mirror of https://gitee.com/openkylin/linux.git
drm/virtio: move locking into virtio_gpu_queue_ctrl_sgs
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Link: http://patchwork.freedesktop.org/patch/msgid/20200205181955.202485-8-olvaffe@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -318,18 +318,43 @@ static struct sg_table *vmalloc_to_sgt(char *data, uint32_t size, int *sg_ents)
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return sgt;
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}
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static bool virtio_gpu_queue_ctrl_sgs_locked(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_vbuffer *vbuf,
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struct scatterlist **sgs,
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int outcnt,
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int incnt)
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static bool virtio_gpu_queue_ctrl_sgs(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_vbuffer *vbuf,
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struct virtio_gpu_fence *fence,
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int elemcnt,
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struct scatterlist **sgs,
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int outcnt,
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int incnt)
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{
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struct virtqueue *vq = vgdev->ctrlq.vq;
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bool notify = false;
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int ret;
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if (!vgdev->vqs_ready)
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again:
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spin_lock(&vgdev->ctrlq.qlock);
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if (vq->num_free < elemcnt) {
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spin_unlock(&vgdev->ctrlq.qlock);
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wait_event(vgdev->ctrlq.ack_queue, vq->num_free >= elemcnt);
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goto again;
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}
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/* now that the position of the vbuf in the virtqueue is known, we can
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* finally set the fence id
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*/
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if (fence) {
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virtio_gpu_fence_emit(vgdev, virtio_gpu_vbuf_ctrl_hdr(vbuf),
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fence);
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if (vbuf->objs) {
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virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
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virtio_gpu_array_unlock_resv(vbuf->objs);
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}
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}
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if (!vgdev->vqs_ready) {
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spin_unlock(&vgdev->ctrlq.qlock);
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return notify;
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}
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ret = virtqueue_add_sgs(vq, sgs, outcnt, incnt, vbuf, GFP_ATOMIC);
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WARN_ON(ret);
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@ -338,6 +363,8 @@ static bool virtio_gpu_queue_ctrl_sgs_locked(struct virtio_gpu_device *vgdev,
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notify = virtqueue_kick_prepare(vq);
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spin_unlock(&vgdev->ctrlq.qlock);
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return notify;
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}
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@ -345,7 +372,6 @@ static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_vbuffer *vbuf,
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struct virtio_gpu_fence *fence)
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{
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struct virtqueue *vq = vgdev->ctrlq.vq;
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struct scatterlist *sgs[3], vcmd, vout, vresp;
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struct sg_table *sgt = NULL;
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int elemcnt = 0, outcnt = 0, incnt = 0;
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@ -387,34 +413,8 @@ static void virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
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incnt++;
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}
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again:
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spin_lock(&vgdev->ctrlq.qlock);
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/*
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* Make sure we have enouth space in the virtqueue. If not
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* wait here until we have.
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*
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* Without that virtio_gpu_queue_ctrl_buffer_nolock might have
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* to wait for free space, which can result in fence ids being
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* submitted out-of-order.
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*/
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if (vq->num_free < elemcnt) {
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spin_unlock(&vgdev->ctrlq.qlock);
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wait_event(vgdev->ctrlq.ack_queue, vq->num_free >= elemcnt);
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goto again;
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}
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if (fence) {
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virtio_gpu_fence_emit(vgdev, virtio_gpu_vbuf_ctrl_hdr(vbuf),
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fence);
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if (vbuf->objs) {
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virtio_gpu_array_add_fence(vbuf->objs, &fence->f);
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virtio_gpu_array_unlock_resv(vbuf->objs);
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}
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}
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notify = virtio_gpu_queue_ctrl_sgs_locked(vgdev, vbuf, sgs, outcnt,
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incnt);
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spin_unlock(&vgdev->ctrlq.qlock);
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notify = virtio_gpu_queue_ctrl_sgs(vgdev, vbuf, fence, elemcnt, sgs,
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outcnt, incnt);
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if (notify) {
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if (vgdev->disable_notify)
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vgdev->pending_notify = true;
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