Currently we flag resources as dirty (GPU contents not yet read back to
the backing MOB) whenever they have been part of a command stream.
Obviously many resources can't be dirty and others can only be dirty when
written to by the GPU. That is when they are either bound to the context as
render-targets, depth-stencil, copy / clear destinations and
stream-output targets, or similarly when there are corresponding views into
them.
So mark resources dirty only in these special cases. Context- and cotable
resources are always marked dirty when referenced.
This is important for upcoming emulated coherent memory, since we can avoid
issuing automatic readbacks to non-dirty resources when the CPU tries to
access part of the backing MOB.
Testing: Unigine Heaven with max GPU memory set to 256MB resulting in
heavy resource thrashing.
---
v2: Addressed review comments by Deepak Rawat.
v3: Added some documentation
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
With the new validation code, a malicious user-space app could
potentially submit command streams with enough buffer-object and resource
references in them to have the resulting allocated validion nodes and
relocations make the kernel run out of GFP_KERNEL memory.
Protect from this by having the validation code reserve TTM graphics
memory when allocating.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
---
v2: Removed leftover debug printouts
Adapt the validation code so that vmw_validation_add[res|bo] can be called
under an rcu read lock (non-sleeping) and with rcu-only protected resource-
or buffer object pointers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
A common trait of these objects are that they are allocated during the
command validation phase and freed after command submission. Furthermore
they are accessed by a single thread only. So provide a simple unprotected
stack-like allocator from which these objects can be allocated. Their
memory is freed with the validation context when the command submission
is done.
Note that the mm subsystem maintains a per-cpu cache of single pages to
make single page allocation and freeing efficient.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Isolate the functionality needed for reservation, validation and fencing
of vmwgfx buffer objects and resources and publish an API for this.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com> #v1