mirror of https://gitee.com/openkylin/linux.git
drm/v3d: Refactor job management.
The CL submission had two jobs embedded in an exec struct. When I added TFU support, I had to replicate some of the exec stuff and some of the job stuff. As I went to add CSD, it became clear that actually what was in exec should just be in the two CL jobs, and it would let us share a lot more code between the 4 queues. v2: Fix missing error path in TFU ioctl's bo[] allocation. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
parent
d4c3022a23
commit
a783a09ee7
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@ -67,8 +67,8 @@ struct v3d_dev {
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struct work_struct overflow_mem_work;
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struct v3d_exec_info *bin_job;
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struct v3d_exec_info *render_job;
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struct v3d_bin_job *bin_job;
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struct v3d_render_job *render_job;
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struct v3d_tfu_job *tfu_job;
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struct v3d_queue_state queue[V3D_MAX_QUEUES];
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@ -117,7 +117,7 @@ struct v3d_bo {
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struct drm_mm_node node;
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/* List entry for the BO's position in
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* v3d_exec_info->unref_list
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* v3d_render_job->unref_list
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*/
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struct list_head unref_head;
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};
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@ -157,7 +157,15 @@ to_v3d_fence(struct dma_fence *fence)
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struct v3d_job {
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struct drm_sched_job base;
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struct v3d_exec_info *exec;
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struct kref refcount;
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struct v3d_dev *v3d;
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/* This is the array of BOs that were looked up at the start
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* of submission.
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*/
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struct drm_gem_object **bo;
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u32 bo_count;
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/* An optional fence userspace can pass in for the job to depend on. */
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struct dma_fence *in_fence;
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@ -165,59 +173,53 @@ struct v3d_job {
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/* v3d fence to be signaled by IRQ handler when the job is complete. */
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struct dma_fence *irq_fence;
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/* scheduler fence for when the job is considered complete and
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* the BO reservations can be released.
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*/
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struct dma_fence *done_fence;
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/* Callback for the freeing of the job on refcount going to 0. */
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void (*free)(struct kref *ref);
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};
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struct v3d_bin_job {
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struct v3d_job base;
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/* GPU virtual addresses of the start/end of the CL job. */
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u32 start, end;
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u32 timedout_ctca, timedout_ctra;
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};
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struct v3d_exec_info {
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struct v3d_dev *v3d;
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struct v3d_job bin, render;
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/* Fence for when the scheduler considers the binner to be
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* done, for render to depend on.
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*/
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struct dma_fence *bin_done_fence;
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/* Fence for when the scheduler considers the render to be
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* done, for when the BOs reservations should be complete.
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*/
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struct dma_fence *render_done_fence;
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struct kref refcount;
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/* This is the array of BOs that were looked up at the start of exec. */
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struct drm_gem_object **bo;
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u32 bo_count;
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/* List of overflow BOs used in the job that need to be
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* released once the job is complete.
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*/
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struct list_head unref_list;
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/* Corresponding render job, for attaching our overflow memory. */
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struct v3d_render_job *render;
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/* Submitted tile memory allocation start/size, tile state. */
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u32 qma, qms, qts;
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};
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struct v3d_render_job {
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struct v3d_job base;
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/* Optional fence for the binner, to depend on before starting
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* our job.
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*/
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struct dma_fence *bin_done_fence;
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/* GPU virtual addresses of the start/end of the CL job. */
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u32 start, end;
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u32 timedout_ctca, timedout_ctra;
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/* List of overflow BOs used in the job that need to be
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* released once the job is complete.
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*/
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struct list_head unref_list;
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};
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struct v3d_tfu_job {
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struct drm_sched_job base;
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struct v3d_job base;
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struct drm_v3d_submit_tfu args;
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/* An optional fence userspace can pass in for the job to depend on. */
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struct dma_fence *in_fence;
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/* v3d fence to be signaled by IRQ handler when the job is complete. */
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struct dma_fence *irq_fence;
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struct v3d_dev *v3d;
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struct kref refcount;
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/* This is the array of BOs that were looked up at the start of exec. */
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struct drm_gem_object *bo[4];
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};
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/**
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@ -283,8 +285,7 @@ int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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void v3d_exec_put(struct v3d_exec_info *exec);
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void v3d_tfu_job_put(struct v3d_tfu_job *exec);
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void v3d_job_put(struct v3d_job *job);
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void v3d_reset(struct v3d_dev *v3d);
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void v3d_invalidate_caches(struct v3d_dev *v3d);
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@ -193,18 +193,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
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v3d_invalidate_slices(v3d, 0);
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}
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static void
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v3d_attach_object_fences(struct drm_gem_object **bos, int bo_count,
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struct dma_fence *fence)
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{
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int i;
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for (i = 0; i < bo_count; i++) {
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/* XXX: Use shared fences for read-only objects. */
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reservation_object_add_excl_fence(bos[i]->resv, fence);
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}
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}
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/* Takes the reservation lock on all the BOs being referenced, so that
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* at queue submit time we can update the reservations.
