drm/amdgpu: always signal all fences

A little fallout from "drm/amdgpu: sanitize fence numbers", we
sometimes need to signal all fences in the ring.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Christian König 2016-07-12 13:57:03 +02:00 committed by Alex Deucher
parent 090b767e97
commit 2ef004d984
1 changed files with 5 additions and 2 deletions

View File

@ -204,10 +204,13 @@ void amdgpu_fence_process(struct amdgpu_ring *ring)
if (seq != ring->fence_drv.sync_seq)
amdgpu_fence_schedule_fallback(ring);
if (unlikely(seq == last_seq))
return;
last_seq &= drv->num_fences_mask;
seq &= drv->num_fences_mask;
while (last_seq != seq) {
do {
struct fence *fence, **ptr;
++last_seq;
@ -228,7 +231,7 @@ void amdgpu_fence_process(struct amdgpu_ring *ring)
BUG();
fence_put(fence);
}
} while (last_seq != seq);
}
/**