mirror of https://gitee.com/openkylin/linux.git
drm/ttm: move ghost object creation to a common function
Both accel cleanup and pipeline move had the same code, make a single function for it. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20200917043040.146575-7-airlied@gmail.com
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@ -526,6 +526,46 @@ void ttm_bo_kunmap(struct ttm_bo_kmap_obj *map)
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}
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EXPORT_SYMBOL(ttm_bo_kunmap);
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static int ttm_bo_move_to_ghost(struct ttm_buffer_object *bo,
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struct dma_fence *fence,
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bool dst_use_tt)
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{
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struct ttm_buffer_object *ghost_obj;
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int ret;
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/**
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* This should help pipeline ordinary buffer moves.
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*
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* Hang old buffer memory on a new buffer object,
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* and leave it to be released when the GPU
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* operation has completed.
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*/
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dma_fence_put(bo->moving);
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bo->moving = dma_fence_get(fence);
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ret = ttm_buffer_object_transfer(bo, &ghost_obj);
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if (ret)
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return ret;
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dma_resv_add_excl_fence(&ghost_obj->base._resv, fence);
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/**
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* If we're not moving to fixed memory, the TTM object
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* needs to stay alive. Otherwhise hang it on the ghost
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* bo to be unbound and destroyed.
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*/
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if (dst_use_tt)
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ghost_obj->ttm = NULL;
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else
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bo->ttm = NULL;
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dma_resv_unlock(&ghost_obj->base._resv);
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ttm_bo_put(ghost_obj);
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return 0;
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}
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int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
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struct dma_fence *fence,
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bool evict,
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@ -534,7 +574,6 @@ int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
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struct ttm_bo_device *bdev = bo->bdev;
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struct ttm_resource_manager *man = ttm_manager_type(bdev, new_mem->mem_type);
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int ret;
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struct ttm_buffer_object *ghost_obj;
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dma_resv_add_excl_fence(bo->base.resv, fence);
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if (evict) {
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@ -546,37 +585,9 @@ int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
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ttm_bo_tt_destroy(bo);
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ttm_bo_free_old_node(bo);
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} else {
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/**
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* This should help pipeline ordinary buffer moves.
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*
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* Hang old buffer memory on a new buffer object,
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* and leave it to be released when the GPU
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* operation has completed.
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*/
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dma_fence_put(bo->moving);
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bo->moving = dma_fence_get(fence);
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ret = ttm_buffer_object_transfer(bo, &ghost_obj);
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ret = ttm_bo_move_to_ghost(bo, fence, man->use_tt);
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if (ret)
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return ret;
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dma_resv_add_excl_fence(&ghost_obj->base._resv, fence);
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/**
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* If we're not moving to fixed memory, the TTM object
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* needs to stay alive. Otherwhise hang it on the ghost
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* bo to be unbound and destroyed.
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*/
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if (man->use_tt) {
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ghost_obj->ttm = NULL;
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} else {
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bo->ttm = NULL;
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}
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dma_resv_unlock(&ghost_obj->base._resv);
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ttm_bo_put(ghost_obj);
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}
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ttm_bo_assign_mem(bo, new_mem);
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@ -599,40 +610,9 @@ int ttm_bo_pipeline_move(struct ttm_buffer_object *bo,
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dma_resv_add_excl_fence(bo->base.resv, fence);
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if (!evict) {
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struct ttm_buffer_object *ghost_obj;
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/**
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* This should help pipeline ordinary buffer moves.
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*
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* Hang old buffer memory on a new buffer object,
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* and leave it to be released when the GPU
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* operation has completed.
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*/
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dma_fence_put(bo->moving);
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bo->moving = dma_fence_get(fence);
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ret = ttm_buffer_object_transfer(bo, &ghost_obj);
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ret = ttm_bo_move_to_ghost(bo, fence, to->use_tt);
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if (ret)
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return ret;
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dma_resv_add_excl_fence(&ghost_obj->base._resv, fence);
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/**
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* If we're not moving to fixed memory, the TTM object
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* needs to stay alive. Otherwhise hang it on the ghost
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* bo to be unbound and destroyed.
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*/
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if (to->use_tt) {
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ghost_obj->ttm = NULL;
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} else {
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bo->ttm = NULL;
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}
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dma_resv_unlock(&ghost_obj->base._resv);
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ttm_bo_put(ghost_obj);
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} else if (!from->use_tt) {
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/**
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