 125; // -
int IAND = 126; // -
int LAND = 127; // -
int IOR = 128; // -
int LOR = 129; // -
int IXOR = 130; // -
int LXOR = 131; // -
int IINC = 132; // visitIincInsn
int I2L = 133; // visitInsn
int I2F = 134; // -
int I2D = 135; // -
int L2I = 136; // -
int L2F = 137; // -
int L2D = 138; // -
int F2I = 139; // -
int F2L = 140; // -
int F2D = 141; // -
int D2I = 142; // -
int D2L = 143; // -
int D2F = 144; // -
int I2B = 145; // -
int I2C = 146; // -
int I2S = 147; // -
int LCMP = 148; // -
int FCMPL = 149; // -
int FCMPG = 150; // -
int DCMPL = 151; // -
int DCMPG = 152; // -
int IFEQ = 153; // visitJumpInsn
int IFNE = 154; // -
int IFLT = 155; // -
int IFGE = 156; // -
int IFGT = 157; // -
int IFLE = 158; // -
int IF_ICMPEQ = 159; // -
int IF_ICMPNE = 160; // -
int IF_ICMPLT = 161; // -
int IF_ICMPGE = 162; // -
int IF_ICMPGT = 163; // -
int IF_ICMPLE = 164; // -
int IF_ACMPEQ = 165; // -
int IF_ACMPNE = 166; // -
int GOTO = 167; // -
int JSR = 168; // -
int RET = 169; // visitVarInsn
int TABLESWITCH = 170; // visiTableSwitchInsn
int LOOKUPSWITCH = 171; // visitLookupSwitch
int IRETURN = 172; // visitInsn
int LRETURN = 173; // -
int FRETURN = 174; // -
int DRETURN = 175; // -
int ARETURN = 176; // -
int RETURN = 177; // -
int GETSTATIC = 178; // visitFieldInsn
int PUTSTATIC = 179; // -
int GETFIELD = 180; // -
int PUTFIELD = 181; // -
int INVOKEVIRTUAL = 182; // visitMethodInsn
int INVOKESPECIAL = 183; // -
int INVOKESTATIC = 184; // -
int INVOKEINTERFACE = 185; // -
//int UNUSED = 186; // NOT VISITED
int NEW = 187; // visitTypeInsn
int NEWARRAY = 188; // visitIntInsn
int ANEWARRAY = 189; // visitTypeInsn
int ARRAYLENGTH = 190; // visitInsn
int ATHROW = 191; // -
int CHECKCAST = 192; // visitTypeInsn
int INSTANCEOF = 193; // -
int MONITORENTER = 194; // visitInsn
int MONITOREXIT = 195; // -
//int WIDE = 196; // NOT VISITED
int MULTIANEWARRAY = 197; // visitMultiANewArrayInsn
int IFNULL = 198; // visitJumpInsn
int IFNONNULL = 199; // -
//int GOTO_W = 200; // -
//int JSR_W = 201; // -
}

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* An edge in the control flow graph of a method body. See {@link Label Label}.
*/
class Edge {
/**
* The (relative) stack size in the basic block from which this edge
* originates. This size is equal to the stack size at the "jump" instruction
* to which this edge corresponds, relatively to the stack size at the
* beginning of the originating basic block.
*/
int stackSize;
/**
* The successor block of the basic block from which this edge originates.
*/
Label successor;
/**
* The next edge in the list of successors of the originating basic block.
* See {@link Label#successors successors}.
*/
Edge next;
/**
* The next available edge in the pool. See {@link CodeWriter#pool pool}.
*/
Edge poolNext;
}

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* A constant pool item. Constant pool items can be created with the 'newXXX'
* methods in the {@link ClassWriter} class.
*/
final class Item {
/**
* Index of this item in the constant pool.
*/
short index;
/**
* Type of this constant pool item. A single class is used to represent all
* constant pool item types, in order to minimize the bytecode size of this
* package. The value of this field is one of the constants defined in the
* {@link ClassWriter ClassWriter} class.
*/
int type;
/**
* Value of this item, for a {@link ClassWriter#INT INT} item.
*/
int intVal;
/**
* Value of this item, for a {@link ClassWriter#LONG LONG} item.
*/
long longVal;
/**
* Value of this item, for a {@link ClassWriter#FLOAT FLOAT} item.
*/
float floatVal;
/**
* Value of this item, for a {@link ClassWriter#DOUBLE DOUBLE} item.
*/
double doubleVal;
/**
* First part of the value of this item, for items that do not hold a
* primitive value.
*/
String strVal1;
/**
* Second part of the value of this item, for items that do not hold a
* primitive value.
*/
String strVal2;
/**
* Third part of the value of this item, for items that do not hold a
* primitive value.
*/
String strVal3;
/**
* The hash code value of this constant pool item.
*/
int hashCode;
/**
* Link to another constant pool item, used for collision lists in the
* constant pool's hash table.
*/
Item next;
/**
* Constructs an uninitialized {@link Item Item} object.
*/
Item () {
}
/**
* Constructs a copy of the given item.
*
* @param index index of the item to be constructed.
* @param i the item that must be copied into the item to be constructed.
*/
Item (final short index, final Item i) {
this.index = index;
type = i.type;
intVal = i.intVal;
longVal = i.longVal;
floatVal = i.floatVal;
doubleVal = i.doubleVal;
strVal1 = i.strVal1;
strVal2 = i.strVal2;
strVal3 = i.strVal3;
hashCode = i.hashCode;
}
/**
* Sets this item to an {@link ClassWriter#INT INT} item.
*
* @param intVal the value of this item.
*/
void set (final int intVal) {
this.type = ClassWriter.INT;
this.intVal = intVal;
this.hashCode = type + intVal;
}
/**
* Sets this item to a {@link ClassWriter#LONG LONG} item.
*
* @param longVal the value of this item.
*/
void set (final long longVal) {
this.type = ClassWriter.LONG;
this.longVal = longVal;
this.hashCode = type + (int)longVal;
}
/**
* Sets this item to a {@link ClassWriter#FLOAT FLOAT} item.
*
* @param floatVal the value of this item.
*/
void set (final float floatVal) {
this.type = ClassWriter.FLOAT;
this.floatVal = floatVal;
this.hashCode = type + (int)floatVal;
}
/**
* Sets this item to a {@link ClassWriter#DOUBLE DOUBLE} item.
*
* @param doubleVal the value of this item.
*/
void set (final double doubleVal) {
this.type = ClassWriter.DOUBLE;
this.doubleVal = doubleVal;
this.hashCode = type + (int)doubleVal;
}
/**
* Sets this item to an item that do not hold a primitive value.
*
* @param type the type of this item.
* @param strVal1 first part of the value of this item.
* @param strVal2 second part of the value of this item.
* @param strVal3 third part of the value of this item.
*/
void set (
final int type,
final String strVal1,
final String strVal2,
final String strVal3)
{
this.type = type;
this.strVal1 = strVal1;
this.strVal2 = strVal2;
this.strVal3 = strVal3;
switch (type) {
case ClassWriter.UTF8:
case ClassWriter.STR:
case ClassWriter.CLASS:
hashCode = type + strVal1.hashCode();
return;
case ClassWriter.NAME_TYPE:
hashCode = type + strVal1.hashCode()*strVal2.hashCode();
return;
//case ClassWriter.FIELD:
//case ClassWriter.METH:
//case ClassWriter.IMETH:
default:
hashCode = type + strVal1.hashCode()*strVal2.hashCode()*strVal3.hashCode();
return;
}
}
/**
* Indicates if the given item is equal to this one.
*
* @param i the item to be compared to this one.
* @return <tt>true</tt> if the given item if equal to this one,
* <tt>false</tt> otherwise.
*/
boolean isEqualTo (final Item i) {
if (i.type == type) {
switch (type) {
case ClassWriter.INT:
return i.intVal == intVal;
case ClassWriter.LONG:
return i.longVal == longVal;
case ClassWriter.FLOAT:
return i.floatVal == floatVal;
case ClassWriter.DOUBLE:
return i.doubleVal == doubleVal;
case ClassWriter.UTF8:
case ClassWriter.STR:
case ClassWriter.CLASS:
return i.strVal1.equals(strVal1);
case ClassWriter.NAME_TYPE:
return i.strVal1.equals(strVal1) &&
i.strVal2.equals(strVal2);
//case ClassWriter.FIELD:
//case ClassWriter.METH:
//case ClassWriter.IMETH:
default:
return i.strVal1.equals(strVal1) &&
i.strVal2.equals(strVal2) &&
i.strVal3.equals(strVal3);
}
}
return false;
}
}

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
/**
* A label represents a position in the bytecode of a method. Labels are used
* for jump, goto, and switch instructions, and for try catch blocks.
*/
public class Label {
/**
* The code writer to which this label belongs, or <tt>null</tt> if unknown.
*/
CodeWriter owner;
/**
* Indicates if the position of this label is known.
*/
boolean resolved;
/**
* The position of this label in the code, if known.
*/
int position;
/**
* Number of forward references to this label, times two.
*/
private int referenceCount;
/**
* Informations about forward references. Each forward reference is described
* by two consecutive integers in this array: the first one is the position
* of the first byte of the bytecode instruction that contains the forward
* reference, while the second is the position of the first byte of the
* forward reference itself. In fact the sign of the first integer indicates
* if this reference uses 2 or 4 bytes, and its absolute value gives the
* position of the bytecode instruction.
*/
private int[] srcAndRefPositions;
// --------------------------------------------------------------------------
// Fields for the control flow graph analysis algorithm (used to compute the
// maximum stack size). A control flow graph contains one node per "basic
// block", and one edge per "jump" from one basic block to another. Each node
// (i.e., each basic block) is represented by the Label object that
// corresponds to the first instruction of this basic block. Each node also
// stores the list of it successors in the graph, as a linked list of Edge
// objects.
// --------------------------------------------------------------------------
/**
* The stack size at the beginning of this basic block.
* This size is initially unknown. It is computed by the control flow
* analysis algorithm (see {@link CodeWriter#visitMaxs visitMaxs}).
*/
int beginStackSize;
/**
* The (relative) maximum stack size corresponding to this basic block. This
* size is relative to the stack size at the beginning of the basic block,
* i.e., the true maximum stack size is equal to {@link #beginStackSize
* beginStackSize} + {@link #maxStackSize maxStackSize}.
*/
int maxStackSize;
/**
* The successors of this node in the control flow graph. These successors
* are stored in a linked list of {@link Edge Edge} objects, linked to each
* other by their {@link Edge#next} field.
*/
Edge successors;
/**
* The next basic block in the basic block stack.
* See {@link CodeWriter#visitMaxs visitMaxs}.
*/
Label next;
/**
* <tt>true</tt> if this basic block has been pushed in the basic block stack.
* See {@link CodeWriter#visitMaxs visitMaxs}.
*/
boolean pushed;
// --------------------------------------------------------------------------
// Constructor
// --------------------------------------------------------------------------
/**
* Constructs a new label.
*/
public Label () {
}
// --------------------------------------------------------------------------
// Methods to compute offsets and to manage forward references
// --------------------------------------------------------------------------
/**
* Puts a reference to this label in the bytecode of a method. If the position
* of the label is known, the offset is computed and written directly.
* Otherwise, a null offset is written and a new forward reference is declared
* for this label.
*
* @param owner the code writer that calls this method.
* @param out the bytecode of the method.
* @param source the position of first byte of the bytecode instruction that
* contains this label.
* @param wideOffset <tt>true</tt> if the reference must be stored in 4 bytes,
* or <tt>false</tt> if it must be stored with 2 bytes.
* @throws IllegalArgumentException if this label has not been created by the
* given code writer.
*/
void put (
final CodeWriter owner,
final ByteVector out,
final int source,
final boolean wideOffset)
{
if (CodeWriter.CHECK) {
if (this.owner == null) {
this.owner = owner;
} else if (this.owner != owner) {
throw new IllegalArgumentException();
}
}
if (resolved) {
if (wideOffset) {
out.put4(position - source);
} else {
out.put2(position - source);
}
} else {
if (wideOffset) {
addReference(-1 - source, out.length);
out.put4(-1);
} else {
addReference(source, out.length);
out.put2(-1);
}
}
}
/**
* Adds a forward reference to this label. This method must be called only for
* a true forward reference, i.e. only if this label is not resolved yet. For
* backward references, the offset of the reference can be, and must be,
* computed and stored directly.
*
* @param sourcePosition the position of the referencing instruction. This
* position will be used to compute the offset of this forward reference.
* @param referencePosition the position where the offset for this forward
* reference must be stored.
*/
private void addReference (
final int sourcePosition,
final int referencePosition)
{
if (srcAndRefPositions == null) {
srcAndRefPositions = new int[6];
}
if (referenceCount >= srcAndRefPositions.length) {
int[] a = new int[srcAndRefPositions.length + 6];
System.arraycopy(srcAndRefPositions, 0, a, 0, srcAndRefPositions.length);
srcAndRefPositions = a;
}
srcAndRefPositions[referenceCount++] = sourcePosition;
srcAndRefPositions[referenceCount++] = referencePosition;
}
/**
* Resolves all forward references to this label. This method must be called
* when this label is added to the bytecode of the method, i.e. when its
* position becomes known. This method fills in the blanks that where left in
* the bytecode by each forward reference previously added to this label.
*
* @param owner the code writer that calls this method.
* @param position the position of this label in the bytecode.
* @param data the bytecode of the method.
* @return <tt>true</tt> if a blank that was left for this label was to small
* to store the offset. In such a case the corresponding jump instruction
* is replaced with a pseudo instruction (using unused opcodes) using an
* unsigned two bytes offset. These pseudo instructions will need to be
* replaced with true instructions with wider offsets (4 bytes instead of
* 2). This is done in {@link CodeWriter#resizeInstructions}.
* @throws IllegalArgumentException if this label has already been resolved,
* or if it has not been created by the given code writer.
*/
boolean resolve (
final CodeWriter owner,
final int position,
final byte[] data)
{
if (CodeWriter.CHECK) {
if (this.owner == null) {
this.owner = owner;
}
if (resolved || this.owner != owner) {
throw new IllegalArgumentException();
}
}
boolean needUpdate = false;
this.resolved = true;
this.position = position;
int i = 0;
while (i < referenceCount) {
int source = srcAndRefPositions[i++];
int reference = srcAndRefPositions[i++];
int offset;
if (source >= 0) {
offset = position - source;
if (offset < Short.MIN_VALUE || offset > Short.MAX_VALUE) {
// changes the opcode of the jump instruction, in order to be able to
// find it later (see resizeInstructions in CodeWriter). These
// temporary opcodes are similar to jump instruction opcodes, except
// that the 2 bytes offset is unsigned (and can therefore represent
// values from 0 to 65535, which is sufficient since the size of a
// method is limited to 65535 bytes).
int opcode = data[reference - 1] & 0xFF;
if (opcode <= Constants.JSR) {
// changes IFEQ ... JSR to opcodes 202 to 217 (inclusive)
data[reference - 1] = (byte)(opcode + 49);
} else {
// changes IFNULL and IFNONNULL to opcodes 218 and 219 (inclusive)
data[reference - 1] = (byte)(opcode + 20);
}
needUpdate = true;
}
data[reference++] = (byte)(offset >>> 8);
data[reference] = (byte)offset;
} else {
offset = position + source + 1;
data[reference++] = (byte)(offset >>> 24);
data[reference++] = (byte)(offset >>> 16);
data[reference++] = (byte)(offset >>> 8);
data[reference] = (byte)offset;
}
}
return needUpdate;
}
}

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/***
* ASM: a very small and fast Java bytecode manipulation framework
* Copyright (C) 2000 INRIA, France Telecom
* Copyright (C) 2002 France Telecom
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact: Eric.Bruneton@rd.francetelecom.com
*
* Author: Eric Bruneton
*/
package bsh.org.objectweb.asm;
import java.lang.reflect.Method;
/**
* A Java type. This class can be used to make it easier to manipulate type
* and method descriptors.
*/
public class Type {
/**
* The sort of the <tt>void</tt> type. See {@link #getSort getSort}.
*/
public final static int VOID = 0;
/**
* The sort of the <tt>boolean</tt> type. See {@link #getSort getSort}.
*/
public final static int BOOLEAN = 1;
/**
* The sort of the <tt>char</tt> type. See {@link #getSort getSort}.
*/
public final static int CHAR = 2;
/**
* The sort of the <tt>byte</tt> type. See {@link #getSort getSort}.
*/
public final static int BYTE = 3;
/**
* The sort of the <tt>short</tt> type. See {@link #getSort getSort}.
*/
public final static int SHORT = 4;
/**
* The sort of the <tt>int</tt> type. See {@link #getSort getSort}.
*/
public final static int INT = 5;
/**
* The sort of the <tt>float</tt> type. See {@link #getSort getSort}.
*/
public final static int FLOAT = 6;
/**
* The sort of the <tt>long</tt> type. See {@link #getSort getSort}.
*/
public final static int LONG = 7;
/**
* The sort of the <tt>double</tt> type. See {@link #getSort getSort}.
*/
public final static int DOUBLE = 8;
/**
* The sort of array reference types. See {@link #getSort getSort}.
*/
public final static int ARRAY = 9;
/**
* The sort of object reference type. See {@link #getSort getSort}.
*/
public final static int OBJECT = 10;
/**
* The <tt>void</tt> type.
*/
public final static Type VOID_TYPE = new Type(VOID);
/**
* The <tt>boolean</tt> type.
*/
public final static Type BOOLEAN_TYPE = new Type(BOOLEAN);
/**
* The <tt>char</tt> type.
*/
public final static Type CHAR_TYPE = new Type(CHAR);
/**
* The <tt>byte</tt> type.
*/
public final static Type BYTE_TYPE = new Type(BYTE);
/**
* The <tt>short</tt> type.
*/
public final static Type SHORT_TYPE = new Type(SHORT);
/**
* The <tt>int</tt> type.
*/
public final static Type INT_TYPE = new Type(INT);
/**
* The <tt>float</tt> type.
*/
public final static Type FLOAT_TYPE = new Type(FLOAT);
/**
* The <tt>long</tt> type.
*/
public final static Type LONG_TYPE = new Type(LONG);
/**
* The <tt>double</tt> type.
*/
public final static Type DOUBLE_TYPE = new Type(DOUBLE);
// --------------------------------------------------------------------------
// Fields
// --------------------------------------------------------------------------
/**
* The sort of this Java type.
*/
private final int sort;
/**
* A buffer containing the descriptor of this Java type.
* This field is only used for reference types.
*/
private char[] buf;
/**
* The offset of the descriptor of this Java type in {@link #buf buf}.
* This field is only used for reference types.
*/
private int off;
/**
* The length of the descriptor of this Java type.
*/
private int len;
// --------------------------------------------------------------------------
// Constructors
// --------------------------------------------------------------------------
/**
* Constructs a primitive type.
*
* @param sort the sort of the primitive type to be constructed.
*/
private Type (final int sort) {
this.sort = sort;
this.len = 1;
}
/**
* Constructs a reference type.
*
* @param sort the sort of the reference type to be constructed.
* @param buf a buffer containing the descriptor of the previous type.
* @param off the offset of this descriptor in the previous buffer.
* @param len the length of this descriptor.
*/
private Type (
final int sort,
final char[] buf,
final int off,
final int len)
{
this.sort = sort;
this.buf = buf;
this.off = off;
this.len = len;
}
/**
* Returns the Java type corresponding to the given type descriptor.
*
* @param typeDescriptor a type descriptor.
* @return the Java type corresponding to the given type descriptor.
*/
public static Type getType (final String typeDescriptor) {
return getType(typeDescriptor.toCharArray(), 0);
}
/**
* Returns the Java type corresponding to the given class.
*
* @param c a class.
* @return the Java type corresponding to the given class.
*/
public static Type getType (final Class c) {
if (c.isPrimitive()) {
if (c == Integer.TYPE) {
return INT_TYPE;
} else if (c == Void.TYPE) {
return VOID_TYPE;
} else if (c == Boolean.TYPE) {
return BOOLEAN_TYPE;
} else if (c == Byte.TYPE) {
return BYTE_TYPE;
} else if (c == Character.TYPE) {
return CHAR_TYPE;
} else if (c == Short.TYPE) {
return SHORT_TYPE;
} else if (c == Double.TYPE) {
return DOUBLE_TYPE;
} else if (c == Float.TYPE) {
return FLOAT_TYPE;
} else /*if (c == Long.TYPE)*/ {
return LONG_TYPE;
}
} else {
return getType(getDescriptor(c));
}
}
/**
* Returns the Java types corresponding to the argument types of the given
* method descriptor.
*
* @param methodDescriptor a method descriptor.
* @return the Java types corresponding to the argument types of the given
* method descriptor.
*/
public static Type[] getArgumentTypes (final String methodDescriptor) {
char[] buf = methodDescriptor.toCharArray();
int off = 1;
int size = 0;
while (true) {
char car = buf[off++];
if (car == ')') {
break;
} else if (car == 'L') {
while (buf[off++] != ';') {
}
++size;
} else if (car != '[') {
++size;
}
}
Type[] args = new Type[size];
off = 1;
size = 0;
while (buf[off] != ')') {
args[size] = getType(buf, off);
off += args[size].len;
size += 1;
}
return args;
}
/**
* Returns the Java types corresponding to the argument types of the given
* method.
*
* @param method a method.
* @return the Java types corresponding to the argument types of the given
* method.
*/
public static Type[] getArgumentTypes (final Method method) {
Class[] classes = method.getParameterTypes();
Type[] types = new Type[classes.length];
for (int i = classes.length - 1; i >= 0; --i) {
types[i] = getType(classes[i]);
}
return types;
}
/**
* Returns the Java type corresponding to the return type of the given
* method descriptor.
*
* @param methodDescriptor a method descriptor.
* @return the Java type corresponding to the return type of the given
* method descriptor.
*/
public static Type getReturnType (final String methodDescriptor) {
char[] buf = methodDescriptor.toCharArray();
return getType(buf, methodDescriptor.indexOf(')') + 1);
}
/**
* Returns the Java type corresponding to the return type of the given
* method.
*
* @param method a method.
* @return the Java type corresponding to the return type of the given
* method.
*/
public static Type getReturnType (final Method method) {
return getType(method.getReturnType());
}
/**
* Returns the Java type corresponding to the given type descriptor.
*
* @param buf a buffer containing a type descriptor.
* @param off the offset of this descriptor in the previous buffer.
* @return the Java type corresponding to the given type descriptor.
*/
private static Type getType (final char[] buf, final int off) {
int len;
switch (buf[off]) {
case 'V': return VOID_TYPE;
case 'Z': return BOOLEAN_TYPE;
case 'C': return CHAR_TYPE;
case 'B': return BYTE_TYPE;
case 'S': return SHORT_TYPE;
case 'I': return INT_TYPE;
case 'F': return FLOAT_TYPE;
case 'J': return LONG_TYPE;
case 'D': return DOUBLE_TYPE;
case '[':
len = 1;
while (buf[off + len] == '[') {
++len;
}
if (buf[off + len] == 'L') {
++len;
while (buf[off + len] != ';') {
++len;
}
}
return new Type(ARRAY, buf, off, len + 1);
//case 'L':
default:
len = 1;
while (buf[off + len] != ';') {
++len;
}
return new Type(OBJECT, buf, off, len + 1);
}
}
// --------------------------------------------------------------------------
// Accessors
// --------------------------------------------------------------------------
/**
* Returns the sort of this Java type.
*
* @return {@link #VOID VOID}, {@link #BOOLEAN BOOLEAN}, {@link #CHAR CHAR},
* {@link #BYTE BYTE}, {@link #SHORT SHORT}, {@link #INT INT}, {@link
* #FLOAT FLOAT}, {@link #LONG LONG}, {@link #DOUBLE DOUBLE}, {@link
* #ARRAY ARRAY} or {@link #OBJECT OBJECT}.
*/
public int getSort () {
return sort;
}
/**
* Returns the number of dimensions of this array type.
* This method should only be used for an array type.
*
* @return the number of dimensions of this array type.
*/
public int getDimensions () {
int i = 1;
while (buf[off + i] == '[') {
++i;
}
return i;
}
/**
* Returns the type of the elements of this array type.
* This method should only be used for an array type.
*
* @return Returns the type of the elements of this array type.
*/
public Type getElementType () {
return getType(buf, off + getDimensions());
}
/**
* Returns the name of the class corresponding to this object type.
* This method should only be used for an object type.
*
* @return the fully qualified name of the class corresponding to this object
* type.
*/
public String getClassName () {
return new String(buf, off + 1, len - 2).replace('/', '.');
}
/**
* Returns the internal name of the class corresponding to this object type.
* The internal name of a class is its fully qualified name, where '.' are
* replaced by '/'. * This method should only be used for an object type.
*
* @return the internal name of the class corresponding to this object type.
*/
public String getInternalName () {
return new String(buf, off + 1, len - 2);
}
// --------------------------------------------------------------------------
// Conversion to type descriptors
// --------------------------------------------------------------------------
/**
* Returns the descriptor corresponding to this Java type.
*
* @return the descriptor corresponding to this Java type.
*/
public String getDescriptor () {
StringBuffer buf = new StringBuffer();
getDescriptor(buf);
return buf.toString();
}
/**
* Returns the descriptor corresponding to the given argument and return
* types.
*
* @param returnType the return type of the method.
* @param argumentTypes the argument types of the method.
* @return the descriptor corresponding to the given argument and return
* types.
*/
public static String getMethodDescriptor (
final Type returnType,
final Type[] argumentTypes)
{
StringBuffer buf = new StringBuffer();
buf.append('(');
for (int i = 0; i < argumentTypes.length; ++i) {
argumentTypes[i].getDescriptor(buf);
}
buf.append(')');
returnType.getDescriptor(buf);
return buf.toString();
}
/**
* Appends the descriptor corresponding to this Java type to the given string
* buffer.
*
* @param buf the string buffer to which the descriptor must be appended.
*/
private void getDescriptor (final StringBuffer buf) {
switch (sort) {
case VOID: buf.append('V'); return;
case BOOLEAN: buf.append('Z'); return;
case CHAR: buf.append('C'); return;
case BYTE: buf.append('B'); return;
case SHORT: buf.append('S'); return;
case INT: buf.append('I'); return;
case FLOAT: buf.append('F'); return;
case LONG: buf.append('J'); return;
case DOUBLE: buf.append('D'); return;
//case ARRAY:
//case OBJECT:
default: buf.append(this.buf, off, len);
}
}
// --------------------------------------------------------------------------
// Direct conversion from classes to type descriptors,
// without intermediate Type objects
// --------------------------------------------------------------------------
/**
* Returns the internal name of the given class. The internal name of a class
* is its fully qualified name, where '.' are replaced by '/'.
*
* @param c an object class.
* @return the internal name of the given class.
*/
public static String getInternalName (final Class c) {
return c.getName().replace('.', '/');
}
/**
* Returns the descriptor corresponding to the given Java type.
*
* @param c an object class, a primitive class or an array class.
* @return the descriptor corresponding to the given class.
*/
public static String getDescriptor (final Class c) {
StringBuffer buf = new StringBuffer();
getDescriptor(buf, c);
return buf.toString();
}
/**
* Returns the descriptor corresponding to the given method.
*
* @param m a {@link Method Method} object.
* @return the descriptor of the given method.
*/
public static String getMethodDescriptor (final Method m) {
Class[] parameters = m.getParameterTypes();
StringBuffer buf = new StringBuffer();
buf.append('(');
for (int i = 0; i < parameters.length; ++i) {
getDescriptor(buf, parameters[i]);
}
buf.append(')');
getDescriptor(buf, m.getReturnType());
return buf.toString();
}
/**
* Appends the descriptor of the given class to the given string buffer.
*
* @param buf the string buffer to which the descriptor must be appended.
* @param c the class whose descriptor must be computed.
*/
private static void getDescriptor (final StringBuffer buf, final Class c) {
Class d = c;
while (true) {
if (d.isPrimitive()) {
char car;
if (d == Integer.TYPE) {
car = 'I';
} else if (d == Void.TYPE) {
car = 'V';
} else if (d == Boolean.TYPE) {
car = 'Z';
} else if (d == Byte.TYPE) {
car = 'B';
} else if (d == Character.TYPE) {
car = 'C';
} else if (d == Short.TYPE) {
car = 'S';
} else if (d == Double.TYPE) {
car = 'D';
} else if (d == Float.TYPE) {
car = 'F';
} else /*if (d == Long.TYPE)*/ {
car = 'J';
}
buf.append(car);
return;
} else if (d.isArray()) {
buf.append('[');
d = d.getComponentType();
} else {
buf.append('L');
String name = d.getName();
int len = name.length();
for (int i = 0; i < len; ++i) {
char car = name.charAt(i);
buf.append(car == '.' ? '/' : car);
}
buf.append(';');
return;
}
}
}
// --------------------------------------------------------------------------
// Corresponding size and opcodes
// --------------------------------------------------------------------------
/**
* Returns the size of values of this type.
*
* @return the size of values of this type, i.e., 2 for <tt>long</tt> and
* <tt>double</tt>, and 1 otherwise.
*/
public int getSize () {
return (sort == LONG || sort == DOUBLE ? 2 : 1);
}
/**
* Returns a JVM instruction opcode adapted to this Java type.
*
* @param opcode a JVM instruction opcode. This opcode must be one of ILOAD,
* ISTORE, IALOAD, IASTORE, IADD, ISUB, IMUL, IDIV, IREM, INEG, ISHL,
* ISHR, IUSHR, IAND, IOR, IXOR and IRETURN.
* @return an opcode that is similar to the given opcode, but adapted to this
* Java type. For example, if this type is <tt>float</tt> and
* <tt>opcode</tt> is IRETURN, this method returns FRETURN.
*/
public int getOpcode (final int opcode) {
if (opcode == Constants.IALOAD || opcode == Constants.IASTORE) {
switch (sort) {
case VOID:
return opcode + 5;
case BOOLEAN:
case BYTE:
return opcode + 6;
case CHAR:
return opcode + 7;
case SHORT:
return opcode + 8;
case INT:
return opcode;
case FLOAT:
return opcode + 2;
case LONG:
return opcode + 1;
case DOUBLE:
return opcode + 3;
//case ARRAY:
//case OBJECT:
default:
return opcode + 4;
}
} else {
switch (sort) {
case VOID:
return opcode + 5;
case BOOLEAN:
case CHAR:
case BYTE:
case SHORT:
case INT:
return opcode;
case FLOAT:
return opcode + 2;
case LONG:
return opcode + 1;
case DOUBLE:
return opcode + 3;
//case ARRAY:
//case OBJECT:
default:
return opcode + 4;
}
}
}
}

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This is the BeanShell adapter for IBM's Bean Scripting Famework.
It is an implementation of the BSFEngine class, allowing BSF aware
applications to use BeanShell as a scripting language.
I believe this implementation is complete (with some hesitation about the
the usefullness of the compileXXX() style methods - provided by the base
utility class).
Note:
Changed over to Apache Jakarta BSF 2.3 with BeanShell 1.3.
The changes are package name changes only.
See http://www.beanshell.org/manual/bsf.html for some more info.
@author Pat Niemeyer

61
bsf/src/TestBshBSF.java Normal file
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import org.apache.bsf.*;
import java.util.Vector;
public class TestBshBSF
{
public static void main( String [] args )
throws BSFException
{
BSFManager mgr = new BSFManager();
// register beanshell with the BSF framework
String [] extensions = { "bsh" };
mgr.registerScriptingEngine(
"beanshell", "bsh.util.BeanShellBSFEngine", extensions );
mgr.declareBean("foo", "fooString", String.class);
mgr.declareBean("bar", "barString", String.class);
mgr.registerBean("gee", "geeString");
BSFEngine beanshellEngine = mgr.loadScriptingEngine("beanshell");
String script = "foo + bar + bsf.lookupBean(\"gee\")";
Object result = beanshellEngine.eval( "Test eval...", -1, -1, script );
assertTrue( result.equals("fooStringbarStringgeeString" ) );
// test apply()
Vector names = new Vector();
names.addElement("name");
Vector vals = new Vector();
vals.addElement("Pat");
script = "name + name";
result = beanshellEngine.apply(
"source string...", -1, -1, script, names, vals );
assertTrue( result.equals("PatPat" ) );
result = beanshellEngine.eval( "Test eval...", -1, -1, "name" );
// name should not be set
assertTrue( result == null );
// Verify the primitives are unwrapped
result = beanshellEngine.eval( "Test eval...", -1, -1, "1+1");
assertTrue( result instanceof Integer
&& ((Integer)result).intValue() == 2 );
}
static void assertTrue( boolean cond ) {
if ( cond )
System.out.println("Passed...");
else
throw new Error("assert failed...");
}
}

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package bsh.util;
/*
This file is associated with the BeanShell Java Scripting language
distribution (http://www.beanshell.org/).
This file is hereby placed into the public domain... You may copy,
modify, and redistribute it without restriction.
*/
import java.util.Vector;
import org.apache.bsf.*;
import org.apache.bsf.util.*;
import bsh.Interpreter;
import bsh.InterpreterError;
import bsh.EvalError;
import bsh.TargetError;
import bsh.Primitive;
/**
This is the BeanShell adapter for IBM's Bean Scripting Famework.
It is an implementation of the BSFEngine class, allowing BSF aware
applications to use BeanShell as a scripting language.
<p>
I believe this implementation is complete (with some hesitation about the
the usefullness of the compileXXX() style methods - provided by the base
utility class).
<p/>
@author Pat Niemeyer
*/
public class BeanShellBSFEngine extends BSFEngineImpl
{
Interpreter interpreter;
boolean installedApplyMethod;
public void initialize ( BSFManager mgr, String lang, Vector declaredBeans)
throws BSFException
{
super.initialize( mgr, lang, declaredBeans );
interpreter = new Interpreter();
// declare the bsf manager for callbacks, etc.
try {
interpreter.set( "bsf", mgr );
} catch ( EvalError e ) {
throw new BSFException("bsh internal error: "+e.toString());
}
for(int i=0; i<declaredBeans.size(); i++)
{
BSFDeclaredBean bean = (BSFDeclaredBean)declaredBeans.get(i);
declareBean( bean );
}
}
public void setDebug (boolean debug)
{
interpreter.DEBUG=debug;
}
/**
Invoke method name on the specified bsh scripted object.
The object may be null to indicate the global namespace of the
interpreter.
@param object may be null for the global namespace.
*/
public Object call( Object object, String name, Object[] args )
throws BSFException
{
/*
If object is null use the interpreter's global scope.
*/
if ( object == null )
try {
object = interpreter.get("global");
} catch ( EvalError e ) {
throw new BSFException("bsh internal error: "+e.toString());
}
if ( object instanceof bsh.This )
try
{
Object value = ((bsh.This)object).invokeMethod( name, args );
return Primitive.unwrap( value );
} catch ( InterpreterError e )
{
throw new BSFException(
"BeanShell interpreter internal error: "+e );
} catch ( TargetError e2 )
{
throw new BSFException(
"The application script threw an exception: "
+ e2.getTarget() );
} catch ( EvalError e3 )
{
throw new BSFException( "BeanShell script error: "+e3 );
}
else
throw new BSFException(
"Cannot invoke method: "+name
+". Object: "+object +" is not a BeanShell scripted object.");
}
/**
A helper BeanShell method that implements the anonymous method apply
proposed by BSF. Note that the script below could use the standard
bsh eval() method to set the variables and apply the text, however
then I'd have to escape quotes, etc.
*/
final static String bsfApplyMethod =
"_bsfApply( _bsfNames, _bsfArgs, _bsfText ) {"
+"for(i=0;i<_bsfNames.length;i++)"
+"this.namespace.setVariable(_bsfNames[i], _bsfArgs[i],false);"
+"return this.interpreter.eval(_bsfText, this.namespace);"
+"}";
/**
This is an implementation of the BSF apply() method.
It exectutes the funcBody text in an "anonymous" method call with
arguments.
*/
/*
Note: the apply() method may be supported directly in BeanShell in an
upcoming release and would not require special support here.
*/
public Object apply (
String source, int lineNo, int columnNo, Object funcBody,
Vector namesVec, Vector argsVec )
throws BSFException
{
if ( namesVec.size() != argsVec.size() )
throw new BSFException("number of params/names mismatch");
if ( !(funcBody instanceof String) )
throw new BSFException("apply: functino body must be a string");
String [] names = new String [ namesVec.size() ];
namesVec.copyInto(names);
Object [] args = new Object [ argsVec.size() ];
argsVec.copyInto(args);
try
{
if ( !installedApplyMethod )
{
interpreter.eval( bsfApplyMethod );
installedApplyMethod = true;
}
bsh.This global = (bsh.This)interpreter.get("global");
Object value = global.invokeMethod(
"_bsfApply", new Object [] { names, args, (String)funcBody } );
return Primitive.unwrap( value );
} catch ( InterpreterError e )
{
throw new BSFException(
"BeanShell interpreter internal error: "+e
+ sourceInfo(source,lineNo,columnNo) );
} catch ( TargetError e2 )
{
throw new BSFException(
"The application script threw an exception: "
+ e2.getTarget()
+ sourceInfo(source,lineNo,columnNo) );
} catch ( EvalError e3 )
{
throw new BSFException(
"BeanShell script error: "+e3
+ sourceInfo(source,lineNo,columnNo) );
}
}
public Object eval (
String source, int lineNo, int columnNo, Object expr)
throws BSFException
{
if ( ! (expr instanceof String) )
throw new BSFException("BeanShell expression must be a string");
try {
return interpreter.eval( ((String)expr) );
} catch ( InterpreterError e )
{
throw new BSFException(
"BeanShell interpreter internal error: "+e
+ sourceInfo(source,lineNo,columnNo) );
} catch ( TargetError e2 )
{
throw new BSFException(
"The application script threw an exception: "
+ e2.getTarget()
+ sourceInfo(source,lineNo,columnNo) );
} catch ( EvalError e3 )
{
throw new BSFException(
"BeanShell script error: "+e3
+ sourceInfo(source,lineNo,columnNo) );
}
}
public void exec (String source, int lineNo, int columnNo, Object script)
throws BSFException
{
eval( source, lineNo, columnNo, script );
}
/*
I don't quite understand these compile methods. The default impl
will use the CodeBuffer utility to produce an example (Test) class that
turns around and invokes the BSF Manager to call the script again.
I assume a statically compiled language would return a real implementation
class adapter here? But in source code form? Would't it be more likely
to generate bytecode?
And shouldn't a non-compiled language simply return a standard
precompiled adapter to itself? The indirection of building a source
class to call the scripting engine (possibly through the interpreter)
seems kind of silly.
*/
/*
public void compileApply (String source, int lineNo, int columnNo,
Object funcBody, Vector paramNames, Vector arguments, CodeBuffer cb)
throws BSFException;
public void compileExpr (String source, int lineNo, int columnNo,
Object expr, CodeBuffer cb) throws BSFException;
public void compileScript (String source, int lineNo, int columnNo,
Object script, CodeBuffer cb) throws BSFException;
*/
public void declareBean (BSFDeclaredBean bean)
throws BSFException
{
try {
interpreter.set( bean.name, bean.bean);
} catch ( EvalError e ) {
throw new BSFException( "error declaring bean: "+bean.name
+" : "+e.toString() );
}
}
public void undeclareBean (BSFDeclaredBean bean)
throws BSFException
{
try {
interpreter.unset( bean.name );
} catch ( EvalError e ) {
throw new BSFException("bsh internal error: "+e.toString());
}
}
public void terminate () { }
private String sourceInfo( String source, int lineNo, int columnNo )
{
return " BSF info: "+source+" at line: "+lineNo +" column: columnNo";
}
}