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*
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@ -239,11 +227,11 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
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}
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/**
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* v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
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* v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
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* referenced by the job.
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* @dev: DRM device
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* @file_priv: DRM file for this fd
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* @exec: V3D job being set up
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* @job: V3D job being set up
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*
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* The command validator needs to reference BOs by their index within
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* the submitted job's BO list. This does the validation of the job's
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@ -253,18 +241,19 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
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* failure, because that will happen at v3d_exec_cleanup() time.
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*/
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static int
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v3d_cl_lookup_bos(struct drm_device *dev,
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struct drm_file *file_priv,
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struct drm_v3d_submit_cl *args,
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struct v3d_exec_info *exec)
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v3d_lookup_bos(struct drm_device *dev,
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struct drm_file *file_priv,
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struct v3d_job *job,
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u64 bo_handles,
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u32 bo_count)
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{
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u32 *handles;
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int ret = 0;
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int i;
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exec->bo_count = args->bo_handle_count;
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job->bo_count = bo_count;
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if (!exec->bo_count) {
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if (!job->bo_count) {
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/* See comment on bo_index for why we have to check
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* this.
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*/
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@ -272,15 +261,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
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return -EINVAL;
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}
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exec->bo = kvmalloc_array(exec->bo_count,
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sizeof(struct drm_gem_cma_object *),
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GFP_KERNEL | __GFP_ZERO);
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if (!exec->bo) {
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job->bo = kvmalloc_array(job->bo_count,
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sizeof(struct drm_gem_cma_object *),
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GFP_KERNEL | __GFP_ZERO);
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if (!job->bo) {
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DRM_DEBUG("Failed to allocate validated BO pointers\n");
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return -ENOMEM;
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}
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handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
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handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
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if (!handles) {
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ret = -ENOMEM;
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DRM_DEBUG("Failed to allocate incoming GEM handles\n");
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}
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if (copy_from_user(handles,
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(void __user *)(uintptr_t)args->bo_handles,
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exec->bo_count * sizeof(u32))) {
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(void __user *)(uintptr_t)bo_handles,
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job->bo_count * sizeof(u32))) {
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ret = -EFAULT;
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DRM_DEBUG("Failed to copy in GEM handles\n");
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goto fail;
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}
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spin_lock(&file_priv->table_lock);
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for (i = 0; i < exec->bo_count; i++) {
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for (i = 0; i < job->bo_count; i++) {
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struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
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handles[i]);
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if (!bo) {
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goto fail;
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}
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drm_gem_object_get(bo);
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exec->bo[i] = bo;
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job->bo[i] = bo;
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}
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spin_unlock(&file_priv->table_lock);
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}
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static void
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v3d_exec_cleanup(struct kref *ref)
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v3d_job_free(struct kref *ref)
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{
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struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
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refcount);
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struct v3d_dev *v3d = exec->v3d;
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unsigned int i;
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struct v3d_bo *bo, *save;
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struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
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int i;
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dma_fence_put(exec->bin.in_fence);
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dma_fence_put(exec->render.in_fence);
