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* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/wq: workqueue: add documentation
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Concurrency Managed Workqueue (cmwq)
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September, 2010 Tejun Heo <tj@kernel.org>
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Florian Mickler <florian@mickler.org>
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CONTENTS
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1. Introduction
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2. Why cmwq?
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3. The Design
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4. Application Programming Interface (API)
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5. Example Execution Scenarios
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6. Guidelines
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1. Introduction
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There are many cases where an asynchronous process execution context
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is needed and the workqueue (wq) API is the most commonly used
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mechanism for such cases.
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When such an asynchronous execution context is needed, a work item
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describing which function to execute is put on a queue. An
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independent thread serves as the asynchronous execution context. The
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queue is called workqueue and the thread is called worker.
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While there are work items on the workqueue the worker executes the
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functions associated with the work items one after the other. When
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there is no work item left on the workqueue the worker becomes idle.
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When a new work item gets queued, the worker begins executing again.
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2. Why cmwq?
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In the original wq implementation, a multi threaded (MT) wq had one
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worker thread per CPU and a single threaded (ST) wq had one worker
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thread system-wide. A single MT wq needed to keep around the same
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number of workers as the number of CPUs. The kernel grew a lot of MT
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wq users over the years and with the number of CPU cores continuously
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rising, some systems saturated the default 32k PID space just booting
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up.
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Although MT wq wasted a lot of resource, the level of concurrency
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provided was unsatisfactory. The limitation was common to both ST and
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MT wq albeit less severe on MT. Each wq maintained its own separate
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worker pool. A MT wq could provide only one execution context per CPU
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while a ST wq one for the whole system. Work items had to compete for
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those very limited execution contexts leading to various problems
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including proneness to deadlocks around the single execution context.
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The tension between the provided level of concurrency and resource
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usage also forced its users to make unnecessary tradeoffs like libata
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choosing to use ST wq for polling PIOs and accepting an unnecessary
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limitation that no two polling PIOs can progress at the same time. As
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MT wq don't provide much better concurrency, users which require
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higher level of concurrency, like async or fscache, had to implement
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their own thread pool.
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Concurrency Managed Workqueue (cmwq) is a reimplementation of wq with
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focus on the following goals.
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* Maintain compatibility with the original workqueue API.
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* Use per-CPU unified worker pools shared by all wq to provide
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flexible level of concurrency on demand without wasting a lot of
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resource.
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* Automatically regulate worker pool and level of concurrency so that
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the API users don't need to worry about such details.
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3. The Design
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In order to ease the asynchronous execution of functions a new
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abstraction, the work item, is introduced.
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A work item is a simple struct that holds a pointer to the function
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that is to be executed asynchronously. Whenever a driver or subsystem
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wants a function to be executed asynchronously it has to set up a work
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item pointing to that function and queue that work item on a
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workqueue.
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Special purpose threads, called worker threads, execute the functions
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off of the queue, one after the other. If no work is queued, the
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worker threads become idle. These worker threads are managed in so
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called thread-pools.
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The cmwq design differentiates between the user-facing workqueues that
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subsystems and drivers queue work items on and the backend mechanism
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which manages thread-pool and processes the queued work items.
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The backend is called gcwq. There is one gcwq for each possible CPU
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and one gcwq to serve work items queued on unbound workqueues.
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Subsystems and drivers can create and queue work items through special
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workqueue API functions as they see fit. They can influence some
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aspects of the way the work items are executed by setting flags on the
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workqueue they are putting the work item on. These flags include
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things like CPU locality, reentrancy, concurrency limits and more. To
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get a detailed overview refer to the API description of
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alloc_workqueue() below.
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When a work item is queued to a workqueue, the target gcwq is
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determined according to the queue parameters and workqueue attributes
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and appended on the shared worklist of the gcwq. For example, unless
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|
specifically overridden, a work item of a bound workqueue will be
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queued on the worklist of exactly that gcwq that is associated to the
|
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|
CPU the issuer is running on.
