linux/drivers/gpu/drm/amd/amdgpu/amdgpu_cs.c

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/*
* Copyright 2008 Jerome Glisse.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Jerome Glisse <glisse@freedesktop.org>
*/
#include <linux/pagemap.h>
#include <drm/drmP.h>
#include <drm/amdgpu_drm.h>
#include "amdgpu.h"
#include "amdgpu_trace.h"
int amdgpu_cs_get_ring(struct amdgpu_device *adev, u32 ip_type,
u32 ip_instance, u32 ring,
struct amdgpu_ring **out_ring)
{
/* Right now all IPs have only one instance - multiple rings. */
if (ip_instance != 0) {
DRM_ERROR("invalid ip instance: %d\n", ip_instance);
return -EINVAL;
}
switch (ip_type) {
default:
DRM_ERROR("unknown ip type: %d\n", ip_type);
return -EINVAL;
case AMDGPU_HW_IP_GFX:
if (ring < adev->gfx.num_gfx_rings) {
*out_ring = &adev->gfx.gfx_ring[ring];
} else {
DRM_ERROR("only %d gfx rings are supported now\n",
adev->gfx.num_gfx_rings);
return -EINVAL;
}
break;
case AMDGPU_HW_IP_COMPUTE:
if (ring < adev->gfx.num_compute_rings) {
*out_ring = &adev->gfx.compute_ring[ring];
} else {
DRM_ERROR("only %d compute rings are supported now\n",
adev->gfx.num_compute_rings);
return -EINVAL;
}
break;
case AMDGPU_HW_IP_DMA:
if (ring < adev->sdma.num_instances) {
*out_ring = &adev->sdma.instance[ring].ring;
} else {
DRM_ERROR("only %d SDMA rings are supported\n",
adev->sdma.num_instances);
return -EINVAL;
}
break;
case AMDGPU_HW_IP_UVD:
*out_ring = &adev->uvd.ring;
break;
case AMDGPU_HW_IP_VCE:
if (ring < 2){
*out_ring = &adev->vce.ring[ring];
} else {
DRM_ERROR("only two VCE rings are supported\n");
return -EINVAL;
}
break;
}
return 0;
}
static int amdgpu_cs_user_fence_chunk(struct amdgpu_cs_parser *p,
struct drm_amdgpu_cs_chunk_fence *data,
uint32_t *offset)
{
struct drm_gem_object *gobj;
unsigned long size;
gobj = drm_gem_object_lookup(p->filp, data->handle);
if (gobj == NULL)
return -EINVAL;
p->uf_entry.robj = amdgpu_bo_ref(gem_to_amdgpu_bo(gobj));
p->uf_entry.priority = 0;
p->uf_entry.tv.bo = &p->uf_entry.robj->tbo;
p->uf_entry.tv.shared = true;
p->uf_entry.user_pages = NULL;
size = amdgpu_bo_size(p->uf_entry.robj);
if (size != PAGE_SIZE || (data->offset + 8) > size)
return -EINVAL;
*offset = data->offset;
drm_gem_object_unreference_unlocked(gobj);
if (amdgpu_ttm_tt_get_usermm(p->uf_entry.robj->tbo.ttm)) {
amdgpu_bo_unref(&p->uf_entry.robj);
return -EINVAL;
}
return 0;
}
int amdgpu_cs_parser_init(struct amdgpu_cs_parser *p, void *data)
{
struct amdgpu_fpriv *fpriv = p->filp->driver_priv;
struct amdgpu_vm *vm = &fpriv->vm;
union drm_amdgpu_cs *cs = data;
uint64_t *chunk_array_user;
uint64_t *chunk_array;
unsigned size, num_ibs = 0;
uint32_t uf_offset = 0;
int i;
int ret;
if (cs->in.num_chunks == 0)
return 0;
chunk_array = kmalloc_array(cs->in.num_chunks, sizeof(uint64_t), GFP_KERNEL);
if (!chunk_array)
return -ENOMEM;
p->ctx = amdgpu_ctx_get(fpriv, cs->in.ctx_id);
if (!p->ctx) {
ret = -EINVAL;
goto free_chunk;
}
/* get chunks */
chunk_array_user = (uint64_t __user *)(unsigned long)(cs->in.chunks);
if (copy_from_user(chunk_array, chunk_array_user,
sizeof(uint64_t)*cs->in.num_chunks)) {
ret = -EFAULT;
goto put_ctx;
}
p->nchunks = cs->in.num_chunks;
p->chunks = kmalloc_array(p->nchunks, sizeof(struct amdgpu_cs_chunk),
GFP_KERNEL);
if (!p->chunks) {
ret = -ENOMEM;
goto put_ctx;
}
for (i = 0; i < p->nchunks; i++) {
struct drm_amdgpu_cs_chunk __user **chunk_ptr = NULL;
struct drm_amdgpu_cs_chunk user_chunk;
uint32_t __user *cdata;
chunk_ptr = (void __user *)(unsigned long)chunk_array[i];
if (copy_from_user(&user_chunk, chunk_ptr,
sizeof(struct drm_amdgpu_cs_chunk))) {
ret = -EFAULT;
i--;
goto free_partial_kdata;
}
p->chunks[i].chunk_id = user_chunk.chunk_id;
