The pointer p can be potentially NULL as macro to_software_node can
return NULL.
Add null check on p before dereferencing it to avoid any NULL pointer
dereferences.
Detected by CoverityScan, CID#1476039 ("Explicit null dereferenced")
Fixes: 59abd83672 (drivers: base: Introducing software nodes to the firmware node framework)
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Currently the node name is being formatting into a temporary string
node_name, however, kobject_init_and_add allows one to format up
a node name, so use that instead. This removes the need for the
node_name string and also cleans up the following warning:
Fixes clang warning:
warning: format string is not a string literal (potentially
insecure) [-Wformat-security]
Signed-off-by: Colin Ian King <colin.king@canonical.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Concentrating struct property_entry processing to
drivers/base/swnode.c
Signed-off-by: Heikki Krogerus <heikki.krogerus@linux.intel.com>
Acked-by: Linus Walleij <linus.walleij@linaro.org>
Reviewed-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
Software node is a new struct fwnode_handle type that can be
used to describe devices in kernel (software). It is meant
to complement fwnodes representing real firmware nodes when
they are incomplete (for example missing device properties)
and to supply the primary fwnode when the firmware lacks
hardware description for a device completely.
The software node type is really meant to replace the
currently used "property_set" struct fwnode_handle type. The
handling of struct property_set is glued to the generic
device property handling code, and it is not possible to
create a struct property_set independently from the device
that it is bind to. struct property_set is only created when
device properties are added to already initialized struct
device, and control of it is only possible from the generic
property handling code.
Software nodes are instead designed to be created
independently from the device entries (struct device). It
makes them much more flexible, as then the device meant to
be bind to the node can be created at a later time, and from
another location. It is also possible to bind multiple
devices to a single software node if needed.
The software node implementation also includes support for
node hierarchy, which was the main motivation for this
commit. The node hierarchy was something that was requested
for the struct property_set, but it did not seem reasonable
to try to extend the property_set support for that purpose.
struct property_set was really meant only for device
property handling like the name suggests.
Support for struct property_set is not yet removed in this
commit, but it will be in the following one.
Signed-off-by: Heikki Krogerus <heikki.krogerus@linux.intel.com>
Acked-by: Linus Walleij <linus.walleij@linaro.org>
Reviewed-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>