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For any worker pool implementation, managing the concurrency level
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|
(how many execution contexts are active) is an important issue. cmwq
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tries to keep the concurrency at a minimal but sufficient level.
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Minimal to save resources and sufficient in that the system is used at
|
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|
its full capacity.
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Each gcwq bound to an actual CPU implements concurrency management by
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hooking into the scheduler. The gcwq is notified whenever an active
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worker wakes up or sleeps and keeps track of the number of the
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currently runnable workers. Generally, work items are not expected to
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hog a CPU and consume many cycles. That means maintaining just enough
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concurrency to prevent work processing from stalling should be
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optimal. As long as there are one or more runnable workers on the
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CPU, the gcwq doesn't start execution of a new work, but, when the
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|
last running worker goes to sleep, it immediately schedules a new
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worker so that the CPU doesn't sit idle while there are pending work
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items. This allows using a minimal number of workers without losing
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execution bandwidth.
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Keeping idle workers around doesn't cost other than the memory space
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for kthreads, so cmwq holds onto idle ones for a while before killing
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them.
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For an unbound wq, the above concurrency management doesn't apply and
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the gcwq for the pseudo unbound CPU tries to start executing all work
|
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|
items as soon as possible. The responsibility of regulating
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|
concurrency level is on the users. There is also a flag to mark a
|
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bound wq to ignore the concurrency management. Please refer to the
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|
API section for details.
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Forward progress guarantee relies on that workers can be created when
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more execution contexts are necessary, which in turn is guaranteed
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through the use of rescue workers. All work items which might be used
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on code paths that handle memory reclaim are required to be queued on
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|
wq's that have a rescue-worker reserved for execution under memory
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pressure. Else it is possible that the thread-pool deadlocks waiting
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|
for execution contexts to free up.
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4. Application Programming Interface (API)
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alloc_workqueue() allocates a wq. The original create_*workqueue()
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functions are deprecated and scheduled for removal. alloc_workqueue()
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takes three arguments - @name, @flags and @max_active. @name is the
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name of the wq and also used as the name of the rescuer thread if
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there is one.
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A wq no longer manages execution resources but serves as a domain for
|
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forward progress guarantee, flush and work item attributes. @flags
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and @max_active control how work items are assigned execution
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resources, scheduled and executed.
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@flags:
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WQ_NON_REENTRANT
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By default, a wq guarantees non-reentrance only on the same
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CPU. A work item may not be executed concurrently on the same
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CPU by multiple workers but is allowed to be executed
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concurrently on multiple CPUs. This flag makes sure
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non-reentrance is enforced across all CPUs. Work items queued
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to a non-reentrant wq are guaranteed to be executed by at most
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one worker system-wide at any given time.
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WQ_UNBOUND
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Work items queued to an unbound wq are served by a special
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gcwq which hosts workers which are not bound to any specific
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CPU. This makes the wq behave as a simple execution context
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provider without concurrency management. The unbound gcwq
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tries to start execution of work items as soon as possible.
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Unbound wq sacrifices locality but is useful for the following
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cases.
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* Wide fluctuation in the concurrency level requirement is
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expected and using bound wq may end up creating large number
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|
of mostly unused workers across different CPUs as the issuer
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|
hops through different CPUs.
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* Long running CPU intensive workloads which can be better
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|
managed by the system scheduler.
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WQ_FREEZEABLE
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A freezeable wq participates in the freeze phase of the system
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suspend operations. Work items on the wq are drained and no
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new work item starts execution until thawed.
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WQ_RESCUER
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All wq which might be used in the memory reclaim paths _MUST_
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|
have this flag set. This reserves one worker exclusively for
|
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the execution of this wq under memory pressure.
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WQ_HIGHPRI
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|
Work items of a highpri wq are queued at the head of the
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|
worklist of the target gcwq and start execution regardless of
|
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the current concurrency level. In other words, highpri work
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items will always start execution as soon as execution
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resource is available.