p->chunks[i].length_dw = user_chunk.length_dw;
size = p->chunks[i].length_dw;
cdata = (void __user *)(unsigned long)user_chunk.chunk_data;
p->chunks[i].kdata = drm_malloc_ab(size, sizeof(uint32_t));
if (p->chunks[i].kdata == NULL) {
ret = -ENOMEM;
i--;
goto free_partial_kdata;
}
size *= sizeof(uint32_t);
if (copy_from_user(p->chunks[i].kdata, cdata, size)) {
ret = -EFAULT;
goto free_partial_kdata;
}
switch (p->chunks[i].chunk_id) {
case AMDGPU_CHUNK_ID_IB:
++num_ibs;
break;
case AMDGPU_CHUNK_ID_FENCE:
size = sizeof(struct drm_amdgpu_cs_chunk_fence);
if (p->chunks[i].length_dw * sizeof(uint32_t) < size) {
ret = -EINVAL;
goto free_partial_kdata;
}
ret = amdgpu_cs_user_fence_chunk(p, p->chunks[i].kdata,
&uf_offset);
if (ret)
goto free_partial_kdata;
break;
case AMDGPU_CHUNK_ID_DEPENDENCIES:
break;
default:
ret = -EINVAL;
goto free_partial_kdata;
}
}
ret = amdgpu_job_alloc(p->adev, num_ibs, &p->job, vm);
if (ret)
goto free_all_kdata;
if (p->uf_entry.robj)
p->job->uf_addr = uf_offset;
kfree(chunk_array);
return 0;
free_all_kdata:
i = p->nchunks - 1;
free_partial_kdata:
for (; i >= 0; i--)
drm_free_large(p->chunks[i].kdata);
kfree(p->chunks);
put_ctx:
amdgpu_ctx_put(p->ctx);
free_chunk:
kfree(chunk_array);
return ret;
}
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
/* Convert microseconds to bytes. */
static u64 us_to_bytes(struct amdgpu_device *adev, s64 us)
{
if (us <= 0 || !adev->mm_stats.log2_max_MBps)
return 0;
/* Since accum_us is incremented by a million per second, just
* multiply it by the number of MB/s to get the number of bytes.
*/
return us << adev->mm_stats.log2_max_MBps;
}
static s64 bytes_to_us(struct amdgpu_device *adev, u64 bytes)
{
if (!adev->mm_stats.log2_max_MBps)
return 0;
return bytes >> adev->mm_stats.log2_max_MBps;
}
/* Returns how many bytes TTM can move right now. If no bytes can be moved,
* it returns 0. If it returns non-zero, it's OK to move at least one buffer,
* which means it can go over the threshold once. If that happens, the driver
* will be in debt and no other buffer migrations can be done until that debt
* is repaid.
*
* This approach allows moving a buffer of any size (it's important to allow
* that).
*
* The currency is simply time in microseconds and it increases as the clock
* ticks. The accumulated microseconds (us) are converted to bytes and
* returned.
*/
static u64 amdgpu_cs_get_threshold_for_moves(struct amdgpu_device *adev)
{
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
s64 time_us, increment_us;
u64 max_bytes;
u64 free_vram, total_vram, used_vram;
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
/* Allow a maximum of 200 accumulated ms. This is basically per-IB
* throttling.
*
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
* It means that in order to get full max MBps, at least 5 IBs per
* second must be submitted and not more than 200ms apart from each
* other.
*/
const s64 us_upper_bound = 200000;
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
if (!adev->mm_stats.log2_max_MBps)
return 0;
total_vram = adev->mc.real_vram_size - adev->vram_pin_size;
used_vram = atomic64_read(&adev->vram_usage);
free_vram = used_vram >= total_vram ? 0 : total_vram - used_vram;
spin_lock(&adev->mm_stats.lock);
/* Increase the amount of accumulated us. */
time_us = ktime_to_us(ktime_get());
increment_us = time_us - adev->mm_stats.last_update_us;
adev->mm_stats.last_update_us = time_us;
adev->mm_stats.accum_us = min(adev->mm_stats.accum_us + increment_us,
us_upper_bound);
/* This prevents the short period of low performance when the VRAM
* usage is low and the driver is in debt or doesn't have enough
* accumulated us to fill VRAM quickly.
