mirror of https://gitee.com/openkylin/linux.git
drm/i915/bdw: Document Logical Rings, LR contexts and Execlists
Add theory of operation notes to intel_lrc.c and comments to externally visible functions. v2: Add notes on logical ring context creation. v3: Use kerneldoc. v4: Integrate it in the DocBook template. Signed-off-by: Thomas Daniel <thomas.daniel@intel.com> (v1) Signed-off-by: Oscar Mateo <oscar.mateo@intel.com> (v2, v3) Reviewed-by: Damien Lespiau <damien.lespiau@intel.com> [danvet: Drop hunk about render ring init function since that's not yet merged.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -3919,6 +3919,11 @@ int num_ioctls;</synopsis>
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!Pdrivers/gpu/drm/i915/i915_cmd_parser.c batch buffer command parser
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!Idrivers/gpu/drm/i915/i915_cmd_parser.c
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</sect2>
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<sect2>
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<title>Logical Rings, Logical Ring Contexts and Execlists</title>
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!Pdrivers/gpu/drm/i915/intel_lrc.c Logical Rings, Logical Ring Contexts and Execlists
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!Idrivers/gpu/drm/i915/intel_lrc.c
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</sect2>
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</sect1>
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</chapter>
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</part>
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@ -28,13 +28,108 @@
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*
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*/
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/*
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/**
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* DOC: Logical Rings, Logical Ring Contexts and Execlists
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*
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* Motivation:
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* GEN8 brings an expansion of the HW contexts: "Logical Ring Contexts".
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* These expanded contexts enable a number of new abilities, especially
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* "Execlists" (also implemented in this file).
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*
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* One of the main differences with the legacy HW contexts is that logical
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* ring contexts incorporate many more things to the context's state, like
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* PDPs or ringbuffer control registers:
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*
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* The reason why PDPs are included in the context is straightforward: as
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* PPGTTs (per-process GTTs) are actually per-context, having the PDPs
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* contained there mean you don't need to do a ppgtt->switch_mm yourself,
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* instead, the GPU will do it for you on the context switch.
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*
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* But, what about the ringbuffer control registers (head, tail, etc..)?
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* shouldn't we just need a set of those per engine command streamer? This is
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* where the name "Logical Rings" starts to make sense: by virtualizing the
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* rings, the engine cs shifts to a new "ring buffer" with every context
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* switch. When you want to submit a workload to the GPU you: A) choose your
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* context, B) find its appropriate virtualized ring, C) write commands to it
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* and then, finally, D) tell the GPU to switch to that context.
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*
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* Instead of the legacy MI_SET_CONTEXT, the way you tell the GPU to switch
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* to a contexts is via a context execution list, ergo "Execlists".
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*
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* LRC implementation:
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* Regarding the creation of contexts, we have:
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*
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* - One global default context.
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* - One local default context for each opened fd.
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* - One local extra context for each context create ioctl call.
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*
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* Now that ringbuffers belong per-context (and not per-engine, like before)
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* and that contexts are uniquely tied to a given engine (and not reusable,
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* like before) we need:
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*
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* - One ringbuffer per-engine inside each context.
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* - One backing object per-engine inside each context.
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*
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* The global default context starts its life with these new objects fully
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* allocated and populated. The local default context for each opened fd is
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* more complex, because we don't know at creation time which engine is going
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* to use them. To handle this, we have implemented a deferred creation of LR
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* contexts:
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*
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* The local context starts its life as a hollow or blank holder, that only
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* gets populated for a given engine once we receive an execbuffer. If later
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* on we receive another execbuffer ioctl for the same context but a different
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* engine, we allocate/populate a new ringbuffer and context backing object and
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* so on.
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*
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* Finally, regarding local contexts created using the ioctl call: as they are
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* only allowed with the render ring, we can allocate & populate them right
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* away (no need to defer anything, at least for now).
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*
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* Execlists implementation:
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* Execlists are the new method by which, on gen8+ hardware, workloads are
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* submitted for execution (as opposed to the legacy, ringbuffer-based, method).
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* This method works as follows:
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*
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* When a request is committed, its commands (the BB start and any leading or
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* trailing commands, like the seqno breadcrumbs) are placed in the ringbuffer
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* for the appropriate context. The tail pointer in the hardware context is not
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* updated at this time, but instead, kept by the driver in the ringbuffer
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* structure. A structure representing this request is added to a request queue
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* for the appropriate engine: this structure contains a copy of the context's
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* tail after the request was written to the ring buffer and a pointer to the
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* context itself.
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*
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* If the engine's request queue was empty before the request was added, the
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* queue is processed immediately. Otherwise the queue will be processed during
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* a context switch interrupt. In any case, elements on the queue will get sent
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* (in pairs) to the GPU's ExecLists Submit Port (ELSP, for short) with a
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* globally unique 20-bits submission ID.
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*
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* When execution of a request completes, the GPU updates the context status
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* buffer with a context complete event and generates a context switch interrupt.
