If the gpu reset fails and the machine is terminally wedged, further
hangchecks achieve nothing but noise. Disable them, with a corollary
that we re-enable hangchecking after a successful GPU reset in case the
user is artificially bringing the machine back to life through the debug
interface.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20161122144121.7379-2-chris@chris-wilson.co.uk
Hangcheck state accumulation has gained more steps
along the years, like head movement and more recently the
subunit inactivity check. As the subunit sampling is only
done if the previous state check showed inactivity, we
have added more stages (and time) to reach a hang verdict.
Asymmetric engine states led to different actual weight of
'one hangcheck unit' and it was demonstrated in some
hangs that due to difference in stages, simpler engines
were accused falsely of a hang as their scoring was much
more quicker to accumulate above the hang treshold.
To completely decouple the hangcheck guilty score
from the hangcheck period, convert hangcheck score to a
rough period of inactivity measurement. As these are
tracked as jiffies, they are meaningful also across
reset boundaries. This makes finding a guilty engine
more accurate across multi engine activity scenarios,
especially across asymmetric engines.
We lose the ability to detect cross batch malicious attempts
to hinder the progress. Plan is to move this functionality
to be part of context banning which is more natural fit,
later in the series.
v2: use time_before macros (Chris)
reinstate the pardoning of moving engine after hc (Chris)
v3: avoid global state for per engine stall detection (Chris)
v4: take timeline last retirement into account (Chris)
v5: do debug print on pardoning, split out retirement timestamp (Chris)
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
In order to simplify hangcheck state keeping, split hangcheck
per engine loop in three phases: state load, action, state save.
Add few more hangcheck actions to separate between seqno, head
and subunit movements. This helps to gather all the hangcheck
actions under a single switch umbrella.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Create new file for hangcheck specific code, intel_hangcheck.c,
and move all related code in it.
v2: s/intel_engine_hangcheck/intel_engine (Chris)
No functional changes.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1478018583-5816-1-git-send-email-mika.kuoppala@intel.com