*
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
* The situation can occur in these cases:
* - a lot of VRAM is freed by userspace
* - the presence of a big buffer causes a lot of evictions
* (solution: split buffers into smaller ones)
*
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
* If 128 MB or 1/8th of VRAM is free, start filling it now by setting
* accum_us to a positive number.
*/
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
if (free_vram >= 128 * 1024 * 1024 || free_vram >= total_vram / 8) {
s64 min_us;
/* Be more aggresive on dGPUs. Try to fill a portion of free
* VRAM now.
*/
if (!(adev->flags & AMD_IS_APU))
min_us = bytes_to_us(adev, free_vram / 4);
else
min_us = 0; /* Reset accum_us on APUs. */
adev->mm_stats.accum_us = max(min_us, adev->mm_stats.accum_us);
}
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
/* This returns 0 if the driver is in debt to disallow (optional)
* buffer moves.
*/
max_bytes = us_to_bytes(adev, adev->mm_stats.accum_us);
spin_unlock(&adev->mm_stats.lock);
return max_bytes;
}
/* Report how many bytes have really been moved for the last command
* submission. This can result in a debt that can stop buffer migrations
* temporarily.
*/
static void amdgpu_cs_report_moved_bytes(struct amdgpu_device *adev,
u64 num_bytes)
{
spin_lock(&adev->mm_stats.lock);
adev->mm_stats.accum_us -= bytes_to_us(adev, num_bytes);
spin_unlock(&adev->mm_stats.lock);
}
static int amdgpu_cs_bo_validate(struct amdgpu_cs_parser *p,
struct amdgpu_bo *bo)
{
u64 initial_bytes_moved;
uint32_t domain;
int r;
if (bo->pin_count)
return 0;
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
/* Don't move this buffer if we have depleted our allowance
* to move it. Don't move anything if the threshold is zero.
*/
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
if (p->bytes_moved < p->bytes_moved_threshold)
domain = bo->prefered_domains;
else
domain = bo->allowed_domains;
retry:
amdgpu_ttm_placement_from_domain(bo, domain);
initial_bytes_moved = atomic64_read(&bo->adev->num_bytes_moved);
r = ttm_bo_validate(&bo->tbo, &bo->placement, true, false);
p->bytes_moved += atomic64_read(&bo->adev->num_bytes_moved) -
initial_bytes_moved;
if (unlikely(r == -ENOMEM) && domain != bo->allowed_domains) {
domain = bo->allowed_domains;
goto retry;
}
return r;
}
/* Last resort, try to evict something from the current working set */
static bool amdgpu_cs_try_evict(struct amdgpu_cs_parser *p,
struct amdgpu_bo_list_entry *lobj)
{
uint32_t domain = lobj->robj->allowed_domains;
int r;
if (!p->evictable)
return false;
for (;&p->evictable->tv.head != &p->validated;
p->evictable = list_prev_entry(p->evictable, tv.head)) {
struct amdgpu_bo_list_entry *candidate = p->evictable;
struct amdgpu_bo *bo = candidate->robj;
u64 initial_bytes_moved;
uint32_t other;
/* If we reached our current BO we can forget it */
if (candidate == lobj)
break;
other = amdgpu_mem_type_to_domain(bo->tbo.mem.mem_type);
/* Check if this BO is in one of the domains we need space for */
if (!(other & domain))
continue;
/* Check if we can move this BO somewhere else */
other = bo->allowed_domains & ~domain;
if (!other)
continue;
/* Good we can try to move this BO somewhere else */
amdgpu_ttm_placement_from_domain(bo, other);
initial_bytes_moved = atomic64_read(&bo->adev->num_bytes_moved);
r = ttm_bo_validate(&bo->tbo, &bo->placement, true, false);
p->bytes_moved += atomic64_read(&bo->adev->num_bytes_moved) -
initial_bytes_moved;
if (unlikely(r))
break;
p->evictable = list_prev_entry(p->evictable, tv.head);
list_move(&candidate->tv.head, &p->validated);
return true;
}
return false;
}
