From ca26d28bbaa39f31d5e7e4812603b015c8d54207 Mon Sep 17 00:00:00 2001 From: Varad Gautam Date: Wed, 17 Feb 2016 19:08:21 +0530 Subject: [PATCH 1/6] drm/vc4: improve throughput by pipelining binning and rendering jobs The hardware provides us with separate threads for binning and rendering, and the existing model waits for them both to complete before submitting the next job. Splitting the binning and rendering submissions reduces idle time and gives us approx 20-30% speedup with some x11perf tests such as -line10 and -tilerect1. Improves openarena performance by 1.01897% +/- 0.247857% (n=16). Thanks to anholt for suggesting this. v2: Rebase on the spurious resets fix (change by anholt). Signed-off-by: Varad Gautam Reviewed-by: Eric Anholt Signed-off-by: Eric Anholt --- drivers/gpu/drm/vc4/vc4_drv.h | 37 +++++++--- drivers/gpu/drm/vc4/vc4_gem.c | 125 ++++++++++++++++++++++++---------- drivers/gpu/drm/vc4/vc4_irq.c | 58 +++++++++++++--- 3 files changed, 167 insertions(+), 53 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index f53fe6cd72be..fa2ad15d4f62 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -52,7 +52,7 @@ struct vc4_dev { /* Protects bo_cache and the BO stats. */ struct mutex bo_lock; - /* Sequence number for the last job queued in job_list. + /* Sequence number for the last job queued in bin_job_list. * Starts at 0 (no jobs emitted). */ uint64_t emit_seqno; @@ -62,11 +62,19 @@ struct vc4_dev { */ uint64_t finished_seqno; - /* List of all struct vc4_exec_info for jobs to be executed. - * The first job in the list is the one currently programmed - * into ct0ca/ct1ca for execution. + /* List of all struct vc4_exec_info for jobs to be executed in + * the binner. The first job in the list is the one currently + * programmed into ct0ca for execution. */ - struct list_head job_list; + struct list_head bin_job_list; + + /* List of all struct vc4_exec_info for jobs that have + * completed binning and are ready for rendering. The first + * job in the list is the one currently programmed into ct1ca + * for execution. + */ + struct list_head render_job_list; + /* List of the finished vc4_exec_infos waiting to be freed by * job_done_work. */ @@ -296,11 +304,20 @@ struct vc4_exec_info { }; static inline struct vc4_exec_info * -vc4_first_job(struct vc4_dev *vc4) +vc4_first_bin_job(struct vc4_dev *vc4) { - if (list_empty(&vc4->job_list)) + if (list_empty(&vc4->bin_job_list)) return NULL; - return list_first_entry(&vc4->job_list, struct vc4_exec_info, head); + return list_first_entry(&vc4->bin_job_list, struct vc4_exec_info, head); +} + +static inline struct vc4_exec_info * +vc4_first_render_job(struct vc4_dev *vc4) +{ + if (list_empty(&vc4->render_job_list)) + return NULL; + return list_first_entry(&vc4->render_job_list, + struct vc4_exec_info, head); } /** @@ -414,7 +431,9 @@ int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); -void vc4_submit_next_job(struct drm_device *dev); +void vc4_submit_next_bin_job(struct drm_device *dev); +void vc4_submit_next_render_job(struct drm_device *dev); +void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, bool interruptible); void vc4_job_handle_completed(struct vc4_dev *vc4); diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index 202aa1544acc..8d4384f8b78d 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -141,10 +141,10 @@ vc4_save_hang_state(struct drm_device *dev) struct vc4_dev *vc4 = to_vc4_dev(dev); struct drm_vc4_get_hang_state *state; struct vc4_hang_state *kernel_state; - struct vc4_exec_info *exec; + struct vc4_exec_info *exec[2]; struct vc4_bo *bo; unsigned long irqflags; - unsigned int i, unref_list_count; + unsigned int