mirror of https://gitee.com/openkylin/lame.git
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.. | ||
ADbg | ||
ddk | ||
tinyxml | ||
ACM.cpp | ||
ACM.h | ||
ACMStream.cpp | ||
ACMStream.h | ||
AEncodeProperties.cpp | ||
AEncodeProperties.h | ||
DecodeStream.cpp | ||
DecodeStream.h | ||
LameACM.inf | ||
Makefile.am | ||
Makefile.in | ||
TODO | ||
acm.rc | ||
adebug.h | ||
lame.ico | ||
lameACM.def | ||
lame_acm.xml | ||
main.cpp | ||
readme.txt | ||
resource.h |
readme.txt
In order to build this codec, you need the Windows98 DDK from Microsoft. It can also work with the Windows2000/ME/XP/2003 DDK: http://www.microsoft.com/ddk/ Alternatively, the required headers are also available in CYGWIN+w32api, MINGW32 or Wine : http://www.cygwin.com/ http://www.mingw.org/ http://www.winehq.com/ If you do not have a ddk, you should be able to use the alternative msacmdrv.h provided with this ACM codec. It is not used by default because it would probably broke any real DDK already installed. --------------- Define ENABLE_DECODING if you want to use the decoding (alpha state, doesn't decode at the moment, so use it only if you plan to develop) --------------- To release this codec you will need : - lameACM.acm (result of the build process) - lameACM.inf - lame_acm.xml (where the initial configuration is stored)