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<!--
Ant build file for BeanShell
http://www.beanshell.org/
Uses Ant 1.6
http://www.apache.org/
Ant issues -
- Why can't I nest filesets? This seems like it would be so easy and
useful...
-->
<project name="beanshell" default="compile" basedir=".">
<!-- Project Configuration -->
<property name="file" value=""/>
<property name="version" value="2.0b4"/>
<property name="deprecation" value="on"/>
<!-- choose an alternate compiler -->
<!--
<property name="build-compiler" value="jikes"/>
<property name="build-compiler" value="modern"/>
-->
<property name="src-dir" value="src" />
<property name="build-dir" value="classes" />
<property name="lib-dir" value="lib" />
<property name="dist-dir" value="dist" />
<property name="test-src-dir" value="tests/src" />
<property name="javadoc-dir" value="javadoc" />
<property name="bsf-src-dir" value="bsf/src" />
<property name="classgen-src-dir" value="asm/src" />
<property name="javacc-lib"
value="${lib-dir}/javacc.jar"/>
<!--
Optional things you can't build under older versions of Java
or which require optional packages.
I think we can automate this in ant... deal with it later.
-->
<!-- Uncomment to build under JDK1.2 without warnings
<property name="exclude-1.2"
value="bsh/XThis.java,bsh/util/ClassBrowser.java"/>
-->
<!-- Uncomment to build under JDK1.1 without warnings
<property name="exclude-1.1"
value="bsh/JThis.java,bsh/classpath/*,bsh/util/*,bsh/reflect/*"/>
-->
<!-- Uncomment to build without making the BSF adapter
-->
<property name="exclude-bsf"
value="bsh/util/BeanShellBSFEngine.java,TestBshBSF.java"/>
<!-- Uncomment to build without the ASM class generator code.
<property name="exclude-classgen"
value="bsh/org/objectweb/asm/**,bsh/ClassGeneratorImpl.java,bsh/ClassGeneratorUtil.java,bsh/DelayedEvalBshMethod.java"/>
-->
<!-- Uncomment to build without making the servlet package
<property name="exclude-servlet"
value="bsh/servlet/*"/>
-->
<!-- Legacy excludes. Comment this *out* to build these legacy items -->
<property name="excludes-legacy"
value="bsh/JThis.java"/>
<!-- Arbitrary excludes. Comment this out to build these experimental or
other items which we've decided not to build right now.
<property name="excludes-arbitrary"
value="bsh/ExternalNameSpace.java"/>
-->
<!-- Add up all of the excludes -->
<!-- how do I add strings to break this long line? -->
<property name="excludes"
value="${exclude-1.2},${exclude-1.1},${exclude-bsf},${exclude-servlet},${excludes-legacy},${exclude-classgen},${excludes-arbitrary}"/>
<!-- JARs -->
<property name="javadoc-zip" value="${dist-dir}/bsh-${version}-javadoc.zip"/>
<property name="core-jar" value="${dist-dir}/bsh-core-${version}.jar"/>
<property name="src-zip" value="${dist-dir}/bsh-${version}-src.zip"/>
<property name="all-jar-name" value="bsh-${version}.jar"/>
<property name="all-jar" value="${dist-dir}/${all-jar-name}"/>
<property name="commands-jar"
value="${dist-dir}/bsh-commands-${version}.jar"/>
<property name="classpath-jar"
value="${dist-dir}/bsh-classpath-${version}.jar"/>
<property name="reflect-jar"
value="${dist-dir}/bsh-reflect-${version}.jar"/>
<property name="util-jar" value="${dist-dir}/bsh-util-${version}.jar"/>
<property name="bsf-jar" value="${dist-dir}/bsh-bsf-${version}.jar"/>
<property name="classgen-jar" value="${dist-dir}/bsh-classgen-${version}.jar"/>
<property name="bshservlet-wbsh-war"
value="${dist-dir}/bshservlet-wbsh.war"/>
<property name="bshservlet-war" value="${dist-dir}/bshservlet.war"/>
<!-- Put the auto-generated command doc in the manual dir -->
<property name="commands-bshdoc"
value="docs/manual/bshcommands-bshdoc.xml"/>
<!-- Begin Targets -->
<!-- The javacc targets could be smarter... -->
<target name="checkjjt">
<uptodate property="jjtree.notRequired"
targetfile="${src-dir}/bsh/bsh.jj"
>
<srcfiles dir="${src-dir}/bsh" includes="bsh.jjt"/>
</uptodate>
</target>
<target name="checkjj">
<uptodate property="javacc.notRequired"
targetfile="${src-dir}/bsh/Parser.java"
>
<srcfiles dir="${src-dir}/bsh" includes="bsh.jj"/>
</uptodate>
</target>
<!-- Create bsh.jj when bsh.jjt changes. -->
<target name="jjtree" unless="jjtree.notRequired" depends="checkjjt">
<java classname="jjtree"
fork="yes"
failonerror="yes" >
<arg
line="-OUTPUT_DIRECTORY=${src-dir}/bsh ${src-dir}/bsh/bsh.jjt"/>
<classpath>
<fileset refid="lib-fileset"/>
</classpath>
</java>
</target>
<!-- Create Parser.java when bsh.jj changes. -->
<target name="javacc" unless="javacc.notRequired" depends="checkjj">
<java classname="javacc"
fork="yes"
failonerror="yes"
classpath="${javacc-lib}">
<arg line="-OUTPUT_DIRECTORY=${src-dir}/bsh ${src-dir}/bsh/bsh.jj"/>
<classpath>
<fileset refid="lib-fileset"/>
</classpath>
</java>
</target>
<target name="compile" depends="jjtree,javacc,builddir">
<!-- exclude the ${excludes} as well as anything under a "bak" dir -->
<!--compiler="${build-compiler}"-->
<javac srcdir="${src-dir}:${test-src-dir}:${bsf-src-dir}:${classgen-src-dir}"
destdir="${build-dir}"
deprecation="${deprecation}"
optimize="on"
debug="off"
includes="**/*.java"
excludes="${excludes},**/bak/**"
>
<classpath>
<fileset refid="lib-fileset"/>
</classpath>
</javac>
<copy todir="${build-dir}">
<fileset dir="${src-dir}">
<!-- install the bsh commands -->
<patternset refid="commands-bsh-patternset"/>
<!-- install the util/lib stuff -->
<patternset refid="util-lib-patternset"/>
<!-- need to break this into a separate target to use exclude -->
<!-- install the servlet stuff -->
<patternset refid="bshservlet-patternset"/>
</fileset>
<!-- install bsh commands used in tests -->
<fileset dir="${test-src-dir}">
<patternset>
<include name="**/*.bsh"/>
</patternset>
</fileset>
</copy>
<tstamp>
<format property="DATE" pattern="yyyy-MM-dd hh:mm:ss" />
</tstamp>
</target>
<target name="javadoc" depends="compile">
<mkdir dir="${javadoc-dir}" />
<javadoc packagenames="bsh,bsh.util,bsh.classpath,bsh.reflect"
sourcepath="${src-dir}:${classgen-src-dir}"
destdir="${javadoc-dir}"
author="true"
version="true"
use="true"
windowtitle="BeanShell ${version}"
doctitle="&lt;h1&gt;BeanShell ${version}&lt;h1&gt;"
bottom="&lt;em&gt;&#169; 2000-2005 pat@pat.net :-)&lt;/em&gt;"
/>
</target>
<!-- Jar target setup -->
<!--
<target name="superclean" description="Remove any generated files.">
</target>
-->
<target name="clean">
<delete quiet="true" dir="${build-dir}"/>
<delete quiet="true" dir="${javadoc-dir}"/>
<delete quiet="true" dir="${dist-dir}"/>
<!-- Moved to dist dir
<delete quiet="true" file="${javadoc-jar}"/>
<delete quiet="true" file="${src-jar}"/>
<delete quiet="true" file="${core-jar}"/>
<delete quiet="true" file="${all-jar}"/>
<delete quiet="true" file="${util-jar}"/>
<delete quiet="true" file="${classpath-jar}"/>
<delete quiet="true" file="${commands-jar}"/>
<delete quiet="true" file="${reflect-jar}"/>
<delete quiet="true" file="${bsf-jar}"/>
<delete quiet="true" file="${classgen-jar}"/>
<delete quiet="true" file="${bshservlet-wbsh-war}"/>
<delete quiet="true" file="${bshservlet-war}"/>
-->
<delete quiet="true" file="${commands-bshdoc}"/>
<!-- hack -->
<delete quiet="true" file="bshcommands.html"/>
</target>
<target name="builddir">
<mkdir dir="${build-dir}" />
</target>
<!-- Begin: Filesets -->
<fileset id="lib-fileset" dir="${lib-dir}">
<patternset>
<include name="*.jar"/>
</patternset>
</fileset>
<fileset id="core-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/*.class"/>
<!-- something funny here... Console ends up in jarall, but not Remote -->
<exclude name="bsh/Console.class"/>
<exclude name="bsh/Remote*"/>
<exclude name="bsh/ClassGeneratorImpl*"/>
<exclude name="bsh/ClassGeneratorUtil*"/>
<exclude name="bsh/DelayedEvalBshMethod*"/>
</patternset>
</fileset>
<fileset id="classpath-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/classpath/*.class"/>
</patternset>
</fileset>
<fileset id="reflect-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/reflect/*.class"/>
</patternset>
</fileset>
<fileset id="collection-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/collection/*.class"/>
</patternset>
</fileset>
<fileset id="bsf-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/util/BeanShellBSFEngine.class"/>
</patternset>
</fileset>
<fileset id="classgen-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/ClassGeneratorImpl*.class"/>
<include name="bsh/ClassGeneratorUtil*.class"/>
<include name="bsh/DelayedEvalBshMethod*.class"/>
<include name="bsh/org/objectweb/asm/**/*.class"/>
</patternset>
</fileset>
<fileset id="bshservlet-fileset" dir="${build-dir}">
<patternset id="bshservlet-patternset">
<include name="bsh/servlet/*.class"/>
<include name="bsh/servlet/*.bsh"/>
<include name="bsh/servlet/*.template"/>
</patternset>
</fileset>
<fileset id="commands-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/commands/*.class"/>
</patternset>
<patternset id="commands-bsh-patternset">
<include name="bsh/commands/*.bsh"/>
<exclude name="CVS"/>
</patternset>
</fileset>
<fileset id="util-fileset" dir="${build-dir}">
<patternset>
<include name="bsh/util/*.class"/>
<exclude name="bsh/util/BeanShellBSFEngine.class"/>
</patternset>
<patternset id="util-lib-patternset">
<include name="bsh/util/lib/*"/>
<exclude name="CVS"/>
</patternset>
</fileset>
<!-- End: Filesets -->
<!-- Jar targets -->
<target name="jarcore" depends="compile,_distdir">
<delete file="${core-jar}"/>
<jar jarfile="${core-jar}">
<manifest>
<attribute name="Main-Class" value="bsh.Interpreter" />
<attribute name="Specification-Title" value="BeanShell core" />
<attribute name="Specification-Version" value="${version}" />
<attribute name="Specification-Vendor" value="http://www.beanshell.org/" />
<attribute name="Implementation-Version" value="${version} ${DATE}" />
<attribute name="Implementation-Vendor" value="Pat Niemeyer (pat@pat.net)" />
</manifest>
<fileset refid="core-fileset"/>
</jar>
</target>
<target name="jarall" depends="compile,_distdir">
<delete file="${all-jar}"/>
<jar jarfile="${all-jar}">
<manifest>
<attribute name="Main-Class" value="bsh.Console" />
<attribute name="Specification-Title" value="BeanShell" />
<attribute name="Specification-Version" value="${version}" />
<attribute name="Specification-Vendor" value="http://www.beanshell.org/" />
<attribute name="Implementation-Version" value="${version} ${DATE}" />
<attribute name="Implementation-Vendor" value="Pat Niemeyer (pat@pat.net)" />
</manifest>
<fileset refid="core-fileset"/>
<fileset refid="classpath-fileset"/>
<fileset refid="reflect-fileset"/>
<fileset refid="collection-fileset"/>
<fileset refid="util-fileset"/>
<fileset refid="commands-fileset"/>
<fileset refid="bsf-fileset"/>
<fileset refid="classgen-fileset"/>
<fileset refid="bshservlet-fileset"/>
<!-- hack, see core-fileset -->
<fileset dir="${build-dir}">
<patternset>
<include name="bsh/Remote.class"/>
<include name="bsh/Console.class"/>
</patternset>
</fileset>
</jar>
</target>
<target name="zipsrc" depends="_distdir">
<delete file="${src-zip}"/>
<zip zipfile="${src-zip}">
<zipfileset dir="." prefix="BeanShell-${version}">
<exclude name="classes*"/>
<exclude name="classes/**/*"/>
<exclude name="dist*"/>
<exclude name="dist/**/*"/>
<exclude name="*javadoc*"/>
<exclude name="javadoc/**/*"/>
<!--exclude name="docs/**/*"/-->
<exclude name="**/CVS"/>
</zipfileset>
</zip>
</target>
<target name="_distdir">
<mkdir dir="${dist-dir}" />
</target>
<target name="jarfileset">
<delete file="${target-jar}"/>
<jar jarfile="${target-jar}">
<manifest>
<attribute name="Specification-Title" value="${specification-title}" />
<attribute name="Specification-Version" value="${version}" />
<attribute name="Specification-Vendor" value="http://www.beanshell.org/" />
<attribute name="Implementation-Version" value="${version} ${DATE}" />
<attribute name="Implementation-Vendor" value="Pat Niemeyer (pat@pat.net)" />
</manifest>
<fileset refid="${fileset}"/>
</jar>
</target>
<!-- Make all of the dist jars -->
<target name="dist" depends="_distdir,compile,jarcore,jarall,javadoc,zipsrc,bshservlet-war,bshservlet-wbsh-war,bshdoc">
<antcall target="jarfileset">
<param name="target-jar" value="${commands-jar}"/>
<param name="specification-title" value="BeanShell commands"/>
<param name="fileset" value="commands-fileset"/>
</antcall>
<antcall target="jarfileset">
<param name="target-jar" value="${classpath-jar}"/>
<param name="specification-title" value="BeanShell classpath"/>
<param name="fileset" value="classpath-fileset"/>
</antcall>
<antcall target="jarfileset">
<param name="target-jar" value="${reflect-jar}"/>
<param name="specification-title" value="BeanShell reflect"/>
<param name="fileset" value="reflect-fileset"/>
</antcall>
<antcall target="jarfileset">
<param name="target-jar" value="${util-jar}"/>
<param name="specification-title" value="BeanShell util"/>
<param name="fileset" value="util-fileset"/>
</antcall>
<antcall target="jarfileset">
<param name="target-jar" value="${bsf-jar}"/>
<param name="specification-title" value="BeanShell bsf"/>
<param name="fileset" value="bsf-fileset"/>
</antcall>
<antcall target="jarfileset">
<param name="target-jar" value="${classgen-jar}"/>
<param name="specification-title" value="BeanShell classgen"/>
<param name="fileset" value="classgen-fileset"/>
</antcall>
<delete file="${javadoc-zip}"/>
<zip zipfile="${javadoc-zip}" basedir="${javadoc-dir}"/>
<!-- Build the documentation -->
<!-- Don't build the documentation right now.
It's breaking the jakarta GUMP build for some reason.
<ant dir="docs/manual"/>
-->
</target>
<target name="bshservlet-war" depends="compile" unless="exclude-servlet">
<war warfile="${bshservlet-war}"
webxml="${src-dir}/bsh/servlet/example-web.xml">
<manifest>
<attribute name="Specification-Title" value="BeanShell webapp" />
<attribute name="Specification-Version" value="${version}" />
<attribute name="Specification-Vendor" value="http://www.beanshell.org/" />
<attribute name="Implementation-Version" value="${version} ${DATE}" />
<attribute name="Implementation-Vendor" value="Pat Niemeyer (pat@pat.net)" />
</manifest>
<!--classes dir="${build-dir}" includes="bsh/servlet/**/*"/-->
<fileset dir="${src-dir}/bsh/servlet/" includes="index.html"/>
</war>
</target>
<target name="bshservlet-wbsh-war"
depends="compile,jarall" unless="exclude-servlet">
<war warfile="${bshservlet-wbsh-war}"
webxml="${src-dir}/bsh/servlet/example-web.xml">
<manifest>
<attribute name="Specification-Title" value="BeanShell webapp" />
<attribute name="Specification-Version" value="${version}" />
<attribute name="Specification-Vendor" value="http://www.beanshell.org/" />
<attribute name="Implementation-Version" value="${version} ${DATE}" />
<attribute name="Implementation-Vendor" value="Pat Niemeyer (pat@pat.net)" />
</manifest>
<!--classes dir="${build-dir}" includes="bsh/servlet/**/*"/-->
<fileset dir="${src-dir}/bsh/servlet/" includes="index.html"/>
<lib dir="${dist-dir}" includes="${all-jar-name}"/>
</war>
</target>
<!--
This target produces XML source for beanshell documentation of the
bsh command set.
The bshdoc script requires Java 1.4 for regular expressions.
Notes:
- I am concerned that the fileset argument could be too large for
parallel if ant is using full path names. But the bshdoc script
wants all of the files simultaneously to produce one XML file
amenable to indexing, etc.
- Needs some file timestamp checking... mapper tag might help.
The output goes in the docs area, which has its own build file.
-->
<target name="bshdoc" depends="jarall">
<!--
I'd like to use the java target, but there seems to be no way
to supply a fileset in an arg argument.
-->
<apply executable="java" output="${commands-bshdoc}" parallel="true">
<arg value="-cp"/>
<arg value="${all-jar}"/>
<arg value="bsh.Interpreter"/>
<arg file="scripts/bshdoc.bsh"/>
<!--fileset refid="commands-fileset"/-->
<fileset dir="src/bsh/commands" includes="*.bsh"/>
</apply>
</target>
<!--
Run a script specified in the file property using the build
classpath (e.g. latest compiled version)
ant -Dfile=foo.bsh bsh
-->
<target name="bsh" depends="compile">
<java classname="bsh.Interpreter" fork="true">
<classpath>
<pathelement location="${build-dir}"/>
<fileset refid="lib-fileset"/>
</classpath>
<arg value="${file}"/>
</java>
</target>
<!--
Run the test suite.
-->
<target name="test">
<antcall target="bsh">
<param name="file" value="tests/test-scripts/RunAllTests.bsh"/>
</antcall>
</target>
</project>

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<project default="faq">
<property name="faq" value="faq"/>
<!--
I am currently using the GPL 'htmldoc' to build a PDF from the HTML:
http://www.easysw.com/htmldoc/
I tried many xhtml->fo stylesheets, but none seemed to work well.
<property name="htmldoc" value="/home/niemeyp/pkg/htmldoc/bin/htmldoc"/>
-->
<property name="htmldoc" value="/pkg/htmldoc/bin/htmldoc"/>
<target name="faq">
<!-- build it every time... later we can add an updtodate check -->
<touch file="faq.xml"/>
<style style="faq.xsl" in="faq.xml" out="${faq}.html"/>
</target>
<target name="pdf" depends="faq">
<apply executable="${htmldoc}">
<arg value="--webpage"/>
<arg value="--jpeg=0"/>
<arg value="--header"/><arg value="..."/>
<arg value="--linkstyle"/><arg value="plain"/>
<arg value="-f"/><arg value="${faq}.pdf"/>
<fileset dir="." includes="${faq}.html"/>
</apply>
</target>
<target name="clean">
<delete quiet="true" file="${faq}.html"/>
<delete quiet="true" file="${faq}.pdf"/>
</target>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<html>
<head>
<title>BeanShell FAQ</title>
</head>
<body bgcolor="#ffffff">
<h1>BeanShell FAQ</h1>
Authors:
<br/>Pat Niemeyer(pat@pat.net)<br/>Daniel Leuck(dan@econtix.com)<br/>
<p/>
<ul>
<li>
<a href="#1">
Why is it called "BeanShell"?
</a>
</li>
<li>
<a href="#2">
How does BeanShell relate to other Java scripting languages like
JavaScript, Jacl, and JPython.
</a>
</li>
<li>
<a href="#3">
What is BeanShell's size?
</a>
</li>
<li>
<a href="#4">
What tools were used to create BeanShell?
</a>
</li>
<li>
<a href="#5">
Does BeanShell reparse scripted methods on each invocation?
</a>
</li>
<li>
<a href="#6">
Why does BeanShell encounter problems during deserialization of
primitive type (class) identifiers? / Why do I get a
java.lang.ClassNotFoundException during deserialization?
</a>
</li>
<li>
<a href="#7">
Why is bsh slower executing the first few commands?
</a>
</li>
<li>
<a href="#8">
Why is BeanShell so slow when executing certain operations such as for
loops?
</a>
</li>
<li>
<a href="#9">
How can I use JConsole as an output terminal in my application?
</a>
</li>
<li>
<a href="#10">
What's wrong with running the interpreter on the command line under
Solaris?
</a>
</li>
<li>
<a href="#11">
What happened to the AWT based version of the GUI Console.
</a>
</li>
<li>
<a href="#12">
How does bsh deal with multi-line statements on the command line?
</a>
</li>
<li>
<a href="#13">
Can I compile my beanshell scripts?
</a>
</li>
<li>
<a href="#14">
Can I subclass java classes using a scripted class?
</a>
</li>
</ul>
<hr/>
<a name="1">
<h2>
Why is it called "BeanShell"?
</h2>
</a>
It's partially a pun on "bash" (the GNU "Bourne again" shell)
"bash"-&gt;"bsh" and then there's the obvious beans reference.
<br/>
In the future I want to add more functionality for working with
JavaBeans (editors, etc.) and make BeanShell more accessible for use
*as* a JavaBean.
<hr/>
<a name="2">
<h2>
How does BeanShell relate to other Java scripting languages like
JavaScript, Jacl, and JPython.
</h2>
</a>
JavaScript is evolving, but fragile and gross - not unlike, I'd imagine,
the first slimy creatures to crawl out of the oceans billions of years
ago. JavaScript's history has had little to do with Java and I am
therefore highly skeptical about it.
<br/>
I was, on the other hand, very excited about Sun's announcement that
they intended to port Tcl to Java (Jacl) and provide greater Tcl/Java
integration. Tcl is cool and my desire for an embeddable / extensible
scripting language for Java drove me to start this project. However I
have not seen much progress on this project since John Ousterhout left
Sun.
<br/>
JPython is a port of the Python language to Java. I like Python as a
more object oriented and structured / regular alternative to Perl.
(Although the use of formatting for code blocking offends my C
sensibilities ;) ). Python may be the best choice for a full blown
scripting language. However it is signifigantly heavier than BeanShell
for use as a scripting extension language and it does require that
programmers learn yet another language (albeit a good one).
<br/>
It is entirely possible that one or more of these languages will
eventually supercede the role of BeanShell. However their full
implementations will undoubtedly be quite large (many megs) and there
will probably always be a role for a light weight, "obvious" and simple
scripting extension language. The goal then is to keep the core of bsh
as small as possible. The core of BeanShell is currently about 135K and
may actually get smaller in the future.
<hr/>
<a name="3">
<h2>
What is BeanShell's size?
</h2>
</a>
Right now the core beanshell interpreter (without the misc shell tools)
is approximately 135K in the compressed JAR file (Bsh is about 175K with
all of its utilities). About 75-80% of that is the parser, which is
generated using Sun's JavaCC tool. It is possible that a more advanced
parser generator could reduce this size in the future.
<hr/>
<a name="4">
<h2>
What tools were used to create BeanShell?
</h2>
</a>
Beanshell is based on the Sun Java 1.1 grammar and the parser is
generated using <a href="http://www.metamata.com">JavaCC</a> (Sun's YACC
for Java). There are some bsh extensions to the Java grammar and some
subtractions of course. The bsh grammar and supporting code are supplied
in the source release. You may marvel at its beauty or retreat in horror
at its ugliness depending on where you look ;)
<br/>
I took some liberties with the Java grammar and
"unrolled" some constructs to make it easier to deal with early on.
Some of these decisions were probably mistakes but some may actually
make bsh slightly more efficient. A future rewrite may clean up the
grammar.
<hr/>
<a name="5">
<h2>
Does BeanShell reparse scripted methods on each invocation?
</h2>
</a>
No. Scripted methods are parsed once and stored in a parse tree.
Reparsing can be forced by calling the source command.
<hr/>
<a name="6">
<h2>
Why does BeanShell encounter problems during deserialization of
primitive type (class) identifiers? / Why do I get a
java.lang.ClassNotFoundException during deserialization?
</h2>
</a>
This problem is due to a known bug occurring in JDK/JRE 1.3.1 and below.
The numeric primitive types class identifiers (e.g. Integer.TYPE) aren't
properly deserialized by ObjectInputStream. Attempting to do so will
cause a java.lang.ClassNotFoundException When using JDK 1.3.1 or lower
you can employ a workaround by subclassing ObjectInputStream. The
workaround is described in detail
<a href="http://developer.java.sun.com/developer/bugParade/bugs/4171142.html">
here.</a>
<hr/>
<a name="7">
<h2>
Why is bsh slower executing the first few commands?
</h2>
</a>
The BeanShell parser uses a lot of small classes to build the parse
tree. Java may not load (and verify) a given classes until you happen to
exercise the corresponding part of the Java grammar. (For example, it
may not load the class bsh.ASTForStatement until you use a "for" loop.)
You may notice this as a slight slow down on the first couple of
commands you execute.
<br/>
To ameliorate the situation, as its first action, bsh prints its banner
message using its own bsh "eval" command... This gets things moving a
bit.
<hr/>
<a name="8">
<h2>
Why is BeanShell so slow when executing certain operations such as for
loops?
</h2>
</a>
As with any scripting language, BeanShell trades performance for
flexibility. Certain operations are slower than others. For loops, for
example, are noticeably slower than Java because the primitives involved
are being coerced to objects. Object creation is computationally
expensive. BeanShell will continue to be optimized but will always
remain slower than Java.
<hr/>
<a name="9">
<h2>
How can I use JConsole as an output terminal in my application?
</h2>
</a>
JConsole is a Swing component. You can use it as you would any other
swing component. For example:
<br/>
<code>
JConsole console = new JConsole();
myPanel.add(console);
</code>
<br/>
If you want to connect it to an interpreter simply add
<br/>
<code>
Interpreter interpreter = new Interpreter( console );
interpreter.run();
</code>
<br/>
JConsole can also be connected to the interpreter directly with
Interpreter setConsole(). JConsole can supply a PrintWriter through
getOut() and has a full suite of direct print() methods. When
interacting with the console from outside the event handling thread
employ the normal Swing-related thread safety facilities such as
SwingUtilities.invokeNow() and invokeLater().
<p/>
Consult the user manual for complete details.
<hr/>
<a name="10">
<h2>
What's wrong with running the interpreter on the command line under
Solaris?
</h2>
</a>
Very old versions of Java for Solaris that use "green threads"
(non native threads) have a problem. Reading input from stdin
(System.in) blocks all other threads. <em>Note: this does *not* affect
the graphical bsh console window under Solaris or any OS.</em> This is a
well known problem relating to the implementation of user level threads.
You should be fine under Solaris using any native threads
implementation.
<br/>
The problem is documented in a
<a href="http://metadigest.xcf.berkeley.edu/archive/advanced-java/9701/0811.html">
mail thread</a> from some time ago.
<br/>
Here's <a href="faqblockingio.html">a local copy</a> of one note in case
that disappears.
<hr/>
<a name="11">
<h2>
What happened to the AWT based version of the GUI Console.
</h2>
</a>
The AWT based Console was never very good. Since Swing is pure Java and
is available for jdk1.1.x there should be no reason to use AWT any
longer. However the old Console is still packaged for use in the Applet
based remote server mode and BeanShell still looks for it if nothing
else is available.
<hr/>
<a name="12">
<h2>
How does bsh deal with multi-line statements on the command line?
</h2>
</a>
BeanShell is not very friendly as a shell. (Although the bsh console
window implements a simple history for you. The raw parser does not
provide any feedback on a statement by statement basis. The happy little
"bsh" prompt is generated in the main interpreter loop and a little more
happens before your characters ever get to the interpreter.
<br/>
Normally, the parser would insist on detecting a trailing ";" before it
would complete a line. In order to provide the shell-like ability to
simple hit 'return' on an empty line, we have a hack. The console window
detects empty lines and automatically appends a ";". This "feels better"
but is a little weird. For example, you can type "a=5" and hit return
twice to complete the line (the first is just trailing whitespace, the
second triggers the auto ";").
<br/>
When you run the bsh.Interpeter on the command line (in interactive
mode), a simple stream filter takes the place of the console and
preforms the ";" hack. I rationalize this by thinking that in the future
this stream filter will do "real" line editing and history.
<br/>
In the future, I'd like to fix all of this in a clean way and also
implement some parser feedback so that we can do a proper multi-line
statement prompt as in other shells.
<hr/>
<a name="13">
<h2>
Can I compile my beanshell scripts?
</h2>
</a>
Not currently but this is planned for a future release.
See "The BeanShell Parser" in the user manual for related information.
<hr/>
<a name="14">
<h2>
Can I subclass java classes using a scripted class?
</h2>
</a>
Not currently but this is planned for a future release.
<hr/>
</body>
</html>

