Been tested on each major revision that's relevant here, but I'm sure there
are still bugs waiting to be ironed out.
This is a *very* invasive change.
There's a couple of pieces left that I don't like much (eg. other engines
using fifo_priv for the channel count), but that's an artefact of there
being a master channel list still. This is changing, slowly.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Without this, they return bytes written since the last update of
the offset, but we want the full offset.
Trace shows setting this on GPC[0]/TP[0] is enough.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We don't use these by default anymore, and there's been complaints from a
number of places thinking that the firmware blobs are required still.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
It may not be necessary to fail in certain cases (such as failing to idle)
on module unload, whereas on suspend it's important to ensure a consistent
state can be restored on resume.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Two of these error paths returned without freeing "ctx".
Signed-off-by: Dan Carpenter <error27@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Abuses existing gpuobj_new() chan argument for this, which in turn forces
all NVOBJ_FLAG_VM allocations to be done from the global heap, not
suballocated from the channel's private heap. Not a problem though in
practise.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Not a clue what it is yet, but we get the same numbers as NVIDIA now.
My 465 didn't seem to care to greatly *what* I bashed into these registers..
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The ability to use NVIDIA's fuc has been retained *temporarily* in order
to better debug any issues that may be lingering in our initial attempt
at writing this ucode. Once I'm fairly confident we're okay, it'll be
removed.
There's a number of things not implemented by this fuc currently, but
most of it is sets of state that our context setup would not have used
anyway. No doubt we'll find out what they're for at some point, and
implement it if required.
This has been tested on 0xc0/0xc4 thus far, and from what I could tell
it worked as well as NVIDIA's. It's also been tested on 0xc1, but even
with NVIDIA's fuc that chipset doesn't work correctly with nouveau yet.
0xc3/0xc8/0xce should in theory be supported too, but I don't have the
hardware to check that.
There's no doubt numerous bugs to squash yet, please report any!
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We need the physical VRAM address in vinst, even for objects mapped into
a vm, as the gpuobj suspend/resume code uses PMEM to access the object.
Previously, vinst was overloaded to mean "VRAM address" for !VM objects,
and "VM address" for VM objects, causing the wrong data to be accessed
during suspend/resume.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Again, doesn't quite match NVIDIA's, but not sure it really matters. This
will however, match the same rules we use to calculate the other related
grctx magics.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Fix 'ERROR: trailing whitespace',
Fix 'ERROR: do not use C99 // comments'
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Fix 'ERROR: code indent should use tabs where possible'
Fix 'ERROR: space required before the open parenthesis ('
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
This is just barely enough to stop a never-ending IRQ storm that can
be triggered by our 3D driver. We have no idea what this engine is..
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Was hitting TPC+1's regs by accident, oops.
Reported-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>