mirror of https://gitee.com/openkylin/linux.git
selftests: net: ip_defrag: cover new IPv6 defrag behavior
This patch adds several changes to the ip_defrag selftest, to cover new IPv6 defrag behavior: - min IPv6 frag size is now 8 instead of 1280 - new test cases to cover IPv6 defragmentation in nf_conntrack_reasm.c - new "permissive" mode in negative (overlap) tests: netfilter sometimes drops invalid packets without passing them to IPv6 underneath, and thus defragmentation sometimes succeeds when it is expected to fail; so the permissive mode does not fail the test if the correct reassembled datagram is received instead of a timeout. Signed-off-by: Peter Oskolkov <posk@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -20,6 +20,7 @@ static bool cfg_do_ipv4;
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static bool cfg_do_ipv6;
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static bool cfg_do_ipv6;
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static bool cfg_verbose;
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static bool cfg_verbose;
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static bool cfg_overlap;
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static bool cfg_overlap;
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static bool cfg_permissive;
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static unsigned short cfg_port = 9000;
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static unsigned short cfg_port = 9000;
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const struct in_addr addr4 = { .s_addr = __constant_htonl(INADDR_LOOPBACK + 2) };
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const struct in_addr addr4 = { .s_addr = __constant_htonl(INADDR_LOOPBACK + 2) };
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@ -35,7 +36,7 @@ const struct in6_addr addr6 = IN6ADDR_LOOPBACK_INIT;
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static int payload_len;
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static int payload_len;
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static int max_frag_len;
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static int max_frag_len;
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#define MSG_LEN_MAX 60000 /* Max UDP payload length. */
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#define MSG_LEN_MAX 10000 /* Max UDP payload length. */
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#define IP4_MF (1u << 13) /* IPv4 MF flag. */
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#define IP4_MF (1u << 13) /* IPv4 MF flag. */
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#define IP6_MF (1) /* IPv6 MF flag. */
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#define IP6_MF (1) /* IPv6 MF flag. */
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@ -59,13 +60,14 @@ static void recv_validate_udp(int fd_udp)
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msg_counter++;
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msg_counter++;
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if (cfg_overlap) {
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if (cfg_overlap) {
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if (ret == -1 && (errno == ETIMEDOUT || errno == EAGAIN))
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return; /* OK */
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if (!cfg_permissive) {
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if (ret != -1)
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if (ret != -1)
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error(1, 0, "recv: expected timeout; got %d",
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error(1, 0, "recv: expected timeout; got %d",
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(int)ret);
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(int)ret);
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if (errno != ETIMEDOUT && errno != EAGAIN)
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error(1, errno, "recv: expected timeout: %d", errno);
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error(1, errno, "recv: expected timeout: %d",
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}
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errno);
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return; /* OK */
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}
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}
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if (ret == -1)
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if (ret == -1)
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@ -203,7 +205,6 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
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{
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{
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struct ip *iphdr = (struct ip *)ip_frame;
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struct ip *iphdr = (struct ip *)ip_frame;
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struct ip6_hdr *ip6hdr = (struct ip6_hdr *)ip_frame;
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struct ip6_hdr *ip6hdr = (struct ip6_hdr *)ip_frame;
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const bool ipv4 = !ipv6;
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int res;
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int res;
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int offset;
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int offset;
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int frag_len;
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int frag_len;
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@ -251,7 +252,7 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
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}
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}
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/* Occasionally test IPv4 "runs" (see net/ipv4/ip_fragment.c) */
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/* Occasionally test IPv4 "runs" (see net/ipv4/ip_fragment.c) */
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if (ipv4 && !cfg_overlap && (rand() % 100 < 20) &&
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if (!cfg_overlap && (rand() % 100 < 20) &&
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(payload_len > 9 * max_frag_len)) {
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(payload_len > 9 * max_frag_len)) {
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offset = 6 * max_frag_len;
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offset = 6 * max_frag_len;
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while (offset < (UDP_HLEN + payload_len)) {
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while (offset < (UDP_HLEN + payload_len)) {
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@ -276,41 +277,38 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
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while (offset < (UDP_HLEN + payload_len)) {
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while (offset < (UDP_HLEN + payload_len)) {
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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/* IPv4 ignores duplicates, so randomly send a duplicate. */
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/* IPv4 ignores duplicates, so randomly send a duplicate. */
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if (ipv4 && (1 == rand() % 100))
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if (rand() % 100 == 1)
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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offset += 2 * max_frag_len;
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offset += 2 * max_frag_len;
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}
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}
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if (cfg_overlap) {
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if (cfg_overlap) {
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/* Send an extra random fragment. */
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/* Send an extra random fragment.
