81 lines
4.3 KiB
CMake
81 lines
4.3 KiB
CMake
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How to build freeglut with CMake on Windows (MS Visual Studio)
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--------------------------------------------------------------
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1. Download CMake (http://www.cmake.org/cmake/resources/software.html).
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Get one of the releases from the binary distribution section.
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2. Run the CMake installer, install wherever you like.
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3. Launch CMake via Start > Program Files > CMake 2.8 > CMake (GUI)
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(note that the shortcut put by the installer on your desktop does NOT
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point to the CMake GUI program!)
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4. In the "Where is the source code" box, type or browse to the root
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directory of your freeglut source (so that's /freeglut, not
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/freeglut/src).
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5. In the "Where to build the binaries" box, type or browse to any
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folder you like - this will be where the Visual Studio solution will be
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generated. This folder does not have to exist yet.
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6. Hit the Configure button near the bottom of the window.
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7. Pick your target compiler, make sure that its installed on your
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system of course!
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8. Answer Ok when asked if you want to create the build directory.
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9. Wait for the configure process to finish.
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10. The screen will now have some configuration options on it, for
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instance specifying whether you want to build static and/or shared
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libraries (see below for a complete list). When you've selected your
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options, click the Configure button again.
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11. The Generate button at the bottom will now be enabled. Click Generate.
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12. The build files will now be generated in the location you picked.
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You can now navigate to the build directory you specified in step 5.
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Open the freeglut.sln file that was generated in your build directory,
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and compile as usual
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How to build freeglut on UNIX
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-----------------------------
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- Make sure you have cmake installed. Examples:
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- Debian/Ubuntu: apt-get install cmake
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- Fedora: yum install cmake
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- FreeBSD: cd /usr/ports/devel/cmake && make install
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Or directly from their website:
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http://www.cmake.org/cmake/resources/software.html
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- Make sure you have the basics for compiling code, such as C compiler
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(e.g., GCC) and the make package.
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- Also make sure you have packages installed that provide the relevant
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header files for opengl (e.g., libgl1-mesa-dev on Debian/Ubuntu) and
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the chosen backend :
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- X11: x11 (e.g., libx11-dev, libxrandr-devel on Debian/Ubuntu) and
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XInput (libxi-dev / libXi-devel)
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- Wayland: wayland (e.g., libwayland-dev and libegl1-mesa-dev on
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Debian/Ubuntu) and xkbcommon (libxkbcommon-dev /libxkbcommon-devel)
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- Run 'cmake .' (or 'cmake . -DFREEGLUT_WAYLAND=ON' for Wayland) in the
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freeglut directory to generate the makefile.
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- Run 'make' to build, and 'make install' to install freeglut.
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- If you wish to change any build options run 'ccmake .'
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Breakdown of CMake configuration options
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----------------------------------------
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CMAKE_BUILD_TYPE [Empty, Debug, Release] Can be overriden by
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passing it as a make variable during build.
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CMAKE_INSTALL_PREFIX Installation prefix (e.g. /usr/local on UNIX)
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FREEGLUT_BUILD_DEMOS [ON, OFF] Controls whether the demos are
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built or not.
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FREEGLUT_BUILD_SHARED_LIBS [ON, OFF] Build freeglut as a shared library
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FREEGLUT_BUILD_STATIC_LIBS [ON, OFF] Build freeglut as a static library
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FREEGLUT_GLES [ON, OFF] Link with GLEs libraries instead
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of OpenGL
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FREEGLUT_WAYLAND [ON, OFF] Link with Wayland libraries instead
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of X11
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FREEGLUT_PRINT_ERRORS [ON, OFF] Controls whether errors are
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default handled or not when user does not
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provide an error callback
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FREEGLUT_PRINT_WARNINGS [ON, OFF] Controls whether warnings are
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default handled or not when user does not
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provide an warning callback
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FREEGLUT_REPLACE_GLUT [ON, OFF] For non-Windows platforms,
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freeglut is by default built as -lglut. if
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off, built as -lfreeglut. On Windows,
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libraries are always built as freeglut.
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INSTALL_PDB [ON, OFF] MSVC only: controls whether debug
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information files are included with the
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install or not
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