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dma_fence_put(exec->bin.irq_fence);
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dma_fence_put(exec->render.irq_fence);
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dma_fence_put(exec->bin_done_fence);
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dma_fence_put(exec->render_done_fence);
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for (i = 0; i < exec->bo_count; i++)
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drm_gem_object_put_unlocked(exec->bo[i]);
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kvfree(exec->bo);
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list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
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drm_gem_object_put_unlocked(&bo->base.base);
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}
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pm_runtime_mark_last_busy(v3d->dev);
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pm_runtime_put_autosuspend(v3d->dev);
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kfree(exec);
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}
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void v3d_exec_put(struct v3d_exec_info *exec)
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{
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kref_put(&exec->refcount, v3d_exec_cleanup);
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}
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static void
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v3d_tfu_job_cleanup(struct kref *ref)
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{
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struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
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refcount);
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struct v3d_dev *v3d = job->v3d;
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unsigned int i;
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dma_fence_put(job->in_fence);
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dma_fence_put(job->irq_fence);
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for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
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for (i = 0; i < job->bo_count; i++) {
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if (job->bo[i])
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drm_gem_object_put_unlocked(job->bo[i]);
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}
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kvfree(job->bo);
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pm_runtime_mark_last_busy(v3d->dev);
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pm_runtime_put_autosuspend(v3d->dev);
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dma_fence_put(job->in_fence);
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dma_fence_put(job->irq_fence);
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dma_fence_put(job->done_fence);
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pm_runtime_mark_last_busy(job->v3d->dev);
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pm_runtime_put_autosuspend(job->v3d->dev);
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kfree(job);
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}
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void v3d_tfu_job_put(struct v3d_tfu_job *job)
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static void
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v3d_render_job_free(struct kref *ref)
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{
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kref_put(&job->refcount, v3d_tfu_job_cleanup);
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struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
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base.refcount);
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struct v3d_bo *bo, *save;
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list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
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drm_gem_object_put_unlocked(&bo->base.base);
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}
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v3d_job_free(ref);
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}
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void v3d_job_put(struct v3d_job *job)
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{
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kref_put(&job->refcount, job->free);
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}
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int
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@ -413,6 +379,77 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
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return ret;
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}
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static int
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v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
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struct v3d_job *job, void (*free)(struct kref *ref),
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u32 in_sync)
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{
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int ret;
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job->v3d = v3d;
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job->free = free;
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ret = pm_runtime_get_sync(v3d->dev);
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if (ret < 0)
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return ret;
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ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &job->in_fence);
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if (ret == -EINVAL) {
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pm_runtime_put_autosuspend(v3d->dev);
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return ret;
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}
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kref_init(&job->refcount);
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return 0;
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}
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static int
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v3d_push_job(struct v3d_file_priv *v3d_priv,
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struct v3d_job *job, enum v3d_queue queue)
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{
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int ret;
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ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
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v3d_priv);
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if (ret)
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return ret;
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job->done_fence = dma_fence_get(&job->base.s_fence->finished);
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/* put by scheduler job completion */
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kref_get(&job->refcount);
