[media] coda: re-queue buffers if start_streaming fails

Patch b906352c23 ([media] coda: dequeue buffers if start_streaming fails)
incorrectly marked buffers as DEQUEUED in case of start_streaming failure, when
in fact they should be set to QUEUED. The videobuf2 core warns about this.

Reported-by: Jean-Michel Hautbois <jean-michel.hautbois@vodalys.com>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
This commit is contained in:
Philipp Zabel 2014-10-21 13:25:52 -03:00 committed by Mauro Carvalho Chehab
parent f2035364cc
commit b8b1b58c5d
1 changed files with 2 additions and 2 deletions

View File

@ -1250,10 +1250,10 @@ static int coda_start_streaming(struct vb2_queue *q, unsigned int count)
err:
if (q->type == V4L2_BUF_TYPE_VIDEO_OUTPUT) {
while ((buf = v4l2_m2m_src_buf_remove(ctx->fh.m2m_ctx)))
v4l2_m2m_buf_done(buf, VB2_BUF_STATE_DEQUEUED);
v4l2_m2m_buf_done(buf, VB2_BUF_STATE_QUEUED);
} else {
while ((buf = v4l2_m2m_dst_buf_remove(ctx->fh.m2m_ctx)))
v4l2_m2m_buf_done(buf, VB2_BUF_STATE_DEQUEUED);
v4l2_m2m_buf_done(buf, VB2_BUF_STATE_QUEUED);
}
return ret;
}