mirror of https://gitee.com/openkylin/linux.git
drm/amd/display: re-enable wait in pipelock, but add timeout
Removing this causes hangs in some games, so re-add it, but add a timeout so we don't hang while switching flip types. Bug: https://bugzilla.kernel.org/show_bug.cgi?id=205169 Bug: https://bugs.freedesktop.org/show_bug.cgi?id=112266 Reviewed-by: Harry Wentland <harry.wentland@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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@ -1037,6 +1037,25 @@ void dcn20_pipe_control_lock(
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if (pipe->plane_state != NULL)
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flip_immediate = pipe->plane_state->flip_immediate;
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if (flip_immediate && lock) {
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const int TIMEOUT_FOR_FLIP_PENDING = 100000;
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int i;
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for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
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if (!pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->plane_res.hubp))
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break;
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udelay(1);
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}
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if (pipe->bottom_pipe != NULL) {
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for (i = 0; i < TIMEOUT_FOR_FLIP_PENDING; ++i) {
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if (!pipe->bottom_pipe->plane_res.hubp->funcs->hubp_is_flip_pending(pipe->bottom_pipe->plane_res.hubp))
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break;
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udelay(1);
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}
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}
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}
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/* In flip immediate and pipe splitting case, we need to use GSL
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* for synchronization. Only do setup on locking and on flip type change.
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*/
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