Commit Graph

38 Commits

Author SHA1 Message Date
Linus Torvalds 57949e8006 Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input
* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/dtor/input:
  Input: serio/gameport - use 'long' system workqueue
  Input: synaptics - document 0x0c query
  Input: tegra-kbc - add function keymap
2011-02-23 14:44:25 -08:00
Dmitry Torokhov 1d64b655dc Input: serio/gameport - use 'long' system workqueue
Commit 8ee294cd9d converted serio
subsystem event handling from using a dedicated thread to using
common workqueue. Unfortunately, this regressed our boot times,
due to the fact that serio jobs take long time to execute. While
the new concurrency managed workqueue code manages long-playing
works just fine and schedules additional workers as needed, such
works wreck havoc among remaining users of flush_scheduled_work().

To solve this problem let's move serio/gameport works from system_wq
to system_long_wq which nobody tries to flush.

Reported-and-tested-by: Hernando Torque <pantherchen@versanet.de>
Acked-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2011-02-23 08:53:07 -08:00
Linus Torvalds 72eb6a7914 Merge branch 'for-2.6.38' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/percpu
* 'for-2.6.38' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/percpu: (30 commits)
  gameport: use this_cpu_read instead of lookup
  x86: udelay: Use this_cpu_read to avoid address calculation
  x86: Use this_cpu_inc_return for nmi counter
  x86: Replace uses of current_cpu_data with this_cpu ops
  x86: Use this_cpu_ops to optimize code
  vmstat: User per cpu atomics to avoid interrupt disable / enable
  irq_work: Use per cpu atomics instead of regular atomics
  cpuops: Use cmpxchg for xchg to avoid lock semantics
  x86: this_cpu_cmpxchg and this_cpu_xchg operations
  percpu: Generic this_cpu_cmpxchg() and this_cpu_xchg support
  percpu,x86: relocate this_cpu_add_return() and friends
  connector: Use this_cpu operations
  xen: Use this_cpu_inc_return
  taskstats: Use this_cpu_ops
  random: Use this_cpu_inc_return
  fs: Use this_cpu_inc_return in buffer.c
  highmem: Use this_cpu_xx_return() operations
  vmstat: Use this_cpu_inc_return for vm statistics
  x86: Support for this_cpu_add, sub, dec, inc_return
  percpu: Generic support for this_cpu_add, sub, dec, inc_return
  ...

Fixed up conflicts: in arch/x86/kernel/{apic/nmi.c, apic/x2apic_uv_x.c, process.c}
as per Tejun.
2011-01-07 17:02:58 -08:00
Christoph Lameter 55ee4ef302 gameport: use this_cpu_read instead of lookup
Signed-off-by: Christoph Lameter <cl@linux.com>
Acked-by: "H. Peter Anvin" <hpa@zytor.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2011-01-04 06:09:10 +01:00
Dmitry Torokhov c44f242064 Input: gameport - convert to use common workqueue instead of a thread
Instead of creating an exclusive thread to handle gameport events (which
happen rarely), let's switch to common workqueue. With the arrival
of concurrency-managed workqueue infrastructure we are not concerned
that our callers or callees also using workqueue (no deadlocks anymore)
and it should reduce total number of threads in the system.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-11-18 00:25:49 -08:00
Thomas Gleixner ced918eb74 i8253: Convert i8253_lock to raw_spinlock
i8253_lock needs to be a real spinlock in preempt-rt, i.e. it can
not be converted to a sleeping lock.

Convert it to raw_spinlock and fix up all users.