static int amdgpu_cs_list_validate(struct amdgpu_cs_parser *p,
struct list_head *validated)
{
struct amdgpu_bo_list_entry *lobj;
int r;
list_for_each_entry(lobj, validated, tv.head) {
struct amdgpu_bo *bo = lobj->robj;
bool binding_userptr = false;
struct mm_struct *usermm;
usermm = amdgpu_ttm_tt_get_usermm(bo->tbo.ttm);
if (usermm && usermm != current->mm)
return -EPERM;
/* Check if we have user pages and nobody bound the BO already */
if (lobj->user_pages && bo->tbo.ttm->state != tt_bound) {
size_t size = sizeof(struct page *);
size *= bo->tbo.ttm->num_pages;
memcpy(bo->tbo.ttm->pages, lobj->user_pages, size);
binding_userptr = true;
}
if (p->evictable == lobj)
p->evictable = NULL;
do {
r = amdgpu_cs_bo_validate(p, bo);
} while (r == -ENOMEM && amdgpu_cs_try_evict(p, lobj));
if (r)
return r;
if (bo->shadow) {
r = amdgpu_cs_bo_validate(p, bo);
if (r)
return r;
}
if (binding_userptr) {
drm_free_large(lobj->user_pages);
lobj->user_pages = NULL;
}
}
return 0;
}
static int amdgpu_cs_parser_bos(struct amdgpu_cs_parser *p,
union drm_amdgpu_cs *cs)
{
struct amdgpu_fpriv *fpriv = p->filp->driver_priv;
struct amdgpu_bo_list_entry *e;
struct list_head duplicates;
bool need_mmap_lock = false;
unsigned i, tries = 10;
int r;
INIT_LIST_HEAD(&p->validated);
p->bo_list = amdgpu_bo_list_get(fpriv, cs->in.bo_list_handle);
if (p->bo_list) {
need_mmap_lock = p->bo_list->first_userptr !=
p->bo_list->num_entries;
amdgpu_bo_list_get_list(p->bo_list, &p->validated);
}
INIT_LIST_HEAD(&duplicates);
amdgpu_vm_get_pd_bo(&fpriv->vm, &p->validated, &p->vm_pd);
if (p->uf_entry.robj)
list_add(&p->uf_entry.tv.head, &p->validated);
if (need_mmap_lock)
down_read(&current->mm->mmap_sem);
while (1) {
struct list_head need_pages;
unsigned i;
r = ttm_eu_reserve_buffers(&p->ticket, &p->validated, true,
&duplicates);
if (unlikely(r != 0)) {
DRM_ERROR("ttm_eu_reserve_buffers failed.\n");
goto error_free_pages;
}
/* Without a BO list we don't have userptr BOs */
if (!p->bo_list)
break;
INIT_LIST_HEAD(&need_pages);
for (i = p->bo_list->first_userptr;
i < p->bo_list->num_entries; ++i) {
e = &p->bo_list->array[i];
if (amdgpu_ttm_tt_userptr_invalidated(e->robj->tbo.ttm,
&e->user_invalidated) && e->user_pages) {
/* We acquired a page array, but somebody
* invalidated it. Free it an try again
*/
release_pages(e->user_pages,
e->robj->tbo.ttm->num_pages,
false);
drm_free_large(e->user_pages);
e->user_pages = NULL;
}
if (e->robj->tbo.ttm->state != tt_bound &&
!e->user_pages) {
list_del(&e->tv.head);
list_add(&e->tv.head, &need_pages);
amdgpu_bo_unreserve(e->robj);
}
}
if (list_empty(&need_pages))
break;
/* Unreserve everything again. */
ttm_eu_backoff_reservation(&p->ticket, &p->validated);
/* We tried too many times, just abort */
if (!--tries) {
r = -EDEADLK;
DRM_ERROR("deadlock in %s\n", __func__);
goto error_free_pages;
}
/* Fill the page arrays for all useptrs. */
list_for_each_entry(e, &need_pages, tv.head) {
struct ttm_tt *ttm = e->robj->tbo.ttm;
e->user_pages = drm_calloc_large(ttm->num_pages,
sizeof(struct page*));
if (!e->user_pages) {
r = -ENOMEM;
DRM_ERROR("calloc failure in %s\n", __func__);
goto error_free_pages;
}
r = amdgpu_ttm_tt_get_user_pages(ttm, e->user_pages);
if (r) {
DRM_ERROR("amdgpu_ttm_tt_get_user_pages failed.\n");
drm_free_large(e->user_pages);
e->user_pages = NULL;
goto error_free_pages;
}
}
/* And try again. */
list_splice(&need_pages, &p->validated);
}
amdgpu_vm_get_pt_bos(p->adev, &fpriv->vm, &duplicates);
p->bytes_moved_threshold = amdgpu_cs_get_threshold_for_moves(p->adev);
p->bytes_moved = 0;
p->evictable = list_last_entry(&p->validated,
struct amdgpu_bo_list_entry,
tv.head);
