enchant/compile-resource

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#!/bin/sh
# Script to compile a resource file for a DLL if there is a .rc file
# for it. The resource source file is supposed to contain a version
# info section, that uses the string BUILDNUMBER as the least
# significant part of the version numbers. This script replaces that
# string with a "build number" before compiling the binary resource
# file. The build number is kept between builds in a "stamp" file, and
# incremented each time. (If there is no stamp file, build number 0 is
# used.) The intention is that only the "official" maintainer of a DLL
# keeps such a stamp file, and thus the DLLs he releases have
# increasing version number resources, which can be used by an
# installer program to decide whether to replace an existing DLL with
# the same name.
# This is just my (tml@iki.fi) idea, if somebody comes up with a
# better way to generate version number resources, don't hesitate to
# suggest.
# The command line arguments are:
# $1: the name of the .rc file to check
# $2: the name of the resource object file to produce, if the rc file exists
# Check if we have a resource file for this DLL.
rcfile=$1
resfile=$2
if [ -f $rcfile ]; then
# Check if we have a build number stamp file.
basename=`basename $rcfile .rc`
if [ -f $basename-build.stamp ]; then
read number <$basename-build.stamp
buildnumber=$[number]
echo Build number $buildnumber
rm -rf $basename-build.stamp
else
echo Using zero as build number
buildnumber=0
fi
m4 -DBUILDNUMBER=$buildnumber <$rcfile >$$.rc &&
${WINDRES-windres} $$.rc $resfile &&
rm $$.rc
else
# Return failure
exit 1
fi