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Ordering among highpri work items is preserved - a highpri
|
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|
work item queued after another highpri work item will start
|
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|
execution after the earlier highpri work item starts.
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|
Although highpri work items are not held back by other
|
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|
runnable work items, they still contribute to the concurrency
|
||||||
|
level. Highpri work items in runnable state will prevent
|
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|
non-highpri work items from starting execution.
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|
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|
This flag is meaningless for unbound wq.
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|
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WQ_CPU_INTENSIVE
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|
|
||||||
|
Work items of a CPU intensive wq do not contribute to the
|
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|
concurrency level. In other words, runnable CPU intensive
|
||||||
|
work items will not prevent other work items from starting
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|
execution. This is useful for bound work items which are
|
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|
expected to hog CPU cycles so that their execution is
|
||||||
|
regulated by the system scheduler.
|
||||||
|
|
||||||
|
Although CPU intensive work items don't contribute to the
|
||||||
|
concurrency level, start of their executions is still
|
||||||
|
regulated by the concurrency management and runnable
|
||||||
|
non-CPU-intensive work items can delay execution of CPU
|
||||||
|
intensive work items.
|
||||||
|
|
||||||
|
This flag is meaningless for unbound wq.
|
||||||
|
|
||||||
|
WQ_HIGHPRI | WQ_CPU_INTENSIVE
|
||||||
|
|
||||||
|
This combination makes the wq avoid interaction with
|
||||||
|
concurrency management completely and behave as a simple
|
||||||
|
per-CPU execution context provider. Work items queued on a
|
||||||
|
highpri CPU-intensive wq start execution as soon as resources
|
||||||
|
are available and don't affect execution of other work items.
|
||||||
|
|
||||||
|
@max_active:
|
||||||
|
|
||||||
|
@max_active determines the maximum number of execution contexts per
|
||||||
|
CPU which can be assigned to the work items of a wq. For example,
|
||||||
|
with @max_active of 16, at most 16 work items of the wq can be
|
||||||
|
executing at the same time per CPU.
|
||||||
|
|
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|
Currently, for a bound wq, the maximum limit for @max_active is 512
|
||||||
|
and the default value used when 0 is specified is 256. For an unbound
|
||||||
|
wq, the limit is higher of 512 and 4 * num_possible_cpus(). These
|
||||||
|
values are chosen sufficiently high such that they are not the
|
||||||
|
limiting factor while providing protection in runaway cases.
|
||||||
|
|
||||||
|
The number of active work items of a wq is usually regulated by the
|
||||||
|
users of the wq, more specifically, by how many work items the users
|
||||||
|
may queue at the same time. Unless there is a specific need for
|
||||||
|
throttling the number of active work items, specifying '0' is
|
||||||
|
recommended.
|
||||||
|
|
||||||
|
Some users depend on the strict execution ordering of ST wq. The
|
||||||
|
combination of @max_active of 1 and WQ_UNBOUND is used to achieve this
|
||||||
|
behavior. Work items on such wq are always queued to the unbound gcwq
|
||||||
|
and only one work item can be active at any given time thus achieving
|
||||||
|
the same ordering property as ST wq.
|
||||||
|
|
||||||
|
|
||||||
|
5. Example Execution Scenarios
|
||||||
|
|
||||||
|
The following example execution scenarios try to illustrate how cmwq
|
||||||
|
behave under different configurations.
|
||||||
|
|
||||||
|
Work items w0, w1, w2 are queued to a bound wq q0 on the same CPU.
|
||||||
|
w0 burns CPU for 5ms then sleeps for 10ms then burns CPU for 5ms
|
||||||
|
again before finishing. w1 and w2 burn CPU for 5ms then sleep for
|
||||||
|
10ms.