r = amdgpu_cs_list_validate(p, &duplicates);
if (r) {
DRM_ERROR("amdgpu_cs_list_validate(duplicates) failed.\n");
goto error_validate;
}
r = amdgpu_cs_list_validate(p, &p->validated);
if (r) {
DRM_ERROR("amdgpu_cs_list_validate(validated) failed.\n");
goto error_validate;
}
drm/amdgpu: throttle buffer migrations at CS using a fixed MBps limit (v2) The old mechanism used a per-submission limit that didn't take previous submissions within the same time frame into account. It also filled VRAM slowly when VRAM usage dropped due to a big eviction or buffer deallocation. This new method establishes a configurable MBps limit that is obeyed when VRAM usage is very high. When VRAM usage is not very high, it gives the driver the freedom to fill it quickly. The result is more consistent performance. It can't keep the BO move rate low if lots of evictions are happening due to VRAM fragmentation, or if a big buffer is being migrated. The amdgpu.moverate parameter can be used to set a non-default limit. Measurements can be done to find out which amdgpu.moverate setting gives the best results. Mainly APUs and cards with small VRAM will benefit from this. For F1 2015, anything with 2 GB VRAM or less will benefit. Some benchmark results - F1 2015 (Tonga 2GB): Limit MinFPS AvgFPS Old code: 14 32.6 128 MB/s: 28 41 64 MB/s: 15.5 43 32 MB/s: 28.7 43.4 8 MB/s: 27.8 44.4 8 MB/s: 21.9 42.8 (different run) Random drops in Min FPS can still occur (due to fragmented VRAM?), but the average FPS is much better. 8 MB/s is probably a good limit for this game & the current VRAM management. The random FPS drops are still to be tackled. v2: use a spinlock Signed-off-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-08-18 05:49:27 +08:00
amdgpu_cs_report_moved_bytes(p->adev, p->bytes_moved);
fpriv->vm.last_eviction_counter =
atomic64_read(&p->adev->num_evictions);
if (p->bo_list) {
struct amdgpu_bo *gds = p->bo_list->gds_obj;
struct amdgpu_bo *gws = p->bo_list->gws_obj;
struct amdgpu_bo *oa = p->bo_list->oa_obj;
struct amdgpu_vm *vm = &fpriv->vm;
unsigned i;
for (i = 0; i < p->bo_list->num_entries; i++) {
struct amdgpu_bo *bo = p->bo_list->array[i].robj;
p->bo_list->array[i].bo_va = amdgpu_vm_bo_find(vm, bo);
}
if (gds) {
p->job->gds_base = amdgpu_bo_gpu_offset(gds);
p->job->gds_size = amdgpu_bo_size(gds);
}
if (gws) {
p->job->gws_base = amdgpu_bo_gpu_offset(gws);
p->job->gws_size = amdgpu_bo_size(gws);
}
if (oa) {
p->job->oa_base = amdgpu_bo_gpu_offset(oa);
p->job->oa_size = amdgpu_bo_size(oa);
}
}
if (!r && p->uf_entry.robj) {
struct amdgpu_bo *uf = p->uf_entry.robj;
r = amdgpu_ttm_bind(&uf->tbo, &uf->tbo.mem);
p->job->uf_addr += amdgpu_bo_gpu_offset(uf);
}
error_validate:
if (r) {
amdgpu_vm_move_pt_bos_in_lru(p->adev, &fpriv->vm);
ttm_eu_backoff_reservation(&p->ticket, &p->validated);
}
error_free_pages:
if (need_mmap_lock)
up_read(&current->mm->mmap_sem);
if (p->bo_list) {
for (i = p->bo_list->first_userptr;
i < p->bo_list->num_entries; ++i) {
e = &p->bo_list->array[i];
if (!e->user_pages)
continue;
release_pages(e->user_pages,
e->robj->tbo.ttm->num_pages,
false);
drm_free_large(e->user_pages);
}
}
return r;
}
static int amdgpu_cs_sync_rings(struct amdgpu_cs_parser *p)
{
struct amdgpu_bo_list_entry *e;
int r;
list_for_each_entry(e, &p->validated, tv.head) {
struct reservation_object *resv = e->robj->tbo.resv;
r = amdgpu_sync_resv(p->adev, &p->job->sync, resv, p->filp);
if (r)
return r;
}
return 0;
}
/**
* cs_parser_fini() - clean parser states
* @parser: parser structure holding parsing context.
* @error: error number
*
* If error is set than unvalidate buffer, otherwise just free memory
* used by parsing context.