266
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<FAQ>
<head>
<subject name="BeanShell"/>
<authors>
<author name="Pat Niemeyer" email="pat@pat.net"/>
<author name="Daniel Leuck" email="dan@econtix.com"/>
</authors>
<last-modified date="2002.05.08" gmt-time="02:59"/>
</head>
<body>
<category name="general">
<entry>
<question>
Why is it called "BeanShell"?
</question>
<answer>
It's partially a pun on "bash" (the GNU "Bourne again" shell)
"bash"->"bsh" and then there's the obvious beans reference.
<br/>
In the future I want to add more functionality for working with
JavaBeans (editors, etc.) and make BeanShell more accessible for use
*as* a JavaBean.
</answer>
</entry>
<entry>
<question>
How does BeanShell relate to other Java scripting languages like
JavaScript, Jacl, and JPython.
</question>
<answer>
JavaScript is evolving, but fragile and gross - not unlike, I'd imagine,
the first slimy creatures to crawl out of the oceans billions of years
ago. JavaScript's history has had little to do with Java and I am
therefore highly skeptical about it.
<br/>
I was, on the other hand, very excited about Sun's announcement that
they intended to port Tcl to Java (Jacl) and provide greater Tcl/Java
integration. Tcl is cool and my desire for an embeddable / extensible
scripting language for Java drove me to start this project. However I
have not seen much progress on this project since John Ousterhout left
Sun.
<br/>
JPython is a port of the Python language to Java. I like Python as a
more object oriented and structured / regular alternative to Perl.
(Although the use of formatting for code blocking offends my C
sensibilities ;) ). Python may be the best choice for a full blown
scripting language. However it is signifigantly heavier than BeanShell
for use as a scripting extension language and it does require that
programmers learn yet another language (albeit a good one).
<br/>
It is entirely possible that one or more of these languages will
eventually supercede the role of BeanShell. However their full
implementations will undoubtedly be quite large (many megs) and there
will probably always be a role for a light weight, "obvious" and simple
scripting extension language. The goal then is to keep the core of bsh
as small as possible. The core of BeanShell is currently about 135K and
may actually get smaller in the future.
</answer>
</entry>
<entry>
<question>
What is BeanShell's size?
</question>
<answer>
Right now the core beanshell interpreter (without the misc shell tools)
is approximately 135K in the compressed JAR file (Bsh is about 175K with
all of its utilities). About 75-80% of that is the parser, which is
generated using Sun's JavaCC tool. It is possible that a more advanced
parser generator could reduce this size in the future.
</answer>
</entry>
<entry>
<question>
What tools were used to create BeanShell?
</question>
<answer>
Beanshell is based on the Sun Java 1.1 grammar and the parser is
generated using <a href="http://www.metamata.com">JavaCC</a> (Sun's YACC
for Java). There are some bsh extensions to the Java grammar and some
subtractions of course. The bsh grammar and supporting code are supplied
in the source release. You may marvel at its beauty or retreat in horror
at its ugliness depending on where you look ;)
<br/>
I took some liberties with the Java grammar and
"unrolled" some constructs to make it easier to deal with early on.
Some of these decisions were probably mistakes but some may actually
make bsh slightly more efficient. A future rewrite may clean up the
grammar.
</answer>
</entry>
<entry>
<question>
Does BeanShell reparse scripted methods on each invocation?
</question>
<answer>
No. Scripted methods are parsed once and stored in a parse tree.
Reparsing can be forced by calling the source command.
</answer>
</entry>
<entry>
<question>
Why does BeanShell encounter problems during deserialization of
primitive type (class) identifiers? / Why do I get a
java.lang.ClassNotFoundException during deserialization?
</question>
<answer>
This problem is due to a known bug occurring in JDK/JRE 1.3.1 and below.
The numeric primitive types class identifiers (e.g. Integer.TYPE) aren't
properly deserialized by ObjectInputStream. Attempting to do so will
cause a java.lang.ClassNotFoundException When using JDK 1.3.1 or lower
you can employ a workaround by subclassing ObjectInputStream. The
workaround is described in detail
<a href="http://developer.java.sun.com/developer/bugParade/bugs/4171142.html">
here.</a>
</answer>
</entry>
</category>
<category name="performance">
<entry>
<question>
Why is bsh slower executing the first few commands?
</question>
<answer>
The BeanShell parser uses a lot of small classes to build the parse
tree. Java may not load (and verify) a given classes until you happen to
exercise the corresponding part of the Java grammar. (For example, it
may not load the class bsh.ASTForStatement until you use a "for" loop.)
You may notice this as a slight slow down on the first couple of
commands you execute.
<br/>
To ameliorate the situation, as its first action, bsh prints its banner
message using its own bsh "eval" command... This gets things moving a
bit.
</answer>
</entry>
<entry>
<question>
Why is BeanShell so slow when executing certain operations such as for
loops?
</question>
<answer>
As with any scripting language, BeanShell trades performance for
flexibility. Certain operations are slower than others. For loops, for
example, are noticeably slower than Java because the primitives involved
are being coerced to objects. Object creation is computationally
expensive. BeanShell will continue to be optimized but will always
remain slower than Java.
</answer>
</entry>
</category>
<category name="console / command line">
<entry>
<question>
How can I use JConsole as an output terminal in my application?
</question>
<answer>
JConsole is a Swing component. You can use it as you would any other
swing component. For example:
<br/>
<code>
JConsole console = new JConsole();
myPanel.add(console);
</code>
<br/>
If you want to connect it to an interpreter simply add
<br/>
<code>
Interpreter interpreter = new Interpreter( console );
interpreter.run();
</code>
<br/>
JConsole can also be connected to the interpreter directly with
Interpreter setConsole(). JConsole can supply a PrintWriter through
getOut() and has a full suite of direct print() methods. When
interacting with the console from outside the event handling thread
employ the normal Swing-related thread safety facilities such as
SwingUtilities.invokeNow() and invokeLater().
<p/>
Consult the user manual for complete details.
</answer>
</entry>
<entry>
<question>
What's wrong with running the interpreter on the command line under
Solaris?
</question>
<answer>
Very old versions of Java for Solaris that use "green threads"
(non native threads) have a problem. Reading input from stdin
(System.in) blocks all other threads. <em>Note: this does *not* affect
the graphical bsh console window under Solaris or any OS.</em> This is a
well known problem relating to the implementation of user level threads.
You should be fine under Solaris using any native threads
implementation.
<br/>
The problem is documented in a
<a href="http://metadigest.xcf.berkeley.edu/archive/advanced-java/9701/0811.html">
mail thread</a> from some time ago.
<br/>
Here's <a href="faqblockingio.html">a local copy</a> of one note in case
that disappears.
</answer>
</entry>
<entry>
<question>
What happened to the AWT based version of the GUI Console.
</question>
<answer>
The AWT based Console was never very good. Since Swing is pure Java and
is available for jdk1.1.x there should be no reason to use AWT any
longer. However the old Console is still packaged for use in the Applet
based remote server mode and BeanShell still looks for it if nothing
else is available.
</answer>
</entry>
<entry>
<question>
How does bsh deal with multi-line statements on the command line?
</question>
<answer>
BeanShell is not very friendly as a shell. (Although the bsh console
window implements a simple history for you. The raw parser does not
provide any feedback on a statement by statement basis. The happy little
"bsh" prompt is generated in the main interpreter loop and a little more
happens before your characters ever get to the interpreter.
<br/>
Normally, the parser would insist on detecting a trailing ";" before it
would complete a line. In order to provide the shell-like ability to
simple hit 'return' on an empty line, we have a hack. The console window
detects empty lines and automatically appends a ";". This "feels better"
but is a little weird. For example, you can type "a=5" and hit return
twice to complete the line (the first is just trailing whitespace, the
second triggers the auto ";").
<br/>
When you run the bsh.Interpeter on the command line (in interactive
mode), a simple stream filter takes the place of the console and
preforms the ";" hack. I rationalize this by thinking that in the future
this stream filter will do "real" line editing and history.
<br/>
In the future, I'd like to fix all of this in a clean way and also
implement some parser feedback so that we can do a proper multi-line
statement prompt as in other shells.
</answer>
</entry>
</category>
<category name="feature related (does/will beanshell do this...)">
<entry>
<question>
Can I compile my beanshell scripts?
</question>
<answer>
Not currently but this is planned for a future release.
See "The BeanShell Parser" in the user manual for related information.
</answer>
</entry>
<entry>
<question>
Can I subclass java classes using a scripted class?
</question>
<answer>
Not currently but this is planned for a future release.
</answer>
</entry>
</category>
</body>
</FAQ>

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<section>
<name filename="appletmode">The BeanShell Demo Applet</name>
<img src="appletmode.gif"/>
<br CLEAR="ALL"/>
<p/>
The BeanShell Applet is primarily for demonstration and educational purposes.
It allows you to experiment with BeanShell live, directly in your web
browser.
You can try the applet live at the following locations:
<p/>
<h3>Swing JConsole Applet</h3>
A Swing enabled JConsole usable with the Java plug-in
(or other swing capable browser:
<p/>
<a href="http://www.beanshell.org/jbshdemo.html">
BeanShell Demo with Swing Console</a>
(http://www.beanshell.org/jbshdemo.html)
<p/>
<h3>AWT Console Applet</h3>
A minimal (not very good) AWT based console that should work in any browser.
<p/>
<a href="http://www.beanshell.org/awtbshdemo.html">
BeanShell Demo with simple AWT Console</a>
(http://www.beanshell.org/awtbshdemo.html)
<p/>
<h3>Signed JConsole Applet</h3>
There are many additional security restrictions on Applets and this limits
what you can do with BeanShell in this mode. For unrestricted access
try the signed version of the applet here. It requires the Java 1.4 plug-in
to function.
<p/>
A Swing enabled JConsole as a signed applet with the Java plug-in
(or other swing capable browser). The signed
applet will allow you unrestricted access to your environment through
scripting.
<p/>
<a href="http://www.beanshell.org/signedjbshdemo.html">
BeanShell Demo with Swing Console - Signed Applet</a>
(http://www.beanshell.org/signedjbshdemo.html)
<p/>
</section>

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<section>
<name filename="bsf">BSF Bean Scripting Framework</name>
BSF is the Apache "Bean Scripting Framework".
It is generic framework that allows
many scripting languages to be plugged into an application. It shields
the application from knowledge of how to invoke the scripting languages and
their APIs, via adapter "engines".
<p/>
BeanShell supports the BSF API by providing the necessary adapter.
This means that BeanShell can be used as a scripting language for any BSF
2.3 capable application simply by dropping the bsh JAR file into the classpath.
<p/>
Prior to version 2.3, BSF was maintained by IBM.
To get BeanShell to work with older versions of BSF you must use the
older bsh-bsf-1.2x.jar file which includes the adapter class for the previous
ibm packaged BSF API.
You must also explicitly register the BeanShell adapter with older versions
of BSF. Here is an example of how to do that:
<example>
import com.ibm.bsf.*;
// register beanshell with the BSF framework
String [] extensions = { "bsh" };
BSFManager.registerScriptingEngine(
"beanshell", "bsh.util.BeanShellBSFEngine", extensions );
</example>
See
<a href="http://jakarta.apache.org/bsf/">http://jakarta.apache.org/bsf/</a>
and
<a href="http://oss.software.ibm.com/developerworks/projects/bsf">
http://oss.software.ibm.com/developerworks/projects/bsf</a>
for more information about BSF.
<h2>Ant</h2>
<em>This section needs to be updated. I'm not sure what versionf of Ant use
the new and which use the old BSF API.</em>
<p/>
Ant 1.5+ has explicit support for BeanShell as a BSF scripting language.
The BeanShell JAR file includes the necessary BSF adapter. You must
simply specify language="beanshell" in your script tags.
<h3>Installation</h3>
To use BeanShell within Ant you must do two things:
<ol>
<li>Add the
<a href="http://oss.software.ibm.com/developerworks/projects/bsf">
BSF bsf.jar file</a>
to ANT_HOME/lib or the classpath.</li>
<li>Add the
<a href="http://www.beanshell.org/download.html">
BeanShell bsh.jar file</a>
to ANT_HOME/lib or the classpath.</li>
</ol>
<p/>
You can then run scripts from a file, or in-line like so:
<p/>
<example><![CDATA[
<project name="testbsh" default="runscript" basedir=".">
<target name="runscript">
<!-- Run script from a file -->
<script language="beanshell" src="myscript.bsh"/>
<!-- Run script in-line -->
<script language="beanshell">&lt;![CDATA[
for(int i=0; i<10; i++ )
print( "i="+i );
]]&gt;</script>
</target>
</project>
]]></example>
</section>

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<section>
<name filename="bshcommands">BeanShell Commands Documentation</name>
The following documentation was generated automatically by 'BshDoc' from
Javadoc style comments in the BeanShell command script files. See "BshDoc"
for more information.
<p/>
&bshcommands-bshdoc;
</section>

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<section>
<name filename="bshdoc">BshDoc - Javadoc Style Documentation</name>
<em>BshDoc requires JDK1.4 and BeanShell 1.2b6 or greater to run</em>
<p/>
BshDoc is a BeanShell script that supports supports javadoc style
documentation of BeanShell scripts.
BshDoc parses one or more BeanShell script files for method
information and javadoc style formal comments. Its output is an XML
description of the files, containing all of the method signature and comment
information.
An XSL stylesheet, bshcommands.xsl, supplied with the user manual source,
can be used to render the XML to a nicely indexed HTML document describing
BeanShell commands.
<p/>
The bshdoc.bsh script is currently distributed with the
<a href="http://www.beanshell.org/developer.html">source distribution</a>.
An example of the styled output of this command is the
"BeanShell Commands Documentation" section of this user manual.
That section is automatically generated as part of the build process by running
bshdoc.bsh on bsh/commands/*.bsh. See the source distribution Ant build
file for an example of how to do this and the user manual Ant build file
for an example of using a stylesheet to build your documents.
<p/>
<h2>BshDoc Comments</h2>
BshDoc comments look just like JavaDoc comments and may include
HTML markup and javadoc style @tags. If you wish to use the associates XSL
stylesheet, you should use well formed XHTML for you documentation.
(Always close tags, etc.). e.g.
<example><![CDATA[
/**
This is a javadoc style comment.
<pre>
<b>Here is some HTML markup.</b>
<p/>
Here is some more.
</pre>
@author Pat Niemeyer
*/
]]></example>
Javadoc style @tags are parsed by bshdoc for inclusion in the XML output.
Currently they are only recognized at the start of a line and they terminate
the comment. (i.e. they must come at the end of the comment).
<p/>
BshDoc identifies two kinds of Javadoc style comments: File Comments
and Method Comments.
Method comments are comments that appear immediately before a method
declaration with no statements intervening.
File comments are comments that appear as the first statement of a script
<b>and</b> are not method comments. If a comment appears as the first
statement in a script and is also immediately followed by a method declaration
it is considered a method comment.
<p/>
<h2>BshDoc XML Output</h2>
To use BshDoc, run the bshdoc.bsh script on one or more BeanShell script
files:
<example>
java bsh.Interpreter bshdoc.bsh myfile.bsh [ myfile2.bsh ] [ ... ] > output.xml
</example>
The output goes to standard out. It looks something like this:
<example><![CDATA[<!-- This file was auto-generated by the bshdoc.bsh script -->
<BshDoc>
<File>
<Name>foo</Name>
<Method>
<Name>doFoo</Name>
<Sig>doFoo ( int x )</Sig>
<Comment>
<Text>&lt;![CDATA[ doFoo() method comment. ]]&gt;</Text>
<Tags>
</Tags>
</Comment>
</Method>
<Comment>
<Text>&lt;![CDATA[ foo file comment. ]]&gt;</Text>
<Tags>
</Tags>
</Comment>
</File>
</BshDoc>]]></example>
<h2>The bshcommands.xsl stylesheet</h2>
The bshcommands.xsl stylesheet can be used to render the output of bshdoc.bsh
to an indexed HTML page describing BeanShell commands.
<p/>
The bshcommands.xsl stylesheet is intended for scripts that serve as
BeanShell commands. These are script files containing one or more overloaded
methods which have the same name as the filename containing them.
The BshDoc script produces a complete description of any BeanShell script
file. However the supplied bshcommands.xsl stylesheet does not necessarily
use all of this information. Specifically, it does not present all
individual method comments. Instead it tries to identify the comments
pertaining to the command, based upon the file name. It (the XSL stylesheet)
applies some logic to choose either the single File Comment if it exists or
the Method Comment of the first method matching the filename. Another
stylesheet could (and will) be easily created for more general BeanShell
file documentation. Please check the web site for updates.
<p/>
Method signatures displayed for methods can be overridden for the
bshcommands.xsl stylesheet by explicitly supplying them in special
javadoc @method tags within a
Method Comment. For example you might do this to provide a more
verbose description for loosely typed arguments to a BeanShell command.
The bshcommands.xsl stylesheet will use the @method tag signatures in lieu
of autogenerated ones when they are present. So you can also use this tag to
determine exactly which methods from a file are listed if you wish.
e.g.
<p/>
<example>
/**
BshDoc for the foo() command.
Explicitly supply the signature to be displayed for the foo() method.
@method foo( int | Integer ) and other text...
*/
foo( arg ) { ... }
</example>
<tip>
BshDoc uses the bsh.Parser API to parse the BeanShell script files without
actually running them. bshdoc.bsh is not very complex. Take a look at it
to learn how to use the parser API.
</tip>
</section>

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<project default="manual">
<property name="imagedir" value="../images"/>
<property name="bshmanual" value="bshmanual"/>
<!--
I am currently using the GPL 'htmldoc' to build a PDF from the HTML:
http://www.easysw.com/htmldoc/
I tried many xhtml->fo stylesheets, but none seemed to work well.
<property name="htmldoc" value="/home/niemeyp/pkg/htmldoc/bin/htmldoc"/>
-->
<property name="htmldoc" value="/pkg/htmldoc/bin/htmldoc"/>
<target name="manual">
<!-- Build it every time... later we can add an updtodate check -->
<touch file="manual.xml"/>
<!-- Single page build -->
<!--
-->
<style style="xsl/manual.xsl" in="manual.xml" out="${bshmanual}.html">
<param name="imagedir" expression="${imagedir}"/>
</style>
<!-- multi-page build -->
<mkdir dir="html"/>
<!--
-->
<style style="xsl/manual.xsl" in="manual.xml" out="xsl.log">
<param name="imagedir" expression="${imagedir}"/>
<param name="multipage" expression="true"/>
<param name="pagesdir" expression="html"/>
</style>
<copy file="html/contents.html" tofile="html/index.html"/>
</target>
<!-- Output a list of all images referenced by the manual -->
<target name="images">
<style style="xsl/imagelist.xsl" in="manual.xml" out="imagelist.txt"/>
</target>
<target name="pdf" depends="manual">
<apply executable="${htmldoc}">
<arg value="--webpage"/>
<arg value="--jpeg=0"/>
<arg value="--header"/><arg value="..."/>
<arg value="--linkstyle"/><arg value="plain"/>
<arg value="-f"/><arg value="${bshmanual}.pdf"/>
<fileset dir="." includes="${bshmanual}.html"/>
</apply>
</target>
<target name="clean">
<delete quiet="true" file="${bshmanual}.html"/>
<delete quiet="true" file="${bshmanual}.pdf"/>
<delete quiet="true" file="imagelist.txt"/>
<delete quiet="true" file="xsl.log"/>
<delete quiet="true" dir="html"/>
</target>
</project>

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<section>
<name filename="classpath">Class Loading and Class Path Management</name>
BeanShell is capable of some very fine grained and sophisticated class
reloading and modifications to the class path. BeanShell can even map
the entire class path to allow for automatic importing of classes.
<h2>Changing the Class Path</h2>
<strong>addClassPath( URL | path )</strong>
<p/>
Add the specified directory or archive to the classpath. Archives may be
located by URL, allowing them to be loaded over the network.
<p/>
Examples:
<p/>
<example>
addClassPath( "/home/pat/java/classes" );
addClassPath( "/home/pat/java/mystuff.jar" );
addClassPath( new URL("http://myserver/~pat/somebeans.jar") );
</example>
Note that if you add class path that overlaps with the existing Java user
classpath then the new path will effectively reload the classes in that
area.
<p/>
If you add a relative path to the classpath it is evaluated to an absolute
path; it does not "move with you".
<example>
cd("/tmp");
addClassPath("."); // /tmp
</example>
<strong>setClassPath( URL [] )</strong>
<p/>
Change the entire classpath to the specified array of directories and/or
archives.
<p/>
This command has some important side effects. It effectively causes all
classes to be reloaded (including any in the Java user class path at startup).
Please see "Class Reloading" below for further details.
<p/>
Note: setClassPath() cannot currently be used to make the classpath smaller
than the Java user path at startup.
<p/>
<h2>Auto-Importing from the Classpath</h2>
As an alternative to explicitly importing class names you may use the
following statement to trigger automatic importing:
<example>
<strong>import *;</strong>
</example>
There may be a significant delay while the class path is mapped. This is why
auto-importing is not turned on by default. When run interactively, Bsh will
report the areas that it is mapping.
<p/>
It is only necessary to issue the auto-import command once. Thereafter changes
in the classpath via the addClassPath() and setClassPath() commands will
remap as necessary.
<p/>
<em>
Note: As of BeanShell 1.1alpha new class files added to the classpath
(from outside of BeanShell) after mapping will not be seen in imports.
</em>
<h2>Reloading Classes</h2>
BeanShell provides an easy to use mechanism for reloading classes from the
classpath. It is possible in BeanShell to reload arbitrary subsets of classes
down to a single class file. However There are subtle issues to be understood
with respect to what it means to reload a class in the Java environment.
Please see the discussion of class loading detail below. But in a nutshell,
it is important that classes which work together be reloaded together at
the same time, unless you know what you are doing.
<p/>
<strong>reloadClasses( [ package name ] )</strong>
<p/>
The most course level of class reloading is accomplished by issuing the
reloadClasses() command with no arguments.
<example>
reloadClasses();
</example>
This will effectively reload all
classes in the current classpath (including any changes you have made through
addClassPath()).
<p/>
<em>
Note: that reloading the full path is actually a light weight operation that
simply replaces the class loader - normal style class loading is done as
classes are subsequently referenced.
</em>
<p/>
Be aware that any object instances which you have previously created may not
function with new objects created by the new class loader. Please see the
discussion of class loading details below.
<p/>
You can also reload all of the classes in a specified package:
<example>
reloadClasses("mypackage.*");
</example>
This will reload only the classes in the specified package. The classes will
be reloaded even if they are located in different places in the classpath (e.g.
if you have some of the package in one directory and some in another).
<p/>
As a special case for reloading unpackaged classes the following commands
are equivalent:
<example>
reloadClasses(".*")
reloadClasses("&lt;unpackaged&gt;")
</example>
<p/>
You can also reload just an individual class file:
<example>
reloadClasses("mypackage.MyClass")
</example>
<em>Note: As of alpha1.1 classes contained in archives (jar files) cannot be
reloaded. i.e. jar files cannot be swapped.</em>
<p/>
<h4>Mapping the path</h4>
Unlike the reloadClases() command which reloads the entire class path,
when you issue a command to reload a package or individual class name
BeanShell must map some portions of the classpath to find the location of
those class files. This operation can be time consuming, but it is only
done once. If running in interactive mode feedback will be given on the
progress of the mapping.
<p/>
<h2>Loading Classes Explicitly</h2>
In order to perform an explicit class lookup by name while taking into
account any BeanShell class path modification you must use a replacement
for the standard Class.forName() method.
<p/>
The getClass() command will load a class by name, using the BeanShell
classpath. Alternately, you can consult the class manager explicitly:
<example>
name="foo.bar.MyClass";
c = getClass( name );
c = BshClassManager.classForName( name ); // equivalent
</example>
<h2>Setting the Default ClassLoader</h2>
The bsh.Interpeter setClassLoader() and bsh.BshClassManager.setClassLoader()
methods can be used to set an external class loader which is consulted
for all basic class loading in BeanShell.
<p/>
BeanShell will use the specified class loader at the same point where it
would otherwise use the plain Class.forName(). If no explicit classpath
management is done from the script (addClassPath(), setClassPath(),
reloadClasses()) then BeanShell will only use the supplied classloader.
If additional classpath management is done then BeanShell will perform that
in addition to the supplied external classloader. However BeanShell is not
currently able to reload classes supplied through the external classloader.
<p/>
<h2>Class Loading in Java</h2>
A fundamental Java security proposition is that classes may only be loaded
through a class loader once and that classes loaded through different class
loaders live in different name spaces. By different name spaces I mean that
they are not considered to be of the same type, even if they came from the
very same class file.
<p/>
You can think of this in the following way: When you load classes through
a new class loader imagine that every class name is prefixed with the
identifier "FromClassLoaderXXX" and that all internal references to other
classes loaded through that class loader are similarly rewritten. Now if
you attempt to pass a reference to a class instance loaded through another
class loader to one of your newly loaded objects, it will not recognize it
as the same type of class.
<p/>
BeanShell works with objects dynamically through the reflection API, so
your scripts will not have a problem recognizing reloaded class objects.
However any objects which have you already created might not like them.
<h2>Class Loading in BeanShell</h2>
The following is a discussion of the BeanShell class loader architecture,
which allows both course class path extension and fine grained individual
class reloading.
<p/>
<strong>Thriftiness</strong> - Abiding by the BeanShell thriftiness
proposition: no class loading code is exercised unless directed by a
command. BeanShell begins with no class loader and only adds class loading
in layers as necessary to achieve desired effects.
<p/>
The following diagram illustrates the two layer class loading scheme:
<p/>
<center>
<img src="bshclassloading.gif"/>
</center>
<p/>
A "base" class loader is used to handle course changes to the classpath
including added path. Unless directed by setClassPath() the base loader will
only add path and will not cover existing Java user class path. This prevents
unnecessary class space changes for the existing classes.
<p/>
Packages of classes and individual classes are mapped in sets by class
loaders capable of handling discrete files. A mapping of reloaded classes
is maintained. The discrete file class loaders will also use this mapping
to resolve names outside there space, so when any individual class is reloaded
it will see all previously reloaded classes as well.
<p/>
The BshClassManager knows about all class loader changes and broadcasts
notification of changes to registered listeners. BeanShell namespaces use
this mechanism to dereference cached type information, however they do not
remove existing object instances.
<p/>
Type caching is extremely important to BeanShell performance. So changing
the classloader, which necessitates clearing all type caches, should be
considered an expensive operation.
<p/>
</section>

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<section>
<name filename="commands">BeanShell Commands</name>
BeanShell commands appear to the user as pre-defined methods such as
print(), load(), or save().
BeanShell Commands can be implemented as scripted methods or compiled Java
classes which are dynamically loaded on demand from the classpath.
We'll talk about adding your own commands in the next section "Adding BeanShell Commands".
<p/>
<tip>
You can easily override any BeanShell command simply by defining the method
yourself in your script. For example:
<p/>
<pre>
print( arg ) {
System.out.println( "You printed: " + arg );
}
</pre>
<p/>
If you define the method in the global scope it will apply everywhere. If you
define it local to a scripted object it will only apply in that object context.
</tip>
<h2>Commands Overview</h2>
This is a high level overview of the BeanShell command set.
You can find full documentation for all BeanShell commands in the "BeanShell
Commands Documentation" section of this manual. See also the "BshDoc"
section which covers javadoc style documentation of BeanShell script files.
<p/>
<h3>Interpreter Modes</h3>
The following commands affect general modes of operation of the interpreter.
<table border="1" cellpadding="5">
<tr><td>exit()</td><td>
Exit the interpreter. (Also Control-D).
</td></tr>
<tr><td>show()</td><td>
Turn on "show" mode which prints the result of every
evaluation that is not of void type.
</td></tr>
<tr><td>setAccessibility()</td><td>
Turn on access to private and protected members of Java classes.
</td></tr>
<tr><td>server()</td><td>
Launch the remote access mode, allowing remote access
to the interpreter from a web browser or telnet client.
</td></tr>
<tr><td>debug()</td><td>
Turns on debug mode. Note: this is very verbose,
unstructured output and is primarily of interest to developers.
</td></tr>
<tr><td>setStrictJava()</td><td>
Turn on "strict Java" mode which enforces Java
compatibility by dissallowing loose types and undeclared variables.
</td></tr>
</table>
<p/><h3>Output</h3>
The following commands are used for output:
<table border="1" cellpadding="5">
<tr><td>print(), error()</td><td>
Print output to standard out or standard error. print() always goes to the
console, whereas System.out may or may not be captured by a GUI console
or servlet.
</td></tr>
<tr><td>frame()</td><td>
Display the AWT or Swing component in a Frame
</td></tr>
</table>
<p/><h3>Source and Evaluation</h3>
The following commands are used for evaluation or to run external scripts or
applications:
<table border="1" cellpadding="5">
<tr><td>eval()</td><td>
Evaluate a string as if it were typed in the current scope.
</td></tr>
<tr><td>source(), sourceRelative()</td><td>
Read an external script file into the interpreter and evaluate it in the
current scope
</td></tr>
<tr><td>run(), bg()</td><td>
Run an external file in a subordinate interpreter or in a background
thread in a subordinate interpreter.
</td></tr>
<tr><td>exec()</td><td>
Run a native executable in the host OS
</td></tr>
</table>
<p/><h3>Utilities</h3>
The following commands are useful utilities:
<table border="1" cellpadding="5">
<tr><td>javap()</td><td>
Print the methods and fields of an object, similar to the output of javap
</td></tr>
<tr><td>which()</td><td>
Like the Unix 'which' command for executables. Map the classpath and
determine the location of the specified class.
</td></tr>
<tr><td>load(), save()</td><td> load a serializable object from a file
or save one to a file. Special handling is provided for certain objects.
</td></tr>
<tr><td>object()</td><td>
Create an "empty" object context to hold variables; analogous to a Map.
</td></tr>
</table>
<p/><h3>Variables and Scope</h3>
The following commands affect the current scope:
<table border="1" cellpadding="5">
<tr><td>clear()</td><td>Clear all variables, methods and imports from
the current scope.
</td></tr>
<tr><td>unset()</td><td>Remove a variable from the current scope.
(Return it to the "undefined" state).
</td></tr>
<tr><td>setNameSpace()</td><td>
Set the current namespace to a specified scope. Effectively bind the
current scope to a new parent scope.
</td></tr>
</table>
<p/><h3>Classpath</h3>
The following commands manipulate or access the classpath:
<table border="1" cellpadding="5">
<tr><td>addClassPath(), setClassPath(), getClassPath()</td><td>
Modify the BeanShell classpath.
</td></tr>
<tr><td>reloadClasses()</td><td>
Reload a class or group of classes.
</td></tr>
<tr><td>getClass()</td><td>
Load a class explicitly taking into account the BeanShell classpath.
</td></tr>
<tr><td>getResource()</td><td>
Get a resource from the classpath.
</td></tr>
</table>
<p/><h3>Files and Directories</h3>
The following commands work with files, directories, and the working
directory:
<table border="1" cellpadding="5">
<tr><td>cd(), pwd(), dir(), rm(), mv(), cat()</td><td>
Unix Style file commands.
</td></tr>
<tr><td>pathToFile()</td><td>
Translate a relative path to an absolute path taking into account
the BeanShell current working directory.
</td></tr>
</table>
<p/><h3>Desktop and Class Browser</h3>
The following commands work with GUI tools:
<table border="1" cellpadding="5">
<tr><td>classBrowser(), browseClass()</td><td>
Open a class browser window or browse a specific class or object.
</td></tr>
<tr><td>desktop()</td><td>
Launch the BeanShell GUI desktop.
</td></tr>
<tr><td>setNameCompletion()</td><td>
Turn on or off name completion in the GUI console.
</td></tr>
</table>
<p/>
<br/>
<p/>
<note>
The dir() command is written in Java; primarily as a demonstration of how
to do this when desired.
</note>
</section>

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<section>
<name filename="contents">Table of Contents</name>
<tableofcontents/> <!-- Auto generated table of contents -->
</section>

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<section>
<name filename="credit">Credit and Acknowledgments</name>
Many people have contributed substantially to BeanShell over the years.
I will attempt to start crediting those individual here. Please do not be
offended if your name is missing. This list will grow as I have time to
work backwards through my email and recover names.
<p/>
<ul>
<li>Thanks to Daniel Leuck for his long time support and many contributions
to the project.</li>
</ul>
<h3>Me</h3>
Finally, I will put in a plug for myself:
Pat Niemeyer (pat@pat.net)
<p/>
<img align="left" src="lj.gif"/>
If you like BeanShell check out my book:
<a href="http://www.ora.com/catalog/learnjava2/">
Learning Java, O'Reilly &amp; Associates, 2nd edition</a>.
<br clear="left"/>
<p/>
Winner of the Best Java Introductory Book - JavaOne 2001. Learning Java
(previously titled Exploring Java) is available in nine languages world-wide.
It is a comprehensive overview of the Java language and APIs including
a brief introduction to BeanShell as well!
<p/>
<h2>License and Terms of Use</h2>
You may freely use and reproduce this document in its entirety as long as
you preserve this license information and a pointer to the original
web site: http://www.beanshell.org. You may integrate parts of this document
into your own documentation as long as you provide this same information
at an appropriate place in your document.
<p/>
This document is copyright Pat Niemeyer, 2002. Sections contributed by
other authors are copyrighted to those individuals and subject to the
terms of use described above.
<p/>
</section>

