mirror of https://gitee.com/openkylin/linux.git
drm/i915: Track gpu fence usage
Track if the gpu requires the fence for the execution of a batch buffer and so only wait upon the retirement of the object's last rendering seqno if the fence is in use by the GPU. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -128,6 +128,7 @@ struct drm_i915_master_private {
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struct drm_i915_fence_reg {
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struct drm_i915_fence_reg {
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struct drm_gem_object *obj;
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struct drm_gem_object *obj;
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struct list_head lru_list;
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struct list_head lru_list;
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bool gpu;
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};
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};
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struct sdvo_device_mapping {
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struct sdvo_device_mapping {
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@ -2461,7 +2461,9 @@ i915_gem_object_put_fence_reg(struct drm_gem_object *obj,
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bool interruptible)
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bool interruptible)
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{
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{
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struct drm_device *dev = obj->dev;
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struct drm_device *dev = obj->dev;
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struct drm_i915_private *dev_priv = dev->dev_private;
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struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
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struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
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struct drm_i915_fence_reg *reg;
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if (obj_priv->fence_reg == I915_FENCE_REG_NONE)
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if (obj_priv->fence_reg == I915_FENCE_REG_NONE)
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return 0;
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return 0;
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@ -2476,7 +2478,8 @@ i915_gem_object_put_fence_reg(struct drm_gem_object *obj,
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* therefore we must wait for any outstanding access to complete
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* therefore we must wait for any outstanding access to complete
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* before clearing the fence.
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* before clearing the fence.
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*/
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*/
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if (INTEL_INFO(dev)->gen < 4) {
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reg = &dev_priv->fence_regs[obj_priv->fence_reg];
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if (reg->gpu) {
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int ret;
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int ret;
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ret = i915_gem_object_flush_gpu_write_domain(obj, true);
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ret = i915_gem_object_flush_gpu_write_domain(obj, true);
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@ -2486,6 +2489,8 @@ i915_gem_object_put_fence_reg(struct drm_gem_object *obj,
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ret = i915_gem_object_wait_rendering(obj, interruptible);
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ret = i915_gem_object_wait_rendering(obj, interruptible);
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if (ret)
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if (ret)
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return ret;
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return ret;
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reg->gpu = false;
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}
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}
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i915_gem_object_flush_gtt_write_domain(obj);
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i915_gem_object_flush_gtt_write_domain(obj);
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@ -3180,11 +3185,13 @@ i915_gem_object_pin_and_relocate(struct drm_gem_object *obj,
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* properly handle blits to/from tiled surfaces.
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* properly handle blits to/from tiled surfaces.
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*/
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*/
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if (need_fence) {
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if (need_fence) {
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ret = i915_gem_object_get_fence_reg(obj, false);
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ret = i915_gem_object_get_fence_reg(obj, true);
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if (ret != 0) {
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if (ret != 0) {
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i915_gem_object_unpin(obj);
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i915_gem_object_unpin(obj);
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return ret;
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return ret;
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}
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}
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dev_priv->fence_regs[obj_priv->fence_reg].gpu = true;
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}
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}
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entry->offset = obj_priv->gtt_offset;
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entry->offset = obj_priv->gtt_offset;
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