**/
static void amdgpu_cs_parser_fini(struct amdgpu_cs_parser *parser, int error, bool backoff)
{
struct amdgpu_fpriv *fpriv = parser->filp->driver_priv;
unsigned i;
if (!error) {
amdgpu_vm_move_pt_bos_in_lru(parser->adev, &fpriv->vm);
ttm_eu_fence_buffer_objects(&parser->ticket,
&parser->validated,
parser->fence);
} else if (backoff) {
ttm_eu_backoff_reservation(&parser->ticket,
&parser->validated);
}
fence_put(parser->fence);
if (parser->ctx)
amdgpu_ctx_put(parser->ctx);
if (parser->bo_list)
amdgpu_bo_list_put(parser->bo_list);
for (i = 0; i < parser->nchunks; i++)
drm_free_large(parser->chunks[i].kdata);
kfree(parser->chunks);
if (parser->job)
amdgpu_job_free(parser->job);
amdgpu_bo_unref(&parser->uf_entry.robj);
}
static int amdgpu_bo_vm_update_pte(struct amdgpu_cs_parser *p,
struct amdgpu_vm *vm)
{
struct amdgpu_device *adev = p->adev;
struct amdgpu_bo_va *bo_va;
struct amdgpu_bo *bo;
int i, r;
r = amdgpu_vm_update_page_directory(adev, vm);
if (r)
return r;
r = amdgpu_sync_fence(adev, &p->job->sync, vm->page_directory_fence);
if (r)
return r;
r = amdgpu_vm_clear_freed(adev, vm);
if (r)
return r;
if (p->bo_list) {
for (i = 0; i < p->bo_list->num_entries; i++) {
struct fence *f;
/* ignore duplicates */
bo = p->bo_list->array[i].robj;
if (!bo)
continue;
bo_va = p->bo_list->array[i].bo_va;
if (bo_va == NULL)
continue;
r = amdgpu_vm_bo_update(adev, bo_va, false);
if (r)
return r;
f = bo_va->last_pt_update;
r = amdgpu_sync_fence(adev, &p->job->sync, f);
if (r)
return r;
}
}
r = amdgpu_vm_clear_invalids(adev, vm, &p->job->sync);
if (amdgpu_vm_debug && p->bo_list) {
/* Invalidate all BOs to test for userspace bugs */
for (i = 0; i < p->bo_list->num_entries; i++) {
/* ignore duplicates */
bo = p->bo_list->array[i].robj;
if (!bo)
continue;
amdgpu_vm_bo_invalidate(adev, bo);
}
}
return r;
}
static int amdgpu_cs_ib_vm_chunk(struct amdgpu_device *adev,
struct amdgpu_cs_parser *p)
{
struct amdgpu_fpriv *fpriv = p->filp->driver_priv;
struct amdgpu_vm *vm = &fpriv->vm;
struct amdgpu_ring *ring = p->job->ring;
int i, r;
/* Only for UVD/VCE VM emulation */
if (ring->funcs->parse_cs) {
p->job->vm = NULL;
for (i = 0; i < p->job->num_ibs; i++) {
r = amdgpu_ring_parse_cs(ring, p, i);
if (r)
return r;
}
} else {
p->job->vm_pd_addr = amdgpu_bo_gpu_offset(vm->page_directory);
r = amdgpu_bo_vm_update_pte(p, vm);
if (r)
return r;
}
return amdgpu_cs_sync_rings(p);
}
static int amdgpu_cs_handle_lockup(struct amdgpu_device *adev, int r)
{
if (r == -EDEADLK) {
r = amdgpu_gpu_reset(adev);
if (!r)
r = -EAGAIN;
}
return r;
}
static int amdgpu_cs_ib_fill(struct amdgpu_device *adev,
struct amdgpu_cs_parser *parser)
{
struct amdgpu_fpriv *fpriv = parser->filp->driver_priv;
struct amdgpu_vm *vm = &fpriv->vm;
int i, j;
int r;
for (i = 0, j = 0; i < parser->nchunks && j < parser->job->num_ibs; i++) {
struct amdgpu_cs_chunk *chunk;
struct amdgpu_ib *ib;
struct drm_amdgpu_cs_chunk_ib *chunk_ib;
struct amdgpu_ring *ring;
chunk = &parser->chunks[i];
ib = &parser->job->ibs[j];
chunk_ib = (struct drm_amdgpu_cs_chunk_ib *)chunk->kdata;
if (chunk->chunk_id != AMDGPU_CHUNK_ID_IB)
continue;
r = amdgpu_cs_get_ring(adev, chunk_ib->ip_type,
chunk_ib->ip_instance, chunk_ib->ring,
&ring);
if (r)
return r;
if (ib->flags & AMDGPU_IB_FLAG_PREAMBLE) {
parser->job->preamble_status |= AMDGPU_PREAMBLE_IB_PRESENT;
if (!parser->ctx->preamble_presented) {
parser->job->preamble_status |= AMDGPU_PREAMBLE_IB_PRESENT_FIRST;
parser->ctx->preamble_presented = true;
