/* * Copyright © 2008 Ryan Lortie * Copyright © 2010 Codethink Limited * * SPDX-License-Identifier: LGPL-2.1-or-later * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . * * Author: Ryan Lortie */ #include "config.h" #include "gvarianttypeinfo.h" #include #include #include #include #include /* < private > * GVariantTypeInfo: * * This structure contains the necessary information to facilitate the * serialization and fast deserialization of a given type of GVariant * value. A GVariant instance holds a pointer to one of these * structures to provide for efficient operation. * * The GVariantTypeInfo structures for all of the base types, plus the * "variant" type are stored in a read-only static array. * * For container types, a hash table and reference counting is used to * ensure that only one of these structures exists for any given type. * In general, a container GVariantTypeInfo will exist for a given type * only if one or more GVariant instances of that type exist or if * another GVariantTypeInfo has that type as a subtype. For example, if * a process contains a single GVariant instance with type "(asv)", then * container GVariantTypeInfo structures will exist for "(asv)" and * for "as" (note that "s" and "v" always exist in the static array). * * The trickiest part of GVariantTypeInfo (and in fact, the major reason * for its existence) is the storage of somewhat magical constants that * allow for O(1) lookups of items in tuples. This is described below. * * 'container_class' is set to 'a' or 'r' if the GVariantTypeInfo is * contained inside of an ArrayInfo or TupleInfo, respectively. This * allows the storage of the necessary additional information. * * 'fixed_size' is set to the fixed size of the type, if applicable, or * 0 otherwise (since no type has a fixed size of 0). * * 'alignment' is set to one less than the alignment requirement for * this type. This makes many operations much more convenient. */ struct _GVariantTypeInfo { gsize fixed_size; guchar alignment; guchar container_class; }; /* Container types are reference counted. They also need to have their * type string stored explicitly since it is not merely a single letter. */ typedef struct { GVariantTypeInfo info; gchar *type_string; gatomicrefcount ref_count; } ContainerInfo; /* For 'array' and 'maybe' types, we store some extra information on the * end of the GVariantTypeInfo struct -- the element type (ie: "s" for * "as"). The container GVariantTypeInfo structure holds a reference to * the element typeinfo. */ typedef struct { ContainerInfo container; GVariantTypeInfo *element; } ArrayInfo; /* For 'tuple' and 'dict entry' types, we store extra information for * each member -- its type and how to find it inside the serialized data * in O(1) time using 4 variables -- 'i', 'a', 'b', and 'c'. See the * comment on GVariantMemberInfo in gvarianttypeinfo.h. */ typedef struct { ContainerInfo container; GVariantMemberInfo *members; gsize n_members; } TupleInfo; /* Hard-code the base types in a constant array */ static const GVariantTypeInfo g_variant_type_info_basic_table[24] = { #define fixed_aligned(x) x, x - 1, 0 #define not_a_type 0, 0, 0 #define unaligned 0, 0, 0 #define aligned(x) 0, x - 1, 0 /* 'b' */ { fixed_aligned(1) }, /* boolean */ /* 'c' */ { not_a_type }, /* 'd' */ { fixed_aligned(8) }, /* double */ /* 'e' */ { not_a_type }, /* 'f' */ { not_a_type }, /* 'g' */ { unaligned }, /* signature string */ /* 'h' */ { fixed_aligned(4) }, /* file handle (int32) */ /* 'i' */ { fixed_aligned(4) }, /* int32 */ /* 'j' */ { not_a_type }, /* 'k' */ { not_a_type }, /* 'l' */ { not_a_type }, /* 'm' */ { not_a_type }, /* 'n' */ { fixed_aligned(2) }, /* int16 */ /* 'o' */ { unaligned }, /* object path string */ /* 'p' */ { not_a_type }, /* 'q' */ { fixed_aligned(2) }, /* uint16 */ /* 'r' */ { not_a_type }, /* 's' */ { unaligned }, /* string */ /* 't' */ { fixed_aligned(8) }, /* uint64 */ /* 'u' */ { fixed_aligned(4) }, /* uint32 */ /* 'v' */ { aligned(8) }, /* variant */ /* 'w' */ { not_a_type }, /* 'x' */ { fixed_aligned(8) }, /* int64 */ /* 'y' */ { fixed_aligned(1) }, /* byte */ #undef fixed_aligned #undef not_a_type #undef unaligned #undef aligned }; /* We need to have type strings to return for the base types. We store * those in another array. Since all base type strings are single * characters this is easy. By not storing pointers to strings into the * GVariantTypeInfo itself, we save a bunch of relocations. */ static const char g_variant_type_info_basic_chars[24][2] = { "b", " ", "d", " ", " ", "g", "h", "i", " ", " ", " ", " ", "n", "o", " ", "q", " ", "s", "t", "u", "v", " ", "x", "y" }; /* sanity checks to make debugging easier */ static void g_variant_type_info_check (const GVariantTypeInfo *info, char container_class) { #ifndef G_DISABLE_ASSERT g_assert (!container_class || info->container_class == container_class); /* alignment can only be one of these */ g_assert (info->alignment == 0 || info->alignment == 1 || info->alignment == 3 || info->alignment == 7); if (info->container_class) { ContainerInfo *container = (ContainerInfo *) info; /* extra checks for containers */ g_assert (!g_atomic_ref_count_compare (&container->ref_count, 0)); g_assert (container->type_string != NULL); } else { gint index; /* if not a container, then ensure that it is a valid member of * the basic types table */ index = info - g_variant_type_info_basic_table; g_assert (G_N_ELEMENTS (g_variant_type_info_basic_table) == 24); g_assert (G_N_ELEMENTS (g_variant_type_info_basic_chars) == 24); g_assert (0 <= index && index < 24); g_assert (g_variant_type_info_basic_chars[index][0] != ' '); } #endif /* !G_DISABLE_ASSERT */ } /* < private > * g_variant_type_info_get_type_string: * @info: a #GVariantTypeInfo * * Gets the type string for @info. The string is nul-terminated. */ const gchar * g_variant_type_info_get_type_string (GVariantTypeInfo *info) { g_variant_type_info_check (info, 0); if (info->container_class) { ContainerInfo *container = (ContainerInfo *) info; /* containers have their type string stored inside them */ return container->type_string; } else { gint index; /* look up the type string in the base type array. the call to * g_variant_type_info_check() above already ensured validity. */ index = info - g_variant_type_info_basic_table; return g_variant_type_info_basic_chars[index]; } } /* < private > * g_variant_type_info_query: * @info: a #GVariantTypeInfo * @alignment: (out) (optional): the location to store the alignment, or %NULL * @fixed_size: (out) (optional): the location to store the fixed size, or %NULL * * Queries @info to determine the alignment requirements and fixed size * (if any) of the type. * * @fixed_size, if non-%NULL is set to the fixed size of the type, or 0 * to indicate that the type is a variable-sized type. No type has a * fixed size of 0. * * @alignment, if non-%NULL, is set to one less than the required * alignment of the type. For example, for a 32bit integer, @alignment * would be set to 3. This allows you to round an integer up to the * proper alignment by performing the following efficient calculation: * * offset += ((-offset) & alignment); */ void g_variant_type_info_query (GVariantTypeInfo *info, guint *alignment, gsize *fixed_size) { if (alignment) *alignment = info->alignment; if (fixed_size) *fixed_size = info->fixed_size; } /* < private > * g_variant_type_info_query_depth: * @info: a #GVariantTypeInfo * * Queries @info to determine the depth of the type. * * See g_variant_type_string_get_depth_() for more details. * * Returns: depth of @info * Since: 2.60 */ gsize g_variant_type_info_query_depth (GVariantTypeInfo *info) { g_variant_type_info_check (info, 0); if (info->container_class) { ContainerInfo *container = (ContainerInfo *) info; return g_variant_type_string_get_depth_ (container->type_string); } return 1; } /* == array == */ #define GV_ARRAY_INFO_CLASS 'a' static ArrayInfo * GV_ARRAY_INFO (GVariantTypeInfo *info) { g_variant_type_info_check (info, GV_ARRAY_INFO_CLASS); return (ArrayInfo *) info; } static void array_info_free (GVariantTypeInfo *info) { ArrayInfo *array_info; g_assert (info->container_class == GV_ARRAY_INFO_CLASS); array_info = (ArrayInfo *) info; g_variant_type_info_unref (array_info->element); g_slice_free (ArrayInfo, array_info); } static ContainerInfo * array_info_new (const GVariantType *type) { ArrayInfo *info; info = g_slice_new (ArrayInfo); info->container.info.container_class = GV_ARRAY_INFO_CLASS; info->element = g_variant_type_info_get (g_variant_type_element (type)); info->container.info.alignment = info->element->alignment; info->container.info.fixed_size = 0; return (ContainerInfo *) info; } /* < private > * g_variant_type_info_element: * @info: a #GVariantTypeInfo for an array or maybe type * * Returns the element type for the array or maybe type. A reference is * not added, so the caller must add their own. */ GVariantTypeInfo * g_variant_type_info_element (GVariantTypeInfo *info) { return GV_ARRAY_INFO (info)->element; } /* < private > * g_variant_type_query_element: * @info: a #GVariantTypeInfo for an array or maybe type * @alignment: (out) (optional): the location to store the alignment, or %NULL * @fixed_size: (out) (optional): the location to store the fixed size, or %NULL * * Returns the alignment requires and fixed size (if any) for the * element type of the array. This call is a convenience wrapper around * g_variant_type_info_element() and g_variant_type_info_query(). */ void g_variant_type_info_query_element (GVariantTypeInfo *info, guint *alignment, gsize *fixed_size) { g_variant_type_info_query (GV_ARRAY_INFO (info)->element, alignment, fixed_size); } /* == tuple == */ #define GV_TUPLE_INFO_CLASS 'r' static TupleInfo * GV_TUPLE_INFO (GVariantTypeInfo *info) { g_variant_type_info_check (info, GV_TUPLE_INFO_CLASS); return (TupleInfo *) info; } static void tuple_info_free (GVariantTypeInfo *info) { TupleInfo *tuple_info; gsize i; g_assert (info->container_class == GV_TUPLE_INFO_CLASS); tuple_info = (TupleInfo *) info; for (i = 0; i < tuple_info->n_members; i++) g_variant_type_info_unref (tuple_info->members[i].type_info); g_slice_free1 (sizeof (GVariantMemberInfo) * tuple_info->n_members, tuple_info->members); g_slice_free (TupleInfo, tuple_info); } static void tuple_allocate_members (const GVariantType *type, GVariantMemberInfo **members, gsize *n_members) { const GVariantType *item_type; gsize i = 0; *n_members = g_variant_type_n_items (type); *members = g_slice_alloc (sizeof (GVariantMemberInfo) * *n_members); item_type = g_variant_type_first (type); while (item_type) { GVariantMemberInfo *member = &(*members)[i++]; member->type_info = g_variant_type_info_get (item_type); item_type = g_variant_type_next (item_type); if (member->type_info->fixed_size) member->ending_type = G_VARIANT_MEMBER_ENDING_FIXED; else if (item_type == NULL) member->ending_type = G_VARIANT_MEMBER_ENDING_LAST; else member->ending_type = G_VARIANT_MEMBER_ENDING_OFFSET; } g_assert (i == *n_members); } /* this is g_variant_type_info_query for a given member of the tuple. * before the access is done, it is ensured that the item is within * range and %FALSE is returned if not. */ static gboolean tuple_get_item (TupleInfo *info, GVariantMemberInfo *item, gsize *d, gsize *e) { if (&info->members[info->n_members] == item) return FALSE; *d = item->type_info->alignment; *e = item->type_info->fixed_size; return TRUE; } /* Read the documentation for #GVariantMemberInfo in gvarianttype.h * before attempting to understand this. * * This function adds one set of "magic constant" values (for one item * in the tuple) to the table. * * The algorithm in tuple_generate_table() calculates values of 'a', 'b' * and 'c' for each item, such that the procedure for finding the item * is to start at the end of the previous variable-sized item, add 'a', * then round up to the nearest multiple of 'b', then then add 'c'. * Note that 'b' is stored in the usual "one less than" form. ie: * * start = ROUND_UP(prev_end + a, (b + 1)) + c; * * We tweak these values a little to allow for a slightly easier * computation and more compact storage. */ static void tuple_table_append (GVariantMemberInfo **items, gsize i, gsize a, gsize b, gsize c) { GVariantMemberInfo *item = (*items)++; /* We can shift multiples of the alignment size