|
||||||
|
|
||||||
|
Ignoring all other tasks, works and processing overhead, and assuming
|
||||||
|
simple FIFO scheduling, the following is one highly simplified version
|
||||||
|
of possible sequences of events with the original wq.
|
||||||
|
|
||||||
|
TIME IN MSECS EVENT
|
||||||
|
0 w0 starts and burns CPU
|
||||||
|
5 w0 sleeps
|
||||||
|
15 w0 wakes up and burns CPU
|
||||||
|
20 w0 finishes
|
||||||
|
20 w1 starts and burns CPU
|
||||||
|
25 w1 sleeps
|
||||||
|
35 w1 wakes up and finishes
|
||||||
|
35 w2 starts and burns CPU
|
||||||
|
40 w2 sleeps
|
||||||
|
50 w2 wakes up and finishes
|
||||||
|
|
||||||
|
And with cmwq with @max_active >= 3,
|
||||||
|
|
||||||
|
TIME IN MSECS EVENT
|
||||||
|
0 w0 starts and burns CPU
|
||||||
|
5 w0 sleeps
|
||||||
|
5 w1 starts and burns CPU
|
||||||
|
10 w1 sleeps
|
||||||
|
10 w2 starts and burns CPU
|
||||||
|
15 w2 sleeps
|
||||||
|
15 w0 wakes up and burns CPU
|
||||||
|
20 w0 finishes
|
||||||
|
20 w1 wakes up and finishes
|
||||||
|
25 w2 wakes up and finishes
|
||||||
|
|
||||||
|
If @max_active == 2,
|
||||||
|
|
||||||
|
TIME IN MSECS EVENT
|
||||||
|
0 w0 starts and burns CPU
|
||||||
|
5 w0 sleeps
|
||||||
|
5 w1 starts and burns CPU
|
||||||
|
10 w1 sleeps
|
||||||
|
15 w0 wakes up and burns CPU
|
||||||
|
20 w0 finishes
|
||||||
|
20 w1 wakes up and finishes
|
||||||
|
20 w2 starts and burns CPU
|
||||||
|
25 w2 sleeps
|
||||||
|
35 w2 wakes up and finishes
|
||||||
|
|
||||||
|
Now, let's assume w1 and w2 are queued to a different wq q1 which has
|
||||||
|
WQ_HIGHPRI set,
|
||||||
|
|
||||||
|
TIME IN MSECS EVENT
|
||||||
|
0 w1 and w2 start and burn CPU
|
||||||
|
5 w1 sleeps
|
||||||
|
10 w2 sleeps
|
||||||
|
10 w0 starts and burns CPU
|
||||||
|
15 w0 sleeps
|
||||||
|
15 w1 wakes up and finishes
|
||||||
|
20 w2 wakes up and finishes
|
||||||
|
25 w0 wakes up and burns CPU
|
||||||
|
30 w0 finishes
|
||||||
|
|
||||||
|
If q1 has WQ_CPU_INTENSIVE set,
|
||||||
|
|
||||||
|
TIME IN MSECS EVENT
|
||||||
|
0 w0 starts and burns CPU
|
||||||
|
5 w0 sleeps
|
||||||
|
5 w1 and w2 start and burn CPU
|
||||||
|
10 w1 sleeps
|
||||||
|
15 w2 sleeps
|
||||||
|
15 w0 wakes up and burns CPU
|
||||||
|
20 w0 finishes
|
||||||
|
20 w1 wakes up and finishes
|
||||||
|
25 w2 wakes up and finishes
|
||||||
|
|
||||||
|
|
||||||
|
6. Guidelines
|
||||||
|
|
||||||
|
* Do not forget to use WQ_RESCUER if a wq may process work items which
|
||||||
|
are used during memory reclaim. Each wq with WQ_RESCUER set has one
|
||||||
|
rescuer thread reserved for it. If there is dependency among
|
||||||
|
multiple work items used during memory reclaim, they should be
|
||||||
|
queued to separate wq each with WQ_RESCUER.
