Introduced with 3.14-rc1
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
When a context is first referenced in the command stream, make sure that all
scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that
all bound resources are put on the resource validate list.
This is needed for legacy emulation, since legacy user-space drivers will
typically not re-emit shader bindings. It also removes the requirement for
user-space drivers to re-emit render-target- and texture bindings.
Makes suspend and hibernate now also work with legacy user-space drivers on
guest-backed devices.
v2: Don't rebind on legacy devices.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Command stream legacy shader creation and destruction is replaced by
NOPs in the command stream, and instead guest-backed shaders are created
and destroyed as part of the command validation process.
v2: Removed some stray debug messages.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Only scrub context bindings when a bound resource is destroyed, or when
the MOB backing the context is unbound.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>