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<section>
<name filename="desktop">BeanShell Desktop</name>
<img src="splash1.jpg"/>
<p/>
The BeanShell Desktop is a simple GUI environment that provides multiple
bsh shell windows (MDI), a simple text editor, and a simple class browser.
The desktop is mostly implemented by BeanShell scripts, launched by the
desktop() command.
<p/>
<h2>Shell Windows</h2>
<img src="colorconsole.jpg"/>
<p/>
The bsh console windows provide simple command line editing, history,
cut &amp; paste, and variable and class name completion.
<p/>
<h2>Editor Windows</h2>
<img src="editorwindow.gif"/>
<p/>
<h2>The Class Browser</h2>
<img src="bshclassbrowser.gif"/>
<p/>
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<section>
<name filename="embeddedmode">Embedding BeanShell in Your Application</name>
<img src="embeddedmode.gif"/>
<br CLEAR="ALL"/>
BeanShell was designed not only as a standalone scripting language - to run
scripts from files or on the command line - but to be easily embeddable in
and extensible by your applications. When we talk about
embedding BeanShell in your application we mean simply that you can use the
BeanShell Interpreter in your own classes, to evaluate scripts and work with
objects dynamically.
<p/>
There are a number of reasons you might use BeanShell in this way. Here
are a few:
<p/>
<h3>Highly Customizable Applications</h3>
You can use BeanShell to make your applications highly customizable by users
without requiring them to compile Java classes or even to know all of the
Java syntax.
During development you can use BeanShell to "factor out" volatile or
environmentally dependent algorithms from your application and leave them
in the scripting domain while they are under the most intense change.
Later it is easy to move them back into compiled Java if you wish because
BeanShell syntax is Java syntax.
<p/>
<h3>Macros and Evaluation</h3>
BeanShell can be used as a generic language for "macros" or other complex
tasks that must be described by a user of your application.
For example, the popular JEdit Java editor uses
BeanShell to allow users to implement macros for key bindings. This gives
user power to customize the behavior of the editor, using as much (or
as little) of the full power of Java as desired.
<p/>
Java with loose variables is a very simple and appealing language; especially
because there is already so much Java out there. Even a non-programmer
will be familiar with the name "Java" and more inclined to want to work
with it than an arbitrary new language.
<p/>
BeanShell can also be used to perform dynamic evaluation of complex expressions
such as mathematics or computations entered by the user. Why write an
arithmetic expression parser when you can let your user enter equations using
intermediate variables, operators, and other constructs. If strict control
is desired, you can generate the script yourself using your own rules, and
still leave the evaluation to BeanShell.
<h3>Simplify Complex Configuration Files</h3>
Many applications use simple Java properties files or XML for the majority
of their runtime configuration.
It is very common in the development of a large applications for configuration
files like this to become increasingly complex. It can begin in a number
of seemingly harmless ways - with the desire to make "cross references"
inside the config files (XML supports this nicely). Then comes the desire
to do something like variable substitution - which introduces some new syntax
such as "${variable}" and usually a second pass in the parsing stage.
Usually, at some point, integration with Java forces the introduction of
class names into the mix. The configuration files soon want to start
assigning parameters for object construction. Ultimately what you'll
discover is that you are creating your own scripting language - and one that
is probably not as easy to read as plain old Java.
<p/>
BeanShell solves the problem of complex configuration files by allowing
users to work not only with simple properties style values
(loose variable assignment)
but also to have the full power of Java to construct objects, arrays,
perform loops and conditionals, etc. And as we'll see, BeanShell scripts
can work seamlessly with objects from the application, <b>without</b>
the need to turn them into strings to cross the script boundary.
<p/>
<h2>The BeanShell Core Distribution</h2>
Beanshell is fairly small, even in its most general distribution. The
full JAR with all utilities weighs in at about 250K. But BeanShell is
also distributed in a componentized fashion, allowing you to choose to add
only the utilities and other pieces that you need. The core distribution
includes only the BeanShell interpreter and is currently about 130K. <em>We
expect this size to drop in the future with improvements in the parser
generator.</em> Any significant new features will always be provided in
the form of add-on modules, so that the core language can remain small.
<p/>
More and more people are using BeanShell for embedded applications in small
devices. We have reports of BeanShell running everywhere from palm-tops
to autonomous buoys in the Pacific ocean!
<h2>Calling BeanShell From Java</h2>
Invoking BeanShell from Java is easy. The first step is to create in
instance of the bsh.Interpreter class. Then you can use it to evaluate
strings of code, source external scripts. You can pass your data in to
the Interpreter as ordinary BeanShell variables, using the Interpreter
set() and get() methods.
<p/>
In "QuickStart" we showed a few examples:
<example>
import bsh.Interpreter;
Interpreter i = new Interpreter(); // Construct an interpreter
i.set("foo", 5); // Set variables
i.set("date", new Date() );
Date date = (Date)i.get("date"); // retrieve a variable
// Eval a statement and get the result
i.eval("bar = foo*10");
System.out.println( i.get("bar") );
// Source an external script file
i.source("somefile.bsh");
</example>
The default constructor for the Interpreter assumes that it is going to be
used for simple evaluation. Other constructors allow you to
set up the Interpreter to work with interactive sources including streams
and the GUI console.
<p/>
<h2>eval()</h2>
The Interprete eval() method accepts a script as a string and interprets it,
optionally returning a result.
The string can contain any normal BeanShell script text with any number of
Java statements.
The Interpreter maintains state over any number of eval() calls, so you can
interpret statements individually or all together.
<note>
It is not necessary to add a trailing ";" semi-colon at the end of the
evaluated string. BeanShell always adds one at the end of the string.
</note>
The result of the evaluation of the last statement or expression in the
evaluated string is returned as the value of the eval(). Primitive types
(e.g int, char, boolean) are returned wrapped in their primitive wrappers
(e.g. Integer, Character, Boolean).
If an evaluation of a statement or expression yields a "void" value; such
as would be the case for something like a for-loop or a void type method
invocation, eval() returns null.
<p/>
<example>
Object result = i.eval( "long time = 42; new Date( time )" ); // Date
Object result = i.eval("2*2"); // Integer
</example>
You can also evaluate text from a java.io.Reader stream using eval():
<example>
reader = new FileReader("myscript.bsh");
i.eval( reader );
</example>
<h2>EvalError</h2>
The bsh.EvalError exception is the general exception type for an error in
evaluating a BeanShell script. Subclasses of EvalError - ParseException
and TargetError - indicate the specific conditions where a textual
parsing error was encountered or where the script itself caused an exception
to be generated.
<p/>
<example>
try {
i.eval( script );
} catch ( EvalError e ) {
// Error evaluating script
}
</example>
You can get the error message, line number and source file of the error
from the EvalError with the following methods:
<p/>
<table border="1" cellpadding="5">
<tr><td>
String getErrorText() {
</td></tr>
<tr><td>
int getErrorLineNumber() {
</td></tr>
<tr><td>
String getErrorSourceFile() {
</td></tr>
</table>
<p/>
<h3>ParseException</h3>
ParseException extends EvalError and indicates that the exception was
caused by a syntactic error in reading the script. The error message will
indicate the cause.
<h3>TargetError</h3>
TargetError extends EvalError and indicates that the exception was
not related to the evaluation of the script, but caused the by script itself.
For example, the script may have explicitly thrown an exception
or it may have caused an application level exception such as a NullPointer
exception or an ArithmeticException.
<p/>
The TargetError contains the "cause" exception. You can retrieve it
with the getTarget() method.
<example>
try {
i.eval( script );
} catch ( TargetError e ) {
// The script threw an exception
Throwable t = e.getTarget();
print( "Script threw exception: " + t );
} catch ( ParseException e ) {
// Parsing error
} catch ( EvalError e ) {
// General Error evaluating script
}
</example>
<h2>source()</h2>
The Interpreter source() method can be used to read a script from an external
file:
<example>
i.source("myfile.bsh");
</example>
The Interpreter source() method may throw FileNotFoundException and
IOException in addition to EvalError. Aside from that source() is simply
and eval() from a file.
<h3>set(), get(), and unset()</h3>
As we've seen in the examples thus far, set() and get() can be used to
pass objects into the BeanShell interpreter as variables and retrieve the
value of variables, respectively.
<p/>
It should be noted that get() and set() are capable of evaluation of
arbitrarily complex or compound variable and field expression.
For example:
<example>
import bsh.Interpreter;
i=new Interpreter();
i.eval("myobject=object()" );
i.set("myobject.bar", 5);
i.eval("ar=new int[5]");
i.set("ar[0]", 5);
i.get("ar[0]");
</example>
The get() and set() methods have all of the evaluation capabilities of
eval() except that they will resolve only one variable target or value
and they will expect the expression to be of the appropriate resulting type.
<p/>
<em>The deprecated setVariable() and getVariable() methods are no longer
used because the did not allow for complex evaluation of variable names</em>
<p/>
You can use the unset() method to return a variable to the undefined state.
<h3>Getting Interfaces from Interpreter</h3>
We've talked about the usefulness of writing scripts that implement
Java interfaces. By wrapping a script in an interface you can make it
transparent to the rest of your Java code.
As we described in the "Interfaces" section earlier, within the BeanShell
interpreter scripted objects automatically implement any interface necessary
when they are passed as arguments to methods requiring them.
However if you are going to pass a reference outside of BeanShell you may
have to perform an explicit cast inside the script, to get it to manufacture
the correct type.
<p/>
The following example scripts a global actionPerformed() method and returns a
reference to itself as an ActionListener type:
<example>
// script the method globally
i.eval( "actionPerformed( e ) { print( e ); }");
// Get a reference to the script object (implementing the interface)
ActionListener scriptedHandler =
(ActionListener)i.eval("return (ActionListener)this");
// Use the scripted event handler normally...
new JButton.addActionListener( scriptedHandler );
</example>
Here we have performed the explicit cast in the script as we returned the
reference. (And of course we could have used the standard Java anonymous
inner class style syntax as well.)
<p/>
An alternative would have been to have used the Interpreter getInterface()
method, which asks explicitly for the global scope to be cast to a specific
type and returned.
The following example fetches a reference to the interpreter global namespace
and cast it to the specified type of interface type.
<pre>
Interpreter interpreter = new Interpreter();
// define a method called run()
interpreter.eval("run() { ... }");
// Fetch a reference to the interpreter as a Runnable
Runnable runnable =
(Runnable)interpreter.getInterface( Runnable.class );
</pre>
<p/>
The interface generated is an adapter (as are all interpreted interfaces).
It does not interfere with other uses of the global scope or other
references to it.
We should note also that the interpreter does *not* require that any or all
of the methods of the interface be defined at the time the interface is
generated. However if you attempt to invoke one that is not defined
you will get a runtime exception.
<p/>
<h2>Multiple Interpreters vs. Multi-threading</h2>
A common design question is whether to use a single BeanShell
interpreter or multiple interpreter instances in your application.
<p/>
The Interpreter class is, in general, thread safe and allows you to
work with threads, within the normal bounds of the Java language. BeanShell
does not change the normal application level threading issues of multiple
threads from accessing the same variables: you still have to synchronize
access using some mechanism if necessary.
However it is legal to perform multiple simultaneous evaluations.
You can also write multi-threaded scripts within the language, as we discussed
briefly in "Scripting Interfaces".
<p/>
Since working with multiple threads introduces issues of synchronization
and application structure, you may wish to simply create multiple Interpreter
instances. BeanShell Interpreter instances were designed to be very light
weight. Construction time is usually negligible and in simple tests, we have
found that it is possible to maintain hundreds (or even thousands) of
instances.
<p/>
There are other options in-between options as well. It is possible to
retrieve BeanShell scripted objects from the interpreter and "re-bind" them
again to the interpreter. We'll talk about that in the next section.
You can also get and set the root level bsh.NameSpace object for the
entire Interpreter. The NameSpace is roughly equivalent to a BeanShell method
context. Each method context has an associated NameSpace object.
<tip>
You can clear all variables, methods, and imports from a scope using
the clear() command.
</tip>
<em>Note: at the time of this writing the synchronized language keyword
is not implemented. This will be corrected in an upcoming release.</em>
<p/>
See also "The BeanShell Parser" for more about performance issues.
<h2>Serializing Interpreters and Scripted Objects</h2>
The BeanShell Interpreter is serializable, assuming of course that all
objects referenced by variables in the global scope are also serializable.
So you can save the entire static state of the interpreter by serializing
it and storing it. Note that serializing the Intepreter does not "freeze"
execution of BeanShell scripts in any sense other than saving the current
state of the variables. In general if you serialize an Interpreter while
it is executing code the results will be undetermined. De-serializing an
interpreter does not automatically restart method executions; it simply
restores state.
<p/>
<note>
There is serious Java bug that affects BeanShell serializability in Java
versions prior to 1.3. When using these versions of Java the primitive type
class identifiers cannot be de-serialized. See the FAQ for a workaround.
</note>
It is also possible to serialize individual BeanShell scripted objects
('this' type references and interfaces to scripts). The same rules apply.
One thing to note is that by default serializing a scripted object context
will also serialize all of that object's parent contexts up to the global
scope - effectively serializing the whole interpreter.
<p/>
To detach a scripted object from its parent namespace you can use the
namespace prune() method:
<example>
// From BeanShell
object.namespace.prune();
// From Java
object.getNameSpace().prune();
</example>
To bind a BeanShell scripted object back into a particular method scope
you can use the bind() command:
<example>
// From BeanShell
bind( object, this.namespace );
// From Java
bsh.This.bind( object, namespace, interpreter );
</example>
The bind() operation requires not only the namespace (method scope) into which
to bind the object, but an interpreter reference as well. The interpreter
reference is the "declaring interpreter" of the object and is used for cases
where there is no active interpreter - e.g. where an external method call
from compiled Java enters the object.
<p/>
The BeanShell save() command which serializes objects recognize when you are
trying to save a BeanShell scripted object (a bsh.This reference) type and
automatically prune()s it from the parent namespace, so that saving the object
doesn't drag along the whole interpreter along for the ride. Similarly,
load() binds the object to the current scope.
<p/>
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<section>
<name filename="execscripts">Executable scripts under Unix</name>
You can use BeanShell for writing scripts as you would any other shell
under many Unixs:
<example>
#!/usr/java/bin/java bsh.Interpreter
print("foo");
</example>
However some flavors of Unix are more picky about what they will allow
as a shell program. For those you can use the following hack to make
your BeanShell scripts executable.
<example>
#!/bin/sh
# The following hack allows java to reside anywhere in the PATH.
//bin/true; exec java bsh.Interpreter "$0" "$@"
print("foo");
</example>
The above trick presumes that /bin/true exists on your system and that //bin is
the same as /bin. The // causes BeanShell to ignore the line.
<p/>
The above has been tested on Solaris. It does not seem to work under Cygwin.
<h3>OSX</h3>
For OSX the path is a bit different:
<example>
#!/Library/Java/home/bin/java bsh.Interpreter
print("foo");
</example>
On OSX /usr/bin/java is itself a shell script, which unfortunately won't
work out-of-the-box.
</section>

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<element name="section">
<oneOrMore>
<choice>
<text/>
<element name="b">
<data type="NCName"/>
</element>
<element name="br">
<attribute name="CLEAR">
<data type="NCName"/>
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<element name="em">
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>The BeanShell Demo Applet</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="servletmode.html#BshServlet_and_Servlet_Mode_Scripting"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="desktop.html#BeanShell_Desktop"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>The BeanShell Demo Applet</h1>
<img src="../images/appletmode.gif"/>
<br CLEAR="ALL"/>
<p CLEAR="ALL"/>
The BeanShell Applet is primarily for demonstration and educational purposes.
It allows you to experiment with BeanShell live, directly in your web
browser.
You can try the applet live at the following locations:
<p CLEAR="ALL"/>
<h3>Swing JConsole Applet</h3>
A Swing enabled JConsole usable with the Java plug-in
(or other swing capable browser:
<p CLEAR="ALL"/>
<a href="http://www.beanshell.org/jbshdemo.html">
BeanShell Demo with Swing Console</a>
(http://www.beanshell.org/jbshdemo.html)
<p CLEAR="ALL"/>
<h3>AWT Console Applet</h3>
A minimal (not very good) AWT based console that should work in any browser.
<p CLEAR="ALL"/>
<a href="http://www.beanshell.org/awtbshdemo.html">
BeanShell Demo with simple AWT Console</a>
(http://www.beanshell.org/awtbshdemo.html)
<p CLEAR="ALL"/>
<h3>Signed JConsole Applet</h3>
There are many additional security restrictions on Applets and this limits
what you can do with BeanShell in this mode. For unrestricted access
try the signed version of the applet here. It requires the Java 1.4 plug-in
to function.
<p CLEAR="ALL"/>
A Swing enabled JConsole as a signed applet with the Java plug-in
(or other swing capable browser). The signed
applet will allow you unrestricted access to your environment through
scripting.
<p CLEAR="ALL"/>
<a href="http://www.beanshell.org/signedjbshdemo.html">
BeanShell Demo with Swing Console - Signed Applet</a>
(http://www.beanshell.org/signedjbshdemo.html)
<p CLEAR="ALL"/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="servletmode.html#BshServlet_and_Servlet_Mode_Scripting"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="desktop.html#BeanShell_Desktop"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table></body></html>

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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>BSF Bean Scripting Framework</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="execscripts.html#Executable_scripts_under_Unix"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="more.html#Learning_More"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>BSF Bean Scripting Framework</h1>
BSF is the Apache "Bean Scripting Framework".
It is generic framework that allows
many scripting languages to be plugged into an application. It shields
the application from knowledge of how to invoke the scripting languages and
their APIs, via adapter "engines".
<p CLEAR="ALL"/>
BeanShell supports the BSF API by providing the necessary adapter.
This means that BeanShell can be used as a scripting language for any BSF
2.3 capable application simply by dropping the bsh JAR file into the classpath.
<p CLEAR="ALL"/>
Prior to version 2.3, BSF was maintained by IBM.
To get BeanShell to work with older versions of BSF you must use the
older bsh-bsf-1.2x.jar file which includes the adapter class for the previous
ibm packaged BSF API.
You must also explicitly register the BeanShell adapter with older versions
of BSF. Here is an example of how to do that:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import com.ibm.bsf.*;
// register beanshell with the BSF framework
String [] extensions = { "bsh" };
BSFManager.registerScriptingEngine(
"beanshell", "bsh.util.BeanShellBSFEngine", extensions );
</pre></td></tr></table></center><p/>
See
<a href="http://jakarta.apache.org/bsf/">http://jakarta.apache.org/bsf/</a>
and
<a href="http://oss.software.ibm.com/developerworks/projects/bsf">
http://oss.software.ibm.com/developerworks/projects/bsf</a>
for more information about BSF.
<h2><a name="Ant">Ant</a></h2>
<em>This section needs to be updated. I'm not sure what versionf of Ant use
the new and which use the old BSF API.</em>
<p CLEAR="ALL"/>
Ant 1.5+ has explicit support for BeanShell as a BSF scripting language.
The BeanShell JAR file includes the necessary BSF adapter. You must
simply specify language="beanshell" in your script tags.
<h3>Installation</h3>
To use BeanShell within Ant you must do two things:
<ol>
<li>Add the
<a href="http://oss.software.ibm.com/developerworks/projects/bsf">
BSF bsf.jar file</a>
to ANT_HOME/lib or the classpath.</li>
<li>Add the
<a href="http://www.beanshell.org/download.html">
BeanShell bsh.jar file</a>
to ANT_HOME/lib or the classpath.</li>
</ol>
<p CLEAR="ALL"/>
You can then run scripts from a file, or in-line like so:
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
&lt;project name="testbsh" default="runscript" basedir="."&gt;
&lt;target name="runscript"&gt;
&lt;!-- Run script from a file --&gt;
&lt;script language="beanshell" src="myscript.bsh"/&gt;
&lt;!-- Run script in-line --&gt;
&lt;script language="beanshell"&gt;&amp;lt;![CDATA[
for(int i=0; i&lt;10; i++ )
print( "i="+i );
]]&amp;gt;&lt;/script&gt;
&lt;/target&gt;
&lt;/project&gt;
</pre></td></tr></table></center><p/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="execscripts.html#Executable_scripts_under_Unix"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="more.html#Learning_More"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table></body></html>

