infiniband: nes: Use skb_peek_next() and skb_queue_walk().

Instead of direct SKB list accesses.

Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
David S. Miller 2018-08-05 12:57:30 -07:00
parent 596977300a
commit 0c69198d81
1 changed files with 3 additions and 5 deletions

View File

@ -198,9 +198,9 @@ static struct sk_buff *nes_get_next_skb(struct nes_device *nesdev, struct nes_qp
if (skb) {
/* Continue processing fpdu */
if (skb->next == (struct sk_buff *)&nesqp->pau_list)
skb = skb_peek_next(skb, &nesqp->pau_list);
if (!skb)
goto out;
skb = skb->next;
processacks = false;
} else {
/* Starting a new one */
@ -553,12 +553,10 @@ static void queue_fpdus(struct sk_buff *skb, struct nes_vnic *nesvnic, struct ne
if (skb_queue_len(&nesqp->pau_list) == 0) {
skb_queue_head(&nesqp->pau_list, skb);
} else {
tmpskb = nesqp->pau_list.next;
while (tmpskb != (struct sk_buff *)&nesqp->pau_list) {
skb_queue_walk(&nesqp->pau_list, tmpskb) {
cb = (struct nes_rskb_cb *)&tmpskb->cb[0];
if (before(seqnum, cb->seqnum))
break;
tmpskb = tmpskb->next;
}
skb_insert(tmpskb, skb, &nesqp->pau_list);
}