staging: bcm2835-audio: interpolate audio delay

When the BCM2835 audio output is used, userspace sees a jitter up to 10ms
in the audio position, aka "delay" -- the number of frames that must
be output before a new frame would be played.
Make this a bit nicer for userspace by interpolating the position
using the CPU clock.
The overhead is small -- an extra ktime_get() every time a GPU message
is sent -- and another call and a few calculations whenever the delay
is sought from userland.
At 48,000 frames per second, i.e. approximately 20 microseconds per
frame, it would take a clock inaccuracy of
20 microseconds in 10 milliseconds -- 2,000 parts per million --
to result in an inaccurate estimate, whereas
crystal- or resonator-based clocks typically have an
inaccuracy of 10s to 100s of parts per million.

Signed-off-by: Mike Brady <mikebrady@eircom.net>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Mike Brady 2018-10-22 20:17:08 +01:00 committed by Greg Kroah-Hartman
parent 92a4d9a8bc
commit 01c5c5614a
2 changed files with 21 additions and 0 deletions

View File

@ -74,6 +74,7 @@ void bcm2835_playback_fifo(struct bcm2835_alsa_stream *alsa_stream,
atomic_set(&alsa_stream->pos, pos);
alsa_stream->period_offset += bytes;
alsa_stream->interpolate_start = ktime_get();
if (alsa_stream->period_offset >= alsa_stream->period_size) {
alsa_stream->period_offset %= alsa_stream->period_size;
snd_pcm_period_elapsed(substream);
@ -237,6 +238,7 @@ static int snd_bcm2835_pcm_prepare(struct snd_pcm_substream *substream)
atomic_set(&alsa_stream->pos, 0);
alsa_stream->period_offset = 0;
alsa_stream->draining = false;
alsa_stream->interpolate_start = ktime_get();
return 0;
}
@ -286,6 +288,24 @@ snd_bcm2835_pcm_pointer(struct snd_pcm_substream *substream)
{
struct snd_pcm_runtime *runtime = substream->runtime;
struct bcm2835_alsa_stream *alsa_stream = runtime->private_data;
ktime_t now = ktime_get();
/* Give userspace better delay reporting by interpolating between GPU
* notifications, assuming audio speed is close enough to the clock
* used for ktime
*/
if ((ktime_to_ns(alsa_stream->interpolate_start)) &&
(ktime_compare(alsa_stream->interpolate_start, now) < 0)) {
u64 interval =
(ktime_to_ns(ktime_sub(now,
alsa_stream->interpolate_start)));
u64 frames_output_in_interval =
div_u64((interval * runtime->rate), 1000000000);
snd_pcm_sframes_t frames_output_in_interval_sized =
-frames_output_in_interval;
runtime->delay = frames_output_in_interval_sized;
}
return snd_pcm_indirect_playback_pointer(substream,
&alsa_stream->pcm_indirect,

View File

@ -77,6 +77,7 @@ struct bcm2835_alsa_stream {
unsigned int period_offset;
unsigned int buffer_size;
unsigned int period_size;
ktime_t interpolate_start;
struct bcm2835_audio_instance *instance;
int idx;