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*
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* Duplicates and some fragments completely inside
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* previously sent fragments are dropped/ignored. So
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* random offset and frag_len can result in a dropped
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* fragment instead of a dropped queue/packet. Thus we
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* hard-code offset and frag_len.
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*/
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if (max_frag_len * 4 < payload_len || max_frag_len < 16) {
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/* not enough payload for random offset and frag_len. */
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offset = 8;
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frag_len = UDP_HLEN + max_frag_len;
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} else {
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offset = rand() % (payload_len / 2);
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frag_len = 2 * max_frag_len + 1 + rand() % 256;
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}
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if (ipv6) {
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if (ipv6) {
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struct ip6_frag *fraghdr = (struct ip6_frag *)(ip_frame + IP6_HLEN);
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struct ip6_frag *fraghdr = (struct ip6_frag *)(ip_frame + IP6_HLEN);
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/* sendto() returns EINVAL if offset + frag_len is too small. */
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/* sendto() returns EINVAL if offset + frag_len is too small. */
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offset = rand() % (UDP_HLEN + payload_len - 1);
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frag_len = max_frag_len + rand() % 256;
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/* In IPv6 if !!(frag_len % 8), the fragment is dropped. */
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/* In IPv6 if !!(frag_len % 8), the fragment is dropped. */
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frag_len &= ~0x7;
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frag_len &= ~0x7;
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fraghdr->ip6f_offlg = htons(offset / 8 | IP6_MF);
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fraghdr->ip6f_offlg = htons(offset / 8 | IP6_MF);
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ip6hdr->ip6_plen = htons(frag_len);
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ip6hdr->ip6_plen = htons(frag_len);
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frag_len += IP6_HLEN;
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frag_len += IP6_HLEN;
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} else {
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} else {
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/* In IPv4, duplicates and some fragments completely inside
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frag_len += IP4_HLEN;
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* previously sent fragments are dropped/ignored. So
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* random offset and frag_len can result in a dropped
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* fragment instead of a dropped queue/packet. So we
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* hard-code offset and frag_len.
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*
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* See ade446403bfb ("net: ipv4: do not handle duplicate
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* fragments as overlapping").
