Input: joydev - don't classify the vmmouse as a joystick

Joydev is currently thinking some absolute mice are joystick, and that
messes up games in VMware guests, as the cursor typically gets stuck in
the top left corner.

Try to detect the event signature of a VMmouse input device and back off
for such devices. We're still incorrectly detecting, for example, the
VMware absolute USB mouse as a joystick, but adding an event signature
matching also that device would be considerably more risky, so defer that
to a later merge window.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Thomas Hellstrom 2015-05-20 14:50:30 -07:00 committed by Dmitry Torokhov
parent 412dbad2c7
commit 15397f153c
1 changed files with 61 additions and 0 deletions

View File

@ -747,6 +747,63 @@ static void joydev_cleanup(struct joydev *joydev)
input_close_device(handle);
}
static bool joydev_dev_is_absolute_mouse(struct input_dev *dev)
{
DECLARE_BITMAP(jd_scratch, KEY_CNT);
BUILD_BUG_ON(ABS_CNT > KEY_CNT || EV_CNT > KEY_CNT);
/*
* Virtualization (VMware, etc) and remote management (HP
* ILO2) solutions use absolute coordinates for their virtual
* pointing devices so that there is one-to-one relationship
* between pointer position on the host screen and virtual
* guest screen, and so their mice use ABS_X, ABS_Y and 3
* primary button events. This clashes with what joydev
* considers to be joysticks (a device with at minimum ABS_X
* axis).
*
* Here we are trying to separate absolute mice from
* joysticks. A device is, for joystick detection purposes,
* considered to be an absolute mouse if the following is
* true:
*
* 1) Event types are exactly EV_ABS, EV_KEY and EV_SYN.
* 2) Absolute events are exactly ABS_X and ABS_Y.
* 3) Keys are exactly BTN_LEFT, BTN_RIGHT and BTN_MIDDLE.
* 4) Device is not on "Amiga" bus.
*/
bitmap_zero(jd_scratch, EV_CNT);
__set_bit(EV_ABS, jd_scratch);
__set_bit(EV_KEY, jd_scratch);
__set_bit(EV_SYN, jd_scratch);
if (!bitmap_equal(jd_scratch, dev->evbit, EV_CNT))
return false;
bitmap_zero(jd_scratch, ABS_CNT);
__set_bit(ABS_X, jd_scratch);
__set_bit(ABS_Y, jd_scratch);
if (!bitmap_equal(dev->absbit, jd_scratch, ABS_CNT))
return false;
bitmap_zero(jd_scratch, KEY_CNT);
__set_bit(BTN_LEFT, jd_scratch);
__set_bit(BTN_RIGHT, jd_scratch);
__set_bit(BTN_MIDDLE, jd_scratch);
if (!bitmap_equal(dev->keybit, jd_scratch, KEY_CNT))
return false;
/*
* Amiga joystick (amijoy) historically uses left/middle/right
* button events.
*/
if (dev->id.bustype == BUS_AMIGA)
return false;
return true;
}
static bool joydev_match(struct input_handler *handler, struct input_dev *dev)
{
@ -758,6 +815,10 @@ static bool joydev_match(struct input_handler *handler, struct input_dev *dev)
if (test_bit(EV_KEY, dev->evbit) && test_bit(BTN_DIGI, dev->keybit))
return false;
/* Avoid absolute mice */
if (joydev_dev_is_absolute_mouse(dev))
return false;
return true;
}