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Ralf Baechle <ralf@linux-mips.org>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Acked-by: Takashi Iwai <tiwai@suse.de>
Cc: Jens Axboe <jens.axboe@oracle.com>
LKML-Reference: <20100217163751.030764372@linutronix.de>
2010-03-02 10:28:38 +01:00
Dmitry Torokhov fc99ec6f4b Input: gameport - switch to using pr_xxx() and dev_xxx()
pr_xxx() and dev_xxx() helpers ensure that all messages emitted by the
module have consistent prefixes, so let's use them. Also fix some
formatting issues.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-01-06 00:24:21 -08:00
Dmitry Torokhov d621af4730 Input: gameport - make use of list_first_entry() helper
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-01-06 00:24:09 -08:00
Dmitry Torokhov 361b7b5b03 Input: gameport - let device core tell us if device was registered
No need to keep track of it by ourselves.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2010-01-06 00:23:51 -08:00
Dmitry Torokhov 7e044e056a Input: serio - do not use deprecated dev.power.power_state
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2009-05-09 16:10:18 -07:00
Dmitry Torokhov 3e65067def Input: gameport - rearrange EXPORT_SYMBOL() markings
Current style calls for placing EXPORT_SYMBOL() markings directly
after exported symbol definition; let's follow it.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2009-04-17 20:37:47 -07:00
Dmitry Torokhov 4ced8e7cb9 Input: gameport - fix attach driver code
The commit 6902c0bead that moved
driver registration out of kgameportd thread was incomplete and
did not add the code necessary to actually attach driver to
already registered devices, rectify that.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2009-04-15 08:58:19 -07:00
Kay Sievers a6c2490f01 Input: struct device - replace bus_id with dev_name(), dev_set_name()
Acked-by: Greg Kroah-Hartman <gregkh@suse.de>
Signed-off-by: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-10-30 09:29:05 -04:00
Dmitry Torokhov 6902c0bead Input: gameport - make gameport_register_driver() return errors
Perform actual driver registration right in gameport_register_driver()
instead of offloading it to kgameportd and return proper error code to
callers if driver registration fails.

Note that driver <-> port matching is still done by kgameportd.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-07-30 00:41:15 -04:00
Dmitry Torokhov 3e582db078 Input: gameport - remove rescan/reconnect facilities
They have never been used and are unlikely to be used in the future
so remove them altogether.

Reported-by: Adrian Bunk <bunk@kernel.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-05-16 14:50:42 -04:00
Andre Haupt f639416325 gameport: remove duplicate include
Signed-off-by: Andre Haupt <andre@bitwigglers.org>
Signed-off-by: Adrian Bunk <bunk@kernel.org>
2008-02-03 16:03:50 +02:00
Ivan Kokshaysky f5ad586751 gameport: don't export functions that are static inline
This does not make sense and moreover causes build failures
on alpha.

Signed-off-by: Ivan Kokshaysky <ink@jurassic.park.msu.ru>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2008-01-03 10:46:03 -05:00
Mike Travis 92cb7612ae x86: convert cpuinfo_x86 array to a per_cpu array
cpu_data is currently an array defined using NR_CPUS.  This means that
we overallocate since we will rarely really use maximum configured cpus.
When NR_CPU count is raised to 4096 the size of cpu_data becomes
3,145,728 bytes.

These changes were adopted from the sparc64 (and ia64) code.  An
additional field was added to cpuinfo_x86 to be a non-ambiguous cpu
index.  This corresponds to the index into a cpumask_t as well as the
per_cpu index.  It's used in various places like show_cpuinfo().

cpu_data is defined to be the boot_cpu_data structure for the NON-SMP
case.

Signed-off-by: Mike Travis <travis@sgi.com>
Acked-by: Christoph Lameter <clameter@sgi.com>
Cc: Andi Kleen <ak@suse.de>
Cc: James Bottomley <James.Bottomley@steeleye.com>
Cc: Dmitry Torokhov <dtor@mail.ru>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Cc: Mark M. Hoffman <mhoffman@lightlink.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
2007-10-19 20:35:04 +02:00
Rafael J. Wysocki e42837bcd3 freezer: introduce freezer-friendly waiting macros
Introduce freezer-friendly wrappers around wait_event_interruptible() and
wait_event_interruptible_timeout(), originally defined in <linux/wait.h>, to
be used in freezable kernel threads.  Make some of the freezable kernel
threads use them.

This is necessary for the freezer to stop sending signals to kernel threads,
which is implemented in the next patch.

Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
Acked-by: Pavel Machek <pavel@ucw.cz>
Cc: Nigel Cunningham <nigel@nigel.suspend2.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-10-18 14:37:19 -07:00
Rafael J. Wysocki 8314418629 Freezer: make kernel threads nonfreezable by default
Currently, the freezer treats all tasks as freezable, except for the kernel
threads that explicitly set the PF_NOFREEZE flag for themselves.  This
approach is problematic, since it requires every kernel thread to either
set PF_NOFREEZE explicitly, or call try_to_freeze(), even if it doesn't
care for the freezing of tasks at all.

It seems better to only require the kernel threads that want to or need to
be frozen to use some freezer-related code and to remove any
freezer-related code from the other (nonfreezable) kernel threads, which is
done in this patch.

The patch causes all kernel threads to be nonfreezable by default (ie.  to
have PF_NOFREEZE set by default) and introduces the set_freezable()
function that should be called by the freezable kernel threads in order to
unset PF_NOFREEZE.  It also makes all of the currently freezable kernel
threads call set_freezable(), so it shouldn't cause any (intentional)
change of behaviour to appear.  Additionally, it updates documentation to
describe the freezing of tasks more accurately.

[akpm@linux-foundation.org: build fixes]
Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
Acked-by: Nigel Cunningham <nigel@nigel.suspend2.net>
Cc: Pavel Machek <pavel@ucw.cz>
Cc: Oleg Nesterov <oleg@tv-sign.ru>
Cc: Gautham R Shenoy <ego@in.ibm.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-07-17 10:23:02 -07:00
Dmitry Torokhov 79580057de Input: gameport - do not touch bus's rwsem
The subsystem rwsem is not used by the driver core at all, so there is
no point in trying to access it.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2007-04-27 10:57:30 -07:00
Dmitry Torokhov bef986502f Merge rsync://rsync.kernel.org/pub/scm/linux/kernel/git/torvalds/linux-2.6
Conflicts:

	drivers/usb/input/hid.h
2006-12-08 01:07:56 -05:00
Nigel Cunningham 7dfb71030f [PATCH] Add include/linux/freezer.h and move definitions from sched.h
Move process freezing functions from include/linux/sched.h to freezer.h, so
that modifications to the freezer or the kernel configuration don't require
recompiling just about everything.

[akpm@osdl.org: fix ueagle driver]
Signed-off-by: Nigel Cunningham <nigel@suspend2.net>
Cc: "Rafael J. Wysocki" <rjw@sisk.pl>
Cc: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-12-07 08:39:27 -08:00
Dmitry Torokhov b187dd7b52 Input: gameport - rearrange gameport_bus initialization
Initialize gameport_bus structure at compile time instead of at runtime
in gameport_init().

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-11-02 23:27:30 -05:00
Dmitry Torokhov 23de1510e2 Input: gameport core - handle errors returned by device_bind_driver()
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-10-12 01:06:34 -04:00
Randy Dunlap 73b59a3b1c Input: serio/gameport - check whether driver core calls succeeded
Signed-off-by: Randy Dunlap <rdunlap@xenotime.net>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-07-19 01:14:55 -04:00
Adrian Bunk 642fde17dc Input: gameport - fix memory leak
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-03-14 00:13:34 -05:00
Dmitry Torokhov 51c38f9bce Input: initialize serio and gameport at subsystem level
Serio and gameport cores do not depend on other drivers and are
used by code living outside of drivers/input/{gameport|serio}.
Registering them at subsystem level guarantees that they are
fully initialized before anyone tries to use them.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-02-19 00:22:51 -05:00
Arjan van de Ven 286295eb93 Input: gameport - semaphore to mutex conversion
The conversion was generated via scripts, and the result was validated
automatically via a script as well.

Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2006-02-19 00:22:03 -05:00
Russell King 29a4a20e9f [PATCH] Add gameport bus_type probe and remove methods
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2006-01-13 11:26:07 -08:00
Dmitry Torokhov 9e50afd0cb Input: make serio and gameport more swsusp friendly
kseriod and kgameportd used to process all pending events before
checking for freeze condition. This may cause swsusp to time out
while stopping tasks when resuming. Switch to process events one
by one to check freeze status more often.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
2005-11-20 00:56:43 -05:00
Tim Schmielau 4e57b68178 [PATCH] fix missing includes
I recently picked up my older work to remove unnecessary #includes of
sched.h, starting from a patch by Dave Jones to not include sched.h
from module.h. This reduces the number of indirect includes of sched.h
by ~300. Another ~400 pointless direct includes can be removed after
this disentangling (patch to follow later).
However, quite a few indirect includes need to be fixed up for this.

