This is needed before we introduce the fence objects.
Otherwise this will be even more confusing. The plan is to use the following:
seqno: A 32-bit sequence number that may be passed in the fifo.
marker: Objects, carrying a seqno, that track fifo submission time. They
are used for fifo lag based throttling.
fence objects: Kernel space objects, possibly accessible from user-space and
carrying a 32-bit seqno together with signaled status.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Perform all command stream validation in a bounce buffer separate from the
fifo. This makes the fifo available to all validation-generated commands,
which would otherwise attempt to grab the fifo recursively, causing a
deadlock. This is in preparation for GMR2 and swappable surfaces.
Also maintain references to all surfaces in the command stream until the
command stream has been fired in order to avoid racing with surface
destruction taking place after validation but before submission.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Sometimes we want to know whether a buffer is busy and wait for it (bo_wait).
However, sometimes it would be more useful to be able to query whether
a buffer is busy and being either read or written, and wait until it's stopped
being either read or written. The point of this is to be able to avoid
unnecessary waiting, e.g. if a GPU has written something to a buffer and is now
reading that buffer, and a CPU wants to map that buffer for read, it needs to
only wait for the last write. If there were no write, there wouldn't be any
waiting needed.
This, or course, requires user space drivers to send read/write flags
with each relocation (like we have read/write domains in radeon, so we can
actually use those for something useful now).
Now how this patch works:
The read/write flags should passed to ttm_validate_buffer. TTM maintains
separate sync objects of the last read and write for each buffer, in addition
to the sync object of the last use of a buffer. ttm_bo_wait then operates
with one the sync objects.
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Rather than having the driver supply the validation sequence, leave that
responsibility to TTM. This saves some confusion and a function argument.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Structure drm_vmw_fence_rep is copied to userland with field "pad64"
uninitialized. It leads to leaking of contents of kernel stack memory.
Signed-off-by: Vasiliy Kulikov <segooon@gmail.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use Ben's new range manager hooks to implement a manager for
GMRs that manages ids rather than ranges.
This means we can use the standard TTM code for binding, unbinding and
eviction.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
copy_to/from_user() returns the number of bytes remaining to be copied
but we want to return a negative error code here. This gets returned to
userspace.
Signed-off-by: Dan Carpenter <error27@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The throttle_us member in the execbuf argument is now honored.
If the member is 0, no waiting for lag will occur, which
guarantees backwards compatibility with well-behaved clients.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is case where we want to be able to wait only for the
GPU while not waiting for other buffer to be unreserved. This
patch split the no_wait argument all the way down in the whole
ttm path so that upper level can decide on what to wait on or
not.
[airlied: squashed these 4 for bisectability reasons.]
drm/radeon/kms: update to TTM no_wait splitted argument
drm/nouveau: update to TTM no_wait splitted argument
drm/vmwgfx: update to TTM no_wait splitted argument
[vmwgfx patch: Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>]
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Acked-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Intercept query commands and apply relocations to their guest pointers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use VRAM whenever there is free space for DMA buffers,
but use system GMR memory if using VRAM would cause an eviction.
This significantly reduces the guest system memory usage for
VMs with a large amount of VRAM allocated.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Improve the command verifier to catch all occurences of surface handles,
and translate to SIDs.
This way DMA buffers and 3D surfaces share a common handle space,
which makes it possible for the kms code to differentiate.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes for TTM API change.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
the 2D ioctls are bug free and don't need changing, so that part of the
API should be stable. But there there is a pretty big chance that the 3D API
will change in the future.
Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>