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usb: PS3 EHCI QH read work-around
PS3 EHCI HC errata fix 244. The SCC EHCI HC will not correctly perform QH reads that occur near or span a micro-frame boundry. This is due to a problem in the Nak Count Reload Control logic (EHCI Specification 1.0 Section 4.9.1). The work-around for this problem is for the HC driver to set I=1 (inactive) for QHs with H=1 (list head). Signed-off-by: Geoff Levand <geoff@infradead.org> Acked-by: Alan Stern <stern@rowland.harvard.edu>
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@ -670,6 +670,7 @@ static int ehci_init(struct usb_hcd *hcd)
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hw = ehci->async->hw;
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hw->hw_next = QH_NEXT(ehci, ehci->async->qh_dma);
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hw->hw_info1 = cpu_to_hc32(ehci, QH_HEAD);
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hw->hw_info1 |= cpu_to_hc32(ehci, (1 << 7)); /* I = 1 */
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hw->hw_token = cpu_to_hc32(ehci, QTD_STS_HALT);
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hw->hw_qtd_next = EHCI_LIST_END(ehci);
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ehci->async->qh_state = QH_STATE_LINKED;
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