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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>BeanShell Commands Documentation</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="credit.html#Credit_and_Acknowledgments"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><img src="../images/forwardbutton.gif"/><br/>Next
</td></tr></table><h1>BeanShell Commands Documentation</h1>
The following documentation was generated automatically by 'BshDoc' from
Javadoc style comments in the BeanShell command script files. See "BshDoc"
for more information.
<p CLEAR="ALL"/>
<?xml-stylesheet type="text/xsl" href="bshcommands.xsl"?>
<!-- This file was auto-generated by the bshdoc.bsh script -->
<p/><table width="100%" border="1" cellpadding="2"><tr><td width="20%"><strong><a href="#addClassPath">addClassPath</a></strong></td><td>void addClassPath( string | URL )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#bg">bg</a></strong></td><td>Thread bg( String filename )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#bind">bind</a></strong></td><td>bind ( bsh .This ths , bsh .NameSpace namespace ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#browseClass">browseClass</a></strong></td><td>void browseClass( String | Object | Class )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#cat">cat</a></strong></td><td>cat ( String filename ) <br CLEAR="ALL"/>cat ( URL url ) <br CLEAR="ALL"/>cat ( InputStream ins ) <br CLEAR="ALL"/>cat ( Reader reader ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#cd">cd</a></strong></td><td>void cd ( String pathname ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#classBrowser">classBrowser</a></strong></td><td>classBrowser ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#clear">clear</a></strong></td><td>clear ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#cp">cp</a></strong></td><td>cp ( String fromFile , String toFile ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#debug">debug</a></strong></td><td>debug ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#desktop">desktop</a></strong></td><td>desktop ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#dirname">dirname</a></strong></td><td>String dirname ( String pathname ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#editor">editor</a></strong></td><td>editor ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#error">error</a></strong></td><td>void error ( item ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#eval">eval</a></strong></td><td>Object eval ( String expression ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#exec">exec</a></strong></td><td>exec ( String arg ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#exit">exit</a></strong></td><td>exit ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#extend">extend</a></strong></td><td>This extend( This object )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#fontMenu">fontMenu</a></strong></td><td>fontMenu ( component ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#frame">frame</a></strong></td><td>Frame | JFrame | JInternalFrame frame( Component component )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#getBshPrompt">getBshPrompt</a></strong></td><td>String getBshPrompt ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#getClass">getClass</a></strong></td><td>Class getClass ( String name ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#getClassPath">getClassPath</a></strong></td><td>URL [ ] getClassPath ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#getResource">getResource</a></strong></td><td>URL getResource ( String path ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#getSourceFileInfo">getSourceFileInfo</a></strong></td><td>getSourceFileInfo ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#importCommands">importCommands</a></strong></td><td>void importCommands( resource path | package name )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#importObject">importObject</a></strong></td><td>void importObject( Object object )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#javap">javap</a></strong></td><td>void javap( String | Object | Class | ClassIdentifier )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#load">load</a></strong></td><td>Object load ( String filename ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#makeWorkspace">makeWorkspace</a></strong></td><td>makeWorkspace ( String name ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#mv">mv</a></strong></td><td>mv ( String fromFile , String toFile ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#object">object</a></strong></td><td>This object()
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#pathToFile">pathToFile</a></strong></td><td>File pathToFile ( String filename ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#print">print</a></strong></td><td>void print ( arg ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#printBanner">printBanner</a></strong></td><td>printBanner ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#pwd">pwd</a></strong></td><td>pwd ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#reloadClasses">reloadClasses</a></strong></td><td>void reloadClasses( [ package name ] )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#rm">rm</a></strong></td><td>boolean rm ( String pathname ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#run">run</a></strong></td><td>run ( String filename , Object runArgument ) <br CLEAR="ALL"/>run ( String filename ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#save">save</a></strong></td><td>void save ( Object obj , String filename ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#server">server</a></strong></td><td>void server ( int port ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#setAccessibility">setAccessibility</a></strong></td><td>setAccessibility ( boolean b ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#setClassPath">setClassPath</a></strong></td><td>void setClassPath( URL [] )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#setFont">setFont</a></strong></td><td>Font setFont ( Component comp , String family , int style , int size ) <br CLEAR="ALL"/>Font setFont ( Component comp , int size ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#setNameCompletion">setNameCompletion</a></strong></td><td>void setNameCompletion ( boolean bool ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#setNameSpace">setNameSpace</a></strong></td><td>setNameSpace ( ns ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#setStrictJava">setStrictJava</a></strong></td><td>void setStrictJava ( boolean val ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#show">show</a></strong></td><td>show ( ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#source">source</a></strong></td><td>Object source ( String filename ) <br CLEAR="ALL"/>Object source ( URL url ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#sourceRelative">sourceRelative</a></strong></td><td>sourceRelative ( String file ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#thinBorder">thinBorder</a></strong></td><td>public thinBorder ( ) <br CLEAR="ALL"/>public thinBorder ( Color lightColor , Color darkColor ) <br CLEAR="ALL"/>public thinBorder ( Color lightColor , Color darkColor , boolean rollOver ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#unset">unset</a></strong></td><td>void unset ( String name ) <br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#which">which</a></strong></td><td>which( classIdentifier | string | class )
<br CLEAR="ALL"/></td></tr><tr><td width="20%"><strong><a href="#workspaceEditor">workspaceEditor</a></strong></td><td>workspaceEditor ( Interpreter parent , String name ) <br CLEAR="ALL"/></td></tr></table><p/><!--PAGE BREAK--><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="addClassPath"><strong><font size="+2">addClassPath</font></strong></a><br CLEAR="ALL"/><font size="+1">void addClassPath( string | URL )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Add the specified directory or JAR file to the class path.
e.g.
<p>
<pre>
addClassPath( "/home/pat/java/classes" );
addClassPath( "/home/pat/java/mystuff.jar" );
addClassPath( new URL("http://myserver/~pat/somebeans.jar") );
</pre>
<p>
See <a href="classpath.html">Class Path Management</a>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="bg"><strong><font size="+2">bg</font></strong></a><br CLEAR="ALL"/><font size="+1">Thread bg( String filename )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Source a command in its own thread in the caller's namespace
<p>
This is like run() except that it runs the command in its own thread.
Returns the Thread object control.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="bind"><strong><font size="+2">bind</font></strong></a><br CLEAR="ALL"/><font size="+1">bind ( bsh .This ths , bsh .NameSpace namespace ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Bind a bsh object into a particular namespace and interpreter
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="browseClass"><strong><font size="+2">browseClass</font></strong></a><br CLEAR="ALL"/><font size="+1">void browseClass( String | Object | Class )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Open the class browser to view the specified class.
If the argument is a string it is considered to be a class name.
If the argument is an object, the class of the object is used.
If the arg is a class, the class is used.
<p>
Note: To browse the String class you can't supply a String.
You'd have to do: browseClass( String.class );
<p>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="cat"><strong><font size="+2">cat</font></strong></a><br CLEAR="ALL"/><font size="+1">cat ( String filename ) <br CLEAR="ALL"/>cat ( URL url ) <br CLEAR="ALL"/>cat ( InputStream ins ) <br CLEAR="ALL"/>cat ( Reader reader ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Print the contents of filename, url, or stream (like Unix cat)
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="cd"><strong><font size="+2">cd</font></strong></a><br CLEAR="ALL"/><font size="+1">void cd ( String pathname ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Change working directory for dir(), etc. commands (like Unix cd)
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="classBrowser"><strong><font size="+2">classBrowser</font></strong></a><br CLEAR="ALL"/><font size="+1">classBrowser ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Open the class browser.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="clear"><strong><font size="+2">clear</font></strong></a><br CLEAR="ALL"/><font size="+1">clear ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Clear all variables, methods, and imports from this namespace.
If this namespace is the root, it will be reset to the default
imports.
See NameSpace.clear();
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="cp"><strong><font size="+2">cp</font></strong></a><br CLEAR="ALL"/><font size="+1">cp ( String fromFile , String toFile ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Copy a file (like Unix cp).
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="debug"><strong><font size="+2">debug</font></strong></a><br CLEAR="ALL"/><font size="+1">debug ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Toggle on and off debug mode.
Debug output is verbose and generally useful only for developers.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="desktop"><strong><font size="+2">desktop</font></strong></a><br CLEAR="ALL"/><font size="+1">desktop ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
* Start the BeanShell GUI desktop in a JFrame. A starter workspace is created
* and added to the desktop.
*
* @method void desktop()
*
* @author Pat Niemeyer
* @author Daniel Leuck
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="dirname"><strong><font size="+2">dirname</font></strong></a><br CLEAR="ALL"/><font size="+1">String dirname ( String pathname ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Return directory portion of path based on the system default file separator.
Note: you should probably use pathToFile() to localize the path relative
to BeanShell's working directory and then file.getAbsolutePath() to get
back to a system localized string.
<p>
Example: to change to the directory that contains the script we're
currently executing:
<pre>
// Change to the directory containing this script
path=pathToFile( getSourceFileInfo() ).getAbsolutePath();
cd( dirname( path ) );
</pre>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="editor"><strong><font size="+2">editor</font></strong></a><br CLEAR="ALL"/><font size="+1">editor ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Open a GUI editor from the command line or in the GUI desktop mode.
When run from the command line the editor is a simple standalone
frame. When run inside the GUI desktop it is a workspace editor.
See workspaceEditor()
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="error"><strong><font size="+2">error</font></strong></a><br CLEAR="ALL"/><font size="+1">void error ( item ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Print the item as an error.
In the GUI console the text will show up in (something like) red,
else it will be printed to standard error.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="eval"><strong><font size="+2">eval</font></strong></a><br CLEAR="ALL"/><font size="+1">Object eval ( String expression ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Evaluate the string in the current interpreter (see source()).
Returns the result of the evaluation or null.
<p>
Evaluate a string as if it were written directly in the current scope,
with side effects in the current scope.
<p>
e.g.
<code><pre>
a=5;
eval("b=a*2");
print(b); // 10
</pre></code>
<p>
eval() acts just like invoked text except that any exceptions generated
by the code are captured in a bsh.EvalError. This includes ParseException
for syntactic errors and TargetError for exceptions thrown by the evaluated
code.
<p>
e.g.
<pre>
try {
eval("foo>>><>M>JK$LJLK$");
} catch ( EvalError e ) {
// ParseException caught here
}
try {
eval("(Integer)true"); // illegal cast
} catch ( EvalError e ) {
// TargetException caught here
print( e.getTarget() ) // prints ClassCastException
}
</pre>
<p>
If you want eval() to throw target exceptions directly, without wrapping
them, you can simply redefine own eval like so:
<pre>
myEval( String expression ) {
try {
return eval( expression );
} catch ( TargetError e ) {
throw e.getTarget();
}
}
</pre>
<p/>
Here is a cute example of how to use eval to implement a dynamic cast.
i.e. to cast a script to an arbitrary type by name at run-time where the
type is not known when you are writing the script. In this case the type
is in the variable interfaceType.
<pre>
reference = eval( "("+interfaceType+")this" );
</pre>
<p>
Returns the value of the expression.
<p>
Throws bsh.EvalError on error
<p>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="exec"><strong><font size="+2">exec</font></strong></a><br CLEAR="ALL"/><font size="+1">exec ( String arg ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Start an external application using the Java Runtime exec() method.
Display any output to the standard BeanShell output using print().
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="exit"><strong><font size="+2">exit</font></strong></a><br CLEAR="ALL"/><font size="+1">exit ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Conditionally exit the virtual machine.
Call System.exit(0) unless bsh.system.shutdownOnExit == false.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="extend"><strong><font size="+2">extend</font></strong></a><br CLEAR="ALL"/><font size="+1">This extend( This object )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Return a new object that is a child of the specified object.
<strong>
Note: this command will likely change along with a better inheritance
mechanism for bsh in a future release.</strong>
<p>
extend() is like the object() command, which
creates a new bsh scripted object, except that the namespace of
the new object is a child of the parent object.
<p>
For example:
<p>
<pre>
foo=object();
bar=extend(foo);
is equivalent to:
foo() {
bar() {
return this;
}
}
foo=foo();
bar=foo.bar();
and also:
oo=object();
ar=object();
ar.namespace.bind( foo.namespace );
</pre>
<p>
The last example above is exactly what the extend() command does.
In each case the bar object inherits variables from foo in the usual way.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="fontMenu"><strong><font size="+2">fontMenu</font></strong></a><br CLEAR="ALL"/><font size="+1">fontMenu ( component ) <br CLEAR="ALL"/></font></td></tr><tr><td>
* Creates a font menu for use with the workspace and workspace editors
*
* @return a font menu
*
* @author Daniel Leuck
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="frame"><strong><font size="+2">frame</font></strong></a><br CLEAR="ALL"/><font size="+1">Frame | JFrame | JInternalFrame frame( Component component )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Show component in a frame, centered and packed, handling disposal with
the close button.
<p>
Display the component, centered and packed, in a Frame, JFrame, or
JInternalFrame. Returns the frame. If the GUI desktop is running then a
JInternaFrame will be used and automatically added to the desktop.
Otherwise if Swing is available a top level JFrame will be created.
Otherwise a plain AWT Frame will be created.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="getBshPrompt"><strong><font size="+2">getBshPrompt</font></strong></a><br CLEAR="ALL"/><font size="+1">String getBshPrompt ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Get the value to display for the bsh interactive prompt.
This command checks for the variable bsh.prompt and uses it if set.
else returns "bsh % "
<p/>
Remember that you can override bsh commands simply by defining the method
in your namespace. e.g. the following method displays the current working
directory in your prompt:
<p/>
<pre>
String getBshPrompt() {
return bsh.cwd + " % ";
}
</pre>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="getClass"><strong><font size="+2">getClass</font></strong></a><br CLEAR="ALL"/><font size="+1">Class getClass ( String name ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Get a class through the current namespace utilizing the current imports,
extended classloader, etc.
<p>
This is equivalent to the standard Class.forName() method for class loading,
however it takes advantage of the BeanShell class manager so that added
classpath will be taken into account. You can also use Class.forName(),
however if you have modified the classpath or reloaded classes from within
your script the modifications will only appear if you use the getClass()
command.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="getClassPath"><strong><font size="+2">getClassPath</font></strong></a><br CLEAR="ALL"/><font size="+1">URL [ ] getClassPath ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Get the current classpath including all user path, extended path, and the
bootstrap JAR file if possible.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="getResource"><strong><font size="+2">getResource</font></strong></a><br CLEAR="ALL"/><font size="+1">URL getResource ( String path ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Get a resource from the BeanShell classpath.
This method takes into account modification to the BeanShell class path via
addClassPath() and setClassPath();
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="getSourceFileInfo"><strong><font size="+2">getSourceFileInfo</font></strong></a><br CLEAR="ALL"/><font size="+1">getSourceFileInfo ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Return the name of the file or source from which the current interpreter
is reading. Note that if you use this within a method, the result will
not be the file from which the method was sourced, but will be the file
that the caller of the method is reading. Methods are sourced once but
can be called many times... Each time the interpreter may be associated
with a different file and it is that calling interpreter that you are
asking for information.
<p>
Note: although it may seems like this command would always return the
getSourceFileInfo.bsh file, it does not since it is being executed after
sourcing by the caller's interpreter.
If one wanted to know the file from which a bsh method was sourced one
would have to either capture that info when the file was sourced (by
saving the state of the getSourceFileInfo() in a variable outside of
the method or more generally we could add the info to the BshMethod class
so that bsh methods remember from what source they were created...
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="importCommands"><strong><font size="+2">importCommands</font></strong></a><br CLEAR="ALL"/><font size="+1">void importCommands( resource path | package name )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Import scripted or compiled BeanShell commands in the following package
in the classpath. You may use either "/" path or "." package notation.
e.g.
<pre>
// equivalent
importCommands("/bsh/commands")
importCommands("bsh.commands")
<pre>
When searching for a command each path will be checked for first, a file
named 'command'.bsh and second a class file named 'command'.class.
<p/>
You may add to the BeanShell classpath using the addClassPath() or
setClassPath() commands and then import them as usual.
<pre>
addClassPath("mycommands.jar");
importCommands("/mypackage/commands");
</pre>
<p/>
If a relative path style specifier is used then it is made into an absolute
path by prepending "/". Later imports take precedence over earlier ones.
<p/>
Imported commands are scoped just like imported clases.
<p/>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="importObject"><strong><font size="+2">importObject</font></strong></a><br CLEAR="ALL"/><font size="+1">void importObject( Object object )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Import an instance object into this namespace
(analogous to static class imports).
You can import the methods and fields of a Java object instance into
a BeanShell namespace. e.g.
<pre>
Map map = new HashMap();
importObject( map );
put("foo", "bar");
print( get("foo") ); // "bar"
</pre>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="javap"><strong><font size="+2">javap</font></strong></a><br CLEAR="ALL"/><font size="+1">void javap( String | Object | Class | ClassIdentifier )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Print the public fields and methods of the specified class (output similar
to the JDK javap command).
<p/>
If the argument is a string it is considered to be a class name. If the
argument is an object, the class of the object is used. If the arg is a
class, the class is used. If the argument is a class identifier, the class
identified by the class identifier will be used. e.g. If the argument is
the empty string an error will be printed.
<p/>
<pre>
// equivalent
javap( java.util.Date ); // class identifier
javap( java.util.Date.class ); // class
javap( "java.util.Date" ); // String name of class
javap( new java.util.Date() ); // instance of class
</pre>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="load"><strong><font size="+2">load</font></strong></a><br CLEAR="ALL"/><font size="+1">Object load ( String filename ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Load a serialized Java object from filename. Returns the object.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="makeWorkspace"><strong><font size="+2">makeWorkspace</font></strong></a><br CLEAR="ALL"/><font size="+1">makeWorkspace ( String name ) <br CLEAR="ALL"/></font></td></tr><tr><td>
* Creates a JConsole in a JInternalFrame and adds it to the desktop
*
* @return this (the workspace scripted object for allowing access to the
* frame, interpreter, etc.)
*
* @author Pat Niemeyer
* @author Daniel Leuck (bug fixes)
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="mv"><strong><font size="+2">mv</font></strong></a><br CLEAR="ALL"/><font size="+1">mv ( String fromFile , String toFile ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Rename a file (like Unix mv).
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="object"><strong><font size="+2">object</font></strong></a><br CLEAR="ALL"/><font size="+1">This object()
<br CLEAR="ALL"/></font></td></tr><tr><td>
Return an "empty" BeanShell object context which can be used to hold
data items. e.g.
<p>
<pre>
myStuff = object();
myStuff.foo = 42;
myStuff.bar = "blah";
</pre>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="pathToFile"><strong><font size="+2">pathToFile</font></strong></a><br CLEAR="ALL"/><font size="+1">File pathToFile ( String filename ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Create a File object corresponding to the specified file path name, taking
into account the bsh current working directory (bsh.cwd)
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="print"><strong><font size="+2">print</font></strong></a><br CLEAR="ALL"/><font size="+1">void print ( arg ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Print the string value of the argument, which may be of any type.
If beanshell is running interactively, the output will always go to the
command line, otherwise it will go to System.out.
<p>
Most often the printed value of an object will simply be the Java
toString() of the object. However if the argument is an array the contents
of the array will be (recursively) listed in a verbose way.
<p>
Note that you are always free to use System.out.println()
instead of print().
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="printBanner"><strong><font size="+2">printBanner</font></strong></a><br CLEAR="ALL"/><font size="+1">printBanner ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Print the BeanShell banner (version and author line) - GUI or non GUI.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="pwd"><strong><font size="+2">pwd</font></strong></a><br CLEAR="ALL"/><font size="+1">pwd ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Print the BeanShell working directory. This is the cwd obeyed by all the
unix-like bsh commands.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="reloadClasses"><strong><font size="+2">reloadClasses</font></strong></a><br CLEAR="ALL"/><font size="+1">void reloadClasses( [ package name ] )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Reload the specified class, package name, or all classes if no name is
given. e.g.
<p>
<pre>
reloadClasses();
reloadClasses("mypackage.*");
reloadClasses(".*") // reload unpackaged classes
reloadClasses("mypackage.MyClass")
</pre>
<p>
See "Class Path Management"
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="rm"><strong><font size="+2">rm</font></strong></a><br CLEAR="ALL"/><font size="+1">boolean rm ( String pathname ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Remove a file (like Unix rm).
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="run"><strong><font size="+2">run</font></strong></a><br CLEAR="ALL"/><font size="+1">run ( String filename , Object runArgument ) <br CLEAR="ALL"/>run ( String filename ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Run a command in its own in its own private global namespace, with its
own class manager and interpeter context. (kind of like unix "chroot" for
a namespace).
The root bsh system object is extended (with the extend() command) and
made visible here, so that general system info (e.g. current working
directory) is effectively inherited. Because the root bsh object is
extended it is effectively read only / copy on write...
e.g. you can change directories in the child context, do imports, change
the classpath, etc. and it will not affect the calling context.
<p>
run() is like source() except that it runs the command in a new,
subordinate and prune()'d namespace. So it's like "running" a command
instead of "sourcing" it. run() teturns the object context in which the
command was run.
<p>
Returns the object context so that you can gather results.
<p>
Parameter runArgument an argument passed to the child context under the
name runArgument. e.g. you might pass in the calling This context
from which to draw variables, etc.
<p>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="save"><strong><font size="+2">save</font></strong></a><br CLEAR="ALL"/><font size="+1">void save ( Object obj , String filename ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Save a serializable Java object to filename.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="server"><strong><font size="+2">server</font></strong></a><br CLEAR="ALL"/><font size="+1">void server ( int port ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Create a remote BeanShell listener service attached to
the current interpreter, listening on the specified port.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="setAccessibility"><strong><font size="+2">setAccessibility</font></strong></a><br CLEAR="ALL"/><font size="+1">setAccessibility ( boolean b ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Setting accessibility on enables to private and other non-public
fields and method.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="setClassPath"><strong><font size="+2">setClassPath</font></strong></a><br CLEAR="ALL"/><font size="+1">void setClassPath( URL [] )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Change the classpath to the specified array of directories and/or archives.
<p>
See "Class Path Management" for details.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="setFont"><strong><font size="+2">setFont</font></strong></a><br CLEAR="ALL"/><font size="+1">Font setFont ( Component comp , String family , int style , int size ) <br CLEAR="ALL"/>Font setFont ( Component comp , int size ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Change the point size of the font on the specified component, to ptsize.
This is just a convenience for playing with GUI components.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="setNameCompletion"><strong><font size="+2">setNameCompletion</font></strong></a><br CLEAR="ALL"/><font size="+1">void setNameCompletion ( boolean bool ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Allow users to turn off name completion.
<p>
Turn name completion in the GUI console on or off.
Name competion is on by default. Explicitly setting it to true however can
be used to prompt bsh to read the classpath and provide immediate feedback.
(Otherwise this may happen behind the scenes the first time name completion
is attempted). Setting it to false will disable name completion.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="setNameSpace"><strong><font size="+2">setNameSpace</font></strong></a><br CLEAR="ALL"/><font size="+1">setNameSpace ( ns ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Set the namespace (context) of the current scope.
<p/>
The following example illustrates swapping the current namespace.
<p/>
<pre>
fooState = object();
barState = object();
print(this.namespace);
setNameSpace(fooState.namespace);
print(this.namespace);
a=5;
setNameSpace(barState.namespace);
print(this.namespace);
a=6;
setNameSpace(fooState.namespace);
print(this.namespace);
print(a); // 5
setNameSpace(barState.namespace);
print(this.namespace);
print(a); // 6
</pre>
<p/>
You could use this to creates the effect of a static namespace for a
method by explicitly setting the namespace upon entry.
<p/>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="setStrictJava"><strong><font size="+2">setStrictJava</font></strong></a><br CLEAR="ALL"/><font size="+1">void setStrictJava ( boolean val ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Enable or disable "Strict Java Mode".
When strict Java mode is enabled BeanShell will:
<p>
<ol>
<li>Require typed variable declarations, method arguments and return types.
<li>Modify the scoping of variables to look for the variable
declaration first in the parent namespace, as in a java method inside
a java class. e.g. if you can write a method called incrementFoo() that
will do the expected thing without referring to "super.foo".
</ul>
<p/>
See "Strict Java Mode" for more details.
<p/>
<em>Note: Currently most standard BeanShell commands will not work in
Strict Java mode simply because they have not been written with full
types, etc.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="show"><strong><font size="+2">show</font></strong></a><br CLEAR="ALL"/><font size="+1">show ( ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Toggle on or off displaying the results of expressions (off by default).
When show mode is on bsh will print() the value returned by each expression
you type on the command line.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="source"><strong><font size="+2">source</font></strong></a><br CLEAR="ALL"/><font size="+1">Object source ( String filename ) <br CLEAR="ALL"/>Object source ( URL url ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Read filename into the interpreter and evaluate it in the current
namespace. Like the Bourne Shell "." command.
This command acts exactly like the eval() command but reads from a file
or URL source.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="sourceRelative"><strong><font size="+2">sourceRelative</font></strong></a><br CLEAR="ALL"/><font size="+1">sourceRelative ( String file ) <br CLEAR="ALL"/></font></td></tr><tr><td>
Source a file relative to the callering script's directory.
<p/>
e.g. scripts A running in dir A sources script B in dir B.
Script B can use this command to load additional scripts (data, etc.)
relative to its own location (dir B) without having to explicitly know
its "home" directory (B).
<p/>
Note: this only works for files currently.
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="thinBorder"><strong><font size="+2">thinBorder</font></strong></a><br CLEAR="ALL"/><font size="+1">public thinBorder ( ) <br CLEAR="ALL"/>public thinBorder ( Color lightColor , Color darkColor ) <br CLEAR="ALL"/>public thinBorder ( Color lightColor , Color darkColor , boolean rollOver ) <br CLEAR="ALL"/></font></td></tr><tr><td>
* A one pixel wide bevel border. This border works for buttons (with optional
* rollover) and other components
*
* @author Daniel Leuck
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="unset"><strong><font size="+2">unset</font></strong></a><br CLEAR="ALL"/><font size="+1">void unset ( String name ) <br CLEAR="ALL"/></font></td></tr><tr><td>
"Undefine" the variable specifed by 'name' (So that it tests == void).
<p>
<em>Note: there will be a better way to do this in the future. This is
currently equivalent to doing namespace.setVariable(name, null);</em>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="which"><strong><font size="+2">which</font></strong></a><br CLEAR="ALL"/><font size="+1">which( classIdentifier | string | class )
<br CLEAR="ALL"/></font></td></tr><tr><td>
Use classpath mapping to determine the source of the specified class
file. (Like the Unix which command for executables).
<p/>
This command maps the entire classpath and prints all of the occurrences
of the class. If you just want to find the first occurrence in the
classpath (the one that will be used by Java) you can also get it by
printing the URL of the resource. e.g.:
<p/>
<pre>
print( getResource("/com/foo/MyClass.class") );
// Same as...
// System.out.println(
// getClass().getResourceAsStream("/com/foo/MyClass.class" ) );
</pre>
<p/>
Note: This is all a lie! This command is broken and only reports the
currently first occurence! To be fixed!
<p/>
</td></tr></table><table width="100%" border="0" cellpadding="5"><tr><td bgcolor="#cccccc"><a name="workspaceEditor"><strong><font size="+2">workspaceEditor</font></strong></a><br CLEAR="ALL"/><font size="+1">workspaceEditor ( Interpreter parent , String name ) <br CLEAR="ALL"/></font></td></tr><tr><td>
* Make a new workspaceEditor associated with a workspace and place it on the
* desktop.
*
* @method workspaceEditor( bsh.Interpreter parent, String name )
*
* @author Pat Niemeyer
* @author Daniel Leuck
</td></tr></table>
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>BshDoc - Javadoc Style Documentation</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="desktop.html#BeanShell_Desktop"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="parser.html#The_BeanShell_Parser"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>BshDoc - Javadoc Style Documentation</h1>
<em>BshDoc requires JDK1.4 and BeanShell 1.2b6 or greater to run</em>
<p CLEAR="ALL"/>
BshDoc is a BeanShell script that supports supports javadoc style
documentation of BeanShell scripts.
BshDoc parses one or more BeanShell script files for method
information and javadoc style formal comments. Its output is an XML
description of the files, containing all of the method signature and comment
information.
An XSL stylesheet, bshcommands.xsl, supplied with the user manual source,
can be used to render the XML to a nicely indexed HTML document describing
BeanShell commands.
<p CLEAR="ALL"/>
The bshdoc.bsh script is currently distributed with the
<a href="http://www.beanshell.org/developer.html">source distribution</a>.
An example of the styled output of this command is the
"BeanShell Commands Documentation" section of this user manual.
That section is automatically generated as part of the build process by running
bshdoc.bsh on bsh/commands/*.bsh. See the source distribution Ant build
file for an example of how to do this and the user manual Ant build file
for an example of using a stylesheet to build your documents.
<p CLEAR="ALL"/>
<h2><a name="BshDoc_Comments">BshDoc Comments</a></h2>
BshDoc comments look just like JavaDoc comments and may include
HTML markup and javadoc style @tags. If you wish to use the associates XSL
stylesheet, you should use well formed XHTML for you documentation.
(Always close tags, etc.). e.g.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
/**
This is a javadoc style comment.
&lt;pre&gt;
&lt;b&gt;Here is some HTML markup.&lt;/b&gt;
&lt;p/&gt;
Here is some more.
&lt;/pre&gt;
@author Pat Niemeyer
*/
</pre></td></tr></table></center><p/>
Javadoc style @tags are parsed by bshdoc for inclusion in the XML output.
Currently they are only recognized at the start of a line and they terminate
the comment. (i.e. they must come at the end of the comment).
<p CLEAR="ALL"/>
BshDoc identifies two kinds of Javadoc style comments: File Comments
and Method Comments.
Method comments are comments that appear immediately before a method
declaration with no statements intervening.
File comments are comments that appear as the first statement of a script
<b>and</b> are not method comments. If a comment appears as the first
statement in a script and is also immediately followed by a method declaration
it is considered a method comment.
<p CLEAR="ALL"/>
<h2><a name="BshDoc_XML_Output">BshDoc XML Output</a></h2>
To use BshDoc, run the bshdoc.bsh script on one or more BeanShell script
files:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
java bsh.Interpreter bshdoc.bsh myfile.bsh [ myfile2.bsh ] [ ... ] &gt; output.xml
</pre></td></tr></table></center><p/>
The output goes to standard out. It looks something like this:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>&lt;!-- This file was auto-generated by the bshdoc.bsh script --&gt;
&lt;BshDoc&gt;
&lt;File&gt;
&lt;Name&gt;foo&lt;/Name&gt;
&lt;Method&gt;
&lt;Name&gt;doFoo&lt;/Name&gt;
&lt;Sig&gt;doFoo ( int x )&lt;/Sig&gt;
&lt;Comment&gt;
&lt;Text&gt;&amp;lt;![CDATA[ doFoo() method comment. ]]&amp;gt;&lt;/Text&gt;
&lt;Tags&gt;
&lt;/Tags&gt;
&lt;/Comment&gt;
&lt;/Method&gt;
&lt;Comment&gt;
&lt;Text&gt;&amp;lt;![CDATA[ foo file comment. ]]&amp;gt;&lt;/Text&gt;
&lt;Tags&gt;
&lt;/Tags&gt;
&lt;/Comment&gt;
&lt;/File&gt;
&lt;/BshDoc&gt;</pre></td></tr></table></center><p/>
<h2><a name="The_bshcommands.xsl_stylesheet">The bshcommands.xsl stylesheet</a></h2>
The bshcommands.xsl stylesheet can be used to render the output of bshdoc.bsh
to an indexed HTML page describing BeanShell commands.
<p CLEAR="ALL"/>
The bshcommands.xsl stylesheet is intended for scripts that serve as
BeanShell commands. These are script files containing one or more overloaded
methods which have the same name as the filename containing them.
The BshDoc script produces a complete description of any BeanShell script
file. However the supplied bshcommands.xsl stylesheet does not necessarily
use all of this information. Specifically, it does not present all
individual method comments. Instead it tries to identify the comments
pertaining to the command, based upon the file name. It (the XSL stylesheet)
applies some logic to choose either the single File Comment if it exists or
the Method Comment of the first method matching the filename. Another
stylesheet could (and will) be easily created for more general BeanShell
file documentation. Please check the web site for updates.
<p CLEAR="ALL"/>
Method signatures displayed for methods can be overridden for the
bshcommands.xsl stylesheet by explicitly supplying them in special
javadoc @method tags within a
Method Comment. For example you might do this to provide a more
verbose description for loosely typed arguments to a BeanShell command.
The bshcommands.xsl stylesheet will use the @method tag signatures in lieu
of autogenerated ones when they are present. So you can also use this tag to
determine exactly which methods from a file are listed if you wish.
e.g.
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
/**
BshDoc for the foo() command.
Explicitly supply the signature to be displayed for the foo() method.
@method foo( int | Integer ) and other text...
*/
foo( arg ) { ... }
</pre></td></tr></table></center><p/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
BshDoc uses the bsh.Parser API to parse the BeanShell script files without
actually running them. bshdoc.bsh is not very complex. Take a look at it
to learn how to use the parser API.
</td></tr></table></center><p/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="desktop.html#BeanShell_Desktop"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="parser.html#The_BeanShell_Parser"><img src="../images/forwardbutton.gif"/><br/>Next
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Class Loading and Class Path Management</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="strictjava.html#Strict_Java_Mode"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Class Loading and Class Path Management</h1>
BeanShell is capable of some very fine grained and sophisticated class
reloading and modifications to the class path. BeanShell can even map
the entire class path to allow for automatic importing of classes.
<h2><a name="Changing_the_Class_Path">Changing the Class Path</a></h2>
<strong>addClassPath( URL | path )</strong>
<p CLEAR="ALL"/>
Add the specified directory or archive to the classpath. Archives may be
located by URL, allowing them to be loaded over the network.
<p CLEAR="ALL"/>
Examples:
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
addClassPath( "/home/pat/java/classes" );
addClassPath( "/home/pat/java/mystuff.jar" );
addClassPath( new URL("http://myserver/~pat/somebeans.jar") );
</pre></td></tr></table></center><p/>
Note that if you add class path that overlaps with the existing Java user
classpath then the new path will effectively reload the classes in that
area.
<p CLEAR="ALL"/>
If you add a relative path to the classpath it is evaluated to an absolute
path; it does not "move with you".
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
cd("/tmp");
addClassPath("."); // /tmp
</pre></td></tr></table></center><p/>
<strong>setClassPath( URL [] )</strong>
<p CLEAR="ALL"/>
Change the entire classpath to the specified array of directories and/or
archives.
<p CLEAR="ALL"/>
This command has some important side effects. It effectively causes all
classes to be reloaded (including any in the Java user class path at startup).
Please see "Class Reloading" below for further details.
<p CLEAR="ALL"/>
Note: setClassPath() cannot currently be used to make the classpath smaller
than the Java user path at startup.
<p CLEAR="ALL"/>
<h2><a name="Auto-Importing_from_the_Classpath">Auto-Importing from the Classpath</a></h2>
As an alternative to explicitly importing class names you may use the
following statement to trigger automatic importing:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import *;
</pre></td></tr></table></center><p/>
There may be a significant delay while the class path is mapped. This is why
auto-importing is not turned on by default. When run interactively, Bsh will
report the areas that it is mapping.
<p CLEAR="ALL"/>
It is only necessary to issue the auto-import command once. Thereafter changes
in the classpath via the addClassPath() and setClassPath() commands will
remap as necessary.
<p CLEAR="ALL"/>
<em>
Note: As of BeanShell 1.1alpha new class files added to the classpath
(from outside of BeanShell) after mapping will not be seen in imports.
</em>
<h2><a name="Reloading_Classes">Reloading Classes</a></h2>
BeanShell provides an easy to use mechanism for reloading classes from the
classpath. It is possible in BeanShell to reload arbitrary subsets of classes
down to a single class file. However There are subtle issues to be understood
with respect to what it means to reload a class in the Java environment.
Please see the discussion of class loading detail below. But in a nutshell,
it is important that classes which work together be reloaded together at
the same time, unless you know what you are doing.
<p CLEAR="ALL"/>
<strong>reloadClasses( [ package name ] )</strong>
<p CLEAR="ALL"/>
The most course level of class reloading is accomplished by issuing the
reloadClasses() command with no arguments.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
reloadClasses();
</pre></td></tr></table></center><p/>
This will effectively reload all
classes in the current classpath (including any changes you have made through
addClassPath()).
<p CLEAR="ALL"/>
<em>
Note: that reloading the full path is actually a light weight operation that
simply replaces the class loader - normal style class loading is done as
classes are subsequently referenced.
</em>
<p CLEAR="ALL"/>
Be aware that any object instances which you have previously created may not
function with new objects created by the new class loader. Please see the
discussion of class loading details below.
<p CLEAR="ALL"/>
You can also reload all of the classes in a specified package:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
reloadClasses("mypackage.*");
</pre></td></tr></table></center><p/>
This will reload only the classes in the specified package. The classes will
be reloaded even if they are located in different places in the classpath (e.g.
if you have some of the package in one directory and some in another).
<p CLEAR="ALL"/>
As a special case for reloading unpackaged classes the following commands
are equivalent:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
reloadClasses(".*")
reloadClasses("&lt;unpackaged&gt;")
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
You can also reload just an individual class file:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
reloadClasses("mypackage.MyClass")
</pre></td></tr></table></center><p/>
<em>Note: As of alpha1.1 classes contained in archives (jar files) cannot be
reloaded. i.e. jar files cannot be swapped.</em>
<p CLEAR="ALL"/>
<h4>Mapping the path</h4>
Unlike the reloadClases() command which reloads the entire class path,
when you issue a command to reload a package or individual class name
BeanShell must map some portions of the classpath to find the location of
those class files. This operation can be time consuming, but it is only
done once. If running in interactive mode feedback will be given on the
progress of the mapping.
<p CLEAR="ALL"/>
<h2><a name="Loading_Classes_Explicitly">Loading Classes Explicitly</a></h2>
In order to perform an explicit class lookup by name while taking into
account any BeanShell class path modification you must use a replacement
for the standard Class.forName() method.
<p CLEAR="ALL"/>
The getClass() command will load a class by name, using the BeanShell
classpath. Alternately, you can consult the class manager explicitly:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
name="foo.bar.MyClass";
c = getClass( name );
c = BshClassManager.classForName( name ); // equivalent
</pre></td></tr></table></center><p/>
<h2><a name="Setting_the_Default_ClassLoader">Setting the Default ClassLoader</a></h2>
The bsh.Interpeter setClassLoader() and bsh.BshClassManager.setClassLoader()
methods can be used to set an external class loader which is consulted
for all basic class loading in BeanShell.
<p CLEAR="ALL"/>
BeanShell will use the specified class loader at the same point where it
would otherwise use the plain Class.forName(). If no explicit classpath
management is done from the script (addClassPath(), setClassPath(),
reloadClasses()) then BeanShell will only use the supplied classloader.
If additional classpath management is done then BeanShell will perform that
in addition to the supplied external classloader. However BeanShell is not
currently able to reload classes supplied through the external classloader.
<p CLEAR="ALL"/>
<h2><a name="Class_Loading_in_Java">Class Loading in Java</a></h2>
A fundamental Java security proposition is that classes may only be loaded
through a class loader once and that classes loaded through different class
loaders live in different name spaces. By different name spaces I mean that
they are not considered to be of the same type, even if they came from the
very same class file.
<p CLEAR="ALL"/>
You can think of this in the following way: When you load classes through
a new class loader imagine that every class name is prefixed with the
identifier "FromClassLoaderXXX" and that all internal references to other
classes loaded through that class loader are similarly rewritten. Now if
you attempt to pass a reference to a class instance loaded through another
class loader to one of your newly loaded objects, it will not recognize it
as the same type of class.
<p CLEAR="ALL"/>
BeanShell works with objects dynamically through the reflection API, so
your scripts will not have a problem recognizing reloaded class objects.
However any objects which have you already created might not like them.