from 'c' into 'a'. * As long as we're shifting whole multiples, it won't affect the * result. This means that we can take the "aligned" portion off of * 'c' and add it into 'a'. * * Imagine (for sake of clarity) that ROUND_10 rounds up to the * nearest 10. It is clear that: * * ROUND_10(a) + c == ROUND_10(a + 10*(c / 10)) + (c % 10) * * ie: remove the 10s portion of 'c' and add it onto 'a'. * * To put some numbers on it, imagine we start with a = 34 and c = 27: * * ROUND_10(34) + 27 = 40 + 27 = 67 * * but also, we can split 27 up into 20 and 7 and do this: * * ROUND_10(34 + 20) + 7 = ROUND_10(54) + 7 = 60 + 7 = 67 * ^^ ^ * without affecting the result. We do that here. * * This reduction in the size of 'c' means that we can store it in a * gchar instead of a gsize. Due to how the structure is packed, this * ends up saving us 'two pointer sizes' per item in each tuple when * allocating using GSlice. */ a += ~b & c; /* take the "aligned" part of 'c' and add to 'a' */ c &= b; /* chop 'c' to contain only the unaligned part */ /* Finally, we made one last adjustment. Recall: * * start = ROUND_UP(prev_end + a, (b + 1)) + c; * * Forgetting the '+ c' for the moment: * * ROUND_UP(prev_end + a, (b + 1)); * * we can do a "round up" operation by adding 1 less than the amount * to round up to, then rounding down. ie: * * #define ROUND_UP(x, y) ROUND_DOWN(x + (y-1), y) * * Of course, for rounding down to a power of two, we can just mask * out the appropriate number of low order bits: * * #define ROUND_DOWN(x, y) (x & ~(y - 1)) * * Which gives us * * #define ROUND_UP(x, y) (x + (y - 1) & ~(y - 1)) * * but recall that our alignment value 'b' is already "one less". * This means that to round 'prev_end + a' up to 'b' we can just do: * * ((prev_end + a) + b) & ~b * * Associativity, and putting the 'c' back on: * * (prev_end + (a + b)) & ~b + c * * Now, since (a + b) is constant, we can just add 'b' to 'a' now and * store that as the number to add to prev_end. Then we use ~b as the * number to take a bitwise 'and' with. Finally, 'c' is added on. * * Note, however, that all the low order bits of the 'aligned' value * are masked out and that all of the high order bits of 'c' have been * "moved" to 'a' (in the previous step). This means that there are * no overlapping bits in the addition -- so we can do a bitwise 'or' * equivalently. * * This means that we can now compute the start address of a given * item in the tuple using the algorithm given in the documentation * for #GVariantMemberInfo: * * item_start = ((prev_end + a) & b) | c; */ item->i = i; item->a = a + b; item->b = ~b; item->c = c; } static gsize tuple_align (gsize offset, guint alignment) { return offset + ((-offset) & alignment); } /* This function is the heart of the algorithm for calculating 'i', 'a', * 'b' and 'c' for each item in the tuple. * * Imagine we want to find the start of the "i" in the type "(su(qx)ni)". * That's a string followed by a uint32, then a tuple containing a * uint16 and an int64, then an int16, then our "i". In order to get to * our "i" we: * * Start at the end of the string, align to 4 (for the uint32), add 4. * Align to 8, add 16 (for the tuple). Align to 2, add 2 (for the * int16). Then we're there. It turns out that, given 3 simple rules, * we can flatten this iteration into one addition, one alignment, then * one more addition. * * The loop below plays through each item in the tuple, querying its * alignment and fixed_size into 'd' and 'e', respectively. At all * times the variables 'a', 'b', and 'c' are maintained such that in * order to get to the current point, you add 'a', align to 'b' then add * 'c'. 