[media] coda: don't ever use subsampling ping-pong buffers as reconstructed reference buffers

On i.MX6, two subsampling ping-pong buffers are used for motion estimation and
deblocking They should not be counted as framebuffers, or they will be also used
to store reconstructed frames, causing visible artifacts in P-frames.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
This commit is contained in:
Philipp Zabel 2015-01-23 13:51:28 -03:00 committed by Mauro Carvalho Chehab
parent f4706d6e6d
commit e3cccff9aa
1 changed files with 4 additions and 1 deletions

View File

@ -718,6 +718,7 @@ static int coda_start_encoding(struct coda_ctx *ctx)
struct vb2_buffer *buf;
int gamma, ret, value;
u32 dst_fourcc;
int num_fb;
u32 stride;
q_data_src = get_q_data(ctx, V4L2_BUF_TYPE_VIDEO_OUTPUT);
@ -983,12 +984,14 @@ static int coda_start_encoding(struct coda_ctx *ctx)
v4l2_err(v4l2_dev, "failed to allocate framebuffers\n");
goto out;
}
num_fb = 2;
stride = q_data_src->bytesperline;
} else {
ctx->num_internal_frames = 0;
num_fb = 0;
stride = 0;
}
coda_write(dev, ctx->num_internal_frames, CODA_CMD_SET_FRAME_BUF_NUM);
coda_write(dev, num_fb, CODA_CMD_SET_FRAME_BUF_NUM);
coda_write(dev, stride, CODA_CMD_SET_FRAME_BUF_STRIDE);
if (dev->devtype->product == CODA_7541) {