|
||||||
|
|
||||||
|
* Unless strict ordering is required, there is no need to use ST wq.
|
||||||
|
|
||||||
|
* Unless there is a specific need, using 0 for @max_active is
|
||||||
|
recommended. In most use cases, concurrency level usually stays
|
||||||
|
well under the default limit.
|
||||||
|
|
||||||
|
* A wq serves as a domain for forward progress guarantee (WQ_RESCUER),
|
||||||
|
flush and work item attributes. Work items which are not involved
|
||||||
|
in memory reclaim and don't need to be flushed as a part of a group
|
||||||
|
of work items, and don't require any special attribute, can use one
|
||||||
|
of the system wq. There is no difference in execution
|
||||||
|
characteristics between using a dedicated wq and a system wq.
|
||||||
|
|
||||||
|
* Unless work items are expected to consume a huge amount of CPU
|
||||||
|
cycles, using a bound wq is usually beneficial due to the increased
|
||||||
|
level of locality in wq operations and work item execution.
|
|
@ -235,6 +235,10 @@ static inline unsigned int work_static(struct work_struct *work) { return 0; }
|
||||||
#define work_clear_pending(work) \
|
#define work_clear_pending(work) \
|
||||||
clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))
|
clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Workqueue flags and constants. For details, please refer to
|
||||||
|
* Documentation/workqueue.txt.
|
||||||
|
*/
|
||||||
enum {
|
enum {
|
||||||
WQ_NON_REENTRANT = 1 << 0, /* guarantee non-reentrance */
|
WQ_NON_REENTRANT = 1 << 0, /* guarantee non-reentrance */
|
||||||
WQ_UNBOUND = 1 << 1, /* not bound to any cpu */
|
WQ_UNBOUND = 1 << 1, /* not bound to any cpu */
|
||||||
|
|
|
@ -1,19 +1,26 @@
|
||||||
/*
|
/*
|
||||||
* linux/kernel/workqueue.c
|
* kernel/workqueue.c - generic async execution with shared worker pool
|
||||||
*
|
*
|
||||||
* Generic mechanism for defining kernel helper threads for running
|
* Copyright (C) 2002 Ingo Molnar
|
||||||
* arbitrary tasks in process context.
|
|
||||||
*
|
*
|
||||||
* Started by Ingo Molnar, Copyright (C) 2002
|
* Derived from the taskqueue/keventd code by:
|
||||||
*
|
* David Woodhouse <dwmw2@infradead.org>
|
||||||
* Derived from the taskqueue/keventd code by:
|
* Andrew Morton
|
||||||
*
|
* Kai Petzke <wpp@marie.physik.tu-berlin.de>
|
||||||
* David Woodhouse <dwmw2@infradead.org>
|
* Theodore Ts'o <tytso@mit.edu>
|
||||||
* Andrew Morton
|
|
||||||
* Kai Petzke <wpp@marie.physik.tu-berlin.de>
|
|
||||||
* Theodore Ts'o <tytso@mit.edu>
|
|
||||||
*
|
*
|
||||||
* Made to use alloc_percpu by Christoph Lameter.
|
* Made to use alloc_percpu by Christoph Lameter.
|
||||||
|
*
|
||||||
|
* Copyright (C) 2010 SUSE Linux Products GmbH
|
||||||
|
* Copyright (C) 2010 Tejun Heo <tj@kernel.org>
|
||||||
|
*
|
||||||
|
* This is the generic async execution mechanism. Work items as are
|
||||||
|
* executed in process context. The worker pool is shared and
|
||||||
|
* automatically managed. There is one worker pool for each CPU and
|
||||||
|
* one extra for works which are better served by workers which are
|
||||||
|
* not bound to any specific CPU.
|
||||||
|
*
|
||||||
|
* Please read Documentation/workqueue.txt for details.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <linux/module.h>
|
#include <linux/module.h>
|
||||||
|
|
Loading…
Reference in New Issue