}
}
if (parser->job->ring && parser->job->ring != ring)
return -EINVAL;
parser->job->ring = ring;
if (ring->funcs->parse_cs) {
struct amdgpu_bo_va_mapping *m;
struct amdgpu_bo *aobj = NULL;
uint64_t offset;
uint8_t *kptr;
m = amdgpu_cs_find_mapping(parser, chunk_ib->va_start,
&aobj);
if (!aobj) {
DRM_ERROR("IB va_start is invalid\n");
return -EINVAL;
}
if ((chunk_ib->va_start + chunk_ib->ib_bytes) >
(m->it.last + 1) * AMDGPU_GPU_PAGE_SIZE) {
DRM_ERROR("IB va_start+ib_bytes is invalid\n");
return -EINVAL;
}
/* the IB should be reserved at this point */
r = amdgpu_bo_kmap(aobj, (void **)&kptr);
if (r) {
return r;
}
offset = ((uint64_t)m->it.start) * AMDGPU_GPU_PAGE_SIZE;
kptr += chunk_ib->va_start - offset;
r = amdgpu_ib_get(adev, NULL, chunk_ib->ib_bytes, ib);
if (r) {
DRM_ERROR("Failed to get ib !\n");
return r;
}
memcpy(ib->ptr, kptr, chunk_ib->ib_bytes);
amdgpu_bo_kunmap(aobj);
} else {
r = amdgpu_ib_get(adev, vm, 0, ib);
if (r) {
DRM_ERROR("Failed to get ib !\n");
return r;
}
ib->gpu_addr = chunk_ib->va_start;
}
ib->length_dw = chunk_ib->ib_bytes / 4;
ib->flags = chunk_ib->flags;
j++;
}
/* UVD & VCE fw doesn't support user fences */
if (parser->job->uf_addr && (
parser->job->ring->type == AMDGPU_RING_TYPE_UVD ||
parser->job->ring->type == AMDGPU_RING_TYPE_VCE))
return -EINVAL;
return 0;
}
static int amdgpu_cs_dependencies(struct amdgpu_device *adev,
struct amdgpu_cs_parser *p)
{
struct amdgpu_fpriv *fpriv = p->filp->driver_priv;
int i, j, r;
for (i = 0; i < p->nchunks; ++i) {
struct drm_amdgpu_cs_chunk_dep *deps;
struct amdgpu_cs_chunk *chunk;
unsigned num_deps;
chunk = &p->chunks[i];
if (chunk->chunk_id != AMDGPU_CHUNK_ID_DEPENDENCIES)
continue;
deps = (struct drm_amdgpu_cs_chunk_dep *)chunk->kdata;
num_deps = chunk->length_dw * 4 /
sizeof(struct drm_amdgpu_cs_chunk_dep);
for (j = 0; j < num_deps; ++j) {
struct amdgpu_ring *ring;
struct amdgpu_ctx *ctx;
struct fence *fence;
r = amdgpu_cs_get_ring(adev, deps[j].ip_type,
deps[j].ip_instance,
deps[j].ring, &ring);
if (r)
return r;
ctx = amdgpu_ctx_get(fpriv, deps[j].ctx_id);
if (ctx == NULL)
return -EINVAL;
fence = amdgpu_ctx_get_fence(ctx, ring,
deps[j].handle);
if (IS_ERR(fence)) {
r = PTR_ERR(fence);
amdgpu_ctx_put(ctx);
return r;
} else if (fence) {
r = amdgpu_sync_fence(adev, &p->job->sync,
fence);
fence_put(fence);
amdgpu_ctx_put(ctx);
if (r)
return r;
}
}
}
return 0;
}
static int amdgpu_cs_submit(struct amdgpu_cs_parser *p,
union drm_amdgpu_cs *cs)
{
struct amdgpu_ring *ring = p->job->ring;
struct amd_sched_entity *entity = &p->ctx->rings[ring->idx].entity;
struct amdgpu_job *job;
int r;
job = p->job;
p->job = NULL;
r = amd_sched_job_init(&job->base, &ring->sched, entity, p->filp);
if (r) {
amdgpu_job_free(job);
return r;
}
job->owner = p->filp;
job->fence_ctx = entity->fence_context;
p->fence = fence_get(&job->base.s_fence->finished);
cs->out.handle = amdgpu_ctx_add_fence(p->ctx, ring, p->fence);
job->uf_sequence = cs->out.handle;
amdgpu_job_free_resources(job);
trace_amdgpu_cs_ioctl(job);
amd_sched_entity_push_job(&job->base);
return 0;
}
int amdgpu_cs_ioctl(struct drm_device *dev, void *data, struct drm_file *filp)
{
struct amdgpu_device *adev = dev->dev_private;
union drm_amdgpu_cs *cs = data;
struct amdgpu_cs_parser parser = {};
bool reserved_buffers = false;
int i, r;
if (!adev->accel_working)
return -EBUSY;
parser.adev = adev;
parser.filp = filp;
r = amdgpu_cs_parser_init(&parser, data);
if (r) {
