417 lines
11 KiB
Go
417 lines
11 KiB
Go
//go:build !windows
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// +build !windows
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/*
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Copyright The containerd Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package process
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import (
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"context"
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"errors"
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"fmt"
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runc "github.com/containerd/go-runc"
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google_protobuf "github.com/gogo/protobuf/types"
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"github.com/sirupsen/logrus"
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)
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type initState interface {
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Start(context.Context) error
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Delete(context.Context) error
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Pause(context.Context) error
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Resume(context.Context) error
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Update(context.Context, *google_protobuf.Any) error
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Checkpoint(context.Context, *CheckpointConfig) error
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Exec(context.Context, string, *ExecConfig) (Process, error)
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Kill(context.Context, uint32, bool) error
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SetExited(int)
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Status(context.Context) (string, error)
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}
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type createdState struct {
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p *Init
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}
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func (s *createdState) transition(name string) error {
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switch name {
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case "running":
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s.p.initState = &runningState{p: s.p}
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case "stopped":
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s.p.initState = &stoppedState{p: s.p}
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case "deleted":
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s.p.initState = &deletedState{}
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default:
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return fmt.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *createdState) Pause(ctx context.Context) error {
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return errors.New("cannot pause task in created state")
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}
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func (s *createdState) Resume(ctx context.Context) error {
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return errors.New("cannot resume task in created state")
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}
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func (s *createdState) Update(ctx context.Context, r *google_protobuf.Any) error {
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return s.p.update(ctx, r)
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}
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func (s *createdState) Checkpoint(ctx context.Context, r *CheckpointConfig) error {
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return errors.New("cannot checkpoint a task in created state")
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}
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func (s *createdState) Start(ctx context.Context) error {
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if err := s.p.start(ctx); err != nil {
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return err
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}
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return s.transition("running")
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}
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func (s *createdState) Delete(ctx context.Context) error {
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if err := s.p.delete(ctx); err != nil {
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return err
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}
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return s.transition("deleted")
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}
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func (s *createdState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *createdState) SetExited(status int) {
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s.p.setExited(status)
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if err := s.transition("stopped"); err != nil {
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panic(err)
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}
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}
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func (s *createdState) Exec(ctx context.Context, path string, r *ExecConfig) (Process, error) {
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return s.p.exec(ctx, path, r)
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}
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func (s *createdState) Status(ctx context.Context) (string, error) {
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return "created", nil
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}
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type createdCheckpointState struct {
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p *Init
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opts *runc.RestoreOpts
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}
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func (s *createdCheckpointState) transition(name string) error {
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switch name {
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case "running":
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s.p.initState = &runningState{p: s.p}
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case "stopped":
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s.p.initState = &stoppedState{p: s.p}
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case "deleted":
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s.p.initState = &deletedState{}
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default:
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return fmt.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *createdCheckpointState) Pause(ctx context.Context) error {
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return errors.New("cannot pause task in created state")
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}
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func (s *createdCheckpointState) Resume(ctx context.Context) error {
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return errors.New("cannot resume task in created state")
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}
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func (s *createdCheckpointState) Update(ctx context.Context, r *google_protobuf.Any) error {
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return s.p.update(ctx, r)
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}
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func (s *createdCheckpointState) Checkpoint(ctx context.Context, r *CheckpointConfig) error {
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return errors.New("cannot checkpoint a task in created state")
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}
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func (s *createdCheckpointState) Start(ctx context.Context) error {
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p := s.p
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sio := p.stdio
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var (
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err error
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socket *runc.Socket
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)
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if sio.Terminal {
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if socket, err = runc.NewTempConsoleSocket(); err != nil {
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return fmt.Errorf("failed to create OCI runtime console socket: %w", err)
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}
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defer socket.Close()
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s.opts.ConsoleSocket = socket
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}
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if _, err := s.p.runtime.Restore(ctx, p.id, p.Bundle, s.opts); err != nil {
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return p.runtimeError(err, "OCI runtime restore failed")
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}
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if sio.Stdin != "" {
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if err := p.openStdin(sio.Stdin); err != nil {
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return fmt.Errorf("failed to open stdin fifo %s: %w", sio.Stdin, err)
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}
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}
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if socket != nil {
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console, err := socket.ReceiveMaster()
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if err != nil {
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return fmt.Errorf("failed to retrieve console master: %w", err)
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}
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console, err = p.Platform.CopyConsole(ctx, console, p.id, sio.Stdin, sio.Stdout, sio.Stderr, &p.wg)
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if err != nil {
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return fmt.Errorf("failed to start console copy: %w", err)
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}
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p.console = console
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} else {
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if err := p.io.Copy(ctx, &p.wg); err != nil {
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return fmt.Errorf("failed to start io pipe copy: %w", err)
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}
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}
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pid, err := runc.ReadPidFile(s.opts.PidFile)
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if err != nil {
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return fmt.Errorf("failed to retrieve OCI runtime container pid: %w", err)
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}
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p.pid = pid
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return s.transition("running")
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}
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func (s *createdCheckpointState) Delete(ctx context.Context) error {
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if err := s.p.delete(ctx); err != nil {
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return err
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}
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return s.transition("deleted")
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}
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func (s *createdCheckpointState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *createdCheckpointState) SetExited(status int) {
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s.p.setExited(status)
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if err := s.transition("stopped"); err != nil {
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panic(err)
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}
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}
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func (s *createdCheckpointState) Exec(ctx context.Context, path string, r *ExecConfig) (Process, error) {
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return nil, errors.New("cannot exec in a created state")
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}
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func (s *createdCheckpointState) Status(ctx context.Context) (string, error) {
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return "created", nil
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}
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type runningState struct {
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p *Init
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}
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func (s *runningState) transition(name string) error {
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switch name {
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case "stopped":
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s.p.initState = &stoppedState{p: s.p}
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case "paused":
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s.p.initState = &pausedState{p: s.p}
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default:
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return fmt.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *runningState) Pause(ctx context.Context) error {
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s.p.pausing.set(true)
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// NOTE "pausing" will be returned in the short window
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// after `transition("paused")`, before `pausing` is reset
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// to false. That doesn't break the state machine, just
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// delays the "paused" state a little bit.