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drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
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return 0;
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}
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static void
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v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
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struct v3d_job *job,
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struct ww_acquire_ctx *acquire_ctx,
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u32 out_sync)
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{
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struct drm_syncobj *sync_out;
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int i;
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for (i = 0; i < job->bo_count; i++) {
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/* XXX: Use shared fences for read-only objects. */
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reservation_object_add_excl_fence(job->bo[i]->resv,
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job->done_fence);
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}
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drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
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/* Update the return sync object for the job */
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sync_out = drm_syncobj_find(file_priv, out_sync);
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if (sync_out) {
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drm_syncobj_replace_fence(sync_out, job->done_fence);
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drm_syncobj_put(sync_out);
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}
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}
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/**
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* v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
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* @dev: DRM device
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@ -432,9 +469,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
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struct drm_v3d_submit_cl *args = data;
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struct v3d_exec_info *exec;
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struct v3d_bin_job *bin = NULL;
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struct v3d_render_job *render;
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struct ww_acquire_ctx acquire_ctx;
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struct drm_syncobj *sync_out;
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int ret = 0;
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trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
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@ -444,100 +481,83 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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return -EINVAL;
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}
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exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
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if (!exec)
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render = kcalloc(1, sizeof(*render), GFP_KERNEL);
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if (!render)
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return -ENOMEM;
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ret = pm_runtime_get_sync(v3d->dev);
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if (ret < 0) {
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kfree(exec);
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render->start = args->rcl_start;
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||||
render->end = args->rcl_end;
|
||||
INIT_LIST_HEAD(&render->unref_list);
|
||||
|
||||
ret = v3d_job_init(v3d, file_priv, &render->base,
|
||||
v3d_render_job_free, args->in_sync_rcl);
|
||||
if (ret) {
|
||||
kfree(render);
|
||||
return ret;
|
||||
}
|
||||
|
||||
kref_init(&exec->refcount);
|
||||
if (args->bcl_start != args->bcl_end) {
|
||||
bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
|
||||
if (!bin)
|
||||
return -ENOMEM;
|
||||
|
||||
ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
|
||||
0, 0, &exec->bin.in_fence);
|
||||
if (ret == -EINVAL)
|
||||
goto fail;
|
||||
ret = v3d_job_init(v3d, file_priv, &bin->base,
|
||||
v3d_job_free, args->in_sync_bcl);
|
||||
if (ret) {
|
||||
v3d_job_put(&render->base);
|
||||
return ret;
|
||||
}
|
||||
|
||||
ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
|
||||
0, 0, &exec->render.in_fence);
|
||||
if (ret == -EINVAL)
|
||||
goto fail;
|
||||
bin->start = args->bcl_start;
|
||||
bin->end = args->bcl_end;
|
||||
bin->qma = args->qma;
|
||||
bin->qms = args->qms;
|
||||
bin->qts = args->qts;
|
||||
bin->render = render;
|
||||
}
|
||||
|
||||
exec->qma = args->qma;
|
||||
exec->qms = args->qms;
|
||||
exec->qts = args->qts;
|
||||
exec->bin.exec = exec;
|
||||
exec->bin.start = args->bcl_start;
|
||||
exec->bin.end = args->bcl_end;
|
||||
exec->render.exec = exec;
|
||||
exec->render.start = args->rcl_start;
|
||||
exec->render.end = args->rcl_end;
|
||||
exec->v3d = v3d;
|
||||
INIT_LIST_HEAD(&exec->unref_list);
|
||||
|
||||
ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
|
||||
ret = v3d_lookup_bos(dev, file_priv, &render->base,
|
||||
args->bo_handles, args->bo_handle_count);
|
||||
if (ret)
|
||||
goto fail;
|
||||
|
||||
ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
|
||||
ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count,
|
||||
&acquire_ctx);
|
||||
if (ret)
|
||||
goto fail;
|
||||
|
||||
mutex_lock(&v3d->sched_lock);
|
||||
if (exec->bin.start != exec->bin.end) {
|
||||
ret = drm_sched_job_init(&exec->bin.base,
|
||||
&v3d_priv->sched_entity[V3D_BIN],
|
||||
v3d_priv);
|
||||
if (bin) {
|
||||
ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
|
||||
if (ret)
|
||||
goto fail_unreserve;
|
||||
|
||||
exec->bin_done_fence =
|
||||
dma_fence_get(&exec->bin.base.s_fence->finished);
|
||||
|
||||
kref_get(&exec->refcount); /* put by scheduler job completion */
|
||||
drm_sched_entity_push_job(&exec->bin.base,
|
||||
&v3d_priv->sched_entity[V3D_BIN]);
|
||||
render->bin_done_fence = dma_fence_get(bin->base.done_fence);
|
||||
}
|
||||
|
||||
ret = drm_sched_job_init(&exec->render.base,
|
||||
&v3d_priv->sched_entity[V3D_RENDER],
|
||||
v3d_priv);
|
||||
ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
|
||||
if (ret)
|
||||
goto fail_unreserve;
|
||||
|
||||
exec->render_done_fence =
|
||||
dma_fence_get(&exec->render.base.s_fence->finished);
|
||||
|
||||
kref_get(&exec->refcount); /* put by scheduler job completion */
|
||||
drm_sched_entity_push_job(&exec->render.base,
|
||||
&v3d_priv->sched_entity[V3D_RENDER]);
|
||||
mutex_unlock(&v3d->sched_lock);
|
||||
|
||||
v3d_attach_object_fences(exec->bo, exec->bo_count,
|
||||
exec->render_done_fence);
|
||||
v3d_attach_fences_and_unlock_reservation(file_priv,
|
||||
&render->base, &acquire_ctx,
|
||||
args->out_sync);
|
||||
|
||||
drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
|
||||
|
||||
/* Update the return sync object for the */
|
||||
sync_out = drm_syncobj_find(file_priv, args->out_sync);
|
||||
if (sync_out) {
|
||||
drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
|
||||
drm_syncobj_put(sync_out);
|
||||
}
|
||||
|
||||
v3d_exec_put(exec);
|
||||
if (bin)
|
||||
v3d_job_put(&bin->base);
|
||||
v3d_job_put(&render->base);
|
||||
|
||||
return 0;
|
||||
|
||||
fail_unreserve:
|
||||
mutex_unlock(&v3d->sched_lock);
|
||||
drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
|
||||
drm_gem_unlock_reservations(render->base.bo,
|
||||
render->base.bo_count, &acquire_ctx);
|
||||
fail:
|
||||
v3d_exec_put(exec);
|
||||
if (bin)
|
||||
v3d_job_put(&bin->base);
|
||||
v3d_job_put(&render->base);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -560,10 +580,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
|
|||
struct drm_v3d_submit_tfu *args = data;
|
||||
struct v3d_tfu_job *job;
|
||||
struct ww_acquire_ctx acquire_ctx;
|
||||
struct drm_syncobj *sync_out;
|
||||
struct dma_fence *sched_done_fence;
|
||||
int ret = 0;
|
||||
int bo_count;
|
||||
|
||||
trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
|
||||
|
||||
|
@ -571,81 +588,71 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
|
|||
if (!job)
|
||||
return -ENOMEM;
|
||||
|
||||
ret = pm_runtime_get_sync(v3d->dev);
|
||||
if (ret < 0) {
|
||||
ret = v3d_job_init(v3d, file_priv, &job->base,
|
||||
v3d_job_free, args->in_sync);
|
||||
if (ret) {
|
||||
kfree(job);
|
||||
return ret;
|
||||
}
|
||||
|
||||
kref_init(&job->refcount);
|
||||
|
||||
ret = drm_syncobj_find_fence(file_priv, args->in_sync,
|
||||
0, 0, &job->in_fence);
|
||||
if (ret == -EINVAL)
|
||||
goto fail;
|
||||
job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
|
||||
sizeof(*job->base.bo), GFP_KERNEL);
|
||||
if (!job->base.bo) {
|
||||
v3d_job_put(&job->base);
|
||||
return -ENOMEM;
|
||||
}
|
||||
|
||||
job->args = *args;
|
||||
job->v3d = v3d;
|
||||
|
||||
spin_lock(&file_priv->table_lock);
|
||||
for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
|
||||
for (job->base.bo_count = 0;
|
||||
job->base.bo_count < ARRAY_SIZE(args->bo_handles);
|
||||
job->base.bo_count++) {
|
||||
struct drm_gem_object *bo;
|
||||
|
||||
if (!args->bo_handles[bo_count])
|
||||
if (!args->bo_handles[job->base.bo_count])
|
||||
break;
|
||||
|
||||
bo = idr_find(&file_priv->object_idr,
|
||||
args->bo_handles[bo_count]);
|
||||
args->bo_handles[job->base.bo_count]);
|
||||
if (!bo) {
|
||||
DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
|
||||
bo_count, args->bo_handles[bo_count]);
|
||||
job->base.bo_count,
|
||||
args->bo_handles[job->base.bo_count]);
|
||||
ret = -ENOENT;
|
||||
spin_unlock(&file_priv->table_lock);
|
||||
goto fail;
|
||||
}
|
||||
drm_gem_object_get(bo);
|
||||
job->bo[bo_count] = bo;
|
||||
job->base.bo[job->base.bo_count] = bo;
|
||||
}
|
||||
spin_unlock(&file_priv->table_lock);
|
||||
|
||||
ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
|
||||
ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count,
|
||||
&acquire_ctx);
|
||||
if (ret)
|
||||
goto fail;
|
||||
|
||||
mutex_lock(&v3d->sched_lock);
|
||||
ret = drm_sched_job_init(&job->base,
|
||||
&v3d_priv->sched_entity[V3D_TFU],
|
||||
v3d_priv);
|
||||
ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
|
||||
if (ret)
|
||||
goto fail_unreserve;
|
||||
|
||||
sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
|
||||
|
||||
kref_get(&job->refcount); /* put by scheduler job completion */
|
||||
drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
|
||||
mutex_unlock(&v3d->sched_lock);
|
||||
|
||||
v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
|
||||
v3d_attach_fences_and_unlock_reservation(file_priv,
|
||||
&job->base, &acquire_ctx,
|
||||
args->out_sync);
|
||||
|
||||
drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
|
||||
|
||||
/* Update the return sync object */
|
||||
sync_out = drm_syncobj_find(file_priv, args->out_sync);
|
||||
if (sync_out) {
|
||||
drm_syncobj_replace_fence(sync_out, sched_done_fence);
|
||||
drm_syncobj_put(sync_out);
|
||||
}
|
||||
dma_fence_put(sched_done_fence);
|
||||
|
||||
v3d_tfu_job_put(job);
|
||||
v3d_job_put(&job->base);
|
||||
|
||||
return 0;
|
||||
|
||||
fail_unreserve:
|
||||
mutex_unlock(&v3d->sched_lock);
|
||||
drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
|
||||
drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
|
||||
&acquire_ctx);
|
||||
fail:
|
||||
v3d_tfu_job_put(job);
|
||||
v3d_job_put(&job->base);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -703,7 +710,7 @@ v3d_gem_destroy(struct drm_device *dev)
|
|||
|
||||
v3d_sched_fini(v3d);
|
||||
|
||||
/* Waiting for exec to finish would need to be done before
|
||||
/* Waiting for jobs to finish would need to be done before
|
||||
* unregistering V3D.
|
||||
*/
|
||||
WARN_ON(v3d->bin_job);
|
||||
|
|
|
@ -62,7 +62,7 @@ v3d_overflow_mem_work(struct work_struct *work)
|
|||
}
|
||||
|
||||
drm_gem_object_get(obj);
|
||||
list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
|
||||
list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
|
||||
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
|
||||
|
||||
V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
|
||||
|
@ -96,7 +96,7 @@ v3d_irq(int irq, void *arg)
|
|||
|
||||
if (intsts & V3D_INT_FLDONE) {
|
||||
struct v3d_fence *fence =
|
||||
to_v3d_fence(v3d->bin_job->bin.irq_fence);
|
||||
to_v3d_fence(v3d->bin_job->base.irq_fence);
|
||||
|
||||
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
|
||||
dma_fence_signal(&fence->base);
|
||||
|
@ -105,7 +105,7 @@ v3d_irq(int irq, void *arg)
|
|||
|
||||
if (intsts & V3D_INT_FRDONE) {
|
||||
struct v3d_fence *fence =
|
||||
to_v3d_fence(v3d->render_job->render.irq_fence);
|
||||
to_v3d_fence(v3d->render_job->base.irq_fence);
|
||||
|
||||
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
|
||||
dma_fence_signal(&fence->base);
|
||||
|
@ -141,7 +141,7 @@ v3d_hub_irq(int irq, void *arg)
|
|||
|
||||
if (intsts & V3D_HUB_INT_TFUC) {
|
||||
struct v3d_fence *fence =
|
||||
to_v3d_fence(v3d->tfu_job->irq_fence);
|
||||
to_v3d_fence(v3d->tfu_job->base.irq_fence);
|
||||
|
||||
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
|
||||
dma_fence_signal(&fence->base);
|
||||
|
|
|
@ -30,10 +30,22 @@ to_v3d_job(struct drm_sched_job *sched_job)
|
|||
return container_of(sched_job, struct v3d_job, base);
|
||||
}
|
||||
|
||||
static struct v3d_bin_job *
|
||||
to_bin_job(struct drm_sched_job *sched_job)
|
||||
{
|
||||
return container_of(sched_job, struct v3d_bin_job, base.base);
|
||||
}
|
||||
|
||||
static struct v3d_render_job *
|
||||
to_render_job(struct drm_sched_job *sched_job)
|
||||
{
|
||||
return container_of(sched_job, struct v3d_render_job, base.base);
|
||||
}
|
||||
|
||||
static struct v3d_tfu_job *
|
||||
to_tfu_job(struct drm_sched_job *sched_job)
|
||||
{
|
||||
return container_of(sched_job, struct v3d_tfu_job, base);
|
||||
return container_of(sched_job, struct v3d_tfu_job, base.base);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -42,31 +54,20 @@ v3d_job_free(struct drm_sched_job *sched_job)
|
|||
struct v3d_job *job = to_v3d_job(sched_job);
|
||||
|
||||
drm_sched_job_cleanup(sched_job);
|
||||
|
||||
v3d_exec_put(job->exec);
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_tfu_job_free(struct drm_sched_job *sched_job)
|
||||
{
|
||||
struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
||||
|
||||
drm_sched_job_cleanup(sched_job);
|
||||
|
||||
v3d_tfu_job_put(job);
|
||||
v3d_job_put(job);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the fences that the bin or render job depends on, one by one.