DRM_ERROR("Failed to initialize parser !\n");
amdgpu_cs_parser_fini(&parser, r, false);
r = amdgpu_cs_handle_lockup(adev, r);
return r;
}
r = amdgpu_cs_parser_bos(&parser, data);
if (r == -ENOMEM)
DRM_ERROR("Not enough memory for command submission!\n");
else if (r && r != -ERESTARTSYS)
DRM_ERROR("Failed to process the buffer list %d!\n", r);
else if (!r) {
reserved_buffers = true;
r = amdgpu_cs_ib_fill(adev, &parser);
}
if (!r) {
r = amdgpu_cs_dependencies(adev, &parser);
if (r)
DRM_ERROR("Failed in the dependencies handling %d!\n", r);
}
if (r)
goto out;
for (i = 0; i < parser.job->num_ibs; i++)
trace_amdgpu_cs(&parser, i);
r = amdgpu_cs_ib_vm_chunk(adev, &parser);
if (r)
goto out;
r = amdgpu_cs_submit(&parser, cs);
out:
amdgpu_cs_parser_fini(&parser, r, reserved_buffers);
r = amdgpu_cs_handle_lockup(adev, r);
return r;
}
/**
* amdgpu_cs_wait_ioctl - wait for a command submission to finish
*
* @dev: drm device
* @data: data from userspace
* @filp: file private
*
* Wait for the command submission identified by handle to finish.
*/
int amdgpu_cs_wait_ioctl(struct drm_device *dev, void *data,
struct drm_file *filp)
{
union drm_amdgpu_wait_cs *wait = data;
struct amdgpu_device *adev = dev->dev_private;
unsigned long timeout = amdgpu_gem_timeout(wait->in.timeout);
struct amdgpu_ring *ring = NULL;
struct amdgpu_ctx *ctx;
struct fence *fence;
long r;
r = amdgpu_cs_get_ring(adev, wait->in.ip_type, wait->in.ip_instance,
wait->in.ring, &ring);
if (r)
return r;
ctx = amdgpu_ctx_get(filp->driver_priv, wait->in.ctx_id);
if (ctx == NULL)
return -EINVAL;
fence = amdgpu_ctx_get_fence(ctx, ring, wait->in.handle);
if (IS_ERR(fence))
r = PTR_ERR(fence);
else if (fence) {
r = fence_wait_timeout(fence, true, timeout);
fence_put(fence);
} else
r = 1;
amdgpu_ctx_put(ctx);
if (r < 0)
return r;
memset(wait, 0, sizeof(*wait));
wait->out.status = (r == 0);
return 0;
}
/**
* amdgpu_cs_find_bo_va - find bo_va for VM address
*
* @parser: command submission parser context
* @addr: VM address
* @bo: resulting BO of the mapping found
*
* Search the buffer objects in the command submission context for a certain
* virtual memory address. Returns allocation structure when found, NULL
* otherwise.
*/
struct amdgpu_bo_va_mapping *
amdgpu_cs_find_mapping(struct amdgpu_cs_parser *parser,
uint64_t addr, struct amdgpu_bo **bo)
{
struct amdgpu_bo_va_mapping *mapping;
unsigned i;
if (!parser->bo_list)
return NULL;
addr /= AMDGPU_GPU_PAGE_SIZE;
for (i = 0; i < parser->bo_list->num_entries; i++) {
struct amdgpu_bo_list_entry *lobj;
lobj = &parser->bo_list->array[i];
if (!lobj->bo_va)
continue;
list_for_each_entry(mapping, &lobj->bo_va->valids, list) {
if (mapping->it.start > addr ||
addr > mapping->it.last)
continue;
*bo = lobj->bo_va->bo;
return mapping;
}
list_for_each_entry(mapping, &lobj->bo_va->invalids, list) {
if (mapping->it.start > addr ||
addr > mapping->it.last)
continue;
*bo = lobj->bo_va->bo;
return mapping;
}
}
return NULL;
}
/**
* amdgpu_cs_sysvm_access_required - make BOs accessible by the system VM
*
* @parser: command submission parser context
*
* Helper for UVD/VCE VM emulation, make sure BOs are accessible by the system VM.
*/
int amdgpu_cs_sysvm_access_required(struct amdgpu_cs_parser *parser)
{
unsigned i;
int r;
if (!parser->bo_list)
return 0;
for (i = 0; i < parser->bo_list->num_entries; i++) {
struct amdgpu_bo *bo = parser->bo_list->array[i].robj;
r = amdgpu_ttm_bind(&bo->tbo, &bo->tbo.mem);
if (unlikely(r))
return r;
}
return 0;
}