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* During the interrupt handling, the driver examines the events in the buffer:
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* for each context complete event, if the announced ID matches that on the head
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* of the request queue, then that request is retired and removed from the queue.
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*
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* After processing, if any requests were retired and the queue is not empty
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* then a new execution list can be submitted. The two requests at the front of
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* the queue are next to be submitted but since a context may not occur twice in
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* an execution list, if subsequent requests have the same ID as the first then
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* the two requests must be combined. This is done simply by discarding requests
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* at the head of the queue until either only one requests is left (in which case
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* we use a NULL second context) or the first two requests have unique IDs.
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*
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* By always executing the first two requests in the queue the driver ensures
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* that the GPU is kept as busy as possible. In the case where a single context
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* completes but a second context is still executing, the request for this second
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* context will be at the head of the queue when we remove the first one. This
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* request will then be resubmitted along with a new request for a different context,
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* which will cause the hardware to continue executing the second request and queue
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* the new request (the GPU detects the condition of a context getting preempted
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* with the same context and optimizes the context switch flow by not doing
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* preemption, but just sampling the new tail pointer).
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*
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*/
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#include <drm/drmP.h>
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@ -109,6 +204,17 @@ enum {
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};
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#define GEN8_CTX_ID_SHIFT 32
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/**
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* intel_sanitize_enable_execlists() - sanitize i915.enable_execlists
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* @dev: DRM device.
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* @enable_execlists: value of i915.enable_execlists module parameter.
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*
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* Only certain platforms support Execlists (the prerequisites being
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* support for Logical Ring Contexts and Aliasing PPGTT or better),
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* and only when enabled via module parameter.
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*
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* Return: 1 if Execlists is supported and has to be enabled.
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*/
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int intel_sanitize_enable_execlists(struct drm_device *dev, int enable_execlists)
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{
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WARN_ON(i915.enable_ppgtt == -1);
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@ -123,6 +229,18 @@ int intel_sanitize_enable_execlists(struct drm_device *dev, int enable_execlists
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return 0;
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}
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/**
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* intel_execlists_ctx_id() - get the Execlists Context ID
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* @ctx_obj: Logical Ring Context backing object.
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*
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* Do not confuse with ctx->id! Unfortunately we have a name overload
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* here: the old context ID we pass to userspace as a handler so that
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* they can refer to a context, and the new context ID we pass to the
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* ELSP so that the GPU can inform us of the context status via
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* interrupts.
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*
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* Return: 20-bits globally unique context ID.
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*/
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u32 intel_execlists_ctx_id(struct drm_i915_gem_object *ctx_obj)
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{
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u32 lrca = i915_gem_obj_ggtt_offset(ctx_obj);
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@ -313,6 +431,13 @@ static bool execlists_check_remove_request(struct intel_engine_cs *ring,
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return false;
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}
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/**
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* intel_execlists_handle_ctx_events() - handle Context Switch interrupts
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* @ring: Engine Command Streamer to handle.
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*
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* Check the unread Context Status Buffers and manage the submission of new
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* contexts to the ELSP accordingly.
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*/
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void intel_execlists_handle_ctx_events(struct intel_engine_cs *ring)
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{
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struct drm_i915_private *dev_priv = ring->dev->dev_private;
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@ -481,6 +606,23 @@ static int execlists_move_to_gpu(struct intel_ringbuffer *ringbuf,
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return logical_ring_invalidate_all_caches(ringbuf);
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}
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/**
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* execlists_submission() - submit a batchbuffer for execution, Execlists style
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* @dev: DRM device.
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* @file: DRM file.
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* @ring: Engine Command Streamer to submit to.
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* @ctx: Context to employ for this submission.
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* @args: execbuffer call arguments.
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* @vmas: list of vmas.
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* @batch_obj: the batchbuffer to submit.
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* @exec_start: batchbuffer start virtual address pointer.
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* @flags: translated execbuffer call flags.
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*
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* This is the evil twin version of i915_gem_ringbuffer_submission. It abstracts
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* away the submission details of the execbuffer ioctl call.
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*
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* Return: non-zero if the submission fails.
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*/
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int intel_execlists_submission(struct drm_device *dev, struct drm_file *file,
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struct intel_engine_cs *ring,
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struct intel_context *ctx,
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@ -608,6 +750,15 @@ int logical_ring_flush_all_caches(struct intel_ringbuffer *ringbuf)
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return 0;
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}
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/**
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* intel_logical_ring_advance_and_submit() - advance the tail and submit the workload
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* @ringbuf: Logical Ringbuffer to advance.
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*
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* The tail is updated in our logical ringbuffer struct, not in the actual context. What
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* really happens during submission is that the context and current tail will be placed
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* on a queue waiting for the ELSP to be ready to accept a new context submission. At that
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* point, the tail *inside* the context is updated and the ELSP written to.