|
||||
* v3d_job_run() won't be called until all of them have been signaled.
|
||||
* Returns the fences that the job depends on, one by one.
|
||||
*
|
||||
* If placed in the scheduler's .dependency method, the corresponding
|
||||
* .run_job won't be called until all of them have been signaled.
|
||||
*/
|
||||
static struct dma_fence *
|
||||
v3d_job_dependency(struct drm_sched_job *sched_job,
|
||||
struct drm_sched_entity *s_entity)
|
||||
{
|
||||
struct v3d_job *job = to_v3d_job(sched_job);
|
||||
struct v3d_exec_info *exec = job->exec;
|
||||
enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
|
||||
struct dma_fence *fence;
|
||||
|
||||
fence = job->in_fence;
|
||||
|
@ -75,113 +76,132 @@ v3d_job_dependency(struct drm_sched_job *sched_job,
|
|||
return fence;
|
||||
}
|
||||
|
||||
if (q == V3D_RENDER) {
|
||||
/* If we had a bin job, the render job definitely depends on
|
||||
* it. We first have to wait for bin to be scheduled, so that
|
||||
* its done_fence is created.
|
||||
*/
|
||||
fence = exec->bin_done_fence;
|
||||
if (fence) {
|
||||
exec->bin_done_fence = NULL;
|
||||
return fence;
|
||||
}
|
||||
}
|
||||
|
||||
/* XXX: Wait on a fence for switching the GMP if necessary,
|
||||
* and then do so.
|
||||
*/
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the fences that the TFU job depends on, one by one.
|
||||
* v3d_tfu_job_run() won't be called until all of them have been
|
||||
* signaled.
|
||||
*/
|
||||
static struct dma_fence *
|
||||
v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
|
||||
struct drm_sched_entity *s_entity)
|
||||
{
|
||||
struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
||||
struct dma_fence *fence;
|
||||
|
||||
fence = job->in_fence;
|
||||
if (fence) {
|
||||
job->in_fence = NULL;
|
||||
return fence;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
|
||||
/**
|
||||
* Returns the fences that the render job depends on, one by one.
|
||||
* v3d_job_run() won't be called until all of them have been signaled.
|
||||
*/
|
||||
static struct dma_fence *
|
||||
v3d_render_job_dependency(struct drm_sched_job *sched_job,
|
||||
struct drm_sched_entity *s_entity)
|
||||
{
|
||||
struct v3d_job *job = to_v3d_job(sched_job);
|
||||
struct v3d_exec_info *exec = job->exec;
|
||||
enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
|
||||
struct v3d_dev *v3d = exec->v3d;
|
||||
struct v3d_render_job *job = to_render_job(sched_job);
|
||||
struct dma_fence *fence;
|
||||
|
||||
fence = v3d_job_dependency(sched_job, s_entity);
|
||||
if (fence)
|
||||
return fence;
|
||||
|
||||
/* If we had a bin job, the render job definitely depends on
|
||||
* it. We first have to wait for bin to be scheduled, so that
|
||||
* its done_fence is created.
|
||||
*/
|
||||
fence = job->bin_done_fence;
|
||||
if (fence) {
|
||||
job->bin_done_fence = NULL;
|
||||
return fence;
|
||||
}
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
|
||||
{
|
||||
struct v3d_bin_job *job = to_bin_job(sched_job);
|
||||
struct v3d_dev *v3d = job->base.v3d;
|
||||
struct drm_device *dev = &v3d->drm;
|
||||
struct dma_fence *fence;
|
||||
unsigned long irqflags;
|
||||
|
||||
if (unlikely(job->base.s_fence->finished.error))
|
||||
if (unlikely(job->base.base.s_fence->finished.error))
|
||||
return NULL;
|
||||
|
||||
/* Lock required around bin_job update vs
|
||||
* v3d_overflow_mem_work().