<h2><a name="Class_Loading_in_BeanShell">Class Loading in BeanShell</a></h2>
The following is a discussion of the BeanShell class loader architecture,
which allows both course class path extension and fine grained individual
class reloading.
<p CLEAR="ALL"/>
<strong>Thriftiness</strong> - Abiding by the BeanShell thriftiness
proposition: no class loading code is exercised unless directed by a
command. BeanShell begins with no class loader and only adds class loading
in layers as necessary to achieve desired effects.
<p CLEAR="ALL"/>
The following diagram illustrates the two layer class loading scheme:
<p CLEAR="ALL"/>
<center>
<img src="../images/bshclassloading.gif"/>
</center>
<p CLEAR="ALL"/>
A "base" class loader is used to handle course changes to the classpath
including added path. Unless directed by setClassPath() the base loader will
only add path and will not cover existing Java user class path. This prevents
unnecessary class space changes for the existing classes.
<p CLEAR="ALL"/>
Packages of classes and individual classes are mapped in sets by class
loaders capable of handling discrete files. A mapping of reloaded classes
is maintained. The discrete file class loaders will also use this mapping
to resolve names outside there space, so when any individual class is reloaded
it will see all previously reloaded classes as well.
<p CLEAR="ALL"/>
The BshClassManager knows about all class loader changes and broadcasts
notification of changes to registered listeners. BeanShell namespaces use
this mechanism to dereference cached type information, however they do not
remove existing object instances.
<p CLEAR="ALL"/>
Type caching is extremely important to BeanShell performance. So changing
the classloader, which necessitates clearing all type caches, should be
considered an expensive operation.
<p CLEAR="ALL"/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="strictjava.html#Strict_Java_Mode"><img src="../images/backbutton.gif"/><br/>Back
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Adding BeanShell Commands</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="commands.html#BeanShell_Commands"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="strictjava.html#Strict_Java_Mode"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>Adding BeanShell Commands</h1>
BeanShell Commands are scripted methods or compiled Java classes which are
dynamically loaded from the classpath to implement a method.
All of the standard commands we discuss in this manual live in the BeanShell
JAR file under the path /bsh/commands.
<p CLEAR="ALL"/>
Adding to the set of "prefab" commands supplied with BeanShell is as easy as
writing any other BeanShell methods. You simply have to place your
script into a file named with the same name as the command and place the
file in the classpath. You may then "import" the commands with the
importCommands() method.
<p CLEAR="ALL"/>
Command files can be placed anywhere in the BeanShell classpath.
You can use even use the addClassPath() or setClassPath() commands to add new
command directories or JARs containing commands to your script at any time.
<p CLEAR="ALL"/>
<h2><a name="Hello_World">Hello World</a></h2>
For example, let's make a helloWorld() command:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// File: helloWorld.bsh
helloWorld() {
print("Hello World!");
}
</pre></td></tr></table></center><p/>
Place the command file helloWorld.bsh in a directory or JAR in your
classpath and import it with the importCommands() command.
You can either set the classpath
externally for Java or inside of BeanShell with the addClassPath() command.
For example, suppose we have placed
the file in the path: /home/pat/mycommands/helloWorld.bsh.
We could then do:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
addClassPath("/home/pat"); // If it's not already in our classpath
importCommands("/mycommands");
</pre></td></tr></table></center><p/>
We can now use helloWorld() just like any other BeanShell command.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
helloWorld(); // prints "Hello World!"
</pre></td></tr></table></center><p/>
importCommands() will accept either a "resource path" style path name or a
Java package name. Either one is simply converted to a resource path or
Java package name as required to load scripts or compiled BeanShell command
classes. A relative path (e.g. "mycommands") is turned into an absolute path
by prepending "/". You may import "loose" commands (like unpackaged classes)
at the top of the classpath by importing "/".
<p CLEAR="ALL"/>
If for example you have placed BeanShell commands along with your other
classes in a Java package called com.xyz.utils in your classpath, you can
import those commands with:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// equivalent
importCommands("com.xyz.utils");
importCommands("/com/xyz/utils");
</pre></td></tr></table></center><p/>
Imported commands are scoped just like imported classes. So if you import
commands in a method or object they are local to that scope.
<h3>Overloaded Commands</h3>
BeanShell command scripts can contain any number of overloaded forms of the
command method, e.g.:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// File: helloWorld.bsh
helloWorld() {
print("Hello World!");
}
helloWorld( String msg ) {
print("Hello World: "+msg);
}
</pre></td></tr></table></center><p/>
BeanShell will select the appropriate method based on the
usual rules for methods selection.
<h2><a name="Compiled_Commands">Compiled Commands</a></h2>
You can also implement BeanShell commands as compiled classes instead of
scripts if you wish. Your class name must simply be the name of the command
(matching case as well) and it must implement one or more static invoke()
methods who's signatures match a pattern. The first two
arguments of the invoke() method must be the bsh.Interpreter
and bsh.CallStack objects that provide context to all BeanShell scripts.
Then any number (possibly zero) of arguments, which are the arguments of the
command may follow.
BeanShell will select the appropriate method based on the
usual rules for methods selection.
<p CLEAR="ALL"/>
The dir() command is an example of a BeanShell command that is implemented in
Java. Let's look at a snippet from it to see how it implements a pair of
invoke() methods for the dir() and dir(path) commands.
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
/**
Implement dir() command.
*/
public static void invoke( Interpreter env, CallStack callstack )
{
String dir = ".";
invoke( env, callstack, dir );
}
/**
Implement dir( String directory ) command.
*/
public static void invoke(
Interpreter env, CallStack callstack, String dir )
{
...
}
</pre></td></tr></table></center><p/>
<h2><a name="User_Defined_Commands_with_invoke()">User Defined Commands with invoke()</a></h2>
It is useful to note that the invoke() meta-method which we described in the
section "Scripting Interfaces" can be used directly in scope as well as through
an object reference and one could use this to load arbitrary commands or
implement arbitrary behavior for commands (undefined method calls). For
example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
invoke( String methodName, Object [] arguments ) {
print("You invoked the method: "+ methodName );
}
// invoke() will be called to handle noSuchMethod()
noSuchMethod("foo");
</pre></td></tr></table></center><p/>
invoke() is called to handle any method invocations for undefined methods
within its scope. In this case we have declared it at the global scope.
<p CLEAR="ALL"/>
<h2><a name="Commands_Scope">Commands Scope</a></h2>
Scripted BeanShell commands are loaded when no existing method matches
the command name.
When a command script is loaded it is sourced (evaluated) in the 'global' scope
of the interpreter. This means that once the command is loaded the methods
declared in the command script are then defined in the interpreter's global
scope and subsequent calls to the command are simply handled by
the those methods as any other scripted method.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
Note that this means that currently scripted commands
may only be loaded once and then they are effectively cached.
</td></tr></table></center><p/>
<p CLEAR="ALL"/>
<h2><a name="Getting_the_Caller_Context">Getting the Caller Context</a></h2>
A useful feature of BeanShell for command writers is the 'this.caller'
reference, which allows you to create side effects (set or modify variables) in
the method caller's scope. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
fooSetter() {
this.caller.foo=42;
}
</pre></td></tr></table></center><p/>
The above command has the effect that after running it the variable 'foo'
will be set in the caller's scope. e.g.:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
fooSetter();
print( foo ); // 42
</pre></td></tr></table></center><p/>
It may appear that we could simply have used the 'super' modifier to accomplish
this and in this case it would have worked. However it would not have been
correct in general because the 'super' of fooSetter() always points to the same
location - the scope in which it was defined. We would like fooSetter() to
set the variable in whatever scope it was called from.
<p CLEAR="ALL"/>
To reiterate:
The 'super' of a method is always
the context in which the method was defined. But the caller may be any context
in which the method is used. In the following example,
the parent context of foo() and the caller context of foo() are the same:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() { ... }
foo();
</pre></td></tr></table></center><p/>
But this is not always the case, as for bar() in the following example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
bar() { ... }
...
}
// somewhere
fooObject.bar();
</pre></td></tr></table></center><p/>
The special "magic" field reference: 'this.caller' makes it possible
to reach the context of whomever called bar(). The 'this.caller' reference
always refers to the calling context of the current method context.
<p CLEAR="ALL"/>
<img src="../images/caller.gif"/>
<p CLEAR="ALL"/>
The diagram above shows the foo() and bar() scopes, along with the caller's
scope access via 'this.caller'.
<p CLEAR="ALL"/>
This is very useful in writing BeanShell commands.
BeanShell command methods are always loaded into the global
scope. If you refer to 'super' from your command you will simply
get 'global'. Often it is desirable to write commands that explicitly have
side effects in the caller's scope. The ability to do so makes it possible to
write new kinds of commands that have the appearance of being "built-in"
to the language.
<p CLEAR="ALL"/>
A good example of this is the eval() BeanShell command. eval() evaluates
a string as if it were typed in the current context. To do this, it sends
the string to an instance of the BeanShell interpreter. But when it does
so it tells the interpreter to evaluate the string in a specific namespace:
the namespace of the caller; using this.caller.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
eval("a=5");
print( a ); // 5
</pre></td></tr></table></center><p/>
The eval() command is implemented simply as:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
eval( String text ) {
this.interpreter.eval( text, this.caller.namespace );
}
</pre></td></tr></table></center><p/>
As a novelty, you can follow the call chain further back if you want to
by chaining the '.caller' reference, like so:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
this.caller.caller...;
</pre></td></tr></table></center><p/>
Or, more generally, another magic reference 'this.callstack' returns an
array of bsh.NameSpace objects representing the full call "stack". This is
an advanced topic for developers that we'll discuss in another location.
<h2><a name="setNameSpace()">setNameSpace()</a></h2>
In the previous discussion we used the this.caller reference to allow us to
write commands that have side effects in the caller's context. This is a
powerful tool. But what happens when one command calls another command that
intends to do this? That would leave the side effects in the first command's
context, not it's original caller. Fortunately this doesn't come up all that
often. But there is a general way to solve this problem.
That is to use the powerful
setNameSpace() method to "step into" the caller's context. After that we may
set variables and call methods exactly as if we were in the caller's context
(because we are). If all commands did this there would be no need to use the
this.caller reference explicitly (indeed, we may make it idiomatic for all
commands to do this in the future).
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
myCommand() {
// "Step into" the caller's namespace.
setNameSpace( this.caller.namespace );
// work as if we were in the caller's namespace.
}
</pre></td></tr></table></center><p/>
You can try out the setNameSpace() command with arbitrary object scope's
as well. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
object = object();
// save our namespace
savedNameSpace = this.namespace;
// step into object's namespace
setNameSpace( object.namespace );
// Work in the object's scope
a=1;
b=2;
// step back
setNameSpace( savedNameSpace );
print( object.a ); // 1
print( object.b ); // 2
print( a ); // ERROR! undefined
</pre></td></tr></table></center><p/>
<h2><a name="Getting_the_Invocation_Text">Getting the Invocation Text</a></h2>
You can get specific information about the invocation of a method
using namespace.getInvocationLine() and namespace.getInvocationText().
The most important use for this is in support of the ability to write an
assert() method for unit tests that automatically prints the assertion text.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
assert( boolean condition )
{
if ( condition )
print( "Test Passed..." );
else {
print(
"Test FAILED: "
+"Line: "+ this.namespace.getInvocationLine()
+" : "+this.namespace.getInvocationText()
+" : while evaluating file: "+getSourceFileInfo()
);
super.test_failed = true;
}
}
</pre></td></tr></table></center><p/>
<h2><a name="Working_with_Dirctories_and_Paths">Working with Dirctories and Paths</a></h2>
BeanShell supports the notion of a <em>current working directory</em> for
commands that work with files. The cd() command can be used to change the
working directory and pwd() can be used to display the current value.
The BeanShell current working directory is stored in the variable bsh.cwd.
<p CLEAR="ALL"/>
All commands that work with files respect the working directory, including
the following:
<p CLEAR="ALL"/>
<ul>
<li>dir()</li>
<li>source()</li>
<li>run(),</li>
<li>cat()</li>
<li>load()</li>
<li>save()</li>
<li>mv()</li>
<li>rm()</li>
<li>addClassPath()</li>
</ul>
<h3>pathToFile()</h3>
As a convenience for writing your own scripts and commands you can use
the pathToFile() command to translate a relative file path to an absolute
one relative to the current working directory. Absolute paths are unmodified.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
absfilename = pathToFile( filename );
</pre></td></tr></table></center><p/>
<h3>Path Names and Slashes</h3>
When working with path names you can generally just use forward slashes
in BeanShell. Java localizes forward slashes to the appropriate value
under Windows environments. If you must use backslashes remember to
escape them by doubling them:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
dir("c:/Windows"); // ok
dir("c:\\Windows"); // ok
</pre></td></tr></table></center><p/>
<h2><a name="Working_With_Class_Identifiers">Working With Class Identifiers</a></h2>
You may have noticed that certain BeanShell commands such as javap(),
which(), and browseClass() which take a class as an argument can accept any
type of argument, including a plain Java class identifier. For example,
all of the following are legal:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
javap( Date.class ); // use a class type directly
javap( new Date() ); // uses class of object
javap( "java.util.Date" ); // Uses string name of class
javap( java.util.Date ); // Use plain class identifier
</pre></td></tr></table></center><p/>
In the last case above we used the plain Java class identifier
java.util.Date. In Beanshell this resolves to a bsh.ClassIdentifier
reference. You can get the class represented by a ClassIdentifier using the
Name.identifierToClass() method. Here is an example of how to work
with all of the above, converting the argument to a class type:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import bsh.ClassIdentifier;
if ( o instanceof ClassIdentifier )
clas = this.namespace.identifierToClass(o);
if ( o instanceof String)
clas = this.namespace.getClass((String)o);
else if ( o instanceof Class )
clas = o;
else
clas = o.getClass();
</pre></td></tr></table></center><p/>
<h2><a name="Working_with_Iterable_Types">Working with Iterable Types</a></h2>
In conjunction with the enhanced for-loop added in BeanShell version 1.3 a
unified API was added to provide support for iteration over composite types.
The bsh.BshIterator interface provides the standard hasNext() and next()
methods of the java.util.Iterator interface, but is available in all versions
of Java and can be created for all composite types including arrays.
<p CLEAR="ALL"/>
The BeanShell CollectionManager is used to get a BshIterator for an interable
object or array. It is a dynamically loaded extension, so it provides support
for the java.util.Collections API when available, but does not break
compatability for Java 1.1 applications.
You can use this in the implementation of BeanShell commands to iterate
over Enumeration, arrays, Vector, String, StringBuffer and
(when the java.util.collections API is present) Collections and Iterator.
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
cm = CollectionManager.getCollectionManager();
if ( cm.isBshIterable( myObject ) )
{
BshIterator iterator = cm.getBshIterator( myObject );
while ( iterator.hasNext() )
i = iterator.next();
}
</pre></td></tr></table></center><p/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="commands.html#BeanShell_Commands"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="strictjava.html#Strict_Java_Mode"><img src="../images/forwardbutton.gif"/><br/>Next
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Credit and Acknowledgments</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="more.html#Learning_More"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="bshcommands.html#BeanShell_Commands_Documentation"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>Credit and Acknowledgments</h1>
Many people have contributed substantially to BeanShell over the years.
I will attempt to start crediting those individual here. Please do not be
offended if your name is missing. This list will grow as I have time to
work backwards through my email and recover names.
<p CLEAR="ALL"/>
<ul>
<li>Thanks to Daniel Leuck for his long time support and many contributions
to the project.</li>
</ul>
<h3>Me</h3>
Finally, I will put in a plug for myself:
Pat Niemeyer (pat@pat.net)
<p CLEAR="ALL"/>
<img src="../images/lj.gif"/>
If you like BeanShell check out my book:
<a href="http://www.ora.com/catalog/learnjava2/">
Learning Java, O'Reilly &amp; Associates, 2nd edition</a>.
<br clear="left"/>
<p CLEAR="ALL"/>
Winner of the Best Java Introductory Book - JavaOne 2001. Learning Java
(previously titled Exploring Java) is available in nine languages world-wide.
It is a comprehensive overview of the Java language and APIs including
a brief introduction to BeanShell as well!
<p CLEAR="ALL"/>
<h2><a name="License_and_Terms_of_Use">License and Terms of Use</a></h2>
You may freely use and reproduce this document in its entirety as long as
you preserve this license information and a pointer to the original
web site: http://www.beanshell.org. You may integrate parts of this document
into your own documentation as long as you provide this same information
at an appropriate place in your document.
<p CLEAR="ALL"/>
This document is copyright Pat Niemeyer, 2002. Sections contributed by
other authors are copyrighted to those individuals and subject to the
terms of use described above.
<p CLEAR="ALL"/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="more.html#Learning_More"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="bshcommands.html#BeanShell_Commands_Documentation"><img src="../images/forwardbutton.gif"/><br/>Next
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>BeanShell Desktop</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="appletmode.html#The_BeanShell_Demo_Applet"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="bshdoc.html#BshDoc_-_Javadoc_Style_Documentation"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>BeanShell Desktop</h1>
<img src="../images/splash1.jpg"/>
<p CLEAR="ALL"/>
The BeanShell Desktop is a simple GUI environment that provides multiple
bsh shell windows (MDI), a simple text editor, and a simple class browser.
The desktop is mostly implemented by BeanShell scripts, launched by the
desktop() command.
<p CLEAR="ALL"/>
<h2><a name="Shell_Windows">Shell Windows</a></h2>
<img src="../images/colorconsole.jpg"/>
<p CLEAR="ALL"/>
The bsh console windows provide simple command line editing, history,
cut &amp; paste, and variable and class name completion.
<p CLEAR="ALL"/>
<h2><a name="Editor_Windows">Editor Windows</a></h2>
<img src="../images/editorwindow.gif"/>
<p CLEAR="ALL"/>
<h2><a name="The_Class_Browser">The Class Browser</a></h2>
<img src="../images/bshclassbrowser.gif"/>
<p CLEAR="ALL"/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="appletmode.html#The_BeanShell_Demo_Applet"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="bshdoc.html#BshDoc_-_Javadoc_Style_Documentation"><img src="../images/forwardbutton.gif"/><br/>Next
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Embedding BeanShell in Your Application</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="standalonemode.html#Modes_of_Operation"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="remotemode.html#Remote_Server_Mode"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>Embedding BeanShell in Your Application</h1>
<img src="../images/embeddedmode.gif"/>
<br CLEAR="ALL"/>
BeanShell was designed not only as a standalone scripting language - to run
scripts from files or on the command line - but to be easily embeddable in
and extensible by your applications. When we talk about
embedding BeanShell in your application we mean simply that you can use the
BeanShell Interpreter in your own classes, to evaluate scripts and work with
objects dynamically.
<p CLEAR="ALL"/>
There are a number of reasons you might use BeanShell in this way. Here
are a few:
<p CLEAR="ALL"/>
<h3>Highly Customizable Applications</h3>
You can use BeanShell to make your applications highly customizable by users
without requiring them to compile Java classes or even to know all of the
Java syntax.
During development you can use BeanShell to "factor out" volatile or
environmentally dependent algorithms from your application and leave them
in the scripting domain while they are under the most intense change.
Later it is easy to move them back into compiled Java if you wish because
BeanShell syntax is Java syntax.
<p CLEAR="ALL"/>
<h3>Macros and Evaluation</h3>
BeanShell can be used as a generic language for "macros" or other complex
tasks that must be described by a user of your application.
For example, the popular JEdit Java editor uses
BeanShell to allow users to implement macros for key bindings. This gives
user power to customize the behavior of the editor, using as much (or
as little) of the full power of Java as desired.
<p CLEAR="ALL"/>
Java with loose variables is a very simple and appealing language; especially
because there is already so much Java out there. Even a non-programmer
will be familiar with the name "Java" and more inclined to want to work
with it than an arbitrary new language.
<p CLEAR="ALL"/>
BeanShell can also be used to perform dynamic evaluation of complex expressions
such as mathematics or computations entered by the user. Why write an
arithmetic expression parser when you can let your user enter equations using
intermediate variables, operators, and other constructs. If strict control
is desired, you can generate the script yourself using your own rules, and
still leave the evaluation to BeanShell.
<h3>Simplify Complex Configuration Files</h3>
Many applications use simple Java properties files or XML for the majority
of their runtime configuration.
It is very common in the development of a large applications for configuration
files like this to become increasingly complex. It can begin in a number
of seemingly harmless ways - with the desire to make "cross references"
inside the config files (XML supports this nicely). Then comes the desire
to do something like variable substitution - which introduces some new syntax
such as "${variable}" and usually a second pass in the parsing stage.
Usually, at some point, integration with Java forces the introduction of
class names into the mix. The configuration files soon want to start
assigning parameters for object construction. Ultimately what you'll
discover is that you are creating your own scripting language - and one that
is probably not as easy to read as plain old Java.
<p CLEAR="ALL"/>
BeanShell solves the problem of complex configuration files by allowing
users to work not only with simple properties style values
(loose variable assignment)
but also to have the full power of Java to construct objects, arrays,
perform loops and conditionals, etc. And as we'll see, BeanShell scripts
can work seamlessly with objects from the application, <b>without</b>
the need to turn them into strings to cross the script boundary.
<p CLEAR="ALL"/>
<h2><a name="The_BeanShell_Core_Distribution">The BeanShell Core Distribution</a></h2>
Beanshell is fairly small, even in its most general distribution. The
full JAR with all utilities weighs in at about 250K. But BeanShell is
also distributed in a componentized fashion, allowing you to choose to add
only the utilities and other pieces that you need. The core distribution
includes only the BeanShell interpreter and is currently about 130K. <em>We
expect this size to drop in the future with improvements in the parser
generator.</em> Any significant new features will always be provided in
the form of add-on modules, so that the core language can remain small.
<p CLEAR="ALL"/>
More and more people are using BeanShell for embedded applications in small
devices. We have reports of BeanShell running everywhere from palm-tops
to autonomous buoys in the Pacific ocean!
<h2><a name="Calling_BeanShell_From_Java">Calling BeanShell From Java</a></h2>
Invoking BeanShell from Java is easy. The first step is to create in
instance of the bsh.Interpreter class. Then you can use it to evaluate
strings of code, source external scripts. You can pass your data in to
the Interpreter as ordinary BeanShell variables, using the Interpreter
set() and get() methods.
<p CLEAR="ALL"/>
In "QuickStart" we showed a few examples:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import bsh.Interpreter;
Interpreter i = new Interpreter(); // Construct an interpreter
i.set("foo", 5); // Set variables
i.set("date", new Date() );
Date date = (Date)i.get("date"); // retrieve a variable
// Eval a statement and get the result
i.eval("bar = foo*10");
System.out.println( i.get("bar") );
// Source an external script file
i.source("somefile.bsh");
</pre></td></tr></table></center><p/>
The default constructor for the Interpreter assumes that it is going to be
used for simple evaluation. Other constructors allow you to
set up the Interpreter to work with interactive sources including streams
and the GUI console.
<p CLEAR="ALL"/>
<h2><a name="eval()">eval()</a></h2>
The Interprete eval() method accepts a script as a string and interprets it,
optionally returning a result.
The string can contain any normal BeanShell script text with any number of
Java statements.
The Interpreter maintains state over any number of eval() calls, so you can
interpret statements individually or all together.
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
It is not necessary to add a trailing ";" semi-colon at the end of the
evaluated string. BeanShell always adds one at the end of the string.
</td></tr></table></center><p/>
The result of the evaluation of the last statement or expression in the
evaluated string is returned as the value of the eval(). Primitive types
(e.g int, char, boolean) are returned wrapped in their primitive wrappers
(e.g. Integer, Character, Boolean).
If an evaluation of a statement or expression yields a "void" value; such
as would be the case for something like a for-loop or a void type method
invocation, eval() returns null.
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
Object result = i.eval( "long time = 42; new Date( time )" ); // Date
Object result = i.eval("2*2"); // Integer
</pre></td></tr></table></center><p/>
You can also evaluate text from a java.io.Reader stream using eval():
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
reader = new FileReader("myscript.bsh");
i.eval( reader );
</pre></td></tr></table></center><p/>
<h2><a name="EvalError">EvalError</a></h2>
The bsh.EvalError exception is the general exception type for an error in
evaluating a BeanShell script. Subclasses of EvalError - ParseException
and TargetError - indicate the specific conditions where a textual
parsing error was encountered or where the script itself caused an exception
to be generated.
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
try {
i.eval( script );
} catch ( EvalError e ) {
// Error evaluating script
}
</pre></td></tr></table></center><p/>
You can get the error message, line number and source file of the error
from the EvalError with the following methods:
<p CLEAR="ALL"/>
<table border="1" cellpadding="5">
<tr><td>
String getErrorText() {
</td></tr>
<tr><td>
int getErrorLineNumber() {
</td></tr>
<tr><td>
String getErrorSourceFile() {
</td></tr>
</table>
<p CLEAR="ALL"/>
<h3>ParseException</h3>
ParseException extends EvalError and indicates that the exception was
caused by a syntactic error in reading the script. The error message will
indicate the cause.
<h3>TargetError</h3>
TargetError extends EvalError and indicates that the exception was
not related to the evaluation of the script, but caused the by script itself.
For example, the script may have explicitly thrown an exception
or it may have caused an application level exception such as a NullPointer
exception or an ArithmeticException.
<p CLEAR="ALL"/>
The TargetError contains the "cause" exception. You can retrieve it
with the getTarget() method.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
try {
i.eval( script );
} catch ( TargetError e ) {
// The script threw an exception
Throwable t = e.getTarget();
print( "Script threw exception: " + t );
} catch ( ParseException e ) {
// Parsing error
} catch ( EvalError e ) {
// General Error evaluating script
}
</pre></td></tr></table></center><p/>
<h2><a name="source()">source()</a></h2>
The Interpreter source() method can be used to read a script from an external
file:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
i.source("myfile.bsh");
</pre></td></tr></table></center><p/>
The Interpreter source() method may throw FileNotFoundException and
IOException in addition to EvalError. Aside from that source() is simply
and eval() from a file.
<h3>set(), get(), and unset()</h3>
As we've seen in the examples thus far, set() and get() can be used to
pass objects into the BeanShell interpreter as variables and retrieve the
value of variables, respectively.
<p CLEAR="ALL"/>
It should be noted that get() and set() are capable of evaluation of
arbitrarily complex or compound variable and field expression.
For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import bsh.Interpreter;
i=new Interpreter();
i.eval("myobject=object()" );
i.set("myobject.bar", 5);
i.eval("ar=new int[5]");
i.set("ar[0]", 5);
i.get("ar[0]");
</pre></td></tr></table></center><p/>
The get() and set() methods have all of the evaluation capabilities of
eval() except that they will resolve only one variable target or value
and they will expect the expression to be of the appropriate resulting type.
<p CLEAR="ALL"/>
<em>The deprecated setVariable() and getVariable() methods are no longer
used because the did not allow for complex evaluation of variable names</em>
<p CLEAR="ALL"/>
You can use the unset() method to return a variable to the undefined state.
<h3>Getting Interfaces from Interpreter</h3>
We've talked about the usefulness of writing scripts that implement
Java interfaces. By wrapping a script in an interface you can make it
transparent to the rest of your Java code.
As we described in the "Interfaces" section earlier, within the BeanShell
interpreter scripted objects automatically implement any interface necessary
when they are passed as arguments to methods requiring them.
However if you are going to pass a reference outside of BeanShell you may
have to perform an explicit cast inside the script, to get it to manufacture
the correct type.
<p CLEAR="ALL"/>
The following example scripts a global actionPerformed() method and returns a
reference to itself as an ActionListener type:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// script the method globally
i.eval( "actionPerformed( e ) { print( e ); }");
// Get a reference to the script object (implementing the interface)
ActionListener scriptedHandler =
(ActionListener)i.eval("return (ActionListener)this");
// Use the scripted event handler normally...
new JButton.addActionListener( scriptedHandler );
</pre></td></tr></table></center><p/>
Here we have performed the explicit cast in the script as we returned the
reference. (And of course we could have used the standard Java anonymous
inner class style syntax as well.)
<p CLEAR="ALL"/>
An alternative would have been to have used the Interpreter getInterface()
method, which asks explicitly for the global scope to be cast to a specific
type and returned.
The following example fetches a reference to the interpreter global namespace
and cast it to the specified type of interface type.
<pre>
Interpreter interpreter = new Interpreter();
// define a method called run()
interpreter.eval("run() { ... }");
// Fetch a reference to the interpreter as a Runnable
Runnable runnable =
(Runnable)interpreter.getInterface( Runnable.class );
</pre>
<p CLEAR="ALL"/>
The interface generated is an adapter (as are all interpreted interfaces).
It does not interfere with other uses of the global scope or other
references to it.
We should note also that the interpreter does *not* require that any or all
of the methods of the interface be defined at the time the interface is
generated. However if you attempt to invoke one that is not defined
you will get a runtime exception.
<p CLEAR="ALL"/>
<h2><a name="Multiple_Interpreters_vs._Multi-threading">Multiple Interpreters vs. Multi-threading</a></h2>
A common design question is whether to use a single BeanShell
interpreter or multiple interpreter instances in your application.
<p CLEAR="ALL"/>
The Interpreter class is, in general, thread safe and allows you to
work with threads, within the normal bounds of the Java language. BeanShell
does not change the normal application level threading issues of multiple
threads from accessing the same variables: you still have to synchronize
access using some mechanism if necessary.
However it is legal to perform multiple simultaneous evaluations.
You can also write multi-threaded scripts within the language, as we discussed
briefly in "Scripting Interfaces".
<p CLEAR="ALL"/>
Since working with multiple threads introduces issues of synchronization
and application structure, you may wish to simply create multiple Interpreter
instances. BeanShell Interpreter instances were designed to be very light
weight. Construction time is usually negligible and in simple tests, we have
found that it is possible to maintain hundreds (or even thousands) of
instances.
<p CLEAR="ALL"/>
There are other options in-between options as well. It is possible to
retrieve BeanShell scripted objects from the interpreter and "re-bind" them
again to the interpreter. We'll talk about that in the next section.
You can also get and set the root level bsh.NameSpace object for the
entire Interpreter. The NameSpace is roughly equivalent to a BeanShell method
context. Each method context has an associated NameSpace object.
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
You can clear all variables, methods, and imports from a scope using
the clear() command.
</td></tr></table></center><p/>
<em>Note: at the time of this writing the synchronized language keyword
is not implemented. This will be corrected in an upcoming release.</em>
<p CLEAR="ALL"/>
See also "The BeanShell Parser" for more about performance issues.
<h2><a name="Serializing_Interpreters_and_Scripted_Objects">Serializing Interpreters and Scripted Objects</a></h2>
The BeanShell Interpreter is serializable, assuming of course that all
objects referenced by variables in the global scope are also serializable.
So you can save the entire static state of the interpreter by serializing
it and storing it. Note that serializing the Intepreter does not "freeze"
execution of BeanShell scripts in any sense other than saving the current
state of the variables. In general if you serialize an Interpreter while
it is executing code the results will be undetermined. De-serializing an
interpreter does not automatically restart method executions; it simply
restores state.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
There is serious Java bug that affects BeanShell serializability in Java
versions prior to 1.3. When using these versions of Java the primitive type
class identifiers cannot be de-serialized. See the FAQ for a workaround.
</td></tr></table></center><p/>
It is also possible to serialize individual BeanShell scripted objects
('this' type references and interfaces to scripts). The same rules apply.
One thing to note is that by default serializing a scripted object context
will also serialize all of that object's parent contexts up to the global
scope - effectively serializing the whole interpreter.
<p CLEAR="ALL"/>
To detach a scripted object from its parent namespace you can use the
namespace prune() method:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// From BeanShell
object.namespace.prune();
// From Java
object.getNameSpace().prune();
</pre></td></tr></table></center><p/>
To bind a BeanShell scripted object back into a particular method scope
you can use the bind() command:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// From BeanShell
bind( object, this.namespace );
// From Java
bsh.This.bind( object, namespace, interpreter );
</pre></td></tr></table></center><p/>
The bind() operation requires not only the namespace (method scope) into which
to bind the object, but an interpreter reference as well. The interpreter
reference is the "declaring interpreter" of the object and is used for cases
where there is no active interpreter - e.g. where an external method call
from compiled Java enters the object.
<p CLEAR="ALL"/>
The BeanShell save() command which serializes objects recognize when you are
trying to save a BeanShell scripted object (a bsh.This reference) type and
automatically prune()s it from the parent namespace, so that saving the object
doesn't drag along the whole interpreter along for the ride. Similarly,
load() binds the object to the current scope.
<p CLEAR="ALL"/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="standalonemode.html#Modes_of_Operation"><img src="../images/backbutton.gif"/><br/>Back
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Executable scripts under Unix</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="reflectivestyle.html#Reflective_Style_Access_to_Scripted_Methods"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Executable scripts under Unix</h1>
You can use BeanShell for writing scripts as you would any other shell
under many Unixs:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
#!/usr/java/bin/java bsh.Interpreter
print("foo");
</pre></td></tr></table></center><p/>
However some flavors of Unix are more picky about what they will allow
as a shell program. For those you can use the following hack to make
your BeanShell scripts executable.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
#!/bin/sh
# The following hack allows java to reside anywhere in the PATH.
//bin/true; exec java bsh.Interpreter "$0" "$@"
print("foo");
</pre></td></tr></table></center><p/>
The above trick presumes that /bin/true exists on your system and that //bin is
the same as /bin. The // causes BeanShell to ignore the line.
<p CLEAR="ALL"/>
The above has been tested on Solaris. It does not seem to work under Cygwin.
<h3>OSX</h3>
For OSX the path is a bit different:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
#!/Library/Java/home/bin/java bsh.Interpreter
print("foo");
</pre></td></tr></table></center><p/>
On OSX /usr/bin/java is itself a shell script, which unfortunately won't
work out-of-the-box.
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Scripting Interfaces</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="scope.html#Scope_Modifiers"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Scripting Interfaces</h1>
One of the most powerful features of BeanShell is the ability to script
Java interfaces. This feature allows you to write scripts that serve
as event handlers, listeners, and components of other Java APIs. It also
makes calling scripted components from within your applications easier
because they can be made to look just like any other Java object.
<p CLEAR="ALL"/>
<h2><a name="Anonymous_Inner-Class_Style">Anonymous Inner-Class Style</a></h2>
One way to get a scripted component to implement a Java interface is by
using the standard Java anonymous inner class syntax to construct a scripted
object implementing the interface type. For example:
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
buttonHandler = new ActionListener() {
actionPerformed( event ) {
print(event);
}
};
button = new JButton();
button.addActionListener( buttonHandler );
frame(button);
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
In the above example we have created an object that implements the
<code>ActionListener</code> interface and assigned it to a variable called
buttonHandler.
The buttonHandler object contains the scripted method actionPerformed(),
which will be called to handle invocations of that method on the interface.
<p CLEAR="ALL"/>
Note that in the example we registered our scripted ActionListener with a
JButton using its addActionListener() method. The JButton is, of course,
a standard Swing component written in Java. It has no knowledge that when it
invokes the buttonHandler's actionPerformed() method it will actually be
causing the BeanShell interpreter to run a script to evaluate the outcome.
<p CLEAR="ALL"/>
To generalize beyond this example a bit - Scripted interfaces work by looking
for scripted methods to implement the methods of the interface.
A Java method invocation on a script that implements an interface causes
BeanShell to look for a corresponding scripted method with
a matching signature (name and argument types). BeanShell then invokes the
method, passing along the arguments and passing back any return value.
When BeanShell runs in the same Java VM as the rest of the code, you can
freely pass "live" Java objects as arguments and return values, working
with them dynamically in your scripts; the integration can be seamless.
<p CLEAR="ALL"/>
See also <a href="examples/dragtext.html">the dragText example</a>.
<p CLEAR="ALL"/>
<h2><a name="'this'_references_as_Interface_Types">'this' references as Interface Types</a></h2>
The anonymous inner class style syntax which we just discussed allows you
to explicitly create an object of a specified interface type, just as you
would in Java. But BeanShell is more flexible than that. In fact,
within your BeanShell scripts, any 'this' type script reference can
automatically implement any interface type, as needed. This means that you can
simply use a 'this' reference to your script or a scripted object anywhere
that you would use the interface type. BeanShell will automatically "cast"
it to the correct type and perform the method delegation for you.
<p CLEAR="ALL"/>
For example, we could script an event handler for our button even
more simply using just a global method, like this:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
actionPerformed( event ) {
print( event );
}
button = new JButton("Foo!");
button.addActionListener( this );
frame( button );
</pre></td></tr></table></center><p/>
Here, instead of making a scripted object to hold our actionPerformed()
method we have simply placed the method in the current context
(the global scope) and told BeanShell to look there for the method.
<p CLEAR="ALL"/>
Just as before, when <code>ActionEvents</code> are fired by the button, your
actionPerformed() method will be invoked. The BeanShell 'this' reference
to our script implements the interface and directs method invocations to the
appropriately named method, if it exists.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
If you want to have some fun, try entering the previous example interactively
in a shell or on the command line. You'll see that you can then redefine
actionPerformed() as often as you like by simply entering the method again.
Each button press will find the current version in your shell. In a sense,
you are working inside a dynamic Java object that you are creating and
modifying as you type. Neat, huh? Be the Bean!
</td></tr></table></center><p/>
Of course, you don't have to define all of your interface methods globally.
You can create references in any scope, as we discussed in "Scripting Objects".
For example, the following code creates a scripted message button object which
displays a message when its pushed. The scripted object holds its own
actionPerformed() method, along with a variable to hold the Frame used for
the GUI:
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
messageButton( message ) {
JButton button = new JButton("Press Me");
button.addActionListener( this );
JFrame frame = frame( button );
actionPerformed( e ) {
print( message );
frame.setVisible(false);
}
}
messageButton("Hey you!");
messageButton("Another message...");
</pre></td></tr></table></center><p/>
The above example creates two buttons, with separate messages. Each button
prints its message when pushed and then dismisses itself.
The buttons are created by separate calls to the messageButton() method,
so each will have its own method context, separate local variables, and a
separate instance of the ActionListener interface handler. Each registers
itself (its own method context) as the ActionListener for its button, using
its own 'this' reference.
<p CLEAR="ALL"/>
In this example all of the "action" is contained in messageButton() method
context. It serves as a scripted object that implements the interface and
also holds some state, the frame variable, which is used to dismiss the GUI.
More generally however, as we saw in the "Scripting Objects" section,
we could have returned the 'this' reference to the caller, allowing it to
work with our messageButton object in other ways.
<p CLEAR="ALL"/>
<h2><a name="Interface_Types_and_Casting">Interface Types and Casting</a></h2>
It is legal, but not usually necessary to perform an explicit cast of a
BeanShell scripted object to an interface type. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
actionPerformed( event ) {
print( event );
}
button.addActionListener(
(ActionListener)this ); // added cast
</pre></td></tr></table></center><p/>
In the above, the cast to ActionListener would have been done automatically
by BeanShell when it tried to match the 'this' type argument to the signature
of the addActionListener() method.
<p CLEAR="ALL"/>
Doing the cast explicitly has the same effect, but takes a different route
internally. With the cast, BeanShell creates the necessary adapter
that implements the ActionListener interface first, at the time of the cast,
and then later finds that the method is a perfect match.
<p CLEAR="ALL"/>
What's the difference? Well, there are times where performing
an explicit cast to control when the type is created may be important.
Specifically, when you are passing references out of your script, to Java
classes that don't immediately use them as their intended type.
In our earlier discussion we said that automatic casting happens "within
your BeanShell scripts". And in our examples so far BeanShell has always
had the opportunity to arrange for the scripted object to become the correct
type, before passing it on. But it is possible for you to pass a 'this'
reference to a method that, for example, takes the type 'Object', in which
case BeanShell would have no way of knowning what it was destined for later.
You might do this, for example, if you were placing your scripted objects
into a collection (Map or List) of some kind. In that case, you can
control the process by performing an explicit cast to the desired type before
the reference leaves your script.
<p CLEAR="ALL"/>
Another case where you may have to perform a cast is where you are using
BeanShell in an embedded application and returning a scripted object as
the result of an eval() or a get() variable from the Interpreter class.
There again
is a case where BeanShell has no way of knowing the intended type within
the script. By performing an explicit cast you can create the type
before the reference leaves your script.
<p CLEAR="ALL"/>
We'll discuss embedded applications of BeanShell in the
"Embedding BeanShell" section a bit later, along with the Interpreter
getInterface() method, which is another way of accomplishing this type of
cast from outside a script.
<p CLEAR="ALL"/>
<h2><a name="&quot;Dummy&quot;_Adapters_and_Incomplete_Interfaces">"Dummy" Adapters and Incomplete Interfaces</a></h2>
It is common in Java to see "dummy" adapters created for interfaces that
have more than one method. The job of a dummy adapter is to implement all
of the methods of the interface with stubs (empty bodies), allowing the
developer to extend the adapter and override just the methods of interest.
<p CLEAR="ALL"/>
We hinted in our earlier discussion that BeanShell could handle scripted
interfaces that implement only the subset of methods that are actually used