In order to feed the patches through -mm with as little disturbance as
possible, I've split out the fixes I accumulated up to now (complete for
i386 and x86_64, more archs to follow later) and post them before the real
patch.  This way this large part of the patch is kept simple with only
adding #includes, and all hunks are independent of each other.  So if any
hunk rejects or gets in the way of other patches, just drop it.  My scripts
will pick it up again in the next round.

Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-10-30 17:37:32 -08:00
Ingo Molnar 306e440daf [PATCH] x86: i8253/i8259A lock cleanup
Introduce proper declarations for i8253_lock and i8259A_lock.

Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-30 08:45:10 -07:00
Linus Torvalds 3c803e8e2f Commit the manual part of the input layer merge.
git did actually warn me about the fact that I hadn't actually done an
"update-cache" on these two files, but the warning was at the bottom of
a list of all the files that _did_ change in the merge, so I never
noticed.  My bad.
2005-06-27 17:49:45 -07:00
Christoph Lameter 3e1d1d28d9 [PATCH] Cleanup patch for process freezing
1. Establish a simple API for process freezing defined in linux/include/sched.h:

   frozen(process)		Check for frozen process
   freezing(process)		Check if a process is being frozen
   freeze(process)		Tell a process to freeze (go to refrigerator)
   thaw_process(process)	Restart process
   frozen_process(process)	Process is frozen now

2. Remove all references to PF_FREEZE and PF_FROZEN from all
   kernel sources except sched.h

3. Fix numerous locations where try_to_freeze is manually done by a driver

4. Remove the argument that is no longer necessary from two function calls.

5. Some whitespace cleanup

6. Clear potential race in refrigerator (provides an open window of PF_FREEZE
   cleared before setting PF_FROZEN, recalc_sigpending does not check
   PF_FROZEN).

This patch does not address the problem of freeze_processes() violating the rule
that a task may only modify its own flags by setting PF_FREEZE. This is not clean
in an SMP environment. freeze(process) is therefore not SMP safe!

Signed-off-by: Christoph Lameter <christoph@lameter.com>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-25 17:10:13 -07:00
Ingo Molnar 39c715b717 [PATCH] smp_processor_id() cleanup
This patch implements a number of smp_processor_id() cleanup ideas that
Arjan van de Ven and I came up with.

The previous __smp_processor_id/_smp_processor_id/smp_processor_id API
spaghetti was hard to follow both on the implementational and on the
usage side.

Some of the complexity arose from picking wrong names, some of the
complexity comes from the fact that not all architectures defined
__smp_processor_id.

In the new code, there are two externally visible symbols:

 - smp_processor_id(): debug variant.

 - raw_smp_processor_id(): nondebug variant. Replaces all existing
   uses of _smp_processor_id() and __smp_processor_id(). Defined
   by every SMP architecture in include/asm-*/smp.h.

There is one new internal symbol, dependent on DEBUG_PREEMPT:

 - debug_smp_processor_id(): internal debug variant, mapped to
                             smp_processor_id().

Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new
lib/smp_processor_id.c file.  All related comments got updated and/or
clarified.

I have build/boot tested the following 8 .config combinations on x86:

 {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT}

I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT.  (Other
architectures are untested, but should work just fine.)

Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Arjan van de Ven <arjan@infradead.org>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2005-06-21 18:46:13 -07:00
Yani Ioannou e404e274f6 [PATCH] Driver Core: drivers/i2c/chips/w83781d.c - drivers/s390/block/dcssblk.c: update device attribute callbacks
Signed-off-by: Yani Ioannou <yani.ioannou@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
2005-06-20 15:15:34 -07:00
Linus Torvalds 1da177e4c3 Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.

Let it rip!
2005-04-16 15:20:36 -07:00