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drm/tegra: fb: Do not destroy framebuffer
Drop a reference instead of directly calling the framebuffer .destroy() callback at fbdev free time. This is necessary to make sure the object isn't destroyed if anyone else still has a reference. Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Thierry Reding <treding@nvidia.com>
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@ -360,7 +360,7 @@ static void tegra_fbdev_exit(struct tegra_fbdev *fbdev)
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if (fbdev->fb) {
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drm_framebuffer_unregister_private(&fbdev->fb->base);
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tegra_fb_destroy(&fbdev->fb->base);
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drm_framebuffer_remove(&fbdev->fb->base);
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}
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drm_fb_helper_fini(&fbdev->base);
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