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NFSv4: nfs4_stateid_is_current should return 'true' for an invalid stateid
When nfs4_set_rw_stateid() can fails by returning EIO to indicate that the stateid is completely invalid, then it makes no sense to have it trigger a retry of the READ or WRITE operation. Instead, we should just have it fall through and attempt a recovery. This fixes an infinite loop in which the client keeps replaying the same bad stateid back to the server. Reported-by: Andy Adamson <andros@netapp.com> Link: http://lkml.kernel.org/r/1393954269-3974-1-git-send-email-andros@netapp.com Cc: stable@vger.kernel.org # 3.10+ Signed-off-by: Trond Myklebust <trond.myklebust@primarydata.com>
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@ -4011,8 +4011,9 @@ static bool nfs4_stateid_is_current(nfs4_stateid *stateid,
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{
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{
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nfs4_stateid current_stateid;
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nfs4_stateid current_stateid;
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if (nfs4_set_rw_stateid(¤t_stateid, ctx, l_ctx, fmode))
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/* If the current stateid represents a lost lock, then exit */
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return false;
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if (nfs4_set_rw_stateid(¤t_stateid, ctx, l_ctx, fmode) == -EIO)
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return true;
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return nfs4_stateid_match(stateid, ¤t_stateid);
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return nfs4_stateid_match(stateid, ¤t_stateid);
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}
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}
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