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*/
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if (max_frag_len * 4 < payload_len || max_frag_len < 16) {
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/* not enough payload to play with random offset and frag_len. */
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offset = 8;
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frag_len = IP4_HLEN + UDP_HLEN + max_frag_len;
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} else {
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offset = rand() % (payload_len / 2);
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frag_len = 2 * max_frag_len + 1 + rand() % 256;
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}
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iphdr->ip_off = htons(offset / 8 | IP4_MF);
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iphdr->ip_off = htons(offset / 8 | IP4_MF);
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iphdr->ip_len = htons(frag_len);
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iphdr->ip_len = htons(frag_len);
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}
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}
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@ -327,7 +325,7 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
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while (offset < (UDP_HLEN + payload_len)) {
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while (offset < (UDP_HLEN + payload_len)) {
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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/* IPv4 ignores duplicates, so randomly send a duplicate. */
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/* IPv4 ignores duplicates, so randomly send a duplicate. */
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if (ipv4 && (1 == rand() % 100))
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if (rand() % 100 == 1)
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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send_fragment(fd_raw, addr, alen, offset, ipv6);
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offset += 2 * max_frag_len;
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offset += 2 * max_frag_len;
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}
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}
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@ -342,7 +340,7 @@ static void run_test(struct sockaddr *addr, socklen_t alen, bool ipv6)
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*/
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*/
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struct timeval tv = { .tv_sec = 1, .tv_usec = 10 };
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struct timeval tv = { .tv_sec = 1, .tv_usec = 10 };
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int idx;
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int idx;
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int min_frag_len = ipv6 ? 1280 : 8;
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int min_frag_len = 8;
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/* Initialize the payload. */
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/* Initialize the payload. */
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for (idx = 0; idx < MSG_LEN_MAX; ++idx)
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for (idx = 0; idx < MSG_LEN_MAX; ++idx)
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@ -434,7 +432,7 @@ static void parse_opts(int argc, char **argv)
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{
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{
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int c;
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int c;
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while ((c = getopt(argc, argv, "46ov")) != -1) {
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while ((c = getopt(argc, argv, "46opv")) != -1) {
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switch (c) {
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switch (c) {
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case '4':
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case '4':
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cfg_do_ipv4 = true;
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cfg_do_ipv4 = true;
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@ -445,6 +443,9 @@ static void parse_opts(int argc, char **argv)
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case 'o':
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case 'o':
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cfg_overlap = true;
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cfg_overlap = true;
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break;
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break;
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case 'p':
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cfg_permissive = true;
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break;
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case 'v':
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case 'v':
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cfg_verbose = true;
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cfg_verbose = true;
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break;
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break;
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@ -20,6 +20,10 @@ setup() {
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ip netns exec "${NETNS}" sysctl -w net.ipv6.ip6frag_low_thresh=7000000 >/dev/null 2>&1
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ip netns exec "${NETNS}" sysctl -w net.ipv6.ip6frag_low_thresh=7000000 >/dev/null 2>&1
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ip netns exec "${NETNS}" sysctl -w net.ipv6.ip6frag_time=1 >/dev/null 2>&1
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ip netns exec "${NETNS}" sysctl -w net.ipv6.ip6frag_time=1 >/dev/null 2>&1
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ip netns exec "${NETNS}" sysctl -w net.netfilter.nf_conntrack_frag6_high_thresh=9000000 >/dev/null 2>&1
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ip netns exec "${NETNS}" sysctl -w net.netfilter.nf_conntrack_frag6_low_thresh=7000000 >/dev/null 2>&1
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ip netns exec "${NETNS}" sysctl -w net.netfilter.nf_conntrack_frag6_timeout=1 >/dev/null 2>&1
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# DST cache can get full with a lot of frags, with GC not keeping up with the test.
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# DST cache can get full with a lot of frags, with GC not keeping up with the test.
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ip netns exec "${NETNS}" sysctl -w net.ipv6.route.max_size=65536 >/dev/null 2>&1
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ip netns exec "${NETNS}" sysctl -w net.ipv6.route.max_size=65536 >/dev/null 2>&1
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}
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}
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@ -43,4 +47,16 @@ ip netns exec "${NETNS}" ./ip_defrag -6
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echo "ipv6 defrag with overlaps"
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echo "ipv6 defrag with overlaps"
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ip netns exec "${NETNS}" ./ip_defrag -6o
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ip netns exec "${NETNS}" ./ip_defrag -6o
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# insert an nf_conntrack rule so that the codepath in nf_conntrack_reasm.c taken
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ip netns exec "${NETNS}" ip6tables -A INPUT -m conntrack --ctstate INVALID -j ACCEPT
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echo "ipv6 nf_conntrack defrag"
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ip netns exec "${NETNS}" ./ip_defrag -6
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echo "ipv6 nf_conntrack defrag with overlaps"
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# netfilter will drop some invalid packets, so we run the test in
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# permissive mode: i.e. pass the test if the packet is correctly assembled
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# even if we sent an overlap
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ip netns exec "${NETNS}" ./ip_defrag -6op
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echo "all tests done"
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echo "all tests done"
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