Commit Graph

8 Commits

Author SHA1 Message Date
Rob Clark 687f084a3b drm/msm: grab struct_mutex after allocating submit
No real need to hold the lock over allocation, and simplifies things
slightly if we change the order.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-03-03 11:55:30 -05:00
Rob Clark c01a958eca drm/msm: reject submit ioctl if no gpu
Existing userspace wouldn't get this far, since getparam ioctl would
have failed and it would have bailed out creating a screen/context.

But all the same, we shouldn't let evil or confused userspace cause a
null ptr deref.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-03-03 11:55:30 -05:00
Rob Clark 1a370be9ac drm/msm: restart queued submits after hang
Track the list of in-flight submits.  If the gpu hangs, retire up to an
including the offending submit, and then re-submit the remainder.  This
way, for concurrently running piglit tests (for example), one failing
test doesn't cause unrelated tests to fail simply because it's submit
was queued up after one that triggered a hang.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2015-06-11 13:11:06 -04:00
Rob Clark a7d3c9509b drm/msm: add rd logging debugfs
To ease debugging, add debugfs file which can be cat/tail'd to log
submits, along with fence #.  If GPU hangs, you can look at 'gpu'
debugfs file to find last completed fence and current register state,
and compare with logged rd file to narrow down the DRAW_INDX which
triggered the GPU hang.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-06-02 07:36:11 -04:00
Rob Clark 93ddb0d3b0 drm/msm: validate flags, etc
After reading a nice article on LWN[1], I went back and double checked
my handling of invalid-input checking.  Turns out there were a couple
places I had missed.

Since the driver is fairly young, and the devices it supports are really
only just barely usable for basic stuff (serial console) with an
upstream kernel, I think we should fix this now and revert specific
parts of this patch later in the unlikely event that a regression is
reported.

[1] https://lwn.net/Articles/588444/

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-03-31 10:27:46 -04:00
Rob Clark c2703b13a6 drm/msm: bigger synchronization hammer
Because we use a list_head in the bo to track it's position in a submit,
we need to serialize at a higher layer.  Otherwise there are problems
when multiple contexts are SUBMIT'ing in parallel cmdstreams referencing
a shared bo.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-02-07 10:26:25 -05:00
Rob Clark 198725337e drm/msm: fix cmdstream size check
Need to check size+offset against bo size (duh!).. now we have a test
case to make sure I've done it right:

https://github.com/freedreno/msmtest/blob/master/submittest.c

Also, use DRM_ERROR() for error case traces, which makes debugging
userspace easier when enabling debug traces is too much.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-09-10 13:57:42 -04:00
Rob Clark 7198e6b031 drm/msm: add a3xx gpu support
Add initial support for a3xx 3d core.

So far, with hardware that I've seen to date, we can have:
 + zero, one, or two z180 2d cores
 + a3xx or a2xx 3d core, which share a common CP (the firmware
   for the CP seems to implement some different PM4 packet types
   but the basics of cmdstream submission are the same)

Which means that the eventual complete "class" hierarchy, once
support for all past and present hw is in place, becomes:
 + msm_gpu
   + adreno_gpu
     + a3xx_gpu
     + a2xx_gpu
   + z180_gpu

This commit splits out the parts that will eventually be common
between a2xx/a3xx into adreno_gpu, and the parts that are even
common to z180 into msm_gpu.

Note that there is no cmdstream validation required.  All memory access
from the GPU is via IOMMU/MMU.  So as long as you don't map silly things
to the GPU, there isn't much damage that the GPU can do.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-08-24 14:57:18 -04:00