containerd/sys/reaper/reaper_unix.go

249 lines
4.9 KiB
Go

// +build !windows
/*
Copyright The containerd Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package reaper
import (
"os/exec"
"sync"
"time"
runc "github.com/containerd/go-runc"
"github.com/pkg/errors"
"golang.org/x/sys/unix"
)
// ErrNoSuchProcess is returned when the process no longer exists
var ErrNoSuchProcess = errors.New("no such process")
const bufferSize = 32
type subscriber struct {
sync.Mutex
c chan runc.Exit
closed bool
}
func (s *subscriber) close() {
s.Lock()
if s.closed {
s.Unlock()
return
}
close(s.c)
s.closed = true
s.Unlock()
}
func (s *subscriber) do(fn func()) {
s.Lock()
fn()
s.Unlock()
}
// Reap should be called when the process receives an SIGCHLD. Reap will reap
// all exited processes and close their wait channels
func Reap() error {
now := time.Now()
exits, err := reap(false)
for _, e := range exits {
done := Default.notify(runc.Exit{
Timestamp: now,
Pid: e.Pid,
Status: e.Status,
})
select {
case <-done:
case <-time.After(1 * time.Second):
}
}
return err
}
// Default is the default monitor initialized for the package
var Default = &Monitor{
subscribers: make(map[chan runc.Exit]*subscriber),
}
// Monitor monitors the underlying system for process status changes
type Monitor struct {
sync.Mutex
subscribers map[chan runc.Exit]*subscriber
}
// Start starts the command a registers the process with the reaper
func (m *Monitor) Start(c *exec.Cmd) (chan runc.Exit, error) {
ec := m.Subscribe()
if err := c.Start(); err != nil {
m.Unsubscribe(ec)
return nil, err
}
return ec, nil
}
// Wait blocks until a process is signal as dead.
// User should rely on the value of the exit status to determine if the
// command was successful or not.
func (m *Monitor) Wait(c *exec.Cmd, ec chan runc.Exit) (int, error) {
for e := range ec {
if e.Pid == c.Process.Pid {
// make sure we flush all IO
c.Wait()
m.Unsubscribe(ec)
return e.Status, nil
}
}
// return no such process if the ec channel is closed and no more exit
// events will be sent
return -1, ErrNoSuchProcess
}
// Subscribe to process exit changes
func (m *Monitor) Subscribe() chan runc.Exit {
c := make(chan runc.Exit, bufferSize)
m.Lock()
m.subscribers[c] = &subscriber{
c: c,
}
m.Unlock()
return c
}
// Unsubscribe to process exit changes
func (m *Monitor) Unsubscribe(c chan runc.Exit) {
m.Lock()
s, ok := m.subscribers[c]
if !ok {
m.Unlock()
return
}
s.close()
delete(m.subscribers, c)
m.Unlock()
}
func (m *Monitor) getSubscribers() map[chan runc.Exit]*subscriber {
out := make(map[chan runc.Exit]*subscriber)
m.Lock()
for k, v := range m.subscribers {
out[k] = v
}
m.Unlock()
return out
}
func (m *Monitor) notify(e runc.Exit) chan struct{} {
const timeout = 1 * time.Millisecond
var (
done = make(chan struct{}, 1)
timer = time.NewTimer(timeout)
success = make(map[chan runc.Exit]struct{})
)
stop(timer, true)
go func() {
defer close(done)
for {
var (
failed int
subscribers = m.getSubscribers()
)
for _, s := range subscribers {
s.do(func() {
if s.closed {
return
}
if _, ok := success[s.c]; ok {
return
}
timer.Reset(timeout)
recv := true
select {
case s.c <- e:
success[s.c] = struct{}{}
case <-timer.C:
recv = false
failed++
}
stop(timer, recv)
})
}
// all subscribers received the message
if failed == 0 {
return
}
}
}()
return done
}
func stop(timer *time.Timer, recv bool) {
if !timer.Stop() && recv {
<-timer.C
}
}
// exit is the wait4 information from an exited process
type exit struct {
Pid int
Status int
}
// reap reaps all child processes for the calling process and returns their
// exit information
func reap(wait bool) (exits []exit, err error) {
var (
ws unix.WaitStatus
rus unix.Rusage
)
flag := unix.WNOHANG
if wait {
flag = 0
}
for {
pid, err := unix.Wait4(-1, &ws, flag, &rus)
if err != nil {
if err == unix.ECHILD {
return exits, nil
}
return exits, err
}
if pid <= 0 {
return exits, nil
}
exits = append(exits, exit{
Pid: pid,
Status: exitStatus(ws),
})
}
}
const exitSignalOffset = 128
// exitStatus returns the correct exit status for a process based on if it
// was signaled or exited cleanly
func exitStatus(status unix.WaitStatus) int {
if status.Signaled() {
return exitSignalOffset + int(status.Signal())
}
return status.ExitStatus()
}