and that is indeed the case. You are free in BeanShell to script only the
interface methods that you expect to be called. The penalty for leaving out
a method that is actually invoked is a special run-time exception:
java.lang.reflect.UndeclaredThrowableException, which the caller will
receive.
<p CLEAR="ALL"/>
The UndeclaredThrowableException is an artifact of Java Proxy API that makes
dynamic interfaces possible. It says that an interface threw a checked
exception type that was not prescribed by the method signature. This is
a situation that cannot normally happen in compiled Java. So the Java
reflection API handles it by wrapping the checked exception in this special
unchecked (RuntimeException) type in order to throw it.
You can get the underlying
error using the exception's getCause() method, which will, in this case,
reveal the BeanShell EvalError exception, reporting that the scripted method
of the correct signature was not found.
<p CLEAR="ALL"/>
<h3>The invoke() Meta-Method</h3>
BeanShell provides a very simple short-hand mechanism for scripting interfaces
with large numbers of methods. You can implement the special method
<em>invoke( name, args )</em> in any scripted
context. The invoke() method will be called to handle the invocation of
any method of the interface that is not defined. For example:
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
mouseHandler = new MouseListener() {
mousePressed( event ) {
print("mouse button pressed");
}
invoke( method, args ) {
print("Undefined method of MouseListener interface invoked:"
+ name +", with args: "+args
);
}
};
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
In the above example we have neglected to implement four of the five
methods of the MouseListener interface. They will be handled by the invoke()
method, which will simply print the name of the method and its arguments.
However since mousePressed() is defined it will be called for the interface.
<p CLEAR="ALL"/>
Here is a slightly more realistic example of where this comes in handy.
Let's use the invoke() method to print the names of methods called via
the ContentHandler interface of the Java SAX API, while parsing an XML
document.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import javax.xml.parsers.*;
import org.xml.sax.InputSource;
factory = SAXParserFactory.newInstance();
saxParser = factory.newSAXParser();
parser = saxParser.getXMLReader();
parser.setContentHandler( this );
invoke( name, args ) {
print( name );
}
parser.parse( new InputSource(bsh.args[0]) );
</pre></td></tr></table></center><p/>
By running this script with the XML file as an argument, we can see which
of the dozen or so methods of the SAX API are being exercised by the structure
of the document, without having to write a stub for each of them.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
You can use the invoke( name, args ) meta-method directly in your own scope or
in the global scope as well, in which case you can handle arbitrary "unknown"
method invocations yourself, perhaps to implement your own "virtual" commands.
Try typing this on the command line:
<pre>
invoke(name,args) { print("Command: "+name+" invoked!"); }
noSuchMethod(); // prints "Command: noSuchMethod() invoked!"
</pre>
</td></tr></table></center><p/>
<h2><a name="Threads_-_Scripting_Runnable">Threads - Scripting Runnable</a></h2>
BeanShell 'this' type references can implement the standard java.lang.Runnable
interface. So you can declare a "run()" method in your bsh objects and make
it the target of a Thread:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
run() {
// do work...
}
return this;
}
foo = foo();
// Start two threads on foo.run()
new Thread( foo ).start();
new Thread( foo ).start();
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
BeanShell is thread-safe internally, so as long as your scripts do not
explicitly do anything ordinarily non-thread safe (e.g. access shared
variables or objects) you can write multi-threaded scripts.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
You can use the bg() "background" command to run an external script in a
separate thread. See bg().
</td></tr></table></center><p/>
<p CLEAR="ALL"/>
<h2><a name="Limitations">Limitations</a></h2>
<p CLEAR="ALL"/>
When running under JDK 1.3 or greater BeanShell can script any kind of
Java interface. However when running under JDK 1.2 (or JDK1.1 + Swing) only
the core AWT and Swing interfaces are available. To support those legacy
cases a special extension of the 'this' reference implementation (the
bsh.This class) is loaded which implements these interfaces along with
Runnable, statically.
<p CLEAR="ALL"/>
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Introduction</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="contents.html#Table_of_Contents"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Introduction</h1>
This document is about BeanShell.
BeanShell is a small, free, embeddable Java source interpreter with
object scripting language features, written in Java. BeanShell executes
standard Java statements and expressions but also extends Java into the
scripting domain with common scripting language conventions and syntax.
BeanShell is a <em>natural</em> scripting language for Java.
<p CLEAR="ALL"/>
<h2><a name="Scripting_vs._Application_Languages">Scripting vs. Application Languages</a></h2>
Traditionally, the primary difference between a scripting language and
a compiled language has been in its type system: the way in which you define
and use data elements. You might be thinking that there is a more obvious
difference here - that of "interpreted" code vs. compiled code. But
the compiler in and of itself does not fundamentally change the way you work
with a language. Nor does interpreting a language necessarily make
it more useful for what we think of as "scripting".
It is the type system of a language that makes it possible for a compiler
to analyze the structure of an application for correctness.
Without types, compilation is reduced to just a grammar check and an
optimization for speed.
From the developer's perspective, it is also the type system that
characterizes the way in which we interact with the code.
<p CLEAR="ALL"/>
Types are good. Without strongly type languages it would be very hard to
write large scale systems and make any assertions about their correctness
before they are run. But working with types imposes a burden on the developer.
Types are labels and labeling things can be tedious. It can be especially
tedious during certain kinds of development or special applications where
it is flexibility and not program structure that is paramount.
There are times where simplicity and ease of use is a more important
criterion.
<p CLEAR="ALL"/>
This is not just rationalization to cover some underlying laziness.
Productivity affects
what people do and more importantly do *not* do in the real world, much more
than you might think. There is a lot of important software that exists in
the world today only because the cost/benefit ratio in some developer's mind
reached a certain threshold.
<p CLEAR="ALL"/>
Unit testing - one of the foundations of
writing good code - is a prime example. Unit tests for well written code are,
in general, vitally important as a collective but almost insignificant
individually. It's a "tragedy of the commons" that leads individual
developers to repeatedly weigh the importance of writing another unit test
with working on "real code".
Give developers have a tool that makes it easy to perform a test with a line or
two of code they will probably use it. If, moreover, it is also a tool that
they enjoy using during their development process - that saves the time, they
will be even more inclined to use it.
<p CLEAR="ALL"/>
Customizability through scripting also opens the door to applications that
are more powerful than the sum of their parts. When users can extend, enhance,
and add to their applications they use them in new and unexpected ways.
<p CLEAR="ALL"/>
Scripting is powerful.
<p CLEAR="ALL"/>
<h2><a name="Tearing_Down_the_Barriers">Tearing Down the Barriers</a></h2>
Traditionally scripting languages have traded
in the power of types for simplicity. Most scripting languages distill the
type system to just one or a handful of types such as strings, numbers, or
simple lists. This is sufficient for many kinds of scripting.
<p CLEAR="ALL"/>
Many scripting languages operate in a loose, unstructured land - a place
dominated by text and course-grained tools.
As such these scripting languages have evolved
sophisticated mechanisms for working with these simple types (regular
expressions, pipes, etc.).
As a result there has developed a casm between the scripting languages
and the application languages created by the collapse of the type system
in-between.
The scripting languages have remained a separate species, isolated and
speaking a different dialect from their brothers the application languages.
<p CLEAR="ALL"/>
BeanShell is a new kind of scripting language. BeanShell begins with
the standard Java language and bridges it into the scripting domain in a
natural way, but allowing the developer to relaxing types where appropriate.
It is possible to write BeanShell scripts that look exactly like Java
method code. But it's also possible to write scripts that look more like
a traditional scripting language, while still maintaining the framework
of the Java syntax.
<p CLEAR="ALL"/>
BeanShell emulates typed variables and parameters when they are used. This
allows you to "seed" your code with strong types where appropriate. You can
"shore up" repeatedly used methods as you work on them, migrating them
closer to Java. Eventually you may find that you want to compile
these methods and maintain them in standard Java. With BeanShell this is
easy. BeanShell does not impose a syntactic boundary between your
scripts and Java.
<p CLEAR="ALL"/>
But the bridge to Java extends much deeper than simple code similarity.
BeanShell is one of a new breed of scripting languages made possible by
Java's advanced reflection capabilities. Since BeanShell can run in the same
Java virtual machine as your application, you can freely work with real,
live, Java objects - passing them into and out of your scripts. Combined
with BeanShell's ability to implement Java interfaces, you can achieve
seamless and simple integration of scripting into your Java applications.
BeanShell does not impose a type boundary between your scripts and Java.
<p CLEAR="ALL"/>
<h2><a name="History">History</a></h2>
What seems like an eternity ago, back in the summer of 1993, I was working at
Southwestern Bell Technology Resources and I was infatuated with the Tcl/Tk
scripting language.
On the advice of someone at Sun I also began playing around a bit with the
Oak language written by James Gosling.
Little did I know that within just a few years Oak, which would become Java,
would not only spark a revolution, but that I would be writing one of the
first books on the new Java language (Exploring Java,
O'Reilly &amp; Associates) and creating
Java's first scripting language, BeanShell, drawing inspiration from Tcl.
<p CLEAR="ALL"/>
BeanShell's first public release was not until 1997, but I had been
poking at it in one form or another for some time before that. BeanShell
as a language became practical when Sun added reflection to the Java language
in version 1.1. After that, and after having seen its value in helping me
create examples and snippets for the second edition of my book, I decided to
try to polish it up and release it.
<p CLEAR="ALL"/>
BeanShell has slowly, but steadily gained popularity since then. It has
grown in fits and spurts as its contributor's time has allowed. But recently
BeanShell has achieved a sort of critical mass. BeanShell is distributed with
Emacs as part of the JDE and with Sun Microsystem's NetBeans / Forte for Java
IDEs. BeanShell is also bundled by BEA with their Weblogic application
server. We've had reports of BeanShell being used everywhere from
the high energy physics laboratory CERN, to classrooms teaching programming
to nine year olds. BeanShell is being used in everything from large
financial applications all the way down to embedded systems floating in Buoys
in the pacific ocean. I attribute this success to the power of the open
source development model and owe many thanks to everyone who has contributed.
<p CLEAR="ALL"/>
<h2><a name="Conclusion">Conclusion</a></h2>
I believe that BeanShell is the simplest and most natural scripting language
for Java because it is, foremost, Java. BeanShell draws on a
rich history of scripting languages for its scripting syntax and uses it to
very conservatively extend the Java language into this new domain.
I hope that you have half as much fun using BeanShell as I have had working
on it and I welcome all comments and suggestions.
<p CLEAR="ALL"/>
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Using JConsole</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="parser.html#The_BeanShell_Parser"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Using JConsole</h1>
<img src="../images/colorconsole.jpg"/>
<p CLEAR="ALL"/>
The bsh.util.JConsole is a light weight graphical shell console window,
with simple command editing and history capabilities. BeanShell uses
the JConsole for the GUI desktop mode again in the JRemoteApplet
for the remote server mode.
<p CLEAR="ALL"/>
You can use the JConsole to provide an interactive BeanShell prompt in
your own applications.
You are free to use the JConsole for your own purposes outside of BeanShell
as well! It is a fairly generic shell window easily attached to any kind of
streams or through the simple console interface.
<p CLEAR="ALL"/>
JConsole is a Swing component. Embed it in your application as you would
any other swing component. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
JConsole console = new JConsole();
myPanel.add(console);
</pre></td></tr></table></center><p/>
You can connect an Interpreter to the console by specifying it in the
Interpreter constructor, like so:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
Interpreter interpreter = new Interpreter( console );
new Thread( interpreter ).start(); // start a thread to call the run() method
</pre></td></tr></table></center><p/>
Or you can connect the JConsole to the Interpreter directly with
Interpreter setConsole().
<p CLEAR="ALL"/>
For external use, JConsole can supply a PrintWriter through its getOut()
method and has a full suite of direct print() methods.
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
When interacting with any Swing component from outside the Java event handling
thread, use the Swing thread safety facilities: SwingUtilities.invokeNow()
and invokeLater().
</td></tr></table></center><p/>
<h2><a name="ConsoleInterface">ConsoleInterface</a></h2>
JConsole implements the bsh.ConsoleInterface interface, which defines how
the Interpreter interacts with a console object. To the interpreter a console
is simply a set of I/O streams with some optimized print methods:
<table border="1" cellpadding="5">
<tr><td>Reader getIn();</td></tr>
<tr><td>PrintStream getOut();</td></tr>
<tr><td>PrintStream getErr();</td></tr>
<tr><td>void println( String s );</td></tr>
<tr><td>void print( String s );</td></tr>
<tr><td>void error( String s );</td></tr>
</table>
Any object that implements this interface can be attached to the Interpreter
as a GUI console.
<p CLEAR="ALL"/>
The bsh.util.GUIConsoleInterface extends the ConsoleInterface and adds
methods for printing a string with a color attribute, supplying wait
feedback (the wait cursor) and name completion support. JConsole implements
this interface and it is used indirectly via BeanShell commands when it
is detected.
<p CLEAR="ALL"/>
<h3>AWTConsole</h3>
The bsh.util.AWTConsole is a legacy implementation of the GUI Console using
AWT instead of Swing. This console does work, but it is not as slick or
pretty as the JConsole. The primary reason it is still here is to support
remote access from generic web browsers using only Java 1.1.
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Scripted Methods</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="syntax.html#Basic_Syntax"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Scripted Methods</h1>
You can define define methods in BeanShell, just as they would appear in Java:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
int addTwoNumbers( int a, int b ) {
return a + b;
}
</pre></td></tr></table></center><p/>
And you can use them in your scripts just as you would any Java method or
"built-in" BeanShell command:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
sum = addTwoNumbers( 5, 7 );
</pre></td></tr></table></center><p/>
Just as BeanShell variables may be dynamically typed, methods may have
dynamic argument and return types. We could, for example, have declared
our add() method above like so:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
add( a, b ) {
return a + b;
}
</pre></td></tr></table></center><p/>
In this case, BeanShell would dynamically determine the types when the method is
called and attempt to "do the right thing":
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo = add(1, 2);
print( foo ); // 3
foo = add("Oh", " baby");
print( foo ); // Oh baby
</pre></td></tr></table></center><p/>
In the first case Java performed arithmetic addition on the integers 1 and 2.
(By the way, if we had passed in numbers of other types BeanShell would have
performed the appropriate numeric promotion and returned the correct Java
primitive type.)
In the second
case BeanShell performed the usual string concatenation for String types and
returned a String object. This example is a bit extreme, as there are no
other overloaded operators like string concatenation in Java. But it serves
to emphasize that BeanShell methods can work with loose types.
<p CLEAR="ALL"/>
Methods with unspecified return types may return any type of object (as in
the previous example).
Alternatively they may also simply issue a "return;" without a value, in
which case the effective type of the method is "void" (no type). In
either case, the return statement is optional. If the method does not
perform an explicit "return" statement and the return type is not explicitly
set to void, the value of the last statement or expression in the method body
becomes the return value (and must adhere to any declared return typing).
<p CLEAR="ALL"/>
<h3>Method Modifiers and 'throws' Clauses</h3>
The standard Java modifiers may be applied to methods:
private / protected / public, synchronized, final, native, abstract, and
static.
<p CLEAR="ALL"/>
The synchronized modifier is the only modifier currently implemented. The
others are ignored. The 'throws' clause of methods is checked for valid
class type names, but is not otherwise enforced.
<p CLEAR="ALL"/>
Synchronized methods are synchronized on the object representing the method's
common parent scope, so they behave like Java methods contained in a class.
We will return to this topic after discussing scripted objects and "closures".
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// foo() and bar() are synchronized as if they were in a common class
synchronized foo() { }
synchronized bar() { }
</pre></td></tr></table></center><p/>
<h2><a name="Scoping_of_Variables_and_Methods">Scoping of Variables and Methods</a></h2>
As in Java, a method can refer to the values of variables and method names
from the enclosing scope (in Java the "enclosing scope" would be a class).
For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
a = 1;
anotherMethod() { ... }
foo() {
print( a );
a = a+1;
anotherMethod();
}
// invoke foo()
foo(); // prints 1
print( a ); // prints 2
</pre></td></tr></table></center><p/>
Variables and methods are "inherited" from the parent scope in the usual way.
In the example above there are just two levels of scope: the top or "global"
scope and the scope of the method foo(). Later we'll talk about scripting
objects in BeanShell and see that there can be arbitrary levels of scoping
involved. But the rules will be the same.
<p CLEAR="ALL"/>
As in Java, a typed variable is not visible outside the scope in which it is
declared. So declaring a variable with a type is a way to limit its scope or
make a <em>local</em> variable. In BeanShell using an untyped or
"loosely" typed variable is also equivalent to declaring a local
variable. That is, if you use a variable that has not been defined elsewhere,
it defaults to the local scope:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
a = 1;
foo() {
a = a + 1; // a is defined in parent scope
b = 3; // undefined, defaults local scope
int c = 4; // declared local scope
}
// invoke foo()
print( a ); // prints 2
print( b ); // ERROR! b undefined
print( c ); // ERROR! c undefined
</pre></td></tr></table></center><p/>
In the above example the variable 'a' is declared in the global
scope. When its value is read and assigned inside of foo() the global value
of 'a' will be affected.
<p CLEAR="ALL"/>
The variable 'b' is a usage of an untyped variable. Since 'b' has not been
declared or assigned a value in any enclosing scope, it becomes a local
variable 'b' in the scope of foo. The variable 'c' is explicitly declared
(with a type) in the scope of foo() and is therefore, of course, local to
foo().
<p CLEAR="ALL"/>
Later we'll see that BeanShell allows arbitrary nesting of methods. If we were
to declare another method inside of foo() it could see all of these
variables (a, b, and c) as it is also in the scope of foo().
<p CLEAR="ALL"/>
<h3>Scoping of Loosely Typed Variables</h3>
As in Java, declaring a variable with a type will always make it local.
Even if the variable exists in the outer scope, it will be hidden by the
local variable declaration. But what of loosely typed variables? As we've
seen, untyped variable usage looks just like an ordinary Java assignment. What
do we do if we want to make a local variable with the same name as a global
one? One answer would be to resort to declaring the variable with a type.
But if we wish to continue working with loosely typed variables in this case we
have two options: We can explicitly declare a loosely typed variable with the
BeanShell 'var' type. Or we can simply qualify our assignment with the 'this.'
qualifier.
<p CLEAR="ALL"/>
If you wish to, you can explicitly declare an untyped variable
(making it local) using the special type 'var'. e.g.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
var a = 1;
}
foo();
print( a ); // ERROR! a is undefined!
</pre></td></tr></table></center><p/>
'var' is a magic type in BeanShell that represents a loose (untyped) variable.
The default value of a variable declared with 'var' is null.
<p CLEAR="ALL"/>
Alternately, you can use the scope modifier 'this' to explicitly qualify the
variable assignment and make it local.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
this.a = 1;
}
foo();
print( a ); // ERROR! a is undefined!
</pre></td></tr></table></center><p/>
In this example we used the modifier 'this' to qualify an untyped
variable's scope and make it local. We will explain 'this' and what it means
in BeanShell scripted methods in the next section on Scripted Objects.
<p CLEAR="ALL"/>
<h2><a name="Scope_Modifier:_'super'">Scope Modifier: 'super'</a></h2>
<p CLEAR="ALL"/>
Within a method, it is possible to explicitly qualify a variable or
method reference with the identifier 'super' in order to refer
to a variable or method defined in an enclosing scope (the scope in which the
method is defined or "higher"). e.g.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
int a = 42;
foo() {
int a = 97;
print( a );
print( super.a );
}
foo(); // prints 97, 42
</pre></td></tr></table></center><p/>
As in Java, the 'super' modifiers tells the scoping to begin its search for the
variable or method in the parent scope.
In the case above, the variable 'a' by default refers to the variable in the
local scope. By qualifying 'a' with 'super' we can refer to the variable 'a'
in the global scope (the "topmost" scope).
<p CLEAR="ALL"/>
So, we've seen that 'super' can be used to refer to the method's parent
context. We'll see in the next section how 'this' and 'super' are used
in scripting Objects in BeanShell.
<p CLEAR="ALL"/>
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Learning More</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="bsf.html#BSF_Bean_Scripting_Framework"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Learning More</h1>
BeanShell is a simple tool but one with rapidly evolving capabilities. To learn
more about BeanShell you are highly encouraged to download the source and
build it (using the Ant build file). Even if you don't consider yourself
a developer, you can learn a lot from the source distribution by looking
at the implementation of the standard BeanShell commands and the test suite.
<p CLEAR="ALL"/>
Almost all of the built-in BeanShell commands are simply scripts
stored in the BeanShell JAR file under the path "bsh/commands".
A good way to familiarize yourself with more of BeanShell is to take a look
at those commands. Simply unpack bsh/commands/*.bsh from the JAR file.
The BeanShell test suite consists of many BeanShell scripts that exercise
all parts of the language.
<p CLEAR="ALL"/>
In addition to the mailing list and mailing list archives, an important
source of information is the "recent changes" file supplied with the source
distribution and online at: http://www.beanshell.org/Changes.html. This
file is one of the few documents that is always up to date with the latest
release (smile).
<h2><a name="Helping_With_the_Project">Helping With the Project</a></h2>
BeanShell is an open source project which relies on people like you to
get things done. If you are excited about BeanShell there is undoubtedly
some way for you to help. If you are a developer, there is always work
(sometimes boring, sometimes not) to be done. If you are not a developer
you may still be able to help by writing new tests for the test suite, or
working on the documentation, web site, tutorials or examples.
<p CLEAR="ALL"/>
Here are some things that we can always use help with:
<ul>
<li><strong>Tests for the test suite</strong> - We need more tests!
BeanShell relies heavily on its test suite to guarantee that changes don't
break subtle aspects of the language. Often tests are added for specific
bug cases (Developers: please add a test for any bug you fix!). But it would
be best if tests were generalized to cover all of the "corner cases" too.</li>
<li><strong>Bug fixes</strong> - Check the bugs list at the sourceforge site and dig into
the code. Some bug fixes are easy, some are deep. Feel free to contact
me (pat@pat.net) directly if you want help getting started on an issue.</li>
<li>
<strong>Docs</strong> - We can always use articles, documentation and examples.
</li>
<li>
<strong>Integration and third party tools</strong> - Have you integrated
BeanShell into another tool or environment? Let us know and we'll link
to your site.
</li>
<li>
<strong>Feedback from the World</strong> - Despite BeanShell's relative
popularity you would be amazed at how little information we have about
who is using the tool and how. If you are using it or you know people using
it please let us know!
</li>
</ul>
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Scripted Objects</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="methods.html#Scripted_Methods"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Scripted Objects</h1>
Many people who use BeanShell use it to write scripts that
work with existing Java classes and APIs, or perform other kinds of dynamic
activities for their own applications at run-time without the aid of a
compiler. Often this means writing relatively unstructured code -
for example, a sequence of method invocations or loops, all contained in a
single script file or eval() statement.
In the previous section we saw that BeanShell is also capable of scripting
methods, just like Java. Creating methods and new BeanShell commands
(which are just methods in their own files) is the
natural progression of organizing your scripts into re-usable and
maintainable components.
<p CLEAR="ALL"/>
Beyond methods and structured programming lie, of course, objects and the
full breadth of object oriented programming. In Java objects are the products
of classes. While BeanShell is compatible with standard Java syntax for
statements, expressions, and methods, you can't yet script new Java classes
within BeanShell.
Instead, BeanShell allows you to script objects as "method closures",
similar to the way it is done in Perl 5.x, JavaScript, and other object-capable
scripting languages. This style of scripting objects (which we'll describe
momentarily) is simple and flows very naturally from the style of scripting
methods. The syntax, as you'll see, is a straightforward extension of the
standard Java concept of referring to an object with a 'this' reference.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
In standard Java, a method inside of an object (an instance method) may refer
to the enclosing object using the special variable 'this'. For example:
<pre>
// MyClass.java
MyClass {
Object getObject() {
return this; // return a reference to our object
}
}
</pre>
In the example above, the getObject() method of MyClass returns a reference
to its own object instance (an instance of the MyClass object) using 'this'.
</td></tr></table></center><p/>
<h2><a name="The_'this'_reference">The 'this' reference</a></h2>
As in most languages, an executing method in BeanShell has its own
"local" scope
that holds argument (parameter) variables and locally declared variables. For
example, in the following code segment any variables that we might use within
the foo() method will normally only be visible within the scope of foo() and
for the lifetime of one particular foo() method invocation:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Define the foo() method:
foo() {
int bar = 42;
print( bar );
}
// Invoke the foo() method:
foo(); // prints 42
print( bar ); // Error, bar is undefined here
</pre></td></tr></table></center><p/>
In the above, the bar variable is local to foo() and therefore not available
outside of the method invocation - it is thrown away when the method exits,
just like a standard Java local variable.
<p CLEAR="ALL"/>
Now comes the twist - In BeanShell you have the option to "hang on" to the
scope of a method invocation after exiting the method by referring to the
special 'this' reference. As in Java, 'this' refers to the current object
context. The only difference is that in this case the context is associated
with the method and not a class instance.
<p CLEAR="ALL"/>
By saving the 'this' reference after the method returns, you can continue to
refer to variables defined within the method, using the standard Java "."
notation:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
int bar = 42;
return this;
}
fooObject = foo();
print( fooObject.bar ); // prints 42!
</pre></td></tr></table></center><p/>
In the above, the value returned by the foo() method (the 'this' reference)
can be thought of as an instance of a "foo" object. Each foo() method
invocation effectively creates a new object; foo() is now not just a method,
but a kind of object constructor.
<p CLEAR="ALL"/>
In the above case our foo object is not so much an object, but really more of a
structure. It contains variables (bar) but no "behavior". The next twist
that we'll introduce is that BeanShell methods are also allowed to contain
other methods:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
bar() {
...
}
}
</pre></td></tr></table></center><p/>
Scripted methods may define any number of nested methods in this way, to an
arbitrary depth. The methods are "local" to the method invocation.
<p CLEAR="ALL"/>
Statements and expressions within the enclosing BeanShell method can call
their "local" methods just like any other method. (Locally declared methods
override outer-more methods like local variables hide instance variables in
Java.) The enclosed methods are not directly visible outside of their
enclosing method. However, as you might expect, we can invoke them as we
would on a Java object, through an appropriate object reference:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
int a = 42;
bar() {
print("The bar is open!");
}
bar();
return this;
}
// Construct the foo object
fooObject = foo(); // prints "the bar is open!"
// Print a variable of the foo object
print ( fooObject.a ); // 42
// Invoke a method on the foo object
fooObject.bar(); // prints "the bar is open!"
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
Methods declared inside block structures within methods behave just as if they
were declared directly in the method. i.e. there are no block-local methods.
For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
bar() { }
if ( true ) {
bar2() { }
}
return this;
}
</pre></td></tr></table></center><p/>
In the above example the methods bar() and bar2() are both defined within
foo().
<p CLEAR="ALL"/>
<p CLEAR="ALL"/>
In the next section we'll return to the topic of variable scoping and
go into more depth about how to work with scripted methods and objects.
<p CLEAR="ALL"/>
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>The BeanShell Parser</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="bshdoc.html#BshDoc_-_Javadoc_Style_Documentation"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>The BeanShell Parser</h1>
This BeanShell parser class bsh.Parser is used internally by the BeanShell
Interpreter. It is responsible for the lexical parsing of the input text,
the application of the grammar structure, and the building of an internal
representation of the BeanShell script file called an "abstract syntax tree"
(AST).
<p CLEAR="ALL"/>
The Parser just analyzes the language syntax. It knows only how to parse the
structure of the language - it does not interpret names, or execute methods
or commands. You can use the Parser directly if you have a need to
analyze the structure of BeanShell scripts or Java methods and statements
in general.
<p CLEAR="ALL"/>
<h2><a name="Validating_Scripts_With_bsh.Parser">Validating Scripts With bsh.Parser</a></h2>
You can use the Parser class from the command line to do basic structural
validation of BeanShell files without actually executing them. e.g.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
java bsh.Parser [ -p ] file [ file ] [ ... ]
</pre></td></tr></table></center><p/>
The -p option causes some of the abstract syntax to be printed.
<p CLEAR="ALL"/>
The parser will detect any syntax errors in the script and print an error.
Note again that names, imports, and string evaluations are analyzed only for
syntax - not content or meaning.
<p CLEAR="ALL"/>
<h2><a name="Parsing_and_Performance">Parsing and Performance</a></h2>
It is useful to have a high level understanding how BeanShell works
with scripts to understand performance issues.
<p CLEAR="ALL"/>
The first time a script is read or sourced into an interpreter,
BeanShell uses the parser to parse the script internally to an AST.
The AST consists of Java object representations of all of the language
structures and objects. The AST consists of Java classes, but is
<em>not</em> the same as compiled Java code. When the script is "executed"
BeanShell steps through each element of the AST and tells it to perform
whatever it does (e.g. a variable assignment, for-loop, etc.).
This execution of the ASTs is generally much faster than the original parsing
of the text of the method. It is really only limited by the speed of the
application calls that it is making, the speed of the Java reflection API,
and the efficiency of the implementation of the structures in BeanShell.
<p CLEAR="ALL"/>
When parsing "line by line" through a BeanShell script the ASTs are routinely
executed and then thrown away. However the case of a BeanShell method
declaration is different. A BeanShell method is parsed only once: when it
is declared in the script. It is then stored in the namespace like any
variable. Successive invocations of the method execute the ASTs again, but
do not re-parse the original text.
<p CLEAR="ALL"/>
This means that successive calls to the same scripted method are as fast
as possible - much faster than re-parsing the script each time.
You can use this to your advantage when
running the same script many times simply by wrapping your code in the form
of a BeanShell scripted method and executing the method repeatedly, rather
than sourcing the script repeatedly. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// From Java
import bsh.Interpreter;
i=new Interpreter();
// Declare method or source from file
i.eval("foo( args ) { ... }");
i.eval("foo(args)"); // repeatedly invoke the method
i.eval("foo(args)");
...
</pre></td></tr></table></center><p/>
In the above example we defined a method called foo() which holds our
script. Then we executed the method repeatedly. The foo() method was
parsed only once: when its declaration was evaluated. Subsequent invocations
simply execute the AST.
<h2><a name="Parsing_Scripts_Procedurally">Parsing Scripts Procedurally</a></h2>
If you are willing to learn about the BeanShell abstract syntax tree classes
you can use the Parser to parse a BeanShell script into its ASTs like this:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
in=new FileReader("somefile.bsh");
Parser parser = new Parser(in);
while( !(eof=parser.Line()) ) {
SimpleNode node = parser.popNode();
// Use the node, etc. (See the bsh.BSH* classes)
...
}
</pre></td></tr></table></center><p/>
To learn more about the abstract syntax tree please download the source
distribution and consult the source documentation.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
The BshDoc bshdoc.bsh script uses the parser to extract method signatures
and comments from a BeanShell file. Check it out for a more realistic
example.
</td></tr></table></center><p/>
<em>Note: Many components of the AST classes are not public at this time.
Use setAccessibility(true) to access them.</em>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="bshdoc.html#BshDoc_-_Javadoc_Style_Documentation"><img src="../images/backbutton.gif"/><br/>Back
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Quick Start</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="intro.html#Introduction"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="syntax.html#Basic_Syntax"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>Quick Start</h1>
Welcome to BeanShell.
This is a crash course to get you going. We'll leave out many
important options and details. Please see the rest of the user's guide
for more information.
<p CLEAR="ALL"/>
<h2><a name="Download_and_Run_BeanShell">
Download and Run BeanShell
</a></h2>
Download the latest JAR file from http://www.beanshell.org
and start up BeanShell either in the graphical desktop mode or on
the command line.
<p CLEAR="ALL"/>
If you just want to start playing around you may be able to launch the
BeanShell desktop by simply double clicking on the BeanShell JAR file. More
generally however you'll want to add the jar to your classpath so that you
can work with your own classes and applications easily.
<p CLEAR="ALL"/>
To do this you can either drop the BeanShell JAR file into your Java
extensions folder or add it to your classpath. (Important: If you put
BeanShell in the extensions folder and wish to use it with BSF applications
like Jakarta Ant you must install the bsf.jar in the same location).
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
To install as an extension place the bsh.jar file in your
$JAVA_HOME/jre/lib/ext folder. (OSX users: place the bsh.jar in
/Library/Java/Extensions or ~/Library/Java/Extensions for individual users.)
Or add BeanShell to your classpath like this:
unix: export CLASSPATH=$CLASSPATH:bsh-xx.jar
windows: set classpath=%classpath%;bsh-xx.jar
</pre></td></tr></table></center><p/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
You can modify the classpath from within BeanShell using the addClassPath()
and setClassPath() commands.
</td></tr></table></center><p/>
You can then run BeanShell in either a GUI or command line mode:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
java bsh.Console // run the graphical desktop
or
java bsh.Interpreter // run as text-only on the command line
or
java bsh.Interpreter filename [ args ] // run script file
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
It's also possible to call BeanShell from within your own Java applications,
to reach it in a remote server mode for debugging, to use it as a servlet,
or even in an applet. See "BeanShell Modes of Operation" for more details.
<h2><a name="The_BeanShell_GUI">
The BeanShell GUI
</a></h2>
The BeanShell GUI desktop is meant to allow some experimentation with the
features of BeanShell. It is not intended to be a replacement for a full
featured IDE. Please check out the
<a href="http://www.jedit.org/">jEdit editor</a> for an example of a full
featured development environment based in part on BeanShell scripting
capabilities.
<p CLEAR="ALL"/>
Upon starting the BeanShell in GUI mode a console window will open.
By right clicking on the desktop background you can open additional
console windows and other tools such as a simple class browser.
<p CLEAR="ALL"/>
Each console window runs a separate instance of the BeanShell interpreter.
The graphical console supports basic command history, line editing,
cut and paste, and even class and variable name completion. From the console
you can open a simple editor window. In it you can write
scripts and use the 'eval' option to evaluate the text in the attached
console's workspace or a new workspace.
<p CLEAR="ALL"/>
<h2><a name="Java_Statements_and_Expressions">
Java Statements and Expressions
</a></h2>
BeanShell understands standard Java statements, expressions, and
method declarations.
Statements and expressions are all of the normal things that you'd say
inside a Java method such as variable declarations and assignments,
method calls, loops, and conditionals.
<p CLEAR="ALL"/>
You can use these exactly as they would appear in Java,
however in BeanShell you also have the option of working with "loosely typed"
variables. That is, you can simply omit the types of variables that you use
(both primitives and objects). BeanShell will only
signal an error if you attempt to misuse the actual type of the variable.
<p CLEAR="ALL"/>
Here are some examples:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo = "Foo";
four = (2 + 2)*2/2;
print( foo + " = " + four ); // print() is a BeanShell command
// Do a loop
for (i=0; i&lt;5; i++)
print(i);
// Pop up a frame with a button in it
button = new JButton( "My Button" );
frame = new JFrame( "My Frame" );
frame.getContentPane().add( button, "Center" );
frame.pack();
frame.setVisible(true);
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
<h2><a name="Useful_BeanShell_Commands">
Useful BeanShell Commands
</a></h2>
In the previous example we used a convenient "built-in" BeanShell command
called print(), to display values. print() does pretty
much the same thing as System.out.println() except that it insures that the
output always goes to the command line. print() also displays some types
of objects (such as arrays) more verbosely than Java would.
Another related command is show(), which toggles on and off automatic
display of the result of every line you type.
<p CLEAR="ALL"/>
Here are a few other examples of BeanShell commands:
<ul>
<li> <strong>source(), run()</strong>
- Read a bsh script into this interpreter, or run it
in a new interpreter</li>
<li> <strong>frame()</strong>
- Display a GUI component in a Frame or JFrame.</li>
<li> <strong>load(), save()</strong>
- Load or save serializable objects to a file.</li>
<li> <strong>cd(), cat(), dir(), pwd(), etc.</strong>
- Unix-like shell commands</li>
<li> <strong>exec()</strong> - Run a native application </li>
<li><strong>javap()</strong> - Print the methods and fields of an object,
similar to the output of the Java javap command.</li>
<li> <strong>setAccessibility()</strong>
- Turn on unrestricted access to private and protected components.</li>
</ul>
<p CLEAR="ALL"/>
See the complete list of <a href="bshcommands.html">BeanShell Commands</a>
for more information.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
BeanShell commands are not really "built-in" but are simply BeanShell scripts
that are automatically loaded from the classpath. You can add your
own scripts to the classpath to extend the basic command set.
</td></tr></table></center><p/>
<h2><a name="Scripted_Methods">
Scripted Methods
</a></h2>
You can declare and use methods in BeanShell just as you would in a Java class.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
int addTwoNumbers( int a, int b ) {
return a + b;
}
sum = addTwoNumbers( 5, 7 ); // 12
</pre></td></tr></table></center><p/>
Bsh methods may also allow dynamic (loose) argument and return types.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
add( a, b ) {
return a + b;
}
foo = add(1, 2); // 3
foo = add("Oh", " baby"); // "Oh baby"
</pre></td></tr></table></center><p/>
<h2><a name="Implementing_Interfaces">Implementing Interfaces</a></h2>
<em>Note: implementing arbitrary interfaces requires BeanShell be run
under a Java 1.3 or higher environment.</em>
<p CLEAR="ALL"/>
You can use the standard Java anonymous inner class syntax to implement an
interface type with a script. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
ActionListener scriptedListener = new ActionListener() {
actionPerformed( event ) { ... }
}
</pre></td></tr></table></center><p/>
You don't have to script all of the methods of an interface. You can opt to
script only those that you intend to call if you want to.
The calling code will simply throw an exception if it tries to
invoke a method that isn't defined.
If you wish to override the behavior of a large number of methods - say to
produce a "dummy" adapter for logging - you can implement a special method
signature: invoke(name, args) in your scripted object. The invoke() method
is called to handle any undefined method invocations:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
ml = new MouseListener() {
mousePressed( event ) { ... }
// handle the rest
invoke( name, args ) { print("Method: "+name+" invoked!");
}
</pre></td></tr></table></center><p/>
<h2><a name="Scripted_Objects">
Scripted Objects
</a></h2>
In BeanShell, as in JavaScript and Perl, method "closures" allow you to create
scripted objects. You can turn the results of a method call into an object
reference by having the method return the special value <strong>this</strong>.
You can then use the reference to refer to any variables set during the method
call. Useful objects need methods of course, so in BeanShell scripted methods
may also contain methods at any level. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() {
print("foo");
x=5;
bar() {
print("bar");
}
return this;
}
myfoo = foo(); // prints "foo"
print( myfoo.x ); // prints "5"
myfoo.bar(); // prints "bar"
</pre></td></tr></table></center><p/>
If this "closure" thing seems strange to don't worry. It's just an
evolutionary step that languages acquired along the path to Objects.
Please see the user's manual for a more thorough explanation.
<p CLEAR="ALL"/>
Within your scripts, BeanShell scripted objects
(i.e. any <em>'this'</em> type reference like myFoo in the previous example)
can automatically implement any Java interface type. When Java code calls
methods on the interface the corresponding scripted methods will be invoked to
handle them. BeanShell will automatically "cast" your scripted object
when you attempt to pass it as an argument to a method that takes an interface
type.
For passing script references outside of BeanShell, you can perform an
explicit cast where necessary. Please see the user manual for full details.
<p CLEAR="ALL"/>
<h2><a name="Calling_BeanShell_From_Your_Application">Calling BeanShell From Your Application</a></h2>
You can evaluate text and run scripts from within your application by
creating an instance of the BeanShell interpreter and using the eval()
or source() commands. You may pass in variable references to objects you
wish to use in scripts via the set() method and retrieve results with the
get() method.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import bsh.Interpreter;
Interpreter i = new Interpreter(); // Construct an interpreter
i.set("foo", 5); // Set variables
i.set("date", new Date() );
Date date = (Date)i.get("date"); // retrieve a variable
// Eval a statement and get the result
i.eval("bar = foo*10");
System.out.println( i.get("bar") );
// Source an external script file
i.source("somefile.bsh");
</pre></td></tr></table></center><p/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>In the above example the Interpreter's eval() method also returned the
value of bar as the result of the evaluation.</td></tr></table></center><p/>
<h2><a name="Conclusion">Conclusion</a></h2>
We hope this brief introduction gets you started. Please see the full user
manual for more details. Please consult the mailing list archives for
more useful information. http://www.beanshell.org/
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Reflective Style Access to Scripted Methods</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="jconsole.html#Using_JConsole"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Reflective Style Access to Scripted Methods</h1>
The following examples show how to work with BeanShell methods dynamically
from within scripts, using the equivalent of reflective style access in Java.
This is an advanced topic primarily of interest to developers who wish to
do tight integration of BeanShell scripts with their application environment.
<p CLEAR="ALL"/>
<h2><a name="eval()">eval()</a></h2>
The simplest form of reflective style access to scripts is through the
eval() command. With eval() you can evaluate any text just as if it had
appeared in the current scope. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
eval("a=5;");
print( a ); // 5
</pre></td></tr></table></center><p/>
So, if you know the signature (argument types) of a method you wish to work
with you can simply construct a method call as a string and evaluate it
with eval() as in the following:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Declare methods foo() and bar( int, String )
foo() { ... }
bar( int arg1, String arg2 ) { ... }
// Invoke a no-args method foo() by its name using eval()
name="foo";
// invoke foo() using eval()
