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[media] media: Entity graph traversal
Add media entity graph traversal. The traversal follows enabled links by depth first. Traversing graph backwards is prevented by comparing the next possible entity in the graph with the previous one. Multiply connected graphs are thus not supported. Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi> Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Vimarsh Zutshi <vimarsh.zutshi@gmail.com> Acked-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
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@ -216,3 +216,45 @@ Links have flags that describe the link capabilities and state.
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modified at runtime. If MEDIA_LNK_FL_IMMUTABLE is set, then
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MEDIA_LNK_FL_ENABLED must also be set since an immutable link is always
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enabled.
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Graph traversal
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---------------
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The media framework provides APIs to iterate over entities in a graph.
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To iterate over all entities belonging to a media device, drivers can use the
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media_device_for_each_entity macro, defined in include/media/media-device.h.
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struct media_entity *entity;
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media_device_for_each_entity(entity, mdev) {
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/* entity will point to each entity in turn */
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...
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}
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Drivers might also need to iterate over all entities in a graph that can be
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reached only through enabled links starting at a given entity. The media
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framework provides a depth-first graph traversal API for that purpose.
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Note that graphs with cycles (whether directed or undirected) are *NOT*
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supported by the graph traversal API. To prevent infinite loops, the graph
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traversal code limits the maximum depth to MEDIA_ENTITY_ENUM_MAX_DEPTH,
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currently defined as 16.
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Drivers initiate a graph traversal by calling
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media_entity_graph_walk_start(struct media_entity_graph *graph,
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struct media_entity *entity);
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The graph structure, provided by the caller, is initialized to start graph
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traversal at the given entity.
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Drivers can then retrieve the next entity by calling
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media_entity_graph_walk_next(struct media_entity_graph *graph);
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When the graph traversal is complete the function will return NULL.
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Graph traversal can be interrupted at any moment. No cleanup function call is
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required and the graph structure can be freed normally.
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@ -84,6 +84,121 @@ media_entity_cleanup(struct media_entity *entity)
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}
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EXPORT_SYMBOL_GPL(media_entity_cleanup);
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/* -----------------------------------------------------------------------------
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* Graph traversal
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*/
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static struct media_entity *
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media_entity_other(struct media_entity *entity, struct media_link *link)
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{
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if (link->source->entity == entity)
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return link->sink->entity;
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else
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return link->source->entity;
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}
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/* push an entity to traversal stack */
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static void stack_push(struct media_entity_graph *graph,
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struct media_entity *entity)
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{
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if (graph->top == MEDIA_ENTITY_ENUM_MAX_DEPTH - 1) {
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WARN_ON(1);
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return;
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}
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graph->top++;
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graph->stack[graph->top].link = 0;
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graph->stack[graph->top].entity = entity;
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}
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static struct media_entity *stack_pop(struct media_entity_graph *graph)
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{
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struct media_entity *entity;
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entity = graph->stack[graph->top].entity;
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graph->top--;
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return entity;
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}
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#define stack_peek(en) ((en)->stack[(en)->top - 1].entity)
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#define link_top(en) ((en)->stack[(en)->top].link)
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#define stack_top(en) ((en)->stack[(en)->top].entity)
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/**
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* media_entity_graph_walk_start - Start walking the media graph at a given entity
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* @graph: Media graph structure that will be used to walk the graph
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* @entity: Starting entity
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*
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* This function initializes the graph traversal structure to walk the entities
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* graph starting at the given entity. The traversal structure must not be
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* modified by the caller during graph traversal. When done the structure can
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* safely be freed.
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*/
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void media_entity_graph_walk_start(struct media_entity_graph *graph,
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struct media_entity *entity)
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{
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graph->top = 0;
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graph->stack[graph->top].entity = NULL;
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stack_push(graph, entity);
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}
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EXPORT_SYMBOL_GPL(media_entity_graph_walk_start);
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/**
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* media_entity_graph_walk_next - Get the next entity in the graph
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* @graph: Media graph structure
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*
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* Perform a depth-first traversal of the given media entities graph.
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*
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* The graph structure must have been previously initialized with a call to
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* media_entity_graph_walk_start().
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*
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* Return the next entity in the graph or NULL if the whole graph have been
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* traversed.
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*/
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struct media_entity *
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media_entity_graph_walk_next(struct media_entity_graph *graph)
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{
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if (stack_top(graph) == NULL)
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return NULL;
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/*
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* Depth first search. Push entity to stack and continue from
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* top of the stack until no more entities on the level can be
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* found.
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*/
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while (link_top(graph) < stack_top(graph)->num_links) {
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struct media_entity *entity = stack_top(graph);
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struct media_link *link = &entity->links[link_top(graph)];
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struct media_entity *next;
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/* The link is not enabled so we do not follow. */
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if (!(link->flags & MEDIA_LNK_FL_ENABLED)) {
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link_top(graph)++;
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continue;
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}
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/* Get the entity in the other end of the link . */
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next = media_entity_other(entity, link);
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/* Was it the entity we came here from? */
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if (next == stack_peek(graph)) {
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link_top(graph)++;
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continue;
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}
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/* Push the new entity to stack and start over. */
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link_top(graph)++;
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stack_push(graph, next);
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}
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return stack_pop(graph);
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}
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EXPORT_SYMBOL_GPL(media_entity_graph_walk_next);
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/* -----------------------------------------------------------------------------
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* Links management
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*/
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static struct media_link *media_entity_add_link(struct media_entity *entity)
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{
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if (entity->num_links >= entity->max_links) {
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@ -113,10 +113,25 @@ static inline u32 media_entity_subtype(struct media_entity *entity)
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return entity->type & MEDIA_ENT_SUBTYPE_MASK;
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}
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#define MEDIA_ENTITY_ENUM_MAX_DEPTH 16
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struct media_entity_graph {
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struct {
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struct media_entity *entity;
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int link;
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} stack[MEDIA_ENTITY_ENUM_MAX_DEPTH];
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int top;
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};
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int media_entity_init(struct media_entity *entity, u16 num_pads,
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struct media_pad *pads, u16 extra_links);
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void media_entity_cleanup(struct media_entity *entity);
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int media_entity_create_link(struct media_entity *source, u16 source_pad,
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struct media_entity *sink, u16 sink_pad, u32 flags);
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void media_entity_graph_walk_start(struct media_entity_graph *graph,
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struct media_entity *entity);
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struct media_entity *
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media_entity_graph_walk_next(struct media_entity_graph *graph);
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#endif
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