i, j, unref_list_count, prev_idx; kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); if (!kernel_state) @@ -153,37 +153,55 @@ vc4_save_hang_state(struct drm_device *dev) state = &kernel_state->user_state; spin_lock_irqsave(&vc4->job_lock, irqflags); - exec = vc4_first_job(vc4); - if (!exec) { + exec[0] = vc4_first_bin_job(vc4); + exec[1] = vc4_first_render_job(vc4); + if (!exec[0] && !exec[1]) { spin_unlock_irqrestore(&vc4->job_lock, irqflags); return; } - unref_list_count = 0; - list_for_each_entry(bo, &exec->unref_list, unref_head) - unref_list_count++; + /* Get the bos from both binner and renderer into hang state. */ + state->bo_count = 0; + for (i = 0; i < 2; i++) { + if (!exec[i]) + continue; + + unref_list_count = 0; + list_for_each_entry(bo, &exec[i]->unref_list, unref_head) + unref_list_count++; + state->bo_count += exec[i]->bo_count + unref_list_count; + } + + kernel_state->bo = kcalloc(state->bo_count, + sizeof(*kernel_state->bo), GFP_ATOMIC); - state->bo_count = exec->bo_count + unref_list_count; - kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo), - GFP_ATOMIC); if (!kernel_state->bo) { spin_unlock_irqrestore(&vc4->job_lock, irqflags); return; } - for (i = 0; i < exec->bo_count; i++) { - drm_gem_object_reference(&exec->bo[i]->base); - kernel_state->bo[i] = &exec->bo[i]->base; + prev_idx = 0; + for (i = 0; i < 2; i++) { + if (!exec[i]) + continue; + + for (j = 0; j < exec[i]->bo_count; j++) { + drm_gem_object_reference(&exec[i]->bo[j]->base); + kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base; + } + + list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { + drm_gem_object_reference(&bo->base.base); + kernel_state->bo[j + prev_idx] = &bo->base.base; + j++; + } + prev_idx = j + 1; } - list_for_each_entry(bo, &exec->unref_list, unref_head) { - drm_gem_object_reference(&bo->base.base); - kernel_state->bo[i] = &bo->base.base; - i++; - } - - state->start_bin = exec->ct0ca; - state->start_render = exec->ct1ca; + if (exec[0]) + state->start_bin = exec[0]->ct0ca; + if (exec[1]) + state->start_render = exec[1]->ct1ca; spin_unlock_irqrestore(&vc4->job_lock, irqflags); @@ -267,13 +285,15 @@ vc4_hangcheck_elapsed(unsigned long data) struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t ct0ca, ct1ca; unsigned long irqflags; - struct vc4_exec_info *exec; + struct vc4_exec_info *bin_exec, *render_exec; spin_lock_irqsave(&vc4->job_lock, irqflags); - exec = vc4_first_job(vc4); + + bin_exec = vc4_first_bin_job(vc4); + render_exec = vc4_first_render_job(vc4); /* If idle, we can stop watching for hangs. */ - if (!exec) { + if (!bin_exec && !render_exec) { spin_unlock_irqrestore(&vc4->job_lock, irqflags); return; } @@ -284,9 +304,12 @@ vc4_hangcheck_elapsed(unsigned long data) /* If we've made any progress in execution, rearm the timer * and wait. */ - if (ct0ca != exec->last_ct0ca || ct1ca != exec->last_ct1ca) { - exec->last_ct0ca = ct0ca; - exec->last_ct1ca = ct1ca; + if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || + (render_exec && ct1ca != render_exec->last_ct1ca)) { + if (bin_exec) + bin_exec->last_ct0ca = ct0ca; + if (render_exec) + render_exec->last_ct1ca = ct1ca; spin_unlock_irqrestore(&vc4->job_lock, irqflags); vc4_queue_hangcheck(dev); return; @@ -386,11 +409,13 @@ vc4_flush_caches(struct drm_device *dev) * The job_lock should be held during this. */ void -vc4_submit_next_job(struct drm_device *dev) +vc4_submit_next_bin_job(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); - struct vc4_exec_info *exec = vc4_first_job(vc4); + struct vc4_exec_info *exec; +again: + exec = vc4_first_bin_job(vc4); if (!exec) return; @@ -400,11 +425,40 @@ vc4_submit_next_job(struct drm_device *dev) V3D_WRITE(V3D_BPOA, 0); V3D_WRITE(V3D_BPOS, 0); - if (exec->ct0ca != exec->ct0ea) + /* Either put the job in the binner if it uses the binner, or + * immediately move it to the to-be-rendered queue. + */ + if (exec->ct0ca != exec->ct0ea) { submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); + } else { + vc4_move_job_to_render(dev, exec); + goto again; + } +} + +void +vc4_submit_next_render_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_render_job(vc4); + + if (!exec) + return; + submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); } +void +vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + bool was_empty = list_empty(&vc4->render_job_list); + + list_move_tail(&exec->head, &vc4->render_job_list); + if (was_empty) + vc4_submit_next_render_job(dev); +} + static void vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) { @@ -443,14 +497,14 @@ vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec) exec->seqno = seqno; vc4_update_bo_seqnos(exec, seqno); - list_add_tail(&exec->head, &vc4->job_list); + list_add_tail(&exec->head, &vc4->bin_job_list); /* If no job was executing, kick ours off. Otherwise, it'll - * get started when the previous job's frame done interrupt + * get started when the previous job's flush done interrupt * occurs. */ - if (vc4_first_job(vc4) == exec) { - vc4_submit_next_job(dev); + if (vc4_first_bin_job(vc4) == exec) { + vc4_submit_next_bin_job(dev); vc4_queue_hangcheck(dev); } @@ -859,7 +913,8 @@ vc4_gem_init(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); - INIT_LIST_HEAD(&vc4->job_list); + INIT_LIST_HEAD(&vc4->bin_job_list); + INIT_LIST_HEAD(&vc4->render_job_list); INIT_LIST_HEAD(&vc4->job_done_list); INIT_LIST_HEAD(&vc4->seqno_cb_list); spin_lock_init(&vc4->job_lock); diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c index 78a21357fb2d..b0104a346a74 100644 --- a/drivers/gpu/drm/vc4/vc4_irq.c +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -30,6 +30,10 @@ * disables that specific interrupt, and 0s written are ignored * (reading either one returns the set of enabled interrupts). * + * When we take a binning flush done interrupt, we need to submit the + * next frame for binning and move the finished frame to the render + * thread. + * * When we take a render frame interrupt, we need to wake the * processes waiting for some frame to be done, and get the next frame * submitted ASAP (so the hardware doesn't sit idle when there's work @@ -44,6 +48,7 @@ #include "vc4_regs.h" #define V3D_DRIVER_IRQS (V3D_INT_OUTOMEM | \ + V3D_INT_FLDONE | \ V3D_INT_FRDONE) DECLARE_WAIT_QUEUE_HEAD(render_wait); @@ -77,7 +82,7 @@ vc4_overflow_mem_work(struct work_struct *work) unsigned long irqflags; spin_lock_irqsave(&vc4->job_lock, irqflags); - current_exec = vc4_first_job(vc4); + current_exec = vc4_first_bin_job(vc4); if (current_exec) { vc4->overflow_mem->seqno = vc4->finished_seqno + 1; list_add_tail(&vc4->overflow_mem->unref_head, @@ -98,17 +103,43 @@ vc4_overflow_mem_work(struct work_struct *work) } static void -vc4_irq_finish_job(struct drm_device *dev) +vc4_irq_finish_bin_job(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); - struct vc4_exec_info *exec = vc4_first_job(vc4); + struct vc4_exec_info *exec = vc4_first_bin_job(vc4); + + if (!exec) + return; + + vc4_move_job_to_render(dev, exec); + vc4_submit_next_bin_job(dev); +} + +static void +vc4_cancel_bin_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_bin_job(vc4); + + if (!exec) + return; + + list_move_tail(&exec->head, &vc4->bin_job_list); + vc4_submit_next_bin_job(dev); +} + +static void +vc4_irq_finish_render_job(struct drm_device *dev) +{ + struct vc4_dev *vc4 = to_vc4_dev(dev); + struct vc4_exec_info *exec = vc4_first_render_job(vc4); if (!exec) return; vc4->finished_seqno++; list_move_tail(&exec->head, &vc4->job_done_list); - vc4_submit_next_job(dev); + vc4_submit_next_render_job(dev); wake_up_all(&vc4->job_wait_queue); schedule_work(&vc4->job_done_work); @@ -125,9 +156,10 @@ vc4_irq(int irq, void *arg) barrier(); intctl = V3D_READ(V3D_INTCTL); - /* Acknowledge the interrupts we're handling here. The render - * frame done interrupt will be cleared, while OUTOMEM will - * stay high until the underlying cause is cleared. + /* Acknowledge the interrupts we're handling here. The binner + * last flush / render frame done interrupt will be cleared, + * while OUTOMEM will stay high until the underlying cause is + * cleared. */ V3D_WRITE(V3D_INTCTL, intctl); @@ -138,9 +170,16 @@ vc4_irq(int irq, void *arg) status = IRQ_HANDLED; } + if (intctl & V3D_INT_FLDONE) { + spin_lock(&vc4->job_lock); + vc4_irq_finish_bin_job(dev); + spin_unlock(&vc4->job_lock); + status = IRQ_HANDLED; + } + if (intctl & V3D_INT_FRDONE) { spin_lock(&vc4->job_lock); - vc4_irq_finish_job(dev); + vc4_irq_finish_render_job(dev); spin_unlock(&vc4->job_lock); status = IRQ_HANDLED; } @@ -205,6 +244,7 @@ void vc4_irq_reset(struct drm_device *dev) V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); spin_lock_irqsave(&vc4->job_lock, irqflags); - vc4_irq_finish_job(dev); + vc4_cancel_bin_job(dev); + vc4_irq_finish_render_job(dev); spin_unlock_irqrestore(&vc4->job_lock, irqflags); } From 0e60eab57557bc06bb3a5ef8d5d6dcd9ddd47aff Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 29 Feb 2016 17:53:00 -0800 Subject: [PATCH 2/6] drm/vc4: Let gpiolib know that we're OK with sleeping for HPD. Fixes an error thrown every few seconds when we poll HPD when it's on a I2C to GPIO expander. Signed-off-by: Eric Anholt Tested-by: Daniel Stone --- drivers/gpu/drm/vc4/vc4_hdmi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c index 56272ca98ab7..6bcf51d16a1d 100644 --- a/drivers/gpu/drm/vc4/vc4_hdmi.c +++ b/drivers/gpu/drm/vc4/vc4_hdmi.c @@ -166,7 +166,7 @@ vc4_hdmi_connector_detect(struct drm_connector *connector, bool force) struct vc4_dev *vc4 = to_vc4_dev(dev); if (vc4->hdmi->hpd_gpio) { - if (gpio_get_value(vc4->hdmi->hpd_gpio)) + if (gpio_get_value_cansleep(vc4->hdmi->hpd_gpio)) return connector_status_connected; else return connector_status_disconnected; From 0b06e0a7945130e6a187f7959529cba7725f573a Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 29 Feb 2016 17:53:01 -0800 Subject: [PATCH 3/6] drm/vc4: Respect GPIO_ACTIVE_LOW on HDMI HPD if set in the devicetree. The original Raspberry Pi had the GPIO active high, but the later models are active low. The DT GPIO bindings allow specifying the active flag, except that it doesn't get propagated to the gpiodesc, so you have to handle it yourself. Signed-off-by: Eric Anholt Tested-by: Daniel Stone --- drivers/gpu/drm/vc4/vc4_hdmi.c | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c index 6bcf51d16a1d..d8b864925fd3 100644 --- a/drivers/gpu/drm/vc4/vc4_hdmi.c +++ b/drivers/gpu/drm/vc4/vc4_hdmi.c @@ -47,6 +47,7 @@ struct vc4_hdmi { void __iomem *hdmicore_regs; void __iomem *hd_regs; int hpd_gpio; + bool hpd_active_low; struct clk *pixel_clock; struct clk *hsm_clock; @@ -166,7 +167,8 @@ vc4_hdmi_connector_detect(struct drm_connector *connector, bool force) struct vc4_dev *vc4 = to_vc4_dev(dev); if (vc4->hdmi->hpd_gpio) { - if (gpio_get_value_cansleep(vc4->hdmi->hpd_gpio)) + if (gpio_get_value_cansleep(vc4->hdmi->hpd_gpio) ^ + vc4->hdmi->hpd_active_low) return connector_status_connected; else return connector_status_disconnected; @@ -517,11 +519,17 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data) * we'll use the HDMI core's register. */ if (of_find_property(dev->of_node, "hpd-gpios", &value)) { - hdmi->hpd_gpio = of_get_named_gpio(dev->of_node, "hpd-gpios", 0); + enum of_gpio_flags hpd_gpio_flags; + + hdmi->hpd_gpio = of_get_named_gpio_flags(dev->of_node, + "hpd-gpios", 0, + &hpd_gpio_flags); if (hdmi->hpd_gpio < 0) { ret = hdmi->hpd_gpio; goto err_unprepare_hsm; } + + hdmi->hpd_active_low = hpd_gpio_flags & OF_GPIO_ACTIVE_LOW; } vc4->hdmi = hdmi; From 585cb132a48190b554aecda2ebc3e2911fcbb665 Mon Sep 17 00:00:00 2001 From: Dan Carpenter Date: Tue, 8 Mar 2016 15:09:41 +0300 Subject: [PATCH 4/6] drm/vc4: Return -EFAULT on copy_from_user() failure The copy_from_user() function returns the number of bytes not copied but we want to return a negative error code. Fixes: 463873d57014 ('drm/vc4: Add an API for creating GPU shaders in GEM BOs.') Cc: stable@vger.kernel.org Signed-off-by: Dan Carpenter Reviewed-by: Eric Anholt Signed-off-by: Eric Anholt --- drivers/gpu/drm/vc4/vc4_bo.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 22278bcfc60e..ac8eafea6361 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -499,11 +499,12 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, if (IS_ERR(bo)) return PTR_ERR(bo); - ret = copy_from_user(bo->base.vaddr, + if (copy_from_user(bo->base.vaddr, (void __user *)(uintptr_t)args->data, - args->size); - if (ret != 0) + args->size)) { + ret = -EFAULT; goto fail; + } /* Clear the rest of the memory from allocating from the BO * cache. */ From 4653f22e9ab08b2b7178b7262a9326eb777e0266 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 4 Mar 2016 12:32:06 -0800 Subject: [PATCH 5/6] dt-bindings: Add binding docs for V3D. This was missed in the upstreaming process. Signed-off-by: Eric Anholt Acked-by: Stephen Warren --- .../devicetree/bindings/display/brcm,bcm-vc4.txt | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Documentation/devicetree/bindings/display/brcm,bcm-vc4.txt b/Documentation/devicetree/bindings/display/brcm,bcm-vc4.txt index 56a961aa5061..9f97df4d5152 100644 --- a/Documentation/devicetree/bindings/display/brcm,bcm-vc4.txt +++ b/Documentation/devicetree/bindings/display/brcm,bcm-vc4.txt @@ -35,6 +35,12 @@ Optional properties for HDMI: as an interrupt/status bit in the HDMI controller itself). See bindings/pinctrl/brcm,bcm2835-gpio.txt +Required properties for V3D: +- compatible: Should be "brcm,bcm2835-v3d" +- reg: Physical base address and length of the V3D's registers +- interrupts: The interrupt number + See bindings/interrupt-controller/brcm,bcm2835-armctrl-ic.txt + Example: pixelvalve@7e807000 { compatible = "brcm,bcm2835-pixelvalve2"; @@ -60,6 +66,12 @@ hdmi: hdmi@7e902000 { clock-names = "pixel", "hdmi"; }; +v3d: v3d@7ec00000 { + compatible = "brcm,bcm2835-v3d"; + reg = <0x7ec00000 0x1000>; + interrupts = <1 10>; +}; + vc4: gpu { compatible = "brcm,bcm2835-vc4"; }; From 90d7116061f86c1f8ea460806a0414addea7b58b Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 4 Mar 2016 12:32:07 -0800 Subject: [PATCH 6/6] drm/vc4: Recognize a more specific compatible string for V3D. The Raspberry Pi Foundation's firmware updates are shipping device trees using the old string, so we'll keep recognizing that as this rev of V3D. Still, we should use a more specific name in the upstream DT to clarify which board is being supported, in case we do other revs of V3D in the future. Signed-off-by: Eric Anholt Acked-by: Stephen Warren --- drivers/gpu/drm/vc4/vc4_v3d.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index 31de5d17bc85..e6d3c6028341 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -268,6 +268,7 @@ static int vc4_v3d_dev_remove(struct platform_device *pdev) } static const struct of_device_id vc4_v3d_dt_match[] = { + { .compatible = "brcm,bcm2835-v3d" }, { .compatible = "brcm,vc4-v3d" }, {} };