|
||||
*/
|
||||
spin_lock_irqsave(&v3d->job_lock, irqflags);
|
||||
if (q == V3D_BIN) {
|
||||
v3d->bin_job = job->exec;
|
||||
|
||||
/* Clear out the overflow allocation, so we don't
|
||||
* reuse the overflow attached to a previous job.
|
||||
*/
|
||||
V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
|
||||
} else {
|
||||
v3d->render_job = job->exec;
|
||||
}
|
||||
v3d->bin_job = job;
|
||||
/* Clear out the overflow allocation, so we don't
|
||||
* reuse the overflow attached to a previous job.
|
||||
*/
|
||||
V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
|
||||
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
|
||||
|
||||
/* Can we avoid this flush when q==RENDER? We need to be
|
||||
* careful of scheduling, though -- imagine job0 rendering to
|
||||
* texture and job1 reading, and them being executed as bin0,
|
||||
* bin1, render0, render1, so that render1's flush at bin time
|
||||
* wasn't enough.
|
||||
*/
|
||||
v3d_invalidate_caches(v3d);
|
||||
|
||||
fence = v3d_fence_create(v3d, q);
|
||||
fence = v3d_fence_create(v3d, V3D_BIN);
|
||||
if (IS_ERR(fence))
|
||||
return NULL;
|
||||
|
||||
if (job->irq_fence)
|
||||
dma_fence_put(job->irq_fence);
|
||||
job->irq_fence = dma_fence_get(fence);
|
||||
if (job->base.irq_fence)
|
||||
dma_fence_put(job->base.irq_fence);
|
||||
job->base.irq_fence = dma_fence_get(fence);
|
||||
|
||||
trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno,
|
||||
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
|
||||
job->start, job->end);
|
||||
|
||||
if (q == V3D_BIN) {
|
||||
if (exec->qma) {
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma);
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms);
|
||||
}
|
||||
if (exec->qts) {
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
|
||||
V3D_CLE_CT0QTS_ENABLE |
|
||||
exec->qts);
|
||||
}
|
||||
} else {
|
||||
/* XXX: Set the QCFG */
|
||||
}
|
||||
|
||||
/* Set the current and end address of the control list.
|
||||
* Writing the end register is what starts the job.
|
||||
*/
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start);
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end);
|
||||
if (job->qma) {
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
|
||||
}
|
||||
if (job->qts) {
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
|
||||
V3D_CLE_CT0QTS_ENABLE |
|
||||
job->qts);
|
||||
}
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
||||
static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
|
||||
{
|
||||
struct v3d_render_job *job = to_render_job(sched_job);
|
||||
struct v3d_dev *v3d = job->base.v3d;
|
||||
struct drm_device *dev = &v3d->drm;
|
||||
struct dma_fence *fence;
|
||||
|
||||
if (unlikely(job->base.base.s_fence->finished.error))
|
||||
return NULL;
|
||||
|
||||
v3d->render_job = job;
|
||||
|
||||
/* Can we avoid this flush? We need to be careful of
|
||||
* scheduling, though -- imagine job0 rendering to texture and
|
||||
* job1 reading, and them being executed as bin0, bin1,
|
||||
* render0, render1, so that render1's flush at bin time
|
||||
* wasn't enough.
|
||||
*/
|
||||
v3d_invalidate_caches(v3d);
|
||||
|
||||
fence = v3d_fence_create(v3d, V3D_RENDER);
|
||||
if (IS_ERR(fence))
|
||||
return NULL;
|
||||
|
||||
if (job->base.irq_fence)
|
||||
dma_fence_put(job->base.irq_fence);
|
||||
job->base.irq_fence = dma_fence_get(fence);
|
||||
|
||||
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
|
||||
job->start, job->end);
|
||||
|
||||
/* XXX: Set the QCFG */
|
||||
|
||||
/* Set the current and end address of the control list.
|
||||
* Writing the end register is what starts the job.
|
||||
*/
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
|
||||
V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
|
||||
|
||||
return fence;
|
||||
}
|
||||
|
@ -190,7 +210,7 @@ static struct dma_fence *
|
|||
v3d_tfu_job_run(struct drm_sched_job *sched_job)
|
||||
{
|
||||
struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
||||
struct v3d_dev *v3d = job->v3d;
|
||||
struct v3d_dev *v3d = job->base.v3d;
|
||||
struct drm_device *dev = &v3d->drm;
|
||||
struct dma_fence *fence;
|
||||
|
||||
|
@ -199,9 +219,9 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
|
|||
return NULL;
|
||||
|
||||
v3d->tfu_job = job;
|
||||
if (job->irq_fence)
|
||||
dma_fence_put(job->irq_fence);
|
||||
job->irq_fence = dma_fence_get(fence);
|
||||
if (job->base.irq_fence)
|
||||
dma_fence_put(job->base.irq_fence);
|
||||
job->base.irq_fence = dma_fence_get(fence);
|
||||
|
||||
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
|
||||
|
||||
|
@ -251,51 +271,74 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
|
|||
mutex_unlock(&v3d->reset_lock);
|
||||
}
|
||||
|
||||
/* If the current address or return address have changed, then the GPU
|
||||
* has probably made progress and we should delay the reset. This
|
||||
* could fail if the GPU got in an infinite loop in the CL, but that
|
||||
* is pretty unlikely outside of an i-g-t testcase.