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defer s.p.pausing.set(false)
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if err := s.p.runtime.Pause(ctx, s.p.id); err != nil {
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return s.p.runtimeError(err, "OCI runtime pause failed")
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}
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return s.transition("paused")
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}
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func (s *runningState) Resume(ctx context.Context) error {
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return errors.New("cannot resume a running process")
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}
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func (s *runningState) Update(ctx context.Context, r *google_protobuf.Any) error {
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return s.p.update(ctx, r)
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}
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func (s *runningState) Checkpoint(ctx context.Context, r *CheckpointConfig) error {
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return s.p.checkpoint(ctx, r)
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}
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func (s *runningState) Start(ctx context.Context) error {
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return errors.New("cannot start a running process")
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}
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func (s *runningState) Delete(ctx context.Context) error {
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return errors.New("cannot delete a running process")
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}
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func (s *runningState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *runningState) SetExited(status int) {
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s.p.setExited(status)
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if err := s.transition("stopped"); err != nil {
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panic(err)
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}
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}
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func (s *runningState) Exec(ctx context.Context, path string, r *ExecConfig) (Process, error) {
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return s.p.exec(ctx, path, r)
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}
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func (s *runningState) Status(ctx context.Context) (string, error) {
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return "running", nil
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}
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type pausedState struct {
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p *Init
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}
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func (s *pausedState) transition(name string) error {
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switch name {
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case "running":
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s.p.initState = &runningState{p: s.p}
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case "stopped":
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s.p.initState = &stoppedState{p: s.p}
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default:
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return fmt.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *pausedState) Pause(ctx context.Context) error {
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return errors.New("cannot pause a paused container")
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}
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func (s *pausedState) Resume(ctx context.Context) error {
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if err := s.p.runtime.Resume(ctx, s.p.id); err != nil {
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return s.p.runtimeError(err, "OCI runtime resume failed")
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}
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return s.transition("running")
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}
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func (s *pausedState) Update(ctx context.Context, r *google_protobuf.Any) error {
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return s.p.update(ctx, r)
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}
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func (s *pausedState) Checkpoint(ctx context.Context, r *CheckpointConfig) error {
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return s.p.checkpoint(ctx, r)
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}
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func (s *pausedState) Start(ctx context.Context) error {
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return errors.New("cannot start a paused process")
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}
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func (s *pausedState) Delete(ctx context.Context) error {
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return errors.New("cannot delete a paused process")
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}
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func (s *pausedState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *pausedState) SetExited(status int) {
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s.p.setExited(status)
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if err := s.p.runtime.Resume(context.Background(), s.p.id); err != nil {
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logrus.WithError(err).Error("resuming exited container from paused state")
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}
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if err := s.transition("stopped"); err != nil {
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panic(err)
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}
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}
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func (s *pausedState) Exec(ctx context.Context, path string, r *ExecConfig) (Process, error) {
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return nil, errors.New("cannot exec in a paused state")
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}
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func (s *pausedState) Status(ctx context.Context) (string, error) {
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return "paused", nil
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}
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type stoppedState struct {
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p *Init
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}
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func (s *stoppedState) transition(name string) error {
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switch name {
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case "deleted":
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s.p.initState = &deletedState{}
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default:
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return fmt.Errorf("invalid state transition %q to %q", stateName(s), name)
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}
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return nil
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}
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func (s *stoppedState) Pause(ctx context.Context) error {
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return errors.New("cannot pause a stopped container")
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}
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func (s *stoppedState) Resume(ctx context.Context) error {
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return errors.New("cannot resume a stopped container")
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}
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func (s *stoppedState) Update(ctx context.Context, r *google_protobuf.Any) error {
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return errors.New("cannot update a stopped container")
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}
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func (s *stoppedState) Checkpoint(ctx context.Context, r *CheckpointConfig) error {
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return errors.New("cannot checkpoint a stopped container")
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}
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func (s *stoppedState) Start(ctx context.Context) error {
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return errors.New("cannot start a stopped process")
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}
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func (s *stoppedState) Delete(ctx context.Context) error {
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if err := s.p.delete(ctx); err != nil {
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return err
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}
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return s.transition("deleted")
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}
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func (s *stoppedState) Kill(ctx context.Context, sig uint32, all bool) error {
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return s.p.kill(ctx, sig, all)
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}
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func (s *stoppedState) SetExited(status int) {
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// no op
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}
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func (s *stoppedState) Exec(ctx context.Context, path string, r *ExecConfig) (Process, error) {
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return nil, errors.New("cannot exec in a stopped state")
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}
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func (s *stoppedState) Status(ctx context.Context) (string, error) {
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return "stopped", nil
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}
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