'b' is kept in "one less than" form. For each item, the proper * alignment is applied to find the values of 'a', 'b' and 'c' to get to * the start of that item. Those values are recorded into the table. * The fixed size of the item (if applicable) is then added on. * * These 3 rules are how 'a', 'b' and 'c' are modified for alignment and * addition of fixed size. They have been proven correct but are * presented here, without proof: * * 1) in order to "align to 'd'" where 'd' is less than or equal to the * largest level of alignment seen so far ('b'), you align 'c' to * 'd'. * 2) in order to "align to 'd'" where 'd' is greater than the largest * level of alignment seen so far, you add 'c' aligned to 'b' to the * value of 'a', set 'b' to 'd' (ie: increase the 'largest alignment * seen') and reset 'c' to 0. * 3) in order to "add 'e'", just add 'e' to 'c'. */ static void tuple_generate_table (TupleInfo *info) { GVariantMemberInfo *items = info->members; gsize i = -1, a = 0, b = 0, c = 0, d, e; /* iterate over each item in the tuple. * 'd' will be the alignment of the item (in one-less form) * 'e' will be the fixed size (or 0 for variable-size items) */ while (tuple_get_item (info, items, &d, &e)) { /* align to 'd' */ if (d <= b) c = tuple_align (c, d); /* rule 1 */ else a += tuple_align (c, b), b = d, c = 0; /* rule 2 */ /* the start of the item is at this point (ie: right after we * have aligned for it). store this information in the table. */ tuple_table_append (&items, i, a, b, c); /* "move past" the item by adding in its size. */ if (e == 0) /* variable size: * * we'll have an offset stored to mark the end of this item, so * just bump the offset index to give us a new starting point * and reset all the counters. */ i++, a = b = c = 0; else /* fixed size */ c += e; /* rule 3 */ } } static void tuple_set_base_info (TupleInfo *info) { GVariantTypeInfo *base = &info->container.info; if (info->n_members > 0) { GVariantMemberInfo *m; /* the alignment requirement of the tuple is the alignment * requirement of its largest item. */ base->alignment = 0; for (m = info->members; m < &info->members[info->n_members]; m++) /* can find the max of a list of "one less than" powers of two * by 'or'ing them */ base->alignment |= m->type_info->alignment; m--; /* take 'm' back to the last item */ /* the structure only has a fixed size if no variable-size * offsets are stored and the last item is fixed-sized too (since * an offset is never stored for the last item). */ if (m->i == (gsize) -1 && m->type_info->fixed_size) /* in that case, the fixed size can be found by finding the * start of the last item (in the usual way) and adding its * fixed size. * * if a tuple has a fixed size then it is always a multiple of * the alignment requirement (to make packing into arrays * easier) so we round up to that here. */ base->fixed_size = tuple_align (((m->a & m->b) | m->c) + m->type_info->fixed_size, base->alignment); else /* else, the tuple is not fixed size */ base->fixed_size = 0; } else { /* the empty tuple: '()'. * * has a size of 1 and a no alignment requirement. * * It has a size of 1 (not 0) for two practical reasons: * * 1) So we can determine how many of them are in an array * without dividing by zero or without other tricks. * * 2) Even if we had some trick to know the number of items in * the array (as GVariant did at one time) this would open a * potential denial of service attack: an attacker could send * you an extremely small array (in terms of number of bytes) * containing trillions of zero-sized items. If you iterated * over this array you would effectively infinite-loop your * program. By forcing a size of at least one, we bound the * amount of computation done in response to a message to a * reasonable function of the size of that message. */ base->alignment = 0; base->fixed_size = 1; } } static ContainerInfo * tuple_info_new (const GVariantType *type) { TupleInfo *info; info = g_slice_new (TupleInfo); info->container.info.container_class = GV_TUPLE_INFO_CLASS; tuple_allocate_members (type, &info->members, &info->n_members); tuple_generate_table (info); tuple_set_base_info (info); return (ContainerInfo *) info; } /* < private > * g_variant_type_info_n_members: * @info: a #GVariantTypeInfo for a tuple or dictionary entry type * * Returns the number of members in a tuple or dictionary entry type. * For a dictionary entry this will always be 2. */ gsize g_variant_type_info_n_members (GVariantTypeInfo *info) { return GV_TUPLE_INFO (info)->n_members; } /* < private > * g_variant_type_info_member_info: * @info: a #GVariantTypeInfo for a tuple or dictionary entry type * @index: the member to fetch information for * * Returns the #GVariantMemberInfo for a given member. See * documentation for that structure for why you would want this * information. * * @index must refer to a valid child (ie: strictly less than * g_variant_type_info_n_members() returns). */ const GVariantMemberInfo * g_variant_type_info_member_info (GVariantTypeInfo *info, gsize index) { TupleInfo *tuple_info = GV_TUPLE_INFO (info); if (index < tuple_info->n_members) return &tuple_info->members[index]; return NULL; } /* == new/ref/unref == */ static GRecMutex g_variant_type_info_lock; static GHashTable *g_variant_type_info_table; /* < private > * g_variant_type_info_get: * @type: a #GVariantType * * Returns a reference to a #GVariantTypeInfo for @type. * * If an info structure already exists for this type, a new reference is * returned. If not, the required calculations are performed and a new * info structure is returned. * * It is appropriate to call g_variant_type_info_unref() on the return * value. */ GVariantTypeInfo * g_variant_type_info_get (const GVariantType *type) { char type_char; type_char = g_variant_type_peek_string (type)[0]; if (type_char == G_VARIANT_TYPE_INFO_CHAR_MAYBE || type_char == G_VARIANT_TYPE_INFO_CHAR_ARRAY || type_char == G_VARIANT_TYPE_INFO_CHAR_TUPLE || type_char == G_VARIANT_TYPE_INFO_CHAR_DICT_ENTRY) { GVariantTypeInfo *info; gchar *type_string; type_string = g_variant_type_dup_string (type); g_rec_mutex_lock (&g_variant_type_info_lock); if (g_variant_type_info_table == NULL) g_variant_type_info_table = g_hash_table_new (g_str_hash, g_str_equal); info = g_hash_table_lookup (g_variant_type_info_table, type_string); if (info == NULL) { ContainerInfo *container; if (type_char == G_VARIANT_TYPE_INFO_CHAR_MAYBE || type_char == G_VARIANT_TYPE_INFO_CHAR_ARRAY) { container = array_info_new (type); } else /* tuple or dict entry */ { container = tuple_info_new (type); } info = (GVariantTypeInfo *) container; container->type_string = type_string; g_atomic_ref_count_init (&container->ref_count); g_hash_table_insert (g_variant_type_info_table, type_string, info); type_string = NULL; } else g_variant_type_info_ref (info); g_rec_mutex_unlock (&g_variant_type_info_lock); g_variant_type_info_check (info, 0); g_free (type_string); return info; } else { const GVariantTypeInfo *info; int index; index = type_char - 'b'; g_assert (G_N_ELEMENTS (g_variant_type_info_basic_table) == 24); g_assert_cmpint (0, <=, index); g_assert_cmpint (index, <, 24); info = g_variant_type_info_basic_table + index; g_variant_type_info_check (info, 0); return (GVariantTypeInfo *) info; } } /* < private > * g_variant_type_info_ref: * @info: a #GVariantTypeInfo * * Adds a reference to @info. */ GVariantTypeInfo * g_variant_type_info_ref (GVariantTypeInfo *info) { g_variant_type_info_check (info, 0); if (info->container_class) { ContainerInfo *container = (ContainerInfo *) info; g_atomic_ref_count_inc (&container->ref_count); } return info; } /* < private > * g_variant_type_info_unref: * @info: a #GVariantTypeInfo * * Releases a reference held on @info. This may result in @info being * freed. */ void g_variant_type_info_unref (GVariantTypeInfo *info) { g_variant_type_info_check (info, 0); if (info->container_class) { ContainerInfo *container = (ContainerInfo *) info; g_rec_mutex_lock (&g_variant_type_info_lock); if (g_atomic_ref_count_dec (&container->ref_count)) { g_hash_table_remove (g_variant_type_info_table, container->type_string); if (g_hash_table_size (g_variant_type_info_table) == 0) { g_hash_table_unref (g_variant_type_info_table); g_variant_type_info_table = NULL; } g_rec_mutex_unlock (&g_variant_type_info_lock); g_free (container->type_string); if (info->container_class == GV_ARRAY_INFO_CLASS) array_info_free (info); else if (info->container_class == GV_TUPLE_INFO_CLASS) tuple_info_free (info); else g_assert_not_reached (); } else g_rec_mutex_unlock (&g_variant_type_info_lock); } } void g_variant_type_info_assert_no_infos (void) { g_assert (g_variant_type_info_table == NULL); }