|
||||
*/
|
||||
static void
|
||||
v3d_job_timedout(struct drm_sched_job *sched_job)
|
||||
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
|
||||
u32 *timedout_ctca, u32 *timedout_ctra)
|
||||
{
|
||||
struct v3d_job *job = to_v3d_job(sched_job);
|
||||
struct v3d_exec_info *exec = job->exec;
|
||||
struct v3d_dev *v3d = exec->v3d;
|
||||
enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
|
||||
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
|
||||
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
|
||||
struct v3d_dev *v3d = job->v3d;
|
||||
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
|
||||
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
|
||||
|
||||
/* If the current address or return address have changed, then
|
||||
* the GPU has probably made progress and we should delay the
|
||||
* reset. This could fail if the GPU got in an infinite loop
|
||||
* in the CL, but that is pretty unlikely outside of an i-g-t
|
||||
* testcase.
|
||||
*/
|
||||
if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
|
||||
job->timedout_ctca = ctca;
|
||||
job->timedout_ctra = ctra;
|
||||
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
|
||||
*timedout_ctca = ctca;
|
||||
*timedout_ctra = ctra;
|
||||
return;
|
||||
}
|
||||
|
||||
v3d_gpu_reset_for_timeout(v3d, sched_job);
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
|
||||
{
|
||||
struct v3d_bin_job *job = to_bin_job(sched_job);
|
||||
|
||||
v3d_cl_job_timedout(sched_job, V3D_BIN,
|
||||
&job->timedout_ctca, &job->timedout_ctra);
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_render_job_timedout(struct drm_sched_job *sched_job)
|
||||
{
|
||||
struct v3d_render_job *job = to_render_job(sched_job);
|
||||
|
||||
v3d_cl_job_timedout(sched_job, V3D_RENDER,
|
||||
&job->timedout_ctca, &job->timedout_ctra);
|
||||
}
|
||||
|
||||
static void
|
||||
v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
|
||||
{
|
||||
struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
||||
struct v3d_job *job = to_v3d_job(sched_job);
|
||||
|
||||
v3d_gpu_reset_for_timeout(job->v3d, sched_job);
|
||||
}
|
||||
|
||||
static const struct drm_sched_backend_ops v3d_sched_ops = {
|
||||
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
|
||||
.dependency = v3d_job_dependency,
|
||||
.run_job = v3d_job_run,
|
||||
.timedout_job = v3d_job_timedout,
|
||||
.free_job = v3d_job_free
|
||||
.run_job = v3d_bin_job_run,
|
||||
.timedout_job = v3d_bin_job_timedout,
|
||||
.free_job = v3d_job_free,
|
||||
};
|
||||
|
||||
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
|
||||
.dependency = v3d_render_job_dependency,
|
||||
.run_job = v3d_render_job_run,
|
||||
.timedout_job = v3d_render_job_timedout,
|
||||
.free_job = v3d_job_free,
|
||||
};
|
||||
|
||||
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
|
||||
.dependency = v3d_tfu_job_dependency,
|
||||
.dependency = v3d_job_dependency,
|
||||
.run_job = v3d_tfu_job_run,
|
||||
.timedout_job = v3d_tfu_job_timedout,
|
||||
.free_job = v3d_tfu_job_free
|
||||
.free_job = v3d_job_free,
|
||||
};
|
||||
|
||||
int
|
||||
|
@ -307,7 +350,7 @@ v3d_sched_init(struct v3d_dev *v3d)
|
|||
int ret;
|
||||
|
||||
ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
|
||||
&v3d_sched_ops,
|
||||
&v3d_bin_sched_ops,
|
||||
hw_jobs_limit, job_hang_limit,
|
||||
msecs_to_jiffies(hang_limit_ms),
|
||||
"v3d_bin");
|
||||
|
@ -317,7 +360,7 @@ v3d_sched_init(struct v3d_dev *v3d)
|
|||
}
|
||||
|
||||
ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
|
||||
&v3d_sched_ops,
|
||||
&v3d_render_sched_ops,
|
||||
hw_jobs_limit, job_hang_limit,
|
||||
msecs_to_jiffies(hang_limit_ms),
|
||||
"v3d_render");
|
||||
|
|
Loading…
Reference in New Issue