eval( name+"()");
// Invoke two arg method bar(arg1,arg2) by name using eval()
name="bar";
arg1=5;
arg2="stringy";
eval( name+"(arg1,arg2)");
</pre></td></tr></table></center><p/>
You can get the names of all of the methods defined in the current scope
using the 'this.methods' magic reference, which returns an array of Strings:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Print the methods defined in this namespace
print( this.methods );
</pre></td></tr></table></center><p/>
We'll talk about more powerful forms of method lookup in a moment.
<h2><a name="invokeMethod()">invokeMethod()</a></h2>
You can explicitly invoke a method by name with arguments through a 'this'
type reference using the invokeMethod() method:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
this.invokeMethod( "bar", new Object [] { new Integer(5), "stringy" } );
</pre></td></tr></table></center><p/>
Arguments are passed as an array of objects. Primitive types must be
wrapped in their appropriate wrappers.
BeanShell will select among overloaded methods using the standard Java
method resolution rules. (JLS 15.11.2).
<h2><a name="Method_Lookup">Method Lookup</a></h2>
The previous section showed how to invoke a method by name when we know
the argument types. Of course, in general we'd like to be able to find out
what methods are defined in the current script or to look up a method by
its signature.
<p CLEAR="ALL"/>
You can get "handles" to all of the methods defined in a context using the
namespace getMethods() method.
getMethods() returns an array of bsh.BshMethod objects,
which are wrappers for the internally parsed representation of BeanShell
scripted methods:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
foo() { ... }
foo( int a ) { ... }
bar( int arg1, String arg2 ) { ... }
print ( this.namespace.getMethods() );
// Array: [Lbsh.BshMethod;@291aff {
// Bsh Method: bar
// Bsh Method: foo
// Bsh Method: foo
// }
</pre></td></tr></table></center><p/>
We'll talk about what you can do with a BshMethod in a moment.
<p CLEAR="ALL"/>
Alternately, you can use the namespace getMethod() method to search
for a specific method signature. The method signature is a set of argument
types represented by an array of Classes:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
name="bar";
signature = new Class [] { Integer.TYPE, String.class };
// Look up a method named bar with arg types int and String
bshMethod = this.namespace.getMethod( name, signature );
print("Found method: "+bshMethod);
</pre></td></tr></table></center><p/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
The Java reflection API uses special class values to represent primitive types
such as int, char, an boolean. These types are static fields in the respective
primitive wrapper classes. e.g. Integer.TYPE, Character.TYPE, Boolean.TYPE.
</td></tr></table></center><p/>
In the above snippet we located the bar() method by its signature. If there
had been overloaded forms of bar() getMethod() would have located the most
specific one according to the standard Java method resolution rules
(JLS 15.11.2).
The result of the lookup is a bsh.BshMethod object, as before.
<p CLEAR="ALL"/>
<h2><a name="BshMethod">BshMethod</a></h2>
You can inspect a BshMethod object to determine its method name and
argument types:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
name = bshMethod.getName();
Class [] types = bshMethod.getArgumentTypes();
Class returnType = bshMethod.getReturnType();
</pre></td></tr></table></center><p/>
To invoke the BshMethod, call its invoke() method, passing an array of
arguments, an interpreter reference, and a "callstack" reference.
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// invoke the method with arg
bshMethod.invoke( new Object [] { new Integer(1), "blah!" },
this.interpreter, this.callstack );
</pre></td></tr></table></center><p/>
For the
interpreter and callstack references you can simply pass along the current
context's values via 'this.interpreter' and 'this.callstack', as we did
above. The arguments array may be null or empty for no arguments.
<p CLEAR="ALL"/>
<h2><a name="Uses">Uses</a></h2>
Why would anyone want to do this? Well, perhaps you are sourcing a script
created by a user and want to automatically begin using methods that they
have defined. Perhaps the user is allowed to define methods to take control
of various aspects of your application. With the tools we've described
in this section you can list the methods they have defined and invoke
them dynamically.
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Remote Server Mode</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="embeddedmode.html#Embedding_BeanShell_in_Your_Application"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Remote Server Mode</h1>
<img src="../images/remotemode.gif"/>
<br CLEAR="ALL"/>
Remote server mode lets you access a BeanShell Interpreter inside of a
remote VM.
With remote server mode activated you can literally telnet into the running
application and type commands at the BeanShell shell prompt. Or, even better,
you can use any web browser to bring up a remote GUI console.
<p CLEAR="ALL"/>
<p CLEAR="ALL"/>
<center>
<table width="90%" border="1" cellpadding="5">
<tr><td>
<strong>Warning:</strong>
<br CLEAR="ALL"/>
<b>When activated remote server mode can provide unrestricted access
to all parts of your application and the host server. This mode should
not be used in production environments or anywhere that server security
is an issue.
</b>
</td></tr>
</table>
</center>
<p CLEAR="ALL"/>
To enable remote access simply issue the BeanShell server() command, specifying
a base port number:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
server(1234);
// Httpd started on port: 1234
// Sessiond started on port: 1235
</pre></td></tr></table></center><p/>
At this point BeanShell will run two services: a tiny HTTP server on the
port you specified and the BeanShell telnet session server on the next port
(the port you specified + 1).
<p CLEAR="ALL"/>
<h2><a name="Web_Browser_Access">Web Browser Access</a></h2>
After starting the server you can connect your web browser to the port
you specified. BeanShell will respond by sending an HTML page offering
you a choice of the Swing based JConsole or the older AWTConsole. You
may choose whichever is appropriate for your web browser.
<p CLEAR="ALL"/>
You can skip this decision page by hitting one of the following URLs directly:
<table border="1" cellpadding="5">
<tr><td>http://&lt;yourserver&gt;:&lt;port&gt;/remote/jconsole.html</td><td>
Swing based JConsole page
</td></tr>
<tr><td>http://&lt;yourserver&gt;:&lt;port&gt;/remote/awtconsole.html</td><td>
Minmal (old) AWT based Console page
</td></tr>
</table>
The httpd server then serves the remote console applet.
When it starts you will have a BeanShell session that looks like the
regular console, but is connected to the remote BeanShell VM.
<p CLEAR="ALL"/>
<img src="../images/remoteconsole.gif"/>
<p CLEAR="ALL"/>
You can open as many sessions into that VM as you like in this way, but
note that unlike the BeanShell desktop environment -
<strong>
All remote sessions share the same global scope.
</strong>
You are effectively working in the same interpreter instance for all
connections. This is intended as a feature, as the primary usefulness of
this mode is for debugging. You can set variables and access components
across many sessions.
<p CLEAR="ALL"/>
<h2><a name="Example">Example</a></h2>
Let's look at a quick example of how you might start a remote session from
within your application:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Java code
import bsh.Interpreter;
i = new Interpreter();
i.set( "myapp", this ); // Provide a reference to your app
i.set( "portnum", 1234 );
i.eval("setAccessibility(true)"); // turn off access restrictions
i.eval("server(portnum)");
</pre></td></tr></table></center><p/>
Here we have set up the interpreter instance just as we would to do any
other kind of scripting - passing in Java objects using set(). In this case
we passed a general reference to our application using 'this', as well.
We have turned on accessibility so that we can access private and protected
members of our classes (useful for debugging). Finally we start the server
on the desired port.
<h2><a name="Telnet_Access">Telnet Access</a></h2>
We mentioned earlier that BeanShell starts its telnet session server on
the port next to the HTTP port. You can use any telnet client to access
a BeanShell command line directly, in text only-mode, without the use of
a web browser.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
telnet &lt;myhost&gt; &lt;port+1&gt;
</pre></td></tr></table></center><p/>
Note that this command line is not very friendly. In particular it does not
respond to gratuitous newlines with a new prompt (as the text only
Interpreter command line does).
<p CLEAR="ALL"/>
<em>
At the time of this writing there is no explicit way to close a session.
BeanShell will simply detect the end of streams.
</em>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="embeddedmode.html#Embedding_BeanShell_in_Your_Application"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="servletmode.html#BshServlet_and_Servlet_Mode_Scripting"><img src="../images/forwardbutton.gif"/><br/>Next
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Scope Modifiers</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="objects.html#Scripted_Objects"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Scope Modifiers</h1>
Now that we've seen how methods can be nested and treated as objects, we
can revisit the topic of variable scope and scope modifiers.
<p CLEAR="ALL"/>
<h2><a name="'this',_'super',_and_'global'">'this', 'super', and 'global'</a></h2>
In the "Scripted Methods" section we described the use of 'super' to refer to a
method's parent scope (the scope in which the method is defined).
And in the previous section we talked
about super's brother 'this', which refers to the current method's scope,
allowing us to think of a method scope as an object. Now we can see how
these concepts are related. Any method scope, and indeed the 'global' scope,
can be thought as an object context. A scripted object can be thought of as
encapsulated in a parent scope that determines its "environment" - its inherited
variables and methods.
<p CLEAR="ALL"/>
The references 'this', 'super', and 'global' are really the same
kind of reference - references to BeanShell method contexts, which can
be used as scripted objects. From here on We'll refer to 'this',
'super', 'global', and any other reference to a scripted object context in
general as a <em>'this' type reference</em>.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
If you print a 'this' type reference you'll see what it refers to:
<pre>
BeanShell 1.3 - by Pat Niemeyer (pat@pat.net)
bsh % print( this );
'this' reference (XThis) to Bsh object: global
bsh % foo() { print(this); print(super); }
bsh % foo();
'this' reference (XThis) to Bsh object: foo
'this' reference (XThis) to Bsh object: global
</pre>
</td></tr></table></center><p/>
<p CLEAR="ALL"/>
The above note shows that the foo() method's 'this' reference is local
(named 'foo') and that it's parent is the global scope; the same scope in
which foo is defined.
<h3>'global'</h3>
The scope modifier 'global' allows you to always refer to the top-most
scope. In the previous note you can see that the top level script context
is called "global" and that it appears again as the 'super' of our foo()
method. The global context is always the top scope of the script.
It is the global namespace of the current interpreter. Referring
to 'super' from the top scope simply returns the same 'global' again.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
global.foo = 42;
</pre></td></tr></table></center><p/>
Global variables are not special in any way. Their visibility derives simply
from the fact that they are in the topmost scope. However, for those who do
not like the idea of qualifying anything with "global". You can always use a
more object oriented approach like the following.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Create a top level object to hold some state
dataholder = object();
foo() {
...
bar() {
dataholder.value = 42;
}
bar();
print( dataholder.value );
}
</pre></td></tr></table></center><p/>
In the above example we used a global object to hold some state, rather than
putting the 'value' variable directly in the global scope.
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
In the above example we used the BeanShell object() command to create an
"empty" BeanShell scripted object context in which to hold some data. The
object() command is just a standard empty method named object() that
returns 'this'. The variable 'dataholder' above is a 'this' type reference and
has all of the properties of any other BeanShell object scope.
</td></tr></table></center><p/>
<h2><a name="Synchronized_Methods_Revisited">Synchronized Methods Revisited</a></h2>
Now that we have covered the meaning of 'this' and 'super' with respect to
BeanShell methods we can define the meaning of the 'synchronized' modifier
for BeanShell methods. Synchronized BeanShell methods behave as if they were
in a common class by synchronizing on their common 'super' reference object.
For example, in the four cases in the following example, synchronization occurs
on the same Java object. That object is the 'this' type reference of the
global scope (a Beanshell object of type bsh.This):
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
print( this ); // 'this' reference (XThis) to Bsh object: global
// The following cases all synchronize on the same lock
synchronized ( this ) { } // synchronized block
synchronized int foo () { } // synchronized method foo()
synchronized int bar () { } // synchronized method bar()
int gee() {
synchronized( super ) { } // synchronized blockinside gee()
}
</pre></td></tr></table></center><p/>
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>BshServlet and Servlet Mode Scripting</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="remotemode.html#Remote_Server_Mode"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="appletmode.html#The_BeanShell_Demo_Applet"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>BshServlet and Servlet Mode Scripting</h1>
BshServlet is a simple servlet that can be used to evaluate BeanShell
scripts inside of an application server or servlet container. BshServlet
accepts BeanShell scripts via the POST method, evaluates them capturing output
(optionally including standard out and standard error) and returns the results.
<p CLEAR="ALL"/>
BshServlet has a simple form based interface for interactive experimentation
(analogous to the remote server mode). But more generally you can send
standalone BeanShell scripts from the command line to the BshServlet for
evaluation using the bsh.Remote launcher. bsh.Remote complements
bsh.Interpreter and bsh.Console as a launch point for BeanShell.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
You may find BshServlet useful for writing unit tests that must run inside an
application server environment. In this mode BshServlet can be used
in the same way as or in combination with the Jakarta project's cactus.
</td></tr></table></center><p/>
<h2><a name="Deploying_BshServlet">Deploying BshServlet</a></h2>
To test drive BshServlet you can grab one of the following sample application
WAR files here:
<ul>
<li><a href="http://www.beanshell.org/bshservlet.war">
http://www.beanshell.org/bshservlet.war</a></li>
<li>
<a href="http://www.beanshell.org/bshservlet-wbsh.war">
http://www.beanshell.org/bshservlet-wbsh.war</a>
<em>Rename this file to "bshservlet.war" for use.</em>
</li>
</ul>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
A WAR file is a Web Application Archive. It is a JAR file containing HTML,
images, servlets, and configuration files comprising a complete web
application. Web applications can usually be deployed to a servlet container by
simply dropping the WAR file into a special directory.
</td></tr></table></center><p/>
The first file, bshservlet.war, assumes that BeanShell has been installed in
your application server's classpath. It includes only the web.xml file
necessary to deploy an instance of the test servlet and an index.html README
file.
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
To install BeanShell in the Tomcat server classpath place the bsh.jar file in
common/lib. To use BeanShell in Weblogic you must upgrade its version of the
package. See <a href="weblogic.html">Upgrading BeanShell in Weblogic</a>
(http://www.beanshell.org/weblogic.html).
</td></tr></table></center><p/>
The second WAR, bshservlet-wbsh.war, includes a copy of the BeanShell
application bsh.jar inside the WAR's lib directory. This WAR includes
everything you need to just drop the WAR into an application server.
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
Using bshservlet-wbsh.war will still *not* work in Weblogic 6.x unless
you upgrade Weblogic's internal version of BeanShell first.
See <a href="weblogic.html">Upgrading BeanShell in Weblogic</a>.
(http://www.beanshell.org/weblogic.html).
</td></tr></table></center><p/>
To use the servlet for testing your own applications you will probably want to
deploy an instance of the test servlet in your WAR file. This will allow
the test servlet to to share a classloader with your webapp so that you can
test things like application classes and EJB local homes. Since the servlet
is included in the standard BeanShell distribution, all that is necessary to
do this is to include bsh.jar and add an entry to your wegapp's web.xml file.
Here is an example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
&lt;?xml version="1.0" encoding="ISO-8859-1"?&gt;
&lt;!DOCTYPE web-app
PUBLIC "-//Sun Microsystems, Inc.//DTD Web Application 2.3//EN"
"http://java.sun.com/dtd/web-app_2_3.dtd"&gt;
&lt;web-app&gt;
&lt;servlet&gt;
&lt;servlet-name&gt;bshservlet&lt;/servlet-name&gt;
&lt;servlet-class&gt;bsh.servlet.BshServlet&lt;/servlet-class&gt;
&lt;/servlet&gt;
&lt;servlet-mapping&gt;
&lt;servlet-name&gt;bshservlet&lt;/servlet-name&gt;
&lt;url-pattern&gt;/eval&lt;/url-pattern&gt;
&lt;/servlet-mapping&gt;
&lt;/web-app&gt;
</pre></td></tr></table></center><p/>
The above example deploys an instance of BshServlet under the name "/eval".
The full path to the servlet will then depend on the name given to the
webapp WAR file. For example if the above appears in a WAR file named
"myapp.war" then the path would be:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
http://localhost/myapp/eval
</pre></td></tr></table></center><p/>
<h2><a name="Running_Scripts">Running Scripts</a></h2>
After deploying the servlet, test it by fetching the default page with
your web browser.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
http://localhost/bshservlet/eval
</pre></td></tr></table></center><p/>
You can use the servlet interactively through the form that it generates, or,
more importantly, through the command line launcher bsh.Remote.
bsh.Remote accepts a URL for a target bsh interpreter
and one or more file names to send to that server, printing the results.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
java bsh.Remote http://localhost/bshservlet/eval test1.bsh
</pre></td></tr></table></center><p/>
You can execute remote scripts programmatically using the static method
bsh.Remote.eval().
<p CLEAR="ALL"/>
If bsh.Remote can parse the retun value as an integer it will
return it as the exit status to the command line.
<p CLEAR="ALL"/>
<h2><a name="The_Script_Environment">The Script Environment</a></h2>
Scripts have access to the servlet environment through two predefined variables:
<ul>
<li>bsh.httpServletRequest</li>
<li>bsh.httpServletResponse</li>
</ul>
which are the standard servlet request and response objects, respectively.
<p CLEAR="ALL"/>
When set to "raw" output mode via the forms interface or servlet parameter
(described in the next section) the script is expected to generate the
complete response using the httpServletResponse object. This means that you
can have your script generate HTML or other output to be consumed by the client.
For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Server side script generates HTML response page
bsh.httpServletResponse.setContentType("text/html");
out = bsh.httpServletResponse.getWriter();
out.println("&lt;html&gt;&lt;body&gt;&lt;h1&gt;Hello World!&lt;/h1&gt;&lt;/body&gt;&lt;/html&gt;");
</pre></td></tr></table></center><p/>
More generally, you can use the httpServletRequest to get access to the
server environment such as the servlet session object. You can also access
all of the standard Java tools such as JNDI to fetch EJB homes, etc. and
perform testing or script activities.
<h2><a name="BshServlet_Parameters">BshServlet Parameters</a></h2>
The following parameters are recognized by BshServlet:
<table border="1" cellpadding="5">
<tr><td>Parameter</td><td>Value</td></tr>
<tr><td><strong>bsh.script</strong></td><td>The BeanShell Script</td></tr>
<tr><td><strong>bsh.servlet.captureOutErr</strong></td><td>"true" -
capture standard out and standard error during the evaluation of the
script. Note: this is inherently non-thread safe. All output from the
VM will be captured.
</td></tr>
<tr><td><strong>bsh.servlet.output</strong></td><td>"raw" - Do not generate
the servlet HTML result page. Instead rely on the script to generate the
complete result using the servlet response.
<tr><td><strong>bsh.client</strong></td><td>"remote" - set by the bsh.Remote
launcher to indicate that results should be raw and the return value should
be encoded for transport back to the client.</td></tr>
</td></tr>
</table>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="remotemode.html#Remote_Server_Mode"><img src="../images/backbutton.gif"/><br/>Back
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Special Variables and Values</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="interfaces.html#Scripting_Interfaces"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Special Variables and Values</h1>
In addition to the scope modifiers: 'this', 'super', 'global', BeanShell
supports a number of pre-defined system variables, "magic" values, and methods.
<p CLEAR="ALL"/>
<em>Special Values</em>
<p CLEAR="ALL"/>
<ul>
<li><strong>$_</strong> - The value of the last expression evaluated. The
strange construct for this is drawn from Perl, but the idea exists in many
scripting languages. It is useful for getting back
the last result when you are working interactively.
</li>
<li><strong>$_e</strong> - The last uncaught exception object thrown.
This is useful in interactive use for retrieving the last exception to inspect
it for details.
</li>
<li><strong>bsh</strong> - The BeanShell root system object, containing
system information and variables.</li>
<li><strong>bsh.args</strong> - An array of Strings passed as command
line arguments to the BeanShell interpreter.</li>
<li><strong>bsh.shared</strong> - A special static space which is
shared across all interpreter instances. Normally each bsh.Interpreter
instance is entirely independent; having its own unique global namespace
and settings. bsh.shared is implemented as a static namespace in the
bsh.Interpreter class. It was added primarily to support communication
among instances for the GUI desktop.
</li>
<li><strong>bsh.console</strong> - If BeanShell is running in
its GUI desktop mode, this variable holds a reference to the current
interpreter's console, if it has one.</li>
<li><strong>bsh.appletcontext</strong> - If BeanShell
is running inside an Applet, the current applet context, if one exists.</li>
<li><strong>bsh.cwd</strong> - A String representing the current working
directory of the BeanShell interpreter. This is used or manipulated by the
cd(), dir(), pwd(), and pathToFile() commands.</li>
<li><strong>bsh.show</strong> - A boolean value used by the show() command.
It indicates whether results are always printed, for interactive use.
</li>
<li><strong>bsh.interactive</strong> - A boolean indicating whether this
interpreter running in an interactive mode</li>
<li><strong>bsh.evalOnly</strong> - A boolean indicating whether this
interpreter has an input stream or whether is it only serving as an engine
for eval() operations (e.g. for embedded use).</li>
</ul>
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
The choice of "bsh" for the root system object name was somewhat unfortunate
because it conflicts with the current package name for BeanShell (also bsh).
This means that if you wish to work with BeanShell classes explicitly from
BeanShell scripts (e.g. bsh.Interpreter) you must first import them, e.g.:
<pre>
import bsh.Interpreter;
i=new Interpreter();
</pre>
</td></tr></table></center><p/>
<h2><a name="Special_Members_of_'this'_type_References">Special Members of 'this' type References</a></h2>
<p CLEAR="ALL"/>
'this' type references have several "magic" members:
<ul>
<li><strong>this.variables</strong> - An array of Strings listing the
variables defined in the current method context (namespace).</li>
<li><strong>this.methods</strong> - An array of Strings listing the methods
defined the current method context (namespace).</li>
<li><strong>this.interpreter</strong> - A bsh.Interpreter reference to the
currently executing BeanShell Interpreter object.</li>
<li><strong>this.namespace</strong> - A bsh.NameSpace reference to the BeanShell
NameSpace object of the current method context. See "Advanced Topics".</li>
<li><strong>this.caller</strong> - A bsh.This reference to the calling
BeanShell method context. See "Variables and Scope Modifiers".</li>
<li><strong>this.callstack</strong> - An array of bsh.NameSpace references
representing the "call stack" up to the current method context.
See "Advanced Topics".</li>
</ul>
<p CLEAR="ALL"/>
These magic references are primarily used by BeanShell commands.
<p CLEAR="ALL"/>
<h2><a name="Undefined_Variables">Undefined Variables</a></h2>
<p CLEAR="ALL"/>
You can test to see if a variable is defined using the special value
<b>void</b>. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
if ( foobar == void )
// undefined
</pre></td></tr></table></center><p/>
You can return a variable to the undefined state using the unset() command:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
a == void; // true
a=5;
unset("a"); // note the quotes
a == void; // true
</pre></td></tr></table></center><p/>
<h2><a name="Setting_the_Command_Prompt">Setting the Command Prompt</a></h2>
Users may set the command line prompt string for use in interactive mode
by setting the value of the variable bsh.prompt or by defining the scripted
method (or command) getBshPrompt().
<p CLEAR="ALL"/>
If the command or method getBshPrompt() is defined it will be called to
get a string to display as the user prompt. For example, one could
define the following method to place the current working directory into
their command prompt:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
getBshPrompt() { return bsh.cwd + " % "; }
</pre></td></tr></table></center><p/>
The default getBshPrompt() command returns the value of the variable
bsh.prompt if it is defined or the string "bsh % " if not. If the
getBshPrompt() method or command does not exist, throws an exception, or does
not return a String, a default prompt of "bsh % " will be used.
<p CLEAR="ALL"/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="interfaces.html#Scripting_Interfaces"><img src="../images/backbutton.gif"/><br/>Back
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Modes of Operation</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="classpath.html#Class_Loading_and_Class_Path_Management"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="embeddedmode.html#Embedding_BeanShell_in_Your_Application"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>Modes of Operation</h1>
There are currently five basic modes of operation for running BeanShell:
<ul>
<li>Standalone scripts</li>
<li>Embedded in your application</li>
<li>Remote server mode</li>
<li>Servlet mode</li>
<li>Applet mode</li>
</ul>
We'll outline these in this and the coming sections.
<p CLEAR="ALL"/>
BeanShell is also integrated into a number of other tools and development
environments including the Emacs JDE and the NetBeans/Forte for Java IDE.
Please see the web site for articles and information about using BeanShell
within these third party tools.
<h2><a name="Standalone">Standalone</a></h2>
<img src="../images/scriptmode.gif"/>
<br CLEAR="ALL"/>
You can use BeanShell to run scripts from the command line or enter
statements interactively by starting the bsh.Interpreter class.
(See "Quickstart" for instructions on adding BeanShell to your classpath.)
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
java bsh.Interpreter [ filename ] [ arg ] [ ... ] // Run a script file
</pre></td></tr></table></center><p/>
There are a few options which can be passed to the Interpreter using Java
system properties:
<ul>
<li><strong>outfile</strong> - Send all output to the specified file by
redirecting System.out and System.err</li>
<li><strong>debug</strong> - Turn on debugging output by setting to
true. <em>Note: this mode
is very verbose and unstructured. It is not intended for general
use.</em></li>
<li><strong>trace</strong> - Setting trace to true turns on method tracing.
This mode prints each line before it is executed. <em>Note that this currently
prints only top level lines as they are parsed and executed by the
interpreter. Trace skips over method executions (including bsh commands)
etc. This mode is incomplete. It should be considered experimental.</em>
</li>
</ul>
<h2><a name="Remote">Remote</a></h2>
The bsh.Remote launcher is the equivalent of bsh.Interpreter, but runs
the specified file in a remote BeanShell engine. The remote engine may
be a servlet mode BeanShell engine (BshServlet) or a native server mode
remote BeanShell instance (embedded interpreter).
<p CLEAR="ALL"/>
bsh.Remote accepts a URL and filename as arguments:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// servlet mode URL
java bsh.Remote http://localhost/bshservlet/eval test1.bsh
// remote server mode URL
java bsh.Remote bsh://localhost:1234/ test1.bsh
</pre></td></tr></table></center><p/>
An HTTP URL may be specified that points to an instance of BshServlet
(See "Servlet Mode" for details). Or a native "bsh:" URL may be specified,
pointing to an instance of the BeanShell interpreter running in remote
server mode.
<em>
At the time of this writing bsh: style URLs for accessing native remote
server mode instances are not implemented.
</em>
<p CLEAR="ALL"/>
In either case, bsh.Remote sends the script to the remote engine for
evaluation. If Remote can parse the retun value of the script as an integer
it will return the value as the exit status to the command line.
<h2><a name="Interactive_Use">Interactive Use</a></h2>
One of the most popular uses for BeanShell is, of course, as a "shell" for
interactive experimentation and debugging. BeanShell can be run in a GUI
desktop mode that offers a number conveniences like command line history,
cut &amp; paste, and tools for interactive use such as a simple classbrowser.
We'll talk about the GUI in "The BeanShell Desktop" later.
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
The BeanShell GUI is comprised mostly of a set of BeanShell scripts supplied
in the JAR file and launched by the BeanShell desktop() command.
</td></tr></table></center><p/>
However BeanShell can also be run interactively in plain text on the command
line.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
java bsh.Interpreter // Run interactively on the command line
</pre></td></tr></table></center><p/>
This is useful for quick "one liners"; however it does not offer
creature comforts such as command line history and editing. We should note
that some shells, such as the Windows environment, do command line history
and editing automatically - providing these features for BeanShell.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
You can exit from an interactive shell by typing Control-D.
</td></tr></table></center><p/>
The return statement is ignored in interactive mode (it does not exit the
shell).
<p CLEAR="ALL"/>
<h2><a name="The_.bshrc_Init_File">The .bshrc Init File</a></h2>
When run interactively, BeanShell looks for a startup file called ".bshrc"
in the user's home directory. If the file is found it is sourced into the
interactive shell. You can use this to perform setup for your interactive
use. For example, to add additional default imports or to toggle on the
show() command if you prefer that.
<p CLEAR="ALL"/>
The location of the .bshrc file is determined by the Java system property
"user.home", which has different locations under different operating systems.
The following table lists common locations:
<h3>.bshrc File Location:</h3>
<table border="1" cellpadding="5">
<tr><td>Unix</td><td>$HOME/.bshrc</td></tr>
<tr><td>
Win95/98 single user
</td><td>
C:\Windows\.bshrc
</td></tr>
<tr><td>
Win98 Multiuser
</td><td>
C:\Windows\Profiles\&lt;username&gt;\.bshrc
</td></tr>
<tr><td>
NT/2K
</td><td>
C:\Winnt\Profiles\&lt;username&gt;\.bshrc
</td></tr>
</table>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="classpath.html#Class_Loading_and_Class_Path_Management"><img src="../images/backbutton.gif"/><br/>Back
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Strict Java Mode</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="commands.html#Adding_BeanShell_Commands"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="classpath.html#Class_Loading_and_Class_Path_Management"><img src="../images/forwardbutton.gif"/><br/>Next
</a></td></tr></table><h1>Strict Java Mode</h1>
<em>Note: Strict Java Mode is new and currently breaks some BeanShell tools
and APIs when activated. The GUI desktop and most BeanShell commands
will not work with strict Java mode enabled.
Please see notes at the end of this page</em>
<p CLEAR="ALL"/>
If you are a Java teacher or a student learning the Java language and
you would like to avoid any potential confusion relating to BeanShell's
use of loose variable types, you can turn on Strict Java Mode. Strict
Java Mode is enabled with the the setStrictJava() command.
When strict Java mode is enabled BeanShell will require typed variable
declarations, method arguments and return types.
For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
setStrictJava(true);
int a = 5;
foo=42; // Error! Undeclared variable 'foo'.
bar() { .. } // Error! No declared return type.
</pre></td></tr></table></center><p/>
<table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="commands.html#Adding_BeanShell_Commands"><img src="../images/backbutton.gif"/><br/>Back
</a></td><td align="center"><a href="contents.html"><img src="../images/upbutton.gif"/><br/>Contents</a></td><td align="center"><a href="classpath.html#Class_Loading_and_Class_Path_Management"><img src="../images/forwardbutton.gif"/><br/>Next
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<?xml version="1.0" encoding="UTF-8"?>
<html><head><title>Basic Syntax</title></head><body bgcolor="ffffff"><table cellspacing="10"><tr><td align="center"><a href="http://www.beanshell.org/"><img src="../images/homebutton.gif"/><br/>Home</a></td><td><a href="quickstart.html#Quick_Start"><img src="../images/backbutton.gif"/><br/>Back
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</a></td></tr></table><h1>Basic Syntax</h1>
BeanShell is, foremost, a Java interpreter. So you probably already know
most of what you need to start scripting with BeanShell. This
section describes specifically what portion of the Java language BeanShell
interprets and how BeanShell extends it or "loosens" it to be more
scripting-language-like.
<p CLEAR="ALL"/>
<h2><a name="Standard_Java_Syntax"> Standard Java Syntax </a></h2>
In a BeanShell script (and on the command line) you can type normal
Java statements and expressions and display the results.
Statements and expressions are the kinds of things you normally find
inside of a Java method: variable assignments, method calls, math
expressions, for-loops, etc.
<p CLEAR="ALL"/>
Here are some examples:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
/*
Standard Java syntax
*/
// Use a hashtable
Hashtable hashtable = new Hashtable();
Date date = new Date();
hashtable.put( "today", date );
// Print the current clock value
print( System.currentTimeMillis() );
// Loop
for (int i=0; i&lt;5; i++)
print(i);
// Pop up a frame with a button in it
JButton button = new JButton( "My Button" );
JFrame frame = new JFrame( "My Frame" );
frame.getContentPane().add( button, "Center" );
frame.pack();
frame.setVisible(true);
</pre></td></tr></table></center><p/>
You can also define your own methods and use them just as you would inside a
Java class. We'll get to that in a moment.
<h2><a name="Loosely_Typed_Java_Syntax">Loosely Typed Java Syntax </a></h2>
In the examples above, all of our variables have declared types. e.g.
"JButton button". Beanshell will enforce these types, as you will see if
you later try to assign something other than a JButton to the variable
"button" (you will get an error message).
However BeanShell also supports "loose" or dynamically typed variables.
That is, you can refer to
variables without declaring them first and without specifying any type.
In this case BeanShell will do type checking where appropriate at runtime.
So, for example, we could have left off the types in the above example and
written all of the above as:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
/*
Loosely Typed Java syntax
*/
// Use a hashtable
hashtable = new Hashtable();
date = new Date();
hashtable.put( "today", date );
// Print the current clock value
print( System.currentTimeMillis() );
// Loop
for (i=0; i&lt;5; i++)
print(i);
// Pop up a frame with a button in it
button = new JButton( "My Button" );
frame = new JFrame( "My Frame" );
frame.getContentPane().add( button, "Center" );
frame.pack();
frame.setVisible(true);
</pre></td></tr></table></center><p/>
This may not seem like it has saved us a great deal of work. But you will
see the difference when you come to rely on scripting as part of your
development and testing process; especially for in interactive use.
<p CLEAR="ALL"/>
When a "loose" variable is used you are free to reassign it to another type of
Java object later. Untyped BeanShell variables can also freely hold Java
primitive values like <b>int</b>
and <b>boolean</b>. Don't worry, BeanShell always knows the real types and
only lets you use the values where appropriate. For primitive types this
includes doing the
correct numeric promotion that the real Java language would do when you use
them in an expression.
<p CLEAR="ALL"/>
<h2><a name="Exception_Handling">Exception Handling</a></h2>
Exception handling using try/catch blocks works just as it does in Java.
For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
try {
int i = 1/0;
} catch ( ArithmeticException e ) {
print( e );
}
</pre></td></tr></table></center><p/>
But you can loosely type your catch blocks if you wish:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
try {
...
} catch ( e ) {
print( "caught exception: "+e );
}
</pre></td></tr></table></center><p/>
<h2><a name="Basic_Scoping_of_Variables">Basic Scoping of Variables</a></h2>
<p/><center><table cellpadding="5" border="1" width="90%"><tr><td bgcolor="#eeeebb"><strong>Note:</strong><br CLEAR="ALL"/>
As of BeanShell version 1.3 the default scoping of loosely typed variables was
changed to be more consistent with Java. BeanShell still supports an alternate
scoping used in earlier versions. This mode can be enabled for legacy code by
setting the system property "localscoping" to true.
See appendix "Local Scoping".
</td></tr></table></center><p/>
Variable scoping in BeanShell behaves, wherever possible, just like that in
Java. Ordinary Java, however, does not offer "loose" variables
(variables that can be used without being declared first).
So we must define their behavior within BeanShell.
We'll see in the next section that untyped variables - variables that are not
declared and not assigned a value elsewhere - default to the
<em>local</em> scope.
This means that, in general, if you assign a value to a variable without first
declaring it, you are creating a new local variable in the current scope.
<p CLEAR="ALL"/>
<h3>Blocks</h3>
Blocks are statements between curly braces {}. In BeanShell, as in Java,
blocks define a level of scope for typed variables: typed variables declared
within a block are local to the block. Other assignments within the block
occur, as always, wherever the variable was defined.
<p CLEAR="ALL"/>
Untyped variables in BeanShell, however, are not constrained by blocks.
Instead they act as if they were declared at the outer (enclosing)
scope's level.
With this in mind, BeanShell code looks just like Java code.
In BeanShell if you declare a typed variable within a block it is local to the
block. But if you use an untyped variable (which looks just like an ordinary
assignment in Java) it behaves as an assignment to the enclosing scope.
<p CLEAR="ALL"/>
This will make sense with a few examples:
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Arbitrary code block
{
y = 2; // Untyped variable assigned
int x = 1; // Typed variable assigned
}
print( y ); // 2
print( x ); // Error! x is undefined.
// Same with any block statement: if, while, try/catch, etc.
if ( true ) {
y = 2; // Untyped variable assigned
int x = 1; // Typed variable assigned
}
print( y ); // 2
print( x ); // Error! x is undefined.
</pre></td></tr></table></center><p/>
Variables declared in the for-init area of a for-loop follow the same
rules as part of the block:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
for( int i=0; i&lt;10; i++ ) { // typed for-init variable
j=42;
}
print( i ); // Error! 'i' is undefined.
print( j ); // 42
for( z=0; z&lt;10; z++ ) { } // untyped for-init variable
print( z ); // 10
</pre></td></tr></table></center><p/>
<h2><a name="Variable_Modifiers">Variable Modifiers</a></h2>
The standard Java variable modifiers may be used on typed variables:
private / protected / public, final, transient, volatile, static.
Only 'final' is currently implemented. The others are currently ignored.
<p CLEAR="ALL"/>
Modifiers may not be applied to untyped variables.
<h2><a name="Convenience_Syntax">Convenience Syntax</a></h2>
In BeanShell you may access JavaBean properties as if they were fields:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
button = new java.awt.Button();
button.label = "my button"; // Equivalent to: b.setLabel("my button");
print( button.label ); // Equivalent to print( b.getLabel() );
</pre></td></tr></table></center><p/>
JavaBean properties are simply pairs of "setter" and "getter" methods that
adhere to a naming convention. In the above example BeanShell located
a "setter" method with the name "setLabel()" and used it to assign the string
value. It then found the method named getLabel() to retrieve the value.
<p CLEAR="ALL"/>
Boolean properties may optionally use the syntax "is" for their "getter".
e.g.
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
Float f = new Float(42f);
print( f.infinite ); // Equivalent to print( f.isInfinite() ); // false
</pre></td></tr></table></center><p/>
If there is any ambiguity with an actual Java field name of the object
(e.g. label in the above example) then the actual field name takes precedence.
If you wish to avoid any ambiguity BeanShell provides an additional,
uniform syntax for accessing both Java Bean properties and Hashtable or Map
entries. You may use the "{}" curly brace construct with a
String identifier as a qualifier on any variable of the appropriate type:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
b = new java.awt.Button();
b{"label"} = "my button"; // Equivalent to: b.setLabel("my button");
h = new Hashtable();
h{"foo"} = "bar"; // Equivalent to: h.put("foo", "bar");
</pre></td></tr></table></center><p/>
Where the java.util.Collections API is available, Maps are also supported.
<p CLEAR="ALL"/>
<h3>Enhanced 'for' Loop</h3>
BeanShell supports the Java 1.5 style enhanced for-loop for iterating over
collections and array types. (Note that you do not have to be running Java 1.5
to use this feature).
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
List foo = getSomeList();
for ( untypedElement : foo )
print( untypedElement );
for ( Object typedElement: foo )
print( typedElement );
int [] array = new int [] { 1, 2, 3 };
for( i : array )
print(i);
for( char c : "a string" )
print( c );
</pre></td></tr></table></center><p/>
Supported iterable types include all the obvious things.
<ul>
<li>JDK 1.1+ - (no collections): Enumeration, arrays, Vector, String, StringBuffer</li>
<li>JDK 1.2+ - (w/collections): Collections, Iterator</li>
</ul>
See also the BshIterator API which supports the ehanced for-loop and allows
iteration over these types using the dynamically loaded BeanShell Collection
manager.
<p CLEAR="ALL"/>
<h3>Switch Statements</h3>
In BeanShell, the switch statement may be used not only with numeric types
but with objects. For example, you may switch on Dates and Strings which
are compared for equality with their equals() methods:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
dateobj = new Date();
switch( dateobj )
{
case newYears:
break;
case christmas:
break;
default:
}
</pre></td></tr></table></center><p/>
<h2><a name="Auto_Boxing_and_Unboxing">Auto Boxing and Unboxing</a></h2>
"Boxing" and "Unboxing" are the terms used to describe automatically wrapping
a primitive type in a wrapper class and unwrapping it as necessary. Boxing
is a feature of Java (SDK1.5) and has been supported in BeanShell for many
years.
<p CLEAR="ALL"/>
BeanShell supports boxing and unboxing of primitive types. For example:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
int i=5;
Integer iw = new Integer(5);
print( i * iw ); // 25
Vector v = new Vector();
v.put(1);
int x = v.getFirstElement();
</pre></td></tr></table></center><p/>
<h2><a name="Importing_Classes_and_Packages">Importing Classes and Packages</a></h2>
In BeanShell as in Java, you can either refer to classes by their fully
qualified names, or you can <strong>import</strong> one or more classes
from a Java package.
<p CLEAR="ALL"/>
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
// Standard Java
import javax.xml.parsers.*;
import mypackage.MyClass;
</pre></td></tr></table></center><p/>
<p CLEAR="ALL"/>
In BeanShell import statements may appear anywhere, even inside a method,
not just at the top of a file. In the event of a conflict, later imports take
precedence over earlier ones.
<p CLEAR="ALL"/>
A somewhat experimental feature is the "super import". With it you may
automatically import the entire classpath, like so:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
import *;
</pre></td></tr></table></center><p/>
The first time you do this BeanShell will map out your entire classpath;
so this is primarily intended for interactive use. Note that importing every
class in your classpath can be time consuming. It can also result in a lot
of ambiguities. Currently BeanShell will report an error when resolving an
an ambiguous import from mapping the entire classpath. You may disambiguate
it by importing the class you intend.
<p CLEAR="ALL"/>
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
The BeanShell which() command will use the classpath mapping capability to
tell you where exactly in your classpath a specified class is located:
<pre>
bsh % which( java.lang.String );
Jar: file:/usr/java/j2sdk1.4.0/jre/lib/rt.jar
</pre>
</td></tr></table></center><p/>
See "Class Path Management" for information about modifying the BeanShell
classpath at run-time with the addClassPath() or setClassPath() commands.
<p CLEAR="ALL"/>
Also see "BeanShell Commands" for information about importing new BeanShell
commands from the classpath.
<p CLEAR="ALL"/>
<h3>Default Imports</h3>
By default, common Java core and extension packages are imported for
you. They are, in the order in which they are imported:
<ul>
<li>javax.swing.event</li>
<li>javax.swing</li>
<li>java.awt.event</li>
<li>java.awt</li>
<li>java.net</li>
<li>java.util</li>
<li>java.io</li>
<li>java.lang</li>
</ul>
<p CLEAR="ALL"/>
Two BeanShell package classes are also imported by default:
<p CLEAR="ALL"/>
<ul>
<li>bsh.EvalError</li>
<li>bsh.Interpreter</li>
</ul>
<p CLEAR="ALL"/>
Finally, we should mention that BeanShell commands may be imported from the
classpath. The default commands are imported in the following way:
<p/><center><table border="1" cellpadding="5" width="100%"><tr><td bgcolor="#dfdfdc"><pre>
importCommands("/bsh/commands");
</pre></td></tr></table></center><p/>
We will discuss how to import your own commands in a later section.
<p/><center><table cellpadding="5" border="1" width="100%"><tr><td><strong>Tip:</strong><br CLEAR="ALL"/>
The classes java.awt.List and java.util.List are both imported by default.
Because java.util.List is imported later, as part of the java.util package,
it takes precedence. To access java.awt.List simply import it in, or the
java.awt package again your script. Later imports take precedence.
</td></tr></table></center><p/>
<h2><a name="Document_Friendly_Entities">Document Friendly Entities</a></h2>
BeanShell supports special overloaded text forms of all common operators
to make it easier to embed BeanShell scripts inside other kinds of documents
(e.g XML).
<p CLEAR="ALL"/>
<table border="1" cellpadding="5">
<tr><td><strong>@gt</strong></td><td>&gt;</td></tr>
<tr><td><strong>@lt</strong></td><td>&lt;</td></tr>
<tr><td><strong>@lteq</strong></td><td>&lt;=</td></tr>
<tr><td><strong>@gteq</strong></td><td>&gt;=</td></tr>
<tr><td><strong>@or</strong></td><td>||</td></tr>
<tr><td><strong>@and</strong></td><td>&amp;&amp;</td></tr>
<tr><td><strong>@bitwise_and</strong></td><td>&amp;</td></tr>
<tr><td><strong>@bitwise_or</strong></td><td>|</td></tr>
<tr><td><strong>@left_shift</strong></td><td>&lt;&lt;</td></tr>
<tr><td><strong>@right_shift</strong></td><td>&gt;&gt;</td></tr>
<tr><td><strong>@right_unsigned_shift</strong></td><td>&gt;&gt;&gt;</td></tr>
<tr><td><strong>@and_assign</strong></td><td>&amp;=</td></tr>
<tr><td><strong>@or_assign</strong></td><td>|=</td></tr>
<tr><td><strong>@left_shift_assign</strong></td><td>&lt;&lt;=</td></tr>
<tr><td><strong>@right_shift_assign</strong></td><td>&gt;&gt;=</td></tr>
<tr><td><strong>@right_unsigned_shift_assign</strong></td><td>&gt;&gt;&gt;=</td></tr>
</table>
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