drm/amd/powerplay: refine struct name for coding style reason.

delete useless member.

Signed-off-by: Rex Zhu <Rex.Zhu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Rex Zhu 2016-08-31 18:13:08 +08:00 committed by Alex Deucher
parent 48d7b759a8
commit cfcc283cee
1 changed files with 9 additions and 11 deletions

View File

@ -171,30 +171,28 @@ enum PP_MMProfilingState {
PP_MMProfilingState_Stopped
};
struct PP_Clock_Engine_Request {
unsigned long clientType;
unsigned long ctxid;
struct pp_clock_engine_request {
unsigned long client_type;
unsigned long ctx_id;
uint64_t context_handle;
unsigned long sclk;
unsigned long sclkHardMin;
unsigned long sclk_hard_min;
unsigned long mclk;
unsigned long iclk;
unsigned long evclk;
unsigned long ecclk;
unsigned long ecclkHardMin;
unsigned long ecclk_hard_min;
unsigned long vclk;
unsigned long dclk;
unsigned long samclk;
unsigned long acpclk;
unsigned long sclkOverdrive;
unsigned long mclkOverdrive;
unsigned long sclk_over_drive;
unsigned long mclk_over_drive;
unsigned long sclk_threshold;
unsigned long flag;
unsigned long vclk_ceiling;
unsigned long dclk_ceiling;
unsigned long num_cus;
unsigned long pmflag;
enum PP_MMProfilingState MMProfilingState;
unsigned long pm_flag;
enum PP_MMProfilingState mm_profiling_state;
};
#endif