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*/
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void intel_logical_ring_advance_and_submit(struct intel_ringbuffer *ringbuf)
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{
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struct intel_engine_cs *ring = ringbuf->ring;
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@ -781,6 +932,19 @@ static int logical_ring_prepare(struct intel_ringbuffer *ringbuf, int bytes)
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return 0;
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}
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/**
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* intel_logical_ring_begin() - prepare the logical ringbuffer to accept some commands
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*
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* @ringbuf: Logical ringbuffer.
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* @num_dwords: number of DWORDs that we plan to write to the ringbuffer.
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*
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* The ringbuffer might not be ready to accept the commands right away (maybe it needs to
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* be wrapped, or wait a bit for the tail to be updated). This function takes care of that
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* and also preallocates a request (every workload submission is still mediated through
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* requests, same as it did with legacy ringbuffer submission).
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*
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* Return: non-zero if the ringbuffer is not ready to be written to.
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*/
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int intel_logical_ring_begin(struct intel_ringbuffer *ringbuf, int num_dwords)
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{
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struct intel_engine_cs *ring = ringbuf->ring;
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return 0;
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}
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/**
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* intel_logical_ring_cleanup() - deallocate the Engine Command Streamer
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*
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* @ring: Engine Command Streamer.
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*
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*/
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void intel_logical_ring_cleanup(struct intel_engine_cs *ring)
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{
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struct drm_i915_private *dev_priv = ring->dev->dev_private;
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return logical_ring_init(dev, ring);
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}
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/**
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* intel_logical_rings_init() - allocate, populate and init the Engine Command Streamers
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* @dev: DRM device.
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*
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* This function inits the engines for an Execlists submission style (the equivalent in the
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* legacy ringbuffer submission world would be i915_gem_init_rings). It does it only for
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* those engines that are present in the hardware.
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*
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* Return: non-zero if the initialization failed.
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*/
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int intel_logical_rings_init(struct drm_device *dev)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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return 0;
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}
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/**
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* intel_lr_context_free() - free the LRC specific bits of a context
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* @ctx: the LR context to free.
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*
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* The real context freeing is done in i915_gem_context_free: this only
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* takes care of the bits that are LRC related: the per-engine backing
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* objects and the logical ringbuffer.
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*/
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void intel_lr_context_free(struct intel_context *ctx)
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{
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int i;
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return ret;
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}
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/**
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* intel_lr_context_deferred_create() - create the LRC specific bits of a context
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* @ctx: LR context to create.
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* @ring: engine to be used with the context.
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*
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* This function can be called more than once, with different engines, if we plan
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* to use the context with them. The context backing objects and the ringbuffers
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* (specially the ringbuffer backing objects) suck a lot of memory up, and that's why
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* the creation is a deferred call: it's better to make sure first that we need to use
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* a given ring with the context.
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*
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* Return: non-zero on eror.
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*/
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int intel_lr_context_deferred_create(struct intel_context *ctx,
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struct intel_engine_cs *ring)
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{
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@ -38,10 +38,21 @@ int intel_logical_rings_init(struct drm_device *dev);
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int logical_ring_flush_all_caches(struct intel_ringbuffer *ringbuf);
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void intel_logical_ring_advance_and_submit(struct intel_ringbuffer *ringbuf);
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/**
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* intel_logical_ring_advance() - advance the ringbuffer tail
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* @ringbuf: Ringbuffer to advance.
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*
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* The tail is only updated in our logical ringbuffer struct.
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*/
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static inline void intel_logical_ring_advance(struct intel_ringbuffer *ringbuf)
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{
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ringbuf->tail &= ringbuf->size - 1;
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}
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/**
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* intel_logical_ring_emit() - write a DWORD to the ringbuffer.
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* @ringbuf: Ringbuffer to write to.
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* @data: DWORD to write.
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*/
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static inline void intel_logical_ring_emit(struct intel_ringbuffer *ringbuf,
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u32 data)
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{
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u64 exec_start, u32 flags);
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u32 intel_execlists_ctx_id(struct drm_i915_gem_object *ctx_obj);
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/**
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* struct intel_ctx_submit_request - queued context submission request
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* @ctx: Context to submit to the ELSP.
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* @ring: Engine to submit it to.
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* @tail: how far in the context's ringbuffer this request goes to.
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* @execlist_link: link in the submission queue.
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* @work: workqueue for processing this request in a bottom half.
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* @elsp_submitted: no. of times this request has been sent to the ELSP.
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*
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* The ELSP only accepts two elements at a time, so we queue context/tail
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* pairs on a given queue (ring->execlist_queue) until the hardware is
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* available. The queue serves a double purpose: we also use it to keep track
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* of the up to 2 contexts currently in the hardware (usually one in execution
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* and the other queued up by the GPU): We only remove elements from the head
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* of the queue when the hardware informs us that an element has been
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* completed.
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*
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* All accesses to the queue are mediated by a spinlock (ring->execlist_lock).
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*/
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struct intel_ctx_submit_request {
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struct intel_context *ctx;
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struct intel_engine_cs *ring;
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